LagoLunatic
37f7baaaf0
Several demo matches ( #1165 )
2026-08-13 16:19:28 -04:00
LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
...
* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
207f6e911f
Add default arguments to anm init functions to simplify calls
2026-03-31 22:11:01 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
46718e76dd
Use cCcD "All" enums everywhere
2025-06-01 16:56:31 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
99c78680de
Fix version defines
2025-05-19 20:17:13 -04:00
LagoLunatic
bf2a5b9808
shand OK, ship 99.8%, add some missing inlines
2025-03-28 18:15:14 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
...
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
87dcddd519
Use cLib on/off bit inlines for attn flags
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The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set).
2025-03-08 17:27:16 -05:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
ca6bebcb4b
Add more actor mode enums
2025-01-11 17:20:45 -05:00
LagoLunatic
3bdcd42944
Clean up the weak data fakematches to be slightly closer to the real code
2024-11-20 16:38:29 -05:00
LagoLunatic
92af4c4025
JPN fix
2024-11-03 21:05:45 -05:00
LagoLunatic
ebf3a29555
d_a_dai_item OK
2024-11-03 21:00:28 -05:00
LagoLunatic
e01095535f
d_a_dai_item work
2024-11-02 16:21:43 -04:00
LagoLunatic
d287e79ab0
Move abs and fabsf to std namespace
2024-08-07 12:55:30 -04:00
LagoLunatic
5778c31aed
Add developer-specific macros for g_regHIO child registers
2024-07-04 00:57:17 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
Jasper St. Pierre
9cbe5ba258
d_a_dai_item work
2024-06-19 12:43:21 -07:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
Jasper St. Pierre
47b1837c4f
d_a_dai_item start
2023-12-29 14:10:09 -08:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
...
Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00