Roland
60b0d94e2a
d_a_obj_auzu ( #935 )
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* 59% matching in .text
* d_a_obj_auzu 100% for demo and retail
* Named all fields of daObjAuzu::Act_c
* All fields named
2026-03-01 18:36:56 -05:00
Roland
034b90bfdc
d_a_daiocta and d_a_daiocta_eye matching ( #934 )
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* Initial work; 25% matching in .text
* 27% matching in .text
* Match daDaiocta_c::modeProc
* 56% matching in .text
* 61% matching in .text
* 69% matching in .text
* 74% matching in .text
* 84% matching in .text
* daDaiocta_Eye_c 31%
* Match daDaiocta_Eye_c node callbacks
* daDaiocta_Eye_c 69%
* daDaiocta_Eye_c 85%
* daDaiocta_Eye_c 100% for retail and demo
* daDaiocta_c 96%
* daDaiocta_c 100% for retail and demo
* Field name cleanup
* More field naming
* Implement {is_, to_, to_dis}appear daObjAuzu inlines
* Misc code formatting changes
* Use JntHitType enum (d_a_daiocta)
* Apply suggestions from code review
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
* Use fopAcM_SetMtx inline
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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2026-02-27 14:04:36 -05:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
1c5dad23a2
Remove some unnecessary includes from headers
2023-11-26 20:00:50 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
d87b01b34a
Fix missing const inlines in actor headers
2023-11-24 16:26:18 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00