LagoLunatic
d47ee0ab88
Add empty placeholders to fix HIO funcs missing when linking debug version
2025-09-02 15:25:01 -04:00
LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
c4ad9f7241
Various cleanup
2025-02-23 19:59:54 -05:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
...
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
532bdb29ad
Some initial work on HIO classes definitions for debug build
2025-01-11 22:10:44 -05:00
SuperDude88
899ae98e7d
daObj_Roten_c OK, daNpcRoten_c Almost Matching ( #618 )
...
* Roten Work
- daNpcRoten_c almost matching
- daObj_Roten_c OK
I don't think these are actually related but they had the same name so I put them together
* Minor Cleanup
2024-04-24 14:28:38 -04:00
LagoLunatic
133df570d9
d_com_static OK
2024-04-13 15:16:15 -04:00
LagoLunatic
2524f4f5fc
Minor d_com_static work
2024-01-21 02:37:08 -05:00
LagoLunatic
d84ec1c3d7
Add autogenerated HIO class defs to actor headers
2023-12-30 17:15:03 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00