LagoLunatic
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458d027fc9
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d_a_hookshot equivalent
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2025-04-02 15:54:23 -04:00 |
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LagoLunatic
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4f6533b871
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hookshot and player_hook cleanup, inlines
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2025-04-01 23:25:03 -04:00 |
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LagoLunatic
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822b13e57a
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Add cPhs_State typedef and use it everywhere
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2025-03-17 22:26:56 -04:00 |
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LagoLunatic
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8911dab195
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Starting switching u8 arrays to use dtk asset extract feature
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2024-11-01 15:04:58 -04:00 |
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LagoLunatic
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2def735282
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Add fpc_ProcID type and use it for all process IDs
See https://github.com/zeldaret/tp/pull/2173
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2024-07-12 21:14:13 -04:00 |
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LagoLunatic
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0dd3f6e47c
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Standardize process ID type to be uint
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2024-03-11 19:03:47 -04:00 |
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LagoLunatic
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ea78ea5f5c
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d_a_player_main
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2024-01-03 15:55:56 -05:00 |
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LagoLunatic
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8a660c0a67
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d_a_hookshot work
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2023-12-22 22:23:11 -05:00 |
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LagoLunatic
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ed66f75566
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c_cc_d inlines and enums progress
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2023-12-22 20:11:49 -05:00 |
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LagoLunatic
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b9490ec082
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fix wrong return types caused by bad regex
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2023-11-26 14:37:07 -05:00 |
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LagoLunatic
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8a2bc19a89
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Better defaults for create/delete/execute/draw/isdelete
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2023-11-24 16:49:23 -05:00 |
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LagoLunatic
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d87b01b34a
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Fix missing const inlines in actor headers
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2023-11-24 16:26:18 -05:00 |
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LagoLunatic
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4d784275af
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misc minor stuff
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2023-11-08 20:05:30 -05:00 |
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LagoLunatic
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5b7cd2e1b2
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d_a_hookshot 33%
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2023-11-08 04:02:20 -05:00 |
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