Commit Graph

10 Commits

Author SHA1 Message Date
LagoLunatic 9a3f07b7da Fix obj_shelf weak order, fix MoveBG inline usage 2025-03-21 01:42:04 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
Ross Newman 7a8b7bfc95 d-a-obj-swhammer equivalent (#702)
* start d-a-obj-swhammer

* mostly match swhammer and name members

* rename smoke callback member mColor

* name attrs and match createheap

* 100% equivalent
2025-03-10 21:17:26 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic e8506099f0 Add return type and static keyword for more static funcs 2024-02-01 22:26:39 -05:00
LagoLunatic 7309bd9ab1 Get more actors compiling 2024-01-08 18:58:38 -05:00
LagoLunatic 1c5dad23a2 Remove some unnecessary includes from headers 2023-11-26 20:00:50 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
LagoLunatic d87b01b34a Fix missing const inlines in actor headers 2023-11-24 16:26:18 -05:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00