LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
...
* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
10651a0c4e
Player inlines and item enums
2026-05-12 17:57:33 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
55a6be8b87
Misc demo matches ( #952 )
2026-04-14 20:33:05 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
...
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
4a54a410b1
More player_main match fixes
2025-05-14 16:00:12 -04:00
LagoLunatic
58ab930817
More inlines
...
Also update dtk-template
2025-04-19 13:55:59 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
a9e1527253
Work on d_a_bk, c_damagereaction
2025-03-12 22:30:10 -04:00
LagoLunatic
74b917e08c
Fix const params in JGeometry::TVec3 ctor
2025-03-10 21:38:02 -04:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
e8adc6c9e5
Rename more item enums
2025-01-17 20:58:43 -05:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
e855019ab4
Rename some more item enum entries
2024-06-07 14:04:18 -04:00
TakaRikka
22c279fc86
some d_a_item doc from tp
2024-05-07 21:52:12 -07:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
fdba7c3a7b
Started cleaning up the itemNo enum
2024-02-25 02:05:17 -05:00
SuperDude88
d627dd6a0a
Start Orca
2024-02-25 00:06:20 -05:00
LagoLunatic
f4ac738d36
Clean up comments
2024-02-01 20:56:47 -05:00
LagoLunatic
4463680333
Rename actor orig->home and next->old
2024-01-16 18:30:05 -05:00
Jcw87
fe28552c28
move placement new to MSL_C
2023-12-19 03:30:16 -08:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
479d0b93c4
d_com_inf_game progress
2023-11-29 00:05:59 -05:00
LagoLunatic
a6a1801189
d_a_demo_item OK
2023-11-28 16:09:03 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
...
Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
...
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00