Commit Graph

52 Commits

Author SHA1 Message Date
LagoLunatic 0fdc3a3f3b Cleanup/documentation for various photo-related code 2026-07-19 15:54:06 -04:00
LagoLunatic bae595b973 Update all code to use the new enum formats 2026-05-29 16:34:55 -04:00
LagoLunatic 102042628f Process profiles and enums cleanup (#1031)
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic cbd7e076c6 Implement d_npc inlines 2026-05-10 20:39:34 -04:00
LagoLunatic fe76ad5a3b Demo work (#984) 2026-05-09 18:42:01 -04:00
LagoLunatic e1f5b7e23b Rename fopAcM_SetupActor to fopAcM_ct 2026-05-07 15:59:23 -04:00
LagoLunatic 765f88e4f3 Move extern forward decls from cpps to headers 2026-04-01 19:38:51 -04:00
LagoLunatic ab41cc50bb Use dComIfGp_event_runCheck instead of dComIfGp_event_getMode, remove some fakematches 2026-03-31 23:05:57 -04:00
LagoLunatic ff60c624ce Clean up dComIfGp_evmng_getMyActIdx calls 2026-03-12 17:46:14 -04:00
LagoLunatic 5dbb7e875e Added enums for all used event/tmp bits/regs (#893) 2025-09-19 15:06:44 -04:00
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 2eaf012e4f Fix some version differences (#852)
* Fix some version differences

* Found real inline name for checkBowMiniGame
2025-08-12 16:30:44 -04:00
LagoLunatic 816f08fc7c Add extra brackets to collision src structs 2025-08-03 20:41:05 -04:00
LagoLunatic 0a86117a3b Create return type cleanup, use dist enum 2025-07-15 15:03:01 -04:00
LagoLunatic 3bb95dd90c d_mesg work 2025-06-26 19:12:22 -04:00
LagoLunatic 431943a893 Cleanup, demo work, and match daNpcPeople_c::getMsg on retail 2025-05-29 15:41:38 -04:00
123456789758 c1f54653fd Document several more TU names (#770)
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-29 00:11:39 -04:00
LagoLunatic 7cd75e8f7b Demo matches (#767) 2025-05-24 18:54:46 -04:00
LagoLunatic 21cd7a2f67 G_CM3D_F_INF 2025-05-21 16:46:21 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 3d5131231f Add brackets to arrays of struct literals 2025-05-19 17:37:13 -04:00
LagoLunatic 4a54a410b1 More player_main match fixes 2025-05-14 16:00:12 -04:00
LagoLunatic 341f329dde d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in finished actors 2025-04-25 18:44:45 -04:00
LagoLunatic b9c1eed694 d_demo work 2025-03-28 22:35:13 -04:00
LagoLunatic 4c3bd2c651 Missed some spots where cPhs_State should be used 2025-03-18 15:10:32 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic 49c69eeb0f C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT 2025-03-06 20:41:37 -05:00
LagoLunatic 5571ec74e4 Document the second param to joint callback functions 2025-02-28 18:04:05 -05:00
LagoLunatic 37dbfd75de Add item button enum and talk button enum 2025-01-06 00:23:55 -05:00
Jasper St. Pierre 2db35c0108 name cPhsUNK3_e 2024-12-24 14:37:05 -08:00
Jasper St. Pierre 70044ec8dd Clean up cc enums 2024-10-28 21:16:46 -07:00
LagoLunatic 329d94a301 Add fake headers for unsolved weak objects to reduce manual copy-pasting 2024-10-19 14:03:50 -04:00
LagoLunatic 2def735282 Add fpc_ProcID type and use it for all process IDs
See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic e855019ab4 Rename some more item enum entries 2024-06-07 14:04:18 -04:00
LagoLunatic 4767560aea Fix some warnings and errors 2024-06-03 20:10:38 -04:00
LagoLunatic 2870b39dd3 use loopmode enum in more places 2024-05-10 01:04:38 -04:00
LagoLunatic e235db5379 Use resource enums for all other old actors 2024-04-25 12:36:12 -04:00
LagoLunatic 0b75cd4ed7 d_a_npc_roten 100%, weak order not matched 2024-04-24 15:45:16 -04:00
SuperDude88 899ae98e7d daObj_Roten_c OK, daNpcRoten_c Almost Matching (#618)
* Roten Work

- daNpcRoten_c almost matching
- daObj_Roten_c OK

I don't think these are actually related but they had the same name so I put them together

* Minor Cleanup
2024-04-24 14:28:38 -04:00
LagoLunatic 94f3b78155 Generate all actor profiles and method tables 2024-04-21 23:31:40 -04:00
LagoLunatic e8506099f0 Add return type and static keyword for more static funcs 2024-02-01 22:26:39 -05:00
LagoLunatic 7309bd9ab1 Get more actors compiling 2024-01-08 18:58:38 -05:00
LagoLunatic a8d10408a2 Add return type and static keyword to common actor static funcs 2023-11-30 15:54:02 -05:00
LagoLunatic 6ec4a2ebbd Remove weak ctors/dtors from .cpp files 2023-11-26 23:16:19 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
Jasper St. Pierre 9553fd0c22 Remove a bunch of weak symbols from TUs
Done with regex

/\* .* \*/
.*symbol.*.*\(.*\).* \{
    \/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00