Commit Graph

31 Commits

Author SHA1 Message Date
LagoLunatic bae595b973 Update all code to use the new enum formats 2026-05-29 16:34:55 -04:00
LagoLunatic 102042628f Process profiles and enums cleanup (#1031)
* Fix some profile comments

* Add missing static for local visibility data

* Move proc name and draw priority enums to f_pc

* Add _e suffix to daObjBarrier_c proc enum

* Change proc name enum format to match TP

* Change draw prio enum format to match TP

* Change ItemNo enum format, finish fixing item names

* Revert static for cb1 hio

* Clean up formatting of profile comments

* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic 333ea2f775 Cleanup 2026-05-07 16:54:44 -04:00
LagoLunatic e1f5b7e23b Rename fopAcM_SetupActor to fopAcM_ct 2026-05-07 15:59:23 -04:00
LagoLunatic 4e7634a693 Cleanup 2026-04-02 19:33:05 -04:00
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 07697afbe8 Add version ifdefs for demo resource headers 2025-08-16 17:39:08 -04:00
123456789758 c1f54653fd Document several more TU names (#770)
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-29 00:11:39 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 309158e274 J3DModel inlines cleanup, procBottleSwing_init match, etc 2025-04-10 19:30:51 -04:00
LagoLunatic 4c3bd2c651 Missed some spots where cPhs_State should be used 2025-03-18 15:10:32 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 5778c31aed Add developer-specific macros for g_regHIO child registers 2024-07-04 00:57:17 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic e235db5379 Use resource enums for all other old actors 2024-04-25 12:36:12 -04:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 443691603d rename fopAc_ac_c member vars to match TP decomp 2024-03-08 21:31:41 -05:00
LagoLunatic 56107e697a Get more JSystem TUs compiling 2024-03-05 16:41:32 -05:00
LagoLunatic fda4313e25 misc cleanup 2024-02-26 15:13:17 -05:00
LagoLunatic 15e2e3e86c Fix a fakematch in d_a_warpfout 2024-02-23 00:55:23 -05:00
Franklyn Tackitt bb203d5fe6 retype _createHeap and createHeap_CB
Fixes the return on createHeap_CB

Matching!
2024-02-21 18:38:32 -07:00
Franklyn Tackitt 87fd22d315 I know its a BOOL return, but...
return TRUE/FALSE/_createHeap() generates non-matching code
but just return; works with no warnings
not great, but it works
2024-02-21 17:11:11 -07:00
Franklyn Tackitt 93ee2acd21 Remove comments and cleanup for the PR 2024-02-21 14:35:12 -07:00
Franklyn Tackitt 1038ef6ba3 (d_a_ikari) OK 2024-02-21 11:14:36 -07:00
LagoLunatic a8d10408a2 Add return type and static keyword to common actor static funcs 2023-11-30 15:54:02 -05:00
LagoLunatic 6ec4a2ebbd Remove weak ctors/dtors from .cpp files 2023-11-26 23:16:19 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
Jasper St. Pierre 9553fd0c22 Remove a bunch of weak symbols from TUs
Done with regex

/\* .* \*/
.*symbol.*.*\(.*\).* \{
    \/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00
Luke Street adb95b135c Import project
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00