LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
333ea2f775
Cleanup
2026-05-07 16:54:44 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
4e7634a693
Cleanup
2026-04-02 19:33:05 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
07697afbe8
Add version ifdefs for demo resource headers
2025-08-16 17:39:08 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
309158e274
J3DModel inlines cleanup, procBottleSwing_init match, etc
2025-04-10 19:30:51 -04:00
LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
5778c31aed
Add developer-specific macros for g_regHIO child registers
2024-07-04 00:57:17 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
e235db5379
Use resource enums for all other old actors
2024-04-25 12:36:12 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
56107e697a
Get more JSystem TUs compiling
2024-03-05 16:41:32 -05:00
LagoLunatic
fda4313e25
misc cleanup
2024-02-26 15:13:17 -05:00
LagoLunatic
15e2e3e86c
Fix a fakematch in d_a_warpfout
2024-02-23 00:55:23 -05:00
Franklyn Tackitt
bb203d5fe6
retype _createHeap and createHeap_CB
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Fixes the return on createHeap_CB
Matching!
2024-02-21 18:38:32 -07:00
Franklyn Tackitt
87fd22d315
I know its a BOOL return, but...
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return TRUE/FALSE/_createHeap() generates non-matching code
but just return; works with no warnings
not great, but it works
2024-02-21 17:11:11 -07:00
Franklyn Tackitt
93ee2acd21
Remove comments and cleanup for the PR
2024-02-21 14:35:12 -07:00
Franklyn Tackitt
1038ef6ba3
(d_a_ikari) OK
2024-02-21 11:14:36 -07:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00