LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
a116292705
add static keyword in more places
2024-04-17 13:27:52 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
Jcw87
fe28552c28
move placement new to MSL_C
2023-12-19 03:30:16 -08:00
LagoLunatic
5039fe661c
Finished porting all actor classes to headers
2023-11-25 23:53:05 -05:00
Jasper St. Pierre
d0f9e5f5dd
d_a_vrbox2 mostly
2023-11-03 22:19:25 -07:00
LagoLunatic
082fb3b3fc
Add more player inlines
2023-11-02 19:58:01 -04:00
LagoLunatic
41c1259916
d_a_vrbox OK
2023-11-02 05:58:13 -04:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00