LagoLunatic
1cea2aaf72
Demo: Match barrel2 set_mtx
2025-08-03 23:50:54 -04:00
Maide
36fb94758d
d_a_obj_coming ( #827 )
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* d_a_coming
* Remove unnecessary DEMO_SELECT
* Fix issues caused by autoformatter
* Remove enum casts
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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-08-03 20:26:39 -04:00
Maide
9e54b5849b
d_a_obj_barrel2 ( #826 )
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* d_a_obj_barrel2
* PR
* PR
* Fix issues caused by autoformatter
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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-08-03 20:25:43 -04:00
Maide
de0a740e70
d_a_coming3 ( #813 )
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* d_a_coming3
* PR
2025-07-25 20:28:10 -04:00
Maide
9de2997a09
d_a_coming2 ( #812 )
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* d_a_coming2
* PR
2025-07-23 01:16:28 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
3b40fd0132
Add back unnamed namespace methods, all actors now compile again
2024-04-22 17:51:41 -04:00
LagoLunatic
96513abb0a
various fixes to get more actors to compile
2023-12-30 18:59:57 -05:00
LagoLunatic
6715b95c90
Define empty structs/enums to get actors closer to compiling
2023-11-25 16:27:51 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
LagoLunatic
d87b01b34a
Fix missing const inlines in actor headers
2023-11-24 16:26:18 -05:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00