Commit Graph

13 Commits

Author SHA1 Message Date
LagoLunatic 1cea2aaf72 Demo: Match barrel2 set_mtx 2025-08-03 23:50:54 -04:00
Maide 36fb94758d d_a_obj_coming (#827)
* d_a_coming

* Remove unnecessary DEMO_SELECT

* Fix issues caused by autoformatter

* Remove enum casts

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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-08-03 20:26:39 -04:00
Maide 9e54b5849b d_a_obj_barrel2 (#826)
* d_a_obj_barrel2

* PR

* PR

* Fix issues caused by autoformatter

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Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-08-03 20:25:43 -04:00
Maide de0a740e70 d_a_coming3 (#813)
* d_a_coming3

* PR
2025-07-25 20:28:10 -04:00
Maide 9de2997a09 d_a_coming2 (#812)
* d_a_coming2

* PR
2025-07-23 01:16:28 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic 3b40fd0132 Add back unnamed namespace methods, all actors now compile again 2024-04-22 17:51:41 -04:00
LagoLunatic 96513abb0a various fixes to get more actors to compile 2023-12-30 18:59:57 -05:00
LagoLunatic 6715b95c90 Define empty structs/enums to get actors closer to compiling 2023-11-25 16:27:51 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
LagoLunatic d87b01b34a Fix missing const inlines in actor headers 2023-11-24 16:26:18 -05:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00