LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
72dc8f4ef6
DEMO_SELECT
2025-07-25 21:05:36 -04:00
LagoLunatic
0a86117a3b
Create return type cleanup, use dist enum
2025-07-15 15:03:01 -04:00
LagoLunatic
ede01ca07b
daPy_lk_c::draw and linkDraw matched on retail with (void)0 assert, d_a_figure OK
2025-06-18 20:14:26 -04:00
LagoLunatic
65379a432f
d_a_obj_figure demo almost matches
2025-06-18 19:15:47 -04:00
LagoLunatic
8c7c7769f7
Match daPy_lk_c::draw on demo, slightly improve on retail
2025-06-18 18:54:11 -04:00
LagoLunatic
63a92eaa88
More demo work
2025-05-31 23:53:05 -04:00
LagoLunatic
431943a893
Cleanup, demo work, and match daNpcPeople_c::getMsg on retail
2025-05-29 15:41:38 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
c484eb490d
More demo work, fix some fakematches in retail
2025-05-25 19:20:08 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
4a54a410b1
More player_main match fixes
2025-05-14 16:00:12 -04:00
LagoLunatic
341f329dde
d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in finished actors
2025-04-25 18:44:45 -04:00
LagoLunatic
ce8d17ec08
Add an enum for action button icon status
2025-04-20 20:06:40 -04:00
LagoLunatic
309158e274
J3DModel inlines cleanup, procBottleSwing_init match, etc
2025-04-10 19:30:51 -04:00
LagoLunatic
b9c1eed694
d_demo work
2025-03-28 22:35:13 -04:00
LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
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See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
Jasper St. Pierre
70044ec8dd
Clean up cc enums
2024-10-28 21:16:46 -07:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
34afbd84db
clangd: Started fixing warnings and errors, code cleanup
2024-10-17 21:35:18 -04:00
LagoLunatic
635a1fd052
d_a_obj_figure done except linkDraw regalloc
2024-07-10 11:25:00 -04:00
SuperDude88
17a7656450
Bit of Figurine Work ( #665 )
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* Bit of Figurine Work
Not super complete, was just poking around to figure a few things out
* Fix Build
I really need to stop having this every single time
2024-07-09 20:52:54 -07:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00