LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
cbd7e076c6
Implement d_npc inlines
2026-05-10 20:39:34 -04:00
LagoLunatic
fe76ad5a3b
Demo work ( #984 )
2026-05-09 18:42:01 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
765f88e4f3
Move extern forward decls from cpps to headers
2026-04-01 19:38:51 -04:00
LagoLunatic
ab41cc50bb
Use dComIfGp_event_runCheck instead of dComIfGp_event_getMode, remove some fakematches
2026-03-31 23:05:57 -04:00
LagoLunatic
ff60c624ce
Clean up dComIfGp_evmng_getMyActIdx calls
2026-03-12 17:46:14 -04:00
LagoLunatic
5dbb7e875e
Added enums for all used event/tmp bits/regs ( #893 )
2025-09-19 15:06:44 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
2eaf012e4f
Fix some version differences ( #852 )
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* Fix some version differences
* Found real inline name for checkBowMiniGame
2025-08-12 16:30:44 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
0a86117a3b
Create return type cleanup, use dist enum
2025-07-15 15:03:01 -04:00
LagoLunatic
3bb95dd90c
d_mesg work
2025-06-26 19:12:22 -04:00
LagoLunatic
431943a893
Cleanup, demo work, and match daNpcPeople_c::getMsg on retail
2025-05-29 15:41:38 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
21cd7a2f67
G_CM3D_F_INF
2025-05-21 16:46:21 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
3d5131231f
Add brackets to arrays of struct literals
2025-05-19 17:37:13 -04:00
LagoLunatic
4a54a410b1
More player_main match fixes
2025-05-14 16:00:12 -04:00
LagoLunatic
341f329dde
d_a_obj_vgnfd OK, d_a_obj_doguu OK, clean up weak-but-not-inlined funcs in finished actors
2025-04-25 18:44:45 -04:00
LagoLunatic
b9c1eed694
d_demo work
2025-03-28 22:35:13 -04:00
LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
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See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
49c69eeb0f
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
2025-03-06 20:41:37 -05:00
LagoLunatic
5571ec74e4
Document the second param to joint callback functions
2025-02-28 18:04:05 -05:00
LagoLunatic
37dbfd75de
Add item button enum and talk button enum
2025-01-06 00:23:55 -05:00
Jasper St. Pierre
2db35c0108
name cPhsUNK3_e
2024-12-24 14:37:05 -08:00
Jasper St. Pierre
70044ec8dd
Clean up cc enums
2024-10-28 21:16:46 -07:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
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See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
e855019ab4
Rename some more item enum entries
2024-06-07 14:04:18 -04:00
LagoLunatic
4767560aea
Fix some warnings and errors
2024-06-03 20:10:38 -04:00
LagoLunatic
2870b39dd3
use loopmode enum in more places
2024-05-10 01:04:38 -04:00
LagoLunatic
e235db5379
Use resource enums for all other old actors
2024-04-25 12:36:12 -04:00
LagoLunatic
0b75cd4ed7
d_a_npc_roten 100%, weak order not matched
2024-04-24 15:45:16 -04:00
SuperDude88
899ae98e7d
daObj_Roten_c OK, daNpcRoten_c Almost Matching ( #618 )
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* Roten Work
- daNpcRoten_c almost matching
- daObj_Roten_c OK
I don't think these are actually related but they had the same name so I put them together
* Minor Cleanup
2024-04-24 14:28:38 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
e8506099f0
Add return type and static keyword for more static funcs
2024-02-01 22:26:39 -05:00
LagoLunatic
7309bd9ab1
Get more actors compiling
2024-01-08 18:58:38 -05:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00