Commit Graph

37 Commits

Author SHA1 Message Date
LagoLunatic 0a86117a3b Create return type cleanup, use dist enum 2025-07-15 15:03:01 -04:00
LagoLunatic e24cbed367 Demo work (#786)
* Demo work

* Fix PAL

* Fix d_door weak func order and link it

* Fix d_door for demo

* JKernel OK on demo + misc

* tag_attention 100% on demo

* More demo work and fix some retail fakematches
2025-06-04 16:50:49 -04:00
LagoLunatic 431943a893 Cleanup, demo work, and match daNpcPeople_c::getMsg on retail 2025-05-29 15:41:38 -04:00
LagoLunatic 7cd75e8f7b Demo matches (#767) 2025-05-24 18:54:46 -04:00
LagoLunatic 21cd7a2f67 G_CM3D_F_INF 2025-05-21 16:46:21 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 3d5131231f Add brackets to arrays of struct literals 2025-05-19 17:37:13 -04:00
LagoLunatic 309158e274 J3DModel inlines cleanup, procBottleSwing_init match, etc 2025-04-10 19:30:51 -04:00
LagoLunatic b9c1eed694 d_demo work 2025-03-28 22:35:13 -04:00
LagoLunatic 13fd5f3dc4 d_a_bk OK 2025-03-24 20:32:30 -04:00
LagoLunatic 4c3bd2c651 Missed some spots where cPhs_State should be used 2025-03-18 15:10:32 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic 49c69eeb0f C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT 2025-03-06 20:41:37 -05:00
LagoLunatic 5571ec74e4 Document the second param to joint callback functions 2025-02-28 18:04:05 -05:00
LagoLunatic e8adc6c9e5 Rename more item enums 2025-01-17 20:58:43 -05:00
LagoLunatic 8e44641465 Fix various data relocation differences in unlinked TUs 2025-01-14 22:11:08 -05:00
LagoLunatic 37dbfd75de Add item button enum and talk button enum 2025-01-06 00:23:55 -05:00
Jasper St. Pierre 2db35c0108 name cPhsUNK3_e 2024-12-24 14:37:05 -08:00
LagoLunatic 329d94a301 Add fake headers for unsolved weak objects to reduce manual copy-pasting 2024-10-19 14:03:50 -04:00
LagoLunatic 9e29fd3c68 More warning cleanup 2024-10-18 11:33:08 -04:00
LagoLunatic 34afbd84db clangd: Started fixing warnings and errors, code cleanup 2024-10-17 21:35:18 -04:00
LagoLunatic d287e79ab0 Move abs and fabsf to std namespace 2024-08-07 12:55:30 -04:00
LagoLunatic 2def735282 Add fpc_ProcID type and use it for all process IDs
See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic 5991cbf513 d_a_npc_people couple more matches 2024-06-16 10:44:09 -04:00
SuperDude88 3f08458809 d_a_npc_people Almost OK (#658)
* daNpcPeople Work

* Oops

Somehow I break this file every time I touch it
2024-06-15 22:55:31 -07:00
LagoLunatic 94f3b78155 Generate all actor profiles and method tables 2024-04-21 23:31:40 -04:00
LagoLunatic e8506099f0 Add return type and static keyword for more static funcs 2024-02-01 22:26:39 -05:00
LagoLunatic 7309bd9ab1 Get more actors compiling 2024-01-08 18:58:38 -05:00
LagoLunatic a8d10408a2 Add return type and static keyword to common actor static funcs 2023-11-30 15:54:02 -05:00
LagoLunatic 6ec4a2ebbd Remove weak ctors/dtors from .cpp files 2023-11-26 23:16:19 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
Jasper St. Pierre 9553fd0c22 Remove a bunch of weak symbols from TUs
Done with regex

/\* .* \*/
.*symbol.*.*\(.*\).* \{
    \/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00
Jasper St. Pierre fd45c5a4f2 Remove all autogenerated @ functions from TUs 2023-11-23 19:36:26 -08:00
Luke Street adb95b135c Import project
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00