LagoLunatic
0a86117a3b
Create return type cleanup, use dist enum
2025-07-15 15:03:01 -04:00
LagoLunatic
e24cbed367
Demo work ( #786 )
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* Demo work
* Fix PAL
* Fix d_door weak func order and link it
* Fix d_door for demo
* JKernel OK on demo + misc
* tag_attention 100% on demo
* More demo work and fix some retail fakematches
2025-06-04 16:50:49 -04:00
LagoLunatic
431943a893
Cleanup, demo work, and match daNpcPeople_c::getMsg on retail
2025-05-29 15:41:38 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
21cd7a2f67
G_CM3D_F_INF
2025-05-21 16:46:21 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
3d5131231f
Add brackets to arrays of struct literals
2025-05-19 17:37:13 -04:00
LagoLunatic
309158e274
J3DModel inlines cleanup, procBottleSwing_init match, etc
2025-04-10 19:30:51 -04:00
LagoLunatic
b9c1eed694
d_demo work
2025-03-28 22:35:13 -04:00
LagoLunatic
13fd5f3dc4
d_a_bk OK
2025-03-24 20:32:30 -04:00
LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
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See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
49c69eeb0f
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
2025-03-06 20:41:37 -05:00
LagoLunatic
5571ec74e4
Document the second param to joint callback functions
2025-02-28 18:04:05 -05:00
LagoLunatic
e8adc6c9e5
Rename more item enums
2025-01-17 20:58:43 -05:00
LagoLunatic
8e44641465
Fix various data relocation differences in unlinked TUs
2025-01-14 22:11:08 -05:00
LagoLunatic
37dbfd75de
Add item button enum and talk button enum
2025-01-06 00:23:55 -05:00
Jasper St. Pierre
2db35c0108
name cPhsUNK3_e
2024-12-24 14:37:05 -08:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
9e29fd3c68
More warning cleanup
2024-10-18 11:33:08 -04:00
LagoLunatic
34afbd84db
clangd: Started fixing warnings and errors, code cleanup
2024-10-17 21:35:18 -04:00
LagoLunatic
d287e79ab0
Move abs and fabsf to std namespace
2024-08-07 12:55:30 -04:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
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See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
5991cbf513
d_a_npc_people couple more matches
2024-06-16 10:44:09 -04:00
SuperDude88
3f08458809
d_a_npc_people Almost OK ( #658 )
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* daNpcPeople Work
* Oops
Somehow I break this file every time I touch it
2024-06-15 22:55:31 -07:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
e8506099f0
Add return type and static keyword for more static funcs
2024-02-01 22:26:39 -05:00
LagoLunatic
7309bd9ab1
Get more actors compiling
2024-01-08 18:58:38 -05:00
LagoLunatic
a8d10408a2
Add return type and static keyword to common actor static funcs
2023-11-30 15:54:02 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00