mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-09-12 17:45:52 -04:00
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c16f1533e5 |
@@ -3,4 +3,3 @@
|
|||||||
|
|
||||||
# Patch files must stay LF: git apply matches context bytes against LF upstream sources
|
# Patch files must stay LF: git apply matches context bytes against LF upstream sources
|
||||||
*.patch -text
|
*.patch -text
|
||||||
translator/tests/Translator.Tests/TestAssets/**/*.bin binary
|
|
||||||
|
|||||||
+31
-12
@@ -14,10 +14,6 @@ concurrency:
|
|||||||
cancel-in-progress: true
|
cancel-in-progress: true
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
recompilation:
|
|
||||||
name: Recompilation test
|
|
||||||
uses: ./.github/workflows/recomp-test.yml
|
|
||||||
|
|
||||||
translator:
|
translator:
|
||||||
name: Translator (build + test)
|
name: Translator (build + test)
|
||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
@@ -30,14 +26,6 @@ jobs:
|
|||||||
with:
|
with:
|
||||||
dotnet-version: '8.0.x'
|
dotnet-version: '8.0.x'
|
||||||
|
|
||||||
- name: Cache NuGet packages
|
|
||||||
uses: actions/cache@v5
|
|
||||||
with:
|
|
||||||
path: ~/.nuget/packages
|
|
||||||
key: ${{ runner.os }}-nuget-${{ hashFiles('translator/Translator.sln', '**/*.csproj', '**/*.props', '**/*.targets', '**/packages.lock.json', 'global.json', 'NuGet.config', 'nuget.config') }}
|
|
||||||
restore-keys: |
|
|
||||||
${{ runner.os }}-nuget-
|
|
||||||
|
|
||||||
- name: Restore
|
- name: Restore
|
||||||
run: dotnet restore translator/Translator.sln
|
run: dotnet restore translator/Translator.sln
|
||||||
|
|
||||||
@@ -46,3 +34,34 @@ jobs:
|
|||||||
|
|
||||||
- name: Test
|
- name: Test
|
||||||
run: dotnet test translator/Translator.sln -c Release --no-build --verbosity normal
|
run: dotnet test translator/Translator.sln -c Release --no-build --verbosity normal
|
||||||
|
|
||||||
|
macos_substrate:
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||||||
|
name: macOS arm64 (configure + substrate tests)
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||||||
|
runs-on: macos-14
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||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v7
|
||||||
|
with:
|
||||||
|
persist-credentials: false
|
||||||
|
|
||||||
|
- name: Configure native runtime
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
test "$(uname -m)" = arm64
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||||||
|
cmake -S runtime -B build-macos -G Ninja \
|
||||||
|
-DCMAKE_BUILD_TYPE=Release -DMKW_BUILD_PRODUCTS=OFF
|
||||||
|
grep -qx 'CMAKE_OSX_DEPLOYMENT_TARGET:STRING=14.0' \
|
||||||
|
build-macos/CMakeCache.txt
|
||||||
|
|
||||||
|
- name: Build macOS portability targets
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake --build build-macos --target \
|
||||||
|
mkw_platform_paths_tests \
|
||||||
|
mkw_macos_native_compile \
|
||||||
|
mkw_macos_context_abi_tests \
|
||||||
|
mkw_macos_host_context_tests \
|
||||||
|
mkw_macos_guest_flat_memory_tests
|
||||||
|
|
||||||
|
- name: Test execution substrate
|
||||||
|
shell: bash
|
||||||
|
run: ctest --test-dir build-macos --output-on-failure
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
name: Package installers
|
name: Package installers
|
||||||
|
|
||||||
# Builds the per-platform installer/setup tool (WiiCompiled-Setup.exe /
|
# Builds the per-platform installer/setup tool (WiiCompiled-Setup.exe /
|
||||||
# WiiCompiled-Setup-x86_64.AppImage) via Launcher/Build-Installer.ps1 and
|
# WiiCompiled-Setup-x86_64.AppImage / WiiCompiled-Setup.pkg) via the platform packaging scripts -
|
||||||
# Launcher/build-appimage.sh respectively - the same scripts a maintainer runs by hand today to
|
# the same scripts a maintainer runs by hand today to
|
||||||
# produce a GitHub Release asset. This does NOT build the actual translated game executable:
|
# produce a GitHub Release asset. This does NOT build the actual translated game executable:
|
||||||
# that step requires the end user's own Mario Kart Wii dump (Assets/main.dol, Assets/StaticR.rel),
|
# that step requires the end user's own Mario Kart Wii dump (Assets/main.dol, Assets/StaticR.rel),
|
||||||
# which is proprietary and not present in this repository or in CI.
|
# which is proprietary and not present in this repository or in CI.
|
||||||
@@ -11,6 +11,11 @@ on:
|
|||||||
tags:
|
tags:
|
||||||
- '*'
|
- '*'
|
||||||
workflow_dispatch:
|
workflow_dispatch:
|
||||||
|
inputs:
|
||||||
|
version:
|
||||||
|
description: Package version
|
||||||
|
required: true
|
||||||
|
type: string
|
||||||
|
|
||||||
permissions:
|
permissions:
|
||||||
contents: read
|
contents: read
|
||||||
@@ -20,10 +25,6 @@ concurrency:
|
|||||||
cancel-in-progress: true
|
cancel-in-progress: true
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
recompilation:
|
|
||||||
name: Recompilation test
|
|
||||||
uses: ./.github/workflows/recomp-test.yml
|
|
||||||
|
|
||||||
linux-appimage:
|
linux-appimage:
|
||||||
name: Linux (AppImage, ${{ matrix.arch }})
|
name: Linux (AppImage, ${{ matrix.arch }})
|
||||||
strategy:
|
strategy:
|
||||||
@@ -90,14 +91,99 @@ jobs:
|
|||||||
if-no-files-found: error
|
if-no-files-found: error
|
||||||
archive: false
|
archive: false
|
||||||
|
|
||||||
|
macos-setup-package:
|
||||||
|
name: macOS (Setup.pkg, Apple Silicon)
|
||||||
|
runs-on: macos-14
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v7
|
||||||
|
with:
|
||||||
|
persist-credentials: false
|
||||||
|
|
||||||
|
- uses: actions/setup-dotnet@v6
|
||||||
|
with:
|
||||||
|
dotnet-version: '8.0.x'
|
||||||
|
|
||||||
|
- name: Verify Apple Silicon runner tools
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
test "$(uname -m)" = arm64
|
||||||
|
xcode-select -p
|
||||||
|
command -v ninja
|
||||||
|
file "$(command -v ninja)" | grep -q arm64
|
||||||
|
|
||||||
|
- name: Download pinned nodtool release
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
mkdir -p Launcher/artifacts/macos
|
||||||
|
nodtool_version=v2.0.0-alpha.10
|
||||||
|
nodtool_asset=nodtool-macos-arm64
|
||||||
|
nodtool_sha256=e23ca466999b720c55e6d29c9683fce8cc74451ba64ead2e543d50129f24528a
|
||||||
|
curl -fsSL --retry 3 \
|
||||||
|
"https://github.com/encounter/nod/releases/download/${nodtool_version}/${nodtool_asset}" \
|
||||||
|
-o Launcher/artifacts/macos/nodtool
|
||||||
|
printf '%s %s\n' "$nodtool_sha256" Launcher/artifacts/macos/nodtool | shasum -a 256 -c -
|
||||||
|
chmod +x Launcher/artifacts/macos/nodtool
|
||||||
|
Launcher/artifacts/macos/nodtool --version
|
||||||
|
|
||||||
|
- name: Publish self-contained translator
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
dotnet publish translator/src/Translator.Cli/Translator.Cli.csproj \
|
||||||
|
-c Release -r osx-arm64 --self-contained true \
|
||||||
|
-p:PublishSingleFile=true \
|
||||||
|
-o Launcher/artifacts/macos/translator
|
||||||
|
|
||||||
|
- name: Download pinned portable CMake
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
cmake_version=4.4.3
|
||||||
|
archive="cmake-${cmake_version}-macos-universal.tar.gz"
|
||||||
|
base_url="https://github.com/Kitware/CMake/releases/download/v${cmake_version}"
|
||||||
|
expected_sha256=0c5d65251c14cc884bfa16bdbed3c263ce5bffe2e21c0d0d00962cb0610464fa
|
||||||
|
curl -fsSL --retry 3 "$base_url/$archive" -o "$archive"
|
||||||
|
printf '%s %s\n' "$expected_sha256" "$archive" | shasum -a 256 -c -
|
||||||
|
tar -xzf "$archive"
|
||||||
|
mv "cmake-${cmake_version}-macos-universal/CMake.app/Contents" Launcher/artifacts/macos/cmake
|
||||||
|
|
||||||
|
- name: Build Setup.pkg
|
||||||
|
env:
|
||||||
|
PACKAGE_VERSION: ${{ inputs.version }}
|
||||||
|
TAG_VERSION: ${{ github.ref_name }}
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
package_version="$PACKAGE_VERSION"
|
||||||
|
if [[ -z "$package_version" ]]; then package_version="${TAG_VERSION#v}"; fi
|
||||||
|
mkdir -p Launcher/dist
|
||||||
|
Launcher/macos/build-setup-pkg.command \
|
||||||
|
--nodtool Launcher/artifacts/macos/nodtool \
|
||||||
|
--translator Launcher/artifacts/macos/translator/Translator.Cli \
|
||||||
|
--cmake-root Launcher/artifacts/macos/cmake \
|
||||||
|
--ninja "$(command -v ninja)" \
|
||||||
|
--output Launcher/dist/WiiCompiled-Setup.pkg \
|
||||||
|
--version "$package_version"
|
||||||
|
|
||||||
|
- name: Verify package boundary
|
||||||
|
shell: bash
|
||||||
|
run: |
|
||||||
|
pkgutil --check-signature Launcher/dist/WiiCompiled-Setup.pkg
|
||||||
|
! pkgutil --payload-files Launcher/dist/WiiCompiled-Setup.pkg | \
|
||||||
|
grep -E '/(Assets|generated|PulsarPacks|WiiCompiled.app|RetroRewind.app)(/|$)'
|
||||||
|
|
||||||
|
- uses: actions/upload-artifact@v7
|
||||||
|
with:
|
||||||
|
name: WiiCompiled-Setup-macos-arm64
|
||||||
|
path: Launcher/dist/WiiCompiled-Setup.pkg
|
||||||
|
if-no-files-found: error
|
||||||
|
archive: false
|
||||||
|
|
||||||
# Publishes the packaged installers as a GitHub Release whenever a v* tag is pushed. Wheel Wizard
|
# Publishes the packaged installers as a GitHub Release whenever a v* tag is pushed. Wheel Wizard
|
||||||
# discovers updates from these releases, so the contract it relies on is enforced here: a full
|
# discovers updates from these releases, so the contract it relies on is enforced here: a full
|
||||||
# (non-prerelease) release whose tag is v<semver>, carrying an asset named exactly
|
# (non-prerelease) release whose tag is v<semver>, carrying the expected platform assets,
|
||||||
# WiiCompiled-Setup.exe, produced by a setup host that reports that same version.
|
# produced by setup hosts that report that same version.
|
||||||
release:
|
release:
|
||||||
name: Publish GitHub Release
|
name: Publish GitHub Release
|
||||||
if: startsWith(github.ref, 'refs/tags/v')
|
if: startsWith(github.ref, 'refs/tags/v')
|
||||||
needs: [linux-appimage, windows-installer, recompilation]
|
needs: [linux-appimage, windows-installer, macos-setup-package]
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
permissions:
|
permissions:
|
||||||
contents: write
|
contents: write
|
||||||
@@ -143,7 +229,7 @@ jobs:
|
|||||||
set -euo pipefail
|
set -euo pipefail
|
||||||
ls -lR artifacts
|
ls -lR artifacts
|
||||||
assets=()
|
assets=()
|
||||||
for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage; do
|
for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage WiiCompiled-Setup.pkg; do
|
||||||
found="$(find artifacts -type f -name "$name" | head -n 1)"
|
found="$(find artifacts -type f -name "$name" | head -n 1)"
|
||||||
[ -n "$found" ] && [ -s "$found" ] || { echo "::error::missing release asset $name"; exit 1; }
|
[ -n "$found" ] && [ -s "$found" ] || { echo "::error::missing release asset $name"; exit 1; }
|
||||||
assets+=("$found")
|
assets+=("$found")
|
||||||
|
|||||||
@@ -1,61 +0,0 @@
|
|||||||
name: Synthetic recompilation
|
|
||||||
|
|
||||||
on:
|
|
||||||
workflow_call:
|
|
||||||
workflow_dispatch:
|
|
||||||
|
|
||||||
permissions:
|
|
||||||
contents: read
|
|
||||||
|
|
||||||
jobs:
|
|
||||||
windows:
|
|
||||||
name: Windows runtime (synthetic DOL)
|
|
||||||
runs-on: windows-latest
|
|
||||||
timeout-minutes: 60
|
|
||||||
steps:
|
|
||||||
- uses: actions/checkout@v7
|
|
||||||
with:
|
|
||||||
persist-credentials: false
|
|
||||||
|
|
||||||
- uses: actions/setup-dotnet@v6
|
|
||||||
with:
|
|
||||||
dotnet-version: '8.0.x'
|
|
||||||
|
|
||||||
# Cache downloads only. Preparation still validates pins, and every run
|
|
||||||
# compiles current Aurora, runtime, and generated sources from scratch.
|
|
||||||
- uses: actions/cache@v5
|
|
||||||
with:
|
|
||||||
path: Launcher/artifacts/downloads
|
|
||||||
key: windows-recomp-downloads-${{ hashFiles('Launcher/Prepare-PortableTools.ps1', 'Launcher/Prepare-Dependencies.ps1') }}
|
|
||||||
|
|
||||||
# Install sccache.
|
|
||||||
- name: Run sccache-action
|
|
||||||
uses: mozilla/sccache-action@v0.0.11
|
|
||||||
|
|
||||||
# Tell CMake to use sccache and use GitHub's API.
|
|
||||||
- name: Configure sccache environment
|
|
||||||
shell: pwsh
|
|
||||||
run: |
|
|
||||||
"SCCACHE_GHA_ENABLED=true" | Add-Content -Path $env:GITHUB_ENV
|
|
||||||
"ACTIONS_CACHE_SERVICE_V2=on" | Add-Content -Path $env:GITHUB_ENV
|
|
||||||
"CMAKE_C_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
|
|
||||||
"CMAKE_CXX_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
|
|
||||||
|
|
||||||
- name: Prepare the shipped Windows toolchain
|
|
||||||
shell: pwsh
|
|
||||||
run: ./Launcher/Prepare-PortableTools.ps1
|
|
||||||
|
|
||||||
- name: Prepare pinned native dependencies
|
|
||||||
shell: pwsh
|
|
||||||
run: ./Launcher/Prepare-Dependencies.ps1
|
|
||||||
|
|
||||||
# Expose cache token context to the build script.
|
|
||||||
- name: Translate, compile the full runtime, and link
|
|
||||||
shell: pwsh
|
|
||||||
run: ./Launcher/Test-Recompilation.ps1 -Parallel 4
|
|
||||||
|
|
||||||
# Print cache results (even if the build fails)
|
|
||||||
- name: Show sccache stats
|
|
||||||
if: always()
|
|
||||||
shell: pwsh
|
|
||||||
run: sccache --show-stats
|
|
||||||
@@ -26,8 +26,6 @@ Code.pul
|
|||||||
/build/
|
/build/
|
||||||
/build-*/
|
/build-*/
|
||||||
/native-build/
|
/native-build/
|
||||||
/native-build-macos/
|
|
||||||
/local-products/
|
|
||||||
/dist/
|
/dist/
|
||||||
/out/
|
/out/
|
||||||
[Bb]in/
|
[Bb]in/
|
||||||
@@ -72,5 +70,3 @@ project.lock.json
|
|||||||
*.log
|
*.log
|
||||||
output.txt
|
output.txt
|
||||||
|
|
||||||
# Operating System
|
|
||||||
.DS_Store
|
|
||||||
|
|||||||
@@ -281,7 +281,7 @@ foreach ($required in @('ToolkitFingerprint','TranslationFingerprint','NativeToo
|
|||||||
|
|
||||||
$manifest = [ordered]@{
|
$manifest = [ordered]@{
|
||||||
SchemaVersion = 2
|
SchemaVersion = 2
|
||||||
ProductVersion = '0.2.31'
|
ProductVersion = '0.2.27'
|
||||||
ExpectedGameId = $pins.GameId
|
ExpectedGameId = $pins.GameId
|
||||||
ExpectedDolSha256 = $pins.DolSha256
|
ExpectedDolSha256 = $pins.DolSha256
|
||||||
ExpectedRelSha256 = $pins.RelSha256
|
ExpectedRelSha256 = $pins.RelSha256
|
||||||
|
|||||||
@@ -117,13 +117,12 @@ function Get-MkwProjectPins([string]$ProjectFile) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Description,
|
function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Description,
|
||||||
[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '', [bool]$WaitForProcessTree = $true) {
|
[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '') {
|
||||||
<#
|
<#
|
||||||
Runs a build tool and turns a non-zero exit code into a described failure. By default,
|
Runs a build tool and turns a non-zero exit code into a described failure. Start-Process -Wait
|
||||||
Start-Process -Wait waits for the whole process tree, since a .NET single-file bundle host may
|
is deliberate: it waits for the whole process tree, since a .NET single-file bundle host may
|
||||||
hand off to an extracted child that PowerShell's call operator would not wait for. Callers that
|
hand off to an extracted child that PowerShell's call operator would not wait for. Start-Process
|
||||||
need to avoid waiting on unrelated descendants can opt into the call-operator path.
|
doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
|
||||||
Start-Process doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
|
|
||||||
-StepId emits the machine-readable form the installer's progress bar consumes (BuildStepIds in
|
-StepId emits the machine-readable form the installer's progress bar consumes (BuildStepIds in
|
||||||
WiiCompiled.Setup/InstallProgress.cs); the human sentence stays on the same log line.
|
WiiCompiled.Setup/InstallProgress.cs); the human sentence stays on the same log line.
|
||||||
#>
|
#>
|
||||||
@@ -133,14 +132,9 @@ function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Descri
|
|||||||
if ($_.Contains('"')) { throw "A native build argument contains an unsupported quote: $_" }
|
if ($_.Contains('"')) { throw "A native build argument contains an unsupported quote: $_" }
|
||||||
'"' + $_ + '"'
|
'"' + $_ + '"'
|
||||||
})
|
})
|
||||||
if ($WaitForProcessTree) {
|
$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
|
||||||
$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
|
-NoNewWindow -Wait -PassThru
|
||||||
-NoNewWindow -Wait -PassThru
|
$exitCode = $process.ExitCode
|
||||||
$exitCode = $process.ExitCode
|
|
||||||
} else {
|
|
||||||
& $FilePath @Arguments
|
|
||||||
$exitCode = $LASTEXITCODE
|
|
||||||
}
|
|
||||||
$global:LASTEXITCODE = $exitCode
|
$global:LASTEXITCODE = $exitCode
|
||||||
if ($exitCode -ne 0) { throw "$Description failed with exit code $exitCode." }
|
if ($exitCode -ne 0) { throw "$Description failed with exit code $exitCode." }
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -88,7 +88,7 @@ assert_file "$ninja_bin" "Portable Ninja"
|
|||||||
assert_file "$cc" "Portable C compiler"
|
assert_file "$cc" "Portable C compiler"
|
||||||
assert_file "$cxx" "Portable C++ compiler"
|
assert_file "$cxx" "Portable C++ compiler"
|
||||||
assert_dir "$aurora_source" "aurora-main source tree"
|
assert_dir "$aurora_source" "aurora-main source tree"
|
||||||
clang_binary=$(normalize "$toolchain_dir/bin/clang-22")
|
clang_binary=$(normalize "$toolchain_dir/bin/clang-23")
|
||||||
assert_file "$clang_binary" "Portable clang driver binary"
|
assert_file "$clang_binary" "Portable clang driver binary"
|
||||||
|
|
||||||
(( parallel > 0 )) || parallel=$(nproc)
|
(( parallel > 0 )) || parallel=$(nproc)
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
# Fails the release build when a fact duplicated across the repo stops agreeing with the copy
|
# Fails the release build when a fact duplicated across the repo stops agreeing with the copy
|
||||||
# that owns it (recomp.yml). Scripts read pinned facts through Get-MkwProjectPins, but three
|
# that owns it (recomp.yml). Scripts read pinned facts through Get-MkwProjectPins, but three
|
||||||
# consumers can't read YAML (the C++ runtime header, the C# constants, shell scripts, and hand-written lists on
|
# consumers can't read YAML (the C++ runtime header, the C# constants, hand-written lists on
|
||||||
# both sides of the C#/PowerShell boundary), so those are checked here instead.
|
# both sides of the C#/PowerShell boundary), so those are checked here instead.
|
||||||
[CmdletBinding()]
|
[CmdletBinding()]
|
||||||
param([string]$RepositoryRoot)
|
param([string]$RepositoryRoot)
|
||||||
@@ -58,12 +58,6 @@ $hostUri = Get-CapturedValue $retroWfcPayload 'CurrentRetroWfcPayloadUri\s*=\s*"
|
|||||||
if ($hostUri -cne $pins.RetroWfcPayloadUri) {
|
if ($hostUri -cne $pins.RetroWfcPayloadUri) {
|
||||||
Add-Failure "InputValidation.CurrentRetroWfcPayloadUri is '$hostUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
Add-Failure "InputValidation.CurrentRetroWfcPayloadUri is '$hostUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
||||||
}
|
}
|
||||||
$macosSetup = Read-SourceFile (Join-Path $launcher 'macos\setup.command') 'macOS setup.command'
|
|
||||||
$macosUri = Get-CapturedValue $macosSetup "'([^']*/api/wfc/payload\?g=RMCPD00)'" `
|
|
||||||
'The macOS Retro-WFC endpoint'
|
|
||||||
if ($macosUri -cne $pins.RetroWfcPayloadUri) {
|
|
||||||
Add-Failure "macOS setup.command downloads '$macosUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
|
||||||
}
|
|
||||||
|
|
||||||
# --- The game identity: the manifest carries it, but the host also compiles a fallback for a
|
# --- The game identity: the manifest carries it, but the host also compiles a fallback for a
|
||||||
# --- manifest that predates the field, and that fallback decides which disc is accepted.
|
# --- manifest that predates the field, and that fallback decides which disc is accepted.
|
||||||
|
|||||||
@@ -1,148 +0,0 @@
|
|||||||
# Build the real Windows runtime with translated, entirely synthetic PowerPC code.
|
|
||||||
# No game dump, game symbol map, REL, mod download, or existing generated/ output is used.
|
|
||||||
[CmdletBinding()]
|
|
||||||
param(
|
|
||||||
[string]$PortableToolsDirectory = 'Launcher/artifacts/portable-tools',
|
|
||||||
[string]$DependencySourceDirectory = 'Launcher/artifacts/dependencies',
|
|
||||||
[string]$StageDirectory = 'build/recomp-test',
|
|
||||||
[ValidateRange(1, 64)] [int]$Parallel = 3
|
|
||||||
)
|
|
||||||
|
|
||||||
$ErrorActionPreference = 'Stop'
|
|
||||||
Set-StrictMode -Version 3.0
|
|
||||||
. (Join-Path $PSScriptRoot 'NativeBuildFlags.ps1')
|
|
||||||
|
|
||||||
$repoRoot = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '..'))
|
|
||||||
function Full([string]$Path) {
|
|
||||||
if ([IO.Path]::IsPathRooted($Path)) { return [IO.Path]::GetFullPath($Path) }
|
|
||||||
return [IO.Path]::GetFullPath((Join-Path $repoRoot $Path))
|
|
||||||
}
|
|
||||||
$portableTools = Full $PortableToolsDirectory
|
|
||||||
$dependencies = Full $DependencySourceDirectory
|
|
||||||
$stage = Full $StageDirectory
|
|
||||||
$dotnet = (Get-Command dotnet -CommandType Application).Source
|
|
||||||
$cmake = Join-Path $portableTools 'CMake/bin/cmake.exe'
|
|
||||||
$ninja = Join-Path $portableTools 'Ninja/ninja.exe'
|
|
||||||
$compilerBin = Join-Path $portableTools 'llvm-mingw/bin'
|
|
||||||
Assert-File $cmake 'Pinned CMake (run Prepare-PortableTools.ps1 first)'
|
|
||||||
Assert-File $ninja 'Pinned Ninja'
|
|
||||||
Assert-File (Join-Path $dependencies 'cppwinrt/winrt/base.h') 'Pinned dependencies (run Prepare-Dependencies.ps1 first)'
|
|
||||||
|
|
||||||
# Refuse reuse so a developer's game translation or an earlier build cannot make
|
|
||||||
# the test pass. Keep the staging tree after the run for diagnostics.
|
|
||||||
if (Test-Path -LiteralPath $stage) { throw "Test stage already exists; choose a fresh -StageDirectory: $stage" }
|
|
||||||
[IO.Directory]::CreateDirectory($stage) | Out-Null
|
|
||||||
Write-Host "Synthetic recompilation workspace: $stage"
|
|
||||||
|
|
||||||
# Copy current sources, including uncommitted edits, but no ignored build output.
|
|
||||||
# An isolated workspace preserves the developer's real generated/ directory.
|
|
||||||
$sourceFiles = & git -C $repoRoot -c core.quotepath=false ls-files --cached --others --exclude-standard -- runtime aurora-main
|
|
||||||
if ($LASTEXITCODE -ne 0) { throw 'Could not enumerate runtime and Aurora sources.' }
|
|
||||||
foreach ($relative in $sourceFiles | Sort-Object -Unique) {
|
|
||||||
$destination = Join-Path $stage $relative
|
|
||||||
[IO.Directory]::CreateDirectory([IO.Path]::GetDirectoryName($destination)) | Out-Null
|
|
||||||
Copy-Item -LiteralPath (Join-Path $repoRoot $relative) -Destination $destination
|
|
||||||
}
|
|
||||||
|
|
||||||
# One synthetic text section: li r3,40; addi r3,r3,2; nop; blr.
|
|
||||||
# Native HLE wrappers also call these eight guest symbols directly. Give each
|
|
||||||
# its own generated blr function so the real product can link without game code.
|
|
||||||
# Keep this list explicit: a new unresolved guest dependency must fail the test.
|
|
||||||
[uint32]$entry = 0x80001000L
|
|
||||||
[uint32[]]$guestCallbacks = @(
|
|
||||||
0x8012B830L, 0x801A0620L, 0x801A1ED8L, 0x801A961CL,
|
|
||||||
0x801AADE0L, 0x801D8D30L, 0x801D9E94L, 0x8055531CL
|
|
||||||
)
|
|
||||||
$textSize = [int]($guestCallbacks[-1] - $entry + 4)
|
|
||||||
$dataOffset = 0x100 + $textSize
|
|
||||||
$dol = [byte[]]::new($dataOffset + 4)
|
|
||||||
function Write-BigEndian32([int]$Offset, [uint32]$Value) {
|
|
||||||
$dol[$Offset] = [byte](($Value -shr 24) -band 255)
|
|
||||||
$dol[$Offset + 1] = [byte](($Value -shr 16) -band 255)
|
|
||||||
$dol[$Offset + 2] = [byte](($Value -shr 8) -band 255)
|
|
||||||
$dol[$Offset + 3] = [byte]($Value -band 255)
|
|
||||||
}
|
|
||||||
Write-BigEndian32 0x00 0x100 # text[0] file offset
|
|
||||||
Write-BigEndian32 0x48 $entry # text[0] guest address
|
|
||||||
Write-BigEndian32 0x90 $textSize # text[0] length (unreachable gaps are zero)
|
|
||||||
Write-BigEndian32 0x1C $dataOffset # data[0] file offset
|
|
||||||
Write-BigEndian32 0x64 0x80600000L # data[0] guest address
|
|
||||||
Write-BigEndian32 0xAC 4 # data[0] length
|
|
||||||
Write-BigEndian32 0xD8 0x80601000L # BSS address
|
|
||||||
Write-BigEndian32 0xDC 32 # BSS length
|
|
||||||
Write-BigEndian32 0xE0 $entry # entry point
|
|
||||||
Write-BigEndian32 0x100 0x38600028 # li r3,40
|
|
||||||
Write-BigEndian32 0x104 0x38630002 # addi r3,r3,2
|
|
||||||
Write-BigEndian32 0x108 0x60000000 # nop
|
|
||||||
Write-BigEndian32 0x10C 0x4E800020 # blr
|
|
||||||
foreach ($address in $guestCallbacks) {
|
|
||||||
Write-BigEndian32 ([int](0x100 + $address - $entry)) 0x4E800020
|
|
||||||
}
|
|
||||||
Write-BigEndian32 $dataOffset 0x12345678
|
|
||||||
[IO.File]::WriteAllBytes((Join-Path $stage 'synthetic.dol'), $dol)
|
|
||||||
$entryPoints = (@($entry) + $guestCallbacks | ForEach-Object { '0x{0:X8}' -f $_ }) -join ', '
|
|
||||||
$functionMap = (@($entry) + $guestCallbacks | ForEach-Object { '{0:X8} func_{0:X8}' -f $_ }) -join "`n"
|
|
||||||
[IO.File]::WriteAllText((Join-Path $stage 'synthetic-functions.txt'), $functionMap)
|
|
||||||
$manifest = Join-Path $stage 'recomp.yml'
|
|
||||||
[IO.File]::WriteAllText($manifest, @"
|
|
||||||
schema_version: 1
|
|
||||||
workspace_root: .
|
|
||||||
project:
|
|
||||||
id: ci-synthetic-dol
|
|
||||||
display_name: CI Synthetic DOL
|
|
||||||
memory:
|
|
||||||
base: 0x80000000
|
|
||||||
size: 0x01800000
|
|
||||||
sda_base: 0x80600000
|
|
||||||
sda2_base: 0x80600000
|
|
||||||
inputs:
|
|
||||||
dol:
|
|
||||||
path: synthetic.dol
|
|
||||||
translation:
|
|
||||||
entry_points: [$entryPoints]
|
|
||||||
function_map:
|
|
||||||
path: synthetic-functions.txt
|
|
||||||
allow_unsupported_instructions: false
|
|
||||||
runtime:
|
|
||||||
native_abi_directories: []
|
|
||||||
native_registration_root: runtime/src
|
|
||||||
output:
|
|
||||||
root: generated
|
|
||||||
"@)
|
|
||||||
|
|
||||||
$translatorProject = Join-Path $repoRoot 'translator/src/Translator.Cli/Translator.Cli.csproj'
|
|
||||||
Invoke-Checked $dotnet @('build', $translatorProject, '-c', 'Release', '--disable-build-servers') 'Building the translator'
|
|
||||||
$translator = Join-Path $repoRoot 'translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll'
|
|
||||||
$metadata = Join-Path $stage 'generated/base_translation_output.json'
|
|
||||||
Invoke-Checked $dotnet @($translator, 'translate-recursive', '0x80001000', '--project', $manifest,
|
|
||||||
'--output-metadata', $metadata, '--threads', "$Parallel") `
|
|
||||||
'Translating the synthetic DOL'
|
|
||||||
# Function-map seeds can be skipped by discovery; do not accept a partial fixture.
|
|
||||||
$translated = Get-Content -LiteralPath $metadata -Raw | ConvertFrom-Json
|
|
||||||
foreach ($address in @($entry) + $guestCallbacks) {
|
|
||||||
if ($address -notin $translated.functions.entryPoint) {
|
|
||||||
throw ('Synthetic function 0x{0:X8} was not translated.' -f $address)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Invoke-Checked $dotnet @($translator, 'generate-data-init', '--project', $manifest) 'Generating synthetic data and runtime configuration'
|
|
||||||
Invoke-Checked $dotnet @($translator, 'emit-build-shards', '--project', $manifest) 'Emitting the production build graph'
|
|
||||||
|
|
||||||
$nativeBuild = Join-Path $stage 'native-build'
|
|
||||||
$oldPath = $env:PATH
|
|
||||||
try {
|
|
||||||
$env:PATH = Get-MkwToolchainPath $portableTools
|
|
||||||
$configure = Get-MkwNativeConfigureArguments -SourceDirectory (Join-Path $stage 'runtime') -BuildDirectory $nativeBuild `
|
|
||||||
-Ninja $ninja -CCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang.exe') `
|
|
||||||
-CxxCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang++.exe') `
|
|
||||||
-ResourceCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-windres.exe') `
|
|
||||||
-DependenciesDirectory $dependencies -AdditionalArguments @('-DMKW_BUILD_PRODUCTS=ON')
|
|
||||||
Invoke-Checked $cmake $configure 'Configuring the production Windows runtime' `
|
|
||||||
-WaitForProcessTree $false
|
|
||||||
Invoke-Checked $cmake @('--build', $nativeBuild, '--target', 'WiiCompiled', '--parallel', "$Parallel") `
|
|
||||||
'Compiling and linking the synthetic product with the full runtime' `
|
|
||||||
-WaitForProcessTree $false
|
|
||||||
Assert-File (Join-Path $nativeBuild 'WiiCompiled.exe') 'Linked synthetic product'
|
|
||||||
} finally {
|
|
||||||
$env:PATH = $oldPath
|
|
||||||
}
|
|
||||||
Write-Host 'Synthetic recompilation passed (translation, data generation, runtime compilation, and product link).'
|
|
||||||
@@ -6,7 +6,7 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>WiiCompiled.Setup.Common.Cli</RootNamespace>
|
<RootNamespace>WiiCompiled.Setup.Common.Cli</RootNamespace>
|
||||||
<AssemblyName>WiiCompiled.Setup.Common.Cli</AssemblyName>
|
<AssemblyName>WiiCompiled.Setup.Common.Cli</AssemblyName>
|
||||||
<Version>0.2.31</Version>
|
<Version>0.2.22</Version>
|
||||||
<Authors>patchzy</Authors>
|
<Authors>patchzy</Authors>
|
||||||
<Product>WiiCompiled</Product>
|
<Product>WiiCompiled</Product>
|
||||||
<Description>Packaging-time helper: resolves (downloading if needed) the nodtool binary bundled by build-appimage.sh and Build-Installer.ps1</Description>
|
<Description>Packaging-time helper: resolves (downloading if needed) the nodtool binary bundled by build-appimage.sh and Build-Installer.ps1</Description>
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ public static class RetroWfcPayload
|
|||||||
private static readonly TimeSpan RetroWfcDownloadTimeout = TimeSpan.FromSeconds(30);
|
private static readonly TimeSpan RetroWfcDownloadTimeout = TimeSpan.FromSeconds(30);
|
||||||
private static readonly TimeSpan RetroWfcRetryDelay = TimeSpan.FromSeconds(1);
|
private static readonly TimeSpan RetroWfcRetryDelay = TimeSpan.FromSeconds(1);
|
||||||
|
|
||||||
public const string CurrentRetroWfcPayloadUri = "https://rwfc.net/api/wfc/payload?g=RMCPD00";
|
public const string CurrentRetroWfcPayloadUri = "http://nas.play.rwfc.net/payload?g=RMCPD00";
|
||||||
private static readonly string RetroWfcOfflinePayloadFile =
|
private static readonly string RetroWfcOfflinePayloadFile =
|
||||||
Path.Combine("binary", "payload.RMCPD00.bin");
|
Path.Combine("binary", "payload.RMCPD00.bin");
|
||||||
|
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<RootNamespace>WiiCompiled.Setup.Common</RootNamespace>
|
<RootNamespace>WiiCompiled.Setup.Common</RootNamespace>
|
||||||
<AssemblyName>WiiCompiled.Setup.Common</AssemblyName>
|
<AssemblyName>WiiCompiled.Setup.Common</AssemblyName>
|
||||||
<Version>0.2.31</Version>
|
<Version>0.2.22</Version>
|
||||||
<Authors>patchzy</Authors>
|
<Authors>patchzy</Authors>
|
||||||
<Product>WiiCompiled</Product>
|
<Product>WiiCompiled</Product>
|
||||||
<Description>Shared nodtool/Retro-WFC-payload logic used by both the Windows and Linux installers</Description>
|
<Description>Shared nodtool/Retro-WFC-payload logic used by both the Windows and Linux installers</Description>
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ namespace WiiCompiled.Setup.Linux;
|
|||||||
internal static class ProductInfo
|
internal static class ProductInfo
|
||||||
{
|
{
|
||||||
public const string Name = "WiiCompiled";
|
public const string Name = "WiiCompiled";
|
||||||
public const string Version = "0.2.31";
|
public const string Version = "0.2.27";
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>One installed product's record inside install-state.json.</summary>
|
/// <summary>One installed product's record inside install-state.json.</summary>
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<AssemblyName>WiiCompiled.Setup.Linux</AssemblyName>
|
<AssemblyName>WiiCompiled.Setup.Linux</AssemblyName>
|
||||||
<RootNamespace>WiiCompiled.Setup.Linux</RootNamespace>
|
<RootNamespace>WiiCompiled.Setup.Linux</RootNamespace>
|
||||||
<Version>0.2.31</Version>
|
<Version>0.2.22</Version>
|
||||||
<Authors>patchzy</Authors>
|
<Authors>patchzy</Authors>
|
||||||
<Product>WiiCompiled</Product>
|
<Product>WiiCompiled</Product>
|
||||||
<Description>Command-line installer and launcher for WiiCompiled on Linux</Description>
|
<Description>Command-line installer and launcher for WiiCompiled on Linux</Description>
|
||||||
|
|||||||
@@ -121,7 +121,7 @@ internal static class PlatformChecks
|
|||||||
internal static class ProductInfo
|
internal static class ProductInfo
|
||||||
{
|
{
|
||||||
public const string Name = "WiiCompiled";
|
public const string Name = "WiiCompiled";
|
||||||
public const string Version = "0.2.31";
|
public const string Version = "0.2.27";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The setup executable is copied into the installation under this name. It is the launcher and
|
/// The setup executable is copied into the installation under this name. It is the launcher and
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
<AssemblyName>WiiCompiled.Setup</AssemblyName>
|
<AssemblyName>WiiCompiled.Setup</AssemblyName>
|
||||||
<RootNamespace>WiiCompiled.Setup.Windows</RootNamespace>
|
<RootNamespace>WiiCompiled.Setup.Windows</RootNamespace>
|
||||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||||
<Version>0.2.31</Version>
|
<Version>0.2.27</Version>
|
||||||
<Authors>patchzy</Authors>
|
<Authors>patchzy</Authors>
|
||||||
<Product>WiiCompiled</Product>
|
<Product>WiiCompiled</Product>
|
||||||
<Description>Command-line installer and launcher for WiiCompiled</Description>
|
<Description>Command-line installer and launcher for WiiCompiled</Description>
|
||||||
|
|||||||
@@ -131,7 +131,9 @@ if (( builds_retro )); then args+=(--resolved-profile "$mod_out/resolved_dispatc
|
|||||||
step emit-build-shards 'Preparing native build shards'; translator "${args[@]}"
|
step emit-build-shards 'Preparing native build shards'; translator "${args[@]}"
|
||||||
|
|
||||||
step configure-native 'Configuring the native toolchain'
|
step configure-native 'Configuring the native toolchain'
|
||||||
"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs"
|
# Use Aurora's pinned SDL3 source on macOS. A system SDL3 can be older than
|
||||||
|
# Aurora's required API even when find_package() succeeds.
|
||||||
|
"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs" -DAURORA_SDL3_PROVIDER=vendor
|
||||||
targets=(); [[ "$profile" != retro-rewind ]] && targets+=(WiiCompiled); [[ "$profile" != base ]] && targets+=(RetroRewind)
|
targets=(); [[ "$profile" != retro-rewind ]] && targets+=(WiiCompiled); [[ "$profile" != base ]] && targets+=(RetroRewind)
|
||||||
step compile "Compiling ${targets[*]} locally"; "$cmake_bin" --build "$native_build" --target "${targets[@]}" --parallel "$global_jobs"
|
step compile "Compiling ${targets[*]} locally"; "$cmake_bin" --build "$native_build" --target "${targets[@]}" --parallel "$global_jobs"
|
||||||
if [[ "$profile" != retro-rewind ]]; then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product WiiCompiled --output-dir "${base_output_dir:-$output_dir}"; fi
|
if [[ "$profile" != retro-rewind ]]; then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product WiiCompiled --output-dir "${base_output_dir:-$output_dir}"; fi
|
||||||
|
|||||||
@@ -103,6 +103,9 @@ copy_clean "$workspace/Launcher/local-build-macos.command" "$resources/workspace
|
|||||||
copy_clean "$workspace/Launcher/macos/extract-disc.command" "$resources/workspace/Launcher/macos/extract-disc.command"
|
copy_clean "$workspace/Launcher/macos/extract-disc.command" "$resources/workspace/Launcher/macos/extract-disc.command"
|
||||||
copy_clean "$workspace/Launcher/macos/publish-app.command" "$resources/workspace/Launcher/macos/publish-app.command"
|
copy_clean "$workspace/Launcher/macos/publish-app.command" "$resources/workspace/Launcher/macos/publish-app.command"
|
||||||
chmod +x "$resources/workspace/Launcher/local-build-macos.command" "$resources/workspace/Launcher/macos/"*.command
|
chmod +x "$resources/workspace/Launcher/local-build-macos.command" "$resources/workspace/Launcher/macos/"*.command
|
||||||
|
# setup.command uses this marker to update source inputs in an existing user
|
||||||
|
# workspace without replacing extracted game assets or Retro Rewind files.
|
||||||
|
printf '%s\n' "$version" > "$resources/workspace/.bundle-version"
|
||||||
mkdir -p "$resources/tools/cmake"
|
mkdir -p "$resources/tools/cmake"
|
||||||
copy_clean "$nodtool" "$resources/tools/nodtool"; chmod +x "$resources/tools/nodtool"
|
copy_clean "$nodtool" "$resources/tools/nodtool"; chmod +x "$resources/tools/nodtool"
|
||||||
copy_clean "$translator" "$resources/tools/Translator.Cli"; chmod +x "$resources/tools/Translator.Cli"
|
copy_clean "$translator" "$resources/tools/Translator.Cli"; chmod +x "$resources/tools/Translator.Cli"
|
||||||
|
|||||||
@@ -62,10 +62,30 @@ if ! /usr/bin/xcode-select -p >/dev/null 2>&1; then
|
|||||||
fi
|
fi
|
||||||
|
|
||||||
mkdir -p "$support_root" "$products"
|
mkdir -p "$support_root" "$products"
|
||||||
if [[ ! -d "$workspace/.git" && ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
|
source_bundle_version="$workspace_source/.bundle-version"
|
||||||
|
workspace_bundle_version="$workspace/.bundle-version"
|
||||||
|
needs_workspace_refresh=0
|
||||||
|
if [[ ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
|
||||||
|
needs_workspace_refresh=1
|
||||||
|
elif [[ -f "$source_bundle_version" ]] && [[ ! -f "$workspace_bundle_version" || "$(<"$source_bundle_version")" != "$(<"$workspace_bundle_version")" ]]; then
|
||||||
|
needs_workspace_refresh=1
|
||||||
|
fi
|
||||||
|
|
||||||
|
if (( needs_workspace_refresh )); then
|
||||||
printf 'Preparing the local build workspace...\n'
|
printf 'Preparing the local build workspace...\n'
|
||||||
rm -rf "$workspace"
|
if [[ ! -d "$workspace" ]]; then
|
||||||
/usr/bin/ditto "$workspace_source" "$workspace"
|
/usr/bin/ditto "$workspace_source" "$workspace"
|
||||||
|
else
|
||||||
|
# Refresh only packaged source inputs. Assets and the staged Retro
|
||||||
|
# Rewind package belong to the user and stay in place.
|
||||||
|
for source in aurora-main projects runtime translator Launcher; do
|
||||||
|
/usr/bin/ditto "$workspace_source/$source" "$workspace/$source"
|
||||||
|
done
|
||||||
|
/usr/bin/ditto "$source_bundle_version" "$workspace_bundle_version"
|
||||||
|
# A dependency provider can be cached in this directory, so make the
|
||||||
|
# refreshed sources configure from a clean native build tree.
|
||||||
|
rm -rf "$workspace/native-build-macos"
|
||||||
|
fi
|
||||||
fi
|
fi
|
||||||
|
|
||||||
profile=base
|
profile=base
|
||||||
@@ -90,7 +110,7 @@ if [[ -n "$retro_dir" ]]; then
|
|||||||
trap 'rm -rf "$payload_stage"' EXIT
|
trap 'rm -rf "$payload_stage"' EXIT
|
||||||
/usr/bin/curl --fail --silent --show-error --connect-timeout 10 --max-time 30 \
|
/usr/bin/curl --fail --silent --show-error --connect-timeout 10 --max-time 30 \
|
||||||
--retry 1 --output "$temporary_payload" \
|
--retry 1 --output "$temporary_payload" \
|
||||||
'https://rwfc.net/api/wfc/payload?g=RMCPD00' || fail 'could not download the Retro-WFC payload needed for online play'
|
'http://nas.play.rwfc.net/payload?g=RMCPD00' || fail 'could not download the Retro-WFC payload needed for online play'
|
||||||
"$translator" validate-retro-wfc-payload --directory "$payload_stage" || \
|
"$translator" validate-retro-wfc-payload --directory "$payload_stage" || \
|
||||||
fail 'downloaded Retro-WFC payload failed signature validation'
|
fail 'downloaded Retro-WFC payload failed signature validation'
|
||||||
mkdir -p "$retro_wfc_dir/binary"
|
mkdir -p "$retro_wfc_dir/binary"
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ set -euo pipefail
|
|||||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||||
workspace=$(cd "$script_dir/.." && pwd)
|
workspace=$(cd "$script_dir/.." && pwd)
|
||||||
|
|
||||||
llvm_version=22.1.8
|
llvm_version=23.1.0
|
||||||
cmake_version=4.3.3
|
cmake_version=4.3.3
|
||||||
ninja_version=1.13.2
|
ninja_version=1.13.2
|
||||||
destination="$script_dir/artifacts/portable-tools"
|
destination="$script_dir/artifacts/portable-tools"
|
||||||
@@ -52,13 +52,13 @@ done
|
|||||||
|
|
||||||
case "$arch" in
|
case "$arch" in
|
||||||
x86_64) llvm_release_arch=X64; target_triple=x86_64-unknown-linux-gnu
|
x86_64) llvm_release_arch=X64; target_triple=x86_64-unknown-linux-gnu
|
||||||
llvm_release_sha256=df0e1ecf16caf3489a272a5eea4eec9b0d82878f6477fa309504f918a0006384
|
llvm_release_sha256=18da30f77f475688a18f7704d23f9f155ae007ed9922dbed6850a9419d9fec8c
|
||||||
cmake_release_arch=x86_64
|
cmake_release_arch=x86_64
|
||||||
cmake_sha256=927b2368a946c37269c3a66225ab00544e756459cdd0b5d0da438694fb9ff802
|
cmake_sha256=927b2368a946c37269c3a66225ab00544e756459cdd0b5d0da438694fb9ff802
|
||||||
ninja_asset=ninja-linux.zip
|
ninja_asset=ninja-linux.zip
|
||||||
ninja_sha256=5749cbc4e668273514150a80e387a957f933c6ed3f5f11e03fb30955e2bbead6 ;;
|
ninja_sha256=5749cbc4e668273514150a80e387a957f933c6ed3f5f11e03fb30955e2bbead6 ;;
|
||||||
aarch64) llvm_release_arch=ARM64; target_triple=aarch64-unknown-linux-gnu
|
aarch64) llvm_release_arch=ARM64; target_triple=aarch64-unknown-linux-gnu
|
||||||
llvm_release_sha256=805efad2bb91cb4967fa569e0881d10c0f69c04461cf671cccbae19f547acc34
|
llvm_release_sha256=cfb31bfc713ef453248bf5bd026312f838ad6c52c25623e987cb6a340f3050d4
|
||||||
cmake_release_arch=aarch64
|
cmake_release_arch=aarch64
|
||||||
cmake_sha256=9ea38356dbd3e32e51029a3e09a0f2f8e117ef4fbcaad7a21ffb36409bbd5cb4
|
cmake_sha256=9ea38356dbd3e32e51029a3e09a0f2f8e117ef4fbcaad7a21ffb36409bbd5cb4
|
||||||
ninja_asset=ninja-linux-aarch64.zip
|
ninja_asset=ninja-linux-aarch64.zip
|
||||||
@@ -120,9 +120,9 @@ echo "prepare-portable-tools.sh: pruning to the minimal compile+link toolchain..
|
|||||||
|
|
||||||
# clang: the real driver executable plus the clang/clang++ symlinks CMake/local-build.sh invoke.
|
# clang: the real driver executable plus the clang/clang++ symlinks CMake/local-build.sh invoke.
|
||||||
# Stripped: debug symbols are dead weight for a bundled compiler nobody will debug.
|
# Stripped: debug symbols are dead weight for a bundled compiler nobody will debug.
|
||||||
cp -a "$src/bin/clang-22" "$work/bin/"
|
cp -a "$src/bin/clang-23" "$work/bin/"
|
||||||
strip "$work/bin/clang-22"
|
strip "$work/bin/clang-23"
|
||||||
ln -s clang-22 "$work/bin/clang"
|
ln -s clang-23 "$work/bin/clang"
|
||||||
ln -s clang "$work/bin/clang++"
|
ln -s clang "$work/bin/clang++"
|
||||||
|
|
||||||
# lld: linked via -fuse-ld=lld, which clang resolves by looking for ld.lld next to itself first -
|
# lld: linked via -fuse-ld=lld, which clang resolves by looking for ld.lld next to itself first -
|
||||||
@@ -201,10 +201,10 @@ Ninja $ninja_version
|
|||||||
Apache License 2.0
|
Apache License 2.0
|
||||||
EOF
|
EOF
|
||||||
|
|
||||||
echo "prepare-portable-tools.sh: testing the toolchain..."
|
echo "prepare-portable-tools.sh: smoke-testing the toolchain..."
|
||||||
test_dir=$(mktemp -d)
|
smoke_dir=$(mktemp -d)
|
||||||
trap 'rm -rf "$test_dir"' EXIT
|
trap 'rm -rf "$smoke_dir"' EXIT
|
||||||
cat > "$test_dir/t.cpp" <<'EOF'
|
cat > "$smoke_dir/t.cpp" <<'EOF'
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
int main() {
|
int main() {
|
||||||
@@ -214,25 +214,24 @@ int main() {
|
|||||||
return sum == 6 ? 0 : 1;
|
return sum == 6 ? 0 : 1;
|
||||||
}
|
}
|
||||||
EOF
|
EOF
|
||||||
"$work/bin/clang++" -std=c++20 -fuse-ld=lld "$test_dir/t.cpp" -o "$test_dir/t"
|
"$work/bin/clang++" -std=c++20 -fuse-ld=lld "$smoke_dir/t.cpp" -o "$smoke_dir/t"
|
||||||
"$test_dir/t"
|
"$smoke_dir/t"
|
||||||
|
|
||||||
# Also exercised together through CMake+Ninja, exactly how local-build.sh drives them - a plain
|
# Also exercised together through CMake+Ninja, exactly how local-build.sh drives them - a plain
|
||||||
# clang++ invocation above would not catch a broken CMAKE_ROOT (Modules/Templates) or a Ninja that
|
# clang++ invocation above would not catch a broken CMAKE_ROOT (Modules/Templates) or a Ninja that
|
||||||
# can't find the compiler.
|
# can't find the compiler.
|
||||||
cat > "$test_dir/CMakeLists.txt" <<'EOF'
|
cat > "$smoke_dir/CMakeLists.txt" <<'EOF'
|
||||||
cmake_minimum_required(VERSION 3.16)
|
cmake_minimum_required(VERSION 3.16)
|
||||||
project(test CXX)
|
project(smoke CXX)
|
||||||
add_executable(test t.cpp)
|
add_executable(smoke t.cpp)
|
||||||
EOF
|
EOF
|
||||||
"$work/bin/cmake" -S "$test_dir" -B "$test_dir/build" -G Ninja \
|
"$work/bin/cmake" -S "$smoke_dir" -B "$smoke_dir/build" -G Ninja \
|
||||||
-DCMAKE_MAKE_PROGRAM="$work/bin/ninja" -DCMAKE_CXX_COMPILER="$work/bin/clang++" >/dev/null
|
-DCMAKE_MAKE_PROGRAM="$work/bin/ninja" -DCMAKE_CXX_COMPILER="$work/bin/clang++" >/dev/null
|
||||||
"$work/bin/cmake" --build "$test_dir/build" >/dev/null
|
"$work/bin/cmake" --build "$smoke_dir/build" >/dev/null
|
||||||
"$test_dir/build/test"
|
"$smoke_dir/build/smoke"
|
||||||
|
|
||||||
rm -rf "$test_dir"
|
rm -rf "$smoke_dir"
|
||||||
trap - EXIT
|
trap - EXIT
|
||||||
|
|
||||||
rm -rf "$toolchain_dir"
|
|
||||||
mv "$work" "$toolchain_dir"
|
mv "$work" "$toolchain_dir"
|
||||||
echo "prepare-portable-tools.sh: toolchain ready at $toolchain_dir ($(du -sh "$toolchain_dir" | cut -f1))"
|
echo "prepare-portable-tools.sh: toolchain ready at $toolchain_dir ($(du -sh "$toolchain_dir" | cut -f1))"
|
||||||
|
|||||||
@@ -54,24 +54,10 @@ Press **F10** while the game window has focus:
|
|||||||
Everything you change is saved to `Config.toml` on the spot and restored next launch.
|
Everything you change is saved to `Config.toml` on the spot and restored next launch.
|
||||||
|
|
||||||
**Real controller support.**
|
**Real controller support.**
|
||||||
|
|
||||||
Controllers are fed to the game as a GameCube controller.
|
Controllers are fed to the game as a GameCube controller.
|
||||||
Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
|
Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
|
||||||
same config makes sense on Xbox, PlayStation, Nintendo and generic SDL pads alike, and extra
|
same config makes sense on Xbox, PlayStation, Nintendo and generic SDL pads alike, and extra
|
||||||
inputs like paddles, touchpads and share buttons show up when the hardware reports them.
|
inputs like paddles, touchpads and share buttons show up when the hardware reports them.
|
||||||
Both button-binding slots also accept SDL triggers and stick directions. Selecting an analog
|
|
||||||
input shows a threshold slider beneath it (1–100%, default 50%); reaching that amount of travel
|
|
||||||
holds the chosen digital button. Each binding's threshold is saved independently in `Config.toml`
|
|
||||||
(for example, `a = "right_trigger@35,south"`).
|
|
||||||
|
|
||||||
**Keyboard and Mouse support.**
|
|
||||||
|
|
||||||
Keyboard and mouse are also available through **F10 > Controller settings > Keyboard and mouse**
|
|
||||||
for each port. Enabling this replaces that port's gamepad input. The default preset uses WASD
|
|
||||||
for the main stick, left mouse for A (accelerate), Space for B (brake), right mouse for R
|
|
||||||
(drift), middle mouse for Z (item), arrow keys for the D-pad (tricks), and Enter for Start.
|
|
||||||
Keys and mouse buttons can be remapped, including both sticks and triggers; mouse movement
|
|
||||||
is not used. These settings are saved in `keyboard_bindings.dat` and restored next launch.
|
|
||||||
|
|
||||||
**Dolphin-compatible input expressions.**
|
**Dolphin-compatible input expressions.**
|
||||||
Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators
|
Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators
|
||||||
@@ -125,6 +111,21 @@ image under Settings, turn on **WiiCompiled (beta)**, and hit install from the H
|
|||||||
Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and
|
Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and
|
||||||
launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
|
launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
|
||||||
|
|
||||||
|
### macOS
|
||||||
|
|
||||||
|
Download `WiiCompiled-Setup.pkg` from this repository's Releases page and open it. It requires an
|
||||||
|
Apple Silicon Mac because its bundled nodtool and Translator.Cli executables are arm64. It installs
|
||||||
|
**WiiCompiled Setup** in Applications; open that app, choose your clean PAL `RMCP01` disc image,
|
||||||
|
and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder
|
||||||
|
or its parent folder.
|
||||||
|
|
||||||
|
Setup verifies and extracts the image locally, then translates and compiles the native app on your
|
||||||
|
Mac. On a first run it may ask macOS to install Xcode Command Line Tools; complete Apple's installer,
|
||||||
|
then open Setup again. When the build completes, Setup asks for administrator approval once to install
|
||||||
|
`WiiCompiled.app` (and, if selected, `RetroRewind.app`) in `/Applications`.
|
||||||
|
|
||||||
|
Setup opens Terminal while it works, so the extraction and build progress—and any error that needs
|
||||||
|
reporting—remain visible.
|
||||||
|
|
||||||
> [!CAUTION]
|
> [!CAUTION]
|
||||||
> Only take builds from this repository's
|
> Only take builds from this repository's
|
||||||
@@ -164,9 +165,7 @@ The default test suite needs no binaries and no host C++ compiler, so you can ha
|
|||||||
translator without any game data around.
|
translator without any game data around.
|
||||||
|
|
||||||
For everything beyond that, feeding in your own `main.dol`/`StaticR.rel`, running the
|
For everything beyond that, feeding in your own `main.dol`/`StaticR.rel`, running the
|
||||||
translation, generating the manifest and build graph, and compiling, see [`translator/README.md`](translator/README.md).
|
translation, generating the manifest and build graph, and compiling. see [`translator/README.md`](translator/README.md).
|
||||||
|
|
||||||
For a step-by-step guide on compiling both WiiCompiled and Retro Rewind from source on macOS (Apple Silicon), see the [macOS Build Guide](docs/building-macos.md).
|
|
||||||
|
|
||||||
## FAQ
|
## FAQ
|
||||||
|
|
||||||
|
|||||||
@@ -41,7 +41,10 @@ if (_aurora_sdl3_provider STREQUAL "auto")
|
|||||||
set(_aurora_sdl3_provider "package")
|
set(_aurora_sdl3_provider "package")
|
||||||
else ()
|
else ()
|
||||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
|
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
|
||||||
find_package(SDL3 QUIET)
|
# Aurora uses APIs from the SDL version pinned by AURORA_SDL3_VERSION.
|
||||||
|
# Do not silently select an older system package and fail later while
|
||||||
|
# compiling its headers.
|
||||||
|
find_package(SDL3 ${AURORA_SDL3_VERSION} QUIET)
|
||||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
|
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
|
||||||
if (SDL3_FOUND)
|
if (SDL3_FOUND)
|
||||||
set(_aurora_sdl3_provider "system")
|
set(_aurora_sdl3_provider "system")
|
||||||
@@ -58,7 +61,7 @@ if (_aurora_sdl3_provider STREQUAL "system")
|
|||||||
message(STATUS "aurora: Using system SDL3 (provider=system)")
|
message(STATUS "aurora: Using system SDL3 (provider=system)")
|
||||||
if (NOT SDL3_FOUND)
|
if (NOT SDL3_FOUND)
|
||||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
|
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
|
||||||
find_package(SDL3 REQUIRED)
|
find_package(SDL3 ${AURORA_SDL3_VERSION} REQUIRED)
|
||||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
|
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
|
||||||
endif ()
|
endif ()
|
||||||
_aurora_sdl3_select_target()
|
_aurora_sdl3_select_target()
|
||||||
|
|||||||
@@ -171,22 +171,6 @@ typedef struct PADButtonMapping {
|
|||||||
PADButton padButton;
|
PADButton padButton;
|
||||||
} PADButtonMapping;
|
} PADButtonMapping;
|
||||||
|
|
||||||
// Explicitly disabled, unlike INVALID which permits default L/R trigger input.
|
|
||||||
#define PAD_NATIVE_BUTTON_DISABLED 0xfffffffeu
|
|
||||||
|
|
||||||
// Axis-to-button bindings share the persisted nativeButton field without
|
|
||||||
// changing the binary layout of existing controller mapping files.
|
|
||||||
constexpr u32 PADEncodeAxisButton(u32 axis, bool negative, u32 threshold = 50) {
|
|
||||||
return 0x10000u | axis | (negative ? 0x80u : 0u) | (threshold << 8);
|
|
||||||
}
|
|
||||||
constexpr bool PADIsAxisButton(u32 binding) { return (binding & 0xffff0000u) == 0x10000u; }
|
|
||||||
constexpr u32 PADAxisButtonThreshold(u32 binding) { return (binding >> 8) & 0xffu; }
|
|
||||||
constexpr u32 PADAxisButtonAxis(u32 binding) { return binding & 0x7fu; }
|
|
||||||
constexpr bool PADAxisButtonNegative(u32 binding) { return (binding & 0x80u) != 0; }
|
|
||||||
constexpr u32 PADAxisButtonIdentity(u32 binding) {
|
|
||||||
return PADIsAxisButton(binding) ? (binding & ~0xff00u) : binding;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef struct PADAxisMapping {
|
typedef struct PADAxisMapping {
|
||||||
PADSignedNativeAxis nativeAxis;
|
PADSignedNativeAxis nativeAxis;
|
||||||
s32 nativeButton;
|
s32 nativeButton;
|
||||||
|
|||||||
@@ -319,18 +319,6 @@ std::array<bool, PAD_CHANMAX> g_suppressLeftTrigger{};
|
|||||||
std::array<bool, PAD_CHANMAX> g_suppressRightTrigger{};
|
std::array<bool, PAD_CHANMAX> g_suppressRightTrigger{};
|
||||||
|
|
||||||
bool is_mouse_scancode(const s32 scancode) { return scancode < PAD_KEY_INVALID; }
|
bool is_mouse_scancode(const s32 scancode) { return scancode < PAD_KEY_INVALID; }
|
||||||
bool is_native_binding_pressed(SDL_Gamepad* gamepad, u32 binding) {
|
|
||||||
if (PADIsAxisButton(binding)) {
|
|
||||||
const u32 axis = PADAxisButtonAxis(binding);
|
|
||||||
const u32 threshold = PADAxisButtonThreshold(binding);
|
|
||||||
if (axis >= SDL_GAMEPAD_AXIS_COUNT || threshold < 1 || threshold > 100) return false;
|
|
||||||
int value = SDL_GetGamepadAxis(gamepad, static_cast<SDL_GamepadAxis>(axis));
|
|
||||||
if (PADAxisButtonNegative(binding)) value = -value;
|
|
||||||
return value > 0 && value * 100 >= static_cast<int>(threshold) * 32767;
|
|
||||||
}
|
|
||||||
return binding < SDL_GAMEPAD_BUTTON_COUNT &&
|
|
||||||
SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(binding));
|
|
||||||
}
|
|
||||||
bool is_mouse_button_pressed(const s32 scancode) {
|
bool is_mouse_button_pressed(const s32 scancode) {
|
||||||
const int32_t buttonNum = -(scancode + 1);
|
const int32_t buttonNum = -(scancode + 1);
|
||||||
if (buttonNum < 1 || buttonNum > 5) {
|
if (buttonNum < 1 || buttonNum > 5) {
|
||||||
@@ -736,10 +724,10 @@ u32 PADRead(PADStatus* status) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
status[i].err = PAD_ERR_NONE;
|
status[i].err = PAD_ERR_NONE;
|
||||||
if (g_keyboardBindings[i].m_mappingsSet && SDL_GetKeyboardFocus() != nullptr) {
|
if (g_keyboardBindings[i].m_mappingsSet) {
|
||||||
std::ranges::for_each(
|
std::ranges::for_each(
|
||||||
g_keyboardBindings[i].m_buttonMapping, [&kbState, &numKeys, &i, &status](const PADKeyButtonBinding& mapping) {
|
g_keyboardBindings[i].m_buttonMapping, [&kbState, &i, &status](const PADKeyButtonBinding& mapping) {
|
||||||
if (mapping.scancode > PAD_KEY_INVALID && mapping.scancode < numKeys && kbState[mapping.scancode]) {
|
if (mapping.scancode > PAD_KEY_INVALID && kbState[mapping.scancode]) {
|
||||||
status[i].button |= mapping.padButton;
|
status[i].button |= mapping.padButton;
|
||||||
} else if (is_mouse_scancode(mapping.scancode) && is_mouse_button_pressed(mapping.scancode)) {
|
} else if (is_mouse_scancode(mapping.scancode) && is_mouse_button_pressed(mapping.scancode)) {
|
||||||
status[i].button |= mapping.padButton;
|
status[i].button |= mapping.padButton;
|
||||||
@@ -800,7 +788,7 @@ u32 PADRead(PADStatus* status) {
|
|||||||
status[i].triggerRight = static_cast<u8>(std::min(static_cast<int>(status[i].triggerRight) + tr, 255));
|
status[i].triggerRight = static_cast<u8>(std::min(static_cast<int>(status[i].triggerRight) + tr, 255));
|
||||||
}
|
}
|
||||||
|
|
||||||
if (controller && !g_keyboardBindings[i].m_mappingsSet) {
|
if (controller) {
|
||||||
EnsureMappingLoaded(controller);
|
EnsureMappingLoaded(controller);
|
||||||
|
|
||||||
// Wii U Pro Controller raw D-pad fallback. SDL's HIDAPI Wii driver posts
|
// Wii U Pro Controller raw D-pad fallback. SDL's HIDAPI Wii driver posts
|
||||||
@@ -847,7 +835,7 @@ u32 PADRead(PADStatus* status) {
|
|||||||
bool rightTriggerSet = false;
|
bool rightTriggerSet = false;
|
||||||
std::ranges::for_each(controller->m_buttonMapping, [&controller, &i, &status, &leftTriggerSet,
|
std::ranges::for_each(controller->m_buttonMapping, [&controller, &i, &status, &leftTriggerSet,
|
||||||
&rightTriggerSet](const auto& mapping) {
|
&rightTriggerSet](const auto& mapping) {
|
||||||
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
|
||||||
status[i].button |= mapping.padButton;
|
status[i].button |= mapping.padButton;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -864,7 +852,7 @@ u32 PADRead(PADStatus* status) {
|
|||||||
if (mapping.nativeButton == PAD_NATIVE_BUTTON_INVALID) {
|
if (mapping.nativeButton == PAD_NATIVE_BUTTON_INVALID) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
|
||||||
status[i].button |= mapping.padButton;
|
status[i].button |= mapping.padButton;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -958,17 +946,6 @@ u32 PADRead(PADStatus* status) {
|
|||||||
Sint16 tl = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_L));
|
Sint16 tl = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_L));
|
||||||
Sint16 tr = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_R));
|
Sint16 tr = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_R));
|
||||||
|
|
||||||
// Games can read either the digital L/R bits or their analog pressure.
|
|
||||||
// An explicit button binding must drive both, otherwise the original
|
|
||||||
// L2/R2 axis still activates L/R even when it was rebound to L1/R1.
|
|
||||||
// Real GC pads retain independent analog travel and end-stop clicks.
|
|
||||||
if (!(controller->m_isGameCube ||
|
|
||||||
(SDL_GetGamepadType(controller->m_controller) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO &&
|
|
||||||
controller->m_pid == 0x2073))) {
|
|
||||||
if (leftTriggerSet) tl = (status[i].button & PAD_TRIGGER_L) != 0 ? 32767 : 0;
|
|
||||||
if (rightTriggerSet) tr = (status[i].button & PAD_TRIGGER_R) != 0 ? 32767 : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (controller->m_deadZones.emulateTriggers) {
|
if (controller->m_deadZones.emulateTriggers) {
|
||||||
if (!leftTriggerSet && tl > controller->m_deadZones.leftTriggerActivationZone) {
|
if (!leftTriggerSet && tl > controller->m_deadZones.leftTriggerActivationZone) {
|
||||||
status[i].button |= PAD_TRIGGER_L;
|
status[i].button |= PAD_TRIGGER_L;
|
||||||
@@ -1013,13 +990,12 @@ void PADControlMotor(const u32 chan, const u32 cmd) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (controller->m_isGameCube) {
|
if (controller->m_isGameCube) {
|
||||||
if (cmd == PAD_MOTOR_STOP || cmd == PAD_MOTOR_STOP_HARD) {
|
if (cmd == PAD_MOTOR_STOP) {
|
||||||
// Use an unambiguous motor-off request. The (0, 1) coast encoding
|
aurora::input::controller_rumble(instance, 0, 1, 0);
|
||||||
// requires SDL's GameCube brake mode; other backends or an overridden
|
|
||||||
// hint interpret it as rumble and can leave the controller vibrating.
|
|
||||||
aurora::input::controller_rumble(instance, 0, 0, 0);
|
|
||||||
} else if (cmd == PAD_MOTOR_RUMBLE) {
|
} else if (cmd == PAD_MOTOR_RUMBLE) {
|
||||||
aurora::input::controller_rumble(instance, 1, 1, 0);
|
aurora::input::controller_rumble(instance, 1, 1, 0);
|
||||||
|
} else if (cmd == PAD_MOTOR_STOP_HARD) {
|
||||||
|
aurora::input::controller_rumble(instance, 0, 0, 0);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (cmd == PAD_MOTOR_STOP) {
|
if (cmd == PAD_MOTOR_STOP) {
|
||||||
@@ -1302,11 +1278,6 @@ BOOL PADSetKeyButtonBindings(const u32 port, PADKeyButtonBinding bindings[PAD_BU
|
|||||||
}
|
}
|
||||||
|
|
||||||
PADKeyButtonBinding* PADGetKeyButtonBindings(const u32 port, u32* buttonCount) {
|
PADKeyButtonBinding* PADGetKeyButtonBindings(const u32 port, u32* buttonCount) {
|
||||||
PADInit();
|
|
||||||
if (!g_keyboardBindingsLoaded) {
|
|
||||||
g_keyboardBindingsLoaded = true;
|
|
||||||
load_keyboard_bindings();
|
|
||||||
}
|
|
||||||
if (port >= PAD_MAX_CONTROLLERS || !g_keyboardBindings[port].m_mappingsSet) {
|
if (port >= PAD_MAX_CONTROLLERS || !g_keyboardBindings[port].m_mappingsSet) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
@@ -1467,7 +1438,10 @@ void __PADWriteDeadZones(SDL_IOStream* file, // NOLINT(*-reserved-identifier)
|
|||||||
void PADSerializeMappings() {
|
void PADSerializeMappings() {
|
||||||
const std::filesystem::path basePath = fs_path_from_string(aurora::g_config.userPath);
|
const std::filesystem::path basePath = fs_path_from_string(aurora::g_config.userPath);
|
||||||
|
|
||||||
for (auto& controller : aurora::input::g_GameControllers | std::views::values) {
|
// Avoid std::views::values here: older Apple libc++ releases implement the
|
||||||
|
// C++20 ranges algorithms we use but not this adaptor.
|
||||||
|
for (auto& entry : aurora::input::g_GameControllers) {
|
||||||
|
auto& controller = entry.second;
|
||||||
EnsureMappingLoaded(&controller);
|
EnsureMappingLoaded(&controller);
|
||||||
const auto filePath =
|
const auto filePath =
|
||||||
basePath / fmt::format("{}_{:04X}_{:04X}.controller", aurora::input::controller_name(controller.m_index),
|
basePath / fmt::format("{}_{:04X}_{:04X}.controller", aurora::input::controller_name(controller.m_index),
|
||||||
|
|||||||
@@ -168,12 +168,7 @@ struct RenderPass {
|
|||||||
Range resolveUniformRange;
|
Range resolveUniformRange;
|
||||||
std::array<u32, 3> resolveCopyFilterCoefficients{0, 64, 0};
|
std::array<u32, 3> resolveCopyFilterCoefficients{0, 64, 0};
|
||||||
Vec4<float> clearColorValue{0.f, 0.f, 0.f, 0.f};
|
Vec4<float> clearColorValue{0.f, 0.f, 0.f, 0.f};
|
||||||
// 1.f is the forward-Z "farthest" clear value; under UseReversedZ farthest is 0.f instead (see
|
float clearDepthValue = 1.f;
|
||||||
// gx::clear_depth_value(), which the main render pass explicitly overrides this default with -
|
|
||||||
// any OTHER pass that keeps this default, e.g. an offscreen render-to-texture pass composited
|
|
||||||
// later, needs the same reversed-Z-aware value or its depth buffer starts "already nearest",
|
|
||||||
// failing every subsequent depth test and making whatever's drawn into it vanish).
|
|
||||||
float clearDepthValue = gx::UseReversedZ ? 0.f : 1.f;
|
|
||||||
CommandList commands;
|
CommandList commands;
|
||||||
bool clearColor = true;
|
bool clearColor = true;
|
||||||
bool clearDepth = true;
|
bool clearDepth = true;
|
||||||
@@ -762,9 +757,7 @@ void begin_offscreen(uint32_t width, uint32_t height) {
|
|||||||
.targetSize = {width, height, 1},
|
.targetSize = {width, height, 1},
|
||||||
.msaaSamples = 1,
|
.msaaSamples = 1,
|
||||||
.clearColorValue = {0.f, 0.f, 0.f, 0.f},
|
.clearColorValue = {0.f, 0.f, 0.f, 0.f},
|
||||||
// See the RenderPass::clearDepthValue default's comment: this offscreen pass gets its own
|
.clearDepthValue = 1.f,
|
||||||
// depth buffer, and the farthest clear value is 0.f, not 1.f, under UseReversedZ.
|
|
||||||
.clearDepthValue = gx::UseReversedZ ? 0.f : 1.f,
|
|
||||||
.clearColor = true,
|
.clearColor = true,
|
||||||
.clearDepth = true,
|
.clearDepth = true,
|
||||||
};
|
};
|
||||||
@@ -1417,19 +1410,10 @@ static void render_pass_impl(const wgpu::RenderPassEncoder& pass, const std::vec
|
|||||||
switch (cmd.type) {
|
switch (cmd.type) {
|
||||||
case CommandType::SetViewport: {
|
case CommandType::SetViewport: {
|
||||||
const auto& vp = cmd.data.setViewport;
|
const auto& vp = cmd.data.setViewport;
|
||||||
// WebGPU requires 0 <= minDepth <= maxDepth <= 1. vp.znear/vp.zfar are in GX's own distance
|
// WebGPU requires 0 <= minDepth <= maxDepth <= 1, and the guest's (near, far) order is already
|
||||||
// terms (0 = near); under UseReversedZ the host depth-buffer storage direction is flipped
|
// reproduced in clip space. Passing the raw swapped pair diverged per backend in release builds.
|
||||||
// (near = 1, far = 0), so this range has to be remapped through 1-x the same way the
|
const float minDepth = std::clamp(std::min(vp.znear, vp.zfar), 0.0f, 1.0f);
|
||||||
// projection matrix, depth compare function, and clear value all are - a plain min/max clamp
|
const float maxDepth = std::clamp(std::max(vp.znear, vp.zfar), 0.0f, 1.0f);
|
||||||
// (the previous code here) maps a *restricted* range (e.g. a viewport deliberately narrowed
|
|
||||||
// to force something to draw "in front of everything") to the wrong end of the buffer: what
|
|
||||||
// should land near the near-storage-extreme (1.0) instead lands near the far-storage-extreme
|
|
||||||
// (0.0), so anything else drawn afterward at its true depth wins the compare test and the
|
|
||||||
// "in front" geometry silently vanishes. A full [0,1] viewport is unaffected either way,
|
|
||||||
// which is why this only broke specific elements, not the whole scene. Matches upstream
|
|
||||||
// aurora's apply_viewport (lib/gfx/encoding.cpp) exactly.
|
|
||||||
const float minDepth = gx::UseReversedZ ? 1.0f - vp.zfar : vp.znear;
|
|
||||||
const float maxDepth = gx::UseReversedZ ? 1.0f - vp.znear : vp.zfar;
|
|
||||||
pass.SetViewport(vp.left, vp.top, vp.width, vp.height, minDepth, maxDepth);
|
pass.SetViewport(vp.left, vp.top, vp.width, vp.height, minDepth, maxDepth);
|
||||||
} break;
|
} break;
|
||||||
case CommandType::SetScissor: {
|
case CommandType::SetScissor: {
|
||||||
|
|||||||
@@ -92,7 +92,7 @@ struct Params {
|
|||||||
|
|
||||||
constexpr std::string_view ReversedZBody = R"(
|
constexpr std::string_view ReversedZBody = R"(
|
||||||
fn gx_z24(depth: f32) -> u32 {
|
fn gx_z24(depth: f32) -> u32 {
|
||||||
return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu);
|
return min(u32(clamp(depth, 0.0, 1.0) * 16777216.0), 0x00ffffffu);
|
||||||
}
|
}
|
||||||
)"sv;
|
)"sv;
|
||||||
|
|
||||||
|
|||||||
@@ -137,7 +137,7 @@ fn gx_z24_at_coord(unclamped_coord: vec2i) -> u32 {
|
|||||||
let tex_size = vec2i(textureDimensions(src));
|
let tex_size = vec2i(textureDimensions(src));
|
||||||
let coord = clamp(unclamped_coord, vec2i(0), tex_size - vec2i(1));
|
let coord = clamp(unclamped_coord, vec2i(0), tex_size - vec2i(1));
|
||||||
let depth = textureLoad(src, coord, 0);
|
let depth = textureLoad(src, coord, 0);
|
||||||
return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu);
|
return min(u32(clamp(depth, 0.0, 1.0) * 16777216.0), 0x00ffffffu);
|
||||||
}
|
}
|
||||||
)"s
|
)"s
|
||||||
: R"(
|
: R"(
|
||||||
|
|||||||
@@ -1416,32 +1416,23 @@ static inline GXBlendFactor remove_dst_alpha_usage(GXBlendFactor fac) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// GX_LEQUAL etc. describe "pass if this pixel is closer than/equal to what's stored" in GX's own
|
|
||||||
// distance terms, independent of how that distance is encoded as a host depth value. Under
|
|
||||||
// UseReversedZ the encoding is flipped (near=1, far=0), so "closer" now corresponds to a *larger*
|
|
||||||
// stored value, not a smaller one - the ordered compare functions (LESS/LEQUAL/GREATER/GEQUAL)
|
|
||||||
// must invert to match, or the depth test silently runs backwards (verified directly: this was
|
|
||||||
// the actual cause of a bug report after the projection/shader half of the reverse-Z fix
|
|
||||||
// eliminated the double-negation that used to accidentally keep the unreversed comparisons
|
|
||||||
// correct - LEQUAL now needs GreaterEqual, not LessEqual, once the encoding it's testing against
|
|
||||||
// is genuinely reversed). Matches upstream aurora's to_compare_function exactly.
|
|
||||||
static inline wgpu::CompareFunction to_compare_function(GXCompare func) {
|
static inline wgpu::CompareFunction to_compare_function(GXCompare func) {
|
||||||
switch (func) {
|
switch (func) {
|
||||||
DEFAULT_FATAL("invalid depth fn {}", underlying(func));
|
DEFAULT_FATAL("invalid depth fn {}", underlying(func));
|
||||||
case GX_NEVER:
|
case GX_NEVER:
|
||||||
return wgpu::CompareFunction::Never;
|
return wgpu::CompareFunction::Never;
|
||||||
case GX_LESS:
|
case GX_LESS:
|
||||||
return UseReversedZ ? wgpu::CompareFunction::Greater : wgpu::CompareFunction::Less;
|
return wgpu::CompareFunction::Less;
|
||||||
case GX_EQUAL:
|
case GX_EQUAL:
|
||||||
return wgpu::CompareFunction::Equal;
|
return wgpu::CompareFunction::Equal;
|
||||||
case GX_LEQUAL:
|
case GX_LEQUAL:
|
||||||
return UseReversedZ ? wgpu::CompareFunction::GreaterEqual : wgpu::CompareFunction::LessEqual;
|
return wgpu::CompareFunction::LessEqual;
|
||||||
case GX_GREATER:
|
case GX_GREATER:
|
||||||
return UseReversedZ ? wgpu::CompareFunction::Less : wgpu::CompareFunction::Greater;
|
return wgpu::CompareFunction::Greater;
|
||||||
case GX_NEQUAL:
|
case GX_NEQUAL:
|
||||||
return wgpu::CompareFunction::NotEqual;
|
return wgpu::CompareFunction::NotEqual;
|
||||||
case GX_GEQUAL:
|
case GX_GEQUAL:
|
||||||
return UseReversedZ ? wgpu::CompareFunction::LessEqual : wgpu::CompareFunction::GreaterEqual;
|
return wgpu::CompareFunction::GreaterEqual;
|
||||||
case GX_ALWAYS:
|
case GX_ALWAYS:
|
||||||
return wgpu::CompareFunction::Always;
|
return wgpu::CompareFunction::Always;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -485,14 +485,7 @@ const gfx::TextureBind& get_texture(GXTexMapID id) noexcept;
|
|||||||
void resolve_sampled_textures(const ShaderInfo& info) noexcept;
|
void resolve_sampled_textures(const ShaderInfo& info) noexcept;
|
||||||
|
|
||||||
inline float clear_depth_value() {
|
inline float clear_depth_value() {
|
||||||
// g_gxState.clearDepth is in GX's own distance terms (0 = near, larger = farther), independent of
|
return std::min(static_cast<float>(g_gxState.clearDepth) / 16777216.f, 16777215.f / 16777216.f);
|
||||||
// how UseReversedZ encodes that as a host depth value - it must be re-mapped the same way the
|
|
||||||
// projection matrix and depth compare function are, or the buffer clears to the wrong extreme
|
|
||||||
// (verified directly: matches upstream aurora's clear_depth_value, which does this same inversion
|
|
||||||
// and was the second missing piece alongside to_compare_function's compare-op inversion).
|
|
||||||
const float normalizedDepth =
|
|
||||||
std::min(static_cast<float>(g_gxState.clearDepth) / 16777216.f, 16777215.f / 16777216.f);
|
|
||||||
return UseReversedZ ? (1.f - normalizedDepth) : normalizedDepth;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool render_target_has_alpha(GXPixelFmt pixelFmt) noexcept { return pixelFmt == GX_PF_RGBA6_Z24; }
|
inline bool render_target_has_alpha(GXPixelFmt pixelFmt) noexcept { return pixelFmt == GX_PF_RGBA6_Z24; }
|
||||||
|
|||||||
@@ -993,13 +993,11 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
|||||||
"\n let clip_base = select(clip_a, clip_b, use_b);"
|
"\n let clip_base = select(clip_a, clip_b, use_b);"
|
||||||
"\n out.pos = vec4f(clip_base.xy + offset_ndc * clip_base.w, clip_base.zw);";
|
"\n out.pos = vec4f(clip_base.xy + offset_ndc * clip_base.w, clip_base.zw);";
|
||||||
}
|
}
|
||||||
// The near/far depth correction used to be applied here per-vertex (out.pos.z = -out.pos.z for
|
if constexpr (UseReversedZ) {
|
||||||
// reversed, or += out.pos.w for forward), redundantly on top of the same correction already
|
vtxXfrAttrsPre += "\n out.pos.z = -out.pos.z;";
|
||||||
// folded into ubuf.proj by effective_projection() (shader_info.cpp) - applying it twice canceled
|
} else {
|
||||||
// out for the common case (any draw where effective_projection() decides to flip), silently
|
vtxXfrAttrsPre += "\n out.pos.z += out.pos.w;";
|
||||||
// making "reversed" Z behave identically to forward Z. It is now applied exactly once, in the
|
}
|
||||||
// projection matrix alone (matching upstream aurora commit 1dde08fa: "Move depth correction to
|
|
||||||
// projection matrix"), so nothing needs to happen to out.pos.z here.
|
|
||||||
// GX rasterizes at a 7/12 pixel center when antialiasing is disabled, while WebGPU rasterizes at 1/2.
|
// GX rasterizes at a 7/12 pixel center when antialiasing is disabled, while WebGPU rasterizes at 1/2.
|
||||||
vtxXfrAttrsPre +=
|
vtxXfrAttrsPre +=
|
||||||
"\n let gx_pixel_center_correction = "
|
"\n let gx_pixel_center_correction = "
|
||||||
@@ -1467,14 +1465,7 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
|||||||
textureDependency.texMapId, uvIn);
|
textureDependency.texMapId, uvIn);
|
||||||
}
|
}
|
||||||
|
|
||||||
// in.pos.z is the host NDC z (forward: 0=near/1=far; reversed: 1=near/0=far post-fix), but this
|
std::string fogDepthExpr = UseReversedZ ? "in.pos.z" : "(1.0 - in.pos.z)";
|
||||||
// expression needs to produce GX's own native distance term (always 0=near/1=far, matching how
|
|
||||||
// g_gxState.clearDepth/clear_depth_value() are interpreted before their own UseReversedZ
|
|
||||||
// inversion) - forward already matches directly; reversed needs the same 1-x flip everything
|
|
||||||
// else reversed-Z-aware uses. This was backwards (verified directly against upstream aurora's
|
|
||||||
// identical expression in build_shader_source), which fed both fog density and the GX_ZT_ADD
|
|
||||||
// z-texture path the wrong distance value.
|
|
||||||
std::string fogDepthExpr = UseReversedZ ? "(1.0 - in.pos.z)" : "in.pos.z";
|
|
||||||
std::string fogZCoordExpr =
|
std::string fogZCoordExpr =
|
||||||
fmt::format("u32(round(clamp({}, 0.0, 1.0) * 16777216.0))", fogDepthExpr);
|
fmt::format("u32(round(clamp({}, 0.0, 1.0) * 16777216.0))", fogDepthExpr);
|
||||||
if (usesZTextureDepth) {
|
if (usesZTextureDepth) {
|
||||||
@@ -1507,7 +1498,7 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
|||||||
fragmentFn += fmt::format(
|
fragmentFn += fmt::format(
|
||||||
"\n let oldZ = u32(round(clamp({0}, 0.0, 1.0) * 16777216.0));"
|
"\n let oldZ = u32(round(clamp({0}, 0.0, 1.0) * 16777216.0));"
|
||||||
"\n ztexCoord = (ztexCoord + oldZ) & 0x00ffffffu;",
|
"\n ztexCoord = (ztexCoord + oldZ) & 0x00ffffffu;",
|
||||||
UseReversedZ ? "(1.0 - in.pos.z)" : "in.pos.z");
|
UseReversedZ ? "in.pos.z" : "(1.0 - in.pos.z)");
|
||||||
}
|
}
|
||||||
fragmentFn += "\n let ztexDepth = f32(ztexCoord) / 16777216.0;";
|
fragmentFn += "\n let ztexDepth = f32(ztexCoord) / 16777216.0;";
|
||||||
fogZCoordExpr = "ztexCoord";
|
fogZCoordExpr = "ztexCoord";
|
||||||
@@ -1648,13 +1639,7 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
|||||||
" @builtin(frag_depth) depth: f32,\n"
|
" @builtin(frag_depth) depth: f32,\n"
|
||||||
"};";
|
"};";
|
||||||
|
|
||||||
// ztexDepth is in GX's native distance terms (0=near/1=far, see fogDepthExpr's comment above),
|
fragmentFn += fmt::format("\n let fragDepth = {}ztexDepth;", UseReversedZ ? "" : "1.0 - ");
|
||||||
// but frag_depth must be written in the same host NDC-z convention in.pos.z itself uses -
|
|
||||||
// forward matches directly (no change), reversed needs the same 1-x flip. This was backwards
|
|
||||||
// the same way fogDepthExpr was (verified by the same derivation, since aurora upstream has no
|
|
||||||
// directly equivalent line here to cross-check against - this z-texture-depth-output path
|
|
||||||
// appears to be specific to this fork).
|
|
||||||
fragmentFn += fmt::format("\n let fragDepth = {}ztexDepth;", UseReversedZ ? "1.0 - " : "");
|
|
||||||
fragmentReturnType = "FragmentOutput";
|
fragmentReturnType = "FragmentOutput";
|
||||||
fragmentReturn =
|
fragmentReturn =
|
||||||
" var out: FragmentOutput;\n"
|
" var out: FragmentOutput;\n"
|
||||||
|
|||||||
@@ -548,22 +548,14 @@ constexpr size_t kStagedUniformBytes =
|
|||||||
96 + sizeof(Mat4x4<float>) + sizeof(Mat3x4<float>) * (MaxPostexMtx + MaxPnMtx);
|
96 + sizeof(Mat4x4<float>) + sizeof(Mat3x4<float>) * (MaxPostexMtx + MaxPnMtx);
|
||||||
|
|
||||||
// The host viewport always receives the normalized GX depth window (render_pass_impl clamps to minDepth <= maxDepth).
|
// The host viewport always receives the normalized GX depth window (render_pass_impl clamps to minDepth <= maxDepth).
|
||||||
//
|
|
||||||
// Folds the near/far depth correction the vertex shader used to apply per-vertex directly into the
|
|
||||||
// projection matrix instead (matching upstream aurora commit 1dde08fa, "Move depth correction to
|
|
||||||
// projection matrix") - valid because the correction is a linear combination of the z/w rows, so
|
|
||||||
// applying it once here to the row is equivalent to applying it once per-vertex to the dot product,
|
|
||||||
// and it must be applied exactly once: doing it here AND in the shader (the previous bug) canceled
|
|
||||||
// the negation out for `flip`, silently making "reversed" Z behave identically to forward Z.
|
|
||||||
// `flip` decides which of the two single-application forms this draw needs: true bakes in the
|
|
||||||
// reversed-Z inversion (z' = -z), false bakes in the forward-Z near/far combination (z' = z + w) -
|
|
||||||
// exactly one always applies, never both, and never neither.
|
|
||||||
static Mat4x4<float> effective_projection() noexcept {
|
static Mat4x4<float> effective_projection() noexcept {
|
||||||
const auto& vp = g_gxState.renderViewport;
|
const auto& vp = g_gxState.renderViewport;
|
||||||
const bool flip = (vp.znear <= vp.zfar) == UseReversedZ;
|
const bool flip = (vp.znear <= vp.zfar) == UseReversedZ;
|
||||||
Mat4x4<float> proj = g_gxState.proj;
|
Mat4x4<float> proj = g_gxState.proj;
|
||||||
for (size_t i = 0; i < 4; ++i) {
|
if (flip) {
|
||||||
proj.m2.m[i] = flip ? -proj.m2.m[i] : (proj.m2.m[i] + proj.m3.m[i]);
|
for (size_t i = 0; i < 4; ++i) {
|
||||||
|
proj.m2.m[i] = -(proj.m2.m[i] + proj.m3.m[i]);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return proj;
|
return proj;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -401,8 +401,6 @@ SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
|
controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
|
||||||
const char* serial = SDL_GetGamepadSerial(ctrl);
|
|
||||||
controller.m_gameCubeUseOrdinaryStop = controller.m_isGameCube && serial && "GCP+"sv == serial;
|
|
||||||
if (controller.m_isGameCube ||
|
if (controller.m_isGameCube ||
|
||||||
(SDL_GetGamepadType(ctrl) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO && controller.m_pid == 0x2073)) {
|
(SDL_GetGamepadType(ctrl) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO && controller.m_pid == 0x2073)) {
|
||||||
controller.m_deadZones.emulateTriggers = false;
|
controller.m_deadZones.emulateTriggers = false;
|
||||||
@@ -483,13 +481,6 @@ bool controller_has_rumble(Uint32 instance) noexcept {
|
|||||||
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
|
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
|
||||||
uint16_t duration_ms) noexcept {
|
uint16_t duration_ms) noexcept {
|
||||||
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
|
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
|
||||||
// GC Pocket+ has been observed continuing to vibrate after a hard stop;
|
|
||||||
// an ordinary stop cleared it. With GAMECUBE_RUMBLE_BRAKE enabled, SDL
|
|
||||||
// encodes (0, 1) as adapter command 0, whereas (0, 0) sends command 2.
|
|
||||||
// Apply the workaround here so shutdown uses the same stop as PAD calls.
|
|
||||||
if (it->second.m_gameCubeUseOrdinaryStop && low_freq_intensity == 0 && high_freq_intensity == 0) {
|
|
||||||
high_freq_intensity = 1;
|
|
||||||
}
|
|
||||||
SDL_RumbleGamepad(it->second.m_controller, low_freq_intensity, high_freq_intensity, duration_ms);
|
SDL_RumbleGamepad(it->second.m_controller, low_freq_intensity, high_freq_intensity, duration_ms);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,7 +17,6 @@ extern Module Log;
|
|||||||
struct GameController {
|
struct GameController {
|
||||||
SDL_Gamepad* m_controller = nullptr;
|
SDL_Gamepad* m_controller = nullptr;
|
||||||
bool m_isGameCube = false;
|
bool m_isGameCube = false;
|
||||||
bool m_gameCubeUseOrdinaryStop = false;
|
|
||||||
Sint32 m_index = -1;
|
Sint32 m_index = -1;
|
||||||
Sint32 m_playerIndex = -1;
|
Sint32 m_playerIndex = -1;
|
||||||
bool m_hasRumble = false;
|
bool m_hasRumble = false;
|
||||||
|
|||||||
@@ -235,7 +235,7 @@ std::string GetOSVersion() {
|
|||||||
constexpr auto name = "iOS";
|
constexpr auto name = "iOS";
|
||||||
#elif TARGET_OS_TV
|
#elif TARGET_OS_TV
|
||||||
constexpr auto name = "tvOS";
|
constexpr auto name = "tvOS";
|
||||||
#elif
|
#else
|
||||||
constexpr auto name = Unknown;
|
constexpr auto name = Unknown;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|||||||
@@ -1,349 +0,0 @@
|
|||||||
# Building WiiCompiled and Retro Rewind on macOS
|
|
||||||
|
|
||||||
This guide covers building **WiiCompiled** (base game) and **Retro Rewind** from source on macOS for Apple Silicon (`arm64`). Follow these instructions to compile the native executables directly.
|
|
||||||
|
|
||||||
> [!NOTE]
|
|
||||||
> If you only want to build the base game (**WiiCompiled**), look for sections marked **`(Skip if only building WiiCompiled)`** to bypass Retro Rewind and online payload steps.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 1. Prerequisites
|
|
||||||
|
|
||||||
### System Requirements
|
|
||||||
- **Hardware**: Apple Silicon Mac (M1/M2/M3/M4)
|
|
||||||
- **Operating System**: macOS 14 (Sonoma) or later
|
|
||||||
- **Xcode Command Line Tools**:
|
|
||||||
```bash
|
|
||||||
xcode-select --install
|
|
||||||
```
|
|
||||||
|
|
||||||
### Toolchain Dependencies
|
|
||||||
Install the required tools using [Homebrew](https://brew.sh):
|
|
||||||
```bash
|
|
||||||
brew install cmake ninja
|
|
||||||
brew install --cask dotnet-sdk@8
|
|
||||||
```
|
|
||||||
|
|
||||||
Verify that Clang, CMake, Ninja, and the .NET 8 runtime are available:
|
|
||||||
```bash
|
|
||||||
clang --version
|
|
||||||
cmake --version
|
|
||||||
ninja --version
|
|
||||||
dotnet --list-runtimes # Must list Microsoft.NETCore.App 8.x
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 2. Required Game and Mod Assets
|
|
||||||
|
|
||||||
Due to legal requirements, no proprietary Nintendo assets or code are included in this repository. You must provide your own legally dumped game files.
|
|
||||||
|
|
||||||
1. **Mario Kart Wii PAL (`RMCP01`) Disc Image** *(Required)*:
|
|
||||||
- Supported formats: `.iso`, `.wbfs`, `.ciso`, `.rvz`, `.gcm`, `.gcz`.
|
|
||||||
2. **nodtool** *(Required for disc extraction)*:
|
|
||||||
- Download the macOS Apple Silicon binary of [nodtool](https://github.com/encounter/nod/releases):
|
|
||||||
```bash
|
|
||||||
curl -fsSL "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.10/nodtool-macos-arm64" -o nodtool
|
|
||||||
chmod +x nodtool
|
|
||||||
```
|
|
||||||
3. **Retro Rewind Distribution** *(Skip if only building WiiCompiled)*:
|
|
||||||
- Download the [Retro Rewind](https://wiki.tockdom.com/wiki/Retro_Rewind) release package. You will need the `RetroRewind6` folder (which contains `Binaries/Code.pul`).
|
|
||||||
4. **Retro-WFC Payload** *(Skip if only building WiiCompiled or building offline)*:
|
|
||||||
- Required for online multiplayer on Retro Rewind. Downloaded during setup from `http://nas.play.rwfc.net/payload?g=RMCPD00`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 3. Step 1: Extract Disc Assets
|
|
||||||
|
|
||||||
Extract your clean PAL `RMCP01` disc into the `Assets/` directory of the repository:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# Using nodtool directly into a temporary scratch directory
|
|
||||||
mkdir -p /tmp/mkw-extract
|
|
||||||
./nodtool extract /path/to/RMCP01.iso /tmp/mkw-extract
|
|
||||||
|
|
||||||
# Copy extracted assets into the repository Assets directory
|
|
||||||
rm -rf Assets/DATA/files Assets/DATA/sys
|
|
||||||
mkdir -p Assets/DATA
|
|
||||||
cp /tmp/mkw-extract/*/sys/main.dol Assets/main.dol
|
|
||||||
cp /tmp/mkw-extract/*/files/rel/StaticR.rel Assets/StaticR.rel
|
|
||||||
cp -R /tmp/mkw-extract/*/files Assets/DATA/files
|
|
||||||
cp -R /tmp/mkw-extract/*/sys Assets/DATA/sys
|
|
||||||
|
|
||||||
# Clean up temporary files
|
|
||||||
rm -rf /tmp/mkw-extract
|
|
||||||
```
|
|
||||||
|
|
||||||
> [!TIP]
|
|
||||||
> Alternatively, you can use the repository's helper script:
|
|
||||||
> ```bash
|
|
||||||
> Launcher/macos/extract-disc.command --game /path/to/RMCP01.iso --assets-dir Assets --nodtool ./nodtool
|
|
||||||
> ```
|
|
||||||
|
|
||||||
### Verify Extracted Asset Hashes
|
|
||||||
Confirm that the extracted files match the expected clean PAL revision:
|
|
||||||
```bash
|
|
||||||
shasum -a 256 Assets/main.dol Assets/StaticR.rel
|
|
||||||
```
|
|
||||||
- `Assets/main.dol`: `80d18895b39c63bd80f457398bfcbb91b7d16ac116a41a88967e954080155b05`
|
|
||||||
- `Assets/StaticR.rel`: `16d9d146112541fefea701ecb5bc1a496f9d50e4a752fbb5b6778e7c6399f67d`
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 4. Step 2: Build the Translator CLI
|
|
||||||
|
|
||||||
Compile the static recompiler CLI:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
dotnet build translator/src/Translator.Cli/Translator.Cli.csproj -c Release
|
|
||||||
```
|
|
||||||
|
|
||||||
Define a shell function to invoke the translator (ensuring paths with spaces are handled safely):
|
|
||||||
```bash
|
|
||||||
translator() {
|
|
||||||
dotnet "$(pwd)/translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll" "$@"
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 5. Step 3: Translation
|
|
||||||
|
|
||||||
### A. Translate Base Game Functions
|
|
||||||
```bash
|
|
||||||
mkdir -p generated/functions build/base
|
|
||||||
|
|
||||||
translator translate-recursive 0x8000629c \
|
|
||||||
--project projects/mkwii/recomp.yml \
|
|
||||||
--outdir generated/functions \
|
|
||||||
--output-metadata generated/base_translation_output.json \
|
|
||||||
--production-source-bundle generated/base_translation_sources.bin \
|
|
||||||
--no-function-files \
|
|
||||||
--prune-stale \
|
|
||||||
--threads $(sysctl -n hw.ncpu)
|
|
||||||
```
|
|
||||||
|
|
||||||
### B. Emit Base Manifest
|
|
||||||
```bash
|
|
||||||
translator emit-base-manifest \
|
|
||||||
--project projects/mkwii/recomp.yml \
|
|
||||||
--out build/base \
|
|
||||||
--functions-dir generated/functions \
|
|
||||||
--translation-output-metadata generated/base_translation_output.json \
|
|
||||||
--region P
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### C. Stage and Translate Retro Rewind *(Skip this step if you only want to build WiiCompiled)*
|
|
||||||
|
|
||||||
1. Stage `Code.pul`:
|
|
||||||
```bash
|
|
||||||
RETRO_DIR="/path/to/RetroRewind6"
|
|
||||||
mkdir -p PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries
|
|
||||||
cp "$RETRO_DIR/Binaries/Code.pul" PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries/Code.pul
|
|
||||||
```
|
|
||||||
|
|
||||||
2. **Retro-WFC Payload Setup (for Online Multiplayer)**:
|
|
||||||
Online play in Retro Rewind requires the shared Retro-WFC payload. Download and validate it:
|
|
||||||
```bash
|
|
||||||
mkdir -p build/retro-wfc/binary
|
|
||||||
curl -fsSL --retry 3 "https://nas.play.rwfc.net/payload?g=RMCPD00" \
|
|
||||||
-o build/retro-wfc/binary/payload.RMCPD00.bin
|
|
||||||
|
|
||||||
# Validate payload signature and integrity
|
|
||||||
translator validate-retro-wfc-payload --directory build/retro-wfc
|
|
||||||
```
|
|
||||||
|
|
||||||
3. Run Retro Rewind translation:
|
|
||||||
```bash
|
|
||||||
mkdir -p build/mods/retro_rewind_full_cpp
|
|
||||||
|
|
||||||
translator translate-mod \
|
|
||||||
--project projects/mkwii/recomp.yml \
|
|
||||||
--profile retro-rewind \
|
|
||||||
--base-manifest build/base/mkwii_base_manifest.json \
|
|
||||||
--base-translation-output-metadata generated/base_translation_output.json \
|
|
||||||
--code-pul "$RETRO_DIR/Binaries/Code.pul" \
|
|
||||||
--mod-root "$RETRO_DIR" \
|
|
||||||
--mod-name "Retro Rewind" \
|
|
||||||
--region P \
|
|
||||||
--out build/mods/retro_rewind_full_cpp \
|
|
||||||
--prefer-cached-inputs \
|
|
||||||
--emit-cpp \
|
|
||||||
--threads $(sysctl -n hw.ncpu) \
|
|
||||||
--retro-wfc-payload build/retro-wfc/binary/payload.RMCPD00.bin
|
|
||||||
```
|
|
||||||
> [!TIP]
|
|
||||||
> If you do not want online play or do not have an internet connection, replace `--retro-wfc-payload ...` with `--skip-retro-wfc`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
### D. Generate Data Initialization and Build Shards
|
|
||||||
|
|
||||||
First, generate the embedded game data initializer:
|
|
||||||
```bash
|
|
||||||
translator generate-data-init --project projects/mkwii/recomp.yml
|
|
||||||
```
|
|
||||||
|
|
||||||
Next, generate the CMake build shards using **one** of the following options:
|
|
||||||
|
|
||||||
#### Option 1: Base Game Only (WiiCompiled)
|
|
||||||
```bash
|
|
||||||
mkdir -p generated/build_shards
|
|
||||||
translator emit-build-shards \
|
|
||||||
--project projects/mkwii/recomp.yml \
|
|
||||||
--base-metadata generated/base_translation_output.json \
|
|
||||||
--base-functions-dir generated/functions \
|
|
||||||
--native-source-dir runtime/src \
|
|
||||||
--out generated/build_shards
|
|
||||||
```
|
|
||||||
|
|
||||||
#### Option 2: Base Game + Retro Rewind
|
|
||||||
```bash
|
|
||||||
mkdir -p generated/build_shards
|
|
||||||
translator emit-build-shards \
|
|
||||||
--project projects/mkwii/recomp.yml \
|
|
||||||
--base-metadata generated/base_translation_output.json \
|
|
||||||
--base-functions-dir generated/functions \
|
|
||||||
--native-source-dir runtime/src \
|
|
||||||
--out generated/build_shards \
|
|
||||||
--resolved-profile build/mods/retro_rewind_full_cpp/resolved_dispatch_profile.json \
|
|
||||||
--retro-cpp-dir build/mods/retro_rewind_full_cpp/cpp
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 6. Step 4: Configure and Compile with CMake & Ninja
|
|
||||||
|
|
||||||
Configure the native C++ build targeting Apple Silicon:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
cmake -S runtime -B build-macos -G Ninja \
|
|
||||||
-DCMAKE_BUILD_TYPE=Release \
|
|
||||||
-DCMAKE_C_COMPILER=clang \
|
|
||||||
-DCMAKE_CXX_COMPILER=clang++ \
|
|
||||||
-DAURORA_SDL3_PROVIDER=vendor
|
|
||||||
```
|
|
||||||
|
|
||||||
Compile the desired target:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# To build WiiCompiled only:
|
|
||||||
cmake --build build-macos --target WiiCompiled --parallel $(sysctl -n hw.ncpu)
|
|
||||||
|
|
||||||
# OR to build both WiiCompiled and Retro Rewind:
|
|
||||||
cmake --build build-macos --target WiiCompiled RetroRewind --parallel $(sysctl -n hw.ncpu)
|
|
||||||
```
|
|
||||||
|
|
||||||
Once compilation completes, the executables are ready in your build directory:
|
|
||||||
- `build-macos/WiiCompiled`
|
|
||||||
- `build-macos/RetroRewind` (if built)
|
|
||||||
|
|
||||||
During the build, CMake automatically copies the required runtime assets into `build-macos/`:
|
|
||||||
- `build-macos/dsp_coef.bin`
|
|
||||||
- `build-macos/initial_pipeline_cache.db`
|
|
||||||
- `build-macos/wii_bootstrap/`
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## 7. Step 5: Running Executables from the Build Folder
|
|
||||||
|
|
||||||
### Configure `Config.toml`
|
|
||||||
The runtime reads configuration from `~/Library/Application Support/WiiCompiled/Config.toml`.
|
|
||||||
|
|
||||||
Create the directory and configuration file:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
mkdir -p "$HOME/Library/Application Support/WiiCompiled"
|
|
||||||
```
|
|
||||||
|
|
||||||
#### For Base Game Only (WiiCompiled):
|
|
||||||
```toml
|
|
||||||
# ~/Library/Application Support/WiiCompiled/Config.toml
|
|
||||||
[video]
|
|
||||||
widescreen = true
|
|
||||||
resolution_multiplier = 1.0
|
|
||||||
graphics_api = "metal"
|
|
||||||
|
|
||||||
[paths]
|
|
||||||
dvd_root = "/absolute/path/to/Wiicompiled/Assets/DATA"
|
|
||||||
```
|
|
||||||
|
|
||||||
#### For Base Game and Retro Rewind:
|
|
||||||
```toml
|
|
||||||
# ~/Library/Application Support/WiiCompiled/Config.toml
|
|
||||||
[video]
|
|
||||||
widescreen = true
|
|
||||||
resolution_multiplier = 1.0
|
|
||||||
graphics_api = "metal"
|
|
||||||
|
|
||||||
[paths]
|
|
||||||
dvd_root = "/absolute/path/to/Wiicompiled/Assets/DATA"
|
|
||||||
retro_rewind_root = "/path/to/RetroRewind6"
|
|
||||||
```
|
|
||||||
|
|
||||||
> [!NOTE]
|
|
||||||
> Ensure `dvd_root` points to the directory containing `files` and `sys/fst.bin`.
|
|
||||||
|
|
||||||
### Launching the Game
|
|
||||||
Run the compiled binaries directly from your terminal or by double clicking:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# Run base WiiCompiled
|
|
||||||
./build-macos/WiiCompiled
|
|
||||||
|
|
||||||
# Run Retro Rewind
|
|
||||||
./build-macos/RetroRewind
|
|
||||||
```
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Press **F10** in-game at any time to open the configuration bar (controls, resolution, display settings, audio).
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Quick Reference: Automated Helper Script
|
|
||||||
|
|
||||||
The repository provides a script (`Launcher/local-build-macos.command`) that handles extraction, translation, and compilation in a single command.
|
|
||||||
|
|
||||||
### Building Base Game Only:
|
|
||||||
```bash
|
|
||||||
Launcher/local-build-macos.command \
|
|
||||||
--profile base \
|
|
||||||
--output-dir build-macos/Products \
|
|
||||||
--game /path/to/RMCP01.iso \
|
|
||||||
--nodtool ./nodtool
|
|
||||||
```
|
|
||||||
|
|
||||||
### Building Both (with Online Retro-WFC Payload):
|
|
||||||
```bash
|
|
||||||
# 1. Download Retro-WFC payload into a staging directory:
|
|
||||||
mkdir -p build/retro-wfc/binary
|
|
||||||
curl -fsSL --retry 3 "http://nas.play.rwfc.net/payload?g=RMCPD00" \
|
|
||||||
-o build/retro-wfc/binary/payload.RMCPD00.bin
|
|
||||||
|
|
||||||
# 2. Run the automated build with the payload directory:
|
|
||||||
Launcher/local-build-macos.command \
|
|
||||||
--profile both \
|
|
||||||
--output-dir build-macos/Products \
|
|
||||||
--base-output-dir build-macos/Products \
|
|
||||||
--game /path/to/RMCP01.iso \
|
|
||||||
--nodtool ./nodtool \
|
|
||||||
--retro-rewind-package-dir /path/to/RetroRewind6 \
|
|
||||||
--retro-wfc-offline-dir build/retro-wfc
|
|
||||||
```
|
|
||||||
|
|
||||||
### Building Both (Offline, Skipping Payload):
|
|
||||||
```bash
|
|
||||||
Launcher/local-build-macos.command \
|
|
||||||
--profile both \
|
|
||||||
--output-dir build-macos/Products \
|
|
||||||
--base-output-dir build-macos/Products \
|
|
||||||
--game /path/to/RMCP01.iso \
|
|
||||||
--nodtool ./nodtool \
|
|
||||||
--retro-rewind-package-dir /path/to/RetroRewind6 \
|
|
||||||
--skip-retro-wfc-payload
|
|
||||||
```
|
|
||||||
|
|
||||||
When finished, the compiled executables reside in `native-build-macos/` and the bundled `.app` packages are placed in `build-macos/Products/`.
|
|
||||||
@@ -58,7 +58,7 @@ profiles:
|
|||||||
module_link_base: 0x803992E0
|
module_link_base: 0x803992E0
|
||||||
output: build/mods/retro_rewind_full_cpp
|
output: build/mods/retro_rewind_full_cpp
|
||||||
enable_retro_wfc: true
|
enable_retro_wfc: true
|
||||||
retro_wfc_payload: https://rwfc.net/api/wfc/payload?g=RMCPD00
|
retro_wfc_payload: http://nas.play.rwfc.net/payload?g=RMCPD00
|
||||||
retro_wfc_legacy_bootstrap_hook: 0x800ED6E8
|
retro_wfc_legacy_bootstrap_hook: 0x800ED6E8
|
||||||
riivolution:
|
riivolution:
|
||||||
xml: xml/RetroRewind6.xml
|
xml: xml/RetroRewind6.xml
|
||||||
|
|||||||
+10
-17
@@ -17,6 +17,16 @@ else()
|
|||||||
message(FATAL_ERROR
|
message(FATAL_ERROR
|
||||||
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS arm64")
|
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS arm64")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
# Do not inherit the host SDK's deployment target (macOS 26 on current
|
||||||
|
# toolchains). The supported Apple Silicon release is macOS 14 and the app
|
||||||
|
# bundle advertises that same minimum. This remains arm64-only until the Intel
|
||||||
|
# support work is merged.
|
||||||
|
if(MKW_PLATFORM_MACOS)
|
||||||
|
set(CMAKE_OSX_DEPLOYMENT_TARGET "14.0" CACHE STRING
|
||||||
|
"Minimum macOS version for the Apple Silicon build" FORCE)
|
||||||
|
endif()
|
||||||
|
|
||||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||||
message(FATAL_ERROR "WiiCompiled only supports Release builds")
|
message(FATAL_ERROR "WiiCompiled only supports Release builds")
|
||||||
endif()
|
endif()
|
||||||
@@ -277,23 +287,6 @@ target_link_libraries(mkw_platform_paths_tests PRIVATE mkw_platform)
|
|||||||
target_compile_features(mkw_platform_paths_tests PRIVATE cxx_std_17)
|
target_compile_features(mkw_platform_paths_tests PRIVATE cxx_std_17)
|
||||||
add_test(NAME mkw_platform_paths_tests COMMAND mkw_platform_paths_tests)
|
add_test(NAME mkw_platform_paths_tests COMMAND mkw_platform_paths_tests)
|
||||||
|
|
||||||
add_executable(mkw_nand_save_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_save_tests.cpp")
|
|
||||||
target_include_directories(mkw_nand_save_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
|
||||||
target_compile_features(mkw_nand_save_tests PRIVATE cxx_std_17)
|
|
||||||
add_test(NAME mkw_nand_save_tests COMMAND mkw_nand_save_tests)
|
|
||||||
|
|
||||||
add_executable(mkw_nand_settings_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_settings_tests.cpp")
|
|
||||||
find_package(Threads REQUIRED)
|
|
||||||
target_link_libraries(mkw_nand_settings_tests PRIVATE Threads::Threads)
|
|
||||||
target_include_directories(mkw_nand_settings_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
|
||||||
target_compile_features(mkw_nand_settings_tests PRIVATE cxx_std_17)
|
|
||||||
add_test(NAME mkw_nand_settings_tests COMMAND mkw_nand_settings_tests)
|
|
||||||
|
|
||||||
add_executable(mkw_sc_serial_tests "${CMAKE_CURRENT_LIST_DIR}/tests/sc_serial_tests.cpp")
|
|
||||||
target_include_directories(mkw_sc_serial_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
|
||||||
target_compile_features(mkw_sc_serial_tests PRIVATE cxx_std_17)
|
|
||||||
add_test(NAME mkw_sc_serial_tests COMMAND mkw_sc_serial_tests)
|
|
||||||
|
|
||||||
# The input expression engine is self-contained, so it can be exercised without
|
# The input expression engine is self-contained, so it can be exercised without
|
||||||
# linking the runtime or SDL.
|
# linking the runtime or SDL.
|
||||||
add_executable(mkw_input_expr_tests
|
add_executable(mkw_input_expr_tests
|
||||||
|
|||||||
@@ -1,28 +1,38 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "nand_path.h"
|
#include "runtime_config.h"
|
||||||
#include "nand_settings.h"
|
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <cctype>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <fstream>
|
||||||
#include <iomanip>
|
#include <iomanip>
|
||||||
|
#include <optional>
|
||||||
|
#include <random>
|
||||||
#include <sstream>
|
#include <sstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <string_view>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
namespace RuntimeConsoleIdentity {
|
namespace RuntimeConsoleIdentity {
|
||||||
|
|
||||||
struct Identity {
|
struct Identity {
|
||||||
std::string serial;
|
std::string serial;
|
||||||
std::string productCode;
|
|
||||||
std::string area;
|
|
||||||
std::string gameRegion;
|
|
||||||
std::array<uint8_t, 6> mac;
|
std::array<uint8_t, 6> mac;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
inline bool IsValidSerial(const std::string& serial) {
|
||||||
|
return serial.size() == 9 &&
|
||||||
|
serial != "000000000" &&
|
||||||
|
std::all_of(serial.begin(), serial.end(),
|
||||||
|
[](unsigned char value) { return std::isdigit(value) != 0; });
|
||||||
|
}
|
||||||
|
|
||||||
inline Identity FromSerial(std::string serial) {
|
inline Identity FromSerial(std::string serial) {
|
||||||
// Keep Nintendo's Wii OUI. The suffix is derived from the NAND serial
|
// Keep Nintendo's Wii OUI. The suffix is derived from the persisted serial
|
||||||
// so every API exposes one coherent, stable virtual-console identity.
|
// so every API exposes one coherent, stable virtual-console identity.
|
||||||
uint32_t hash = 2166136261u;
|
uint32_t hash = 2166136261u;
|
||||||
for (const unsigned char value : serial) {
|
for (const unsigned char value : serial) {
|
||||||
@@ -36,7 +46,6 @@ inline Identity FromSerial(std::string serial) {
|
|||||||
|
|
||||||
return {
|
return {
|
||||||
std::move(serial),
|
std::move(serial),
|
||||||
{}, {}, {},
|
|
||||||
{
|
{
|
||||||
0x00,
|
0x00,
|
||||||
0x09,
|
0x09,
|
||||||
@@ -48,23 +57,83 @@ inline Identity FromSerial(std::string serial) {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
inline Identity LoadFromNand() {
|
inline std::optional<std::string> ReadSerial(const std::filesystem::path& path) {
|
||||||
const auto root = RuntimeNandPath::DiscoverNandRootPath();
|
std::ifstream input(path);
|
||||||
const auto settings = RuntimeNandSettings::Read(root);
|
std::string line;
|
||||||
if (!settings || !RuntimeNandSettings::HasIdentity(*settings)) {
|
if (!input || !std::getline(input, line)) {
|
||||||
RuntimeNandPath::FailNandRoot(
|
return std::nullopt;
|
||||||
"NAND setting.txt is missing or has invalid console identity fields (SERNO, CODE, AREA, GAME)",
|
|
||||||
root / "title/00000001/00000002/data/setting.txt");
|
|
||||||
}
|
}
|
||||||
Identity identity = FromSerial(settings->at("SERNO"));
|
constexpr std::string_view prefix = "serial=";
|
||||||
identity.productCode = settings->at("CODE");
|
if (line.rfind(prefix, 0) != 0) {
|
||||||
identity.area = settings->at("AREA");
|
return std::nullopt;
|
||||||
identity.gameRegion = settings->at("GAME");
|
}
|
||||||
return identity;
|
std::string serial = line.substr(prefix.size());
|
||||||
|
if (!IsValidSerial(serial)) {
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
return serial;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline bool WriteSerial(const std::filesystem::path& path, const std::string& serial) {
|
||||||
|
std::error_code ec;
|
||||||
|
std::filesystem::create_directories(path.parent_path(), ec);
|
||||||
|
if (ec) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::filesystem::path temporary = path;
|
||||||
|
temporary += ".tmp";
|
||||||
|
{
|
||||||
|
std::ofstream output(temporary, std::ios::trunc);
|
||||||
|
if (!output) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
output << "serial=" << serial << '\n';
|
||||||
|
output.close();
|
||||||
|
if (!output) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::filesystem::rename(temporary, path, ec);
|
||||||
|
if (!ec) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
std::filesystem::remove(temporary, ec);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
inline std::string GenerateSerial() {
|
||||||
|
std::random_device entropy;
|
||||||
|
std::seed_seq seed{
|
||||||
|
entropy(),
|
||||||
|
entropy(),
|
||||||
|
entropy(),
|
||||||
|
entropy(),
|
||||||
|
};
|
||||||
|
std::mt19937 generator(seed);
|
||||||
|
std::uniform_int_distribution<uint32_t> distribution(100000000u, 999999999u);
|
||||||
|
return std::to_string(distribution(generator));
|
||||||
|
}
|
||||||
|
|
||||||
|
inline Identity LoadOrCreate(const std::filesystem::path& path) {
|
||||||
|
if (const auto serial = ReadSerial(path)) {
|
||||||
|
return FromSerial(*serial);
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string generated = GenerateSerial();
|
||||||
|
if (WriteSerial(path, generated)) {
|
||||||
|
return FromSerial(generated);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remain operational in a read-only environment. This fallback matches
|
||||||
|
// Dolphin's deterministic serial while keeping the same valid identity shape.
|
||||||
|
return FromSerial("123456789");
|
||||||
}
|
}
|
||||||
|
|
||||||
inline const Identity& Current() {
|
inline const Identity& Current() {
|
||||||
static const Identity identity = LoadFromNand();
|
static const Identity identity =
|
||||||
|
LoadOrCreate(RuntimeConfigFile::ApplicationDataDirectory() / "ConsoleIdentity.txt");
|
||||||
return identity;
|
return identity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -48,19 +48,8 @@ struct NativeButtonItem {
|
|||||||
uint32_t nativeButton;
|
uint32_t nativeButton;
|
||||||
};
|
};
|
||||||
|
|
||||||
inline constexpr auto kNativeButtons = std::to_array<NativeButtonItem>({
|
inline constexpr std::array<NativeButtonItem, SDL_GAMEPAD_BUTTON_COUNT + 1> kNativeButtons = {{
|
||||||
{"disabled", "Unmapped", PAD_NATIVE_BUTTON_DISABLED},
|
{"unmapped", "Unmapped / analog trigger", PAD_NATIVE_BUTTON_INVALID},
|
||||||
{"left_trigger", "Left trigger (LT / L2)", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFT_TRIGGER, false)},
|
|
||||||
{"right_trigger", "Right trigger (RT / R2)", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, false)},
|
|
||||||
{"left_stick_left", "Left stick left", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTX, true)},
|
|
||||||
{"left_stick_right", "Left stick right", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTX, false)},
|
|
||||||
{"left_stick_up", "Left stick up", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTY, true)},
|
|
||||||
{"left_stick_down", "Left stick down", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_LEFTY, false)},
|
|
||||||
{"right_stick_left", "Right stick left", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTX, true)},
|
|
||||||
{"right_stick_right", "Right stick right", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTX, false)},
|
|
||||||
{"right_stick_up", "Right stick up", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTY, true)},
|
|
||||||
{"right_stick_down", "Right stick down", PADEncodeAxisButton(SDL_GAMEPAD_AXIS_RIGHTY, false)},
|
|
||||||
{"unmapped", "Default", PAD_NATIVE_BUTTON_INVALID},
|
|
||||||
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
{"south", "South (A / Cross)", SDL_GAMEPAD_BUTTON_SOUTH},
|
||||||
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
{"east", "East (B / Circle)", SDL_GAMEPAD_BUTTON_EAST},
|
||||||
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
{"west", "West (X / Square)", SDL_GAMEPAD_BUTTON_WEST},
|
||||||
@@ -87,7 +76,7 @@ inline constexpr auto kNativeButtons = std::to_array<NativeButtonItem>({
|
|||||||
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
{"misc4", "Misc 4 / GC R click", SDL_GAMEPAD_BUTTON_MISC4},
|
||||||
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
{"misc5", "Misc 5", SDL_GAMEPAD_BUTTON_MISC5},
|
||||||
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
{"misc6", "Misc 6", SDL_GAMEPAD_BUTTON_MISC6},
|
||||||
});
|
}};
|
||||||
|
|
||||||
inline std::string TrimToken(std::string_view token) {
|
inline std::string TrimToken(std::string_view token) {
|
||||||
const size_t begin = token.find_first_not_of(" \t");
|
const size_t begin = token.find_first_not_of(" \t");
|
||||||
@@ -99,7 +88,7 @@ inline std::string TrimToken(std::string_view token) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
||||||
const std::string name = TrimToken(configName.substr(0, configName.find('@')));
|
const std::string name = TrimToken(configName);
|
||||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||||
[&](const NativeButtonItem& item) { return name == item.configName; });
|
[&](const NativeButtonItem& item) { return name == item.configName; });
|
||||||
return it == kNativeButtons.end() ? nullptr : &*it;
|
return it == kNativeButtons.end() ? nullptr : &*it;
|
||||||
@@ -108,8 +97,8 @@ inline const NativeButtonItem* FindNativeButton(std::string_view configName) {
|
|||||||
// Falls back to the "unmapped" entry so callers always have a label to draw.
|
// Falls back to the "unmapped" entry so callers always have a label to draw.
|
||||||
inline const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
inline const NativeButtonItem& NativeButtonForValue(uint32_t nativeButton) {
|
||||||
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
const auto it = std::find_if(kNativeButtons.begin(), kNativeButtons.end(),
|
||||||
[&](const NativeButtonItem& item) { return PADAxisButtonIdentity(nativeButton) == PADAxisButtonIdentity(item.nativeButton); });
|
[&](const NativeButtonItem& item) { return nativeButton == item.nativeButton; });
|
||||||
return it == kNativeButtons.end() ? *FindNativeButton("unmapped") : *it;
|
return it == kNativeButtons.end() ? kNativeButtons.front() : *it;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline const GameCubeButtonItem* FindGameCubeButton(std::string_view configKey) {
|
inline const GameCubeButtonItem* FindGameCubeButton(std::string_view configKey) {
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "runtime_config.h"
|
#include "runtime_config.h"
|
||||||
#include "nand_settings.h"
|
|
||||||
#include "runtime_log.h"
|
#include "runtime_log.h"
|
||||||
#include "system_bridge.h"
|
#include "system_bridge.h"
|
||||||
|
|
||||||
@@ -164,7 +163,7 @@ inline std::filesystem::path CreateManagedNandRoot() {
|
|||||||
return root;
|
return root;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::filesystem::path ResolveNandRootPath() {
|
inline std::filesystem::path DiscoverNandRootPath() {
|
||||||
const std::string configPath = RuntimeConfigFile::NandRoot();
|
const std::string configPath = RuntimeConfigFile::NandRoot();
|
||||||
if (!configPath.empty()) {
|
if (!configPath.empty()) {
|
||||||
const auto path = ResolveConfiguredPath(configPath);
|
const auto path = ResolveConfiguredPath(configPath);
|
||||||
@@ -180,16 +179,4 @@ inline std::filesystem::path ResolveNandRootPath() {
|
|||||||
return CreateManagedNandRoot();
|
return CreateManagedNandRoot();
|
||||||
}
|
}
|
||||||
|
|
||||||
inline std::filesystem::path DiscoverNandRootPath() {
|
|
||||||
static const auto root = [] {
|
|
||||||
const auto resolved = ResolveNandRootPath();
|
|
||||||
std::string error;
|
|
||||||
if (!RuntimeNandSettings::Ensure(resolved, error)) {
|
|
||||||
FailNandRoot(error.c_str(), RuntimeNandSettings::FilePath(resolved));
|
|
||||||
}
|
|
||||||
return resolved;
|
|
||||||
}();
|
|
||||||
return root;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace RuntimeNandPath
|
} // namespace RuntimeNandPath
|
||||||
|
|||||||
@@ -1,59 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <filesystem>
|
|
||||||
#include <fstream>
|
|
||||||
#include <istream>
|
|
||||||
|
|
||||||
namespace RuntimeNandSave {
|
|
||||||
|
|
||||||
enum class Contents { Missing, Blank, Nonzero, Error };
|
|
||||||
enum class ReadAction { Proceed, Missing, Error, RecoveryNeeded };
|
|
||||||
|
|
||||||
// A failed read is not evidence that a save is blank. Check badbit before EOF:
|
|
||||||
// an I/O failure may set both, whereas a successful short final read sets EOF.
|
|
||||||
inline Contents InspectStream(std::istream& input) {
|
|
||||||
if (!input) return Contents::Error;
|
|
||||||
char block[4096];
|
|
||||||
for (;;) {
|
|
||||||
input.read(block, sizeof(block));
|
|
||||||
if (input.bad() || (input.fail() && !input.eof())) return Contents::Error;
|
|
||||||
for (std::streamsize i = 0; i < input.gcount(); ++i) {
|
|
||||||
if (block[i] != 0) return Contents::Nonzero;
|
|
||||||
}
|
|
||||||
if (input.eof()) return Contents::Blank;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
inline Contents InspectFile(const std::filesystem::path& path) {
|
|
||||||
std::error_code ec;
|
|
||||||
const auto status = std::filesystem::symlink_status(path, ec);
|
|
||||||
if (ec && ec != std::errc::no_such_file_or_directory) return Contents::Error;
|
|
||||||
if (!std::filesystem::exists(status)) return Contents::Missing;
|
|
||||||
if (!std::filesystem::is_regular_file(path, ec) || ec) return Contents::Error;
|
|
||||||
std::ifstream input(path, std::ios::binary);
|
|
||||||
return InspectStream(input);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Probe only read-only opens of the actual save and its exact write shadow.
|
|
||||||
// No probe writes, removes, or repairs data, and backups are not save aliases.
|
|
||||||
inline ReadAction CheckRead(const std::filesystem::path& path, int mode) {
|
|
||||||
const auto name = path.filename();
|
|
||||||
const bool isMain = name == "rksys.dat";
|
|
||||||
if (mode != 1 || (!isMain && name != "rksys.dat.nandsafe.tmp")) return ReadAction::Proceed;
|
|
||||||
const auto contents = InspectFile(path);
|
|
||||||
if (contents == Contents::Error) return ReadAction::Error;
|
|
||||||
if (contents == Contents::Nonzero) return ReadAction::Proceed;
|
|
||||||
if (isMain) {
|
|
||||||
auto shadow = path;
|
|
||||||
shadow += ".nandsafe.tmp";
|
|
||||||
const auto shadowContents = InspectFile(shadow);
|
|
||||||
if (shadowContents == Contents::Error) return ReadAction::Error;
|
|
||||||
// The next write normally discards an old shadow. Preserve a possible
|
|
||||||
// recovery source when there is no usable original, without promoting
|
|
||||||
// an uncommitted (and potentially incomplete) shadow to the real save.
|
|
||||||
if (shadowContents == Contents::Nonzero) return ReadAction::RecoveryNeeded;
|
|
||||||
}
|
|
||||||
return contents == Contents::Blank ? ReadAction::Missing : ReadAction::Proceed;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace RuntimeNandSave
|
|
||||||
@@ -1,220 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <atomic>
|
|
||||||
#include <chrono>
|
|
||||||
#include <ctime>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <filesystem>
|
|
||||||
#include <fstream>
|
|
||||||
#include <map>
|
|
||||||
#include <optional>
|
|
||||||
#include <string>
|
|
||||||
#include <utility>
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
#include <windows.h>
|
|
||||||
#else
|
|
||||||
#include <unistd.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace RuntimeNandSettings {
|
|
||||||
|
|
||||||
using Settings = std::map<std::string, std::string>;
|
|
||||||
|
|
||||||
inline std::filesystem::path FilePath(const std::filesystem::path& root) {
|
|
||||||
return root / "title/00000001/00000002/data/setting.txt";
|
|
||||||
}
|
|
||||||
|
|
||||||
// Wii setting.txt is a 256-byte buffer encrypted with a rotating XOR key.
|
|
||||||
inline std::optional<Settings> Read(const std::filesystem::path& nandRoot) {
|
|
||||||
std::ifstream input(FilePath(nandRoot), std::ios::binary);
|
|
||||||
std::array<uint8_t, 256> bytes{};
|
|
||||||
if (!input.read(reinterpret_cast<char*>(bytes.data()), bytes.size())) {
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
uint32_t key = 0x73B5DBFAu;
|
|
||||||
std::string decoded;
|
|
||||||
for (const uint8_t byte : bytes) {
|
|
||||||
const char value = static_cast<char>(byte ^ static_cast<uint8_t>(key));
|
|
||||||
key = (key << 1) | (key >> 31);
|
|
||||||
if (value == '\0') {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (value != '\r') {
|
|
||||||
decoded += value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Settings settings;
|
|
||||||
for (size_t start = 0; start < decoded.size();) {
|
|
||||||
const size_t end = decoded.find('\n', start);
|
|
||||||
const std::string line = decoded.substr(start, end - start);
|
|
||||||
const size_t equals = line.find('=');
|
|
||||||
if (equals != std::string::npos && equals != 0) {
|
|
||||||
settings.emplace(line.substr(0, equals), line.substr(equals + 1));
|
|
||||||
}
|
|
||||||
if (end == std::string::npos) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
start = end + 1;
|
|
||||||
}
|
|
||||||
return settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool HasIdentity(const Settings& settings) {
|
|
||||||
const auto serial = settings.find("SERNO");
|
|
||||||
if (serial == settings.end() || serial->second.empty() || serial->second.size() > 9 ||
|
|
||||||
serial->second.find_first_not_of("0123456789") != std::string::npos ||
|
|
||||||
serial->second.find_first_not_of('0') == std::string::npos) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
for (const auto& field : {std::pair{"CODE", 5u}, {"AREA", 3u}, {"GAME", 2u}}) {
|
|
||||||
const auto value = settings.find(field.first);
|
|
||||||
if (value == settings.end() || value->second.empty() ||
|
|
||||||
value->second.size() > field.second) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Dolphin's normal (non-deterministic) first-boot algorithm. It is independent
|
|
||||||
// of the ES device ID. Matching another NAND requires that NAND's saved serial.
|
|
||||||
inline std::string GenerateSerial(std::time_t now) {
|
|
||||||
if (now < 0) {
|
|
||||||
return {};
|
|
||||||
}
|
|
||||||
const auto digits = std::to_string(now % 1000000000);
|
|
||||||
return std::string(9 - digits.size(), '0') + digits;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This recompilation targets the European disc. These are Dolphin's PAL boot
|
|
||||||
// defaults; an existing setting.txt always takes precedence, in every region.
|
|
||||||
inline std::optional<std::array<uint8_t, 256>> EncodeNew(const std::string& serial) {
|
|
||||||
const Settings identity{{"SERNO", serial}, {"CODE", "LEH"}, {"AREA", "EUR"}, {"GAME", "EU"}};
|
|
||||||
if (!HasIdentity(identity)) {
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
std::array<uint8_t, 256> bytes{};
|
|
||||||
size_t position = 0;
|
|
||||||
uint32_t key = 0x73B5DBFAu;
|
|
||||||
const auto writeByte = [&](char value) {
|
|
||||||
bytes[position++] = static_cast<uint8_t>(value) ^ static_cast<uint8_t>(key);
|
|
||||||
key = (key << 1) | (key >> 31);
|
|
||||||
};
|
|
||||||
for (const std::string& line : {std::string("AREA=EUR\r\n"), std::string("MODEL=RVL-001(EUR)\r\n"),
|
|
||||||
std::string("DVD=0\r\n"), std::string("MPCH=0x7FFE\r\n"), std::string("CODE=LEH\r\n"),
|
|
||||||
"SERNO=" + serial + "\r\n", std::string("VIDEO=PAL\r\n"), std::string("GAME=EU\r\n")}) {
|
|
||||||
for (;;) {
|
|
||||||
if (position + line.size() > bytes.size()) {
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
const auto start = position;
|
|
||||||
const auto savedKey = key;
|
|
||||||
bool hasNull = false;
|
|
||||||
for (const char value : line) {
|
|
||||||
writeByte(value);
|
|
||||||
hasNull |= bytes[position - 1] == 0;
|
|
||||||
}
|
|
||||||
if (!hasNull) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
// Nintendo stops at an encoded NUL. Dolphin inserts an extra LF
|
|
||||||
// before this line and retries with the shifted encryption key.
|
|
||||||
position = start;
|
|
||||||
key = savedKey;
|
|
||||||
writeByte('\n');
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return bytes; // The unused tail stays raw zero, as in Dolphin.
|
|
||||||
}
|
|
||||||
|
|
||||||
// Atomically claim our own scratch directory. A collision belongs to another
|
|
||||||
// launch (or a previous crashed launch); leave it untouched and try another name.
|
|
||||||
inline std::optional<std::filesystem::path> CreateScratchDirectory(
|
|
||||||
const std::filesystem::path& parent, const std::string& token, std::error_code& ec) {
|
|
||||||
for (unsigned attempt = 0; attempt < 128; ++attempt) {
|
|
||||||
const auto candidate = parent / (".setting-init-" + token + "-" + std::to_string(attempt));
|
|
||||||
ec.clear();
|
|
||||||
if (std::filesystem::create_directory(candidate, ec)) return candidate;
|
|
||||||
if (ec && ec != std::errc::file_exists) return std::nullopt;
|
|
||||||
}
|
|
||||||
ec = std::make_error_code(std::errc::file_exists);
|
|
||||||
return std::nullopt;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Never replace an existing file, including an unreadable or damaged one.
|
|
||||||
// Publish a complete file atomically so simultaneous launches use one identity.
|
|
||||||
inline bool Ensure(const std::filesystem::path& root, std::string& error,
|
|
||||||
std::time_t now = std::time(nullptr)) {
|
|
||||||
const auto path = FilePath(root);
|
|
||||||
std::error_code ec;
|
|
||||||
const auto status = std::filesystem::symlink_status(path, ec);
|
|
||||||
if (ec && ec != std::errc::no_such_file_or_directory) {
|
|
||||||
error = "Cannot inspect NAND setting.txt: " + ec.message();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (std::filesystem::exists(status)) {
|
|
||||||
const auto existing = Read(root);
|
|
||||||
if (existing && HasIdentity(*existing)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
error = "Existing NAND setting.txt is unreadable or invalid; restore it from this console's backup";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
const auto bytes = EncodeNew(GenerateSerial(now));
|
|
||||||
if (!bytes) {
|
|
||||||
error = "Cannot initialize NAND settings: invalid system clock";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
ec.clear();
|
|
||||||
std::filesystem::create_directories(path.parent_path(), ec);
|
|
||||||
if (ec) {
|
|
||||||
error = "Cannot create NAND settings directory: " + ec.message();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
static std::atomic<unsigned> sequence{0};
|
|
||||||
#ifdef _WIN32
|
|
||||||
const auto processId = GetCurrentProcessId();
|
|
||||||
#else
|
|
||||||
const auto processId = getpid();
|
|
||||||
#endif
|
|
||||||
const auto scratch = CreateScratchDirectory(path.parent_path(),
|
|
||||||
std::to_string(processId) + "-" + std::to_string(
|
|
||||||
std::chrono::steady_clock::now().time_since_epoch().count()) + "-" +
|
|
||||||
std::to_string(sequence++), ec);
|
|
||||||
if (!scratch) {
|
|
||||||
error = "Cannot create temporary NAND settings directory: " + ec.message();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
const auto temporary = *scratch / "setting.txt";
|
|
||||||
bool written = false;
|
|
||||||
{
|
|
||||||
std::ofstream output(temporary, std::ios::binary);
|
|
||||||
output.write(reinterpret_cast<const char*>(bytes->data()), bytes->size());
|
|
||||||
output.close();
|
|
||||||
written = static_cast<bool>(output);
|
|
||||||
}
|
|
||||||
bool published = false;
|
|
||||||
if (written) {
|
|
||||||
#ifdef _WIN32
|
|
||||||
published = MoveFileExW(temporary.c_str(), path.c_str(), MOVEFILE_WRITE_THROUGH) != 0;
|
|
||||||
#else
|
|
||||||
published = ::link(temporary.c_str(), path.c_str()) == 0;
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
std::filesystem::remove(temporary, ec);
|
|
||||||
std::filesystem::remove(*scratch, ec);
|
|
||||||
// A competing launcher may have published its settings first. Always read
|
|
||||||
// the winner from NAND rather than using our unpersisted candidate serial.
|
|
||||||
const auto persisted = Read(root);
|
|
||||||
if (persisted && HasIdentity(*persisted)) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
error = published ? "Cannot read newly initialized NAND setting.txt" :
|
|
||||||
"Cannot persist NAND setting.txt; check NAND directory permissions";
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace RuntimeNandSettings
|
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <charconv>
|
|
||||||
#include <cstddef>
|
|
||||||
#include <cstdint>
|
|
||||||
#include <string_view>
|
|
||||||
#include <system_error>
|
|
||||||
|
|
||||||
namespace RuntimeScSerial {
|
|
||||||
|
|
||||||
// SCGetProductSN's output is a u32, not a character buffer. DWC loads
|
|
||||||
// that word and formats it with the product code to construct csnum.
|
|
||||||
template <typename RangeValidator, typename WordWriter>
|
|
||||||
uint32_t Write(std::string_view serial, uint32_t address,
|
|
||||||
RangeValidator&& contains, WordWriter&& write32) {
|
|
||||||
if (serial.empty() || serial.size() > 9 ||
|
|
||||||
serial.find_first_not_of("0123456789") != std::string_view::npos) return 0;
|
|
||||||
uint32_t number = 0;
|
|
||||||
const auto parsed = std::from_chars(serial.data(), serial.data() + serial.size(), number);
|
|
||||||
if (parsed.ec != std::errc{} || parsed.ptr != serial.data() + serial.size() ||
|
|
||||||
!address || !contains(address, sizeof(uint32_t))) return 0;
|
|
||||||
write32(address, number);
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace RuntimeScSerial
|
|
||||||
@@ -256,12 +256,8 @@ bool GuestFiberManager::CreateGuestFiber(uint32_t guestThreadAddr, uint32_t entr
|
|||||||
gf.cpuContext.srr0 = entryPoint;
|
gf.cpuContext.srr0 = entryPoint;
|
||||||
|
|
||||||
// The host stack models only translated host calls; the guest stack starts
|
// The host stack models only translated host calls; the guest stack starts
|
||||||
// at stackBase in the CPU context above. 64 KiB is too small for deep
|
// at stackBase in the CPU context above.
|
||||||
// translated/HLE call chains (notably NW4R's sound worker), and on macOS
|
constexpr size_t kHostStackSize = 64 * 1024;
|
||||||
// it can exhaust the guarded coroutine stack as unrelated host work (such
|
|
||||||
// as a window resize) adds a little more nesting. Keep enough headroom for
|
|
||||||
// those chains while the guest stack remains separately bounded.
|
|
||||||
constexpr size_t kHostStackSize = 1024 * 1024;
|
|
||||||
gf.fiber = HostContext::Create(kHostStackSize, FiberProc,
|
gf.fiber = HostContext::Create(kHostStackSize, FiberProc,
|
||||||
reinterpret_cast<void*>(static_cast<uintptr_t>(guestThreadAddr)));
|
reinterpret_cast<void*>(static_cast<uintptr_t>(guestThreadAddr)));
|
||||||
|
|
||||||
|
|||||||
@@ -499,7 +499,7 @@ int32_t HandleIpTopIoctlv(uint32_t cmd, const std::vector<IoVector>& in, const s
|
|||||||
// Nonblocking sockets get -SO_EAGAIN immediately (Dolphin's retry predicate
|
// Nonblocking sockets get -SO_EAGAIN immediately (Dolphin's retry predicate
|
||||||
// short-circuits on nonBlock/forceNonBlock, IOS/Network/Socket.cpp:715-718);
|
// short-circuits on nonBlock/forceNonBlock, IOS/Network/Socket.cpp:715-718);
|
||||||
// waiting here anyway stalled the whole emulation thread on every empty read.
|
// waiting here anyway stalled the whole emulation thread on every empty read.
|
||||||
constexpr int kStreamRecvWaitMs = 1000;
|
constexpr int kStreamRecvWaitMs = 250;
|
||||||
const int streamWaitMs = (forceNonBlock || s->nonblocking) ? 0 : kStreamRecvWaitMs;
|
const int streamWaitMs = (forceNonBlock || s->nonblocking) ? 0 : kStreamRecvWaitMs;
|
||||||
const bool waited = ret < 0 && !fromPtr && s->type == SOCK_STREAM &&
|
const bool waited = ret < 0 && !fromPtr && s->type == SOCK_STREAM &&
|
||||||
IsWouldBlockError(nativeErr) && WaitForReadable(s->native, streamWaitMs);
|
IsWouldBlockError(nativeErr) && WaitForReadable(s->native, streamWaitMs);
|
||||||
|
|||||||
@@ -78,38 +78,22 @@ bool ProcessSleepTimers(CpuContext* cpu)
|
|||||||
{
|
{
|
||||||
using Clock = std::chrono::steady_clock;
|
using Clock = std::chrono::steady_clock;
|
||||||
|
|
||||||
// Pop and process ONE due timer at a time, straight from the shared table. Resuming a
|
std::vector<SleepTimerEntry> dueTimers;
|
||||||
// sleeper re-enters the scheduler (OSResumeThread -> SelectThread) and can switch fibers
|
|
||||||
// away from this call. Timers that had already been popped into a private list would then
|
|
||||||
// sit on the suspended fiber's stack with their threads parked and no entry in the table:
|
|
||||||
// exactly the "park-shaped with no pending wake timer" strand the reconciler below heals
|
|
||||||
// 100ms late, followed by a "sleep-timer stale" drop when this fiber finally resumes.
|
|
||||||
// Leaving unprocessed timers in the table keeps them visible to every other pump (idle
|
|
||||||
// loop, other threads' SelectThread) while this one is switched away.
|
|
||||||
bool processedAny = false;
|
|
||||||
constexpr size_t kMaxTimersPerCall = 64;
|
|
||||||
size_t processedCount = 0;
|
|
||||||
const auto now = Clock::now();
|
const auto now = Clock::now();
|
||||||
while (processedCount < kMaxTimersPerCall) {
|
{
|
||||||
SleepTimerEntry timer{0, {}};
|
std::lock_guard<std::mutex> lock(gSleepTimerMutex);
|
||||||
bool found = false;
|
auto it = gSleepTimers.begin();
|
||||||
{
|
while (it != gSleepTimers.end()) {
|
||||||
std::lock_guard<std::mutex> lock(gSleepTimerMutex);
|
if (it->deadline > now) {
|
||||||
for (auto it = gSleepTimers.begin(); it != gSleepTimers.end(); ++it) {
|
++it;
|
||||||
if (it->deadline <= now) {
|
continue;
|
||||||
timer = *it;
|
|
||||||
gSleepTimers.erase(it);
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
dueTimers.push_back(*it);
|
||||||
|
it = gSleepTimers.erase(it);
|
||||||
}
|
}
|
||||||
if (!found) {
|
}
|
||||||
break;
|
|
||||||
}
|
|
||||||
++processedCount;
|
|
||||||
processedAny = true;
|
|
||||||
|
|
||||||
|
for (const SleepTimerEntry& timer : dueTimers) {
|
||||||
const uint32_t threadPtr = timer.threadPtr;
|
const uint32_t threadPtr = timer.threadPtr;
|
||||||
if (threadPtr == 0 ||
|
if (threadPtr == 0 ||
|
||||||
!Memory::Contains(threadPtr + kThreadSuspendOffset, sizeof(uint32_t))) {
|
!Memory::Contains(threadPtr + kThreadSuspendOffset, sizeof(uint32_t))) {
|
||||||
@@ -235,7 +219,7 @@ bool ProcessSleepTimers(CpuContext* cpu)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return processedAny;
|
return !dueTimers.empty();
|
||||||
}
|
}
|
||||||
} // namespace OsHleInternal
|
} // namespace OsHleInternal
|
||||||
|
|
||||||
|
|||||||
+21
-33
@@ -1,7 +1,6 @@
|
|||||||
#include "hle_stubs.h"
|
#include "hle_stubs.h"
|
||||||
|
|
||||||
#include "console_identity.h"
|
#include "console_identity.h"
|
||||||
#include "sc_serial_contract.h"
|
|
||||||
#include <cstdlib>
|
#include <cstdlib>
|
||||||
#include <cstddef>
|
#include <cstddef>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
@@ -13,25 +12,7 @@
|
|||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Use the SDK's own value tables, including its unknown-region result.
|
constexpr uint32_t kPalProductRegion = 2;
|
||||||
uint32_t LookupProductRegion(uint32_t table, uint32_t stride, uint32_t count,
|
|
||||||
const std::string& value) {
|
|
||||||
for (uint32_t index = 0; index < count; ++index) {
|
|
||||||
const uint32_t entry = table + index * stride;
|
|
||||||
if (!Memory::Contains(entry, stride)) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
const auto* bytes = static_cast<const uint8_t*>(Memory::GetPointer(entry, stride));
|
|
||||||
if (bytes[0] == 0xFF) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (value.size() < stride - 1 &&
|
|
||||||
std::memcmp(bytes + 1, value.c_str(), value.size() + 1) == 0) {
|
|
||||||
return bytes[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 0xFFFFFFFFu;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
@@ -69,12 +50,16 @@ extern "C" uint32_t SCGetEuRgb60Mode_HLE()
|
|||||||
|
|
||||||
PPC_NATIVE_OVERRIDE(801B1CAC, SCGetEuRgb60Mode_HLE, uint32_t, (), ());
|
PPC_NATIVE_OVERRIDE(801B1CAC, SCGetEuRgb60Mode_HLE, uint32_t, (), ());
|
||||||
|
|
||||||
// Expose the selected emulated NAND identity through the SDK SC APIs.
|
// The managed NAND intentionally starts without a console-owned setting.txt.
|
||||||
|
// DWC nevertheless requires the Wii product code and serial number so it can
|
||||||
|
// include csnum in NAS authentication. Expose one stable virtual-console
|
||||||
|
// identity without requiring or mutating a user's real NAND.
|
||||||
|
|
||||||
extern "C" uint32_t SCGetProductArea_HLE()
|
extern "C" uint32_t SCGetProductArea_HLE()
|
||||||
{
|
{
|
||||||
return LookupProductRegion(0x8029CEB0u, 5, 13,
|
// The PAL setting.txt AREA value is "EUR". The SDK's lookup table at
|
||||||
RuntimeConsoleIdentity::Current().area);
|
// 0x8029CEB0 maps JPN=0, USA=1, EUR=2.
|
||||||
|
return kPalProductRegion;
|
||||||
}
|
}
|
||||||
|
|
||||||
PPC_NATIVE_OVERRIDE(801B23A0, SCGetProductArea_HLE, uint32_t, (), ());
|
PPC_NATIVE_OVERRIDE(801B23A0, SCGetProductArea_HLE, uint32_t, (), ());
|
||||||
@@ -83,13 +68,12 @@ extern "C" uint32_t SCGetProductCode_HLE()
|
|||||||
{
|
{
|
||||||
// Original PAL SC storage for the six-byte CODE value.
|
// Original PAL SC storage for the six-byte CODE value.
|
||||||
constexpr uint32_t kProductCodeAddress = 0x803869E0u;
|
constexpr uint32_t kProductCodeAddress = 0x803869E0u;
|
||||||
const std::string& productCode = RuntimeConsoleIdentity::Current().productCode;
|
static constexpr char kProductCode[] = "LEH";
|
||||||
const size_t size = productCode.size() + 1;
|
if (!Memory::Contains(kProductCodeAddress, sizeof(kProductCode))) {
|
||||||
if (!Memory::Contains(kProductCodeAddress, size)) {
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
std::memcpy(Memory::GetPointer(kProductCodeAddress, size),
|
std::memcpy(Memory::GetPointer(kProductCodeAddress, sizeof(kProductCode)),
|
||||||
productCode.c_str(), size);
|
kProductCode, sizeof(kProductCode));
|
||||||
return kProductCodeAddress;
|
return kProductCodeAddress;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -98,17 +82,21 @@ PPC_NATIVE_OVERRIDE(801B2424, SCGetProductCode_HLE, uint32_t, (), ());
|
|||||||
extern "C" uint32_t SCGetProductSN_HLE(uint32_t serialAddress)
|
extern "C" uint32_t SCGetProductSN_HLE(uint32_t serialAddress)
|
||||||
{
|
{
|
||||||
const std::string& serial = RuntimeConsoleIdentity::Current().serial;
|
const std::string& serial = RuntimeConsoleIdentity::Current().serial;
|
||||||
return RuntimeScSerial::Write(serial, serialAddress,
|
if (!serialAddress || !Memory::Contains(serialAddress, serial.size() + 1)) {
|
||||||
[](uint32_t address, size_t size) { return Memory::Contains(address, size); },
|
return 0;
|
||||||
[](uint32_t address, uint32_t value) { Memory::Write32(address, value); });
|
}
|
||||||
|
std::memcpy(Memory::GetPointer(serialAddress, serial.size() + 1),
|
||||||
|
serial.c_str(), serial.size() + 1);
|
||||||
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
PPC_NATIVE_OVERRIDE(801B2460, SCGetProductSN_HLE, uint32_t, (uint32_t serialAddress), (serialAddress));
|
PPC_NATIVE_OVERRIDE(801B2460, SCGetProductSN_HLE, uint32_t, (uint32_t serialAddress), (serialAddress));
|
||||||
|
|
||||||
extern "C" uint32_t SCGetProductGameRegion_HLE()
|
extern "C" uint32_t SCGetProductGameRegion_HLE()
|
||||||
{
|
{
|
||||||
return LookupProductRegion(0x8029CEF8u, 4, 4,
|
// The PAL setting.txt GAME value is "EU". The SDK's own lookup table at
|
||||||
RuntimeConsoleIdentity::Current().gameRegion);
|
// 0x8029CEF8 maps JP=0, US=1, EU=2.
|
||||||
|
return kPalProductRegion;
|
||||||
}
|
}
|
||||||
|
|
||||||
PPC_NATIVE_OVERRIDE(801B24C8, SCGetProductGameRegion_HLE, uint32_t, (), ());
|
PPC_NATIVE_OVERRIDE(801B24C8, SCGetProductGameRegion_HLE, uint32_t, (), ());
|
||||||
|
|||||||
@@ -93,9 +93,6 @@ extern "C" int32_t NANDOpen_HLE(uint32_t pathPtr, uint32_t fileInfoPtr, uint32_t
|
|||||||
|
|
||||||
const std::filesystem::path hostPath = TranslateNandPath(path);
|
const std::filesystem::path hostPath = TranslateNandPath(path);
|
||||||
|
|
||||||
if (const auto result = NandCheckSystemSaveRead("NANDOpen", hostPath, mode))
|
|
||||||
return *result;
|
|
||||||
|
|
||||||
// Existing-file write opens go through a shadow copy seeded from the original, so a
|
// Existing-file write opens go through a shadow copy seeded from the original, so a
|
||||||
// crash between NANDWrite and NANDClose cannot leave a torn file (the game patches
|
// crash between NANDWrite and NANDClose cannot leave a torn file (the game patches
|
||||||
// sub-ranges, e.g. ghost saves at a non-zero offset). New files still create in place.
|
// sub-ranges, e.g. ghost saves at a non-zero offset). New files still create in place.
|
||||||
|
|||||||
@@ -411,8 +411,6 @@ extern "C" int32_t NANDSafeOpen_HLE(uint32_t pathPtr, uint32_t fileInfoPtr, uint
|
|||||||
if (mode == 1) {
|
if (mode == 1) {
|
||||||
// Read-only safe open reads the original in place; the library builds no scratch
|
// Read-only safe open reads the original in place; the library builds no scratch
|
||||||
// copy for this case.
|
// copy for this case.
|
||||||
if (const auto result = NandCheckSystemSaveRead("NANDSafeOpen", hostPath, mode))
|
|
||||||
return *result;
|
|
||||||
FILE* file = NandFopen(hostPath, "rb");
|
FILE* file = NandFopen(hostPath, "rb");
|
||||||
if (!file && IsFaceLibResourcePath(path) && SeedFaceLibResource(hostPath)) {
|
if (!file && IsFaceLibResourcePath(path) && SeedFaceLibResource(hostPath)) {
|
||||||
file = NandFopen(hostPath, "rb");
|
file = NandFopen(hostPath, "rb");
|
||||||
|
|||||||
@@ -411,26 +411,6 @@ bool IsFaceLibResourcePath(const char* path) {
|
|||||||
return std::strcmp(path, "/shared2/menu/FaceLib/RFL_Res.dat") == 0;
|
return std::strcmp(path, "/shared2/menu/FaceLib/RFL_Res.dat") == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<int32_t> NandCheckSystemSaveRead(const char* who,
|
|
||||||
const std::filesystem::path& hostPath, int mode, bool ios) {
|
|
||||||
const auto action = RuntimeNandSave::CheckRead(hostPath, mode);
|
|
||||||
if (action == RuntimeNandSave::ReadAction::Proceed) return std::nullopt;
|
|
||||||
if (action == RuntimeNandSave::ReadAction::Missing) {
|
|
||||||
LogNandWarning(who, "treating empty or zero-filled system save '%s' as missing",
|
|
||||||
HostPathText(hostPath).c_str());
|
|
||||||
return ios ? ISFS_ENOENT : NAND_RESULT_NOEXISTS;
|
|
||||||
}
|
|
||||||
if (action == RuntimeNandSave::ReadAction::RecoveryNeeded) {
|
|
||||||
LogNandError(who, "system save '%s' is missing or blank but its .nandsafe.tmp contains data; "
|
|
||||||
"back up both files before attempting recovery",
|
|
||||||
HostPathText(hostPath).c_str());
|
|
||||||
} else {
|
|
||||||
LogNandError(who, "could not inspect system save '%s' or its write shadow; leaving data untouched",
|
|
||||||
HostPathText(hostPath).c_str());
|
|
||||||
}
|
|
||||||
return ios ? ISFS_EIO : NAND_RESULT_UNKNOWN;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create directories recursively
|
// Create directories recursively
|
||||||
bool CreateDirectoryPath(const std::filesystem::path& path) {
|
bool CreateDirectoryPath(const std::filesystem::path& path) {
|
||||||
if (path.empty()) {
|
if (path.empty()) {
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
#include "hle/runtime_parse_helpers.h"
|
#include "hle/runtime_parse_helpers.h"
|
||||||
#include "memory.h"
|
#include "memory.h"
|
||||||
#include "nand_path.h"
|
#include "nand_path.h"
|
||||||
#include "nand_save_probe.h"
|
|
||||||
#include "hle/net/network.h"
|
#include "hle/net/network.h"
|
||||||
#include "recomp_mod_loader.h"
|
#include "recomp_mod_loader.h"
|
||||||
#include "runtime_config.h"
|
#include "runtime_config.h"
|
||||||
@@ -27,7 +26,6 @@
|
|||||||
#include <deque>
|
#include <deque>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <optional>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <filesystem>
|
#include <filesystem>
|
||||||
#include <string>
|
#include <string>
|
||||||
@@ -58,11 +56,6 @@ constexpr uint32_t kNandTitleIdLo = 0x524D4350; // "RMCP" fallback
|
|||||||
void LogNandError(const char* func, const char* fmt, ...);
|
void LogNandError(const char* func, const char* fmt, ...);
|
||||||
void LogNandWarning(const char* func, const char* fmt, ...);
|
void LogNandWarning(const char* func, const char* fmt, ...);
|
||||||
|
|
||||||
// An empty optional means continue opening normally; otherwise return the
|
|
||||||
// supplied NAND/IOS error without exposing a failed scan as a missing save.
|
|
||||||
std::optional<int32_t> NandCheckSystemSaveRead(const char* who,
|
|
||||||
const std::filesystem::path& hostPath, int mode, bool ios = false);
|
|
||||||
|
|
||||||
// ============================================================================
|
// ============================================================================
|
||||||
// File Descriptor Management
|
// File Descriptor Management
|
||||||
// ============================================================================
|
// ============================================================================
|
||||||
|
|||||||
@@ -391,9 +391,6 @@ extern "C" int32_t NAND_IOS_Open_HLE(uint32_t pathPtr, uint32_t mode) {
|
|||||||
|
|
||||||
// It's a NAND file path
|
// It's a NAND file path
|
||||||
const std::filesystem::path hostPath = TranslateNandPath(path);
|
const std::filesystem::path hostPath = TranslateNandPath(path);
|
||||||
|
|
||||||
if (const auto result = NandCheckSystemSaveRead("IOS_Open", hostPath, mode, true))
|
|
||||||
return *result;
|
|
||||||
|
|
||||||
// Seed FaceLib resources before the existence check so every open mode can
|
// Seed FaceLib resources before the existence check so every open mode can
|
||||||
// still find them on a fresh managed NAND.
|
// still find them on a fresh managed NAND.
|
||||||
|
|||||||
@@ -94,12 +94,7 @@ double ReadInput(SDL_Gamepad* gamepad, const std::string& name) {
|
|||||||
// Fall back to this project's own positional names, so a binding written
|
// Fall back to this project's own positional names, so a binding written
|
||||||
// here does not have to use Dolphin vocabulary.
|
// here does not have to use Dolphin vocabulary.
|
||||||
if (const auto* native = ControllerNames::FindNativeButton(name)) {
|
if (const auto* native = ControllerNames::FindNativeButton(name)) {
|
||||||
if (PADIsAxisButton(native->nativeButton)) {
|
if (native->nativeButton != PAD_NATIVE_BUTTON_INVALID) {
|
||||||
const auto axis = static_cast<SDL_GamepadAxis>(PADAxisButtonAxis(native->nativeButton));
|
|
||||||
const double sign = PADAxisButtonNegative(native->nativeButton) ? -1.0 : 1.0;
|
|
||||||
return std::clamp(SDL_GetGamepadAxis(gamepad, axis) / 32767.0 * sign, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
if (native->nativeButton < SDL_GAMEPAD_BUTTON_COUNT) {
|
|
||||||
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(native->nativeButton)) ? 1.0
|
return SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(native->nativeButton)) ? 1.0
|
||||||
: 0.0;
|
: 0.0;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -20,7 +20,6 @@
|
|||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
#include <charconv>
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
@@ -187,18 +186,6 @@ void LimitResolutionForFrameRate() {
|
|||||||
|
|
||||||
using ControllerNames::FindNativeButton;
|
using ControllerNames::FindNativeButton;
|
||||||
|
|
||||||
uint32_t ConfiguredNativeButton(const NativeButtonItem& item, const std::string& token) {
|
|
||||||
if (!PADIsAxisButton(item.nativeButton)) return item.nativeButton;
|
|
||||||
const size_t separator = token.find('@');
|
|
||||||
if (separator == std::string::npos) return item.nativeButton;
|
|
||||||
uint32_t threshold = 0;
|
|
||||||
const char* end = token.data() + token.size();
|
|
||||||
const auto parsed = std::from_chars(token.data() + separator + 1, end, threshold);
|
|
||||||
if (parsed.ec != std::errc{} || parsed.ptr != end || threshold < 1 || threshold > 100)
|
|
||||||
return item.nativeButton;
|
|
||||||
return PADAxisButtonIdentity(item.nativeButton) | (threshold << 8);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct ControllerBindingPair {
|
struct ControllerBindingPair {
|
||||||
std::string primary;
|
std::string primary;
|
||||||
std::string secondary;
|
std::string secondary;
|
||||||
@@ -217,13 +204,6 @@ ControllerBindingPair SplitControllerBinding(const std::string& value) {
|
|||||||
|
|
||||||
using ControllerNames::NativeButtonForValue;
|
using ControllerNames::NativeButtonForValue;
|
||||||
|
|
||||||
std::string NativeBindingConfig(uint32_t binding) {
|
|
||||||
std::string value = NativeButtonForValue(binding).configName;
|
|
||||||
if (PADIsAxisButton(binding)) value += '@' + std::to_string(PADAxisButtonThreshold(binding));
|
|
||||||
return value;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void SetTopBarVisible(bool visible) {
|
void SetTopBarVisible(bool visible) {
|
||||||
if (g_topBarVisible == visible) {
|
if (g_topBarVisible == visible) {
|
||||||
return;
|
return;
|
||||||
@@ -262,7 +242,7 @@ void ApplyConfiguredMappings() {
|
|||||||
}
|
}
|
||||||
const ControllerBindingPair binding = SplitControllerBinding(*configured);
|
const ControllerBindingPair binding = SplitControllerBinding(*configured);
|
||||||
if (const NativeButtonItem* native = FindNativeButton(binding.primary)) {
|
if (const NativeButtonItem* native = FindNativeButton(binding.primary)) {
|
||||||
PADSetButtonMapping(port, PADButtonMapping{ConfiguredNativeButton(*native, binding.primary), kControllerButtons[i].padButton});
|
PADSetButtonMapping(port, PADButtonMapping{native->nativeButton, kControllerButtons[i].padButton});
|
||||||
} else {
|
} else {
|
||||||
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
||||||
<< " button '" << binding.primary << "'" << std::endl;
|
<< " button '" << binding.primary << "'" << std::endl;
|
||||||
@@ -270,7 +250,7 @@ void ApplyConfiguredMappings() {
|
|||||||
uint32_t altNative = PAD_NATIVE_BUTTON_INVALID;
|
uint32_t altNative = PAD_NATIVE_BUTTON_INVALID;
|
||||||
if (!binding.secondary.empty()) {
|
if (!binding.secondary.empty()) {
|
||||||
if (const NativeButtonItem* native = FindNativeButton(binding.secondary)) {
|
if (const NativeButtonItem* native = FindNativeButton(binding.secondary)) {
|
||||||
altNative = ConfiguredNativeButton(*native, binding.secondary);
|
altNative = native->nativeButton;
|
||||||
} else {
|
} else {
|
||||||
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
RT_LOG(RT_TAG_CONFIG) << "Unknown controller." << kControllerButtons[i].configKey
|
||||||
<< " secondary button '" << binding.secondary << "'" << std::endl;
|
<< " secondary button '" << binding.secondary << "'" << std::endl;
|
||||||
@@ -415,219 +395,6 @@ void DrawWiiRemoteSettings(uint32_t selectedGamePort) {
|
|||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* KeyBindingName(int scancode) {
|
|
||||||
switch (scancode) {
|
|
||||||
case PAD_KEY_MOUSE_LEFT: return "Mouse left";
|
|
||||||
case PAD_KEY_MOUSE_RIGHT: return "Mouse right";
|
|
||||||
case PAD_KEY_MOUSE_MIDDLE: return "Mouse middle";
|
|
||||||
case PAD_KEY_MOUSE_X1: return "Mouse side 1";
|
|
||||||
case PAD_KEY_MOUSE_X2: return "Mouse side 2";
|
|
||||||
case PAD_KEY_INVALID: return "Unmapped";
|
|
||||||
default:
|
|
||||||
return scancode >= 0 && scancode < SDL_SCANCODE_COUNT
|
|
||||||
? SDL_GetScancodeName(static_cast<SDL_Scancode>(scancode)) : "Unknown";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
enum class RebindKind { KeyboardButton, KeyboardAxis, Controller };
|
|
||||||
struct RebindState {
|
|
||||||
bool active = false;
|
|
||||||
bool openPopup = false;
|
|
||||||
RebindKind kind{};
|
|
||||||
uint32_t port = 0;
|
|
||||||
uint16_t target = 0;
|
|
||||||
bool secondary = false;
|
|
||||||
SDL_JoystickID instance = 0;
|
|
||||||
Clock::time_point deadline{};
|
|
||||||
std::string label;
|
|
||||||
std::array<bool, SDL_SCANCODE_COUNT> keys{};
|
|
||||||
uint32_t mouse = 0;
|
|
||||||
std::array<bool, SDL_GAMEPAD_BUTTON_COUNT> buttons{};
|
|
||||||
std::array<bool, SDL_GAMEPAD_AXIS_COUNT> axesReady{};
|
|
||||||
} g_rebind;
|
|
||||||
|
|
||||||
void BeginRebind(RebindKind kind, uint16_t target, const char* label, bool secondary = false) {
|
|
||||||
g_rebind = {};
|
|
||||||
g_rebind.active = true;
|
|
||||||
g_rebind.openPopup = true;
|
|
||||||
g_rebind.kind = kind;
|
|
||||||
g_rebind.port = static_cast<uint32_t>(g_controllerPort);
|
|
||||||
g_rebind.target = target;
|
|
||||||
g_rebind.secondary = secondary;
|
|
||||||
g_rebind.label = label;
|
|
||||||
g_rebind.deadline = Clock::now() + std::chrono::seconds(10);
|
|
||||||
int count = 0;
|
|
||||||
const bool* keys = SDL_GetKeyboardState(&count);
|
|
||||||
std::copy_n(keys, std::min(count, static_cast<int>(g_rebind.keys.size())), g_rebind.keys.begin());
|
|
||||||
g_rebind.mouse = SDL_GetMouseState(nullptr, nullptr);
|
|
||||||
const int index = PADGetIndexForPort(g_rebind.port);
|
|
||||||
if (kind == RebindKind::Controller && index >= 0) {
|
|
||||||
if (auto* pad = PADGetSDLGamepadForIndex(index)) {
|
|
||||||
g_rebind.instance = SDL_GetGamepadID(pad);
|
|
||||||
for (int i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i)
|
|
||||||
g_rebind.buttons[i] = SDL_GetGamepadButton(pad, static_cast<SDL_GamepadButton>(i));
|
|
||||||
for (int i = 0; i < SDL_GAMEPAD_AXIS_COUNT; ++i)
|
|
||||||
g_rebind.axesReady[i] = std::abs(static_cast<int>(SDL_GetGamepadAxis(pad, static_cast<SDL_GamepadAxis>(i)))) < 8000;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CompleteRebind(uint32_t value) {
|
|
||||||
const auto& capture = g_rebind;
|
|
||||||
if (capture.kind == RebindKind::Controller) {
|
|
||||||
const int index = PADGetIndexForPort(capture.port);
|
|
||||||
auto* pad = index >= 0 ? PADGetSDLGamepadForIndex(index) : nullptr;
|
|
||||||
if (pad == nullptr || SDL_GetGamepadID(pad) != capture.instance) {
|
|
||||||
g_rebind.active = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (capture.secondary) PADSetAltButtonMapping(capture.port, {value, capture.target});
|
|
||||||
else PADSetButtonMapping(capture.port, {value, capture.target});
|
|
||||||
uint32_t count = 0, altCount = 0;
|
|
||||||
auto* primary = PADGetButtonMappings(capture.port, &count);
|
|
||||||
auto* alternate = PADGetAltButtonMappings(capture.port, &altCount);
|
|
||||||
uint32_t primaryValue = PAD_NATIVE_BUTTON_INVALID, alternateValue = PAD_NATIVE_BUTTON_INVALID;
|
|
||||||
for (uint32_t i = 0; i < count; ++i)
|
|
||||||
if (primary[i].padButton == capture.target) primaryValue = primary[i].nativeButton;
|
|
||||||
for (uint32_t i = 0; i < altCount; ++i)
|
|
||||||
if (alternate[i].padButton == capture.target) alternateValue = alternate[i].nativeButton;
|
|
||||||
std::string config = NativeBindingConfig(primaryValue);
|
|
||||||
if (alternateValue != PAD_NATIVE_BUTTON_INVALID) config += ',' + NativeBindingConfig(alternateValue);
|
|
||||||
for (size_t i = 0; i < kControllerButtons.size(); ++i)
|
|
||||||
if (kControllerButtons[i].padButton == capture.target) RuntimeConfigFile::SetControllerButton(i, config);
|
|
||||||
} else if (capture.kind == RebindKind::KeyboardButton) {
|
|
||||||
PADSetKeyButtonBinding(capture.port, {static_cast<int32_t>(value), capture.target});
|
|
||||||
} else {
|
|
||||||
PADSetKeyAxisBinding(capture.port, {static_cast<int32_t>(value), capture.target, 1});
|
|
||||||
}
|
|
||||||
PADSerializeMappings();
|
|
||||||
g_rebind.active = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void DrawRebindPrompt() {
|
|
||||||
if (g_rebind.openPopup) {
|
|
||||||
ImGui::OpenPopup("Rebind input");
|
|
||||||
g_rebind.openPopup = false;
|
|
||||||
}
|
|
||||||
if (!ImGui::BeginPopupModal("Rebind input", &g_rebind.active, ImGuiWindowFlags_AlwaysAutoResize)) {
|
|
||||||
g_rebind.active = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (g_rebind.active) {
|
|
||||||
ImGui::Text("Rebind: %s", g_rebind.label.c_str());
|
|
||||||
ImGui::TextUnformatted(g_rebind.kind == RebindKind::Controller
|
|
||||||
? "Press a controller button, pull a trigger, or move a stick."
|
|
||||||
: "Press a keyboard key or click a mouse button.");
|
|
||||||
ImGui::TextUnformatted("Release any held input first. Backspace or Delete clears the mapping.");
|
|
||||||
ImGui::TextUnformatted("Escape can be bound. F10 is reserved for settings.");
|
|
||||||
const float remaining = std::chrono::duration<float>(g_rebind.deadline - Clock::now()).count();
|
|
||||||
ImGui::Text("Unmapped in %d seconds", std::max(0, static_cast<int>(std::ceil(remaining))));
|
|
||||||
const bool clear = ImGui::Button("Clear mapping");
|
|
||||||
ImGui::SameLine();
|
|
||||||
if (ImGui::Button("Cancel")) g_rebind.active = false;
|
|
||||||
// UI clicks must not become mouse bindings (buttons activate on release).
|
|
||||||
const bool overControl = ImGui::IsAnyItemHovered();
|
|
||||||
if (g_rebind.active && (clear || remaining <= 0.0f)) {
|
|
||||||
CompleteRebind(g_rebind.kind == RebindKind::Controller ? PAD_NATIVE_BUTTON_DISABLED
|
|
||||||
: static_cast<uint32_t>(PAD_KEY_INVALID));
|
|
||||||
} else if (g_rebind.active && SDL_GetKeyboardFocus() != nullptr && g_rebind.kind != RebindKind::Controller) {
|
|
||||||
int count = 0;
|
|
||||||
const bool* keys = SDL_GetKeyboardState(&count);
|
|
||||||
for (int i = 1; i < std::min(count, static_cast<int>(SDL_SCANCODE_COUNT)) && g_rebind.active; ++i) {
|
|
||||||
if (keys[i] && !g_rebind.keys[i] && i != SDL_SCANCODE_F10) CompleteRebind(i);
|
|
||||||
g_rebind.keys[i] = keys[i];
|
|
||||||
}
|
|
||||||
const uint32_t mouse = SDL_GetMouseState(nullptr, nullptr);
|
|
||||||
for (int i = 1; i <= 5 && g_rebind.active; ++i)
|
|
||||||
if (!overControl && (mouse & ~g_rebind.mouse & (1u << (i - 1))) != 0) CompleteRebind(static_cast<uint32_t>(-i - 1));
|
|
||||||
g_rebind.mouse = mouse;
|
|
||||||
} else if (g_rebind.active && SDL_GetKeyboardFocus() != nullptr && g_rebind.kind == RebindKind::Controller) {
|
|
||||||
auto* pad = SDL_GetGamepadFromID(g_rebind.instance);
|
|
||||||
if (pad != nullptr) {
|
|
||||||
for (int i = 0; i < SDL_GAMEPAD_BUTTON_COUNT && g_rebind.active; ++i) {
|
|
||||||
const bool pressed = SDL_GetGamepadButton(pad, static_cast<SDL_GamepadButton>(i));
|
|
||||||
if (pressed && !g_rebind.buttons[i]) CompleteRebind(i);
|
|
||||||
g_rebind.buttons[i] = pressed;
|
|
||||||
}
|
|
||||||
for (int i = 0; i < SDL_GAMEPAD_AXIS_COUNT && g_rebind.active; ++i) {
|
|
||||||
const int value = SDL_GetGamepadAxis(pad, static_cast<SDL_GamepadAxis>(i));
|
|
||||||
if (std::abs(value) < 8000) g_rebind.axesReady[i] = true;
|
|
||||||
if (g_rebind.axesReady[i] && std::abs(value) >= 16384)
|
|
||||||
CompleteRebind(PADEncodeAxisButton(i, value < 0));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (!g_rebind.active) ImGui::CloseCurrentPopup();
|
|
||||||
ImGui::EndPopup();
|
|
||||||
}
|
|
||||||
|
|
||||||
void DrawKeyBinding(const char* label, int scancode, RebindKind kind, uint16_t target) {
|
|
||||||
const std::string caption = std::string(KeyBindingName(scancode)) + "##binding";
|
|
||||||
if (ImGui::Button(caption.c_str(), ImVec2(220.0f, 0.0f))) BeginRebind(kind, target, label);
|
|
||||||
ImGui::SameLine();
|
|
||||||
ImGui::TextUnformatted(label);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
bool DrawKeyboardSettings(uint32_t port) {
|
|
||||||
uint32_t count = 0;
|
|
||||||
auto* buttons = PADGetKeyButtonBindings(port, &count);
|
|
||||||
bool enabled = buttons != nullptr;
|
|
||||||
bool usePreset = false;
|
|
||||||
if (ImGui::Checkbox("Keyboard and mouse", &enabled)) {
|
|
||||||
PADSetKeyboardActive(port, enabled);
|
|
||||||
PADSerializeMappings();
|
|
||||||
buttons = PADGetKeyButtonBindings(port, &count);
|
|
||||||
usePreset = enabled && std::all_of(buttons, buttons + count, [](const auto& binding) {
|
|
||||||
return binding.scancode == PAD_KEY_INVALID;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
if (!enabled) return false;
|
|
||||||
ImGui::TextDisabled("Replaces the gamepad on this port. F10 opens settings.");
|
|
||||||
if (ImGui::Button("Use WASD + mouse preset") || usePreset) {
|
|
||||||
const std::array<int, PAD_BUTTON_COUNT> keys = {
|
|
||||||
PAD_KEY_MOUSE_LEFT, SDL_SCANCODE_SPACE, SDL_SCANCODE_E, SDL_SCANCODE_Q,
|
|
||||||
SDL_SCANCODE_RETURN, PAD_KEY_MOUSE_MIDDLE, SDL_SCANCODE_LSHIFT, PAD_KEY_MOUSE_RIGHT,
|
|
||||||
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
|
|
||||||
};
|
|
||||||
for (size_t i = 0; i < keys.size(); ++i)
|
|
||||||
PADSetKeyButtonBinding(port, {keys[i], kControllerButtons[i].padButton});
|
|
||||||
const std::array<int, PAD_AXIS_COUNT> axes = {
|
|
||||||
SDL_SCANCODE_D, SDL_SCANCODE_A, SDL_SCANCODE_W, SDL_SCANCODE_S,
|
|
||||||
SDL_SCANCODE_L, SDL_SCANCODE_J, SDL_SCANCODE_I, SDL_SCANCODE_K,
|
|
||||||
SDL_SCANCODE_LSHIFT, PAD_KEY_MOUSE_RIGHT,
|
|
||||||
};
|
|
||||||
uint32_t axisCount = 0;
|
|
||||||
auto* mappings = PADGetKeyAxisBindings(port, &axisCount);
|
|
||||||
for (uint32_t i = 0; i < axisCount; ++i)
|
|
||||||
PADSetKeyAxisBinding(port, {axes[i], mappings[i].padAxis, 1});
|
|
||||||
PADSerializeMappings();
|
|
||||||
}
|
|
||||||
ImGui::SeparatorText("Button mapping");
|
|
||||||
for (uint32_t i = 0; i < count; ++i) {
|
|
||||||
int key = buttons[i].scancode;
|
|
||||||
ImGui::PushID(static_cast<int>(i));
|
|
||||||
ImGui::SetNextItemWidth(220.0f);
|
|
||||||
DrawKeyBinding(PADGetButtonName(buttons[i].padButton), key, RebindKind::KeyboardButton, buttons[i].padButton);
|
|
||||||
ImGui::PopID();
|
|
||||||
}
|
|
||||||
ImGui::SeparatorText("Stick and trigger mapping");
|
|
||||||
uint32_t axisCount = 0;
|
|
||||||
auto* axes = PADGetKeyAxisBindings(port, &axisCount);
|
|
||||||
for (uint32_t i = 0; i < axisCount; ++i) {
|
|
||||||
int key = axes[i].scancode;
|
|
||||||
ImGui::PushID(static_cast<int>(count + i));
|
|
||||||
const char* direction = PADGetAxisDirectionLabel(axes[i].padAxis);
|
|
||||||
const std::string label = std::string(PADGetAxisName(axes[i].padAxis)) + " " +
|
|
||||||
(direction != nullptr ? direction : "");
|
|
||||||
ImGui::SetNextItemWidth(220.0f);
|
|
||||||
DrawKeyBinding(label.c_str(), key, RebindKind::KeyboardAxis, axes[i].padAxis);
|
|
||||||
ImGui::PopID();
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Controller settings menu: port selection, controller assignment and button mapping.
|
// Controller settings menu: port selection, controller assignment and button mapping.
|
||||||
int ExpressionResizeCallback(ImGuiInputTextCallbackData* data) {
|
int ExpressionResizeCallback(ImGuiInputTextCallbackData* data) {
|
||||||
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
|
if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
|
||||||
@@ -716,6 +483,11 @@ void DrawRumbleSettings() {
|
|||||||
PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD,
|
PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD, PAD_MOTOR_STOP_HARD,
|
||||||
};
|
};
|
||||||
PADControlAllMotors(stopAll.data());
|
PADControlAllMotors(stopAll.data());
|
||||||
|
#if defined(_WIN32)
|
||||||
|
for (uint32_t port = 0; port < PAD_MAX_CONTROLLERS; ++port) {
|
||||||
|
Wup028Adapter::SetRumble(port, false);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (ImGui::IsItemHovered()) {
|
if (ImGui::IsItemHovered()) {
|
||||||
@@ -734,10 +506,6 @@ void DrawControllerSettings() {
|
|||||||
|
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
const uint32_t selectedGamePort = static_cast<uint32_t>(g_controllerPort);
|
const uint32_t selectedGamePort = static_cast<uint32_t>(g_controllerPort);
|
||||||
if (DrawKeyboardSettings(selectedGamePort)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
ImGui::Separator();
|
|
||||||
const char* currentName = PADGetName(selectedGamePort);
|
const char* currentName = PADGetName(selectedGamePort);
|
||||||
ImGui::Text("Assigned: %s", currentName != nullptr ? currentName : "None");
|
ImGui::Text("Assigned: %s", currentName != nullptr ? currentName : "None");
|
||||||
if (ImGui::MenuItem("Unassign controller")) {
|
if (ImGui::MenuItem("Unassign controller")) {
|
||||||
@@ -779,10 +547,10 @@ void DrawControllerSettings() {
|
|||||||
PADGetAltButtonMappings(static_cast<uint32_t>(g_controllerPort), &altMappingCount);
|
PADGetAltButtonMappings(static_cast<uint32_t>(g_controllerPort), &altMappingCount);
|
||||||
|
|
||||||
const auto writeBinding = [](size_t index, uint32_t primaryNative, uint32_t altNative) {
|
const auto writeBinding = [](size_t index, uint32_t primaryNative, uint32_t altNative) {
|
||||||
std::string value = NativeBindingConfig(primaryNative);
|
std::string value = NativeButtonForValue(primaryNative).configName;
|
||||||
if (altNative != PAD_NATIVE_BUTTON_INVALID) {
|
if (altNative != PAD_NATIVE_BUTTON_INVALID) {
|
||||||
value += ',';
|
value += ',';
|
||||||
value += NativeBindingConfig(altNative);
|
value += NativeButtonForValue(altNative).configName;
|
||||||
}
|
}
|
||||||
RuntimeConfigFile::SetControllerButton(index, value);
|
RuntimeConfigFile::SetControllerButton(index, value);
|
||||||
};
|
};
|
||||||
@@ -840,11 +608,6 @@ void DrawControllerSettings() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
ImGui::SeparatorText("Button mapping");
|
ImGui::SeparatorText("Button mapping");
|
||||||
ImGui::TextDisabled("LT / L2 = left trigger. RT / R2 = right trigger.");
|
|
||||||
ImGui::TextDisabled("LB / L1 = left shoulder. RB / R1 = right shoulder.");
|
|
||||||
ImGui::TextDisabled("Click a binding, then press an input. No input for 10 seconds clears it.");
|
|
||||||
const float bindingWidth = ImGui::CalcTextSize("Right shoulder (RB / R1)").x +
|
|
||||||
ImGui::GetFrameHeight() + ImGui::GetStyle().FramePadding.x * 2.0f;
|
|
||||||
for (size_t i = 0; i < kControllerButtons.size(); ++i) {
|
for (size_t i = 0; i < kControllerButtons.size(); ++i) {
|
||||||
auto mappingIt = std::find_if(mappings, mappings + mappingCount, [&](const PADButtonMapping& mapping) {
|
auto mappingIt = std::find_if(mappings, mappings + mappingCount, [&](const PADButtonMapping& mapping) {
|
||||||
return mapping.padButton == kControllerButtons[i].padButton;
|
return mapping.padButton == kControllerButtons[i].padButton;
|
||||||
@@ -864,40 +627,30 @@ void DrawControllerSettings() {
|
|||||||
|
|
||||||
const NativeButtonItem& current = NativeButtonForValue(mappingIt->nativeButton);
|
const NativeButtonItem& current = NativeButtonForValue(mappingIt->nativeButton);
|
||||||
ImGui::PushID(static_cast<int>(i));
|
ImGui::PushID(static_cast<int>(i));
|
||||||
const auto drawThreshold = [&](PADButtonMapping* mapping, bool secondary) {
|
ImGui::SetNextItemWidth(190.0f);
|
||||||
if (!PADIsAxisButton(mapping->nativeButton)) return;
|
if (ImGui::BeginCombo("##primary", current.label)) {
|
||||||
int threshold = static_cast<int>(PADAxisButtonThreshold(mapping->nativeButton));
|
for (const auto& candidate : kNativeButtons) {
|
||||||
ImGui::SetNextItemWidth(bindingWidth);
|
const bool selected = candidate.nativeButton == mappingIt->nativeButton;
|
||||||
if (ImGui::SliderInt(secondary ? "##altThreshold" : "##primaryThreshold", &threshold,
|
if (ImGui::Selectable(candidate.label, selected)) {
|
||||||
1, 100, "Threshold: %d%%", ImGuiSliderFlags_AlwaysClamp)) {
|
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
||||||
const PADButtonMapping updated = {
|
PADSetButtonMapping(port, PADButtonMapping{candidate.nativeButton, kControllerButtons[i].padButton});
|
||||||
PADAxisButtonIdentity(mapping->nativeButton) | (static_cast<uint32_t>(threshold) << 8),
|
writeBinding(i, candidate.nativeButton,
|
||||||
mapping->padButton,
|
altIt != nullptr ? altIt->nativeButton : PAD_NATIVE_BUTTON_INVALID);
|
||||||
};
|
PADSerializeMappings();
|
||||||
if (secondary) PADSetAltButtonMapping(selectedGamePort, updated);
|
mappings = PADGetButtonMappings(port, &mappingCount);
|
||||||
else PADSetButtonMapping(selectedGamePort, updated);
|
}
|
||||||
|
if (selected) {
|
||||||
|
ImGui::SetItemDefaultFocus();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
ImGui::EndCombo();
|
||||||
writeBinding(i, mappingIt->nativeButton,
|
|
||||||
altIt != nullptr ? altIt->nativeButton : PAD_NATIVE_BUTTON_INVALID);
|
|
||||||
PADSerializeMappings();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
ImGui::BeginGroup();
|
|
||||||
ImGui::SetNextItemWidth(bindingWidth);
|
|
||||||
const std::string primaryCaption = std::string(current.label) + "##primary";
|
|
||||||
if (ImGui::Button(primaryCaption.c_str(), ImVec2(bindingWidth, 0.0f))) {
|
|
||||||
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label);
|
|
||||||
}
|
}
|
||||||
drawThreshold(mappingIt, false);
|
|
||||||
ImGui::EndGroup();
|
|
||||||
if (altIt != nullptr) {
|
if (altIt != nullptr) {
|
||||||
const bool altBound = altIt->nativeButton != PAD_NATIVE_BUTTON_INVALID;
|
const bool altBound = altIt->nativeButton != PAD_NATIVE_BUTTON_INVALID;
|
||||||
if (!altBound && !altRowExpanded[i]) {
|
if (!altBound && !altRowExpanded[i]) {
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
if (ImGui::SmallButton("+")) {
|
if (ImGui::SmallButton("+")) {
|
||||||
altRowExpanded[i] = true;
|
altRowExpanded[i] = true;
|
||||||
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label, true);
|
|
||||||
}
|
}
|
||||||
if (ImGui::IsItemHovered()) {
|
if (ImGui::IsItemHovered()) {
|
||||||
ImGui::SetTooltip("Add a second binding; pressing either one works");
|
ImGui::SetTooltip("Add a second binding; pressing either one works");
|
||||||
@@ -906,15 +659,27 @@ void DrawControllerSettings() {
|
|||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::TextUnformatted("or");
|
ImGui::TextUnformatted("or");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::BeginGroup();
|
|
||||||
const char* altLabel = altBound ? NativeButtonForValue(altIt->nativeButton).label : "None";
|
const char* altLabel = altBound ? NativeButtonForValue(altIt->nativeButton).label : "None";
|
||||||
ImGui::SetNextItemWidth(bindingWidth);
|
ImGui::SetNextItemWidth(190.0f);
|
||||||
const std::string altCaption = std::string(altLabel) + "##alt";
|
if (ImGui::BeginCombo("##alt", altLabel)) {
|
||||||
if (ImGui::Button(altCaption.c_str(), ImVec2(bindingWidth, 0.0f))) {
|
for (const auto& candidate : kNativeButtons) {
|
||||||
BeginRebind(RebindKind::Controller, kControllerButtons[i].padButton, kControllerButtons[i].label, true);
|
const bool isNone = candidate.nativeButton == PAD_NATIVE_BUTTON_INVALID;
|
||||||
|
const bool selected = candidate.nativeButton == altIt->nativeButton;
|
||||||
|
if (ImGui::Selectable(isNone ? "None" : candidate.label, selected)) {
|
||||||
|
const uint32_t port = static_cast<uint32_t>(g_controllerPort);
|
||||||
|
PADSetAltButtonMapping(
|
||||||
|
port, PADButtonMapping{candidate.nativeButton, kControllerButtons[i].padButton});
|
||||||
|
writeBinding(i, mappingIt->nativeButton, candidate.nativeButton);
|
||||||
|
if (isNone) {
|
||||||
|
altRowExpanded[i] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (selected) {
|
||||||
|
ImGui::SetItemDefaultFocus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndCombo();
|
||||||
}
|
}
|
||||||
drawThreshold(altIt, true);
|
|
||||||
ImGui::EndGroup();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@@ -1176,27 +941,10 @@ void DrawStartupScreen() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void DrawTopBar() {
|
void DrawTopBar() {
|
||||||
if (!g_topBarVisible) {
|
if (!g_topBarVisible || !ImGui::BeginMainMenuBar()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
|
||||||
ImGui::GetBackgroundDrawList()->AddRectFilled(viewport->Pos,
|
|
||||||
ImVec2(viewport->Pos.x + viewport->Size.x, viewport->Pos.y + viewport->Size.y),
|
|
||||||
IM_COL32(0, 0, 0, 70));
|
|
||||||
ImGui::SetNextWindowPos(ImVec2(viewport->Pos.x + viewport->Size.x * 0.5f,
|
|
||||||
viewport->Pos.y + viewport->Size.y - 24.0f),
|
|
||||||
ImGuiCond_Always, ImVec2(0.5f, 1.0f));
|
|
||||||
ImGui::SetNextWindowBgAlpha(0.85f);
|
|
||||||
if (ImGui::Begin("Settings input hint", nullptr,
|
|
||||||
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
|
|
||||||
ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings |
|
|
||||||
ImGuiWindowFlags_NoFocusOnAppearing)) {
|
|
||||||
ImGui::TextUnformatted("Settings open - game controls disabled. Press F10 to return to the game.");
|
|
||||||
}
|
|
||||||
ImGui::End();
|
|
||||||
if (!ImGui::BeginMainMenuBar()) return;
|
|
||||||
|
|
||||||
ImGui::TextUnformatted("WiiCompiled");
|
ImGui::TextUnformatted("WiiCompiled");
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
const auto resolutionIt = std::find_if(kResolutions.begin(), kResolutions.end(), [](const ResolutionItem& item) {
|
const auto resolutionIt = std::find_if(kResolutions.begin(), kResolutions.end(), [](const ResolutionItem& item) {
|
||||||
@@ -1225,9 +973,6 @@ void DrawTopBar() {
|
|||||||
|
|
||||||
if (ImGui::BeginMenu("Controller settings")) {
|
if (ImGui::BeginMenu("Controller settings")) {
|
||||||
DrawControllerSettings();
|
DrawControllerSettings();
|
||||||
// Nest capture under this menu so opening/closing the modal preserves
|
|
||||||
// the settings popup and its current port and scroll position.
|
|
||||||
DrawRebindPrompt();
|
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1334,12 +1079,7 @@ void HandleEvents(const AuroraEvent* events) noexcept {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
controller_mapping_wizard::HandleSdlEvent(ev->sdl);
|
controller_mapping_wizard::HandleSdlEvent(ev->sdl);
|
||||||
if (g_rebind.active && (IsToggleKey(ev->sdl, SDL_SCANCODE_BACKSPACE) ||
|
if (IsToggleKey(ev->sdl, SDL_SCANCODE_F10)) {
|
||||||
IsToggleKey(ev->sdl, SDL_SCANCODE_DELETE))) {
|
|
||||||
CompleteRebind(g_rebind.kind == RebindKind::Controller ? PAD_NATIVE_BUTTON_DISABLED
|
|
||||||
: static_cast<uint32_t>(PAD_KEY_INVALID));
|
|
||||||
}
|
|
||||||
if (!g_rebind.active && IsToggleKey(ev->sdl, SDL_SCANCODE_F10)) {
|
|
||||||
SetTopBarVisible(!g_topBarVisible);
|
SetTopBarVisible(!g_topBarVisible);
|
||||||
}
|
}
|
||||||
if (IsMouseActivity(ev->sdl)) {
|
if (IsMouseActivity(ev->sdl)) {
|
||||||
@@ -1367,7 +1107,7 @@ void Draw() noexcept {
|
|||||||
DrawTopBar();
|
DrawTopBar();
|
||||||
controller_mapping_wizard::Draw();
|
controller_mapping_wizard::Draw();
|
||||||
// The wizard captures raw presses; keep them out of the game.
|
// The wizard captures raw presses; keep them out of the game.
|
||||||
const bool inputBlocked = controller_mapping_wizard::IsActive() || g_rebind.active;
|
const bool inputBlocked = controller_mapping_wizard::IsActive();
|
||||||
PADBlockInput(inputBlocked);
|
PADBlockInput(inputBlocked);
|
||||||
InputBindings::SetInputBlocked(inputBlocked);
|
InputBindings::SetInputBlocked(inputBlocked);
|
||||||
DrawStartupScreen();
|
DrawStartupScreen();
|
||||||
|
|||||||
@@ -1,142 +0,0 @@
|
|||||||
#include "nand_save_probe.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <chrono>
|
|
||||||
#include <iostream>
|
|
||||||
#include <sstream>
|
|
||||||
#include <stdexcept>
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
#include <windows.h>
|
|
||||||
#endif
|
|
||||||
|
|
||||||
namespace fs = std::filesystem;
|
|
||||||
using RuntimeNandSave::ReadAction;
|
|
||||||
using RuntimeNandSave::Contents;
|
|
||||||
|
|
||||||
static void Require(bool condition, const char* message) {
|
|
||||||
if (!condition) throw std::runtime_error(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void Write(const fs::path& path, const std::string& bytes) {
|
|
||||||
fs::create_directories(path.parent_path());
|
|
||||||
std::ofstream output(path, std::ios::binary);
|
|
||||||
output.write(bytes.data(), bytes.size());
|
|
||||||
output.close();
|
|
||||||
Require(static_cast<bool>(output), "Fixture write failed");
|
|
||||||
}
|
|
||||||
|
|
||||||
static std::string Read(const fs::path& path) {
|
|
||||||
std::ifstream input(path, std::ios::binary);
|
|
||||||
Require(static_cast<bool>(input), "Fixture read failed");
|
|
||||||
return {std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>()};
|
|
||||||
}
|
|
||||||
|
|
||||||
// A disk error after zero-filled blocks must not look like a blank file's EOF.
|
|
||||||
class FailingDisk : public std::streambuf {
|
|
||||||
int blocks;
|
|
||||||
public:
|
|
||||||
explicit FailingDisk(int zeroBlocks) : blocks(zeroBlocks) {}
|
|
||||||
std::streamsize xsgetn(char* buffer, std::streamsize length) override {
|
|
||||||
if (blocks-- <= 0) throw std::runtime_error("injected read failure");
|
|
||||||
std::fill(buffer, buffer + length, '\0');
|
|
||||||
return length;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
const auto root = fs::temp_directory_path() / ("wiicomp-save-scenarios-" +
|
|
||||||
std::to_string(std::chrono::steady_clock::now().time_since_epoch().count()));
|
|
||||||
try {
|
|
||||||
const auto save = root / "title/00010004/524d4350/data/rksys.dat";
|
|
||||||
const auto shadow = fs::path(save.native() + fs::path(".nandsafe.tmp").native());
|
|
||||||
// Save inspection must leave unrelated NAND data alone. Settings
|
|
||||||
// initialization is covered separately by nand_settings_tests.
|
|
||||||
const auto settingsPath = root / "title/00000001/00000002/data/setting.txt";
|
|
||||||
const std::string identity(256, '\x5a');
|
|
||||||
Write(settingsPath, identity);
|
|
||||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Fresh profile follows normal missing-file handling");
|
|
||||||
Require(!fs::exists(save), "Probing fresh profile must not create a save");
|
|
||||||
|
|
||||||
// First launch interrupted before save initialization, including block
|
|
||||||
// boundaries and a full-sized synthetic zero-filled allocation.
|
|
||||||
for (const size_t size : {size_t(0), size_t(1), size_t(4095), size_t(4096), size_t(4097), size_t(3 * 1024 * 1024)}) {
|
|
||||||
const std::string bytes(size, '\0');
|
|
||||||
Write(save, bytes);
|
|
||||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Missing, "Blank save should be offered first-save recovery");
|
|
||||||
Require(Read(save) == bytes, "Blank-save detection must not modify the file");
|
|
||||||
for (int mode : {2, 3}) {
|
|
||||||
Require(RuntimeNandSave::CheckRead(save, mode) == ReadAction::Proceed, "Write opens must remain available for initialization");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Existing saves, imported saves, partial/corrupt saves, and a zero
|
|
||||||
// prefix with data only in the final byte are all left to the game.
|
|
||||||
std::string existing(3 * 1024 * 1024, '\0');
|
|
||||||
existing.replace(0, 8, "RKSD0006");
|
|
||||||
existing[10000] = 42;
|
|
||||||
for (const std::string& bytes : {existing, std::string("RKSD"), std::string("damaged-header"),
|
|
||||||
std::string(8192, '\0') + "x", std::string(8191, '\0') + "x"}) {
|
|
||||||
Write(save, bytes);
|
|
||||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Never hide a save containing any data");
|
|
||||||
Require(Read(save) == bytes, "Existing/partial save must be byte-identical after inspection");
|
|
||||||
}
|
|
||||||
|
|
||||||
// Interrupted replacement: retain a committed original regardless of
|
|
||||||
// whether the shadow is blank, partial, or contains a complete header.
|
|
||||||
Write(save, existing);
|
|
||||||
for (const std::string& bytes : {std::string(), std::string(4096, '\0'), std::string("RKSD"), existing}) {
|
|
||||||
Write(shadow, bytes);
|
|
||||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Proceed, "Committed original takes precedence over write shadow");
|
|
||||||
Require(Read(save) == existing && Read(shadow) == bytes, "Probe must preserve both sides of an interrupted write");
|
|
||||||
}
|
|
||||||
// No usable original: do not let missing-save recovery discard the
|
|
||||||
// only possible recovery source, and do not auto-promote that shadow.
|
|
||||||
for (const bool mainExists : {false, true}) {
|
|
||||||
fs::remove(save);
|
|
||||||
if (mainExists) Write(save, std::string(4096, '\0'));
|
|
||||||
Write(shadow, existing);
|
|
||||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::RecoveryNeeded, "Preserve recovery candidate when original is missing or blank");
|
|
||||||
Require(Read(shadow) == existing, "Recovery candidate must remain unchanged");
|
|
||||||
Require(fs::exists(save) == mainExists, "Do not promote shadow automatically");
|
|
||||||
}
|
|
||||||
Write(shadow, std::string(4096, '\0'));
|
|
||||||
Require(RuntimeNandSave::CheckRead(save, 1) == ReadAction::Missing, "Two blank files may use first-save recovery");
|
|
||||||
fs::remove(shadow);
|
|
||||||
|
|
||||||
for (const char* name : {"rksys.dat.bak", "rksys.dat.backup", "rksys.dat2", "banner.bin", "setting.txt"}) {
|
|
||||||
const auto unrelated = save.parent_path() / name;
|
|
||||||
Write(unrelated, std::string(4096, '\0'));
|
|
||||||
Require(RuntimeNandSave::CheckRead(unrelated, 1) == ReadAction::Proceed, "Do not classify backups or unrelated files as missing saves");
|
|
||||||
}
|
|
||||||
for (int blocks : {0, 1, 2}) {
|
|
||||||
FailingDisk disk(blocks);
|
|
||||||
std::istream input(&disk);
|
|
||||||
Require(RuntimeNandSave::InspectStream(input) == Contents::Error, "Read failure must remain an error, including after zero-filled blocks");
|
|
||||||
}
|
|
||||||
std::istringstream badEof;
|
|
||||||
badEof.setstate(std::ios::badbit | std::ios::eofbit);
|
|
||||||
Require(RuntimeNandSave::InspectStream(badEof) == Contents::Error, "Badbit plus EOF must not imply a blank save");
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
Write(save, existing);
|
|
||||||
const HANDLE locked = CreateFileW(save.c_str(), GENERIC_READ, 0, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, nullptr);
|
|
||||||
Require(locked != INVALID_HANDLE_VALUE, "Could not lock fixture");
|
|
||||||
const auto lockedResult = RuntimeNandSave::CheckRead(save, 1);
|
|
||||||
CloseHandle(locked);
|
|
||||||
Require(lockedResult == ReadAction::Error, "Sharing/access failure must not report a missing save");
|
|
||||||
Require(Read(save) == existing, "Locked save must survive inspection unchanged");
|
|
||||||
Require(SetFileAttributesW(save.c_str(), FILE_ATTRIBUTE_READONLY) != 0, "Set fixture read-only");
|
|
||||||
const auto readOnlyResult = RuntimeNandSave::CheckRead(save, 1);
|
|
||||||
SetFileAttributesW(save.c_str(), FILE_ATTRIBUTE_NORMAL);
|
|
||||||
Require(readOnlyResult == ReadAction::Proceed && Read(save) == existing, "Readable read-only save remains available");
|
|
||||||
#endif
|
|
||||||
Require(Read(settingsPath) == identity, "Save inspection must not change NAND settings");
|
|
||||||
fs::remove_all(root);
|
|
||||||
std::cout << "NAND save startup, preservation, interrupted-write and I/O failure scenarios passed\n";
|
|
||||||
return 0;
|
|
||||||
} catch (const std::exception& error) {
|
|
||||||
std::cerr << error.what() << " (fixtures retained at " << root << ")\n";
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,183 +0,0 @@
|
|||||||
#include "nand_settings.h"
|
|
||||||
|
|
||||||
#include <chrono>
|
|
||||||
#include <iostream>
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <thread>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
static void Require(bool condition, const char* message = "NAND settings check failed") {
|
|
||||||
if (!condition) {
|
|
||||||
throw std::runtime_error(message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static std::string ReadBytes(const std::filesystem::path& path) {
|
|
||||||
std::ifstream input(path, std::ios::binary);
|
|
||||||
return {std::istreambuf_iterator<char>(input), std::istreambuf_iterator<char>()};
|
|
||||||
}
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
const auto root = std::filesystem::temp_directory_path() /
|
|
||||||
("wiicomp-nand-settings-" + std::to_string(
|
|
||||||
std::chrono::steady_clock::now().time_since_epoch().count()));
|
|
||||||
const auto path = root / "title/00000001/00000002/data/setting.txt";
|
|
||||||
try {
|
|
||||||
using namespace RuntimeNandSettings;
|
|
||||||
Require(GenerateSerial(1800000123) == "800000123", "Dolphin timestamp modulo");
|
|
||||||
Require(GenerateSerial(1000000001) == "000000001", "Dolphin leading zero padding");
|
|
||||||
Require(GenerateSerial(-1).empty(), "Invalid clock must not supply an identity");
|
|
||||||
// Golden bytes generated by Dolphin's unmodified SettingsHandler.cpp
|
|
||||||
// (upstream 2026-09-06), PAL boot fields and synthetic serial 000000001.
|
|
||||||
// Everything after this prefix is raw zero padding to 256 bytes.
|
|
||||||
const std::string goldenHex =
|
|
||||||
"bba6ac929a0bc96b7eed83d27f33a1e7e73d9b836d8b47c59ee23df6b275baab"
|
|
||||||
"bec9d9dead03cc7a3bdafee50c30ab9fb86194e119fe4ba19eff62d5ec3aacb3"
|
|
||||||
"b5c9d9e3977eac0943d7ff903120a49ef024eafe1cf77be79cf6229a823aabf0f0";
|
|
||||||
std::array<uint8_t, 256> golden{};
|
|
||||||
for (size_t i = 0; i < goldenHex.size() / 2; ++i) {
|
|
||||||
golden[i] = static_cast<uint8_t>(std::stoul(goldenHex.substr(i * 2, 2), nullptr, 16));
|
|
||||||
}
|
|
||||||
Require(EncodeNew("000000001") == golden, "Exact Dolphin writer golden fixture");
|
|
||||||
std::string error;
|
|
||||||
Require(!RuntimeNandSettings::Read(root));
|
|
||||||
Require(!std::filesystem::exists(root));
|
|
||||||
std::filesystem::create_directories(path.parent_path());
|
|
||||||
const auto scratchParent = root / "scratch-collisions";
|
|
||||||
std::filesystem::create_directories(scratchParent / ".setting-init-fixed-0");
|
|
||||||
const auto sentinel = scratchParent / ".setting-init-fixed-0" / "setting.txt";
|
|
||||||
{ std::ofstream output(sentinel); output << "another launch owns this"; }
|
|
||||||
const auto occupiedFile = scratchParent / ".setting-init-fixed-1";
|
|
||||||
{ std::ofstream output(occupiedFile); output << "leave this file alone"; }
|
|
||||||
std::error_code scratchError;
|
|
||||||
const auto claimed = CreateScratchDirectory(scratchParent, "fixed", scratchError);
|
|
||||||
Require(claimed && *claimed == scratchParent / ".setting-init-fixed-2" && !scratchError,
|
|
||||||
"Retry collisions with both existing directories and files");
|
|
||||||
Require(ReadBytes(sentinel) == "another launch owns this" &&
|
|
||||||
ReadBytes(occupiedFile) == "leave this file alone", "Never modify another launch's scratch data");
|
|
||||||
Require(!CreateScratchDirectory(occupiedFile / "not-a-directory", "fixed", scratchError) && scratchError,
|
|
||||||
"Real filesystem errors must fail rather than retry indefinitely");
|
|
||||||
|
|
||||||
// Force all claimants to use the same token; this deterministically
|
|
||||||
// exercises the collision path even when host clock precision is high.
|
|
||||||
std::array<std::optional<std::filesystem::path>, 16> claims;
|
|
||||||
std::vector<std::thread> claimants;
|
|
||||||
for (size_t i = 0; i < claims.size(); ++i) {
|
|
||||||
claimants.emplace_back([&, i] {
|
|
||||||
std::error_code ec;
|
|
||||||
claims[i] = CreateScratchDirectory(scratchParent, "shared", ec);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
for (auto& claimant : claimants) claimant.join();
|
|
||||||
for (size_t i = 0; i < claims.size(); ++i) {
|
|
||||||
Require(claims[i].has_value(), "Every concurrent claimant must acquire a scratch directory");
|
|
||||||
for (size_t j = 0; j < i; ++j) {
|
|
||||||
Require(claims[i] != claims[j], "Concurrent claimants must own different scratch directories");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const std::string plain = "AREA=USA\r\n\nCODE=LU\r\nSERNO=987654321\r\nGAME=US\r\n";
|
|
||||||
std::array<uint8_t, 256> fixture{};
|
|
||||||
for (size_t i = 0; i < fixture.size(); ++i) {
|
|
||||||
const unsigned shift = i % 32;
|
|
||||||
const uint32_t key = shift == 0 ? 0x73B5DBFAu :
|
|
||||||
(0x73B5DBFAu << shift) | (0x73B5DBFAu >> (32 - shift));
|
|
||||||
fixture[i] = static_cast<uint8_t>(key) ^ (i < plain.size() ? plain[i] : 0);
|
|
||||||
}
|
|
||||||
{
|
|
||||||
std::ofstream output(path, std::ios::binary);
|
|
||||||
output.write(reinterpret_cast<const char*>(fixture.data()), fixture.size());
|
|
||||||
}
|
|
||||||
auto settings = RuntimeNandSettings::Read(root);
|
|
||||||
Require(settings && RuntimeNandSettings::HasIdentity(*settings));
|
|
||||||
Require(settings->at("SERNO") == "987654321" && settings->at("CODE") == "LU");
|
|
||||||
Require(settings->at("AREA") == "USA" && settings->at("GAME") == "US");
|
|
||||||
Require(Ensure(root, error, 1800000123), "Existing imported NAND must work");
|
|
||||||
std::array<uint8_t, 256> after{};
|
|
||||||
{
|
|
||||||
std::ifstream input(path, std::ios::binary);
|
|
||||||
input.read(reinterpret_cast<char*>(after.data()), after.size());
|
|
||||||
}
|
|
||||||
Require(after == fixture);
|
|
||||||
for (const auto serial : {"", "000000000", "1234567890", "123ABC789"}) {
|
|
||||||
(*settings)["SERNO"] = serial;
|
|
||||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
|
||||||
}
|
|
||||||
(*settings)["SERNO"] = "012345678";
|
|
||||||
Require(RuntimeNandSettings::HasIdentity(*settings));
|
|
||||||
(*settings)["CODE"] = "TOOLONG";
|
|
||||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
|
||||||
(*settings)["CODE"] = "LEH";
|
|
||||||
settings->erase("GAME");
|
|
||||||
Require(!RuntimeNandSettings::HasIdentity(*settings));
|
|
||||||
std::filesystem::resize_file(path, 128);
|
|
||||||
Require(!RuntimeNandSettings::Read(root));
|
|
||||||
const auto damaged = ReadBytes(path);
|
|
||||||
Require(!Ensure(root, error, 1800000123), "Do not replace a truncated identity");
|
|
||||||
Require(ReadBytes(path) == damaged, "Damaged file must remain untouched");
|
|
||||||
|
|
||||||
const auto fresh = root / "fresh";
|
|
||||||
Require(Ensure(fresh, error, 1800000123), "Missing setting.txt must initialize");
|
|
||||||
const auto generated = Read(fresh);
|
|
||||||
Require(generated && HasIdentity(*generated), "Generated file must be readable");
|
|
||||||
Require(generated->at("SERNO") == "800000123", "Persist Dolphin-generated serial");
|
|
||||||
Require(generated->at("CODE") == "LEH" && generated->at("AREA") == "EUR" &&
|
|
||||||
generated->at("GAME") == "EU", "PAL first-boot fields");
|
|
||||||
Require(generated->at("MODEL") == "RVL-001(EUR)" && generated->at("VIDEO") == "PAL" &&
|
|
||||||
generated->at("DVD") == "0" && generated->at("MPCH") == "0x7FFE",
|
|
||||||
"Complete Dolphin boot settings");
|
|
||||||
const auto firstBoot = ReadBytes(FilePath(fresh));
|
|
||||||
Require(firstBoot.size() == 256 && firstBoot.back() == 0, "Dolphin buffer size and raw zero padding");
|
|
||||||
Require(Ensure(fresh, error, 1900000999), "Second boot");
|
|
||||||
Require(ReadBytes(FilePath(fresh)) == firstBoot, "Second boot must not change any bytes");
|
|
||||||
|
|
||||||
const auto blocked = root / "blocked";
|
|
||||||
{ std::ofstream output(blocked); output << "file obstructing NAND directory"; }
|
|
||||||
Require(!Ensure(blocked, error, 1800000123), "Write failure must not return an ephemeral identity");
|
|
||||||
Require(!Ensure(root / "bad-clock", error, -1), "Clock failure must not initialize");
|
|
||||||
|
|
||||||
const auto concurrent = root / "concurrent";
|
|
||||||
std::array<bool, 16> results{};
|
|
||||||
std::vector<std::thread> workers;
|
|
||||||
for (size_t i = 0; i < results.size(); ++i) {
|
|
||||||
workers.emplace_back([&, i] {
|
|
||||||
std::string detail;
|
|
||||||
results[i] = Ensure(concurrent, detail, 1800000001 + i);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
for (auto& worker : workers) worker.join();
|
|
||||||
for (const bool result : results) Require(result, "Concurrent boot must read the persisted winner");
|
|
||||||
const auto winner = ReadBytes(FilePath(concurrent));
|
|
||||||
Require(Read(concurrent) && HasIdentity(*Read(concurrent)), "Concurrent boot must persist valid settings");
|
|
||||||
Require(Ensure(concurrent, error, 1900000999), "Boot after concurrent initialization");
|
|
||||||
Require(ReadBytes(FilePath(concurrent)) == winner, "Concurrent winner must remain stable");
|
|
||||||
|
|
||||||
// Independently decode as Nintendo does: stop at the first encoded NUL.
|
|
||||||
// Exercise serials that force Dolphin's extra-LF escaping, not only
|
|
||||||
// values that happen to work with a plain rotating-XOR encoder.
|
|
||||||
bool sawExtraLf = false;
|
|
||||||
for (int serial = 1; serial <= 10000; ++serial) {
|
|
||||||
const auto number = GenerateSerial(1000000000 + serial);
|
|
||||||
const auto encoded = EncodeNew(number);
|
|
||||||
Require(encoded.has_value(), "Serial encoding must fit");
|
|
||||||
std::string decoded;
|
|
||||||
for (size_t i = 0; i < encoded->size() && (*encoded)[i] != 0; ++i) {
|
|
||||||
const unsigned shift = i % 32;
|
|
||||||
const uint32_t key = shift == 0 ? 0x73B5DBFAu :
|
|
||||||
(0x73B5DBFAu << shift) | (0x73B5DBFAu >> (32 - shift));
|
|
||||||
decoded += static_cast<char>((*encoded)[i] ^ static_cast<uint8_t>(key));
|
|
||||||
}
|
|
||||||
Require(decoded.find("SERNO=" + number + "\r\n") != std::string::npos &&
|
|
||||||
decoded.find("GAME=EU\r\n") != std::string::npos,
|
|
||||||
"Encoded NUL must not truncate settings");
|
|
||||||
sawExtraLf |= decoded.find("\r\n\n") != std::string::npos;
|
|
||||||
}
|
|
||||||
Require(sawExtraLf, "Exercise Dolphin LF escape path");
|
|
||||||
std::filesystem::remove_all(root);
|
|
||||||
std::cout << "NAND settings checks passed\n";
|
|
||||||
return 0;
|
|
||||||
} catch (const std::exception& error) {
|
|
||||||
std::filesystem::remove_all(root);
|
|
||||||
std::cerr << error.what() << '\n';
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,81 +0,0 @@
|
|||||||
#include "sc_serial_contract.h"
|
|
||||||
#include "nand_settings.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <array>
|
|
||||||
#include <iostream>
|
|
||||||
#include <iomanip>
|
|
||||||
#include <stdexcept>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
static void Require(bool condition, const char* message) {
|
|
||||||
if (!condition) throw std::runtime_error(message);
|
|
||||||
}
|
|
||||||
|
|
||||||
static uint32_t ReadWord(const unsigned char* bytes) {
|
|
||||||
return (uint32_t(bytes[0]) << 24) | (uint32_t(bytes[1]) << 16) |
|
|
||||||
(uint32_t(bytes[2]) << 8) | uint32_t(bytes[3]);
|
|
||||||
}
|
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
|
||||||
try {
|
|
||||||
// Feed real generator + SC ABI outputs to the upstream bot decoder.
|
|
||||||
// Usage: mkw_sc_serial_tests --timestamp-vectors <unix-seconds> ...
|
|
||||||
if (argc > 1 && std::string(argv[1]) == "--timestamp-vectors") {
|
|
||||||
for (int i = 2; i < argc; ++i) {
|
|
||||||
const auto timestamp = std::stoll(argv[i]);
|
|
||||||
const auto serial = RuntimeNandSettings::GenerateSerial(static_cast<std::time_t>(timestamp));
|
|
||||||
std::array<unsigned char, 4> output{};
|
|
||||||
Require(RuntimeScSerial::Write(serial, 4,
|
|
||||||
[](uint32_t address, size_t size) { return address == 4 && size == 4; },
|
|
||||||
[&](uint32_t, uint32_t value) {
|
|
||||||
for (unsigned j = 0; j < 4; ++j)
|
|
||||||
output[j] = static_cast<unsigned char>(value >> (24 - 8 * j));
|
|
||||||
}) == 1, "Generated serial must pass SC ABI");
|
|
||||||
std::cout << timestamp << '\t' << serial << "\tLEH"
|
|
||||||
<< std::setfill('0') << std::setw(9) << ReadWord(output.data()) << '\n';
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
// Reproduce the reported csnums from the old string-writing override.
|
|
||||||
const unsigned char old7886[] = {'7', '8', '8', '6'};
|
|
||||||
const unsigned char old7618[] = {'7', '6', '1', '8'};
|
|
||||||
Require(ReadWord(old7886) == 926431286, "Reproduce shared LEH926431286");
|
|
||||||
Require(ReadWord(old7618) == 926298424, "Reproduce shared LEH926298424");
|
|
||||||
|
|
||||||
std::array<unsigned char, 16> memory;
|
|
||||||
size_t available = 4;
|
|
||||||
unsigned writes = 0;
|
|
||||||
const auto contains = [&](uint32_t address, size_t size) {
|
|
||||||
return address == 4 && size <= available;
|
|
||||||
};
|
|
||||||
const auto write32 = [&](uint32_t address, uint32_t value) {
|
|
||||||
++writes;
|
|
||||||
for (unsigned i = 0; i < 4; ++i)
|
|
||||||
memory[address + i] = static_cast<unsigned char>(value >> (24 - 8 * i));
|
|
||||||
};
|
|
||||||
for (const auto& pair : {std::pair{"788600001", 788600001u}, {"788699999", 788699999u},
|
|
||||||
{"761800001", 761800001u}, {"761899999", 761899999u},
|
|
||||||
{"012345678", 12345678u}, {"000000001", 1u}, {"999999999", 999999999u}}) {
|
|
||||||
memory.fill(0xa5);
|
|
||||||
writes = 0;
|
|
||||||
Require(RuntimeScSerial::Write(pair.first, 4, contains, write32) == 1, "Accept an exactly four-byte output buffer");
|
|
||||||
Require(writes == 1 && ReadWord(memory.data() + 4) == pair.second, "Return full numeric serial, including digits after common prefix");
|
|
||||||
for (size_t i = 0; i < memory.size(); ++i)
|
|
||||||
if (i < 4 || i >= 8) Require(memory[i] == 0xa5, "Do not overwrite adjacent guest stack data");
|
|
||||||
}
|
|
||||||
for (const char* serial : {"", "1234567890", "7886x1234", "-12345678", "+12345678"}) {
|
|
||||||
writes = 0;
|
|
||||||
Require(RuntimeScSerial::Write(serial, 4, contains, write32) == 0 && writes == 0, "Reject malformed serial without a write");
|
|
||||||
}
|
|
||||||
writes = 0;
|
|
||||||
Require(RuntimeScSerial::Write("788600001", 0, contains, write32) == 0 && writes == 0, "Reject null output");
|
|
||||||
available = 3;
|
|
||||||
Require(RuntimeScSerial::Write("788600001", 4, contains, write32) == 0 && writes == 0, "Reject undersized output");
|
|
||||||
std::cout << "SC serial collision reproduction, numeric output and memory-boundary tests passed\n";
|
|
||||||
return 0;
|
|
||||||
} catch (const std::exception& error) {
|
|
||||||
std::cerr << error.what() << '\n';
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -35,39 +35,6 @@ public class RetroWfcPayloadLoweringTests
|
|||||||
Assert.Equal("moduleFunction", pointer.TargetKind);
|
Assert.Equal("moduleFunction", pointer.TargetKind);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Fact]
|
|
||||||
public void ProductionPayloadValidatesAndTranslatesEverySupportedPatch()
|
|
||||||
{
|
|
||||||
var payloadRoot = Path.Combine(
|
|
||||||
AppContext.BaseDirectory,
|
|
||||||
"TestAssets",
|
|
||||||
"RetroWfcPayload");
|
|
||||||
WiiCompiled.Setup.Common.RetroWfcPayload.ValidateStagedRetroWfcPayloadDirectory(payloadRoot);
|
|
||||||
var payloadPath = Path.Combine(
|
|
||||||
payloadRoot,
|
|
||||||
"binary",
|
|
||||||
"payload.RMCPD00.bin");
|
|
||||||
var payload = File.ReadAllBytes(payloadPath);
|
|
||||||
|
|
||||||
var result = RetroWfcPayload.Parse(
|
|
||||||
payload,
|
|
||||||
ProductionPayloadManifest(),
|
|
||||||
0x81800000u,
|
|
||||||
0x00200000u,
|
|
||||||
"TestAssets/RetroWfcPayload/binary/payload.RMCPD00.bin");
|
|
||||||
|
|
||||||
Assert.Equal("RMCPD00", result.Summary.Game);
|
|
||||||
Assert.Equal(payload.Length, result.Summary.PayloadImageSize);
|
|
||||||
Assert.True(result.LoweringPlan.IsPlannable);
|
|
||||||
Assert.Empty(result.LoweringPlan.Issues);
|
|
||||||
Assert.NotEmpty(result.LoweringPlan.StaticBytePatches);
|
|
||||||
Assert.NotEmpty(result.LoweringPlan.ExecutableHooks);
|
|
||||||
Assert.NotEmpty(result.LoweringPlan.StaticPointers);
|
|
||||||
Assert.All(result.LoweringPlan.ExecutableHooks, hook => Assert.NotNull(hook.TargetAddress));
|
|
||||||
Assert.All(result.LoweringPlan.StaticPointers, pointer => Assert.NotNull(pointer.TargetAddress));
|
|
||||||
Assert.NotEmpty(result.Summary.InitializationCallbacks);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static BaseManifest TestManifest() =>
|
private static BaseManifest TestManifest() =>
|
||||||
new(
|
new(
|
||||||
"test",
|
"test",
|
||||||
@@ -85,51 +52,6 @@ public class RetroWfcPayloadLoweringTests
|
|||||||
],
|
],
|
||||||
"ranges.json");
|
"ranges.json");
|
||||||
|
|
||||||
// The payload parser needs the base image's address classes and containing
|
|
||||||
// function ranges to prove every patch can be lowered. A single synthetic
|
|
||||||
// executable and writable ranges are sufficient here: the assertions above
|
|
||||||
// test the real production payload without checking proprietary game bytes
|
|
||||||
// into CI. The split also proves pointer patches lower as data writes.
|
|
||||||
private static BaseManifest ProductionPayloadManifest() =>
|
|
||||||
new(
|
|
||||||
"test",
|
|
||||||
1,
|
|
||||||
"RMCP01",
|
|
||||||
"P",
|
|
||||||
"",
|
|
||||||
0,
|
|
||||||
[
|
|
||||||
new BaseSectionMetadata(
|
|
||||||
".synthetic-text",
|
|
||||||
"synthetic.dol",
|
|
||||||
0x80000000u,
|
|
||||||
0x80800000u,
|
|
||||||
true,
|
|
||||||
false,
|
|
||||||
"synthetic_text.bin",
|
|
||||||
0),
|
|
||||||
new BaseSectionMetadata(
|
|
||||||
".synthetic-data",
|
|
||||||
"synthetic.dol",
|
|
||||||
0x80800000u,
|
|
||||||
0x81000000u,
|
|
||||||
false,
|
|
||||||
true,
|
|
||||||
"synthetic_data.bin",
|
|
||||||
0)
|
|
||||||
],
|
|
||||||
[
|
|
||||||
new BaseFunctionRangeMetadata(
|
|
||||||
0x80000000u,
|
|
||||||
0x80800000u,
|
|
||||||
"synthetic_base",
|
|
||||||
".synthetic-text",
|
|
||||||
0,
|
|
||||||
"test",
|
|
||||||
["Executable"])
|
|
||||||
],
|
|
||||||
"ranges.json");
|
|
||||||
|
|
||||||
private static byte[] BuildSharedPayloadFixture()
|
private static byte[] BuildSharedPayloadFixture()
|
||||||
{
|
{
|
||||||
var payload = new byte[0x240];
|
var payload = new byte[0x240];
|
||||||
|
|||||||
BIN
Binary file not shown.
@@ -26,11 +26,6 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\..\src\Translator.Core\Translator.Core.csproj" />
|
<ProjectReference Include="..\..\src\Translator.Core\Translator.Core.csproj" />
|
||||||
<ProjectReference Include="..\..\src\Translator.Cli\Translator.Cli.csproj" />
|
<ProjectReference Include="..\..\src\Translator.Cli\Translator.Cli.csproj" />
|
||||||
<ProjectReference Include="..\..\..\Launcher\WiiCompiled.Setup.Common\WiiCompiled.Setup.Common.csproj" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Content Include="TestAssets\RetroWfcPayload\binary\payload.RMCPD00.bin" CopyToOutputDirectory="PreserveNewest" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
|
|||||||
Reference in New Issue
Block a user