mirror of
https://github.com/patchzyy/wiicompiled
synced 2026-10-12 11:21:40 -04:00
Compare commits
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@@ -3,3 +3,4 @@
|
||||
|
||||
# Patch files must stay LF: git apply matches context bytes against LF upstream sources
|
||||
*.patch -text
|
||||
translator/tests/Translator.Tests/TestAssets/**/*.bin binary
|
||||
|
||||
@@ -14,18 +14,30 @@ concurrency:
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
recompilation:
|
||||
name: Recompilation test
|
||||
uses: ./.github/workflows/recomp-test.yml
|
||||
|
||||
translator:
|
||||
name: Translator (build + test)
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
|
||||
- uses: actions/setup-dotnet@v4
|
||||
- uses: actions/setup-dotnet@v6
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
- name: Cache NuGet packages
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: ~/.nuget/packages
|
||||
key: ${{ runner.os }}-nuget-${{ hashFiles('translator/Translator.sln', '**/*.csproj', '**/*.props', '**/*.targets', '**/packages.lock.json', 'global.json', 'NuGet.config', 'nuget.config') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-nuget-
|
||||
|
||||
- name: Restore
|
||||
run: dotnet restore translator/Translator.sln
|
||||
|
||||
@@ -34,3 +46,44 @@ jobs:
|
||||
|
||||
- name: Test
|
||||
run: dotnet test translator/Translator.sln -c Release --no-build --verbosity normal
|
||||
|
||||
macos_substrate:
|
||||
name: macOS arm64 (configure + substrate tests)
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
|
||||
- name: Test macOS app dependency packaging
|
||||
shell: bash
|
||||
run: bash Launcher/macos/test-publish-app.command
|
||||
|
||||
- name: Configure native runtime
|
||||
shell: bash
|
||||
run: |
|
||||
test "$(uname -m)" = arm64
|
||||
cmake -S runtime -B build-macos -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release -DMKW_BUILD_PRODUCTS=OFF
|
||||
grep -qx 'CMAKE_OSX_DEPLOYMENT_TARGET:STRING=12.0' \
|
||||
build-macos/CMakeCache.txt
|
||||
|
||||
- name: Build macOS portability targets
|
||||
shell: bash
|
||||
run: |
|
||||
cmake --build build-macos --target \
|
||||
mkw_platform_paths_tests \
|
||||
mkw_runtime_config_tests \
|
||||
mkw_nand_save_tests \
|
||||
mkw_nand_settings_tests \
|
||||
mkw_sc_serial_tests \
|
||||
mkw_input_expr_tests \
|
||||
mkw_macos_native_compile \
|
||||
mkw_macos_context_abi_tests \
|
||||
mkw_macos_host_context_tests \
|
||||
mkw_macos_guest_flat_memory_tests \
|
||||
mkw_macos_external_audio_tests
|
||||
|
||||
- name: Test execution substrate
|
||||
shell: bash
|
||||
run: ctest --test-dir build-macos --output-on-failure
|
||||
|
||||
@@ -0,0 +1,280 @@
|
||||
name: Package installers
|
||||
|
||||
# Builds the per-platform installer/setup tool (WiiCompiled-Setup.exe /
|
||||
# WiiCompiled-Setup-x86_64.AppImage / WiiCompiled-Setup.pkg) via the platform packaging scripts -
|
||||
# the same scripts a maintainer runs by hand today to
|
||||
# produce a GitHub Release asset. This does NOT build the actual translated game executable:
|
||||
# that step requires the end user's own Mario Kart Wii dump (Assets/main.dol, Assets/StaticR.rel),
|
||||
# which is proprietary and not present in this repository or in CI.
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*'
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
concurrency:
|
||||
group: package-${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
recompilation:
|
||||
name: Recompilation test
|
||||
uses: ./.github/workflows/recomp-test.yml
|
||||
|
||||
linux-appimage:
|
||||
name: Linux (AppImage, ${{ matrix.arch }})
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- runner: ubuntu-22.04
|
||||
arch: x86_64
|
||||
- runner: ubuntu-22.04-arm
|
||||
arch: aarch64
|
||||
runs-on: ${{ matrix.runner }}
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
|
||||
- uses: actions/setup-dotnet@v6
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
# appimagetool ships as an AppImage itself and needs to self-mount via FUSE to run directly;
|
||||
# GitHub's ubuntu-latest runners don't have libfuse2 preinstalled.
|
||||
- name: Install dependencies (required by appimagetool and SDL3 build)
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libfuse2 build-essential git make \
|
||||
pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \
|
||||
libaudio-dev libfribidi-dev libjack-dev libsndio-dev libx11-dev libxext-dev \
|
||||
libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libxtst-dev \
|
||||
libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \
|
||||
libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev libthai-dev libusb-1.0-0-dev \
|
||||
libpipewire-0.3-dev libwayland-dev libdecor-0-dev liburing-dev
|
||||
|
||||
- name: Build AppImage
|
||||
run: bash Launcher/build-appimage.sh
|
||||
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: WiiCompiled-Setup-linux-${{ matrix.arch }}
|
||||
path: Launcher/dist/WiiCompiled-Setup-${{ matrix.arch }}.AppImage
|
||||
if-no-files-found: error
|
||||
archive: false
|
||||
|
||||
windows-installer:
|
||||
name: Windows (installer exe)
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
|
||||
- uses: actions/setup-dotnet@v6
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
- name: Build installer
|
||||
shell: pwsh
|
||||
run: ./Launcher/Build-Installer.ps1
|
||||
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: WiiCompiled-Setup-windows-x64
|
||||
path: Launcher/dist/WiiCompiled-Setup.exe
|
||||
if-no-files-found: error
|
||||
archive: false
|
||||
|
||||
macos-setup-package:
|
||||
name: macOS (universal Setup.pkg)
|
||||
runs-on: macos-14
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
|
||||
- uses: actions/setup-dotnet@v6
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
- name: Verify Apple Silicon runner
|
||||
shell: bash
|
||||
run: |
|
||||
test "$(uname -m)" = arm64
|
||||
xcode-select -p
|
||||
|
||||
- name: Download pinned Nod tools
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p Launcher/artifacts/macos
|
||||
nodtool_version=v2.0.0-alpha.10
|
||||
nodtool_arm64_asset=nodtool-macos-arm64
|
||||
nodtool_arm64_sha256=e23ca466999b720c55e6d29c9683fce8cc74451ba64ead2e543d50129f24528a
|
||||
nodtool_x86_64_asset=nodtool-macos-x86_64
|
||||
nodtool_x86_64_sha256=f68f504dc2b72694b468ca78b6a24142c7aa5c8800f77564297f4143682e6575
|
||||
curl -fsSL --retry 3 \
|
||||
"https://github.com/encounter/nod/releases/download/${nodtool_version}/${nodtool_arm64_asset}" \
|
||||
-o Launcher/artifacts/macos/nodtool-arm64
|
||||
curl -fsSL --retry 3 \
|
||||
"https://github.com/encounter/nod/releases/download/${nodtool_version}/${nodtool_x86_64_asset}" \
|
||||
-o Launcher/artifacts/macos/nodtool-x86_64
|
||||
printf '%s %s\n' "$nodtool_arm64_sha256" Launcher/artifacts/macos/nodtool-arm64 | shasum -a 256 -c -
|
||||
printf '%s %s\n' "$nodtool_x86_64_sha256" Launcher/artifacts/macos/nodtool-x86_64 | shasum -a 256 -c -
|
||||
chmod +x Launcher/artifacts/macos/nodtool-arm64 Launcher/artifacts/macos/nodtool-x86_64
|
||||
|
||||
- name: Publish self-contained Translator tools
|
||||
shell: bash
|
||||
run: |
|
||||
dotnet publish translator/src/Translator.Cli/Translator.Cli.csproj \
|
||||
-c Release -r osx-arm64 --self-contained true \
|
||||
-p:PublishSingleFile=true \
|
||||
-o Launcher/artifacts/macos/translator-arm64
|
||||
dotnet publish translator/src/Translator.Cli/Translator.Cli.csproj \
|
||||
-c Release -r osx-x64 --self-contained true \
|
||||
-p:PublishSingleFile=true \
|
||||
-o Launcher/artifacts/macos/translator-x86_64
|
||||
|
||||
- name: Download pinned universal Ninja
|
||||
shell: bash
|
||||
run: |
|
||||
ninja_version=1.13.2
|
||||
ninja_sha256=c99048673aa765960a99cf10c6ddb9f1fad506099ff0a0e137ad8960a88f321b
|
||||
curl -fsSL --retry 3 "https://github.com/ninja-build/ninja/releases/download/v${ninja_version}/ninja-mac.zip" -o ninja-mac.zip
|
||||
printf '%s %s\n' "$ninja_sha256" ninja-mac.zip | shasum -a 256 -c -
|
||||
unzip -q ninja-mac.zip -d Launcher/artifacts/macos/ninja
|
||||
chmod +x Launcher/artifacts/macos/ninja/ninja
|
||||
|
||||
- name: Download pinned portable CMake
|
||||
shell: bash
|
||||
run: |
|
||||
cmake_version=4.4.3
|
||||
archive="cmake-${cmake_version}-macos-universal.tar.gz"
|
||||
base_url="https://github.com/Kitware/CMake/releases/download/v${cmake_version}"
|
||||
expected_sha256=0c5d65251c14cc884bfa16bdbed3c263ce5bffe2e21c0d0d00962cb0610464fa
|
||||
curl -fsSL --retry 3 "$base_url/$archive" -o "$archive"
|
||||
printf '%s %s\n' "$expected_sha256" "$archive" | shasum -a 256 -c -
|
||||
tar -xzf "$archive"
|
||||
mv "cmake-${cmake_version}-macos-universal/CMake.app/Contents" Launcher/artifacts/macos/cmake
|
||||
|
||||
- name: Build Setup.pkg
|
||||
env:
|
||||
TAG_VERSION: ${{ github.ref_name }}
|
||||
shell: bash
|
||||
run: |
|
||||
package_version=""
|
||||
if [[ "${TAG_VERSION:-}" =~ ^v?[0-9] ]]; then
|
||||
package_version="${TAG_VERSION#v}"
|
||||
elif [[ -f "Launcher/Directory.Build.props" ]]; then
|
||||
package_version=$(grep -m1 '<Version>' Launcher/Directory.Build.props | sed -E 's/.*<Version>([^<]+)<\/Version>.*/\1/')
|
||||
fi
|
||||
mkdir -p Launcher/dist
|
||||
Launcher/macos/build-setup-pkg.command \
|
||||
--nodtool-arm64 Launcher/artifacts/macos/nodtool-arm64 \
|
||||
--nodtool-x86_64 Launcher/artifacts/macos/nodtool-x86_64 \
|
||||
--translator-arm64 Launcher/artifacts/macos/translator-arm64/Translator.Cli \
|
||||
--translator-x86_64 Launcher/artifacts/macos/translator-x86_64/Translator.Cli \
|
||||
--cmake-root Launcher/artifacts/macos/cmake \
|
||||
--ninja-arm64 Launcher/artifacts/macos/ninja/ninja \
|
||||
--ninja-x86_64 Launcher/artifacts/macos/ninja/ninja \
|
||||
--output Launcher/dist/WiiCompiled-Setup.pkg \
|
||||
${package_version:+--version "$package_version"}
|
||||
|
||||
- name: Verify package layout and architecture-specific tools
|
||||
shell: bash
|
||||
run: |
|
||||
pkgutil --check-signature Launcher/dist/WiiCompiled-Setup.pkg || true
|
||||
if pkgutil --payload-files Launcher/dist/WiiCompiled-Setup.pkg | \
|
||||
grep -E '/(Assets|generated|PulsarPacks|WiiCompiled.app|RetroRewind.app)(/|$)'; then
|
||||
echo "::error::Setup.pkg contains a forbidden payload"
|
||||
exit 1
|
||||
fi
|
||||
expanded="$RUNNER_TEMP/wiicompiled-setup-expanded"
|
||||
pkgutil --expand-full Launcher/dist/WiiCompiled-Setup.pkg "$expanded"
|
||||
resources="$expanded/Payload/Applications/WiiCompiled Setup.app/Contents/Resources"
|
||||
for arch in arm64 x86_64; do
|
||||
for tool in nodtool Translator.Cli ninja; do
|
||||
lipo "$resources/tools/$arch/$tool" -verify_arch "$arch"
|
||||
done
|
||||
done
|
||||
lipo "$resources/tools/cmake/bin/cmake" -verify_arch arm64 x86_64
|
||||
bash "$resources/setup.command" --help
|
||||
/usr/bin/arch -x86_64 /bin/bash "$resources/setup.command" --help
|
||||
|
||||
- uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: WiiCompiled-Setup-macos-universal
|
||||
path: Launcher/dist/WiiCompiled-Setup.pkg
|
||||
if-no-files-found: error
|
||||
archive: false
|
||||
|
||||
# Publishes the packaged installers as a GitHub Release whenever a v* tag is pushed. Wheel Wizard
|
||||
# discovers updates from these releases, so the contract it relies on is enforced here: a full
|
||||
# (non-prerelease) release whose tag is v<semver>, carrying the expected platform assets,
|
||||
# produced by setup hosts that report that same version.
|
||||
release:
|
||||
name: Publish GitHub Release
|
||||
if: startsWith(github.ref, 'refs/tags/v')
|
||||
needs: [linux-appimage, windows-installer, macos-setup-package, recompilation]
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
contents: write
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
|
||||
# Wheel Wizard runs the downloaded setup with --version and refuses it when the reported
|
||||
# version differs from the release tag, so a tag that was pushed without bumping the pinned
|
||||
# version would ship an update nobody can install. Catch that before anything is published.
|
||||
- name: Verify the tag matches the pinned setup version
|
||||
env:
|
||||
TAG: ${{ github.ref_name }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
version="${TAG#v}"
|
||||
status=0
|
||||
check() {
|
||||
if ! grep -Fq "$2" "$1"; then
|
||||
echo "::error file=$1::expected '$2' for tag $TAG"
|
||||
status=1
|
||||
fi
|
||||
}
|
||||
check Launcher/Directory.Build.props "<Version>$version</Version>"
|
||||
exit $status
|
||||
|
||||
# The build jobs upload with `archive: false`, which stores each installer as a raw file
|
||||
# rather than a zip (and names the artifact after the file). Only download-artifact v8 and
|
||||
# later understand such direct uploads; v7 tries to unzip everything and fails on them.
|
||||
- uses: actions/download-artifact@v8
|
||||
with:
|
||||
path: artifacts
|
||||
merge-multiple: true
|
||||
|
||||
- name: Publish release
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
TAG: ${{ github.ref_name }}
|
||||
run: |
|
||||
set -euo pipefail
|
||||
ls -lR artifacts
|
||||
assets=()
|
||||
for name in WiiCompiled-Setup.exe WiiCompiled-Setup-x86_64.AppImage WiiCompiled-Setup-aarch64.AppImage WiiCompiled-Setup.pkg; do
|
||||
found="$(find artifacts -type f -name "$name" | head -n 1)"
|
||||
[ -n "$found" ] && [ -s "$found" ] || { echo "::error::missing release asset $name"; exit 1; }
|
||||
assets+=("$found")
|
||||
done
|
||||
# A re-run of a tag whose release already exists only refreshes the assets.
|
||||
if gh release view "$TAG" --repo "$GITHUB_REPOSITORY" >/dev/null 2>&1; then
|
||||
gh release upload "$TAG" "${assets[@]}" --repo "$GITHUB_REPOSITORY" --clobber
|
||||
else
|
||||
gh release create "$TAG" "${assets[@]}" \
|
||||
--repo "$GITHUB_REPOSITORY" \
|
||||
--title "$TAG" \
|
||||
--verify-tag \
|
||||
--generate-notes
|
||||
fi
|
||||
@@ -0,0 +1,61 @@
|
||||
name: Synthetic recompilation
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
name: Windows runtime (synthetic DOL)
|
||||
runs-on: windows-latest
|
||||
timeout-minutes: 60
|
||||
steps:
|
||||
- uses: actions/checkout@v7
|
||||
with:
|
||||
persist-credentials: false
|
||||
|
||||
- uses: actions/setup-dotnet@v6
|
||||
with:
|
||||
dotnet-version: '8.0.x'
|
||||
|
||||
# Cache downloads only. Preparation still validates pins, and every run
|
||||
# compiles current Aurora, runtime, and generated sources from scratch.
|
||||
- uses: actions/cache@v5
|
||||
with:
|
||||
path: Launcher/artifacts/downloads
|
||||
key: windows-recomp-downloads-${{ hashFiles('Launcher/Prepare-PortableTools.ps1', 'Launcher/Prepare-Dependencies.ps1') }}
|
||||
|
||||
# Install sccache.
|
||||
- name: Run sccache-action
|
||||
uses: mozilla/sccache-action@v0.0.11
|
||||
|
||||
# Tell CMake to use sccache and use GitHub's API.
|
||||
- name: Configure sccache environment
|
||||
shell: pwsh
|
||||
run: |
|
||||
"SCCACHE_GHA_ENABLED=true" | Add-Content -Path $env:GITHUB_ENV
|
||||
"ACTIONS_CACHE_SERVICE_V2=on" | Add-Content -Path $env:GITHUB_ENV
|
||||
"CMAKE_C_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER=$env:SCCACHE_PATH" | Add-Content -Path $env:GITHUB_ENV
|
||||
|
||||
- name: Prepare the shipped Windows toolchain
|
||||
shell: pwsh
|
||||
run: ./Launcher/Prepare-PortableTools.ps1
|
||||
|
||||
- name: Prepare pinned native dependencies
|
||||
shell: pwsh
|
||||
run: ./Launcher/Prepare-Dependencies.ps1
|
||||
|
||||
# Expose cache token context to the build script.
|
||||
- name: Translate, compile the full runtime, and link
|
||||
shell: pwsh
|
||||
run: ./Launcher/Test-Recompilation.ps1 -Parallel 4
|
||||
|
||||
# Print cache results (even if the build fails)
|
||||
- name: Show sccache stats
|
||||
if: always()
|
||||
shell: pwsh
|
||||
run: sccache --show-stats
|
||||
@@ -25,6 +25,9 @@ Code.pul
|
||||
# Build output
|
||||
/build/
|
||||
/build-*/
|
||||
/native-build/
|
||||
/native-build-macos/
|
||||
/local-products/
|
||||
/dist/
|
||||
/out/
|
||||
[Bb]in/
|
||||
@@ -69,3 +72,5 @@ project.lock.json
|
||||
*.log
|
||||
output.txt
|
||||
|
||||
# Operating System
|
||||
.DS_Store
|
||||
|
||||
@@ -88,17 +88,23 @@ Assert-File $setupProject '.NET setup project'
|
||||
Assert-File $translatorProject 'Translator CLI project'
|
||||
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $portableTools 'llvm-mingw\bin\x86_64-w64-mingw32-clang++.exe'))) {
|
||||
# A PowerShell script, not a native executable - it never touches $LASTEXITCODE, and its own
|
||||
# $ErrorActionPreference = 'Stop' + throw already aborts this run on failure.
|
||||
& (Join-Path $PSScriptRoot 'Prepare-PortableTools.ps1') -Destination $portableTools
|
||||
if ($LASTEXITCODE -ne 0) { throw 'Portable tool preparation failed.' }
|
||||
}
|
||||
Assert-File (Join-Path $portableTools 'CMake\bin\cmake.exe') 'Portable CMake'
|
||||
Assert-File (Join-Path $portableTools 'Ninja\ninja.exe') 'Portable Ninja'
|
||||
Assert-Directory $dependencySources 'Pinned offline dependency sources'
|
||||
# native_prebuilt carries the aurora/third-party archives the user no longer has
|
||||
# to compile (launcher/Prepare-NativePrebuilt.ps1).
|
||||
# Kept in step with InstalledLayout.DependencyNames by Test-PinnedFacts.ps1: the installed host
|
||||
# refuses to call a toolkit complete unless every one of these directories is present.
|
||||
$requiredDependencies = @('abseil-cpp','cppwinrt','dawn_prebuilt','fmt','freetype','imgui','libusb','native_prebuilt','png','SDL','sqlite3','tracy','xxhash','zlib','zstd')
|
||||
$missingSources = @($requiredDependencies | Where-Object { $_ -ne 'native_prebuilt' } |
|
||||
Where-Object { -not (Test-Path -LiteralPath (Join-Path $dependencySources $_) -PathType Container) })
|
||||
if ($missingSources.Count -gt 0) {
|
||||
& (Join-Path $PSScriptRoot 'Prepare-Dependencies.ps1') -Destination $dependencySources
|
||||
}
|
||||
Assert-Directory $dependencySources 'Pinned offline dependency sources'
|
||||
|
||||
# The precompiled archives are only interchangeable with what the user's machine
|
||||
# compiles if both came from this toolchain and this flag set, so a stale package
|
||||
@@ -165,8 +171,7 @@ Assert-File $translator 'Self-contained translator'
|
||||
|
||||
# Resolved via the shared WiiCompiled.Setup.Common.Cli helper (also used by build-appimage.sh on
|
||||
# Linux) rather than a separate download/version-pin copy here: it downloads and caches the same way
|
||||
# NodToolProvider.cs always does (Launcher/artifacts/nodtool.exe), replacing the old manual
|
||||
# -DolphinToolPath handoff with an automated, pinned acquisition step.
|
||||
# NodToolProvider.cs always does (Launcher/artifacts/nodtool.exe)
|
||||
$nodToolCliProject = Join-Path $PSScriptRoot 'WiiCompiled.Setup.Common.Cli'
|
||||
$nodTool = (& dotnet run --project $nodToolCliProject -c Release -- --workspace $repoRoot | Select-Object -Last 1)
|
||||
if ($LASTEXITCODE -ne 0) { throw "nodtool resolution failed with exit code $LASTEXITCODE." }
|
||||
@@ -274,9 +279,12 @@ foreach ($required in @('ToolkitFingerprint','TranslationFingerprint','NativeToo
|
||||
if ([string]::IsNullOrWhiteSpace($identities.$required)) { throw "Payload identity output is missing $required." }
|
||||
}
|
||||
|
||||
$productVersion = ((& $setupHost --version) -join '').Trim()
|
||||
if ($LASTEXITCODE -ne 0 -or [string]::IsNullOrWhiteSpace($productVersion)) { throw 'The setup host did not report its version.' }
|
||||
|
||||
$manifest = [ordered]@{
|
||||
SchemaVersion = 2
|
||||
ProductVersion = '0.2.25'
|
||||
ProductVersion = $productVersion
|
||||
ExpectedGameId = $pins.GameId
|
||||
ExpectedDolSha256 = $pins.DolSha256
|
||||
ExpectedRelSha256 = $pins.RelSha256
|
||||
@@ -292,11 +300,12 @@ $manifest = [ordered]@{
|
||||
$manifest | ConvertTo-Json | Set-Content (Join-Path $payloadRoot 'payload-manifest.json') -Encoding UTF8
|
||||
|
||||
Write-Host '[4/6] Enforcing the copyright and generated-code boundary...'
|
||||
# Both audits are PowerShell scripts that throw directly on failure (Test-PayloadBoundary.ps1
|
||||
# never invokes a native command at all, so it never touches $LASTEXITCODE); there is no exit
|
||||
# code to check here, and doing so risks reading a stale value from an unrelated earlier command.
|
||||
& (Join-Path $PSScriptRoot 'Test-PayloadBoundary.ps1') -PayloadRoot $payloadRoot
|
||||
if ($LASTEXITCODE -ne 0) { throw 'Payload boundary audit failed.' }
|
||||
& (Join-Path $PSScriptRoot 'Test-NativeDependencies.ps1') -PayloadRoot $payloadRoot -SetupHost $setupHost `
|
||||
-LlvmReadobjPath (Join-Path $portableTools 'llvm-mingw\bin\llvm-readobj.exe')
|
||||
if ($LASTEXITCODE -ne 0) { throw 'Native dependency audit failed.' }
|
||||
|
||||
Write-Host '[5/6] Creating the canonical installer payload...'
|
||||
$payloadZip = Join-Path $workRoot 'payload.zip'
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<!-- The one product version. Release tags must match it. -->
|
||||
<Version>0.2.34</Version>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
+10
-2
@@ -103,7 +103,7 @@ function Write-MkwBuildStep([string]$StepId, [string]$Message) {
|
||||
function Reset-LocalDirectory([string]$Path) {
|
||||
$full = [IO.Path]::GetFullPath($Path)
|
||||
$root = [IO.Path]::GetFullPath($Workspace).TrimEnd('\') + '\'
|
||||
$installRoot = [IO.Path]::GetFullPath((Split-Path -Parent $Workspace)).TrimEnd('\') + '\'
|
||||
$installRoot = [IO.Path]::GetFullPath((Split-Path -Parent $realWorkspace)).TrimEnd('\') + '\'
|
||||
# The caller-supplied output destinations are legitimate reset targets by
|
||||
# definition, wherever the caller placed them: a fresh install's operation
|
||||
# scratch lives beside the installation directory rather than inside it.
|
||||
@@ -150,8 +150,16 @@ if ($Profile -eq 'both' -and [string]::IsNullOrWhiteSpace($BaseOutputDirectory))
|
||||
if ($Profile -ne 'both' -and -not [string]::IsNullOrWhiteSpace($BaseOutputDirectory)) {
|
||||
throw '-BaseOutputDirectory is valid only with -Profile both.'
|
||||
}
|
||||
$realWorkspace = $Workspace.TrimEnd('\')
|
||||
$Workspace = Get-MkwBuildSafePath $realWorkspace 'workspace' 'runtime\CMakeLists.txt'
|
||||
# A selected package inside the install may also name the same Code.pul through the real path.
|
||||
# Give it the workspace spelling before comparing it with the staged copy.
|
||||
if (-not [string]::IsNullOrWhiteSpace($RetroRewindPackageDirectory) -and
|
||||
$RetroRewindPackageDirectory.StartsWith($realWorkspace + '\', [StringComparison]::OrdinalIgnoreCase)) {
|
||||
$RetroRewindPackageDirectory = $Workspace + $RetroRewindPackageDirectory.Substring($realWorkspace.Length)
|
||||
}
|
||||
$translator = Join-Path $Toolkit 'Translator\Translator.Cli.exe'
|
||||
$toolchain = Get-MkwShellSafeToolchainRoot $Toolkit
|
||||
$toolchain = Get-MkwBuildSafePath $Toolkit 'toolchain' 'CMake\bin\cmake.exe'
|
||||
$cmake = Join-Path $toolchain 'CMake\bin\cmake.exe'
|
||||
$ninja = Join-Path $toolchain 'Ninja\ninja.exe'
|
||||
$toolchainBin = Join-Path $toolchain 'llvm-mingw\bin'
|
||||
|
||||
@@ -40,41 +40,55 @@ function Get-MkwToolchainPath([string]$ToolchainRoot) {
|
||||
) -join ';')
|
||||
}
|
||||
|
||||
function Get-MkwShellSafeToolchainRoot([string]$ToolchainRoot) {
|
||||
if ([string]::IsNullOrWhiteSpace($ToolchainRoot)) { throw 'A toolchain root is required.' }
|
||||
$full = [IO.Path]::GetFullPath($ToolchainRoot)
|
||||
function Get-MkwBuildSafePath([string]$Path, [string]$Kind, [string]$MarkerFile) {
|
||||
<#
|
||||
The Windows native build passes workspace paths through CMake, Ninja response files and
|
||||
clang, which do not all interpret quotes the same way. Keep those paths plain even when the
|
||||
user's install directory contains an apostrophe, ampersand or other punctuation.
|
||||
#>
|
||||
if ([string]::IsNullOrWhiteSpace($Path)) { throw "A $Kind path is required." }
|
||||
$full = [IO.Path]::GetFullPath($Path)
|
||||
# A drive root keeps its separator: "C:" is relative to the current directory on that drive.
|
||||
if ($full -ne [IO.Path]::GetPathRoot($full)) { $full = $full.TrimEnd('\') }
|
||||
if ($full -notmatch '[()&^%!]') { return $full }
|
||||
if ($full -cmatch '^[A-Za-z0-9 ._\\:-]+$') { return $full }
|
||||
|
||||
Assert-File (Join-Path $full $MarkerFile) "$Kind marker"
|
||||
|
||||
$sha = [Security.Cryptography.SHA256]::Create()
|
||||
try {
|
||||
$bytes = $sha.ComputeHash([Text.Encoding]::UTF8.GetBytes($full.ToLowerInvariant()))
|
||||
} finally { $sha.Dispose() }
|
||||
$linkName = 'toolchain-' + ((($bytes[0..7]) | ForEach-Object { $_.ToString('x2') }) -join '')
|
||||
$linkName = "$Kind-" + ((($bytes[0..7]) | ForEach-Object { $_.ToString('x2') }) -join '')
|
||||
|
||||
$failures = @()
|
||||
foreach ($base in @($env:ProgramData, $env:PUBLIC)) {
|
||||
if ([string]::IsNullOrWhiteSpace($base) -or $base -match '[()&^%! ]') { continue }
|
||||
if ([string]::IsNullOrWhiteSpace($base) -or $base -cnotmatch '^[A-Za-z0-9._\\:-]+$') { continue }
|
||||
$link = Join-Path (Join-Path $base 'WiiCompiled') $linkName
|
||||
try {
|
||||
[IO.Directory]::CreateDirectory((Split-Path -Parent $link)) | Out-Null
|
||||
# The name already identifies the target, so an existing junction that still resolves is
|
||||
# this one; only a broken leftover is replaced. Directory.Delete removes the reparse
|
||||
# point itself, where Remove-Item -Recurse would delete the toolchain it points at.
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $link 'CMake\bin\cmake.exe') -PathType Leaf)) {
|
||||
if (Test-Path -LiteralPath $link) { [IO.Directory]::Delete($link) }
|
||||
$existing = Get-Item -LiteralPath $link -Force -ErrorAction SilentlyContinue
|
||||
if ($null -ne $existing) {
|
||||
# Never trust a directory just because it has the marker: it could point at a
|
||||
# different installation. Nor may we remove a directory we did not create.
|
||||
if ($existing.LinkType -ne 'Junction' -or
|
||||
@($existing.Target).Count -ne 1 -or
|
||||
-not [string]::Equals([IO.Path]::GetFullPath(@($existing.Target)[0]),
|
||||
$full, [StringComparison]::OrdinalIgnoreCase)) {
|
||||
throw "An existing path is not the expected junction: $link"
|
||||
}
|
||||
} else {
|
||||
New-Item -ItemType Junction -Path $link -Target $full -ErrorAction Stop | Out-Null
|
||||
}
|
||||
Write-Host "MKWCBUILD: Building through $link, because $full contains characters cmd.exe cannot parse"
|
||||
Assert-File (Join-Path $link $MarkerFile) "$Kind junction marker"
|
||||
Write-Host "MKWCBUILD: Building the $Kind through $link, because $full contains characters the native build cannot quote reliably"
|
||||
return $link
|
||||
} catch {
|
||||
$failures += "$link ($($_.Exception.Message))"
|
||||
}
|
||||
}
|
||||
throw ("The toolchain path $full contains a character (one of ( ) & ^ % !) that the compiler " +
|
||||
'cannot be invoked through, and no junction to it could be created: ' + ($failures -join '; ') +
|
||||
'. Install to a path without those characters.')
|
||||
throw ("The $Kind path $full cannot be passed safely to the native build, and no junction " +
|
||||
'to it could be created: ' + ($failures -join '; ') + '. Install to a path of plain ' +
|
||||
'letters, digits and spaces, or make a safe junction location available.')
|
||||
}
|
||||
|
||||
function Get-MkwProjectPins([string]$ProjectFile) {
|
||||
@@ -117,12 +131,13 @@ function Get-MkwProjectPins([string]$ProjectFile) {
|
||||
}
|
||||
|
||||
function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Description,
|
||||
[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '') {
|
||||
[string]$LogPrefix = 'MKWCBUILD', [string]$StepId = '', [bool]$WaitForProcessTree = $true) {
|
||||
<#
|
||||
Runs a build tool and turns a non-zero exit code into a described failure. Start-Process -Wait
|
||||
is deliberate: it waits for the whole process tree, since a .NET single-file bundle host may
|
||||
hand off to an extracted child that PowerShell's call operator would not wait for. Start-Process
|
||||
doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
|
||||
Runs a build tool and turns a non-zero exit code into a described failure. By default,
|
||||
Start-Process -Wait waits for the whole process tree, since a .NET single-file bundle host may
|
||||
hand off to an extracted child that PowerShell's call operator would not wait for. Callers that
|
||||
need to avoid waiting on unrelated descendants can opt into the call-operator path.
|
||||
Start-Process doesn't publish $LASTEXITCODE, so this sets it manually for callers that check it.
|
||||
-StepId emits the machine-readable form the installer's progress bar consumes (BuildStepIds in
|
||||
WiiCompiled.Setup/InstallProgress.cs); the human sentence stays on the same log line.
|
||||
#>
|
||||
@@ -132,9 +147,14 @@ function Invoke-Checked([string]$FilePath, [string[]]$Arguments, [string]$Descri
|
||||
if ($_.Contains('"')) { throw "A native build argument contains an unsupported quote: $_" }
|
||||
'"' + $_ + '"'
|
||||
})
|
||||
$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
|
||||
-NoNewWindow -Wait -PassThru
|
||||
$exitCode = $process.ExitCode
|
||||
if ($WaitForProcessTree) {
|
||||
$process = Start-Process -FilePath $FilePath -ArgumentList $quotedArguments `
|
||||
-NoNewWindow -Wait -PassThru
|
||||
$exitCode = $process.ExitCode
|
||||
} else {
|
||||
& $FilePath @Arguments
|
||||
$exitCode = $LASTEXITCODE
|
||||
}
|
||||
$global:LASTEXITCODE = $exitCode
|
||||
if ($exitCode -ne 0) { throw "$Description failed with exit code $exitCode." }
|
||||
}
|
||||
|
||||
@@ -0,0 +1,196 @@
|
||||
# Populates Launcher/artifacts/dependencies: the pinned, unpatched upstream source trees (plus the
|
||||
# prebuilt Dawn package and generated C++/WinRT headers) that Build-Installer.ps1 ships inside the
|
||||
# installer so the user's build runs with FETCHCONTENT_FULLY_DISCONNECTED=ON. Every pin is the one
|
||||
# aurora-main's own CMake declares; the Pin fields below are asserted against those files so the
|
||||
# two cannot drift apart silently. native_prebuilt is not fetched here - Prepare-NativePrebuilt.ps1
|
||||
# compiles it from these trees.
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[string]$Destination,
|
||||
# Windows metadata source for cppwinrt.exe: 'local' (this machine's WinMetadata), 'sdk', or an
|
||||
# installed SDK version such as 10.0.26100.0.
|
||||
[string]$CppWinRtInput = 'local'
|
||||
)
|
||||
|
||||
$ErrorActionPreference = 'Stop'
|
||||
Set-StrictMode -Version 3.0
|
||||
|
||||
$repoRoot = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '..'))
|
||||
$auroraCMake = Join-Path $repoRoot 'aurora-main\CMakeLists.txt'
|
||||
$auroraExtern = Join-Path $repoRoot 'aurora-main\extern\CMakeLists.txt'
|
||||
$auroraDawn = Join-Path $repoRoot 'aurora-main\cmake\AuroraDawnProvider.cmake'
|
||||
$auroraLibUsb = Join-Path $repoRoot 'aurora-main\cmake\AuroraLibUSB.cmake'
|
||||
$auroraSdl = Join-Path $repoRoot 'aurora-main\cmake\AuroraSDL3Provider.cmake'
|
||||
|
||||
# Name = directory under the destination; FetchContent maps it back through
|
||||
# FETCHCONTENT_SOURCE_DIR_<UPPERCASE NAME> (NativeBuildFlags.ps1), so the names are the declared
|
||||
# FetchContent names, not the upstream project names.
|
||||
$packages = @(
|
||||
[pscustomobject]@{
|
||||
Name = 'SDL'; File = 'SDL3-3.4.4.tar.gz'
|
||||
Uris = @('https://github.com/libsdl-org/SDL/releases/download/release-3.4.4/SDL3-3.4.4.tar.gz')
|
||||
Pins = @(@{ File = $auroraCMake; Text = 'set(AURORA_SDL3_VERSION "3.4.4"' },
|
||||
@{ File = $auroraSdl; Text = 'releases/download/release-${AURORA_SDL3_VERSION}/SDL3-${AURORA_SDL3_VERSION}.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'abseil-cpp'; File = 'abseil-cpp-20240722.0.tar.gz'
|
||||
Uris = @('https://github.com/abseil/abseil-cpp/archive/refs/tags/20240722.0.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://github.com/abseil/abseil-cpp/archive/refs/tags/20240722.0.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'dawn_prebuilt'; File = 'dawn-v20260603.191052-windows-amd64.tar.gz'
|
||||
Uris = @('https://github.com/theofficialgman/dawn-build/releases/download/v20260603.191052/dawn-windows-amd64.tar.gz')
|
||||
Pins = @(@{ File = $auroraCMake; Text = 'set(AURORA_DAWN_VERSION "v20260603.191052"' },
|
||||
@{ File = $auroraDawn; Text = 'SHA256=13be9cff8b9b179c42dcd16aeabb6effcc8f0dfdcc14463eda2a5caeda225142' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'fmt'; File = 'fmt-11.1.4.tar.gz'
|
||||
Uris = @('https://github.com/fmtlib/fmt/archive/refs/tags/11.1.4.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://github.com/fmtlib/fmt/archive/refs/tags/11.1.4.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'freetype'; File = 'freetype-2.14.3.tar.gz'
|
||||
Uris = @('https://files.twilitrealm.dev/freetype-2.14.3.tar.gz',
|
||||
'https://download.savannah.gnu.org/releases/freetype/freetype-2.14.3.tar.gz',
|
||||
'https://downloads.sourceforge.net/project/freetype/freetype2/2.14.3/freetype-2.14.3.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://files.twilitrealm.dev/freetype-2.14.3.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'imgui'; File = 'imgui-1.91.9b-docking.tar.gz'
|
||||
Uris = @('https://github.com/ocornut/imgui/archive/refs/tags/v1.91.9b-docking.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://github.com/ocornut/imgui/archive/refs/tags/v1.91.9b-docking.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'libusb'; File = 'libusb-1.0.30.tar.bz2'
|
||||
Uris = @('https://github.com/libusb/libusb/releases/download/v1.0.30/libusb-1.0.30.tar.bz2')
|
||||
Pins = @(@{ File = $auroraCMake; Text = 'set(AURORA_LIBUSB_VERSION "1.0.30"' },
|
||||
@{ File = $auroraLibUsb; Text = 'releases/download/v${AURORA_LIBUSB_VERSION}/libusb-${AURORA_LIBUSB_VERSION}.tar.bz2' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'png'; File = 'libpng-1.6.58.tar.gz'
|
||||
Uris = @('https://github.com/pnggroup/libpng/archive/refs/tags/v1.6.58.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://github.com/pnggroup/libpng/archive/refs/tags/v1.6.58.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'sqlite3'; File = 'sqlite-amalgamation-3510300.zip'
|
||||
Uris = @('https://sqlite.org/2026/sqlite-amalgamation-3510300.zip')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://sqlite.org/2026/sqlite-amalgamation-3510300.zip' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'tracy'; File = 'tracy-a64b9a20294d59421a2f57aeca3c6383d8c48169.tar.gz'
|
||||
Uris = @('https://github.com/wolfpld/tracy/archive/a64b9a20294d59421a2f57aeca3c6383d8c48169.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://github.com/wolfpld/tracy/archive/a64b9a20294d59421a2f57aeca3c6383d8c48169.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'xxhash'; File = 'xxHash-0.8.4.tar.gz'
|
||||
Uris = @('https://github.com/Cyan4973/xxHash/archive/refs/tags/v0.8.4.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://github.com/Cyan4973/xxHash/archive/refs/tags/v0.8.4.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'zlib'; File = 'zlib-1.3.2.tar.gz'
|
||||
Uris = @('https://github.com/madler/zlib/releases/download/v1.3.2/zlib-1.3.2.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://github.com/madler/zlib/releases/download/v1.3.2/zlib-1.3.2.tar.gz' })
|
||||
},
|
||||
[pscustomobject]@{
|
||||
Name = 'zstd'; File = 'zstd-1.5.7.tar.gz'
|
||||
Uris = @('https://github.com/facebook/zstd/releases/download/v1.5.7/zstd-1.5.7.tar.gz')
|
||||
Pins = @(@{ File = $auroraExtern; Text = 'https://github.com/facebook/zstd/releases/download/v1.5.7/zstd-1.5.7.tar.gz' })
|
||||
}
|
||||
)
|
||||
|
||||
# The C++/WinRT compiler (NuGet package = zip) that generates the projection headers.
|
||||
$cppWinRtTool = [pscustomobject]@{
|
||||
Name = 'cppwinrt-tool'; File = 'Microsoft.Windows.CppWinRT.3.0.260818.1.nupkg'
|
||||
Uris = @('https://www.nuget.org/api/v2/package/Microsoft.Windows.CppWinRT/3.0.260818.1')
|
||||
Pins = @()
|
||||
}
|
||||
|
||||
if (-not $Destination) { $Destination = Join-Path $PSScriptRoot 'artifacts\dependencies' }
|
||||
$Destination = [IO.Path]::GetFullPath($Destination)
|
||||
$downloads = Join-Path $PSScriptRoot 'artifacts\downloads'
|
||||
$tar = Join-Path $env:SystemRoot 'System32\tar.exe'
|
||||
if (-not (Test-Path -LiteralPath $tar -PathType Leaf)) { throw "Windows archive tool is missing: $tar" }
|
||||
[IO.Directory]::CreateDirectory($Destination) | Out-Null
|
||||
[IO.Directory]::CreateDirectory($downloads) | Out-Null
|
||||
|
||||
function Assert-Pinned($Package) {
|
||||
foreach ($pin in $Package.Pins) {
|
||||
if (-not (Test-Path -LiteralPath $pin.File -PathType Leaf)) { throw "Pin source is missing: $($pin.File)" }
|
||||
$content = [IO.File]::ReadAllText($pin.File)
|
||||
if (-not $content.Contains($pin.Text)) {
|
||||
throw "$($Package.Name) is pinned to '$($pin.Text)' here but $($pin.File) no longer declares it; update both."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function Get-Archive($Package) {
|
||||
$archive = Join-Path $downloads $Package.File
|
||||
if (Test-Path -LiteralPath $archive -PathType Leaf) { return $archive }
|
||||
$temporary = $archive + '.partial'
|
||||
$failures = @()
|
||||
foreach ($uri in $Package.Uris) {
|
||||
Remove-Item -LiteralPath $temporary -Force -ErrorAction SilentlyContinue
|
||||
Write-Host "Downloading $($Package.Name) from $uri..."
|
||||
try {
|
||||
Invoke-WebRequest -UseBasicParsing -Uri $uri -OutFile $temporary
|
||||
} catch {
|
||||
$failures += "$uri ($($_.Exception.Message))"
|
||||
continue
|
||||
}
|
||||
Move-Item -LiteralPath $temporary -Destination $archive -Force
|
||||
return $archive
|
||||
}
|
||||
Remove-Item -LiteralPath $temporary -Force -ErrorAction SilentlyContinue
|
||||
throw "$($Package.Name) could not be fetched: $($failures -join '; ')"
|
||||
}
|
||||
|
||||
function Expand-Package([string]$Archive, [string]$Target) {
|
||||
# Release archives wrap everything in one versioned directory (SDL3-3.4.4/, tracy-<sha>/) while
|
||||
# dawn-build's package is flat; either way the tree lands directly under the target.
|
||||
$extract = Join-Path (Split-Path -Parent $Target) ('.extract-' + (Split-Path -Leaf $Target))
|
||||
if (Test-Path -LiteralPath $extract) { Remove-Item -LiteralPath $extract -Recurse -Force }
|
||||
[IO.Directory]::CreateDirectory($extract) | Out-Null
|
||||
# Symbolic links need a privilege Windows tar usually lacks; the only ones in these archives
|
||||
# are zstd test aliases, and none are build inputs.
|
||||
$listing = & $tar -tvf $Archive
|
||||
if ($LASTEXITCODE -ne 0) { throw "Listing $Archive failed with exit code $LASTEXITCODE." }
|
||||
$excludes = @($listing | ForEach-Object { if ($_ -match '^l.*\s(\S+)\s->\s') { '--exclude=' + $Matches[1] } })
|
||||
& $tar -xf $Archive -C $extract @excludes
|
||||
if ($LASTEXITCODE -ne 0) { throw "Extracting $Archive failed with exit code $LASTEXITCODE." }
|
||||
$entries = @(Get-ChildItem -LiteralPath $extract -Force)
|
||||
$source = $extract
|
||||
if ($entries.Count -eq 1 -and $entries[0].PSIsContainer) { $source = $entries[0].FullName }
|
||||
if (Test-Path -LiteralPath $Target) { Remove-Item -LiteralPath $Target -Recurse -Force }
|
||||
Move-Item -LiteralPath $source -Destination $Target
|
||||
if (Test-Path -LiteralPath $extract) { Remove-Item -LiteralPath $extract -Recurse -Force }
|
||||
}
|
||||
|
||||
foreach ($package in $packages) {
|
||||
Assert-Pinned $package
|
||||
$target = Join-Path $Destination $package.Name
|
||||
if (Test-Path -LiteralPath $target -PathType Container) { continue }
|
||||
Expand-Package (Get-Archive $package) $target
|
||||
Write-Host "Prepared $($package.Name)"
|
||||
}
|
||||
|
||||
$cppWinRt = Join-Path $Destination 'cppwinrt'
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $cppWinRt 'winrt\base.h') -PathType Leaf)) {
|
||||
$toolRoot = Join-Path $PSScriptRoot 'artifacts\cppwinrt-tool'
|
||||
$compiler = Join-Path $toolRoot 'bin\cppwinrt.exe'
|
||||
if (-not (Test-Path -LiteralPath $compiler -PathType Leaf)) {
|
||||
Expand-Package (Get-Archive $cppWinRtTool) $toolRoot
|
||||
}
|
||||
if (-not (Test-Path -LiteralPath $compiler -PathType Leaf)) { throw "cppwinrt.exe is missing: $compiler" }
|
||||
if (Test-Path -LiteralPath $cppWinRt) { Remove-Item -LiteralPath $cppWinRt -Recurse -Force }
|
||||
[IO.Directory]::CreateDirectory($cppWinRt) | Out-Null
|
||||
Write-Host "Generating C++/WinRT headers (-input $CppWinRtInput)..."
|
||||
& $compiler -input $CppWinRtInput -output $cppWinRt
|
||||
if ($LASTEXITCODE -ne 0) { throw "cppwinrt.exe failed with exit code $LASTEXITCODE." }
|
||||
if (-not (Test-Path -LiteralPath (Join-Path $cppWinRt 'winrt\base.h') -PathType Leaf)) {
|
||||
throw "cppwinrt.exe produced no winrt\base.h under $cppWinRt"
|
||||
}
|
||||
Copy-Item -LiteralPath (Join-Path $toolRoot 'LICENSE') -Destination (Join-Path $cppWinRt 'LICENSE.txt')
|
||||
Write-Host 'Prepared cppwinrt'
|
||||
}
|
||||
|
||||
Write-Host "Pinned dependency sources ready: $Destination"
|
||||
@@ -61,8 +61,6 @@ Assert-File $windres 'Portable resource compiler'
|
||||
Assert-File $clangBinary 'Portable clang driver binary'
|
||||
Assert-Directory $dependencies 'Pinned offline dependency sources'
|
||||
Assert-Directory $auroraSource 'aurora-main source tree'
|
||||
Assert-File (Join-Path $repoRoot 'generated\build_shards\shards.cmake') `
|
||||
'Translator shard manifest (run the developer build once so runtime/ can configure)'
|
||||
|
||||
if ($Parallel -le 0) { $Parallel = [Environment]::ProcessorCount }
|
||||
|
||||
|
||||
Executable
+660
@@ -0,0 +1,660 @@
|
||||
#!/usr/bin/env bash
|
||||
# Builds the redistributable precompiled aurora + third-party package for native Linux: aurora
|
||||
# (~43% of local build CPU time per Prepare-NativePrebuilt.ps1), Crypto++ and mbed TLS are identical
|
||||
# for every user under the pinned toolchain prepare-portable-tools.sh bundles, so this configures
|
||||
# runtime/ against that toolchain, builds just that closure, and harvests the archives plus a
|
||||
# generated CMake description into an output package - the Linux counterpart to
|
||||
# Launcher/Prepare-NativePrebuilt.ps1, consumed by the same platform-agnostic
|
||||
# runtime/cmake/NativePrebuilt.cmake either script's package works with unmodified.
|
||||
#
|
||||
# Not a byte-for-byte port of the Windows script: Linux needs no offline pinned dependency cache.
|
||||
# Every FetchContent dependency in aurora-main/extern/CMakeLists.txt is a fixed-version URL already
|
||||
# (verified directly), and aurora-main/CMakeLists.txt's own _default_linkage is "static" on any
|
||||
# non-Windows platform. Windows pins Launcher/artifacts/dependencies because its installer ships
|
||||
# pre-fetched sources to end users for a fully offline build; this harvest only ever runs on a
|
||||
# maintainer's own machine (network access needed once, here, not shipped to anyone), so a plain
|
||||
# networked configure is exactly as reproducible - what actually makes the harvested archives safe
|
||||
# to link into any consumer's own build is the pinned compiler below, not an offline source cache.
|
||||
set -euo pipefail
|
||||
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace=$(cd "$script_dir/.." && pwd)
|
||||
|
||||
arch=""
|
||||
output_dir=""
|
||||
toolchain_dir=""
|
||||
ninja_bin=""
|
||||
cmake_bin=""
|
||||
llvm_dir=""
|
||||
sysroot=""
|
||||
stage_dir="$workspace/build/native-prebuilt-stage"
|
||||
keep_stage=0
|
||||
reuse_stage=0
|
||||
parallel=0
|
||||
print_fingerprint_only=0
|
||||
disconnected=0
|
||||
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: Prepare-NativePrebuilt.sh --arch {x86_64|aarch64} [options]
|
||||
|
||||
--arch ARCH Target architecture; selects the matching bundled toolchain (required)
|
||||
--output-dir DIR Where the package is written (default: Launcher/artifacts/native-prebuilt-ARCH)
|
||||
--stage-dir DIR Staging build directory (default: build/native-prebuilt-stage)
|
||||
--keep-stage Do not delete the staging build directory afterward
|
||||
--reuse-stage Reuse an existing staging build directory (maintainer iteration aid: a
|
||||
re-harvest does not recompile aurora from scratch)
|
||||
--parallel N Ninja build parallelism (default: nproc)
|
||||
--print-fingerprint-only Print the provenance inputs as "key=value" lines and
|
||||
exit, without configuring/building/harvesting anything - lets a caller
|
||||
(build-appimage.sh) decide whether an existing package is still current
|
||||
without paying for a full aurora rebuild just to find out.
|
||||
EOF
|
||||
}
|
||||
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case "$1" in
|
||||
--arch) arch=$2; shift 2 ;;
|
||||
--output-dir) output_dir=$2; shift 2 ;;
|
||||
--stage-dir) stage_dir=$2; shift 2 ;;
|
||||
--keep-stage) keep_stage=1; shift ;;
|
||||
--reuse-stage) reuse_stage=1; shift ;;
|
||||
--parallel) parallel=$2; shift 2 ;;
|
||||
--print-fingerprint-only) print_fingerprint_only=1; shift ;;
|
||||
--toolchain-dir) toolchain_dir=$2; shift 2 ;;
|
||||
--ninja-bin) ninja_bin=$2; shift 2 ;;
|
||||
--cmake-bin) cmake_bin=$2; shift 2 ;;
|
||||
--llvm-dir) llvm_dir=$2; shift 2 ;;
|
||||
--sysroot) sysroot=$2; shift 2 ;;
|
||||
--disconnected) disconnected=1; shift ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) echo "Prepare-NativePrebuilt.sh: unknown argument: $1" >&2; exit 1 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
case "$arch" in
|
||||
x86_64|aarch64) ;;
|
||||
*) echo "Prepare-NativePrebuilt.sh: --arch must be x86_64 or aarch64" >&2; usage; exit 1 ;;
|
||||
esac
|
||||
|
||||
fail() { echo "Prepare-NativePrebuilt.sh: error: $*" >&2; exit 1; }
|
||||
assert_file() { [[ -f "$1" ]] || fail "$2 is missing: $1"; }
|
||||
assert_dir() { [[ -d "$1" ]] || fail "$2 is missing: $1"; }
|
||||
sha256_of() { sha256sum "$1" | awk '{print $1}'; }
|
||||
normalize() { readlink -f "$1"; }
|
||||
|
||||
# Environment check: Ensure the `SOURCE_DATE_EPOCH` value is not invalid
|
||||
# before trying to build anything (fail-fast)
|
||||
if [[ -n "${SOURCE_DATE_EPOCH:-}" ]] && ! python3 -c \
|
||||
'import datetime, os; datetime.datetime.fromtimestamp(int(os.environ.get("SOURCE_DATE_EPOCH")), datetime.timezone.utc)'
|
||||
then
|
||||
fail "SOURCE_DATE_EPOCH must be a valid UNIX timestamp"
|
||||
fi
|
||||
|
||||
[[ -n "$output_dir" ]] || output_dir="$script_dir/artifacts/native-prebuilt-$arch"
|
||||
[[ "$stage_dir" = /* ]] || stage_dir="$workspace/$stage_dir"
|
||||
|
||||
toolchain_dir="${toolchain_dir:-$script_dir/artifacts/portable-tools/toolchain-$arch}"
|
||||
cc="${llvm_dir:-$toolchain_dir}/bin/clang"
|
||||
cxx="${llvm_dir:-$toolchain_dir}/bin/clang++"
|
||||
cmake_bin="${cmake_bin:-$toolchain_dir/bin/cmake}"
|
||||
ninja_bin="${ninja_bin:-$toolchain_dir/bin/ninja}"
|
||||
runtime_source="$workspace/runtime"
|
||||
aurora_source="$workspace/aurora-main"
|
||||
|
||||
assert_file "$cmake_bin" "Portable CMake (run prepare-portable-tools.sh --arch $arch first)"
|
||||
assert_file "$ninja_bin" "Portable Ninja"
|
||||
assert_file "$cc" "Portable C compiler"
|
||||
assert_file "$cxx" "Portable C++ compiler"
|
||||
assert_dir "$aurora_source" "aurora-main source tree"
|
||||
clang_binary=$(normalize "${llvm_dir:-$toolchain_dir}/bin/clang-22")
|
||||
assert_file "$clang_binary" "Portable clang driver binary"
|
||||
|
||||
(( parallel > 0 )) || parallel=$(nproc)
|
||||
|
||||
fingerprint_tree() {
|
||||
# $1 = root dir, remaining args = top-level subdirectory names to exclude
|
||||
local root=$1; shift
|
||||
root=$(normalize "$root")
|
||||
[[ -d "$root" ]] || return 0
|
||||
local find_args=("$root")
|
||||
local ex
|
||||
for ex in "$@"; do find_args+=(-path "$root/$ex" -prune -o); done
|
||||
find_args+=(-type f -print)
|
||||
find "${find_args[@]}" | LC_ALL=C sort | while IFS= read -r abs; do
|
||||
printf '%s %s\n' "${abs#$root/}" "$(sha256_of "$abs")"
|
||||
done | sha256sum | awk '{print $1}'
|
||||
}
|
||||
|
||||
# The fixed (path-independent) half of the configure command line - identical for every
|
||||
# harvest, which is what lets one package be valid regardless of where it was built.
|
||||
# -DBUILD_SHARED_LIBS=OFF: aurora-main/extern/CMakeLists.txt derives its own _USE_SHARED from
|
||||
# whether BUILD_SHARED_LIBS is *defined at all* (not its value), so leaving it unset would default
|
||||
# zlib/libpng to shared. -DAURORA_SDL3_PROVIDER=vendor: without it, "auto" resolves to "system" on
|
||||
# any machine that happens to have an SDL3 dev package installed. -DCMAKE_DISABLE_FIND_PACKAGE_*:
|
||||
# absl/PNG/Freetype each call find_package() unconditionally, with no provider flag to gate them
|
||||
# (unlike SDL3/Dawn) - verified directly that this machine's system libpng-dev/freetype-dev get
|
||||
# linked in shared instead of the pinned vendored source otherwise. Disabling find_package for
|
||||
# these three forces the same FetchContent-vendored, statically-built result regardless of what a
|
||||
# given maintainer's machine happens to have installed. ZLIB is deliberately NOT disabled the same
|
||||
# way: libpng's own vendored CMakeLists.txt calls find_package(ZLIB REQUIRED) internally even when
|
||||
# zlib came from aurora's own FetchContent (extern/CMakeLists.txt writes a redirect config for
|
||||
# exactly this), and CMAKE_DISABLE_FIND_PACKAGE_ZLIB errors out on any REQUIRED call site outright
|
||||
# (verified directly) - it cannot be scoped to only aurora's own initial, non-required check.
|
||||
# Dawn stays a prebuilt package regardless (Linux x86_64/aarch64 always auto-resolve to "package" -
|
||||
# see AuroraDawnProvider.cmake).
|
||||
fixed_configure_flags=(
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DBUILD_SHARED_LIBS=OFF
|
||||
-DAURORA_SDL3_PROVIDER=vendor
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_absl=ON
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_PNG=ON
|
||||
-DCMAKE_DISABLE_FIND_PACKAGE_Freetype=ON
|
||||
-DUSE_STATIC_MBEDTLS_LIBRARY=ON
|
||||
-DUSE_SHARED_MBEDTLS_LIBRARY=OFF
|
||||
# Freetype's own vendored CMakeLists.txt separately probes for system BZip2 (optional
|
||||
# bzip2-compressed-font support aurora-main never asked for) regardless of the Freetype
|
||||
# find_package disable above, since that only stops aurora's own outer find_package(Freetype)
|
||||
# from picking up a system Freetype - it does not reach into the FetchContent-built copy's own
|
||||
# internal find_package(BZip2) call. FT_DISABLE_BZIP2 is Freetype's own documented flag for
|
||||
# exactly this (verified in its CMakeLists.txt), unlike the ZLIB/libpng situation where no such
|
||||
# source-level flag exists.
|
||||
-DFT_DISABLE_BZIP2=ON
|
||||
-DCMAKE_POLICY_DEFAULT_CMP0168=NEW
|
||||
)
|
||||
if [[ "$disconnected" -eq 1 ]]; then
|
||||
fixed_configure_flags+=(
|
||||
-DFETCHCONTENT_FULLY_DISCONNECTED=ON
|
||||
)
|
||||
fi
|
||||
if [[ -n "$sysroot" ]]; then
|
||||
fixed_configure_flags+=(
|
||||
-DCMAKE_SYSROOT="$sysroot"
|
||||
)
|
||||
fi
|
||||
flag_fingerprint=$(printf '%s\n' "${fixed_configure_flags[@]}" | sha256sum | awk '{print $1}')
|
||||
|
||||
# extern/ is excluded because the payload ships that tree separately (aurora-main/extern is bundled
|
||||
# whole by build-appimage.sh); build/ is a plain developer build directory.
|
||||
aurora_fingerprint=$(fingerprint_tree "$aurora_source" extern build)
|
||||
[[ -n "$aurora_fingerprint" ]] || fail "The aurora source tree could not be fingerprinted: $aurora_source"
|
||||
|
||||
# The harvested Crypto++ archive is consumed against this tree's headers, so it is fingerprinted.
|
||||
third_party_fingerprint=$(fingerprint_tree "$runtime_source/third_party")
|
||||
[[ -n "$third_party_fingerprint" ]] || fail "The vendored third-party tree could not be fingerprinted: $runtime_source/third_party"
|
||||
mbedtls_fingerprint=$(sha256_of "$runtime_source/cmake/MbedTLSPin.cmake")
|
||||
|
||||
compiler_sha256=$(sha256_of "$cc")
|
||||
cxx_sha256=$(sha256_of "$cxx")
|
||||
# Append the CXX SHA256 if it doesn't match the hash of CC
|
||||
if [[ "${cxx_sha256}" != "${compiler_sha256}" ]]; then
|
||||
compiler_sha256="${compiler_sha256}:${cxx_sha256}"
|
||||
fi
|
||||
|
||||
if [[ "$print_fingerprint_only" -eq 1 ]]; then
|
||||
printf 'compiler_sha256=%s\n' "$compiler_sha256"
|
||||
printf 'flag_fingerprint=%s\n' "$flag_fingerprint"
|
||||
printf 'aurora_fingerprint=%s\n' "$aurora_fingerprint"
|
||||
printf 'third_party_fingerprint=%s\n' "$third_party_fingerprint"
|
||||
printf 'mbedtls_fingerprint=%s\n' "$mbedtls_fingerprint"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# The package must never contain a stale mixture of two builds.
|
||||
rm -rf "$output_dir"
|
||||
mkdir -p "$output_dir/lib" "$output_dir/bin" "$output_dir/include"
|
||||
|
||||
# The staging build has to be configured without the package present, otherwise the runtime would
|
||||
# consume the very package this script is producing.
|
||||
if [[ "$reuse_stage" -eq 0 ]]; then rm -rf "$stage_dir"; fi
|
||||
export_dir="$stage_dir/export"
|
||||
mkdir -p "$export_dir"
|
||||
|
||||
# fixed_configure_flags/flag_fingerprint were already computed above (needed before the
|
||||
# --print-fingerprint-only early exit).
|
||||
echo "Prepare-NativePrebuilt.sh: configuring the aurora/third-party staging build..."
|
||||
"$cmake_bin" -S "$runtime_source" -B "$stage_dir" -G Ninja \
|
||||
"${fixed_configure_flags[@]}" \
|
||||
-DCMAKE_C_COMPILER="$cc" -DCMAKE_CXX_COMPILER="$cxx" \
|
||||
-DCMAKE_MAKE_PROGRAM="$ninja_bin" \
|
||||
-DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=lld" \
|
||||
-DMKW_NATIVE_PREBUILT_EXPORT_DIR="$export_dir"
|
||||
|
||||
# mkw_np_probe links exactly what mkw_runtime_common and the public products link, so building it
|
||||
# compiles the whole redistributable closure and nothing else - and a successful link proves the
|
||||
# harvested archives are complete.
|
||||
echo "Prepare-NativePrebuilt.sh: building the aurora/third-party closure..."
|
||||
"$cmake_bin" --build "$stage_dir" --target mkw_np_probe --parallel "$parallel"
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Read the description CMake wrote, plus the resolved command lines Ninja holds.
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
meta_path="$export_dir/meta.txt"
|
||||
assert_file "$meta_path" "Native prebuilt export metadata"
|
||||
get_meta() { awk -F= -v k="$1" '$0 ~ "^" k "=" { sub(/^[^=]*=/, ""); print; exit }' "$meta_path"; }
|
||||
|
||||
build_ninja="$stage_dir/build.ninja"
|
||||
assert_file "$build_ninja" "Generated build.ninja"
|
||||
|
||||
extract_ninja_vars() {
|
||||
# $1 = ninja file, $2 = exact rule name. Prints "KEY\tVALUE" for every " KEY = VALUE" line
|
||||
# following the first "build ...: RULE ..." statement that uses that rule.
|
||||
awk -v rule="$2" '
|
||||
BEGIN { in_stmt = 0 }
|
||||
/^build / {
|
||||
if (in_stmt) exit
|
||||
colon = index($0, ": ")
|
||||
if (colon == 0) next
|
||||
rest = substr($0, colon + 2)
|
||||
sp = index(rest, " ")
|
||||
stmt_rule = (sp > 0) ? substr(rest, 1, sp - 1) : rest
|
||||
if (stmt_rule == rule) in_stmt = 1
|
||||
next
|
||||
}
|
||||
in_stmt {
|
||||
if (substr($0, 1, 2) != " ") exit
|
||||
line = substr($0, 3)
|
||||
eq = index(line, " = ")
|
||||
if (eq == 0) exit
|
||||
print substr(line, 1, eq - 1) "\t" substr(line, eq + 3)
|
||||
}
|
||||
' "$1"
|
||||
}
|
||||
|
||||
declare -A probe_compile=() control_compile=() probe_link=() control_link=()
|
||||
load_vars() {
|
||||
local -n dest=$1
|
||||
local k v
|
||||
while IFS=$'\t' read -r k v; do dest["$k"]=$v; done < <(extract_ninja_vars "$build_ninja" "$2")
|
||||
}
|
||||
load_vars probe_compile "CXX_COMPILER__mkw_np_probe_unscanned_Release"
|
||||
load_vars control_compile "CXX_COMPILER__mkw_np_probe_control_unscanned_Release"
|
||||
load_vars probe_link "CXX_EXECUTABLE_LINKER__mkw_np_probe_Release"
|
||||
load_vars control_link "CXX_EXECUTABLE_LINKER__mkw_np_probe_control_Release"
|
||||
[[ -n "${probe_compile[INCLUDES]+x}" ]] || fail "No Ninja statement used rule CXX_COMPILER__mkw_np_probe_unscanned_Release."
|
||||
[[ -n "${probe_link[LINK_LIBRARIES]+x}" ]] || fail "No Ninja statement used rule CXX_EXECUTABLE_LINKER__mkw_np_probe_Release."
|
||||
|
||||
split_list() {
|
||||
# $1 = string value, $2 = name of the array to fill (nameref)
|
||||
local -n out=$2
|
||||
out=()
|
||||
[[ -n "$1" ]] || return 0
|
||||
read -ra out <<< "$1"
|
||||
}
|
||||
|
||||
subtract_multiset() {
|
||||
# $1 = "all" array name, $2 = "remove" array name, $3 = result array name (all namerefs)
|
||||
local -n all_ref=$1 remove_ref=$2 result_ref=$3
|
||||
local -A pending=()
|
||||
local item
|
||||
for item in "${remove_ref[@]}"; do
|
||||
pending["$item"]=$(( ${pending["$item"]:-0} + 1 ))
|
||||
done
|
||||
result_ref=()
|
||||
for item in "${all_ref[@]}"; do
|
||||
if [[ "${pending["$item"]:-0}" -gt 0 ]]; then
|
||||
pending["$item"]=$(( pending["$item"] - 1 ))
|
||||
continue
|
||||
fi
|
||||
result_ref+=("$item")
|
||||
done
|
||||
}
|
||||
|
||||
split_list "${probe_compile[INCLUDES]:-}" _probe_includes
|
||||
split_list "${control_compile[INCLUDES]:-}" _control_includes
|
||||
subtract_multiset _probe_includes _control_includes include_arguments
|
||||
|
||||
split_list "${probe_compile[DEFINES]:-}" _probe_defines
|
||||
split_list "${control_compile[DEFINES]:-}" _control_defines
|
||||
subtract_multiset _probe_defines _control_defines define_arguments
|
||||
|
||||
split_list "${probe_compile[FLAGS]:-}" _probe_flags
|
||||
split_list "${control_compile[FLAGS]:-}" _control_flags
|
||||
subtract_multiset _probe_flags _control_flags compile_options_raw
|
||||
|
||||
split_list "${probe_link[LINK_LIBRARIES]:-}" _probe_link
|
||||
split_list "${control_link[LINK_LIBRARIES]:-}" _control_link
|
||||
subtract_multiset _probe_link _control_link link_items
|
||||
|
||||
[[ ${#include_arguments[@]} -gt 0 ]] || fail "The aurora compile interface is empty; the probe did not link aurora."
|
||||
[[ ${#link_items[@]} -gt 0 ]] || fail "The aurora link interface is empty; the probe did not link aurora."
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Harvest the built libraries.
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
binary_root=$(normalize "$stage_dir")
|
||||
aurora_root=$(normalize "$(get_meta aurora_dir)")
|
||||
runtime_root=$(normalize "$(get_meta runtime_dir)")
|
||||
|
||||
generated_include_index=0
|
||||
copy_harvested() {
|
||||
# $1 = source path, $2 = subdirectory under the package. Echoes "subdir/name".
|
||||
local source=$1 subdir=$2
|
||||
local name destination
|
||||
name=$(basename "$source")
|
||||
destination="$output_dir/$subdir/$name"
|
||||
[[ ! -e "$destination" ]] || fail "Two harvested files collide on the name $name: $source"
|
||||
cp "$source" "$destination"
|
||||
printf '%s/%s' "$subdir" "$name"
|
||||
}
|
||||
declare -A generated_include_tokens=()
|
||||
convert_to_token() {
|
||||
# $1 = absolute path, $2 = 'include' or another kind. Sets $TOKEN_RESULT - NOT echoed/command-
|
||||
# substituted: this needs to mutate generated_include_tokens/generated_include_index, and a
|
||||
# $(...) call runs in a subshell, silently discarding that mutation once it returns (verified
|
||||
# directly: every build-tree include directory collided into the same "generated01" until this
|
||||
# was written this way instead).
|
||||
local path kind=$2
|
||||
path=$(normalize "$1")
|
||||
case "$path" in
|
||||
"$aurora_root"/*) TOKEN_RESULT="@AURORA@/${path#$aurora_root/}"; return ;;
|
||||
"$runtime_root"/*) TOKEN_RESULT="@RUNTIME@/${path#$runtime_root/}"; return ;;
|
||||
"$binary_root"/*)
|
||||
[[ "$kind" == include ]] || fail "Unhandled build-tree artifact: $path"
|
||||
if [[ -n "${generated_include_tokens[$path]:-}" ]]; then
|
||||
TOKEN_RESULT=${generated_include_tokens[$path]}
|
||||
return
|
||||
fi
|
||||
generated_include_index=$((generated_include_index + 1))
|
||||
local name destination
|
||||
name=$(printf 'generated%02d' "$generated_include_index")
|
||||
destination="$output_dir/include/$name"
|
||||
mkdir -p "$destination"
|
||||
cp -a "$path/." "$destination/"
|
||||
TOKEN_RESULT="@PKG@/include/$name"
|
||||
generated_include_tokens[$path]=$TOKEN_RESULT
|
||||
return ;;
|
||||
*) fail "Path escapes every shippable root ($kind): $path" ;;
|
||||
esac
|
||||
}
|
||||
|
||||
declare -A linker_file_to_reference=()
|
||||
shared_import_targets=() shared_import_runtime=() shared_import_implib=()
|
||||
targets_txt="$export_dir/targets.txt"
|
||||
assert_file "$targets_txt" "Native prebuilt export targets list"
|
||||
while IFS='|' read -r name type file linkerfile; do
|
||||
[[ -n "$name" ]] || continue
|
||||
[[ -f "$linkerfile" ]] || continue # not part of the closure mkw_np_probe pulled in
|
||||
linkerfile=$(normalize "$linkerfile")
|
||||
relative_linker=$(copy_harvested "$linkerfile" lib)
|
||||
if [[ "$type" == "SHARED_LIBRARY" ]]; then
|
||||
file_abs=$(normalize "$file")
|
||||
# Unlike Windows (a .dll + a separate .dll.a import library), a Linux shared object's
|
||||
# TARGET_FILE and TARGET_LINKER_FILE are the same path - one file, harvested once.
|
||||
if [[ "$file_abs" == "$linkerfile" ]]; then
|
||||
relative_runtime=$relative_linker
|
||||
else
|
||||
[[ -f "$file_abs" ]] || fail "Shared library $name has no runtime file: $file_abs"
|
||||
relative_runtime=$(copy_harvested "$file_abs" bin)
|
||||
fi
|
||||
shared_import_targets+=("mkw_np::$name")
|
||||
shared_import_runtime+=("$relative_runtime")
|
||||
shared_import_implib+=("$relative_linker")
|
||||
linker_file_to_reference["$linkerfile"]="mkw_np::$name"
|
||||
else
|
||||
linker_file_to_reference["$linkerfile"]="@PKG@/$relative_linker"
|
||||
fi
|
||||
done < "$targets_txt"
|
||||
mbedtls_refs=()
|
||||
mbedtls_txt="$export_dir/mbedtls.txt"
|
||||
assert_file "$mbedtls_txt" "Mbed TLS export targets list"
|
||||
while IFS='|' read -r name linkerfile; do
|
||||
[[ -n "$name" ]] || continue
|
||||
linkerfile=$(normalize "$linkerfile")
|
||||
ref=${linker_file_to_reference["$linkerfile"]:-}
|
||||
[[ -n "$ref" ]] || fail "Mbed TLS archive was not harvested: $name ($linkerfile)"
|
||||
mbedtls_refs+=("$ref")
|
||||
done < "$mbedtls_txt"
|
||||
[[ ${#mbedtls_refs[@]} -ge 3 ]] || fail "Expected at least three Mbed TLS archives, got ${#mbedtls_refs[@]}"
|
||||
mbedtls_source_dir=$(get_meta mbedtls_source_dir)
|
||||
assert_dir "$mbedtls_source_dir/include/mbedtls" "Mbed TLS headers"
|
||||
mkdir -p "$output_dir/include/mbedtls"
|
||||
cp -a "$mbedtls_source_dir/include/." "$output_dir/include/mbedtls/"
|
||||
# Unlike Windows (SDL/zlib/libpng ship as DLLs by default), everything here was forced static above
|
||||
# and Dawn's own Linux package (verified directly) ships libwebgpu_dawn.a, also static - so zero
|
||||
# shared imports is the expected, normal outcome, not a failure.
|
||||
echo "Prepare-NativePrebuilt.sh: harvested ${#linker_file_to_reference[@]} archive(s) (${#shared_import_targets[@]} shared)"
|
||||
|
||||
dawn_linker_file="" dawn_runtime_file=""
|
||||
dawn_txt="$export_dir/dawn.txt"
|
||||
if [[ -s "$dawn_txt" ]]; then
|
||||
IFS='|' read -r _ dawn_runtime_file dawn_linker_file < "$dawn_txt"
|
||||
dawn_runtime_file=$(normalize "$dawn_runtime_file")
|
||||
dawn_linker_file=$(normalize "$dawn_linker_file")
|
||||
fi
|
||||
[[ -n "$dawn_linker_file" ]] && linker_file_to_reference["$dawn_linker_file"]="dawn::webgpu_dawn"
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Rewrite the compile/link interface into workspace-relative tokens.
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
package_include_dirs=()
|
||||
include_count=${#include_arguments[@]}
|
||||
i=0
|
||||
while (( i < include_count )); do
|
||||
entry=${include_arguments[i]}
|
||||
case "$entry" in
|
||||
-I*) convert_to_token "${entry#-I}" include; package_include_dirs+=("$TOKEN_RESULT") ;;
|
||||
-isystem)
|
||||
i=$((i + 1))
|
||||
(( i < include_count )) || fail "Trailing -isystem with no argument"
|
||||
convert_to_token "${include_arguments[i]}" include; package_include_dirs+=("$TOKEN_RESULT") ;;
|
||||
-isystem*) convert_to_token "${entry#-isystem}" include; package_include_dirs+=("$TOKEN_RESULT") ;;
|
||||
*) fail "Unexpected include argument: $entry" ;;
|
||||
esac
|
||||
i=$((i + 1))
|
||||
done
|
||||
|
||||
package_definitions=()
|
||||
for entry in "${define_arguments[@]}"; do
|
||||
case "$entry" in
|
||||
# Ninja records a quoted define's value with its quotes backslash-escaped (verified
|
||||
# directly: IMGUI_USER_CONFIG=\"aurora/imgui_config.h\" in build.ninja) regardless of
|
||||
# platform - format_cmake_block below re-escapes for CMake's own string syntax, so the
|
||||
# literal backslash has to come out here first or the result is double-escaped and the
|
||||
# define expands to literal backslash-quote characters instead of a quoted string.
|
||||
-D*) package_definitions+=("${entry#-D}") ;;
|
||||
*) fail "Unexpected define argument: $entry" ;;
|
||||
esac
|
||||
done
|
||||
package_definitions=("${package_definitions[@]//\\\"/\"}")
|
||||
|
||||
# fmt's `-include cstdlib` (and anything like it) is recorded from a C++ compile line, so re-scope
|
||||
# it to C++. The runtime also assembles generated .S blobs through the same targets, and a forced
|
||||
# C++ header include would break them.
|
||||
package_compile_options=()
|
||||
for entry in "${compile_options_raw[@]}"; do
|
||||
package_compile_options+=("\$<\$<COMPILE_LANGUAGE:CXX>:$entry>")
|
||||
done
|
||||
|
||||
package_link_items=()
|
||||
for item in "${link_items[@]}"; do
|
||||
case "$item" in
|
||||
-*) package_link_items+=("$item"); continue ;;
|
||||
esac
|
||||
if [[ "$item" = /* ]]; then item_abs=$(normalize "$item"); else item_abs=$(normalize "$stage_dir/$item"); fi
|
||||
ref=${linker_file_to_reference["$item_abs"]:-}
|
||||
if [[ -n "$ref" ]]; then
|
||||
for mbedtls_ref in "${mbedtls_refs[@]}"; do
|
||||
[[ "$ref" == "$mbedtls_ref" ]] && continue 2
|
||||
done
|
||||
package_link_items+=("$ref")
|
||||
continue
|
||||
fi
|
||||
case "$item_abs" in
|
||||
*/libz.so*)
|
||||
# The one unavoidable system reference: libpng's own vendored CMakeLists.txt calls
|
||||
# find_package(ZLIB REQUIRED) internally even when zlib came from aurora's own
|
||||
# FetchContent (extern/CMakeLists.txt writes a redirect config for exactly this case),
|
||||
# and CMAKE_DISABLE_FIND_PACKAGE_ZLIB errors out on any REQUIRED call site outright
|
||||
# (verified directly), so it cannot be forced to vendor/static the way absl/PNG/Freetype
|
||||
# are above. zlib is as close to a universal baseline as a Linux shared library gets
|
||||
# (glibc-adjacent - practically every distro has it already), so this is recorded as a
|
||||
# portable `-lz` link flag instead of the harvesting machine's absolute path.
|
||||
package_link_items+=("-lz")
|
||||
continue ;;
|
||||
esac
|
||||
fail "Link item is neither a system library nor a harvested archive: $item"
|
||||
done
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Emit the consumer-facing CMake description.
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
format_cmake_block() {
|
||||
# $1 = CMake variable name, remaining args = list items
|
||||
local name=$1; shift
|
||||
if [[ $# -eq 0 ]]; then
|
||||
printf 'set(%s "")\n' "$name"
|
||||
return
|
||||
fi
|
||||
printf 'set(%s\n' "$name"
|
||||
local item escaped
|
||||
for item in "$@"; do
|
||||
escaped=${item//\\/\\\\}
|
||||
escaped=${escaped//\"/\\\"}
|
||||
printf ' "%s"\n' "$escaped"
|
||||
done
|
||||
printf ')\n'
|
||||
}
|
||||
|
||||
dawn_config_dir_meta=$(get_meta dawn_config_dir)
|
||||
dawn_config_token=""
|
||||
if [[ -n "$dawn_config_dir_meta" ]]; then
|
||||
dawn_config_dir_abs=$(normalize "$dawn_config_dir_meta")
|
||||
case "$dawn_config_dir_abs" in
|
||||
"$binary_root"/*)
|
||||
# Dawn's find_package() config directory (lib/cmake/Dawn under its own fetched package
|
||||
# root) cannot go through the generic single-directory copy other build-tree artifacts
|
||||
# use: DawnConfig.cmake/DawnTargets.cmake derive _IMPORT_PREFIX/PACKAGE_PREFIX_DIR from
|
||||
# their OWN file location by walking up three parent directories (verified directly), so
|
||||
# the whole package root - include/, lib/, lib/cmake/Dawn/ together - must be copied as
|
||||
# one self-contained unit for that relative navigation to still resolve once moved.
|
||||
dawn_package_root=$(normalize "$dawn_config_dir_abs/../../..")
|
||||
dawn_config_relative=${dawn_config_dir_abs#$dawn_package_root/}
|
||||
mkdir -p "$output_dir/include/dawn_package"
|
||||
cp -a "$dawn_package_root/." "$output_dir/include/dawn_package/"
|
||||
dawn_config_token="@PKG@/include/dawn_package/$dawn_config_relative"
|
||||
;;
|
||||
*) convert_to_token "$dawn_config_dir_abs" include; dawn_config_token=$TOKEN_RESULT ;;
|
||||
esac
|
||||
fi
|
||||
|
||||
generated_cmake="$output_dir/native_prebuilt.cmake"
|
||||
{
|
||||
echo "# Generated by Launcher/Prepare-NativePrebuilt.sh - do not edit."
|
||||
echo "#"
|
||||
echo "# Describes the precompiled aurora + third-party archives that replace a"
|
||||
echo "# from-source aurora-main build. Every path is a token resolved against the"
|
||||
echo "# consuming workspace, because the source trees still ship next to this"
|
||||
echo "# package and the runtime compiles against their headers."
|
||||
echo ""
|
||||
echo 'if(NOT MKW_NP_PACKAGE_DIR OR NOT MKW_NP_AURORA_DIR OR NOT MKW_NP_RUNTIME_DIR OR NOT MKW_NP_DEPS_DIR)'
|
||||
echo ' message(FATAL_ERROR "native_prebuilt.cmake must be included by runtime/cmake/NativePrebuilt.cmake")'
|
||||
echo 'endif()'
|
||||
echo ""
|
||||
format_cmake_block MKW_NP_INCLUDE_DIRECTORIES "${package_include_dirs[@]}"
|
||||
format_cmake_block MKW_NP_COMPILE_DEFINITIONS "${package_definitions[@]}"
|
||||
format_cmake_block MKW_NP_COMPILE_OPTIONS "${package_compile_options[@]}"
|
||||
format_cmake_block MKW_NP_LINK_LIBRARIES "${package_link_items[@]}"
|
||||
format_cmake_block MKW_NP_MBEDTLS_LIBRARIES "${mbedtls_refs[@]}"
|
||||
echo 'set(MKW_NP_MBEDTLS_INCLUDE_DIR "@PKG@/include/mbedtls")'
|
||||
printf 'set(MKW_NP_MBEDTLS_FINGERPRINT "%s")\n' "$mbedtls_fingerprint"
|
||||
format_cmake_block MKW_NP_AURORA_TARGETS "aurora::gx" "aurora::pad" "aurora::si" "aurora::vi" "aurora::mtx"
|
||||
echo ""
|
||||
printf 'set(MKW_NP_DAWN_CONFIG_DIR "%s")\n' "$dawn_config_token"
|
||||
printf 'set(MKW_NP_DAWN_VERSION "%s")\n' "$(get_meta aurora_dawn_version)"
|
||||
echo ""
|
||||
echo "# Shared third-party libraries keep imported SHARED targets so that"
|
||||
echo '# $<TARGET_RUNTIME_DLLS> still copies them next to the game executable.'
|
||||
for idx in "${!shared_import_targets[@]}"; do
|
||||
printf 'add_library(%s SHARED IMPORTED GLOBAL)\n' "${shared_import_targets[$idx]}"
|
||||
printf 'set_target_properties(%s PROPERTIES\n' "${shared_import_targets[$idx]}"
|
||||
printf ' IMPORTED_LOCATION "${MKW_NP_PACKAGE_DIR}/%s"\n' "${shared_import_runtime[$idx]}"
|
||||
printf ' IMPORTED_IMPLIB "${MKW_NP_PACKAGE_DIR}/%s")\n' "${shared_import_implib[$idx]}"
|
||||
done
|
||||
} > "$generated_cmake"
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Provenance: the pinned toolchain is what makes a precompiled archive interchangeable with
|
||||
# locally compiled objects (bit-for-bit the compiler and flag set the user's machine will use);
|
||||
# LocalBuild.ps1's Windows equivalent re-checks both before consuming a package, and a Linux
|
||||
# consumer-side check (once local-build.sh gains --native-prebuilt-dir) should do the same.
|
||||
# compiler_sha256/flag_fingerprint/aurora_fingerprint/third_party_fingerprint were already computed
|
||||
# above (needed before the --print-fingerprint-only early exit).
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
dawn_runtime_sha256=""
|
||||
[[ -n "$dawn_runtime_file" && -f "$dawn_runtime_file" ]] && dawn_runtime_sha256=$(sha256_of "$dawn_runtime_file")
|
||||
[[ -n "$dawn_runtime_sha256" ]] || fail "The Dawn runtime could not be hashed: $dawn_runtime_file"
|
||||
|
||||
compiler_version=$(get_meta cxx_compiler_version)
|
||||
sdl3_target=$(get_meta aurora_sdl3_target)
|
||||
dawn_version=$(get_meta aurora_dawn_version)
|
||||
harvested_count=${#linker_file_to_reference[@]}
|
||||
|
||||
python3 - "$output_dir" "$compiler_sha256" "$compiler_version" "$flag_fingerprint" \
|
||||
"$dawn_version" "$dawn_runtime_sha256" "$aurora_fingerprint" "$third_party_fingerprint" \
|
||||
"$sdl3_target" "$harvested_count" "$mbedtls_fingerprint" <<'PY'
|
||||
import hashlib, json, os, sys, datetime
|
||||
|
||||
(output_dir, compiler_sha256, compiler_version, flag_fingerprint, dawn_version,
|
||||
dawn_runtime_sha256, aurora_fingerprint, third_party_fingerprint, sdl3_target,
|
||||
harvested_count, mbedtls_fingerprint) = sys.argv[1:]
|
||||
|
||||
contents = []
|
||||
for root, dirs, files in os.walk(output_dir):
|
||||
dirs.sort()
|
||||
for name in sorted(files):
|
||||
if name == "provenance.json":
|
||||
continue
|
||||
path = os.path.join(root, name)
|
||||
rel = os.path.relpath(path, output_dir).replace(os.sep, "/")
|
||||
with open(path, "rb") as fh:
|
||||
digest = hashlib.sha256(fh.read()).hexdigest()
|
||||
contents.append({"Path": rel, "Bytes": os.path.getsize(path), "Sha256": digest})
|
||||
contents.sort(key=lambda c: c["Path"])
|
||||
|
||||
source_date_epoch = os.environ.get("SOURCE_DATE_EPOCH") or None
|
||||
utc = datetime.timezone.utc
|
||||
if source_date_epoch is not None:
|
||||
built_utc = datetime.datetime.fromtimestamp(
|
||||
int(source_date_epoch),
|
||||
utc
|
||||
)
|
||||
else:
|
||||
built_utc = datetime.datetime.now(utc)
|
||||
|
||||
built_utc = built_utc.strftime("%Y-%m-%dT%H:%M:%S.%f")[:-3] + "Z"
|
||||
|
||||
provenance = {
|
||||
"SchemaVersion": 1,
|
||||
"BuiltUtc": built_utc,
|
||||
"CompilerSha256": compiler_sha256,
|
||||
"CompilerVersion": compiler_version,
|
||||
"FlagFingerprint": flag_fingerprint,
|
||||
"DawnVersion": dawn_version,
|
||||
"DawnRuntimeSha256": dawn_runtime_sha256,
|
||||
"AuroraSourceFingerprint": aurora_fingerprint,
|
||||
"ThirdPartySourceFingerprint": third_party_fingerprint,
|
||||
"MbedTlsFingerprint": mbedtls_fingerprint,
|
||||
"Sdl3Target": sdl3_target,
|
||||
"HarvestedLibraryCount": int(harvested_count),
|
||||
"Contents": contents,
|
||||
}
|
||||
with open(os.path.join(output_dir, "provenance.json"), "w", encoding="utf-8") as fh:
|
||||
json.dump(provenance, fh, indent=2)
|
||||
fh.write("\n")
|
||||
|
||||
total_bytes = sum(c["Bytes"] for c in contents)
|
||||
print(f" files: {len(contents)}; size: {total_bytes / (1024 * 1024):.1f} MiB")
|
||||
PY
|
||||
|
||||
if [[ "$keep_stage" -eq 0 ]]; then rm -rf "$stage_dir"; fi
|
||||
|
||||
echo ""
|
||||
echo "Native prebuilt package: $output_dir"
|
||||
echo " archives: $(find "$output_dir/lib" -maxdepth 1 -type f | wc -l); shared imports: ${#shared_import_targets[@]}"
|
||||
echo " flag fingerprint: $flag_fingerprint"
|
||||
@@ -1,6 +1,6 @@
|
||||
# Fails the release build when a fact duplicated across the repo stops agreeing with the copy
|
||||
# that owns it (recomp.yml). Scripts read pinned facts through Get-MkwProjectPins, but three
|
||||
# consumers can't read YAML (the C++ runtime header, the C# constants, hand-written lists on
|
||||
# consumers can't read YAML (the C++ runtime header, the C# constants, shell scripts, and hand-written lists on
|
||||
# both sides of the C#/PowerShell boundary), so those are checked here instead.
|
||||
[CmdletBinding()]
|
||||
param([string]$RepositoryRoot)
|
||||
@@ -58,6 +58,12 @@ $hostUri = Get-CapturedValue $retroWfcPayload 'CurrentRetroWfcPayloadUri\s*=\s*"
|
||||
if ($hostUri -cne $pins.RetroWfcPayloadUri) {
|
||||
Add-Failure "InputValidation.CurrentRetroWfcPayloadUri is '$hostUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
||||
}
|
||||
$macosSetup = Read-SourceFile (Join-Path $launcher 'macos\setup.command') 'macOS setup.command'
|
||||
$macosUri = Get-CapturedValue $macosSetup "'([^']*/api/wfc/payload\?g=RMCPD00)'" `
|
||||
'The macOS Retro-WFC endpoint'
|
||||
if ($macosUri -cne $pins.RetroWfcPayloadUri) {
|
||||
Add-Failure "macOS setup.command downloads '$macosUri' but recomp.yml pins '$($pins.RetroWfcPayloadUri)'."
|
||||
}
|
||||
|
||||
# --- The game identity: the manifest carries it, but the host also compiles a fallback for a
|
||||
# --- manifest that predates the field, and that fallback decides which disc is accepted.
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
# Build the real Windows runtime with translated, entirely synthetic PowerPC code.
|
||||
# No game dump, game symbol map, REL, mod download, or existing generated/ output is used.
|
||||
[CmdletBinding()]
|
||||
param(
|
||||
[string]$PortableToolsDirectory = 'Launcher/artifacts/portable-tools',
|
||||
[string]$DependencySourceDirectory = 'Launcher/artifacts/dependencies',
|
||||
[string]$StageDirectory = 'build/recomp-test',
|
||||
[ValidateRange(1, 64)] [int]$Parallel = 3
|
||||
)
|
||||
|
||||
$ErrorActionPreference = 'Stop'
|
||||
Set-StrictMode -Version 3.0
|
||||
. (Join-Path $PSScriptRoot 'NativeBuildFlags.ps1')
|
||||
|
||||
$repoRoot = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '..'))
|
||||
function Full([string]$Path) {
|
||||
if ([IO.Path]::IsPathRooted($Path)) { return [IO.Path]::GetFullPath($Path) }
|
||||
return [IO.Path]::GetFullPath((Join-Path $repoRoot $Path))
|
||||
}
|
||||
$portableTools = Full $PortableToolsDirectory
|
||||
$dependencies = Full $DependencySourceDirectory
|
||||
$stage = Full $StageDirectory
|
||||
$dotnet = (Get-Command dotnet -CommandType Application).Source
|
||||
$cmake = Join-Path $portableTools 'CMake/bin/cmake.exe'
|
||||
$ninja = Join-Path $portableTools 'Ninja/ninja.exe'
|
||||
$compilerBin = Join-Path $portableTools 'llvm-mingw/bin'
|
||||
Assert-File $cmake 'Pinned CMake (run Prepare-PortableTools.ps1 first)'
|
||||
Assert-File $ninja 'Pinned Ninja'
|
||||
Assert-File (Join-Path $dependencies 'cppwinrt/winrt/base.h') 'Pinned dependencies (run Prepare-Dependencies.ps1 first)'
|
||||
|
||||
# Refuse reuse so a developer's game translation or an earlier build cannot make
|
||||
# the test pass. Keep the staging tree after the run for diagnostics.
|
||||
if (Test-Path -LiteralPath $stage) { throw "Test stage already exists; choose a fresh -StageDirectory: $stage" }
|
||||
[IO.Directory]::CreateDirectory($stage) | Out-Null
|
||||
Write-Host "Synthetic recompilation workspace: $stage"
|
||||
|
||||
# Copy current sources, including uncommitted edits, but no ignored build output.
|
||||
# An isolated workspace preserves the developer's real generated/ directory.
|
||||
$sourceFiles = & git -C $repoRoot -c core.quotepath=false ls-files --cached --others --exclude-standard -- runtime aurora-main
|
||||
if ($LASTEXITCODE -ne 0) { throw 'Could not enumerate runtime and Aurora sources.' }
|
||||
foreach ($relative in $sourceFiles | Sort-Object -Unique) {
|
||||
$destination = Join-Path $stage $relative
|
||||
[IO.Directory]::CreateDirectory([IO.Path]::GetDirectoryName($destination)) | Out-Null
|
||||
Copy-Item -LiteralPath (Join-Path $repoRoot $relative) -Destination $destination
|
||||
}
|
||||
|
||||
# One synthetic text section: li r3,40; addi r3,r3,2; nop; blr.
|
||||
# Native HLE wrappers also call these eight guest symbols directly. Give each
|
||||
# its own generated blr function so the real product can link without game code.
|
||||
# Keep this list explicit: a new unresolved guest dependency must fail the test.
|
||||
[uint32]$entry = 0x80001000L
|
||||
[uint32[]]$guestCallbacks = @(
|
||||
0x8012B830L, 0x801A0620L, 0x801A1ED8L, 0x801A961CL,
|
||||
0x801AADE0L, 0x801D8D30L, 0x801D9E94L, 0x8055531CL
|
||||
)
|
||||
$textSize = [int]($guestCallbacks[-1] - $entry + 4)
|
||||
$dataOffset = 0x100 + $textSize
|
||||
$dol = [byte[]]::new($dataOffset + 4)
|
||||
function Write-BigEndian32([int]$Offset, [uint32]$Value) {
|
||||
$dol[$Offset] = [byte](($Value -shr 24) -band 255)
|
||||
$dol[$Offset + 1] = [byte](($Value -shr 16) -band 255)
|
||||
$dol[$Offset + 2] = [byte](($Value -shr 8) -band 255)
|
||||
$dol[$Offset + 3] = [byte]($Value -band 255)
|
||||
}
|
||||
Write-BigEndian32 0x00 0x100 # text[0] file offset
|
||||
Write-BigEndian32 0x48 $entry # text[0] guest address
|
||||
Write-BigEndian32 0x90 $textSize # text[0] length (unreachable gaps are zero)
|
||||
Write-BigEndian32 0x1C $dataOffset # data[0] file offset
|
||||
Write-BigEndian32 0x64 0x80600000L # data[0] guest address
|
||||
Write-BigEndian32 0xAC 4 # data[0] length
|
||||
Write-BigEndian32 0xD8 0x80601000L # BSS address
|
||||
Write-BigEndian32 0xDC 32 # BSS length
|
||||
Write-BigEndian32 0xE0 $entry # entry point
|
||||
Write-BigEndian32 0x100 0x38600028 # li r3,40
|
||||
Write-BigEndian32 0x104 0x38630002 # addi r3,r3,2
|
||||
Write-BigEndian32 0x108 0x60000000 # nop
|
||||
Write-BigEndian32 0x10C 0x4E800020 # blr
|
||||
foreach ($address in $guestCallbacks) {
|
||||
Write-BigEndian32 ([int](0x100 + $address - $entry)) 0x4E800020
|
||||
}
|
||||
Write-BigEndian32 $dataOffset 0x12345678
|
||||
[IO.File]::WriteAllBytes((Join-Path $stage 'synthetic.dol'), $dol)
|
||||
$entryPoints = (@($entry) + $guestCallbacks | ForEach-Object { '0x{0:X8}' -f $_ }) -join ', '
|
||||
$functionMap = (@($entry) + $guestCallbacks | ForEach-Object { '{0:X8} func_{0:X8}' -f $_ }) -join "`n"
|
||||
[IO.File]::WriteAllText((Join-Path $stage 'synthetic-functions.txt'), $functionMap)
|
||||
$manifest = Join-Path $stage 'recomp.yml'
|
||||
[IO.File]::WriteAllText($manifest, @"
|
||||
schema_version: 1
|
||||
workspace_root: .
|
||||
project:
|
||||
id: ci-synthetic-dol
|
||||
display_name: CI Synthetic DOL
|
||||
memory:
|
||||
base: 0x80000000
|
||||
size: 0x01800000
|
||||
sda_base: 0x80600000
|
||||
sda2_base: 0x80600000
|
||||
inputs:
|
||||
dol:
|
||||
path: synthetic.dol
|
||||
translation:
|
||||
entry_points: [$entryPoints]
|
||||
function_map:
|
||||
path: synthetic-functions.txt
|
||||
allow_unsupported_instructions: false
|
||||
runtime:
|
||||
native_abi_directories: []
|
||||
native_registration_root: runtime/src
|
||||
output:
|
||||
root: generated
|
||||
"@)
|
||||
|
||||
$translatorProject = Join-Path $repoRoot 'translator/src/Translator.Cli/Translator.Cli.csproj'
|
||||
Invoke-Checked $dotnet @('build', $translatorProject, '-c', 'Release', '--disable-build-servers') 'Building the translator'
|
||||
$translator = Join-Path $repoRoot 'translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll'
|
||||
$metadata = Join-Path $stage 'generated/base_translation_output.json'
|
||||
Invoke-Checked $dotnet @($translator, 'translate-recursive', '0x80001000', '--project', $manifest,
|
||||
'--output-metadata', $metadata, '--threads', "$Parallel") `
|
||||
'Translating the synthetic DOL'
|
||||
# Function-map seeds can be skipped by discovery; do not accept a partial fixture.
|
||||
$translated = Get-Content -LiteralPath $metadata -Raw | ConvertFrom-Json
|
||||
foreach ($address in @($entry) + $guestCallbacks) {
|
||||
if ($address -notin $translated.functions.entryPoint) {
|
||||
throw ('Synthetic function 0x{0:X8} was not translated.' -f $address)
|
||||
}
|
||||
}
|
||||
Invoke-Checked $dotnet @($translator, 'generate-data-init', '--project', $manifest) 'Generating synthetic data and runtime configuration'
|
||||
Invoke-Checked $dotnet @($translator, 'emit-build-shards', '--project', $manifest) 'Emitting the production build graph'
|
||||
|
||||
$nativeBuild = Join-Path $stage 'native-build'
|
||||
$oldPath = $env:PATH
|
||||
try {
|
||||
$env:PATH = Get-MkwToolchainPath $portableTools
|
||||
$configure = Get-MkwNativeConfigureArguments -SourceDirectory (Join-Path $stage 'runtime') -BuildDirectory $nativeBuild `
|
||||
-Ninja $ninja -CCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang.exe') `
|
||||
-CxxCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-clang++.exe') `
|
||||
-ResourceCompiler (Join-Path $compilerBin 'x86_64-w64-mingw32-windres.exe') `
|
||||
-DependenciesDirectory $dependencies -AdditionalArguments @('-DMKW_BUILD_PRODUCTS=ON')
|
||||
Invoke-Checked $cmake $configure 'Configuring the production Windows runtime' `
|
||||
-WaitForProcessTree $false
|
||||
Invoke-Checked $cmake @('--build', $nativeBuild, '--target', 'WiiCompiled', '--parallel', "$Parallel") `
|
||||
'Compiling and linking the synthetic product with the full runtime' `
|
||||
-WaitForProcessTree $false
|
||||
Assert-File (Join-Path $nativeBuild 'WiiCompiled.exe') 'Linked synthetic product'
|
||||
} finally {
|
||||
$env:PATH = $oldPath
|
||||
}
|
||||
Write-Host 'Synthetic recompilation passed (translation, data generation, runtime compilation, and product link).'
|
||||
@@ -6,7 +6,6 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>WiiCompiled.Setup.Common.Cli</RootNamespace>
|
||||
<AssemblyName>WiiCompiled.Setup.Common.Cli</AssemblyName>
|
||||
<Version>0.2.22</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Packaging-time helper: resolves (downloading if needed) the nodtool binary bundled by build-appimage.sh and Build-Installer.ps1</Description>
|
||||
|
||||
@@ -24,7 +24,7 @@ public static class RetroWfcPayload
|
||||
private static readonly TimeSpan RetroWfcDownloadTimeout = TimeSpan.FromSeconds(30);
|
||||
private static readonly TimeSpan RetroWfcRetryDelay = TimeSpan.FromSeconds(1);
|
||||
|
||||
public const string CurrentRetroWfcPayloadUri = "http://nas.play.rwfc.net/payload?g=RMCPD00";
|
||||
public const string CurrentRetroWfcPayloadUri = "https://rwfc.net/api/wfc/payload?g=RMCPD00";
|
||||
private static readonly string RetroWfcOfflinePayloadFile =
|
||||
Path.Combine("binary", "payload.RMCPD00.bin");
|
||||
|
||||
@@ -53,9 +53,22 @@ public static class RetroWfcPayload
|
||||
|
||||
var root = Path.GetFullPath(stagedDirectory);
|
||||
var payload = Path.Combine(root, RetroWfcOfflinePayloadFile);
|
||||
if (!File.Exists(payload))
|
||||
try
|
||||
{
|
||||
if ((File.GetAttributes(payload) & FileAttributes.Directory) != 0)
|
||||
throw new InvalidDataException(
|
||||
"The staged Retro-WFC payload directory does not contain binary\\payload.RMCPD00.bin.");
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
throw new InvalidDataException(
|
||||
"The staged Retro-WFC payload directory does not contain binary\\payload.RMCPD00.bin.");
|
||||
}
|
||||
catch (DirectoryNotFoundException)
|
||||
{
|
||||
throw new InvalidDataException(
|
||||
"The staged Retro-WFC payload directory does not contain binary\\payload.RMCPD00.bin.");
|
||||
}
|
||||
ValidateRetroWfcPayloadFile(payload, signingKey);
|
||||
return root;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>WiiCompiled.Setup.Common</RootNamespace>
|
||||
<AssemblyName>WiiCompiled.Setup.Common</AssemblyName>
|
||||
<Version>0.2.22</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Shared nodtool/Retro-WFC-payload logic used by both the Windows and Linux installers</Description>
|
||||
|
||||
@@ -12,7 +12,10 @@ internal static class BuildRunner
|
||||
public static async Task RunAsync(
|
||||
string workspace, string profile, string outputDir, string? baseOutputDir,
|
||||
string? retroDir, string? retroWfcOfflineDir, bool skipRetroWfcPayload,
|
||||
bool forceCleanBuild, string? translatorBin, IInstallReporter reporter, CancellationToken cancellationToken)
|
||||
bool forceCleanBuild, string? translatorBin, string? ccBin, string? cxxBin, string? fuseLd,
|
||||
string? cmakeBin, string? ninjaBin, string? nativePrebuiltDir, string? sysroot,
|
||||
IInstallReporter reporter,
|
||||
CancellationToken cancellationToken)
|
||||
{
|
||||
var script = Path.Combine(workspace, "Launcher", "local-build.sh");
|
||||
if (!File.Exists(script)) throw new FileNotFoundException("local-build.sh is missing", script);
|
||||
@@ -47,6 +50,38 @@ internal static class BuildRunner
|
||||
{
|
||||
startInfo.ArgumentList.Add("--translator-bin"); startInfo.ArgumentList.Add(translatorBin);
|
||||
}
|
||||
// Forwarded by AppRun so the AppImage's bundled clang/lld (see prepare-portable-clang.sh)
|
||||
// is used instead of local-build.sh's own default of whatever clang is on $PATH.
|
||||
if (!string.IsNullOrEmpty(ccBin))
|
||||
{
|
||||
startInfo.ArgumentList.Add("--cc"); startInfo.ArgumentList.Add(ccBin);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(cxxBin))
|
||||
{
|
||||
startInfo.ArgumentList.Add("--cxx"); startInfo.ArgumentList.Add(cxxBin);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(fuseLd))
|
||||
{
|
||||
startInfo.ArgumentList.Add("--fuse-ld"); startInfo.ArgumentList.Add(fuseLd);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(cmakeBin))
|
||||
{
|
||||
startInfo.ArgumentList.Add("--cmake"); startInfo.ArgumentList.Add(cmakeBin);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(ninjaBin))
|
||||
{
|
||||
startInfo.ArgumentList.Add("--ninja"); startInfo.ArgumentList.Add(ninjaBin);
|
||||
}
|
||||
// Forwarded by AppRun so the AppImage's bundled precompiled aurora/third-party package (see
|
||||
// Prepare-NativePrebuilt.sh) is used instead of local-build.sh compiling aurora-main itself.
|
||||
if (!string.IsNullOrEmpty(nativePrebuiltDir))
|
||||
{
|
||||
startInfo.ArgumentList.Add("--native-prebuilt-dir"); startInfo.ArgumentList.Add(nativePrebuiltDir);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(sysroot))
|
||||
{
|
||||
startInfo.ArgumentList.Add("--sysroot"); startInfo.ArgumentList.Add(sysroot);
|
||||
}
|
||||
|
||||
using var process = new Process { StartInfo = startInfo };
|
||||
var window = new BuildProgressWindow(reporter, InstallStages.Build, start: 6, end: 96);
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
using System.Reflection;
|
||||
|
||||
namespace WiiCompiled.Setup.Linux;
|
||||
|
||||
internal static class ProductInfo
|
||||
{
|
||||
public const string Name = "WiiCompiled";
|
||||
public const string Version = "0.2.22";
|
||||
public static readonly string Version =
|
||||
typeof(ProductInfo).Assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>()!
|
||||
.InformationalVersion;
|
||||
}
|
||||
|
||||
/// <summary>One installed product's record inside install-state.json.</summary>
|
||||
|
||||
@@ -127,22 +127,52 @@ internal static class Program
|
||||
string? retroWfcOfflineDir = null;
|
||||
if (downloadPayload)
|
||||
{
|
||||
// Reused if a previous install already downloaded and it's still valid - matches
|
||||
// Windows's own reuse-if-valid behavior instead of re-downloading on every install.
|
||||
var cacheDir = Path.Combine(workspace, "generated", "retro-wfc-payload");
|
||||
reporter.Progress(InstallStages.Validate, "Preparing the Retro-WFC payload", 1);
|
||||
reporter.Progress(InstallStages.Validate,
|
||||
"Downloading the current Retro-WFC payload", 1);
|
||||
try
|
||||
{
|
||||
RetroWfcPayload.ValidateStagedRetroWfcPayloadDirectory(cacheDir);
|
||||
}
|
||||
catch (InvalidDataException)
|
||||
{
|
||||
// A valid signature authenticates a payload, but does not prove it is the latest
|
||||
// signed revision. Always ask the fixed endpoint for the current snapshot; the
|
||||
// downloader verifies it before atomically replacing the cache.
|
||||
await RetroWfcPayload.DownloadRetroWfcPayloadAsync(
|
||||
RetroWfcPayload.CurrentRetroWfcPayloadUri, cacheDir, token);
|
||||
}
|
||||
catch (Exception downloadFailure) when (!token.IsCancellationRequested &&
|
||||
downloadFailure is HttpRequestException or TimeoutException
|
||||
or IOException)
|
||||
{
|
||||
// Offline installs may continue with a previously authenticated snapshot. Do not
|
||||
// use this path for a newly downloaded payload that failed signature validation:
|
||||
// that must remain a hard failure instead of hiding possible endpoint tampering.
|
||||
try
|
||||
{
|
||||
RetroWfcPayload.ValidateStagedRetroWfcPayloadDirectory(cacheDir);
|
||||
}
|
||||
catch (Exception cacheFailure) when (cacheFailure is IOException or
|
||||
UnauthorizedAccessException or InvalidDataException)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"The current Retro-WFC payload could not be downloaded and no valid cached " +
|
||||
$"payload is available ({cacheFailure.Message.TrimEnd('.')}).", downloadFailure);
|
||||
}
|
||||
|
||||
reporter.Diagnostic(
|
||||
"The current Retro-WFC payload could not be downloaded; using the previously " +
|
||||
$"verified cached payload instead ({downloadFailure.Message.TrimEnd('.')}).");
|
||||
}
|
||||
retroWfcOfflineDir = cacheDir;
|
||||
}
|
||||
|
||||
var sysroot = flags.GetValueOrDefault("sysroot");
|
||||
// --sysroot explicitly provided (even as bare flag at end of argv, which ParseArgs
|
||||
// stores as null) must carry a path; omitting --sysroot entirely is fine (local-build.sh
|
||||
// adds -UCMAKE_SYSROOT to clear any stale cached value from a prior configure).
|
||||
if (flags.ContainsKey("sysroot") && string.IsNullOrWhiteSpace(sysroot))
|
||||
{
|
||||
throw new ArgumentException("--sysroot requires a non-empty directory path.");
|
||||
}
|
||||
|
||||
await BuildRunner.RunAsync(
|
||||
workspace, profile, installDir, baseInstallDir,
|
||||
retroDir,
|
||||
@@ -150,6 +180,13 @@ internal static class Program
|
||||
skipPayload,
|
||||
flags.ContainsKey("force-clean-build"),
|
||||
flags.GetValueOrDefault("translator-bin"),
|
||||
flags.GetValueOrDefault("cc"),
|
||||
flags.GetValueOrDefault("cxx"),
|
||||
flags.GetValueOrDefault("fuse-ld"),
|
||||
flags.GetValueOrDefault("cmake"),
|
||||
flags.GetValueOrDefault("ninja"),
|
||||
flags.GetValueOrDefault("native-prebuilt-dir"),
|
||||
sysroot,
|
||||
reporter, token);
|
||||
|
||||
reporter.Progress(InstallStages.Shortcuts, "Creating shortcuts", 98);
|
||||
@@ -317,7 +354,8 @@ internal static class Program
|
||||
install [--game ISO_PATH] [--install-dir DIR] [--retro-dir DIR
|
||||
{--download-retro-wfc-payload | --skip-retro-wfc-payload}]
|
||||
[--force-clean-build] [--translator-bin PATH] [--disc-tool-bin PATH]
|
||||
[--progress-json] [--workspace DIR]
|
||||
[--cc PATH] [--cxx PATH] [--fuse-ld NAME_OR_PATH] [--cmake PATH] [--ninja PATH]
|
||||
[--native-prebuilt-dir DIR] [--sysroot PATH] [--progress-json] [--workspace DIR]
|
||||
uninstall
|
||||
launch-base
|
||||
launch-retro
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
<Nullable>enable</Nullable>
|
||||
<AssemblyName>WiiCompiled.Setup.Linux</AssemblyName>
|
||||
<RootNamespace>WiiCompiled.Setup.Linux</RootNamespace>
|
||||
<Version>0.2.22</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Command-line installer and launcher for WiiCompiled on Linux</Description>
|
||||
|
||||
@@ -22,6 +22,9 @@ internal sealed class InstallerEngine
|
||||
var existing = new Installation(installDirectory);
|
||||
|
||||
PortableInstallHealing.HealMovedInstall(existing, _reporter);
|
||||
// Capture this before publishing anything. An existing installation may be repaired or
|
||||
// updated by this invocation, but those operations must not recreate the user's shortcuts.
|
||||
var firstInstall = !existing.IsPresent;
|
||||
var previousState = existing.ReadInstallState();
|
||||
using var scratch = Directory.Exists(installDirectory)
|
||||
? InstallScratchSpace.CreateInsideInstall(installDirectory, _reporter)
|
||||
@@ -139,7 +142,7 @@ internal sealed class InstallerEngine
|
||||
updatedState.RetroRewindInstalled, candidateRuntimeAssetsFingerprint,
|
||||
remainingCancellation);
|
||||
Publish(staging, installDirectory, canonicalRetroRoot, updatedState,
|
||||
releaseEntries, remainingCancellation);
|
||||
releaseEntries, remainingCancellation, createShortcuts: firstInstall);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -161,7 +164,8 @@ internal sealed class InstallerEngine
|
||||
|
||||
await PublishToolkitAndReconcileProductsAsync(existing, staging, workspace, manifest,
|
||||
previousState, options, canonicalRetroRoot, retroCompileInputs,
|
||||
publishGameAssets: reusableGameAssets is null, cancellationToken);
|
||||
publishGameAssets: reusableGameAssets is null, createShortcuts: firstInstall,
|
||||
cancellationToken: cancellationToken);
|
||||
}
|
||||
|
||||
|
||||
@@ -186,7 +190,7 @@ internal sealed class InstallerEngine
|
||||
string stagedWorkspace, PayloadManifest manifest, InstallState? previousState,
|
||||
InstallOptions options, string? canonicalRetroRoot,
|
||||
RetroRewindCompileInputs? retroCompileInputs,
|
||||
bool publishGameAssets, CancellationToken cancellationToken)
|
||||
bool publishGameAssets, bool createShortcuts, CancellationToken cancellationToken)
|
||||
{
|
||||
var installDirectory = existing.Root;
|
||||
|
||||
@@ -214,7 +218,8 @@ internal sealed class InstallerEngine
|
||||
if (publishGameAssets) AddComponent(entries, staging, installDirectory, "GameAssets");
|
||||
|
||||
Publish(staging, installDirectory, canonicalRetroRoot, state,
|
||||
entries, cancellationToken, progressPercent: 8, completionPercent: 10);
|
||||
entries, cancellationToken, progressPercent: 8, completionPercent: 10,
|
||||
createShortcuts: createShortcuts);
|
||||
|
||||
_reporter.Progress(InstallStages.BuildBase,
|
||||
"Producing the installed products with the published toolkit...", 11);
|
||||
@@ -277,7 +282,7 @@ internal sealed class InstallerEngine
|
||||
private void Publish(string staging, string installDirectory,
|
||||
string? canonicalRetroRoot, InstallState state,
|
||||
List<InstallTransactionEntry> entries, CancellationToken cancellationToken,
|
||||
int progressPercent = 95, int completionPercent = 99)
|
||||
int progressPercent = 95, int completionPercent = 99, bool createShortcuts = false)
|
||||
{
|
||||
entries.Add(InstallTransactionEntry.Directory(Path.Combine(staging, "licenses"),
|
||||
Path.Combine(installDirectory, "licenses")));
|
||||
@@ -322,7 +327,8 @@ internal sealed class InstallerEngine
|
||||
{
|
||||
ShellIntegration.RegisterUninstaller(installDirectory, state.RetroRewindInstalled);
|
||||
}
|
||||
ShellIntegration.CreateShortcuts(installDirectory);
|
||||
if (createShortcuts)
|
||||
ShellIntegration.CreateShortcuts(installDirectory);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
||||
@@ -110,8 +110,7 @@ internal sealed class ProductRepairService
|
||||
InputValidation.CurrentRetroWfcPayloadUri, payloadScratch, cancellationToken);
|
||||
}
|
||||
catch (Exception ex) when (!cancellationToken.IsCancellationRequested &&
|
||||
ex is HttpRequestException or IOException or InvalidDataException
|
||||
or InvalidOperationException or OperationCanceledException)
|
||||
ex is HttpRequestException or TimeoutException or IOException)
|
||||
{
|
||||
payloadSnapshot = RecoverInstalledRetroWfcPayload(toolkitFingerprint,
|
||||
Path.Combine(scratchRoot, "retro-wfc-payload-recovered"), ex, cancellationToken);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
namespace WiiCompiled.Setup.Windows;
|
||||
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
internal static class Program
|
||||
@@ -121,7 +122,9 @@ internal static class PlatformChecks
|
||||
internal static class ProductInfo
|
||||
{
|
||||
public const string Name = "WiiCompiled";
|
||||
public const string Version = "0.2.25";
|
||||
public static readonly string Version =
|
||||
typeof(ProductInfo).Assembly.GetCustomAttribute<AssemblyInformationalVersionAttribute>()!
|
||||
.InformationalVersion;
|
||||
|
||||
/// <summary>
|
||||
/// The setup executable is copied into the installation under this name. It is the launcher and
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
<AssemblyName>WiiCompiled.Setup</AssemblyName>
|
||||
<RootNamespace>WiiCompiled.Setup.Windows</RootNamespace>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<Version>0.2.25</Version>
|
||||
<Authors>patchzy</Authors>
|
||||
<Product>WiiCompiled</Product>
|
||||
<Description>Command-line installer and launcher for WiiCompiled</Description>
|
||||
|
||||
Regular → Executable
+145
-14
@@ -5,8 +5,12 @@
|
||||
# self-contained binaries, and `nodtool` (a prebuilt MIT/Apache-2.0 CLI from encounter/nod, see
|
||||
# NodToolProvider.cs) is downloaded and bundled too - AppRun passes --translator-bin and
|
||||
# --disc-tool-bin so local-build.sh/DiscTool.cs skip their from-source/download fallbacks entirely.
|
||||
# It still shells out to system clang/cmake/ninja - no C/C++ toolchain is bundled, matching
|
||||
# Launcher/local-build.sh's own remaining prerequisites.
|
||||
# A pruned native clang/lld/cmake/ninja toolchain (see prepare-portable-tools.sh) is bundled the
|
||||
# same way - AppRun passes --cc/--cxx/--fuse-ld/--cmake/--ninja so local-build.sh never has to find
|
||||
# a system compiler, CMake, or Ninja. It still shells out to system pkg-config and Vulkan headers,
|
||||
# matching Launcher/local-build.sh's own remaining prerequisites. A precompiled aurora +
|
||||
# third-party package (see Prepare-NativePrebuilt.sh) is bundled the same way too - AppRun passes
|
||||
# --native-prebuilt-dir so local-build.sh never compiles aurora-main from source at all.
|
||||
#
|
||||
# An AppImage mounts read-only, but local-build.sh writes generated/, native-build/, Assets/, etc.
|
||||
# into the workspace it's given. So AppRun (written below) copies the bundled workspace snapshot
|
||||
@@ -15,12 +19,58 @@
|
||||
# - generated/native-build/Assets/PulsarPacks live only in that writable cache and are never
|
||||
# touched by the sync, so local-build.sh's own incremental caching survives across runs and across
|
||||
# AppImage updates. translator/ isn't part of this snapshot at all: it's published as its own
|
||||
# self-contained binary (usr/bin/translator-cli) below and never needs a writable copy.
|
||||
# self-contained binary (usr/bin/translator-cli) below and never needs a writable copy. Neither
|
||||
# native-prebuilt/ nor the toolchain are copied into the cache either - both are large
|
||||
# (~90 MiB / ~500 MiB) and local-build.sh only ever reads from them - but AppRun does point
|
||||
# $CACHE/toolchain and $CACHE/native-prebuilt symlinks at the current mount on every single launch
|
||||
# (see AppRun's own comment): an AppImage's FUSE mount is at a fresh random /tmp/.mount_XXXXXX
|
||||
# every run, and CMake bakes whatever compiler/tool path it's given directly into each
|
||||
# build.ninja rule's command line, so referencing $HERE straight would change that command line -
|
||||
# and Ninja reruns any rule whose command line changed - forcing a full rebuild on every single
|
||||
# launch even though the compiler itself never actually changed. The symlink keeps the path
|
||||
# string CMake/Ninja see identical across runs while what it resolves to tracks the current mount
|
||||
# underneath.
|
||||
set -euo pipefail
|
||||
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace=$(cd "$script_dir/.." && pwd)
|
||||
|
||||
# `uname -m` reports the *kernel's* architecture, which can differ from userspace - an aarch64
|
||||
# kernel can run a 32-bit armhf userland (as shipped by 32-bit Raspberry Pi OS), same as an x86_64
|
||||
# kernel can run an i686 one. What matters here is which userspace binaries (dotnet, appimagetool)
|
||||
# will actually run, so this reads the ELF header of this script's own running bash interpreter -
|
||||
# real userspace - rather than trusting the kernel's self-report. /proc/$$/exe (not /proc/self/exe:
|
||||
# that would resolve inside the readlink subprocess below, to readlink itself, not to bash) is this
|
||||
# shell's own PID. EI_CLASS (byte 4: 1=32-bit, 2=64-bit) and e_machine (bytes 18-19: 3=EM_386,
|
||||
# 40=EM_ARM, 62=EM_X86_64, 183=EM_AARCH64) are read as plain little-endian bytes, which every
|
||||
# real-world x86/ARM Linux userland uses; ELF's big-endian encoding is a non-issue here since no
|
||||
# Linux distro ships a big-endian x86 or ARM userland.
|
||||
elf_exe=$(readlink -f "/proc/$$/exe")
|
||||
elf_class=$(od -An -t u1 -j 4 -N 1 "$elf_exe" | tr -d ' ')
|
||||
elf_machine_lo=$(od -An -t u1 -j 18 -N 1 "$elf_exe" | tr -d ' ')
|
||||
elf_machine_hi=$(od -An -t u1 -j 19 -N 1 "$elf_exe" | tr -d ' ')
|
||||
elf_machine=$(( elf_machine_hi * 256 + elf_machine_lo ))
|
||||
|
||||
# Mirrors the host-architecture detection NodToolProvider.cs already does (RuntimeInformation.
|
||||
# OSArchitecture) so this script's own dotnet RID and appimagetool selection agree with the
|
||||
# nodtool binary that same code path resolves below. local-build.sh needs no such mapping itself:
|
||||
# it just drives the native CMake configure, which already accepts x86_64 or aarch64 natively
|
||||
# (see runtime/CMakeLists.txt's CMAKE_SYSTEM_PROCESSOR check).
|
||||
case "$elf_class:$elf_machine" in
|
||||
2:62)
|
||||
dotnet_rid=linux-x64
|
||||
appimagetool_arch=x86_64
|
||||
;;
|
||||
2:183)
|
||||
dotnet_rid=linux-arm64
|
||||
appimagetool_arch=aarch64
|
||||
;;
|
||||
*)
|
||||
echo "build-appimage.sh: unsupported userspace architecture (ELF class $elf_class, machine $elf_machine) - WiiCompiled requires a 64-bit x86_64 or aarch64 userland" >&2
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
output_dir="$workspace/Launcher/dist"
|
||||
appimagetool_override=""
|
||||
|
||||
@@ -40,10 +90,10 @@ appdir="$workspace/Launcher/artifacts/appimage-build/AppDir"
|
||||
rm -rf "$appdir"
|
||||
mkdir -p "$appdir/usr/bin" "$appdir/workspace/Launcher"
|
||||
|
||||
echo "Publishing the installer (self-contained linux-x64)..."
|
||||
echo "Publishing the installer (self-contained $dotnet_rid)..."
|
||||
publish_tmp="$workspace/Launcher/artifacts/appimage-build/publish"
|
||||
rm -rf "$publish_tmp"
|
||||
dotnet publish "$workspace/Launcher/WiiCompiled.Setup.Linux" -c Release -r linux-x64 \
|
||||
dotnet publish "$workspace/Launcher/WiiCompiled.Setup.Linux" -c Release -r "$dotnet_rid" \
|
||||
--self-contained -p:PublishSingleFile=true -p:EnableCompressionInSingleFile=true \
|
||||
-o "$publish_tmp"
|
||||
cp "$publish_tmp/WiiCompiled.Setup.Linux" "$appdir/usr/bin/wiicompiled-setup"
|
||||
@@ -52,10 +102,10 @@ chmod +x "$appdir/usr/bin/wiicompiled-setup"
|
||||
# Published as a self-contained binary too, so an AppImage user never needs a `dotnet` SDK on
|
||||
# PATH at all - local-build.sh is told about it via --translator-bin and skips its own
|
||||
# dotnet-build-from-source step entirely (see local-build.sh's translator resolution branch).
|
||||
echo "Publishing the translator (self-contained linux-x64)..."
|
||||
echo "Publishing the translator (self-contained $dotnet_rid)..."
|
||||
translator_publish_tmp="$workspace/Launcher/artifacts/appimage-build/publish-translator"
|
||||
rm -rf "$translator_publish_tmp"
|
||||
dotnet publish "$workspace/translator/src/Translator.Cli" -c Release -r linux-x64 \
|
||||
dotnet publish "$workspace/translator/src/Translator.Cli" -c Release -r "$dotnet_rid" \
|
||||
--self-contained -p:PublishSingleFile=true -p:EnableCompressionInSingleFile=true \
|
||||
-o "$translator_publish_tmp"
|
||||
cp "$translator_publish_tmp/Translator.Cli" "$appdir/usr/bin/translator-cli"
|
||||
@@ -71,6 +121,48 @@ nodtool_path=$(dotnet run --project "$workspace/Launcher/WiiCompiled.Setup.Commo
|
||||
cp "$nodtool_path" "$appdir/usr/bin/nodtool"
|
||||
chmod +x "$appdir/usr/bin/nodtool"
|
||||
|
||||
echo "Preparing the portable clang/lld/cmake/ninja toolchain ($appimagetool_arch)..."
|
||||
bash "$script_dir/prepare-portable-tools.sh" --arch "$appimagetool_arch"
|
||||
mkdir -p "$appdir/usr/toolchain"
|
||||
cp -a "$workspace/Launcher/artifacts/portable-tools/toolchain-$appimagetool_arch"/. "$appdir/usr/toolchain/"
|
||||
|
||||
# Precompiled aurora + third-party package (see Prepare-NativePrebuilt.sh) so a user's own
|
||||
# local-build.sh never has to compile aurora itself (~43% of local build CPU time). Re-harvesting
|
||||
# recompiles the aurora/Crypto++/mbed TLS closure with the toolchain above, so this is skipped unless
|
||||
# --print-fingerprint-only (a fast, build-free check) says the existing package no longer matches
|
||||
# the current compiler, flags, source trees or mbed TLS pin.
|
||||
native_prebuilt_dir="$workspace/Launcher/artifacts/native-prebuilt-$appimagetool_arch"
|
||||
echo "Checking whether the precompiled aurora + third-party package ($appimagetool_arch) is current..."
|
||||
current_fingerprint=$(bash "$script_dir/Prepare-NativePrebuilt.sh" --arch "$appimagetool_arch" --print-fingerprint-only)
|
||||
package_current=0
|
||||
if [[ -f "$native_prebuilt_dir/provenance.json" ]]; then
|
||||
package_current=$(CURRENT_FINGERPRINT="$current_fingerprint" python3 - "$native_prebuilt_dir/provenance.json" <<'PY'
|
||||
import json
|
||||
import os
|
||||
import sys
|
||||
|
||||
provenance = json.load(open(sys.argv[1], encoding="utf-8"))
|
||||
current = dict(line.split("=", 1) for line in os.environ["CURRENT_FINGERPRINT"].splitlines() if line)
|
||||
fields = {
|
||||
"compiler_sha256": "CompilerSha256",
|
||||
"flag_fingerprint": "FlagFingerprint",
|
||||
"aurora_fingerprint": "AuroraSourceFingerprint",
|
||||
"third_party_fingerprint": "ThirdPartySourceFingerprint",
|
||||
"mbedtls_fingerprint": "MbedTlsFingerprint",
|
||||
}
|
||||
print(1 if all(provenance.get(v) == current.get(k) for k, v in fields.items()) else 0)
|
||||
PY
|
||||
)
|
||||
fi
|
||||
if [[ "$package_current" == "1" ]]; then
|
||||
echo "Native prebuilt package is current; reusing $native_prebuilt_dir"
|
||||
else
|
||||
echo "Native prebuilt package is missing or stale; harvesting a fresh one (compiles aurora once, can take a while)..."
|
||||
bash "$script_dir/Prepare-NativePrebuilt.sh" --arch "$appimagetool_arch"
|
||||
fi
|
||||
mkdir -p "$appdir/native-prebuilt"
|
||||
cp -a "$native_prebuilt_dir/." "$appdir/native-prebuilt/"
|
||||
|
||||
echo "Staging the bundled workspace snapshot..."
|
||||
for dir in runtime aurora-main projects; do
|
||||
cp -r "$workspace/$dir" "$appdir/workspace/$dir"
|
||||
@@ -84,8 +176,21 @@ find "$appdir/workspace/aurora-main/extern" -mindepth 1 -maxdepth 1 -type d -exe
|
||||
rm -rf "$appdir/workspace/runtime/build"
|
||||
cp "$workspace/Launcher/local-build.sh" "$appdir/workspace/Launcher/local-build.sh"
|
||||
|
||||
# AppRun re-syncs runtime/aurora-main/projects/local-build.sh into the writable cache only when
|
||||
# this changes, so it must change whenever any of those bundled paths actually did - a bare commit
|
||||
# hash gets this wrong for an uncommitted change (verified directly: rebuilding after editing
|
||||
# local-build.sh with no commit produced the same hash as the stale cache, so AppRun kept serving
|
||||
# the old script and failed on a flag that didn't exist yet). `git status --porcelain` catches both
|
||||
# modified tracked files and new untracked ones; appending a fresh timestamp when it's non-empty
|
||||
# guarantees this never matches a previous build's stamp, forcing a resync every time the tree is
|
||||
# dirty. A clean tree (a real tagged release) keeps the stable commit-hash behavior, so identical
|
||||
# reruns of the same release AppImage don't resync needlessly.
|
||||
if git -C "$workspace" rev-parse HEAD >/dev/null 2>&1; then
|
||||
git -C "$workspace" rev-parse HEAD > "$appdir/workspace/.bundle-version"
|
||||
version=$(git -C "$workspace" rev-parse HEAD)
|
||||
if [[ -n "$(git -C "$workspace" status --porcelain 2>/dev/null)" ]]; then
|
||||
version="$version-dirty-$(date -u +%s)"
|
||||
fi
|
||||
echo "$version" > "$appdir/workspace/.bundle-version"
|
||||
else
|
||||
date -u +%s > "$appdir/workspace/.bundle-version"
|
||||
fi
|
||||
@@ -96,6 +201,7 @@ cat > "$appdir/AppRun" <<'APPRUN'
|
||||
set -euo pipefail
|
||||
HERE="$(dirname "$(readlink -f "$0")")"
|
||||
CACHE="${XDG_DATA_HOME:-$HOME/.local/share}/WiiCompiled/workspace"
|
||||
mkdir -p "$CACHE"
|
||||
if [ ! -f "$CACHE/.bundle-version" ] || \
|
||||
[ "$(cat "$HERE/workspace/.bundle-version")" != "$(cat "$CACHE/.bundle-version")" ]; then
|
||||
mkdir -p "$CACHE/Launcher"
|
||||
@@ -106,9 +212,31 @@ if [ ! -f "$CACHE/.bundle-version" ] || \
|
||||
cp "$HERE/workspace/Launcher/local-build.sh" "$CACHE/Launcher/local-build.sh"
|
||||
cp "$HERE/workspace/.bundle-version" "$CACHE/.bundle-version"
|
||||
fi
|
||||
# toolchain/ and native-prebuilt/ are NOT copied into the cache (they're large - ~500 MiB /
|
||||
# ~90 MiB - and local-build.sh only ever reads from them): $CACHE/toolchain and
|
||||
# $CACHE/native-prebuilt are symlinks re-pointed at the current mount on every single launch
|
||||
# (unconditionally, not gated on .bundle-version above, since the mount path itself - unlike the
|
||||
# bundled content - changes every run regardless). CMake bakes a compiler/tool path directly into
|
||||
# each build.ninja rule's command line and Ninja reruns any rule whose command line changed since
|
||||
# the last build (verified directly) - an AppImage's FUSE mount is at a fresh random
|
||||
# /tmp/.mount_XXXXXX every launch, so referencing $HERE straight would change that command line,
|
||||
# and therefore force a full rebuild, on every single run even though the compiler itself never
|
||||
# actually changed. A symlink keeps the *path string* CMake/Ninja see identical across runs while
|
||||
# what it resolves to tracks the current mount underneath (verified directly: CMake records
|
||||
# whatever path it's given as-is - including a symlink - without resolving it first).
|
||||
[ -L "$CACHE/toolchain" ] || rm -rf "$CACHE/toolchain"
|
||||
[ -L "$CACHE/native-prebuilt" ] || rm -rf "$CACHE/native-prebuilt"
|
||||
ln -sfn "$HERE/usr/toolchain" "$CACHE/toolchain"
|
||||
ln -sfn "$HERE/native-prebuilt" "$CACHE/native-prebuilt"
|
||||
exec "$HERE/usr/bin/wiicompiled-setup" --workspace "$CACHE" \
|
||||
--translator-bin "$HERE/usr/bin/translator-cli" \
|
||||
--disc-tool-bin "$HERE/usr/bin/nodtool" "$@"
|
||||
--disc-tool-bin "$HERE/usr/bin/nodtool" \
|
||||
--cc "$CACHE/toolchain/bin/clang" \
|
||||
--cxx "$CACHE/toolchain/bin/clang++" \
|
||||
--fuse-ld lld \
|
||||
--cmake "$CACHE/toolchain/bin/cmake" \
|
||||
--ninja "$CACHE/toolchain/bin/ninja" \
|
||||
--native-prebuilt-dir "$CACHE/native-prebuilt" "$@"
|
||||
APPRUN
|
||||
chmod +x "$appdir/AppRun"
|
||||
|
||||
@@ -155,11 +283,13 @@ PY
|
||||
echo "Resolving appimagetool..."
|
||||
appimagetool="$appimagetool_override"
|
||||
if [[ -z "$appimagetool" ]]; then
|
||||
appimagetool="$workspace/Launcher/artifacts/appimagetool"
|
||||
# Cache path is arch-tagged so a workspace shared or synced across an x86_64 and an aarch64
|
||||
# machine never picks up the wrong architecture's cached binary.
|
||||
appimagetool="$workspace/Launcher/artifacts/appimagetool-$appimagetool_arch"
|
||||
if [[ ! -x "$appimagetool" ]]; then
|
||||
echo "Downloading appimagetool..."
|
||||
echo "Downloading appimagetool ($appimagetool_arch)..."
|
||||
mkdir -p "$(dirname "$appimagetool")"
|
||||
curl -fsSL "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage" \
|
||||
curl -fsSL "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-$appimagetool_arch.AppImage" \
|
||||
-o "$appimagetool"
|
||||
chmod +x "$appimagetool"
|
||||
fi
|
||||
@@ -169,5 +299,6 @@ mkdir -p "$output_dir"
|
||||
echo "Packaging..."
|
||||
# appimagetool detects the target architecture from the first ELF executable it finds in the
|
||||
# AppDir; AppRun here is a shell script, not ELF, so ARCH must be set explicitly.
|
||||
ARCH=x86_64 "$appimagetool" "$appdir" "$output_dir/WiiCompiled-Setup-x86_64.AppImage"
|
||||
echo "Built: $output_dir/WiiCompiled-Setup-x86_64.AppImage"
|
||||
output_name="WiiCompiled-Setup-$appimagetool_arch.AppImage"
|
||||
ARCH="$appimagetool_arch" "$appimagetool" "$appdir" "$output_dir/$output_name"
|
||||
echo "Built: $output_dir/$output_name"
|
||||
|
||||
Executable
+144
@@ -0,0 +1,144 @@
|
||||
#!/usr/bin/env bash
|
||||
# Native macOS build automation: optionally extract -> translate -> compile -> publish .app.
|
||||
set -euo pipefail
|
||||
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
default_workspace=$(cd "$script_dir/.." && pwd)
|
||||
|
||||
fail() { printf 'local-build-macos.command: error: %s\n' "$*" >&2; exit 1; }
|
||||
step() { printf 'MKWCBUILD:STEP:%s %s\n' "$1" "$2"; }
|
||||
assert_file() { [[ -f "$1" ]] || fail "$2 is missing: $1"; }
|
||||
sha256() { shasum -a 256 "$1" | awk '{ print $1 }'; }
|
||||
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: local-build-macos.command --output-dir DIR [options]
|
||||
|
||||
--workspace DIR Repository root (default: this script's parent directory)
|
||||
--profile {base|retro-rewind|both} Product to build (default: base)
|
||||
--output-dir DIR Output .app directory (required; Retro Rewind for both)
|
||||
--base-output-dir DIR Base .app directory (required with --profile both)
|
||||
--game IMAGE --nodtool PATH Extract and verify a clean PAL RMCP01 disc image first
|
||||
--retro-rewind-package-dir DIR RetroRewind6 directory (required for Retro Rewind)
|
||||
--retro-wfc-offline-dir DIR Directory containing binary/payload.RMCPD00.bin
|
||||
--skip-retro-wfc-payload Build Retro Rewind without the shared Retro-WFC payload
|
||||
--force-clean-build Delete local generated and current-architecture native build caches
|
||||
--parallel N Pin translation and build parallelism
|
||||
--cmake PATH --ninja PATH Override build tools
|
||||
--dotnet PATH Override dotnet
|
||||
--translator-bin PATH Use a self-contained Translator.Cli executable
|
||||
EOF
|
||||
}
|
||||
|
||||
workspace="$default_workspace"; profile=base; output_dir=""; base_output_dir=""
|
||||
game=""; nodtool=""; retro_root=""; retro_wfc=""; skip_retro_wfc=0; force_clean=0
|
||||
parallel=0; cmake_bin=cmake; ninja_bin=ninja; dotnet_bin=dotnet; translator_bin=""
|
||||
while (($#)); do
|
||||
case "$1" in
|
||||
--workspace) workspace=${2:-}; shift 2 ;;
|
||||
--profile) profile=${2:-}; shift 2 ;;
|
||||
--output-dir) output_dir=${2:-}; shift 2 ;;
|
||||
--base-output-dir) base_output_dir=${2:-}; shift 2 ;;
|
||||
--game) game=${2:-}; shift 2 ;;
|
||||
--nodtool) nodtool=${2:-}; shift 2 ;;
|
||||
--retro-rewind-package-dir) retro_root=${2:-}; shift 2 ;;
|
||||
--retro-wfc-offline-dir) retro_wfc=${2:-}; shift 2 ;;
|
||||
--skip-retro-wfc-payload) skip_retro_wfc=1; shift ;;
|
||||
--force-clean-build) force_clean=1; shift ;;
|
||||
--parallel) parallel=${2:-}; shift 2 ;;
|
||||
--cmake) cmake_bin=${2:-}; shift 2 ;;
|
||||
--ninja) ninja_bin=${2:-}; shift 2 ;;
|
||||
--dotnet) dotnet_bin=${2:-}; shift 2 ;;
|
||||
--translator-bin) translator_bin=${2:-}; shift 2 ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) fail "unknown option: $1" ;;
|
||||
esac
|
||||
done
|
||||
|
||||
[[ $(uname -s) == Darwin ]] || fail 'this build script is for macOS only'
|
||||
macos_arch=$(uname -m)
|
||||
case "$macos_arch" in arm64|x86_64) ;; *) fail "unsupported macOS architecture: $macos_arch" ;; esac
|
||||
macos_deployment_target=12.0
|
||||
workspace=$(cd "$workspace" && pwd)
|
||||
[[ -n "$output_dir" ]] || fail '--output-dir is required'
|
||||
case "$profile" in base|retro-rewind|both) ;; *) fail '--profile must be base, retro-rewind, or both' ;; esac
|
||||
builds_retro=0; [[ "$profile" != base ]] && builds_retro=1
|
||||
if [[ "$profile" == both && -z "$base_output_dir" ]]; then fail '--base-output-dir is required with --profile both'; fi
|
||||
if [[ "$profile" != both && -n "$base_output_dir" ]]; then fail '--base-output-dir is valid only with --profile both'; fi
|
||||
if [[ -n "$game" || -n "$nodtool" ]]; then [[ -n "$game" && -n "$nodtool" ]] || fail '--game and --nodtool must be supplied together'; fi
|
||||
if (( builds_retro )); then
|
||||
[[ -n "$retro_root" ]] || fail '--retro-rewind-package-dir is required for Retro Rewind'
|
||||
[[ -n "$retro_wfc" ]] && (( skip_retro_wfc )) && fail 'choose only one Retro-WFC mode'
|
||||
[[ -n "$retro_wfc" || $skip_retro_wfc -eq 1 ]] || fail 'choose a Retro-WFC payload directory or --skip-retro-wfc-payload'
|
||||
fi
|
||||
for tool in "$cmake_bin" "$ninja_bin" clang clang++ shasum; do command -v "$tool" >/dev/null || fail "required tool not found: $tool"; done
|
||||
|
||||
project="$workspace/projects/mkwii/recomp.yml"; assets="$workspace/Assets"; generated="$workspace/generated"
|
||||
functions="$generated/functions"; metadata="$generated/base_translation_output.json"; manifest_dir="$workspace/build/base"
|
||||
manifest="$manifest_dir/mkwii_base_manifest.json"; shards="$generated/build_shards"
|
||||
native_build="$workspace/native-build-macos-$macos_arch"
|
||||
assert_file "$project" 'translation project'
|
||||
if [[ -n "$game" ]]; then "$script_dir/macos/extract-disc.command" --game "$game" --assets-dir "$assets" --nodtool "$nodtool"; fi
|
||||
assert_file "$assets/main.dol" 'extracted main.dol'; assert_file "$assets/StaticR.rel" 'extracted StaticR.rel'
|
||||
|
||||
if (( force_clean )); then
|
||||
step force-clean 'Discarding translation and native build caches'
|
||||
rm -rf "$generated" "$manifest_dir" "$native_build"
|
||||
fi
|
||||
|
||||
if [[ -n "$translator_bin" ]]; then
|
||||
assert_file "$translator_bin" 'Translator.Cli executable'
|
||||
translator() { "$translator_bin" "$@"; }
|
||||
else
|
||||
command -v "$dotnet_bin" >/dev/null || fail "required tool not found: $dotnet_bin"
|
||||
translator_dll="$workspace/translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll"
|
||||
if [[ ! -f "$translator_dll" ]]; then
|
||||
step build-translator 'Building the translator'
|
||||
"$dotnet_bin" build "$workspace/translator/src/Translator.Cli/Translator.Cli.csproj" -c Release
|
||||
fi
|
||||
translator() { "$dotnet_bin" "$translator_dll" "$@"; }
|
||||
fi
|
||||
|
||||
entry_point=$(awk '/^translation:/{inside=1} inside && /^[[:space:]]*-[[:space:]]*0[xX][0-9a-fA-F]+[[:space:]]*$/{gsub(/^[[:space:]]*-[[:space:]]*/, ""); print; exit}' "$project")
|
||||
[[ -n "$entry_point" ]] || fail 'could not find the translation entry point'
|
||||
cpu=$(sysctl -n hw.ncpu); mem_gib=$(( $(sysctl -n hw.memsize) / 1024 / 1024 / 1024 )); (( mem_gib < 1 )) && mem_gib=1
|
||||
if (( parallel > 0 )); then translator_threads=$parallel; translated_jobs=$parallel; global_jobs=$parallel
|
||||
else translator_threads=$(( cpu < 16 ? cpu : 16 )); translated_jobs=$(( cpu < mem_gib / 2 ? cpu : mem_gib / 2 )); (( translated_jobs < 1 )) && translated_jobs=1; global_jobs=$cpu; fi
|
||||
|
||||
if (( builds_retro )); then
|
||||
retro_root=$(cd "$retro_root" && pwd)
|
||||
if [[ ! -f "$retro_root/Binaries/Code.pul" && -f "$retro_root/RetroRewind6/Binaries/Code.pul" ]]; then
|
||||
retro_root="$retro_root/RetroRewind6"
|
||||
fi
|
||||
assert_file "$retro_root/Binaries/Code.pul" 'Retro Rewind Code.pul'
|
||||
stage="$workspace/PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries"
|
||||
mkdir -p "$stage"
|
||||
if [[ ! "$retro_root/Binaries/Code.pul" -ef "$stage/Code.pul" ]]; then
|
||||
cp -f "$retro_root/Binaries/Code.pul" "$stage/Code.pul"
|
||||
fi
|
||||
fi
|
||||
|
||||
step translate-base 'Translating the user-owned base game'
|
||||
rm -rf "$functions" "$metadata" "$manifest_dir"; mkdir -p "$functions" "$manifest_dir"
|
||||
translator translate-recursive "$entry_point" --project "$project" --outdir "$functions" --output-metadata "$metadata" --production-source-bundle "$generated/base_translation_sources.bin" --no-function-files --prune-stale --threads "$translator_threads"
|
||||
step emit-base-manifest 'Creating the local base translation manifest'
|
||||
translator emit-base-manifest --project "$project" --out "$manifest_dir" --functions-dir "$functions" --translation-output-metadata "$metadata" --region P
|
||||
if (( builds_retro )); then
|
||||
mod_out="$workspace/build/mods/retro_rewind_full_cpp"; args=(translate-mod --project "$project" --profile retro-rewind --base-manifest "$manifest" --base-translation-output-metadata "$metadata" --code-pul "$retro_root/Binaries/Code.pul" --mod-root "$retro_root" --mod-name 'Retro Rewind' --region P --out "$mod_out" --prefer-cached-inputs --emit-cpp --threads "$translator_threads")
|
||||
if (( skip_retro_wfc )); then args+=(--skip-retro-wfc); else offline_payload="$retro_wfc/binary/payload.RMCPD00.bin"; assert_file "$offline_payload" 'Offline Retro-WFC payload'; args+=(--retro-wfc-payload "$offline_payload"); fi
|
||||
step translate-mod 'Translating Retro Rewind'; translator "${args[@]}"
|
||||
fi
|
||||
step generate-data-init 'Generating local game data initialization'; translator generate-data-init --project "$project"
|
||||
args=(emit-build-shards --project "$project" --base-metadata "$metadata" --base-functions-dir "$functions" --native-source-dir "$workspace/runtime/src" --out "$shards")
|
||||
if (( builds_retro )); then args+=(--resolved-profile "$mod_out/resolved_dispatch_profile.json" --retro-cpp-dir "$mod_out/cpp"); fi
|
||||
step emit-build-shards 'Preparing native build shards'; translator "${args[@]}"
|
||||
|
||||
step configure-native 'Configuring the native toolchain'
|
||||
# Use Aurora's pinned SDL3 source on macOS. A system SDL3 can be older than
|
||||
# Aurora's required API even when find_package() succeeds.
|
||||
"$cmake_bin" -S "$workspace/runtime" -B "$native_build" -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_MAKE_PROGRAM="$ninja_bin" -DCMAKE_OSX_ARCHITECTURES="$macos_arch" -DCMAKE_OSX_DEPLOYMENT_TARGET="$macos_deployment_target" -DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs" -DAURORA_SDL3_PROVIDER=vendor
|
||||
targets=(); [[ "$profile" != retro-rewind ]] && targets+=(WiiCompiled); [[ "$profile" != base ]] && targets+=(RetroRewind)
|
||||
step compile "Compiling ${targets[*]} locally"; "$cmake_bin" --build "$native_build" --target "${targets[@]}" --parallel "$global_jobs"
|
||||
if [[ "$profile" != retro-rewind ]]; then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product WiiCompiled --output-dir "${base_output_dir:-$output_dir}" --architecture "$macos_arch" --minimum-system-version "$macos_deployment_target"; fi
|
||||
if (( builds_retro )); then "$script_dir/macos/publish-app.command" --build-dir "$native_build" --product RetroRewind --output-dir "$output_dir" --architecture "$macos_arch" --minimum-system-version "$macos_deployment_target"; fi
|
||||
printf 'MKWCBUILD:OUTPUT=%s\n' "$output_dir"
|
||||
+111
-12
@@ -2,11 +2,12 @@
|
||||
# Linux build automation: translate -> emit build shards -> configure -> compile -> publish.
|
||||
#
|
||||
# This is the native-Linux counterpart to Launcher/LocalBuild.ps1. It is a from-scratch parallel
|
||||
# implementation, not a port of NativeBuildFlags.ps1: that file's canonical flags and
|
||||
# prebuilt-package fingerprinting exist only for the Windows/mingw toolchain (a precompiled
|
||||
# aurora/third-party package, offline pinned dependencies) that this script does not build.
|
||||
# Linux always builds aurora from source, letting its own CMake auto-detect Vulkan + vendor
|
||||
# SDL3/Dawn via FetchContent - the same configuration already verified working by hand.
|
||||
# implementation, not a port of NativeBuildFlags.ps1: that file's canonical flags exist only for
|
||||
# the Windows/mingw toolchain's offline pinned dependencies, which this script does not use.
|
||||
# Without --native-prebuilt-dir, aurora is built from source, letting its own CMake auto-detect
|
||||
# Vulkan + vendor SDL3/Dawn via FetchContent - the same configuration already verified working by
|
||||
# hand. With it, aurora is not compiled at all - see Launcher/Prepare-NativePrebuilt.sh, which
|
||||
# harvests exactly that package (the Linux counterpart to Prepare-NativePrebuilt.ps1).
|
||||
set -euo pipefail
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
@@ -62,6 +63,9 @@ ninja_override=""
|
||||
dotnet_override=""
|
||||
translator_dll_override=""
|
||||
translator_bin_override=""
|
||||
fuse_ld_override=""
|
||||
native_prebuilt_dir=""
|
||||
sysroot=""
|
||||
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
@@ -77,10 +81,15 @@ Usage: local-build.sh --output-dir DIR [options]
|
||||
--force-clean-build Discard every translation/build cache first
|
||||
--parallel N Pin translator threads, translated-shard job pool, and Ninja parallelism to N
|
||||
--cc PATH / --cxx PATH C/C++ compiler (default: cc/c++ on PATH)
|
||||
--fuse-ld NAME_OR_PATH Linker passed to clang as -fuse-ld=NAME_OR_PATH (default: clang's own default linker)
|
||||
--cmake PATH / --ninja PATH Build tools (default: on PATH)
|
||||
--dotnet PATH dotnet executable (default: on PATH)
|
||||
--translator-dll PATH Pre-built Translator.Cli.dll (skips building the translator; still needs --dotnet to run it)
|
||||
--translator-bin PATH Self-contained Translator.Cli executable (skips building AND needs no dotnet at all)
|
||||
--native-prebuilt-dir DIR Precompiled aurora/third-party package (see Prepare-NativePrebuilt.sh);
|
||||
skips compiling aurora-main from source entirely
|
||||
--sysroot PATH Passed to CMake as -DCMAKE_SYSROOT: where the compiler resolves
|
||||
standard headers/startup files
|
||||
EOF
|
||||
}
|
||||
|
||||
@@ -97,11 +106,14 @@ while [[ $# -gt 0 ]]; do
|
||||
--parallel) parallel_override=$2; shift 2 ;;
|
||||
--cc) cc_override=$2; shift 2 ;;
|
||||
--cxx) cxx_override=$2; shift 2 ;;
|
||||
--fuse-ld) fuse_ld_override=$2; shift 2 ;;
|
||||
--cmake) cmake_override=$2; shift 2 ;;
|
||||
--ninja) ninja_override=$2; shift 2 ;;
|
||||
--dotnet) dotnet_override=$2; shift 2 ;;
|
||||
--translator-dll) translator_dll_override=$2; shift 2 ;;
|
||||
--translator-bin) translator_bin_override=$2; shift 2 ;;
|
||||
--native-prebuilt-dir) native_prebuilt_dir=$2; shift 2 ;;
|
||||
--sysroot) sysroot=$2; shift 2 ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) fail "unknown argument: $1" ;;
|
||||
esac
|
||||
@@ -157,6 +169,10 @@ require_command "$ninja_bin" ninja
|
||||
require_command "$cc_bin" cc
|
||||
require_command "$cxx_bin" cxx
|
||||
|
||||
if [[ -n "$native_prebuilt_dir" ]]; then
|
||||
assert_file "$native_prebuilt_dir/native_prebuilt.cmake" "Native prebuilt package"
|
||||
fi
|
||||
|
||||
project=$workspace/projects/mkwii/recomp.yml
|
||||
assets=$workspace/Assets
|
||||
generated=$workspace/generated
|
||||
@@ -174,6 +190,30 @@ assert_file "$project" "Translation project"
|
||||
assert_file "$assets/main.dol" "Extracted main.dol (see translator/README.md - owning the game is required)"
|
||||
assert_file "$assets/StaticR.rel" "Extracted StaticR.rel (see translator/README.md - owning the game is required)"
|
||||
|
||||
# The AppImage bundles Clang, but Linux startup objects and the C/C++ link runtimes
|
||||
# still come from the host. Check them before the expensive translation so a missing
|
||||
# development package produces a useful error instead of CMake's generic exit 1.
|
||||
link_probe_dir=$(mktemp -d)
|
||||
link_probe_flags=()
|
||||
[[ -z "$sysroot" ]] || link_probe_flags+=(--sysroot="$sysroot")
|
||||
[[ -z "$fuse_ld_override" ]] || link_probe_flags+=(-fuse-ld="$fuse_ld_override")
|
||||
printf 'int main(void) { return 0; }\n' > "$link_probe_dir/probe.c"
|
||||
cat > "$link_probe_dir/probe.cpp" <<'EOF'
|
||||
#include <vector>
|
||||
int main() { std::vector<int> values{1}; return values.front() - 1; }
|
||||
EOF
|
||||
if ! "$cc_bin" "${link_probe_flags[@]}" "$link_probe_dir/probe.c" -o "$link_probe_dir/probe-c" > "$link_probe_dir/error" 2>&1; then
|
||||
cat "$link_probe_dir/error" >&2
|
||||
rm -rf "$link_probe_dir"
|
||||
fail "The C compiler cannot link a test program. Linux needs C development files (glibc startup objects and a compiler runtime) in addition to bundled Clang. Install your distribution's development packages, or on SteamOS run WiiCompiled through the Wheel Wizard Flatpak."
|
||||
fi
|
||||
if ! "$cxx_bin" "${link_probe_flags[@]}" "$link_probe_dir/probe.cpp" -o "$link_probe_dir/probe-cxx" > "$link_probe_dir/error" 2>&1; then
|
||||
cat "$link_probe_dir/error" >&2
|
||||
rm -rf "$link_probe_dir"
|
||||
fail "The C++ compiler cannot link a test program. Install your distribution's C++ development packages, or on SteamOS run WiiCompiled through the Wheel Wizard Flatpak."
|
||||
fi
|
||||
rm -rf "$link_probe_dir"
|
||||
|
||||
# Literal line matching against the manifest's fixed shape, not a YAML dependency - the same
|
||||
# approach NativeBuildFlags.ps1's Get-MkwProjectPins uses on Windows, kept here only for the one
|
||||
# field this script actually needs from the manifest.
|
||||
@@ -336,26 +376,83 @@ translator "${shard_args[@]}"
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
keep_native_build=0
|
||||
stale_reason=""
|
||||
if [[ -f "$build/CMakeCache.txt" ]]; then
|
||||
expected_home=$workspace/runtime
|
||||
cache_home=$(grep '^CMAKE_HOME_DIRECTORY:INTERNAL=' "$build/CMakeCache.txt" | cut -d= -f2- || true)
|
||||
if [[ -n "$cache_home" && "$(cd "$cache_home" 2>/dev/null && pwd)" == "$expected_home" ]]; then
|
||||
keep_native_build=1
|
||||
# CMake auto-detects and caches auxiliary tool paths (CMAKE_AR/RANLIB/LINKER/ASM_COMPILER
|
||||
# and their per-language *_AR/*_RANLIB variants) only once, the first time a language's
|
||||
# compiler is checked - unlike CMAKE_C_COMPILER/CMAKE_CXX_COMPILER, which get overwritten by
|
||||
# the -D flags below on every configure, these are never refreshed on a plain reconfigure.
|
||||
# An AppImage's own AppRun works around this at the source by keeping --cc/--cxx/--cmake/
|
||||
# --ninja pointed at a stable symlink it re-targets at the current mount every launch
|
||||
# (see build-appimage.sh), so the *path string* CMake caches never actually changes run to
|
||||
# run - but this check stays as a general fallback for any tool path that goes stale some
|
||||
# other way (a moved/removed system toolchain, a relocated portable-tools directory, etc):
|
||||
# any :FILEPATH= cache entry whose recorded path no longer exists means this cache belongs
|
||||
# to a toolchain location that's gone - not just a workspace/path mismatch.
|
||||
while IFS= read -r tool_path; do
|
||||
[[ -n "$tool_path" ]] || continue
|
||||
# CMake's own sentinel for "this optional tool was legitimately never found" (e.g.
|
||||
# clang-scan-deps, not required here) - not a path at all, and not a sign of anything
|
||||
# stale. Without this exclusion, every configure wiped the cache unconditionally.
|
||||
[[ "$tool_path" != *-NOTFOUND ]] || continue
|
||||
if [[ ! -e "$tool_path" ]]; then
|
||||
keep_native_build=0
|
||||
stale_reason=" (cached tool path no longer exists: $tool_path)"
|
||||
break
|
||||
fi
|
||||
done < <(grep -o ':FILEPATH=.*' "$build/CMakeCache.txt" | sed 's/^:FILEPATH=//')
|
||||
fi
|
||||
fi
|
||||
if [[ -d "$build" && "$keep_native_build" -eq 0 ]]; then
|
||||
echo "MKWCBUILD: The native build cache does not belong to this workspace path; rebuilding from scratch"
|
||||
echo "MKWCBUILD: The native build cache does not belong to this workspace path or toolchain; rebuilding from scratch$stale_reason"
|
||||
rm -rf "$build"
|
||||
elif [[ "$keep_native_build" -eq 1 ]]; then
|
||||
echo "MKWCBUILD: Reusing the incremental native build directory"
|
||||
fi
|
||||
|
||||
configure_args=(-S "$workspace/runtime" -B "$build" -G Ninja
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
-DCMAKE_C_COMPILER="$cc_bin" -DCMAKE_CXX_COMPILER="$cxx_bin"
|
||||
-DCMAKE_MAKE_PROGRAM="$ninja_bin"
|
||||
-DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs")
|
||||
# CMAKE_C_COMPILER/CXX_COMPILER stay stable across AppImage runs on their own (they're exactly
|
||||
# what's passed via -D above, and AppRun points --cc/--cxx at a symlink it re-targets at the
|
||||
# current mount every launch - see build-appimage.sh). CMAKE_AR/RANLIB/LINKER/ASM_COMPILER do NOT
|
||||
# inherit that stability just because $cc_bin does: verified directly that even with a stable
|
||||
# --cc symlink, CMake's own auto-detection of these still resolved to the *real*, ephemeral mount
|
||||
# path underneath (clang's own driver locates its sibling llvm-ar/ld.lld tools by resolving its own
|
||||
# invoked path, symlinks included, rather than trusting the symlink CMake invoked it through) -
|
||||
# each subsequent run's differing command line then made Ninja rebuild every object from scratch
|
||||
# even though nothing had actually changed. Deriving these from $cc_bin (itself already stable)
|
||||
# and re-passing them explicitly every configure keeps them pinned to the same stable value too.
|
||||
if [[ "$cc_bin" == */* ]]; then
|
||||
toolchain_bin=$(dirname "$cc_bin")
|
||||
[[ -x "$toolchain_bin/llvm-ar" ]] && configure_args+=(-DCMAKE_AR="$toolchain_bin/llvm-ar" -DCMAKE_ASM_COMPILER_AR="$toolchain_bin/llvm-ar" -DCMAKE_C_COMPILER_AR="$toolchain_bin/llvm-ar" -DCMAKE_CXX_COMPILER_AR="$toolchain_bin/llvm-ar")
|
||||
[[ -x "$toolchain_bin/llvm-ranlib" ]] && configure_args+=(-DCMAKE_RANLIB="$toolchain_bin/llvm-ranlib" -DCMAKE_ASM_COMPILER_RANLIB="$toolchain_bin/llvm-ranlib" -DCMAKE_C_COMPILER_RANLIB="$toolchain_bin/llvm-ranlib" -DCMAKE_CXX_COMPILER_RANLIB="$toolchain_bin/llvm-ranlib")
|
||||
[[ -x "$toolchain_bin/ld.lld" ]] && configure_args+=(-DCMAKE_LINKER="$toolchain_bin/ld.lld")
|
||||
configure_args+=(-DCMAKE_ASM_COMPILER="$cc_bin")
|
||||
fi
|
||||
if [[ -n "$fuse_ld_override" ]]; then
|
||||
configure_args+=(-DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=$fuse_ld_override")
|
||||
fi
|
||||
if [[ -n "$native_prebuilt_dir" ]]; then
|
||||
configure_args+=(-DMKW_NATIVE_PREBUILT_DIR="$native_prebuilt_dir")
|
||||
fi
|
||||
if [[ -n "$sysroot" ]]; then
|
||||
configure_args+=(-DCMAKE_SYSROOT="$sysroot")
|
||||
else
|
||||
# Explicitly clear any cached CMAKE_SYSROOT from a prior configure so an
|
||||
# incremental build that transitions from one sysroot to none does not
|
||||
# silently keep the stale cached path.
|
||||
configure_args+=(-UCMAKE_SYSROOT)
|
||||
fi
|
||||
|
||||
log_step configure-native "Configuring the native toolchain"
|
||||
"$cmake_bin" -S "$workspace/runtime" -B "$build" -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_C_COMPILER="$cc_bin" -DCMAKE_CXX_COMPILER="$cxx_bin" \
|
||||
-DCMAKE_MAKE_PROGRAM="$ninja_bin" \
|
||||
-DMKW_TRANSLATED_COMPILE_JOBS="$translated_jobs"
|
||||
"$cmake_bin" "${configure_args[@]}"
|
||||
|
||||
case "$profile" in
|
||||
base) targets=(WiiCompiled) ;;
|
||||
@@ -384,7 +481,9 @@ publish_built_product() {
|
||||
local exe=$build/$target
|
||||
assert_file "$exe" "Locally compiled game executable"
|
||||
cp -f "$exe" "$destination/$target"
|
||||
for name in dsp_coef.bin initial_pipeline_cache.db; do
|
||||
# cacert.pem is the TLS root bundle the mbed TLS path looks up beside the executable
|
||||
# (runtime/src/hle/net/network_ssl.cpp); without it HTTPS fails at runtime.
|
||||
for name in dsp_coef.bin initial_pipeline_cache.db cacert.pem; do
|
||||
[[ -f "$build/$name" ]] && cp -f "$build/$name" "$destination/"
|
||||
done
|
||||
[[ -d "$build/wii_bootstrap" ]] && cp -rf "$build/wii_bootstrap" "$destination/"
|
||||
|
||||
Executable
+174
@@ -0,0 +1,174 @@
|
||||
#!/usr/bin/env bash
|
||||
# Maintainer release builder. It packages setup/source/tooling only -- never a
|
||||
# translated executable, extracted DATA tree, disc image, or Retro Rewind data.
|
||||
set -euo pipefail
|
||||
|
||||
fail() { printf 'build-setup-pkg.command: error: %s\n' "$*" >&2; exit 1; }
|
||||
# Release payloads must not inherit Finder metadata, resource forks, or a
|
||||
# downloaded-file quarantine bit from a maintainer's working volume.
|
||||
copy_clean() { DITTONORSRC=1 ditto --norsrc --noqtn "$@"; }
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: build-setup-pkg.command --nodtool-arm64 PATH --nodtool-x86_64 PATH --translator-arm64 PATH --translator-x86_64 PATH --cmake-root DIR --ninja-arm64 PATH --ninja-x86_64 PATH --output PKG [options]
|
||||
|
||||
Creates a game-code-free WiiCompiled Setup.pkg. The supplied tools must be
|
||||
maintainer-verified, redistributable macOS artifacts for both arm64 and
|
||||
x86_64. The setup package selects native tools for its host while the game is
|
||||
compiled locally for that host architecture. CMake must be universal2. The
|
||||
resulting pkg is unsigned unless
|
||||
--installer-identity is supplied; releases should sign and notarize it with a
|
||||
Developer ID Installer certificate.
|
||||
|
||||
--workspace DIR Repository root (default: script's grandparent)
|
||||
--version VERSION Bundle/package version (default: 0.1.0)
|
||||
--installer-identity NAME Developer ID Installer identity for productbuild
|
||||
EOF
|
||||
}
|
||||
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace=$(cd "$script_dir/../.." && pwd); nodtool_arm64=""; nodtool_x86_64=""; translator_arm64=""; translator_x86_64=""; cmake_root=""; ninja_arm64=""; ninja_x86_64=""; output=""; version=0.1.0; identity=""
|
||||
while (($#)); do
|
||||
case "$1" in
|
||||
--workspace) workspace=${2:-}; shift 2 ;;
|
||||
--nodtool-arm64) nodtool_arm64=${2:-}; shift 2 ;;
|
||||
--nodtool-x86_64) nodtool_x86_64=${2:-}; shift 2 ;;
|
||||
--translator-arm64) translator_arm64=${2:-}; shift 2 ;;
|
||||
--translator-x86_64) translator_x86_64=${2:-}; shift 2 ;;
|
||||
--cmake-root) cmake_root=${2:-}; shift 2 ;;
|
||||
--ninja-arm64) ninja_arm64=${2:-}; shift 2 ;;
|
||||
--ninja-x86_64) ninja_x86_64=${2:-}; shift 2 ;;
|
||||
--output) output=${2:-}; shift 2 ;;
|
||||
--version) version=${2:-}; shift 2 ;;
|
||||
--installer-identity) identity=${2:-}; shift 2 ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) fail "unknown option: $1" ;;
|
||||
esac
|
||||
done
|
||||
version=${version#v}
|
||||
if [[ -z "$version" || "$version" == "0.1.0" ]]; then
|
||||
local_csproj="$workspace/Launcher/Directory.Build.props"
|
||||
if [[ -f "$local_csproj" ]]; then
|
||||
detected=$(grep -m1 '<Version>' "$local_csproj" | sed -E 's/.*<Version>([^<]+)<\/Version>.*/\1/' || true)
|
||||
if [[ -n "$detected" ]]; then
|
||||
version="$detected"
|
||||
fi
|
||||
fi
|
||||
fi
|
||||
[[ "$version" =~ ^[0-9]+(\.[0-9]+){0,2}$ ]] || fail '--version must contain one to three period-separated integers'
|
||||
IFS=. read -r version_major version_minor version_patch <<< "$version"
|
||||
short_version="$version_major.${version_minor:-0}.${version_patch:-0}"
|
||||
for tool in pkgbuild productbuild ditto codesign lipo; do command -v "$tool" >/dev/null || fail "required macOS tool unavailable: $tool"; done
|
||||
for tool_path in "$nodtool_arm64" "$nodtool_x86_64" "$translator_arm64" "$translator_x86_64" "$ninja_arm64" "$ninja_x86_64"; do [[ -x "$tool_path" ]] || fail 'each architecture-specific tool must name an executable'; done
|
||||
[[ -x "$cmake_root/bin/cmake" ]] || fail '--cmake-root must contain bin/cmake'
|
||||
require_arch() {
|
||||
local artifact=$1 arch=$2 label=$3
|
||||
lipo "$artifact" -verify_arch "$arch" >/dev/null 2>&1 || fail "$label must contain a $arch slice: $artifact"
|
||||
}
|
||||
require_arch "$nodtool_arm64" arm64 '--nodtool-arm64'; require_arch "$nodtool_x86_64" x86_64 '--nodtool-x86_64'
|
||||
require_arch "$translator_arm64" arm64 '--translator-arm64'; require_arch "$translator_x86_64" x86_64 '--translator-x86_64'
|
||||
require_arch "$ninja_arm64" arm64 '--ninja-arm64'; require_arch "$ninja_x86_64" x86_64 '--ninja-x86_64'
|
||||
lipo "$cmake_root/bin/cmake" -verify_arch arm64 x86_64 >/dev/null 2>&1 || fail '--cmake-root/bin/cmake must be universal2'
|
||||
|
||||
# Slice checks above prevent accidental cross-architecture packaging. Exercise
|
||||
# each supplied executable as well: an incorrectly bundled runtime can have a
|
||||
# valid Mach-O header but still fail before the setup app can use it. Apple
|
||||
# Silicon maintainers validate Intel tools through Rosetta when it is present.
|
||||
host_arch=$(uname -m)
|
||||
run_for_arch() {
|
||||
local arch=$1 label=$2
|
||||
shift 2
|
||||
if [[ "$arch" == "$host_arch" ]]; then
|
||||
"$@" >/dev/null || fail "$label did not run successfully"
|
||||
elif [[ "$host_arch" == arm64 && "$arch" == x86_64 ]] && /usr/bin/arch -x86_64 /usr/bin/true >/dev/null 2>&1; then
|
||||
/usr/bin/arch -x86_64 "$@" >/dev/null || fail "$label did not run successfully under Rosetta"
|
||||
else
|
||||
# Intel hosts cannot execute arm64 binaries. The slice remains checked
|
||||
# above; CI or an Apple Silicon maintainer must execute that tool set.
|
||||
printf 'build-setup-pkg.command: warning: unable to execute %s on %s; architecture slice was verified, but run it in %s CI before release\n' \
|
||||
"$label" "$host_arch" "$arch" >&2
|
||||
fi
|
||||
}
|
||||
for arch in arm64 x86_64; do
|
||||
if [[ "$arch" == arm64 ]]; then
|
||||
nodtool=$nodtool_arm64; translator=$translator_arm64; ninja=$ninja_arm64
|
||||
else
|
||||
nodtool=$nodtool_x86_64; translator=$translator_x86_64; ninja=$ninja_x86_64
|
||||
fi
|
||||
run_for_arch "$arch" "--nodtool-$arch" "$nodtool" --version
|
||||
run_for_arch "$arch" "--translator-$arch" "$translator" --help
|
||||
run_for_arch "$arch" "--ninja-$arch" "$ninja" --version
|
||||
done
|
||||
run_for_arch "$host_arch" '--cmake-root/bin/cmake' "$cmake_root/bin/cmake" --version
|
||||
workspace=$(cd "$workspace" && pwd); output=$(cd "$(dirname "$output")" && pwd)/$(basename "$output")
|
||||
stage=$(mktemp -d "${TMPDIR:-/tmp}/wiicompiled-pkg.XXXXXX")
|
||||
trap 'rm -rf "$stage"' EXIT
|
||||
app="$stage/root/Applications/WiiCompiled Setup.app"
|
||||
resources="$app/Contents/Resources"
|
||||
mkdir -p "$app/Contents/MacOS" "$resources/tools"
|
||||
cat > "$app/Contents/Info.plist" <<EOF
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0"><dict>
|
||||
<key>CFBundleExecutable</key><string>WiiCompiledSetup</string>
|
||||
<key>CFBundleIdentifier</key><string>org.wiicompiled.setup</string>
|
||||
<key>CFBundleName</key><string>WiiCompiled Setup</string>
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key><string>$short_version</string>
|
||||
<key>CFBundleVersion</key><string>$version</string>
|
||||
<key>LSMinimumSystemVersion</key><string>12.0</string>
|
||||
</dict></plist>
|
||||
EOF
|
||||
cat > "$app/Contents/MacOS/WiiCompiledSetup" <<'EOF'
|
||||
#!/usr/bin/env bash
|
||||
resources="$(cd "$(dirname "$0")/../Resources" && pwd)"
|
||||
|
||||
# Finder launches an app with no terminal attached. The setup work deliberately
|
||||
# writes human-readable build progress to stdout, so run its .command entry
|
||||
# point in Terminal instead of discarding that output behind an inert app icon.
|
||||
exec /usr/bin/osascript - "$resources/setup.command" "$@" <<'APPLESCRIPT'
|
||||
on run argv
|
||||
set commandLine to quoted form of (item 1 of argv)
|
||||
if (count of argv) > 1 then
|
||||
repeat with argumentIndex from 2 to (count of argv)
|
||||
set commandLine to commandLine & " " & quoted form of (item argumentIndex of argv)
|
||||
end repeat
|
||||
end if
|
||||
tell application "Terminal"
|
||||
activate
|
||||
do script commandLine
|
||||
end tell
|
||||
end run
|
||||
APPLESCRIPT
|
||||
EOF
|
||||
chmod +x "$app/Contents/MacOS/WiiCompiledSetup"
|
||||
copy_clean "$script_dir/setup.command" "$resources/setup.command"; chmod +x "$resources/setup.command"
|
||||
# Copy only the build inputs. This deliberately avoids a maintainer's ignored
|
||||
# output directories, local disc extraction, and developer-only packaging.
|
||||
mkdir -p "$resources/workspace"
|
||||
for source in aurora-main projects runtime translator; do
|
||||
[[ -d "$workspace/$source" ]] || fail "required workspace directory is missing: $source"
|
||||
copy_clean "$workspace/$source" "$resources/workspace/$source"
|
||||
done
|
||||
mkdir -p "$resources/workspace/Launcher/macos"
|
||||
copy_clean "$workspace/Launcher/local-build-macos.command" "$resources/workspace/Launcher/local-build-macos.command"
|
||||
copy_clean "$workspace/Launcher/macos/extract-disc.command" "$resources/workspace/Launcher/macos/extract-disc.command"
|
||||
copy_clean "$workspace/Launcher/macos/publish-app.command" "$resources/workspace/Launcher/macos/publish-app.command"
|
||||
chmod +x "$resources/workspace/Launcher/local-build-macos.command" "$resources/workspace/Launcher/macos/"*.command
|
||||
# setup.command uses this marker to update source inputs in an existing user
|
||||
# workspace without replacing extracted game assets or Retro Rewind files.
|
||||
printf '%s\n' "$version" > "$resources/workspace/.bundle-version"
|
||||
mkdir -p "$resources/tools/cmake" "$resources/tools/arm64" "$resources/tools/x86_64"
|
||||
copy_clean "$nodtool_arm64" "$resources/tools/arm64/nodtool"; chmod +x "$resources/tools/arm64/nodtool"
|
||||
copy_clean "$nodtool_x86_64" "$resources/tools/x86_64/nodtool"; chmod +x "$resources/tools/x86_64/nodtool"
|
||||
copy_clean "$translator_arm64" "$resources/tools/arm64/Translator.Cli"; chmod +x "$resources/tools/arm64/Translator.Cli"
|
||||
copy_clean "$translator_x86_64" "$resources/tools/x86_64/Translator.Cli"; chmod +x "$resources/tools/x86_64/Translator.Cli"
|
||||
copy_clean "$cmake_root" "$resources/tools/cmake"
|
||||
copy_clean "$ninja_arm64" "$resources/tools/arm64/ninja"; chmod +x "$resources/tools/arm64/ninja"
|
||||
copy_clean "$ninja_x86_64" "$resources/tools/x86_64/ninja"; chmod +x "$resources/tools/x86_64/ninja"
|
||||
copy_clean "$workspace/LICENSE" "$resources/LICENSE"
|
||||
copy_clean "$workspace/THIRD-PARTY-NOTICES.md" "$resources/THIRD-PARTY-NOTICES.md"
|
||||
codesign --force --deep --sign - "$app"
|
||||
pkg="$stage/WiiCompiled-Setup-unsigned.pkg"
|
||||
DITTONORSRC=1 COPYFILE_DISABLE=1 pkgbuild --root "$stage/root" --identifier org.wiicompiled.setup --version "$version" --install-location / "$pkg"
|
||||
if [[ -n "$identity" ]]; then productbuild --sign "$identity" --package "$pkg" "$output"; else ditto "$pkg" "$output"; fi
|
||||
printf 'Created game-code-free package: %s\n' "$output"
|
||||
Executable
+81
@@ -0,0 +1,81 @@
|
||||
#!/usr/bin/env bash
|
||||
# Extract a user-owned Mario Kart Wii PAL (RMCP01) disc image for a local build.
|
||||
# This script deliberately contains no game data and is intended for the macOS
|
||||
# setup application and for maintainers testing that setup path.
|
||||
set -euo pipefail
|
||||
|
||||
readonly EXPECTED_DOL_SHA256=80d18895b39c63bd80f457398bfcbb91b7d16ac116a41a88967e954080155b05
|
||||
readonly EXPECTED_REL_SHA256=16d9d146112541fefea701ecb5bc1a496f9d50e4a752fbb5b6778e7c6399f67d
|
||||
|
||||
fail() { printf 'extract-disc.command: error: %s\n' "$*" >&2; exit 1; }
|
||||
sha256() { shasum -a 256 "$1" | awk '{ print $1 }'; }
|
||||
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: extract-disc.command --game IMAGE --assets-dir DIR --nodtool PATH
|
||||
|
||||
Extracts a user-owned Mario Kart Wii PAL RMCP01 image into DIR. The final
|
||||
layout is DIR/main.dol, DIR/StaticR.rel, and DIR/DATA. Existing data is left
|
||||
untouched unless the complete new extraction passes both content hash checks.
|
||||
EOF
|
||||
}
|
||||
|
||||
game=""
|
||||
assets_dir=""
|
||||
nodtool=""
|
||||
while (($#)); do
|
||||
case "$1" in
|
||||
--game) game=${2:-}; shift 2 ;;
|
||||
--assets-dir) assets_dir=${2:-}; shift 2 ;;
|
||||
--nodtool) nodtool=${2:-}; shift 2 ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) fail "unknown option: $1" ;;
|
||||
esac
|
||||
done
|
||||
|
||||
[[ -f "$game" ]] || fail "disc image does not exist: $game"
|
||||
[[ -n "$assets_dir" ]] || fail "--assets-dir is required"
|
||||
[[ -x "$nodtool" ]] || fail "nodtool is not executable: $nodtool"
|
||||
|
||||
assets_dir=$(mkdir -p "$assets_dir" && cd "$assets_dir" && pwd)
|
||||
scratch=$(mktemp -d "${TMPDIR:-/tmp}/wiicompiled-disc.XXXXXX")
|
||||
cleanup() { rm -rf "$scratch"; }
|
||||
trap cleanup EXIT
|
||||
|
||||
printf 'MKWCBUILD:STEP:validate-disc Checking the selected disc image\n'
|
||||
"$nodtool" info "$game" >/dev/null
|
||||
printf 'MKWCBUILD:STEP:extract-disc Extracting the user-owned disc image\n'
|
||||
"$nodtool" extract "$game" "$scratch/extracted"
|
||||
|
||||
dol=$(find "$scratch/extracted" -type f -path '*/sys/main.dol' -print -quit)
|
||||
rel=$(find "$scratch/extracted" -type f -path '*/files/rel/StaticR.rel' -print -quit)
|
||||
[[ -n "$dol" ]] || fail 'nodtool extraction did not contain sys/main.dol'
|
||||
[[ -n "$rel" ]] || fail 'nodtool extraction did not contain files/rel/StaticR.rel'
|
||||
[[ $(sha256 "$dol") == "$EXPECTED_DOL_SHA256" ]] || fail 'disc is not the supported clean PAL RMCP01 Mario Kart Wii image'
|
||||
[[ $(sha256 "$rel") == "$EXPECTED_REL_SHA256" ]] || fail 'disc has an unexpected StaticR.rel; use a clean PAL RMCP01 image'
|
||||
|
||||
data_root=$(dirname "$(dirname "$dol")")
|
||||
[[ -d "$data_root/files" ]] || fail 'nodtool extraction did not contain the Wii files directory'
|
||||
|
||||
# Stage beside the destination so the final replacement stays on one volume.
|
||||
stage="$assets_dir/.extract-stage-$$"
|
||||
rm -rf "$stage"
|
||||
mkdir -p "$stage"
|
||||
ditto "$data_root" "$stage/DATA"
|
||||
ditto "$dol" "$stage/main.dol"
|
||||
ditto "$rel" "$stage/StaticR.rel"
|
||||
|
||||
backup="$assets_dir/.previous-extraction-$(date +%Y%m%d-%H%M%S)"
|
||||
if [[ -e "$assets_dir/DATA" || -e "$assets_dir/main.dol" || -e "$assets_dir/StaticR.rel" ]]; then
|
||||
mkdir -p "$backup"
|
||||
for item in DATA main.dol StaticR.rel; do
|
||||
[[ -e "$assets_dir/$item" ]] && mv "$assets_dir/$item" "$backup/$item"
|
||||
done
|
||||
fi
|
||||
mv "$stage/DATA" "$assets_dir/DATA"
|
||||
mv "$stage/main.dol" "$assets_dir/main.dol"
|
||||
mv "$stage/StaticR.rel" "$assets_dir/StaticR.rel"
|
||||
rmdir "$stage"
|
||||
rm -rf "$backup"
|
||||
|
||||
printf 'MKWCBUILD:STEP:disc-ready Verified and extracted clean PAL RMCP01 game assets\n'
|
||||
@@ -0,0 +1,11 @@
|
||||
# Cross-compile a thin x86_64 macOS build from an Apple Silicon Mac.
|
||||
# Pass this file on the first configure with:
|
||||
# -DCMAKE_TOOLCHAIN_FILE=/absolute/path/to/macos-x86_64-toolchain.cmake
|
||||
#
|
||||
# CMAKE_SYSTEM_PROCESSOR is deliberately declared here rather than inferred
|
||||
# from CMAKE_OSX_ARCHITECTURES, so target-aware CMake dependencies select their
|
||||
# x86_64 artifacts.
|
||||
set(CMAKE_SYSTEM_NAME Darwin)
|
||||
set(CMAKE_SYSTEM_PROCESSOR x86_64)
|
||||
set(CMAKE_OSX_ARCHITECTURES x86_64 CACHE STRING
|
||||
"Target macOS architectures" FORCE)
|
||||
Executable
+171
@@ -0,0 +1,171 @@
|
||||
#!/usr/bin/env bash
|
||||
# Turn one locally compiled macOS product into a self-contained .app bundle.
|
||||
set -euo pipefail
|
||||
|
||||
fail() { printf 'publish-app.command: error: %s\n' "$*" >&2; exit 1; }
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: publish-app.command --build-dir DIR --product {WiiCompiled|RetroRewind} --output-dir DIR [options]
|
||||
|
||||
Copies a locally built product and its runtime assets into OUTPUT-DIR/<product>.app.
|
||||
It bundles non-system dylibs, rewrites their install names, and ad-hoc signs the
|
||||
result. This is suitable for local use; a release must replace ad-hoc signing
|
||||
with the project's Developer ID signing and notarization process.
|
||||
|
||||
--architecture {arm64|x86_64} Required architecture of the compiled product (default: host)
|
||||
--minimum-system-version VERSION App bundle minimum macOS version (default: 12.0)
|
||||
EOF
|
||||
}
|
||||
|
||||
build_dir=""; product=""; output_dir=""; architecture=$(uname -m); minimum_system_version=12.0
|
||||
while (($#)); do
|
||||
case "$1" in
|
||||
--build-dir) build_dir=${2:-}; shift 2 ;;
|
||||
--product) product=${2:-}; shift 2 ;;
|
||||
--output-dir) output_dir=${2:-}; shift 2 ;;
|
||||
--architecture) architecture=${2:-}; shift 2 ;;
|
||||
--minimum-system-version) minimum_system_version=${2:-}; shift 2 ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) fail "unknown option: $1" ;;
|
||||
esac
|
||||
done
|
||||
[[ "$product" == WiiCompiled || "$product" == RetroRewind ]] || fail '--product must be WiiCompiled or RetroRewind'
|
||||
[[ "$architecture" == arm64 || "$architecture" == x86_64 ]] || fail '--architecture must be arm64 or x86_64'
|
||||
[[ "$minimum_system_version" =~ ^[0-9]+(\.[0-9]+){1,2}$ ]] || fail '--minimum-system-version must contain two or three period-separated integers'
|
||||
for tool in codesign ditto install_name_tool lipo otool; do command -v "$tool" >/dev/null || fail "required macOS tool is unavailable: $tool"; done
|
||||
[[ -x "$build_dir/$product" ]] || fail "missing compiled product: $build_dir/$product"
|
||||
lipo "$build_dir/$product" -verify_arch "$architecture" || fail "compiled product is not $architecture: $build_dir/$product"
|
||||
for asset in dsp_coef.bin initial_pipeline_cache.db cacert.pem wii_bootstrap; do [[ -e "$build_dir/$asset" ]] || fail "missing runtime asset: $build_dir/$asset"; done
|
||||
|
||||
app="$output_dir/$product.app"
|
||||
macos="$app/Contents/MacOS"
|
||||
frameworks="$app/Contents/Frameworks"
|
||||
resources="$app/Contents/Resources"
|
||||
rm -rf "$app"
|
||||
mkdir -p "$macos" "$frameworks" "$resources"
|
||||
cat > "$app/Contents/Info.plist" <<EOF
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0"><dict>
|
||||
<key>CFBundleDevelopmentRegion</key><string>en</string>
|
||||
<key>CFBundleExecutable</key><string>$product</string>
|
||||
<key>CFBundleIdentifier</key><string>org.wiicompiled.$product</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key><string>6.0</string>
|
||||
<key>CFBundleName</key><string>$product</string>
|
||||
<key>CFBundlePackageType</key><string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key><string>0.1.0</string>
|
||||
<key>CFBundleVersion</key><string>1</string>
|
||||
<key>LSMinimumSystemVersion</key><string>$minimum_system_version</string>
|
||||
<key>NSHighResolutionCapable</key><true/>
|
||||
</dict></plist>
|
||||
EOF
|
||||
ditto "$build_dir/$product" "$macos/$product"
|
||||
for asset in dsp_coef.bin initial_pipeline_cache.db cacert.pem wii_bootstrap; do
|
||||
ditto "$build_dir/$asset" "$resources/$asset"
|
||||
ln -s "../Resources/$asset" "$macos/$asset"
|
||||
done
|
||||
|
||||
# Expand each image's rpaths before inheriting them, so @loader_path stays
|
||||
# relative to the image that declared it rather than a descendant library.
|
||||
expanded_rpaths() {
|
||||
local target=$1 rpath
|
||||
while IFS= read -r rpath; do
|
||||
case "$rpath" in
|
||||
@loader_path/*) rpath="$(dirname "$target")/${rpath#@loader_path/}" ;;
|
||||
@loader_path) rpath="$(dirname "$target")" ;;
|
||||
@executable_path/*) rpath="$build_dir/${rpath#@executable_path/}" ;;
|
||||
@executable_path) rpath="$build_dir" ;;
|
||||
esac
|
||||
printf '%s\n' "$rpath"
|
||||
done < <(otool -l "$target" | awk '
|
||||
/LC_RPATH/ { rpath = 1; next }
|
||||
rpath && /^[[:space:]]*path / {
|
||||
sub(/^[[:space:]]*path[[:space:]]+/, "");
|
||||
sub(/[[:space:]]+\(offset[[:space:]]+[0-9]+\)$/, "");
|
||||
print;
|
||||
rpath = 0;
|
||||
}')
|
||||
}
|
||||
|
||||
# Resolve a non-system dependency using the current image's rpaths followed
|
||||
# by the inherited loader stack, matching dyld's dependency-chain search.
|
||||
dependency_path() {
|
||||
local current=$1 dependency=$2 search_rpaths=$3 rpath candidate
|
||||
case "$dependency" in
|
||||
/System/Library/*|/usr/lib/*)
|
||||
return 1
|
||||
;;
|
||||
/*)
|
||||
[[ -f "$dependency" ]] && { printf '%s\n' "$dependency"; return 0; }
|
||||
;;
|
||||
@loader_path/*)
|
||||
candidate="$(dirname "$current")/${dependency#@loader_path/}"
|
||||
[[ -f "$candidate" ]] && { printf '%s\n' "$candidate"; return 0; }
|
||||
;;
|
||||
@executable_path/*)
|
||||
candidate="$build_dir/${dependency#@executable_path/}"
|
||||
[[ -f "$candidate" ]] && { printf '%s\n' "$candidate"; return 0; }
|
||||
;;
|
||||
@rpath/*|*.dylib)
|
||||
local subpath
|
||||
if [[ "$dependency" == @rpath/* ]]; then
|
||||
subpath="${dependency#@rpath/}"
|
||||
else
|
||||
subpath="$dependency"
|
||||
fi
|
||||
while IFS= read -r rpath; do
|
||||
[[ -n "$rpath" ]] || continue
|
||||
candidate="$rpath/$subpath"
|
||||
[[ -f "$candidate" ]] && { printf '%s\n' "$candidate"; return 0; }
|
||||
done <<< "$search_rpaths"
|
||||
;;
|
||||
esac
|
||||
return 1
|
||||
}
|
||||
|
||||
# Build a closure of non-system dylibs. System libraries remain system
|
||||
# references, while every resolved dependency is copied beside the executable.
|
||||
queue=("$build_dir/$product")
|
||||
queue_rpaths=("")
|
||||
while ((${#queue[@]})); do
|
||||
current=${queue[0]}
|
||||
inherited_rpaths=${queue_rpaths[0]}
|
||||
queue=("${queue[@]:1}")
|
||||
queue_rpaths=("${queue_rpaths[@]:1}")
|
||||
current_rpaths=$(expanded_rpaths "$current")
|
||||
if [[ -n "$inherited_rpaths" ]]; then
|
||||
current_rpaths="${current_rpaths}${current_rpaths:+$'\n'}$inherited_rpaths"
|
||||
fi
|
||||
self_id=$(otool -D "$current" 2>/dev/null | tail -n +2 | sed -nE 's/^[[:space:]]*(.*)[[:space:]]*$/\1/p' || true)
|
||||
while IFS= read -r dependency; do
|
||||
[[ -z "$dependency" ]] && continue
|
||||
[[ -n "$self_id" && "$dependency" == "$self_id" ]] && continue
|
||||
case "$dependency" in
|
||||
/System/Library/*|/usr/lib/*) continue ;;
|
||||
esac
|
||||
dep_path=$(dependency_path "$current" "$dependency" "$current_rpaths") || fail "unresolved non-system dependency: '$dependency' needed by '$current'"
|
||||
name=$(basename "$dep_path")
|
||||
if [[ ! -f "$frameworks/$name" ]]; then
|
||||
ditto "$dep_path" "$frameworks/$name"
|
||||
install_name_tool -id "@rpath/$name" "$frameworks/$name"
|
||||
queue+=("$dep_path")
|
||||
queue_rpaths+=("$current_rpaths")
|
||||
fi
|
||||
done < <(otool -L "$current" | tail -n +2 | sed -nE 's/^[[:space:]]*(.*)[[:space:]]+\(compatibility version .*/\1/p')
|
||||
done
|
||||
while IFS= read -r binary; do
|
||||
while IFS= read -r old; do
|
||||
name=$(basename "$old")
|
||||
[[ -f "$frameworks/$name" ]] || continue
|
||||
if [[ "$binary" == "$macos/$product" ]]; then
|
||||
install_name_tool -change "$old" "@executable_path/../Frameworks/$name" "$binary"
|
||||
else
|
||||
install_name_tool -change "$old" "@loader_path/$name" "$binary"
|
||||
fi
|
||||
done < <(otool -L "$binary" | tail -n +2 | sed -nE 's/^[[:space:]]*(.*)[[:space:]]+\(compatibility version .*/\1/p')
|
||||
done < <(find "$frameworks" -type f -print; printf '%s\n' "$macos/$product")
|
||||
|
||||
find "$frameworks" -type f -exec codesign --force --sign - {} +
|
||||
codesign --force --deep --sign - "$app"
|
||||
codesign --verify --deep --strict "$app"
|
||||
printf 'MKWCBUILD:APP=%s\n' "$app"
|
||||
Executable
+183
@@ -0,0 +1,183 @@
|
||||
#!/usr/bin/env bash
|
||||
# Entry point bundled in WiiCompiled Setup.app. The package contains source and
|
||||
# tools only; a user's own verified disc is extracted into Application Support.
|
||||
set -euo pipefail
|
||||
|
||||
resources=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace_source="$resources/workspace"
|
||||
cmake_bin="$resources/tools/cmake/bin/cmake"
|
||||
support_root="$HOME/Library/Application Support/WiiCompiled"
|
||||
workspace="$support_root/BuildWorkspace"
|
||||
products="$support_root/Products"
|
||||
|
||||
fail() { printf 'WiiCompiled Setup: %s\n' "$*" >&2; exit 1; }
|
||||
notice() { /usr/bin/osascript -e "display dialog \"${1//\"/\\\"}\" buttons {\"OK\"} default button \"OK\" with icon caution" >/dev/null; }
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: setup.command --game IMAGE [--retro-dir DIR] [--install-location {user|applications}]
|
||||
|
||||
Without arguments this script opens file pickers. It is normally launched by
|
||||
WiiCompiled Setup.app, not run directly.
|
||||
EOF
|
||||
}
|
||||
|
||||
game=""; retro_dir=""; install_location=applications
|
||||
while (($#)); do
|
||||
case "$1" in
|
||||
--game) game=${2:-}; shift 2 ;;
|
||||
--retro-dir) retro_dir=${2:-}; shift 2 ;;
|
||||
--install-location) install_location=${2:-}; shift 2 ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) fail "unknown option: $1" ;;
|
||||
esac
|
||||
done
|
||||
[[ "$install_location" == user || "$install_location" == applications ]] || fail '--install-location must be user or applications'
|
||||
|
||||
host_arch=$(uname -m)
|
||||
case "$host_arch" in arm64|x86_64) ;; *) fail "unsupported macOS architecture: $host_arch" ;; esac
|
||||
host_tools="$resources/tools/$host_arch"
|
||||
nodtool="$host_tools/nodtool"
|
||||
translator="$host_tools/Translator.Cli"
|
||||
ninja_bin="$host_tools/ninja"
|
||||
|
||||
if [[ -z "$game" ]]; then
|
||||
game=$(/usr/bin/osascript <<'APPLESCRIPT'
|
||||
set selectedFile to choose file with prompt "Choose your clean Mario Kart Wii PAL (RMCP01) disc image"
|
||||
POSIX path of selectedFile
|
||||
APPLESCRIPT
|
||||
) || exit 0
|
||||
choice=$(/usr/bin/osascript -e 'button returned of (display dialog "Would you like to build Retro Rewind too?" buttons {"Base game only", "Choose Retro Rewind folder"} default button "Base game only")')
|
||||
if [[ "$choice" == 'Choose Retro Rewind folder' ]]; then
|
||||
retro_dir=$(/usr/bin/osascript <<'APPLESCRIPT'
|
||||
set selectedFolder to choose folder with prompt "Choose the RetroRewind6 folder (or its parent folder)"
|
||||
POSIX path of selectedFolder
|
||||
APPLESCRIPT
|
||||
) || exit 0
|
||||
fi
|
||||
fi
|
||||
|
||||
[[ -x "$nodtool" ]] || fail 'the packaged nodtool is missing or not executable'
|
||||
[[ -x "$translator" ]] || fail 'the packaged Translator.Cli is missing or not executable'
|
||||
[[ -x "$cmake_bin" && -x "$ninja_bin" ]] || fail 'the packaged CMake or Ninja tool is missing'
|
||||
if ! /usr/bin/xcode-select -p >/dev/null 2>&1; then
|
||||
notice 'Xcode Command Line Tools are required once to compile WiiCompiled. Click OK, complete the Apple installer, then run WiiCompiled Setup again.'
|
||||
/usr/bin/xcode-select --install || true
|
||||
exit 1
|
||||
fi
|
||||
for tool in "$nodtool" "$translator" "$cmake_bin" "$ninja_bin"; do
|
||||
/usr/bin/lipo "$tool" -verify_arch "$host_arch" >/dev/null 2>&1 || \
|
||||
fail "the packaged $(basename "$tool") does not support $host_arch"
|
||||
done
|
||||
|
||||
mkdir -p "$support_root" "$products"
|
||||
source_bundle_version="$workspace_source/.bundle-version"
|
||||
workspace_bundle_version="$workspace/.bundle-version"
|
||||
needs_workspace_refresh=0
|
||||
if [[ ! -f "$workspace/projects/mkwii/recomp.yml" ]]; then
|
||||
needs_workspace_refresh=1
|
||||
elif [[ -f "$source_bundle_version" ]] && [[ ! -f "$workspace_bundle_version" || "$(<"$source_bundle_version")" != "$(<"$workspace_bundle_version")" ]]; then
|
||||
needs_workspace_refresh=1
|
||||
fi
|
||||
|
||||
if (( needs_workspace_refresh )); then
|
||||
printf 'Preparing the local build workspace...\n'
|
||||
if [[ ! -d "$workspace" ]]; then
|
||||
/usr/bin/ditto "$workspace_source" "$workspace"
|
||||
else
|
||||
# Refresh only packaged source inputs. Assets and the staged Retro
|
||||
# Rewind package belong to the user and stay in place.
|
||||
for source in aurora-main projects runtime translator Launcher; do
|
||||
rm -rf "$workspace/$source"
|
||||
/usr/bin/ditto "$workspace_source/$source" "$workspace/$source"
|
||||
done
|
||||
/usr/bin/ditto "$source_bundle_version" "$workspace_bundle_version"
|
||||
# A dependency provider can be cached in this directory, so make the
|
||||
# refreshed sources configure from a clean native build tree.
|
||||
rm -rf "$workspace/native-build-macos-arm64" "$workspace/native-build-macos-x86_64"
|
||||
fi
|
||||
fi
|
||||
|
||||
profile=base
|
||||
build_args=(--workspace "$workspace" --game "$game" --nodtool "$nodtool" --output-dir "$products")
|
||||
if [[ -n "$retro_dir" ]]; then
|
||||
profile=both
|
||||
# Online play needs the shared Retro-WFC payload. Keep it in the per-user
|
||||
# support directory rather than the packaged app or build workspace, then
|
||||
# verify its pinned signature before publishing it into the local cache.
|
||||
retro_wfc_dir="$support_root/RetroWfcPayload"
|
||||
retro_wfc_payload="$retro_wfc_dir/binary/payload.RMCPD00.bin"
|
||||
cached_payload_valid=0
|
||||
if [[ -f "$retro_wfc_payload" ]]; then
|
||||
if "$translator" validate-retro-wfc-payload --directory "$retro_wfc_dir"; then
|
||||
cached_payload_valid=1
|
||||
else
|
||||
printf 'Discarding an invalid cached Retro-WFC payload...\n' >&2
|
||||
rm -f "$retro_wfc_payload"
|
||||
fi
|
||||
fi
|
||||
|
||||
# A signed cache may still be an older vulnerable revision, so always attempt to replace it
|
||||
# with the current signed snapshot. A transport failure may fall back to the verified cache;
|
||||
# a downloaded snapshot with an invalid signature remains a hard failure.
|
||||
printf 'Downloading the current Retro-WFC payload needed for online play...\n'
|
||||
mkdir -p "$retro_wfc_dir"
|
||||
payload_stage=$(mktemp -d "$retro_wfc_dir/.payload-download.XXXXXX")
|
||||
temporary_payload="$payload_stage/binary/payload.RMCPD00.bin"
|
||||
mkdir -p "$(dirname "$temporary_payload")"
|
||||
trap 'rm -rf "$payload_stage"' EXIT
|
||||
if /usr/bin/curl --fail --silent --show-error --connect-timeout 10 --max-time 30 \
|
||||
--retry 1 --output "$temporary_payload" \
|
||||
'https://rwfc.net/api/wfc/payload?g=RMCPD00'; then
|
||||
"$translator" validate-retro-wfc-payload --directory "$payload_stage" || \
|
||||
fail 'downloaded Retro-WFC payload failed signature validation'
|
||||
mkdir -p "$retro_wfc_dir/binary"
|
||||
mv "$temporary_payload" "$retro_wfc_payload"
|
||||
rmdir "$payload_stage/binary" "$payload_stage"
|
||||
trap - EXIT
|
||||
elif (( cached_payload_valid )); then
|
||||
printf 'Could not download the current Retro-WFC payload; using the previously verified cached payload.\n' >&2
|
||||
rm -rf "$payload_stage"
|
||||
trap - EXIT
|
||||
else
|
||||
fail 'could not download the current Retro-WFC payload and no valid cached payload is available'
|
||||
fi
|
||||
build_args+=(--profile both --base-output-dir "$products" --retro-rewind-package-dir "$retro_dir" --retro-wfc-offline-dir "$retro_wfc_dir")
|
||||
fi
|
||||
"$workspace/Launcher/local-build-macos.command" "${build_args[@]}" --profile "$profile" --cmake "$cmake_bin" --ninja "$ninja_bin" --translator-bin "$translator"
|
||||
|
||||
config="$support_root/Config.toml"
|
||||
toml_string() { printf '%s' "$1" | sed -e 's/\\\\/\\\\\\\\/g' -e 's/"/\\\\"/g'; }
|
||||
set_path() {
|
||||
local key=$1 value=$2 encoded line temporary
|
||||
encoded=$(toml_string "$value"); line="$key = \"$encoded\""; temporary="$config.tmp"
|
||||
touch "$config"
|
||||
if grep -q '^[[:space:]]*\[paths\][[:space:]]*$' "$config"; then
|
||||
awk -v key="$key" -v line="$line" '
|
||||
/^[[:space:]]*\[paths\][[:space:]]*$/ { print; print line; inside = 1; next }
|
||||
inside && /^[[:space:]]*\[/ { inside = 0 }
|
||||
inside && $0 ~ "^[[:space:]]*" key "[[:space:]]*=" { next }
|
||||
{ print }
|
||||
' "$config" > "$temporary"
|
||||
else
|
||||
{ cat "$config"; printf '\n[paths]\n%s\n' "$line"; } > "$temporary"
|
||||
fi
|
||||
mv "$temporary" "$config"
|
||||
}
|
||||
set_path dvd_root "$workspace/Assets/DATA"
|
||||
[[ -n "$retro_dir" ]] && set_path retro_rewind_root "$retro_dir"
|
||||
|
||||
destination="$HOME/Applications"
|
||||
if [[ "$install_location" == applications ]]; then destination=/Applications; fi
|
||||
install_app() {
|
||||
local app=$1
|
||||
[[ -d "$products/$app" ]] || return 0
|
||||
if [[ "$destination" == /Applications ]]; then
|
||||
command="mkdir -p /Applications && rm -rf '/Applications/$app' && ditto '$products/$app' '/Applications/$app'"
|
||||
/usr/bin/osascript -e "do shell script \"$command\" with administrator privileges"
|
||||
else
|
||||
mkdir -p "$destination"; rm -rf "$destination/$app"; /usr/bin/ditto "$products/$app" "$destination/$app"
|
||||
fi
|
||||
}
|
||||
install_app WiiCompiled.app
|
||||
[[ "$profile" == both ]] && install_app RetroRewind.app
|
||||
notice "Installation complete. Your apps are in $destination."
|
||||
@@ -0,0 +1,61 @@
|
||||
#!/usr/bin/env bash
|
||||
# Exercise a real dyld dependency chain before and after app packaging.
|
||||
set -euo pipefail
|
||||
|
||||
[[ $(uname -s) == Darwin ]] || { printf 'This test requires macOS.\n' >&2; exit 1; }
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
temp_root=$(cd "${TMPDIR:-/tmp}" && pwd)
|
||||
test_root=$(mktemp -d "$temp_root/wiicompiled-publish-test.XXXXXX")
|
||||
[[ "$test_root" == "$temp_root"/wiicompiled-publish-test.* ]] || exit 1
|
||||
trap 'rm -rf "$test_root"' EXIT
|
||||
|
||||
build_dir="$test_root/build with spaces"
|
||||
output_dir="$test_root/output with spaces"
|
||||
mkdir -p "$build_dir/A/b" "$build_dir/A/c" "$build_dir/wii_bootstrap" "$output_dir"
|
||||
cat > "$test_root/c.c" <<'EOF'
|
||||
int value_c(void) { return 7; }
|
||||
EOF
|
||||
cat > "$test_root/b.c" <<'EOF'
|
||||
extern int value_c(void);
|
||||
int value_b(void) { return 2 * value_c(); }
|
||||
EOF
|
||||
cat > "$test_root/a.c" <<'EOF'
|
||||
extern int value_b(void);
|
||||
int value_a(void) { return 1 + value_b(); }
|
||||
EOF
|
||||
cat > "$test_root/main.c" <<'EOF'
|
||||
#include <stdio.h>
|
||||
extern int value_a(void);
|
||||
int main(void) { printf("%d\n", value_a()); return 0; }
|
||||
EOF
|
||||
|
||||
clang -dynamiclib "$test_root/c.c" -o "$build_dir/A/c/libC.dylib" \
|
||||
-Wl,-headerpad_max_install_names -Wl,-install_name,@rpath/libC.dylib
|
||||
clang -dynamiclib "$test_root/b.c" -o "$build_dir/A/b/libB.dylib" \
|
||||
-L "$build_dir/A/c" -lC \
|
||||
-Wl,-headerpad_max_install_names -Wl,-install_name,@rpath/libB.dylib
|
||||
clang -dynamiclib "$test_root/a.c" -o "$build_dir/A/libA.dylib" \
|
||||
-L "$build_dir/A/b" -lB \
|
||||
-Wl,-headerpad_max_install_names -Wl,-install_name,@rpath/libA.dylib \
|
||||
-Wl,-rpath,@loader_path/b -Wl,-rpath,@loader_path/c
|
||||
clang "$test_root/main.c" -o "$build_dir/WiiCompiled" \
|
||||
-L "$build_dir/A" -lA \
|
||||
-Wl,-headerpad_max_install_names -Wl,-rpath,@executable_path/A
|
||||
|
||||
# B has no rpaths: its C dependency must inherit A's loader-relative path.
|
||||
[[ $("$build_dir/WiiCompiled") == 15 ]]
|
||||
for asset in dsp_coef.bin initial_pipeline_cache.db cacert.pem; do
|
||||
: > "$build_dir/$asset"
|
||||
done
|
||||
bash "$script_dir/publish-app.command" --build-dir "$build_dir" \
|
||||
--product WiiCompiled --output-dir "$output_dir" --architecture "$(uname -m)"
|
||||
for name in libA.dylib libB.dylib libC.dylib; do
|
||||
[[ -f "$output_dir/WiiCompiled.app/Contents/Frameworks/$name" ]]
|
||||
done
|
||||
|
||||
# Remove access to the original paths and relocate the app before executing.
|
||||
mv "$build_dir" "$test_root/hidden build"
|
||||
mkdir "$test_root/relocated app"
|
||||
mv "$output_dir/WiiCompiled.app" "$test_root/relocated app/WiiCompiled.app"
|
||||
[[ $("$test_root/relocated app/WiiCompiled.app/Contents/MacOS/WiiCompiled") == 15 ]]
|
||||
printf 'publish-app dependency-chain test passed\n'
|
||||
Executable
+242
@@ -0,0 +1,242 @@
|
||||
#!/usr/bin/env bash
|
||||
# Prepares a self-contained native-Linux build toolchain bundled into the AppImage by
|
||||
# build-appimage.sh, so a user needs no `clang`/`cmake`/`ninja` of their own to build the
|
||||
# translated game (mirrors why Windows bundles llvm-mingw + CMake + Ninja via
|
||||
# Prepare-PortableTools.ps1 - this is that script's Linux counterpart, for the same reason).
|
||||
#
|
||||
# clang/lld/llvm-ar: pruned from the official llvm.org GitHub release tarball (NOT llvm-mingw -
|
||||
# that project targets Windows/mingw, never native Linux) down to just what's needed to compile
|
||||
# and link: clang, lld, llvm-ar, the clang resource dir (builtin headers + compiler-rt), and
|
||||
# libc++/libc++abi/libunwind (so the toolchain never has to fall back to the host's system
|
||||
# libstdc++ headers). The raw release is ~1.9 GiB per arch (every LLVM backend, mlir, flang, lldb,
|
||||
# docs, tests); pruned it is ~500 MiB uncompressed / ~100 MiB compressed, verified against a real
|
||||
# build of this project.
|
||||
#
|
||||
# cmake: pruned from the official Kitware GitHub release tarball down to bin/cmake (not
|
||||
# ccmake/cmake-gui/cpack/ctest, which local-build.sh never invokes) plus the Modules/Templates
|
||||
# CMake needs at runtime (found relative to bin/cmake via CMAKE_ROOT auto-detection - Help/doc/man/
|
||||
# the desktop-integration files under share/ are documentation/GUI-only and dropped). Verified with
|
||||
# a real configure+build using the pruned cmake+ninja+clang together.
|
||||
#
|
||||
# ninja: the official ninja-build GitHub release zip, used as-is - it is already a single small
|
||||
# (~130 KiB compressed) static-ish binary with nothing to prune.
|
||||
set -euo pipefail
|
||||
|
||||
script_dir=$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)
|
||||
workspace=$(cd "$script_dir/.." && pwd)
|
||||
|
||||
llvm_version=22.1.8
|
||||
cmake_version=4.3.3
|
||||
ninja_version=1.13.2
|
||||
destination="$script_dir/artifacts/portable-tools"
|
||||
arch=""
|
||||
|
||||
usage() {
|
||||
cat <<'EOF'
|
||||
Usage: prepare-portable-tools.sh --arch {x86_64|aarch64} [--destination DIR]
|
||||
|
||||
--arch ARCH Target architecture (required)
|
||||
--destination DIR Where the toolchain is written, as DIR/toolchain-ARCH
|
||||
(default: Launcher/artifacts/portable-tools)
|
||||
EOF
|
||||
}
|
||||
|
||||
while [[ $# -gt 0 ]]; do
|
||||
case "$1" in
|
||||
--arch) arch=$2; shift 2 ;;
|
||||
--destination) destination=$2; shift 2 ;;
|
||||
-h|--help) usage; exit 0 ;;
|
||||
*) echo "prepare-portable-tools.sh: unknown argument: $1" >&2; exit 1 ;;
|
||||
esac
|
||||
done
|
||||
|
||||
case "$arch" in
|
||||
x86_64) llvm_release_arch=X64; target_triple=x86_64-unknown-linux-gnu
|
||||
llvm_release_sha256=fccecb1906e7ddf5ec040aec5b646b650e2daaafa4423b41341c4717db5bdec0
|
||||
cmake_release_arch=x86_64
|
||||
cmake_sha256=927b2368a946c37269c3a66225ab00544e756459cdd0b5d0da438694fb9ff802
|
||||
ninja_asset=ninja-linux.zip
|
||||
ninja_sha256=5749cbc4e668273514150a80e387a957f933c6ed3f5f11e03fb30955e2bbead6 ;;
|
||||
aarch64) llvm_release_arch=ARM64; target_triple=aarch64-unknown-linux-gnu
|
||||
llvm_release_sha256=d431eff9f064c86ee7c4c94af570a8f74fcccd1f74c6f0da3af32ce34a1e1b05
|
||||
cmake_release_arch=aarch64
|
||||
cmake_sha256=9ea38356dbd3e32e51029a3e09a0f2f8e117ef4fbcaad7a21ffb36409bbd5cb4
|
||||
ninja_asset=ninja-linux-aarch64.zip
|
||||
ninja_sha256=fd2cacc8050a7f12a16a2e48f9e06fca5c14fc4c2bee2babb67b58be17a607fc ;;
|
||||
*) echo "prepare-portable-tools.sh: --arch must be x86_64 or aarch64" >&2; usage; exit 1 ;;
|
||||
esac
|
||||
|
||||
destination=$(mkdir -p "$destination" && cd "$destination" && pwd)
|
||||
toolchain_dir="$destination/toolchain-$arch"
|
||||
downloads="$script_dir/artifacts/downloads"
|
||||
mkdir -p "$downloads"
|
||||
|
||||
sha256_of() { sha256sum "$1" | awk '{print $1}'; }
|
||||
|
||||
download_verified() {
|
||||
# $1 = destination path, $2 = URL, $3 = expected sha256
|
||||
local dest=$1 url=$2 expected=$3
|
||||
if [[ -f "$dest" ]] && [[ "$(sha256_of "$dest")" == "$expected" ]]; then return; fi
|
||||
echo "prepare-portable-tools.sh: downloading $(basename "$dest")..."
|
||||
local tmp="$dest.partial"
|
||||
rm -f "$tmp"
|
||||
curl -fL --progress-bar -o "$tmp" "$url"
|
||||
local actual
|
||||
actual=$(sha256_of "$tmp")
|
||||
if [[ "$actual" != "$expected" ]]; then
|
||||
echo "prepare-portable-tools.sh: $(basename "$dest") hash mismatch: expected $expected, got $actual" >&2
|
||||
rm -f "$tmp"
|
||||
exit 1
|
||||
fi
|
||||
mv "$tmp" "$dest"
|
||||
}
|
||||
|
||||
if [[ -x "$toolchain_dir/bin/clang" && -x "$toolchain_dir/bin/ninja" && -x "$toolchain_dir/bin/cmake" ]]; then
|
||||
echo "prepare-portable-tools.sh: reusing existing toolchain at $toolchain_dir"
|
||||
exit 0
|
||||
fi
|
||||
|
||||
work="$destination/.building-toolchain-$arch"
|
||||
rm -rf "$work"
|
||||
mkdir -p "$work/bin" "$work/lib/$target_triple" "$work/include/$target_triple/c++/v1"
|
||||
|
||||
# --- clang/lld/llvm-ar, pruned from the official LLVM release ---
|
||||
# built from PR https://github.com/llvm/llvm-project/pull/222821 on official LLVM Github Actions Runner
|
||||
# only switch to an official stable LLVM release again once:
|
||||
# - this PR has merged https://github.com/llvm/llvm-project/pull/221365 and been backported to LLVM stable branch
|
||||
# - this bug has been fixed with a workaround in the Wiicompiled translator https://github.com/patchzyy/Wiicompiled/issues/208 or in LLVM and been backported to LLVM stable branch
|
||||
llvm_archive_name="LLVM-PR222821-5ae1c7c43a11b4cdc5ce4dd483c28357bab7dae2-Linux-$llvm_release_arch.tar.xz"
|
||||
llvm_archive="$downloads/$llvm_archive_name"
|
||||
download_verified "$llvm_archive" \
|
||||
"https://github.com/theofficialgman/llvm-project/releases/download/llvmorg-22.1.8-patched/$llvm_archive_name" \
|
||||
"$llvm_release_sha256"
|
||||
|
||||
extract_root="$script_dir/artifacts/.extract-clang-$arch"
|
||||
rm -rf "$extract_root"
|
||||
mkdir -p "$extract_root"
|
||||
echo "prepare-portable-tools.sh: extracting $llvm_archive_name (this is the full ~1.9 GiB release; only a fraction is kept)..."
|
||||
tar -xf "$llvm_archive" -C "$extract_root"
|
||||
src="$extract_root/${llvm_archive_name%.tar.xz}"
|
||||
[[ -d "$src" ]] || { echo "prepare-portable-tools.sh: unexpected archive layout, expected $src" >&2; exit 1; }
|
||||
|
||||
echo "prepare-portable-tools.sh: pruning to the minimal compile+link toolchain..."
|
||||
|
||||
# clang: the real driver executable plus the clang/clang++ symlinks CMake/local-build.sh invoke.
|
||||
# Stripped: debug symbols are dead weight for a bundled compiler nobody will debug.
|
||||
cp -a "$src/bin/clang-22" "$work/bin/"
|
||||
strip "$work/bin/clang-22"
|
||||
ln -s clang-22 "$work/bin/clang"
|
||||
ln -s clang "$work/bin/clang++"
|
||||
|
||||
# lld: linked via -fuse-ld=lld, which clang resolves by looking for ld.lld next to itself first -
|
||||
# see local-build.sh's --fuse-ld option.
|
||||
cp -a "$src/bin/lld" "$work/bin/"
|
||||
strip "$work/bin/lld"
|
||||
ln -s lld "$work/bin/ld.lld"
|
||||
|
||||
# llvm-ar/llvm-ranlib: CMake's archiver for the many static libraries this project builds
|
||||
# (aurora, Crypto++, SDL3, Dawn's dependency closure, the translated game shards).
|
||||
cp -a "$src/bin/llvm-ar" "$work/bin/"
|
||||
strip "$work/bin/llvm-ar"
|
||||
ln -s llvm-ar "$work/bin/llvm-ranlib"
|
||||
|
||||
# Clang's resource directory: builtin headers (stddef.h, immintrin.h, ...) and compiler-rt
|
||||
# (builtins, sanitizer runtimes). `clang -print-resource-dir` must find this at lib/clang/<ver>/.
|
||||
cp -a "$src/lib/clang" "$work/lib/"
|
||||
|
||||
# libc++/libc++abi/libunwind: so this toolchain never has to fall back to whatever libstdc++ the
|
||||
# host distro happens to have installed. Not the default yet (local-build.sh still resolves the
|
||||
# system libstdc++ unless -stdlib=libc++ is passed), but bundled so that option exists.
|
||||
cp -a "$src/include/c++" "$work/include/"
|
||||
cp -a "$src/include/$target_triple/c++/v1/__config_site" "$work/include/$target_triple/c++/v1/"
|
||||
cp -a "$src/lib/$target_triple"/libc++.a "$src/lib/$target_triple"/libc++abi.a "$src/lib/$target_triple"/libunwind.a "$work/lib/$target_triple/"
|
||||
cp -a "$src/lib/$target_triple"/libc++.so* "$src/lib/$target_triple"/libc++abi.so* "$src/lib/$target_triple"/libunwind.so* "$work/lib/$target_triple/"
|
||||
|
||||
rm -rf "$extract_root"
|
||||
|
||||
# --- cmake, pruned from the official Kitware release ---
|
||||
|
||||
cmake_share_version=${cmake_version%.*}
|
||||
cmake_archive_name="cmake-$cmake_version-linux-$cmake_release_arch.tar.gz"
|
||||
cmake_archive="$downloads/$cmake_archive_name"
|
||||
download_verified "$cmake_archive" \
|
||||
"https://github.com/Kitware/CMake/releases/download/v$cmake_version/$cmake_archive_name" \
|
||||
"$cmake_sha256"
|
||||
|
||||
cmake_extract_root="$script_dir/artifacts/.extract-cmake-$arch"
|
||||
rm -rf "$cmake_extract_root"
|
||||
mkdir -p "$cmake_extract_root"
|
||||
echo "prepare-portable-tools.sh: extracting $cmake_archive_name..."
|
||||
tar -xzf "$cmake_archive" -C "$cmake_extract_root"
|
||||
|
||||
cmake_src="$cmake_extract_root/${cmake_archive_name%.tar.gz}"
|
||||
[[ -d "$cmake_src" ]] || { echo "prepare-portable-tools.sh: unexpected archive layout, expected $cmake_src" >&2; exit 1; }
|
||||
|
||||
mkdir -p "$work/share/cmake-$cmake_share_version"
|
||||
cp -a "$cmake_src/bin/cmake" "$work/bin/"
|
||||
cp -a "$cmake_src/share/cmake-$cmake_share_version/Modules" "$cmake_src/share/cmake-$cmake_share_version/Templates" \
|
||||
"$work/share/cmake-$cmake_share_version/"
|
||||
rm -rf "$cmake_extract_root"
|
||||
|
||||
# --- ninja, used as-is ---
|
||||
|
||||
ninja_archive="$downloads/ninja-$ninja_version-$arch.zip"
|
||||
download_verified "$ninja_archive" \
|
||||
"https://github.com/ninja-build/ninja/releases/download/v$ninja_version/$ninja_asset" \
|
||||
"$ninja_sha256"
|
||||
echo "prepare-portable-tools.sh: staging ninja $ninja_version..."
|
||||
unzip -oq "$ninja_archive" -d "$work/bin"
|
||||
chmod +x "$work/bin/ninja"
|
||||
|
||||
cat > "$work/LICENSE.txt" <<EOF
|
||||
Portable build tools bundled by WiiCompiled
|
||||
|
||||
clang/lld/llvm-ar $llvm_version (pruned from the official LLVM release for Linux/$llvm_release_arch)
|
||||
https://github.com/llvm/llvm-project/releases/tag/llvmorg-$llvm_version
|
||||
Apache License v2.0 with LLVM Exceptions:
|
||||
https://github.com/llvm/llvm-project/blob/llvmorg-$llvm_version/LICENSE.TXT
|
||||
|
||||
CMake $cmake_version
|
||||
https://github.com/Kitware/CMake
|
||||
BSD 3-Clause License
|
||||
|
||||
Ninja $ninja_version
|
||||
https://github.com/ninja-build/ninja
|
||||
Apache License 2.0
|
||||
EOF
|
||||
|
||||
echo "prepare-portable-tools.sh: testing the toolchain..."
|
||||
test_dir=$(mktemp -d)
|
||||
trap 'rm -rf "$test_dir"' EXIT
|
||||
cat > "$test_dir/t.cpp" <<'EOF'
|
||||
#include <vector>
|
||||
#include <cstdio>
|
||||
int main() {
|
||||
std::vector<int> v{1, 2, 3};
|
||||
int sum = 0;
|
||||
for (int x : v) sum += x;
|
||||
return sum == 6 ? 0 : 1;
|
||||
}
|
||||
EOF
|
||||
"$work/bin/clang++" -std=c++20 -fuse-ld=lld "$test_dir/t.cpp" -o "$test_dir/t"
|
||||
"$test_dir/t"
|
||||
|
||||
# Also exercised together through CMake+Ninja, exactly how local-build.sh drives them - a plain
|
||||
# clang++ invocation above would not catch a broken CMAKE_ROOT (Modules/Templates) or a Ninja that
|
||||
# can't find the compiler.
|
||||
cat > "$test_dir/CMakeLists.txt" <<'EOF'
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
project(test CXX)
|
||||
add_executable(test t.cpp)
|
||||
EOF
|
||||
"$work/bin/cmake" -S "$test_dir" -B "$test_dir/build" -G Ninja \
|
||||
-DCMAKE_MAKE_PROGRAM="$work/bin/ninja" -DCMAKE_CXX_COMPILER="$work/bin/clang++" >/dev/null
|
||||
"$work/bin/cmake" --build "$test_dir/build" >/dev/null
|
||||
"$test_dir/build/test"
|
||||
|
||||
rm -rf "$test_dir"
|
||||
trap - EXIT
|
||||
|
||||
rm -rf "$toolchain_dir"
|
||||
mv "$work" "$toolchain_dir"
|
||||
echo "prepare-portable-tools.sh: toolchain ready at $toolchain_dir ($(du -sh "$toolchain_dir" | cut -f1))"
|
||||
@@ -1,6 +1,19 @@
|
||||
<img width="4190" height="1232" alt="wiicomplogofinalfinalfinalev2MADEBY_INKWRECK_plzcredit" src="https://github.com/user-attachments/assets/df7a3f2e-5336-479a-b4c0-968dd578726d" />
|
||||
|
||||
# WiiCompiled
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/patchzyy/Wiicompiled/releases"><img alt="Windows 10 / 11, x64" src="https://img.shields.io/badge/Windows-10%20%2F%2011%20%C2%B7%20x64-0078D4"></a>
|
||||
<a href="https://github.com/patchzyy/Wiicompiled/releases"><img alt="Linux, x64 / ARM64" src="https://img.shields.io/badge/Linux-x64%20%2F%20ARM64-FCC624?logo=linux&logoColor=white"></a>
|
||||
<a href="https://github.com/patchzyy/Wiicompiled/releases"><img alt="macOS 14+, Apple Silicon" src="https://img.shields.io/badge/macOS-14%2B%20%C2%B7%20Apple%20Silicon-0A84FF?logo=apple&logoColor=white"></a>
|
||||
</p>
|
||||
<p align="center">
|
||||
<a href="#building-from-source"><img alt="PowerPC static recompilation" src="https://img.shields.io/badge/PowerPC-static%20recompilation-FF9F0A"></a>
|
||||
<a href="#retro-rewind"><img alt="Retro Rewind supported" src="https://img.shields.io/badge/Retro%20Rewind-supported-FF375F"></a>
|
||||
<a href="https://github.com/TeamWheelWizard/WheelWizard/releases"><img alt="Install with Wheel Wizard" src="https://img.shields.io/badge/install%20with-Wheel%20Wizard-8B5CF6"></a>
|
||||
<a href="LICENSE"><img alt="License: GPLv3" src="https://img.shields.io/badge/license-GPLv3-2EA44F?logo=gnu&logoColor=white"></a>
|
||||
</p>
|
||||
|
||||
A native PC port of Mario Kart Wii, made with static recompilation.
|
||||
|
||||
There's no emulator in the loop, no interpreter, no JIT, no PowerPC
|
||||
@@ -39,33 +52,56 @@ Play at several times the console's resolution.
|
||||
**Music ducking.**
|
||||
Start playing something else, Spotify, a YouTube video, and
|
||||
the game automatically mutes its own music until the other audio stops. Optional, if you'd
|
||||
rather it didn't. All audio that shows in your display media controls on your windows pc fall under this.
|
||||
rather it didn't. Windows uses system media controls and Linux uses MPRIS players.
|
||||
On macOS 14.2 or later, this detects other apps with active audio output and excludes
|
||||
the game's own audio. Apps that keep an output stream running silently can keep
|
||||
game music muted even when nothing is audible.
|
||||
|
||||
**An in-game settings bar.**
|
||||
Press **F10** while the game window has focus:
|
||||
- Internal resolution
|
||||
- FPS counter
|
||||
- MetalFX spatial upscaling on supported macOS GPUs
|
||||
- Controller assignment for all four ports
|
||||
- Full per-controller button mapping
|
||||
- Full per-controller button mapping, including the bumpers
|
||||
- Dolphin-syntax input expressions and GCPadNew.ini import
|
||||
- Controller vibration on/off
|
||||
- Volume, instant mute, and the music ducking toggle
|
||||
|
||||
Everything you change is saved to `Config.toml` on the spot and restored next launch.
|
||||
|
||||
**Real controller support.**
|
||||
Controllers are fed to the game as a GameCube controller.
|
||||
The port does NOT pretend to be a Wii Remote or Classic Controller.
|
||||
Mappings are positional (`south`, `east`, `west`, `north`) rather than Xbox-labelled, so the
|
||||
same config makes sense on Xbox, PlayStation, Nintendo and generic SDL pads alike, and extra
|
||||
inputs like paddles, touchpads and share buttons show up when the hardware reports them.
|
||||
**Dolphin-compatible input expressions.**
|
||||
Each GameCube control can carry an expression in Dolphin's input syntax, with the same operators
|
||||
and the same functions.
|
||||
A Dolphin `GCPadNew.ini` can be imported directly from the F10 bar.
|
||||
|
||||
**Vibration toggle.**
|
||||
Force feedback can be turned off for every port at once.
|
||||
The official Wii U / Switch GameCube adapter (WUP-028) works too; as with Dolphin, on Windows the
|
||||
adapter must be switched to the WinUSB driver once (Zadig).
|
||||
|
||||
**Real Wii Remotes over Bluetooth.**
|
||||
Pair a Wii Remote with Windows (Settings > Bluetooth > Add device, press 1+2 or SYNC, leave the
|
||||
PIN empty)
|
||||
|
||||
Known limitations of the Wii Remote path:
|
||||
- No IR pointer yet: menus are navigated with the D-pad and A (the game treats the remote as
|
||||
pointing away from the screen).
|
||||
- Battery level is not reported to the game and the remote's speaker is not implemented.
|
||||
- Only the Wii Remote's own accelerometer is calibrated; the Nunchuk's uses SDL's fixed zero point.
|
||||
- The Classic Controller's L/R triggers reach the game as digital (full pull on click): SDL does not
|
||||
expose their analog travel.
|
||||
- Turn the Wii Remote support off in that menu if you use a Mayflash DolphinBar, which already
|
||||
presents the remote as a regular gamepad.
|
||||
|
||||
## Requirements
|
||||
|
||||
- Windows 10 or 11, 64-bit
|
||||
- GPU: GTX 1650 / RX 6400 / Arc A310 or higher
|
||||
- CPU: Intel Core i5-8400 / AMD Ryzen 5 2600 (4c/6c, ~3.5GHz+) or higher
|
||||
- About 20 GB of free disk space during installation (Final game size ~5 GB)
|
||||
- macOS 12 (Monterey) or later on Apple Silicon (`arm64`) or Intel (`x86_64-v3`); pre-Haswell Intel CPUs are unsupported
|
||||
- On macOS, a Metal-capable GPU and Apple Xcode Command Line Tools (Setup opens Apple's installer when they are missing)
|
||||
- A clean, unmodified **PAL `RMCP01`** disc image of Mario Kart Wii, dumped by you. ISO, GCM,
|
||||
GCZ, CISO, WBFS, WIA and RVZ are accepted.
|
||||
|
||||
@@ -86,6 +122,22 @@ image under Settings, turn on **WiiCompiled (beta)**, and hit install from the H
|
||||
Wheel Wizard downloads the setup tool from this repo and walks you through install, updates and
|
||||
launching. The backend itself is deliberately command-line only, Wheel Wizard is a wrapper around it.
|
||||
|
||||
### macOS
|
||||
|
||||
Download `WiiCompiled-Setup.pkg` from this repository's Releases page and open it. The universal
|
||||
package selects the appropriate bundled tools for the host architecture, supporting both Apple Silicon (`arm64`)
|
||||
and Intel (`x86_64`) Macs. It installs **WiiCompiled Setup** in Applications; open that app, choose
|
||||
your clean PAL `RMCP01` disc image, and select either the base game or Retro Rewind. For Retro Rewind, choose the `RetroRewind6` folder
|
||||
or its parent folder.
|
||||
|
||||
Setup verifies and extracts the image locally, then translates and compiles the native app on your
|
||||
Mac. On a first run it may ask macOS to install Xcode Command Line Tools; complete Apple's installer,
|
||||
then open Setup again. When the build completes, Setup asks for administrator approval once to install
|
||||
`WiiCompiled.app` (and, if selected, `RetroRewind.app`) in `/Applications`.
|
||||
|
||||
Setup opens Terminal while it works, so the extraction and build progress—and any error that needs
|
||||
reporting—remain visible.
|
||||
|
||||
> [!CAUTION]
|
||||
> Only take builds from this repository's
|
||||
> [Releases](https://github.com/patchzyy/Wiicompiled/releases) page. If someone's sharing an
|
||||
@@ -124,7 +176,9 @@ The default test suite needs no binaries and no host C++ compiler, so you can ha
|
||||
translator without any game data around.
|
||||
|
||||
For everything beyond that, feeding in your own `main.dol`/`StaticR.rel`, running the
|
||||
translation, generating the manifest and build graph, and compiling. see [`translator/README.md`](translator/README.md).
|
||||
translation, generating the manifest and build graph, and compiling, see [`translator/README.md`](translator/README.md).
|
||||
|
||||
For a step-by-step guide on compiling both WiiCompiled and Retro Rewind from source on macOS (Apple Silicon), see the [macOS Build Guide](docs/building-macos.md).
|
||||
|
||||
## FAQ
|
||||
|
||||
@@ -173,7 +227,7 @@ AI coding tools were used during development of this project.
|
||||
All translated output is verified against real hardware behavior and most importantly, physics accuracy is proven synced across Wii, Dolphin, and WiiCompiled (see FAQ).
|
||||
|
||||
## Credits
|
||||
|
||||
- **inkwreck** - making the logo
|
||||
- **[aurora](https://github.com/encounter/aurora)** - the GX rendering/windowing backend this
|
||||
project's whole graphics layer sits on. MIT licensed.
|
||||
- **[Dawn](https://dawn.googlesource.com/dawn)** - Google's WebGPU implementation, powering
|
||||
|
||||
@@ -26,10 +26,6 @@ Aurora itself vendors:
|
||||
(shagkur) and Dave Murphy (WinterMute). `aurora-main/lib/card/SRAM.hpp`.
|
||||
Source: <https://github.com/devkitPro/libogc>
|
||||
|
||||
> [!NOTE]
|
||||
> Upstream aurora ships `assets/screenshot.png`, a rendered frame from a different Nintendo
|
||||
> title. It is intentionally omitted from this repository.
|
||||
|
||||
### Dolphin Emulator data files - GPL-2.0-or-later
|
||||
|
||||
Copyright (c) 2003+ Dolphin Emulator Project.
|
||||
@@ -118,13 +114,16 @@ Source: <https://github.com/higan-emu/libco>. Full license text:
|
||||
|
||||
## Fetched at build time and redistributed in release builds
|
||||
|
||||
These are pinned in `aurora-main/extern/CMakeLists.txt`, `aurora-main/CMakeLists.txt` and
|
||||
`aurora-main/cmake/AuroraDawnProvider.cmake`. They are not stored in this repository; the build
|
||||
downloads them, and release installers carry the resulting binaries. Their license texts are
|
||||
included in the installer's `licenses/` folder.
|
||||
These are pinned in `aurora-main/extern/CMakeLists.txt`, `aurora-main/CMakeLists.txt`,
|
||||
`aurora-main/cmake/AuroraDawnProvider.cmake`, and (for Mbed TLS) `runtime/CMakeLists.txt`. They are
|
||||
not stored in this repository; the build downloads them - each fetch is pinned to an exact version
|
||||
with a checked SHA-256 - and links or redistributes the resulting binaries. Their license texts are
|
||||
included in the installer's `licenses/` folder. The Windows installer bundles the pinned source
|
||||
trees themselves (fetched by `Launcher/Prepare-Dependencies.ps1`) so end-user builds run offline.
|
||||
|
||||
| Component | Version | License | Upstream |
|
||||
| --- | --- | --- | --- |
|
||||
| Mbed TLS | 3.6.7 | Apache-2.0 / GPL-2.0-or-later | <https://github.com/Mbed-TLS/mbedtls> |
|
||||
| Dawn (WebGPU) | `v20260603.191052` prebuilt | BSD-3-Clause | <https://dawn.googlesource.com/dawn> |
|
||||
| Tint (part of Dawn) | with Dawn | BSD-3-Clause | <https://dawn.googlesource.com/dawn> |
|
||||
| DirectXShaderCompiler (`dxcompiler.dll`) | with Dawn | NCSA / University of Illinois Open Source | <https://github.com/microsoft/DirectXShaderCompiler> |
|
||||
@@ -133,7 +132,7 @@ included in the installer's `licenses/` folder.
|
||||
| Abseil | LTS 20240722.0 | Apache-2.0 | <https://github.com/abseil/abseil-cpp> |
|
||||
| Dear ImGui | 1.91.9b-docking | MIT | <https://github.com/ocornut/imgui> |
|
||||
| {fmt} | 11.1.4 | MIT | <https://github.com/fmtlib/fmt> |
|
||||
| xxHash | 0.8.3 | BSD-2-Clause | <https://github.com/Cyan4973/xxHash> |
|
||||
| xxHash | 0.8.4 | BSD-2-Clause | <https://github.com/Cyan4973/xxHash> |
|
||||
| zlib | 1.3.2 | zlib | <https://github.com/madler/zlib> |
|
||||
| libpng | 1.6.58 | PNG Reference Library License v2 | <https://github.com/pnggroup/libpng> |
|
||||
| FreeType | 2.14.3 | **FreeType License (FTL)** - see below | <https://freetype.org/> |
|
||||
|
||||
@@ -2,6 +2,7 @@ cmake_minimum_required(VERSION 3.25)
|
||||
project(aurora LANGUAGES C CXX)
|
||||
if (APPLE)
|
||||
enable_language(OBJC)
|
||||
enable_language(OBJCXX)
|
||||
endif()
|
||||
set(CMAKE_C_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
@@ -83,3 +84,10 @@ if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR AND NOT CMAKE_CROSSCOMPIL
|
||||
enable_testing()
|
||||
add_subdirectory(tests)
|
||||
endif ()
|
||||
|
||||
option(AURORA_BUILD_METALFX_PRESENTATION_TEST "Build the macOS MetalFX presentation test" OFF)
|
||||
if (AURORA_BUILD_METALFX_PRESENTATION_TEST AND APPLE AND AURORA_ENABLE_GX AND DAWN_ENABLE_METAL AND AURORA_METALFX_FRAMEWORK)
|
||||
add_executable(metalfx_presentation_test tests/metalfx_interop/presentation_test.cpp)
|
||||
target_include_directories(metalfx_presentation_test PRIVATE lib)
|
||||
target_link_libraries(metalfx_presentation_test PRIVATE aurora::core aurora::gx aurora::vi dawn::webgpu_dawn)
|
||||
endif ()
|
||||
|
||||
@@ -48,7 +48,7 @@ if (_aurora_dawn_provider STREQUAL "auto")
|
||||
set(_has_package TRUE)
|
||||
elseif (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|aarch64)$")
|
||||
set(_has_package TRUE)
|
||||
elseif (APPLE AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm64|x86_64)$")
|
||||
elseif (APPLE AND (CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm64|x86_64)$" OR CMAKE_OSX_ARCHITECTURES MATCHES "^(arm64|x86_64)$"))
|
||||
set(_has_package TRUE)
|
||||
endif ()
|
||||
|
||||
@@ -101,7 +101,7 @@ if (_aurora_dawn_provider STREQUAL "vendor")
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(dawn
|
||||
URL "https://github.com/google/dawn/archive/refs/tags/${AURORA_DAWN_VERSION}.tar.gz"
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(dawn)
|
||||
@@ -143,6 +143,10 @@ elseif (_aurora_dawn_provider STREQUAL "package")
|
||||
if (NOT AURORA_DAWN_PACKAGE_URL)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" _dawn_system)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _dawn_arch)
|
||||
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
list(GET CMAKE_OSX_ARCHITECTURES 0 _dawn_osx_arch)
|
||||
string(TOLOWER "${_dawn_osx_arch}" _dawn_arch)
|
||||
endif ()
|
||||
if (_dawn_system STREQUAL "windows")
|
||||
if (_dawn_arch STREQUAL "x86_64")
|
||||
set(_dawn_arch "amd64")
|
||||
@@ -151,15 +155,36 @@ elseif (_aurora_dawn_provider STREQUAL "package")
|
||||
endif ()
|
||||
endif ()
|
||||
set(AURORA_DAWN_PACKAGE_URL
|
||||
"https://github.com/encounter/dawn-build/releases/download/${AURORA_DAWN_VERSION}/dawn-${_dawn_system}-${_dawn_arch}.tar.gz")
|
||||
"https://github.com/theofficialgman/dawn-build/releases/download/${AURORA_DAWN_VERSION}/dawn-${_dawn_system}-${_dawn_arch}.tar.gz")
|
||||
|
||||
# A release asset is mutable: the same tag has already served two different windows-amd64 archives,
|
||||
# and a cached extraction is never re-verified. Pin the digest for the combinations we ship.
|
||||
if (NOT AURORA_DAWN_PACKAGE_URL_HASH
|
||||
AND AURORA_DAWN_VERSION STREQUAL "v20260603.191052"
|
||||
AND _dawn_system STREQUAL "windows" AND _dawn_arch STREQUAL "amd64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=7785373d569b3b0237918ec9c523239f7d0667857c5ea8242e3cdfde95e6aeab")
|
||||
if (NOT AURORA_DAWN_PACKAGE_URL_HASH AND AURORA_DAWN_VERSION STREQUAL "v20260603.191052")
|
||||
if (_dawn_system STREQUAL "windows" AND _dawn_arch STREQUAL "amd64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=13be9cff8b9b179c42dcd16aeabb6effcc8f0dfdcc14463eda2a5caeda225142")
|
||||
elseif (_dawn_system STREQUAL "windows" AND _dawn_arch STREQUAL "arm64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=bf2d921110f14a1d6553f673c5597988e66c02af5587e4a1fee167937d247734")
|
||||
elseif (_dawn_system STREQUAL "linux" AND _dawn_arch STREQUAL "x86_64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=7adcf241bb2a24ec0c576609f2d67203e0e65db9c5a286ca2bbb6281fa644b35")
|
||||
elseif (_dawn_system STREQUAL "linux" AND _dawn_arch STREQUAL "aarch64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=2415e253d46f91b2d72fc73bf6055fb31b98b67c773dc546e1991b1cf019732f")
|
||||
elseif (_dawn_system STREQUAL "darwin" AND _dawn_arch STREQUAL "arm64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=0a8ea8eb0159fc0ba1083c52155d9376fb173cffe690b400464a6ad8881bb461")
|
||||
elseif (_dawn_system STREQUAL "darwin" AND _dawn_arch STREQUAL "x86_64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=5fe2c7a2a8b4cb82acee4af16779a83ae333c7657b9dc1a5008f5fd1f5ad5f80")
|
||||
elseif (_dawn_system STREQUAL "ios" AND _dawn_arch STREQUAL "arm64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=f97701d26fd1f25bbcc260b4c31736ede134c730c12556029e2470fde967f424")
|
||||
elseif (_dawn_system STREQUAL "android" AND _dawn_arch STREQUAL "aarch64")
|
||||
set(AURORA_DAWN_PACKAGE_URL_HASH
|
||||
"SHA256=0e63e8cbf53551f703f582d1306f4257c0380353f66b53369d96952ce6d9f934")
|
||||
endif ()
|
||||
endif ()
|
||||
endif ()
|
||||
message(STATUS "aurora: Fetching prebuilt Dawn package from ${AURORA_DAWN_PACKAGE_URL}")
|
||||
@@ -173,7 +198,7 @@ elseif (_aurora_dawn_provider STREQUAL "package")
|
||||
FetchContent_Declare(dawn_prebuilt
|
||||
URL "${AURORA_DAWN_PACKAGE_URL}"
|
||||
${_dawn_prebuilt_hash_argument}
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
)
|
||||
FetchContent_MakeAvailable(dawn_prebuilt)
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(libusb
|
||||
URL "https://github.com/libusb/libusb/releases/download/v${AURORA_LIBUSB_VERSION}/libusb-${AURORA_LIBUSB_VERSION}.tar.bz2"
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
)
|
||||
# Upstream ships no CMakeLists.txt, so this only populates the source tree.
|
||||
FetchContent_MakeAvailable(libusb)
|
||||
|
||||
@@ -120,7 +120,7 @@ elseif (_aurora_nod_provider STREQUAL "package")
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(nod_prebuilt
|
||||
URL "${AURORA_NOD_PACKAGE_URL}"
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(nod_prebuilt)
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
# Source-level fixes applied to the vendored SDL3 tree before it is built.
|
||||
#
|
||||
# Each patch is an exact string replacement, checked and idempotent: a tree that
|
||||
# already carries the fix is left alone, a tree where the anchor text is missing
|
||||
# (a different SDL version) stops the configure with a clear message instead of
|
||||
# silently building without the fix.
|
||||
#
|
||||
# Used two ways:
|
||||
# - included by AuroraSDL3Provider.cmake, which calls aurora_sdl3_apply_patches()
|
||||
# on a pre-provided source tree (FETCHCONTENT_SOURCE_DIR_SDL);
|
||||
# - run as `cmake -DSDL_SOURCE_DIR=<dir> -P AuroraSDL3Patches.cmake` from the
|
||||
# FetchContent PATCH_COMMAND for a freshly extracted tarball.
|
||||
|
||||
function(_aurora_sdl3_replace file description old new)
|
||||
file(READ "${file}" _content)
|
||||
string(FIND "${_content}" "${new}" _already)
|
||||
if (NOT _already EQUAL -1)
|
||||
return()
|
||||
endif ()
|
||||
string(FIND "${_content}" "${old}" _anchor)
|
||||
if (_anchor EQUAL -1)
|
||||
message(FATAL_ERROR "aurora: SDL3 patch '${description}' does not apply to ${file}; "
|
||||
"the vendored SDL version changed, review AuroraSDL3Patches.cmake")
|
||||
endif ()
|
||||
string(REPLACE "${old}" "${new}" _content "${_content}")
|
||||
file(WRITE "${file}" "${_content}")
|
||||
message(STATUS "aurora: SDL3 patch applied: ${description}")
|
||||
endfunction()
|
||||
|
||||
function(aurora_sdl3_apply_patches sdl_source_dir)
|
||||
set(_wii "${sdl_source_dir}/src/joystick/hidapi/SDL_hidapi_wii.c")
|
||||
if (NOT EXISTS "${_wii}")
|
||||
message(FATAL_ERROR "aurora: SDL3 source tree at ${sdl_source_dir} has no SDL_hidapi_wii.c")
|
||||
endif ()
|
||||
|
||||
# Wii Remote: rebuild the joystick in place after an extension change.
|
||||
#
|
||||
# When a Nunchuk or Classic Controller is plugged in or pulled out, the driver
|
||||
# flags the joystick as disconnected so it can come back with the new name and
|
||||
# capabilities. But the HID device stays open, and HIDAPI only removes a
|
||||
# joystick-less device once its handle is closed, so nothing ever re-creates
|
||||
# the joystick: the remote is gone for good until the application toggles the
|
||||
# driver hint (which closes and re-opens the Bluetooth HID handle, something
|
||||
# some Windows Bluetooth stacks answer by dropping the link). Instead, when the
|
||||
# device has no joystick, probe the extension again (two bounded attempts, at
|
||||
# most once a second) and connect a new joystick on the still-open handle.
|
||||
_aurora_sdl3_replace("${_wii}" "Wii Remote in-place reconnect (context field)"
|
||||
[==[ Uint64 m_ulNextMotionPlusCheck;
|
||||
bool m_bDisconnected;
|
||||
]==]
|
||||
[==[ Uint64 m_ulNextMotionPlusCheck;
|
||||
bool m_bDisconnected;
|
||||
Uint64 m_ulNextReconnect; /* WiiCompiled: see HIDAPI_DriverWii_UpdateDevice */
|
||||
]==])
|
||||
_aurora_sdl3_replace("${_wii}" "Wii Remote in-place reconnect (bounded extension probe)"
|
||||
[==[static EWiiExtensionControllerType ReadExtensionControllerType(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
SDL_DriverWii_Context *ctx = (SDL_DriverWii_Context *)device->context;
|
||||
EWiiExtensionControllerType eExtensionControllerType = k_eWiiExtensionControllerType_Unknown;
|
||||
const int MAX_ATTEMPTS = 20;
|
||||
int attempts = 0;
|
||||
]==]
|
||||
[==[static EWiiExtensionControllerType ReadExtensionControllerTypeAttempts(SDL_HIDAPI_Device *device, int MAX_ATTEMPTS)
|
||||
{
|
||||
SDL_DriverWii_Context *ctx = (SDL_DriverWii_Context *)device->context;
|
||||
EWiiExtensionControllerType eExtensionControllerType = k_eWiiExtensionControllerType_Unknown;
|
||||
int attempts = 0;
|
||||
]==])
|
||||
_aurora_sdl3_replace("${_wii}" "Wii Remote in-place reconnect (probe wrapper)"
|
||||
[==[static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
]==]
|
||||
[==[static EWiiExtensionControllerType ReadExtensionControllerType(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
return ReadExtensionControllerTypeAttempts(device, 20);
|
||||
}
|
||||
|
||||
static void UpdateDeviceIdentity(SDL_HIDAPI_Device *device)
|
||||
{
|
||||
]==])
|
||||
_aurora_sdl3_replace("${_wii}" "Wii Remote in-place reconnect (UpdateDevice)"
|
||||
[==[ if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
now = SDL_GetTicks();
|
||||
]==]
|
||||
[==[ if (device->num_joysticks > 0) {
|
||||
joystick = SDL_GetJoystickFromID(device->joysticks[0]);
|
||||
} else {
|
||||
/* WiiCompiled: the joystick was dropped (extension plugged or unplugged,
|
||||
* or a failed read) but the HID device is still open, and the device
|
||||
* list only removes a joystick-less device once its handle is closed.
|
||||
* Rebuild the joystick in place, so an extension change behaves like it
|
||||
* does on the console: the remote never goes away, it just changes
|
||||
* type. If the remote does not answer, keep the device and retry. */
|
||||
now = SDL_GetTicks();
|
||||
if (ctx->m_ulNextReconnect != 0 && now < ctx->m_ulNextReconnect) {
|
||||
return false;
|
||||
}
|
||||
ctx->m_ulNextReconnect = now + 1000;
|
||||
{
|
||||
EWiiExtensionControllerType type = ReadExtensionControllerTypeAttempts(device, 2);
|
||||
if (type == k_eWiiExtensionControllerType_Unknown) {
|
||||
return false;
|
||||
}
|
||||
ctx->m_bDisconnected = false;
|
||||
ctx->m_ulLastInput = now;
|
||||
ctx->m_ulNextReconnect = 0;
|
||||
ctx->m_eExtensionControllerType = type;
|
||||
UpdateDeviceIdentity(device);
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT, "HIDAPI Wii: Reconnected joystick as %s", device->name);
|
||||
return HIDAPI_JoystickConnected(device, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
now = SDL_GetTicks();
|
||||
]==])
|
||||
endfunction()
|
||||
|
||||
# Script mode (FetchContent PATCH_COMMAND).
|
||||
if (CMAKE_SCRIPT_MODE_FILE AND DEFINED SDL_SOURCE_DIR)
|
||||
aurora_sdl3_apply_patches("${SDL_SOURCE_DIR}")
|
||||
endif ()
|
||||
@@ -41,7 +41,10 @@ if (_aurora_sdl3_provider STREQUAL "auto")
|
||||
set(_aurora_sdl3_provider "package")
|
||||
else ()
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
|
||||
find_package(SDL3 QUIET)
|
||||
# Aurora uses APIs from the SDL version pinned by AURORA_SDL3_VERSION.
|
||||
# Do not silently select an older system package and fail later while
|
||||
# compiling its headers.
|
||||
find_package(SDL3 ${AURORA_SDL3_VERSION} QUIET)
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
|
||||
if (SDL3_FOUND)
|
||||
set(_aurora_sdl3_provider "system")
|
||||
@@ -58,7 +61,7 @@ if (_aurora_sdl3_provider STREQUAL "system")
|
||||
message(STATUS "aurora: Using system SDL3 (provider=system)")
|
||||
if (NOT SDL3_FOUND)
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ON)
|
||||
find_package(SDL3 REQUIRED)
|
||||
find_package(SDL3 ${AURORA_SDL3_VERSION} REQUIRED)
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL OFF)
|
||||
endif ()
|
||||
_aurora_sdl3_select_target()
|
||||
@@ -92,7 +95,7 @@ elseif (_aurora_sdl3_provider STREQUAL "package")
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(sdl3_prebuilt
|
||||
URL "${AURORA_SDL3_PACKAGE_URL}"
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
)
|
||||
FetchContent_MakeAvailable(sdl3_prebuilt)
|
||||
|
||||
@@ -135,9 +138,18 @@ elseif (_aurora_sdl3_provider STREQUAL "vendor")
|
||||
endif ()
|
||||
|
||||
include(FetchContent)
|
||||
# Source fixes for the vendored SDL (see AuroraSDL3Patches.cmake). A freshly
|
||||
# downloaded tarball is patched by the PATCH_COMMAND; a tree handed in through
|
||||
# FETCHCONTENT_SOURCE_DIR_SDL skips the download steps, so patch it here.
|
||||
set(_aurora_sdl3_patches "${CMAKE_CURRENT_LIST_DIR}/AuroraSDL3Patches.cmake")
|
||||
include("${_aurora_sdl3_patches}")
|
||||
if (DEFINED FETCHCONTENT_SOURCE_DIR_SDL AND EXISTS "${FETCHCONTENT_SOURCE_DIR_SDL}")
|
||||
aurora_sdl3_apply_patches("${FETCHCONTENT_SOURCE_DIR_SDL}")
|
||||
endif ()
|
||||
FetchContent_Declare(SDL
|
||||
URL "https://github.com/libsdl-org/SDL/releases/download/release-${AURORA_SDL3_VERSION}/SDL3-${AURORA_SDL3_VERSION}.tar.gz"
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
PATCH_COMMAND "${CMAKE_COMMAND}" -DSDL_SOURCE_DIR=<SOURCE_DIR> -P "${_aurora_sdl3_patches}"
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(SDL)
|
||||
|
||||
@@ -34,6 +34,17 @@ if (AURORA_ENABLE_GX)
|
||||
target_compile_definitions(aurora_core PUBLIC AURORA_ENABLE_GX WEBGPU_DAWN)
|
||||
target_sources(aurora_core PRIVATE lib/webgpu/gpu.cpp lib/webgpu/gpu_cache.cpp lib/dawn/BackendBinding.cpp)
|
||||
target_link_libraries(aurora_core PRIVATE dawn::webgpu_dawn)
|
||||
if (APPLE AND DAWN_ENABLE_METAL)
|
||||
find_library(AURORA_METALFX_FRAMEWORK MetalFX)
|
||||
endif ()
|
||||
if (APPLE AND DAWN_ENABLE_METAL AND AURORA_METALFX_FRAMEWORK)
|
||||
target_sources(aurora_core PRIVATE lib/webgpu/metalfx.mm)
|
||||
set_source_files_properties(lib/webgpu/metalfx.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
target_link_options(aurora_core PUBLIC "LINKER:-weak_framework,MetalFX")
|
||||
target_link_libraries(aurora_core PRIVATE "-framework IOSurface")
|
||||
else ()
|
||||
target_sources(aurora_core PRIVATE lib/webgpu/metalfx_stub.cpp)
|
||||
endif ()
|
||||
if (DAWN_ENABLE_VULKAN)
|
||||
target_compile_definitions(aurora_core PRIVATE DAWN_ENABLE_BACKEND_VULKAN)
|
||||
endif ()
|
||||
@@ -41,7 +52,9 @@ if (AURORA_ENABLE_GX)
|
||||
target_compile_definitions(aurora_core PRIVATE DAWN_ENABLE_BACKEND_METAL)
|
||||
target_sources(aurora_core PRIVATE lib/dawn/MetalBinding.mm)
|
||||
set_source_files_properties(lib/dawn/MetalBinding.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
target_link_options(aurora_core PUBLIC "LINKER:-weak_framework,Metal")
|
||||
target_link_options(aurora_core PUBLIC
|
||||
"LINKER:-weak_framework,Metal"
|
||||
"LINKER:-U,_OBJC_CLASS_$_MTLLogStateDescriptor")
|
||||
endif ()
|
||||
if (DAWN_ENABLE_D3D11)
|
||||
target_compile_definitions(aurora_core PRIVATE DAWN_ENABLE_BACKEND_D3D11)
|
||||
|
||||
Vendored
+63
-13
@@ -16,10 +16,60 @@ function(aurora_find_package_global)
|
||||
set(CMAKE_FIND_PACKAGE_TARGETS_GLOBAL ${_PREV_FIND_PACKAGE_TARGETS_GLOBAL})
|
||||
endfunction()
|
||||
|
||||
# A macOS build for another architecture must not discover Homebrew packages
|
||||
# built for its physical host. CMAKE_CROSSCOMPILING is not sufficient here:
|
||||
# Apple Clang can target another architecture through CMAKE_OSX_ARCHITECTURES
|
||||
# without CMake considering the configure a cross-build.
|
||||
set(_AURORA_EXCLUDE_HOST_HOMEBREW FALSE)
|
||||
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
list(LENGTH CMAKE_OSX_ARCHITECTURES _AURORA_OSX_ARCH_COUNT)
|
||||
if (_AURORA_OSX_ARCH_COUNT EQUAL 1)
|
||||
list(GET CMAKE_OSX_ARCHITECTURES 0 _AURORA_TARGET_ARCH)
|
||||
string(TOLOWER "${_AURORA_TARGET_ARCH}" _AURORA_TARGET_ARCH)
|
||||
# hw.optional.arm64 identifies Apple Silicon even when CMake itself runs
|
||||
# through Rosetta, where CMAKE_HOST_SYSTEM_PROCESSOR reports x86_64.
|
||||
execute_process(
|
||||
COMMAND /usr/sbin/sysctl -n hw.optional.arm64
|
||||
RESULT_VARIABLE _AURORA_ARM64_PROBE_RESULT
|
||||
OUTPUT_VARIABLE _AURORA_ARM64_PROBE
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if (_AURORA_ARM64_PROBE_RESULT EQUAL 0 AND _AURORA_ARM64_PROBE STREQUAL "1")
|
||||
set(_AURORA_HOST_ARCH arm64)
|
||||
else ()
|
||||
execute_process(
|
||||
COMMAND /usr/bin/uname -m
|
||||
OUTPUT_VARIABLE _AURORA_HOST_ARCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
string(TOLOWER "${_AURORA_HOST_ARCH}" _AURORA_HOST_ARCH)
|
||||
endif ()
|
||||
if (_AURORA_TARGET_ARCH STREQUAL "x86_64" AND _AURORA_HOST_ARCH MATCHES "^(arm64|aarch64)$")
|
||||
list(APPEND CMAKE_IGNORE_PREFIX_PATH "/opt/homebrew")
|
||||
set(_AURORA_EXCLUDE_HOST_HOMEBREW TRUE)
|
||||
elseif (_AURORA_TARGET_ARCH MATCHES "^(arm64|aarch64)$" AND _AURORA_HOST_ARCH MATCHES "^(x86_64|amd64)$")
|
||||
list(APPEND CMAKE_IGNORE_PREFIX_PATH "/usr/local")
|
||||
set(_AURORA_EXCLUDE_HOST_HOMEBREW TRUE)
|
||||
endif ()
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
if (_AURORA_EXCLUDE_HOST_HOMEBREW)
|
||||
list(REMOVE_DUPLICATES CMAKE_IGNORE_PREFIX_PATH)
|
||||
message(STATUS "aurora: cross-architecture macOS build; ignoring host Homebrew prefixes")
|
||||
endif ()
|
||||
|
||||
if (AURORA_ENABLE_GX)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/AuroraDawnProvider.cmake)
|
||||
endif ()
|
||||
|
||||
# SDL's pkg-config probe can bypass CMake's prefix exclusion. macOS does not
|
||||
# need libusb for the supported SDL input paths, so keep that host-only library
|
||||
# out of a cross-architecture configure.
|
||||
if (_AURORA_EXCLUDE_HOST_HOMEBREW)
|
||||
set(SDL_HIDAPI_LIBUSB OFF CACHE BOOL "" FORCE)
|
||||
set(SDL_HIDAPI_LIBUSB_SHARED OFF CACHE BOOL "" FORCE)
|
||||
endif ()
|
||||
|
||||
# Abseil is needed for core libraries. It normally comes via Dawn's vendor build.
|
||||
# Otherwise prefer a system package and only fetch it as a last resort.
|
||||
if (NOT TARGET absl::flat_hash_map OR NOT TARGET absl::btree)
|
||||
@@ -38,7 +88,7 @@ else ()
|
||||
set(ABSL_PROPAGATE_CXX_STD ON)
|
||||
FetchContent_Declare(abseil-cpp
|
||||
URL https://github.com/abseil/abseil-cpp/archive/refs/tags/20240722.0.tar.gz
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(abseil-cpp)
|
||||
@@ -52,10 +102,10 @@ include(${CMAKE_CURRENT_SOURCE_DIR}/../cmake/AuroraSDL3Provider.cmake)
|
||||
if (NOT TARGET xxhash)
|
||||
message(STATUS "aurora: Fetching xxhash")
|
||||
FetchContent_Declare(xxhash
|
||||
URL https://github.com/Cyan4973/xxHash/archive/refs/tags/v0.8.3.tar.gz
|
||||
URL_HASH SHA256=aae608dfe8213dfd05d909a57718ef82f30722c392344583d3f39050c7f29a80
|
||||
SOURCE_SUBDIR cmake_unofficial
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
URL https://github.com/Cyan4973/xxHash/archive/refs/tags/v0.8.4.tar.gz
|
||||
URL_HASH SHA256=5738270935e7c3d38a79b3adf7c9692566ce7895a25f67de43ad52ab504acd32
|
||||
SOURCE_SUBDIR build/cmake
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
set(XXHASH_BUILD_XXHSUM OFF CACHE INTERNAL "Build the xxhsum binary")
|
||||
@@ -78,7 +128,7 @@ if (NOT TARGET fmt)
|
||||
FetchContent_Declare(fmt
|
||||
URL https://github.com/fmtlib/fmt/archive/refs/tags/11.1.4.tar.gz
|
||||
URL_HASH SHA256=ac366b7b4c2e9f0dde63a59b3feb5ee59b67974b14ee5dc9ea8ad78aa2c1ee1e
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(fmt)
|
||||
@@ -116,7 +166,7 @@ if (AURORA_ENABLE_GX)
|
||||
ZLIB
|
||||
URL https://github.com/madler/zlib/releases/download/v1.3.2/zlib-1.3.2.tar.gz
|
||||
URL_HASH SHA256=bb329a0a2cd0274d05519d61c667c062e06990d72e125ee2dfa8de64f0119d16
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(ZLIB)
|
||||
@@ -152,7 +202,7 @@ if (AURORA_ENABLE_GX)
|
||||
PNG
|
||||
URL https://github.com/pnggroup/libpng/archive/refs/tags/v1.6.58.tar.gz
|
||||
URL_HASH SHA256=A9D4DF463D36A6E5F9C29BD6F4967312D17E996C1854F3511F833924EB1993CF
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(PNG)
|
||||
@@ -176,7 +226,7 @@ if (AURORA_ENABLE_GX)
|
||||
FetchContent_Declare(Freetype
|
||||
URL https://files.twilitrealm.dev/freetype-2.14.3.tar.gz
|
||||
URL_HASH SHA256=e61b31ab26358b946e767ed7eb7f4bb2e507da1cfefeb7a8861ace7fd5c899a1
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(Freetype)
|
||||
@@ -190,7 +240,7 @@ if (AURORA_ENABLE_GX)
|
||||
FetchContent_Declare(imgui
|
||||
URL https://github.com/ocornut/imgui/archive/refs/tags/v1.91.9b-docking.tar.gz
|
||||
URL_HASH SHA256=466fdef9b18de15f0bb6e288e3d00ffa3d82200ec458ce5e4f724a161d9528a5
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(imgui)
|
||||
@@ -235,7 +285,7 @@ if (AURORA_ENABLE_GX)
|
||||
FetchContent_Declare(sqlite3
|
||||
URL https://sqlite.org/2026/sqlite-amalgamation-3510300.zip
|
||||
URL_HASH SHA256=acb1e6f5d832484bf6d32b681e858c38add8b2acdfd42ac5df24b8afb46552b4
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(sqlite3)
|
||||
@@ -278,7 +328,7 @@ if (AURORA_ENABLE_GX)
|
||||
FetchContent_Declare(zstd
|
||||
URL https://github.com/facebook/zstd/releases/download/v1.5.7/zstd-1.5.7.tar.gz
|
||||
URL_HASH SHA256=eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
SOURCE_SUBDIR build/cmake
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
@@ -299,7 +349,7 @@ if (NOT TARGET TracyClient)
|
||||
tracy
|
||||
URL https://github.com/wolfpld/tracy/archive/a64b9a20294d59421a2f57aeca3c6383d8c48169.tar.gz
|
||||
URL_HASH SHA256=24d342b5127d7f659dc3cf94f24347b348cc736f25b17a691fd7f69541937658
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(tracy)
|
||||
|
||||
@@ -127,12 +127,20 @@ typedef struct {
|
||||
const char* pipelineCachePath;
|
||||
} AuroraConfig;
|
||||
|
||||
typedef enum {
|
||||
AURORA_INITIALIZATION_SUCCESS = 0,
|
||||
AURORA_INITIALIZATION_GRAPHICS_UNAVAILABLE = 1,
|
||||
} AuroraInitializationStatus;
|
||||
|
||||
typedef struct {
|
||||
AuroraBackend backend;
|
||||
const char* userPath;
|
||||
const char* cachePath;
|
||||
SDL_Window* window;
|
||||
AuroraWindowSize windowSize;
|
||||
AuroraInitializationStatus initializationStatus;
|
||||
// On failure, owned by SDL on the calling thread. Copy before another SDL call.
|
||||
const char* initializationError;
|
||||
} AuroraInfo;
|
||||
|
||||
AuroraInfo aurora_initialize(int argc, char* argv[], const AuroraConfig* config);
|
||||
@@ -162,6 +170,21 @@ void aurora_set_background_input(bool value);
|
||||
void aurora_set_display_mode(AuroraDisplayMode mode);
|
||||
AuroraDisplayMode aurora_get_display_mode();
|
||||
|
||||
typedef enum {
|
||||
AURORA_METALFX_DISABLED,
|
||||
AURORA_METALFX_UNSUPPORTED,
|
||||
AURORA_METALFX_NOT_UPSCALING,
|
||||
AURORA_METALFX_ACTIVE,
|
||||
AURORA_METALFX_ERROR,
|
||||
} AuroraMetalFXStatus;
|
||||
|
||||
// Changes are consumed at the next sealed frame boundary. MetalFX only applies
|
||||
// when both source dimensions are smaller than the aspect-fitted output.
|
||||
void aurora_set_metalfx_spatial(bool enabled);
|
||||
bool aurora_get_metalfx_spatial();
|
||||
bool aurora_is_metalfx_spatial_supported();
|
||||
AuroraMetalFXStatus aurora_get_metalfx_status();
|
||||
|
||||
AuroraBackend aurora_get_backend();
|
||||
const AuroraBackend* aurora_get_available_backends(size_t* count);
|
||||
|
||||
|
||||
@@ -88,6 +88,7 @@ typedef enum _AuroraViewportPolicy {
|
||||
AURORA_VIEWPORT_FIT = 0, // Preserve logical aspect in the content framebuffer
|
||||
AURORA_VIEWPORT_STRETCH = 1, // Match content framebuffer aspect to the native surface
|
||||
AURORA_VIEWPORT_NATIVE = 2, // Use active framebuffer pixels directly
|
||||
AURORA_VIEWPORT_16_9 = 3, // Fixed 16:9 content with bars on other surfaces
|
||||
} AuroraViewportPolicy;
|
||||
|
||||
/**
|
||||
|
||||
@@ -171,6 +171,22 @@ typedef struct PADButtonMapping {
|
||||
PADButton padButton;
|
||||
} PADButtonMapping;
|
||||
|
||||
// Explicitly disabled, unlike INVALID which permits default L/R trigger input.
|
||||
#define PAD_NATIVE_BUTTON_DISABLED 0xfffffffeu
|
||||
|
||||
// Axis-to-button bindings share the persisted nativeButton field without
|
||||
// changing the binary layout of existing controller mapping files.
|
||||
constexpr u32 PADEncodeAxisButton(u32 axis, bool negative, u32 threshold = 50) {
|
||||
return 0x10000u | axis | (negative ? 0x80u : 0u) | (threshold << 8);
|
||||
}
|
||||
constexpr bool PADIsAxisButton(u32 binding) { return (binding & 0xffff0000u) == 0x10000u; }
|
||||
constexpr u32 PADAxisButtonThreshold(u32 binding) { return (binding >> 8) & 0xffu; }
|
||||
constexpr u32 PADAxisButtonAxis(u32 binding) { return binding & 0x7fu; }
|
||||
constexpr bool PADAxisButtonNegative(u32 binding) { return (binding & 0x80u) != 0; }
|
||||
constexpr u32 PADAxisButtonIdentity(u32 binding) {
|
||||
return PADIsAxisButton(binding) ? (binding & ~0xff00u) : binding;
|
||||
}
|
||||
|
||||
typedef struct PADAxisMapping {
|
||||
PADSignedNativeAxis nativeAxis;
|
||||
s32 nativeButton;
|
||||
|
||||
+199
-26
@@ -7,6 +7,7 @@
|
||||
#include "gx/shader_info.hpp"
|
||||
#include "imgui.hpp"
|
||||
#include "webgpu/gpu.hpp"
|
||||
#include "webgpu/metalfx.hpp"
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
#endif
|
||||
|
||||
@@ -60,6 +61,9 @@ std::atomic<AuroraFrameWorkerWaitCallback> g_frameWorkerWaitCallback{nullptr};
|
||||
// deadlines derived from it, so the presenter cannot drift. Zero means present when ready.
|
||||
std::atomic<uint64_t> g_presentScheduleBaseNanos{0};
|
||||
std::atomic<uint64_t> g_presentScheduleIntervalNanos{0};
|
||||
std::atomic<bool> g_metalfxRequested{false};
|
||||
std::atomic<bool> g_metalfxSupported{false};
|
||||
std::atomic<AuroraMetalFXStatus> g_metalfxStatus{AURORA_METALFX_DISABLED};
|
||||
|
||||
namespace {
|
||||
Module Log("aurora");
|
||||
@@ -225,7 +229,7 @@ enum class ImGuiFramePolicy {
|
||||
bool begin_frame_impl(bool pumpEvents, ImGuiFramePolicy imguiPolicy = ImGuiFramePolicy::Immediate,
|
||||
bool* imguiNewFrameOwed = nullptr) noexcept;
|
||||
bool begin_frame_render_state_impl(ImGuiFramePolicy imguiPolicy, bool* imguiNewFrameOwed) noexcept;
|
||||
void end_frame_impl(bool pumpEvents, bool drainFifo) noexcept;
|
||||
void end_frame_impl(bool pumpEvents, bool drainFifo);
|
||||
|
||||
// The two publication points of a frame-worker cycle, cleared together under `mutex`. Sealed:
|
||||
// producer-shared renderer state is free again. Done: slots encoded, presented, ImGui restarted.
|
||||
@@ -255,6 +259,14 @@ FrameWorkerState g_frameWorker;
|
||||
bool frame_worker_requested() noexcept {
|
||||
#ifdef AURORA_ENABLE_GX
|
||||
static const bool enabled = [] {
|
||||
#if defined(__APPLE__)
|
||||
// ImGui's SDL backend may raise an SDL window from ImGui::NewFrame(). On
|
||||
// macOS that reaches AppKit, whose window operations are main-thread-only;
|
||||
// doing it on the frame worker terminates the process with EXC_BREAKPOINT.
|
||||
// Keep all SDL/ImGui work on the calling thread until the worker no longer
|
||||
// owns frame preparation on Apple platforms.
|
||||
return false;
|
||||
#endif
|
||||
#if defined(_WIN32)
|
||||
// RenderDoc's D3D12 layer is injected before Aurora starts and needs device and command
|
||||
// ownership on one thread, so keep frame submission synchronous there.
|
||||
@@ -681,15 +693,23 @@ AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config) noexce
|
||||
const AuroraBackend requestedBackend = config.desiredBackend;
|
||||
AuroraBackend selectedBackend = requestedBackend;
|
||||
bool windowCreated = false;
|
||||
std::string firstGraphicsError;
|
||||
const auto rememberGraphicsError = [&] {
|
||||
if (firstGraphicsError.empty() && SDL_GetError()[0] != '\0') {
|
||||
firstGraphicsError = SDL_GetError();
|
||||
}
|
||||
};
|
||||
if (selectedBackend != BACKEND_AUTO) {
|
||||
Log.info("Requested graphics backend: {}", backend_name(selectedBackend));
|
||||
if (window::create_window(selectedBackend)) {
|
||||
if (webgpu::initialize(selectedBackend)) {
|
||||
windowCreated = true;
|
||||
} else {
|
||||
rememberGraphicsError();
|
||||
window::destroy_window();
|
||||
}
|
||||
} else {
|
||||
rememberGraphicsError();
|
||||
Log.error("Failed to create a window for backend {}: {}", backend_name(selectedBackend),
|
||||
SDL_GetError());
|
||||
}
|
||||
@@ -706,18 +726,28 @@ AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config) noexce
|
||||
for (const auto backendType : PreferredBackendOrder) {
|
||||
selectedBackend = backendType;
|
||||
if (!window::create_window(selectedBackend)) {
|
||||
rememberGraphicsError();
|
||||
continue;
|
||||
}
|
||||
if (webgpu::initialize(selectedBackend)) {
|
||||
windowCreated = true;
|
||||
break;
|
||||
} else {
|
||||
rememberGraphicsError();
|
||||
window::destroy_window();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT(windowCreated, "Error creating window: {}", SDL_GetError());
|
||||
if (!windowCreated) {
|
||||
if (firstGraphicsError.empty()) firstGraphicsError = "No supported graphics backend is available";
|
||||
SDL_SetError("%s", firstGraphicsError.c_str());
|
||||
Log.error("Graphics initialization failed: {}", firstGraphicsError);
|
||||
return {
|
||||
.initializationStatus = AURORA_INITIALIZATION_GRAPHICS_UNAVAILABLE,
|
||||
.initializationError = SDL_GetError(),
|
||||
};
|
||||
}
|
||||
if (requestedBackend != BACKEND_AUTO && selectedBackend != requestedBackend) {
|
||||
Log.error("Graphics backend fallback in effect: video.graphics_api requested {}, "
|
||||
"running on {}",
|
||||
@@ -739,6 +769,9 @@ AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config) noexce
|
||||
#ifdef AURORA_ENABLE_GX
|
||||
gfx::initialize();
|
||||
|
||||
g_metalfxSupported.store(webgpu::metalfx::supported(g_device, webgpu::g_backendType));
|
||||
g_metalfxStatus.store(AURORA_METALFX_DISABLED);
|
||||
|
||||
imgui::create_context();
|
||||
#endif
|
||||
const auto size = window::get_window_size();
|
||||
@@ -1161,12 +1194,114 @@ void stop_presenter() noexcept {
|
||||
g_presenterStarted.store(false, std::memory_order_release);
|
||||
}
|
||||
|
||||
struct MetalFXSlot {
|
||||
webgpu::metalfx::Size size{};
|
||||
std::unique_ptr<webgpu::metalfx::SpatialScaler> scaler;
|
||||
wgpu::BindGroup bindGroup;
|
||||
};
|
||||
std::array<MetalFXSlot, gx::MaxInterpolatedFrames + 1> g_metalfxSlots;
|
||||
size_t g_metalfxNextSlot = 0;
|
||||
webgpu::metalfx::SpatialScaler* g_metalfxPendingOutput = nullptr;
|
||||
bool g_metalfxFailed = false;
|
||||
|
||||
void metalfx_failed(const std::string& reason) {
|
||||
Log.warn("MetalFX spatial upscaling disabled: {}; using normal presentation", reason);
|
||||
g_metalfxFailed = true;
|
||||
g_metalfxStatus.store(AURORA_METALFX_ERROR);
|
||||
g_metalfxPendingOutput = nullptr;
|
||||
g_metalfxSlots = {};
|
||||
}
|
||||
|
||||
wgpu::BindGroup upscale_presentation(wgpu::CommandEncoder& encoder,
|
||||
const webgpu::PresentSource& source,
|
||||
const webgpu::Viewport& viewport, bool enabled) {
|
||||
if (!enabled) {
|
||||
g_metalfxSlots = {};
|
||||
g_metalfxFailed = false;
|
||||
g_metalfxStatus.store(AURORA_METALFX_DISABLED);
|
||||
return {};
|
||||
}
|
||||
if (!g_metalfxSupported.load()) {
|
||||
g_metalfxStatus.store(AURORA_METALFX_UNSUPPORTED);
|
||||
return {};
|
||||
}
|
||||
if (g_metalfxFailed) return {};
|
||||
const webgpu::metalfx::Size size{
|
||||
source.size.width, source.size.height,
|
||||
static_cast<uint32_t>(viewport.width), static_cast<uint32_t>(viewport.height),
|
||||
webgpu::g_graphicsConfig.surfaceConfiguration.format,
|
||||
};
|
||||
// The existing copy path samples perceptual values from unorm game images.
|
||||
// Do not introduce implicit sRGB decoding or downscaling into MetalFX.
|
||||
if (!size.inputWidth || !size.inputHeight || size.inputWidth >= size.outputWidth ||
|
||||
size.inputHeight >= size.outputHeight ||
|
||||
(source.format != wgpu::TextureFormat::RGBA8Unorm && source.format != wgpu::TextureFormat::BGRA8Unorm)) {
|
||||
g_metalfxStatus.store(AURORA_METALFX_NOT_UPSCALING);
|
||||
return {};
|
||||
}
|
||||
auto& slot = g_metalfxSlots[g_metalfxNextSlot++ % g_metalfxSlots.size()];
|
||||
if (!slot.scaler || !(slot.size == size)) {
|
||||
slot = {};
|
||||
std::string error;
|
||||
slot.scaler = webgpu::metalfx::create(g_instance, g_device, size, error);
|
||||
if (!slot.scaler) {
|
||||
if (error.empty()) g_metalfxStatus.store(AURORA_METALFX_NOT_UPSCALING);
|
||||
else metalfx_failed(error);
|
||||
return {};
|
||||
}
|
||||
slot.size = size;
|
||||
wgpu::SamplerDescriptor samplerDescriptor{};
|
||||
samplerDescriptor.magFilter = wgpu::FilterMode::Linear;
|
||||
samplerDescriptor.minFilter = wgpu::FilterMode::Linear;
|
||||
slot.bindGroup = webgpu::create_copy_bind_group(slot.scaler->output_view(),
|
||||
g_device.CreateSampler(&samplerDescriptor));
|
||||
Log.info("MetalFX spatial slot: {}x{} -> {}x{}", size.inputWidth, size.inputHeight,
|
||||
size.outputWidth, size.outputHeight);
|
||||
}
|
||||
if (!slot.scaler->begin_input()) {
|
||||
metalfx_failed(slot.scaler->error());
|
||||
return {};
|
||||
}
|
||||
const wgpu::RenderPassColorAttachment attachment{
|
||||
.view = slot.scaler->input_view(),
|
||||
.loadOp = wgpu::LoadOp::Clear,
|
||||
.storeOp = wgpu::StoreOp::Store,
|
||||
};
|
||||
const wgpu::RenderPassDescriptor descriptor{
|
||||
.label = "MetalFX input copy",
|
||||
.colorAttachmentCount = 1,
|
||||
.colorAttachments = &attachment,
|
||||
};
|
||||
auto pass = encoder.BeginRenderPass(&descriptor);
|
||||
pass.SetPipeline(webgpu::g_CopyPipeline);
|
||||
pass.SetBindGroup(0, source.bindGroup);
|
||||
pass.SetViewport(0, 0, static_cast<float>(size.inputWidth), static_cast<float>(size.inputHeight), 0, 1);
|
||||
pass.Draw(3);
|
||||
pass.End();
|
||||
// Submit the sealed scene and input copy before crossing to the native queue.
|
||||
// The replacement encoder composites the upscaled image and ImGui normally.
|
||||
auto buffer = encoder.Finish();
|
||||
{
|
||||
std::lock_guard submitLock(g_queueSubmitMutex);
|
||||
g_queue.Submit(1, &buffer);
|
||||
}
|
||||
encoder = g_device.CreateCommandEncoder();
|
||||
if (!slot.scaler->upscale()) {
|
||||
metalfx_failed(slot.scaler->error());
|
||||
return {};
|
||||
}
|
||||
g_metalfxPendingOutput = slot.scaler.get();
|
||||
g_metalfxStatus.store(AURORA_METALFX_ACTIVE);
|
||||
return slot.bindGroup;
|
||||
}
|
||||
|
||||
// `presentSource` is latched in the seal prologue: by the time this encodes, the producer's next
|
||||
// gfx::begin_frame() may already have cleared the display-copy override.
|
||||
void encode_presentation_snapshot(const wgpu::CommandEncoder& encoder,
|
||||
const webgpu::PresentSource& presentSource,
|
||||
const PresentationImage& image,
|
||||
bool includeImGui) {
|
||||
wgpu::BindGroup encode_presentation_snapshot(wgpu::CommandEncoder& encoder,
|
||||
const webgpu::PresentSource& presentSource,
|
||||
const PresentationImage& image,
|
||||
bool includeImGui, bool metalfxEnabled,
|
||||
const wgpu::BindGroup* cachedMetalFXOutput = nullptr) {
|
||||
ZoneScoped;
|
||||
auto viewport = webgpu::calculate_present_viewport(
|
||||
image.texture.size.width, image.texture.size.height, presentSource.size.width,
|
||||
@@ -1177,6 +1312,13 @@ void encode_presentation_snapshot(const wgpu::CommandEncoder& encoder,
|
||||
image.texture.size.width, image.texture.size.height, presentAspect);
|
||||
}
|
||||
wgpu::BindGroup presentBindGroup = presentSource.bindGroup;
|
||||
wgpu::BindGroup newMetalFXOutput;
|
||||
if (cachedMetalFXOutput && *cachedMetalFXOutput) {
|
||||
presentBindGroup = *cachedMetalFXOutput;
|
||||
} else if (auto upscaled = upscale_presentation(encoder, presentSource, viewport, metalfxEnabled)) {
|
||||
presentBindGroup = std::move(upscaled);
|
||||
newMetalFXOutput = presentBindGroup;
|
||||
}
|
||||
{
|
||||
const std::array attachments{
|
||||
wgpu::RenderPassColorAttachment{
|
||||
@@ -1217,6 +1359,7 @@ void encode_presentation_snapshot(const wgpu::CommandEncoder& encoder,
|
||||
imgui::render(pass);
|
||||
pass.End();
|
||||
}
|
||||
return newMetalFXOutput;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -1225,6 +1368,13 @@ void shutdown() noexcept {
|
||||
#ifdef AURORA_ENABLE_GX
|
||||
stop_presenter();
|
||||
g_presentationImagePools = {};
|
||||
g_metalfxSlots = {};
|
||||
g_metalfxPendingOutput = nullptr;
|
||||
g_metalfxNextSlot = 0;
|
||||
g_metalfxFailed = false;
|
||||
g_metalfxRequested.store(false);
|
||||
g_metalfxSupported.store(false);
|
||||
g_metalfxStatus.store(AURORA_METALFX_DISABLED);
|
||||
imgui::shutdown();
|
||||
gfx::shutdown();
|
||||
webgpu::shutdown();
|
||||
@@ -1337,6 +1487,7 @@ struct SealedFrameContext {
|
||||
uint32_t logicalFrame = 0;
|
||||
bool interpolationActive = false;
|
||||
bool replayInterpolatedFrames = false;
|
||||
bool metalfxEnabled = false;
|
||||
};
|
||||
|
||||
// Phase 1: everything that touches producer-shared renderer state. Needs g_rendererGpuMutex and
|
||||
@@ -1364,6 +1515,7 @@ void seal_frame_locked(gfx::SealedFrame& sealedFrame, SealedFrameContext& ctx) {
|
||||
ctx.snapshotWidth = (std::max)(windowSize.native_fb_width, 1u);
|
||||
ctx.snapshotHeight = (std::max)(windowSize.native_fb_height, 1u);
|
||||
ctx.logicalFrame = gfx::current_frame();
|
||||
ctx.metalfxEnabled = g_metalfxRequested.load();
|
||||
// Latched before webgpu::clear_present_source_override() in the producer's
|
||||
// next gfx::begin_frame().
|
||||
ctx.presentSource = webgpu::current_present_source();
|
||||
@@ -1411,10 +1563,14 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
const wgpu::CommandBufferDescriptor cmdBufDescriptor{
|
||||
.label = "Presentation slot command buffer",
|
||||
};
|
||||
const auto submitEncodedSlot = [&](wgpu::CommandEncoder& target) {
|
||||
const auto submitEncodedSlot = [&](wgpu::CommandEncoder& target, bool releaseMetalFXOutput = true) {
|
||||
const auto buffer = target.Finish(&cmdBufDescriptor);
|
||||
std::lock_guard submitLock(g_queueSubmitMutex);
|
||||
g_queue.Submit(1, &buffer);
|
||||
if (releaseMetalFXOutput && g_metalfxPendingOutput) {
|
||||
if (!g_metalfxPendingOutput->end_output()) metalfx_failed(g_metalfxPendingOutput->error());
|
||||
g_metalfxPendingOutput = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
if (ctx.replayInterpolatedFrames) {
|
||||
@@ -1423,7 +1579,7 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
gfx::render(sealedFrame, encoder, static_cast<int32_t>(interpolatedFrame), false);
|
||||
auto image =
|
||||
acquire_presentation_image(interpolatedFrame, ctx.snapshotWidth, ctx.snapshotHeight);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *image, true);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *image, true, ctx.metalfxEnabled);
|
||||
presentationJobs.push_back({
|
||||
.image = std::move(image),
|
||||
.logicalFrame = ctx.logicalFrame,
|
||||
@@ -1441,12 +1597,18 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
// The copy targets now hold this frame's resolves, so queue their readbacks on the same encoder;
|
||||
// completion is harvested in gfx::after_submit, never waited on here.
|
||||
gfx::efb_ram::encode_async_downloads(encoder);
|
||||
wgpu::BindGroup duplicatedMetalFXOutput;
|
||||
if (!ctx.replayInterpolatedFrames) {
|
||||
for (uint32_t interpolatedFrame = 0; interpolatedFrame < ctx.interpolatedFrameCount;
|
||||
++interpolatedFrame) {
|
||||
auto image =
|
||||
acquire_presentation_image(interpolatedFrame, ctx.snapshotWidth, ctx.snapshotHeight);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *image, true);
|
||||
const auto newMetalFXOutput = encode_presentation_snapshot(
|
||||
encoder, ctx.presentSource, *image, true, ctx.metalfxEnabled,
|
||||
duplicatedMetalFXOutput ? &duplicatedMetalFXOutput : nullptr);
|
||||
if (!duplicatedMetalFXOutput && newMetalFXOutput) {
|
||||
duplicatedMetalFXOutput = newMetalFXOutput;
|
||||
}
|
||||
presentationJobs.push_back({
|
||||
.image = std::move(image),
|
||||
.logicalFrame = ctx.logicalFrame,
|
||||
@@ -1454,13 +1616,14 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
.interpolated = true,
|
||||
.duplicated = true,
|
||||
});
|
||||
submitEncodedSlot(encoder);
|
||||
submitEncodedSlot(encoder, false);
|
||||
encoder = g_device.CreateCommandEncoder(&encoderDescriptor);
|
||||
}
|
||||
}
|
||||
auto finalImage =
|
||||
acquire_presentation_image(ctx.interpolatedFrameCount, ctx.snapshotWidth, ctx.snapshotHeight);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *finalImage, true);
|
||||
encode_presentation_snapshot(encoder, ctx.presentSource, *finalImage, true, ctx.metalfxEnabled,
|
||||
duplicatedMetalFXOutput ? &duplicatedMetalFXOutput : nullptr);
|
||||
auto pendingFrameCapture = encode_frame_capture(encoder, ctx.presentSource);
|
||||
presentationJobs.push_back({
|
||||
.image = std::move(finalImage),
|
||||
@@ -1516,6 +1679,15 @@ std::vector<PresentationJob> encode_sealed_frame(gfx::SealedFrame& sealedFrame,
|
||||
|
||||
// Phase 3: hand the encoded group to whoever owns presentation.
|
||||
void publish_presentations(std::vector<PresentationJob>&& presentationJobs, bool interpolationActive) {
|
||||
#if defined(__APPLE__)
|
||||
(void)interpolationActive;
|
||||
// Presenting reaches SDL/AppKit, whose window operations must stay on the
|
||||
// main thread. Interpolation normally starts the presenter worker, so keep
|
||||
// its jobs synchronous on Apple platforms.
|
||||
for (const auto& job : presentationJobs) {
|
||||
present_presentation_job(job);
|
||||
}
|
||||
#else
|
||||
// Keep presentation on the presenter whenever the async frame worker runs, even with
|
||||
// interpolation off, so every mode shares one surface/resize path. RenderDoc keeps the sync path.
|
||||
if (frame_worker_requested() || interpolationActive ||
|
||||
@@ -1526,6 +1698,7 @@ void publish_presentations(std::vector<PresentationJob>&& presentationJobs, bool
|
||||
present_presentation_job(job);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void record_frame_telemetry() {
|
||||
@@ -1643,7 +1816,7 @@ bool run_frame_worker_cycle(gfx::SealedFrame& sealedFrame) noexcept {
|
||||
|
||||
// Synchronous frame submission: seal, encode and present inline on the calling thread. Used when
|
||||
// the frame worker is disabled (RenderDoc captures) and on the boot path.
|
||||
void end_frame_impl(bool pumpEvents, bool drainFifo) noexcept {
|
||||
void end_frame_impl(bool pumpEvents, bool drainFifo) {
|
||||
ZoneScoped;
|
||||
#ifdef AURORA_ENABLE_GX
|
||||
webgpu::fail_if_device_lost();
|
||||
@@ -1653,11 +1826,9 @@ void end_frame_impl(bool pumpEvents, bool drainFifo) noexcept {
|
||||
gfx::SealedFrame sealedFrame;
|
||||
SealedFrameContext ctx;
|
||||
std::vector<PresentationJob> presentationJobs;
|
||||
if (drainFifo) gx::fifo::drain();
|
||||
{
|
||||
std::lock_guard gpuLock(g_rendererGpuMutex);
|
||||
if (drainFifo) {
|
||||
gx::fifo::drain();
|
||||
}
|
||||
seal_frame_locked(sealedFrame, ctx);
|
||||
presentationJobs = encode_sealed_frame(sealedFrame, ctx);
|
||||
}
|
||||
@@ -1734,7 +1905,7 @@ bool begin_frame() noexcept {
|
||||
return prepared;
|
||||
}
|
||||
|
||||
void end_frame() noexcept {
|
||||
void end_frame() {
|
||||
#ifdef AURORA_ENABLE_GX
|
||||
webgpu::fail_if_device_lost();
|
||||
#endif
|
||||
@@ -1750,10 +1921,7 @@ void end_frame() noexcept {
|
||||
|
||||
// Seal all current GX work on the CPU while the renderer is known ready.
|
||||
// Later FIFO writes belong exclusively to the next frame.
|
||||
{
|
||||
std::lock_guard gpuLock(g_rendererGpuMutex);
|
||||
gx::fifo::drain();
|
||||
}
|
||||
gx::fifo::drain();
|
||||
{
|
||||
std::lock_guard lock(g_frameWorker.mutex);
|
||||
g_frameWorker.framePrepared = false;
|
||||
@@ -1779,6 +1947,10 @@ bool wait_for_frame_worker_for(std::chrono::microseconds timeout) noexcept {
|
||||
return wait_for_frame_worker_private_for(FrameWorkerPhase::Done, timeout);
|
||||
}
|
||||
std::recursive_mutex& renderer_gpu_mutex() noexcept { return g_rendererGpuMutex; }
|
||||
void submit_staging_commands(const wgpu::CommandBuffer& commands) {
|
||||
std::lock_guard submitLock(g_queueSubmitMutex);
|
||||
webgpu::g_queue.Submit(1, &commands);
|
||||
}
|
||||
} // namespace aurora
|
||||
|
||||
// C API bindings
|
||||
@@ -1841,10 +2013,6 @@ bool aurora_flush_efb_copies_to_ram() {
|
||||
if (!aurora::gfx::efb_ram::has_pending()) {
|
||||
return true;
|
||||
}
|
||||
if (!aurora::gfx::efb_ram::prepare_downloads()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// This finalizes the frame still being recorded, on the producer thread, so join the whole cycle
|
||||
// first: the encode phase owns the previous passes, EFB targets and image pool.
|
||||
aurora::wait_for_frame_worker();
|
||||
@@ -1852,6 +2020,7 @@ bool aurora_flush_efb_copies_to_ram() {
|
||||
// suffix cannot safely be replayed against the same mutable EFB resources.
|
||||
aurora::gx::mark_frame_interpolation_replay_unsafe();
|
||||
aurora::gx::fifo::drain();
|
||||
if (!aurora::gfx::efb_ram::prepare_downloads()) return false;
|
||||
const wgpu::CommandEncoderDescriptor encoderDescriptor{
|
||||
.label = "GX CPU-visible EFB copy encoder",
|
||||
};
|
||||
@@ -1877,8 +2046,7 @@ bool aurora_flush_efb_copies_to_ram() {
|
||||
}
|
||||
bool aurora_flush_efb_copy_to_ram(void* dest) {
|
||||
#ifdef AURORA_ENABLE_GX
|
||||
if (dest == nullptr || !aurora::gfx::efb_ram::has_pending(dest) ||
|
||||
!aurora::gfx::efb_ram::prepare_downloads(dest)) {
|
||||
if (dest == nullptr || !aurora::gfx::efb_ram::has_pending(dest)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1889,6 +2057,7 @@ bool aurora_flush_efb_copy_to_ram(void* dest) {
|
||||
// image instead of replaying this split frame.
|
||||
aurora::gx::mark_frame_interpolation_replay_unsafe();
|
||||
aurora::gx::fifo::drain();
|
||||
if (!aurora::gfx::efb_ram::prepare_downloads(dest)) return false;
|
||||
const wgpu::CommandEncoderDescriptor encoderDescriptor{
|
||||
.label = "GX demanded EFB copy encoder",
|
||||
};
|
||||
@@ -1930,3 +2099,7 @@ void aurora_set_background_input(bool value) {
|
||||
}
|
||||
void aurora_set_display_mode(AuroraDisplayMode mode) { aurora::window::set_display_mode(mode); }
|
||||
AuroraDisplayMode aurora_get_display_mode() { return aurora::window::get_display_mode(); }
|
||||
void aurora_set_metalfx_spatial(bool enabled) { aurora::g_metalfxRequested.store(enabled); }
|
||||
bool aurora_get_metalfx_spatial() { return aurora::g_metalfxRequested.load(); }
|
||||
bool aurora_is_metalfx_spatial_supported() { return aurora::g_metalfxSupported.load(); }
|
||||
AuroraMetalFXStatus aurora_get_metalfx_status() { return aurora::g_metalfxStatus.load(); }
|
||||
|
||||
@@ -2,12 +2,43 @@
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
#include <SDL3/SDL_metal.h>
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
namespace aurora::webgpu::utils {
|
||||
namespace {
|
||||
constexpr const char* MetalViewProperty = "aurora.window.metal_view";
|
||||
|
||||
void SDLCALL DestroyMetalView(void*, void* value) {
|
||||
SDL_Metal_DestroyView(value);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
std::shared_ptr<wgpu::ChainedStruct> SetupWindowAndGetSurfaceDescriptorCocoa(SDL_Window* window) {
|
||||
SDL_MetalView view = SDL_Metal_CreateView(window);
|
||||
std::shared_ptr<wgpu::SurfaceSourceMetalLayer> desc = std::make_shared<wgpu::SurfaceSourceMetalLayer>();
|
||||
const auto properties = SDL_GetWindowProperties(window);
|
||||
if (!properties) {
|
||||
return nullptr;
|
||||
}
|
||||
auto view = SDL_GetPointerProperty(properties, MetalViewProperty, nullptr);
|
||||
if (!view) {
|
||||
view = SDL_Metal_CreateView(window);
|
||||
if (!view) {
|
||||
return nullptr;
|
||||
}
|
||||
// Own one view per window, not per WebGPU surface. Surface recovery must
|
||||
// preserve the UIKit root and its controls (and the Cocoa Metal subview).
|
||||
// SDL cleans window properties before destroying its native window.
|
||||
// The cleanup callback also runs if setting the property fails.
|
||||
if (!SDL_SetPointerPropertyWithCleanup(properties, MetalViewProperty, view, DestroyMetalView, nullptr)) {
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
auto desc = std::make_shared<wgpu::SurfaceSourceMetalLayer>();
|
||||
desc->layer = SDL_Metal_GetLayer(view);
|
||||
return std::move(desc);
|
||||
if (!desc->layer) {
|
||||
SDL_ClearProperty(properties, MetalViewProperty);
|
||||
return nullptr;
|
||||
}
|
||||
return desc;
|
||||
}
|
||||
} // namespace aurora::webgpu::utils
|
||||
|
||||
@@ -46,6 +46,7 @@ void AuroraSetViewportPolicy(AuroraViewportPolicy policy) {
|
||||
}
|
||||
g_gxState.viewportPolicy = policy;
|
||||
aurora::window::set_frame_buffer_aspect_fit(policy == AURORA_VIEWPORT_FIT);
|
||||
aurora::window::set_force_aspect_16_9(policy == AURORA_VIEWPORT_16_9);
|
||||
aurora::window::set_present_surface_fill(policy == AURORA_VIEWPORT_STRETCH);
|
||||
if (changed) {
|
||||
// Reapply the guest viewport and scissor after a resize.
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
#include <dolphin/pad.h>
|
||||
#include <dolphin/si.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_joystick.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <sys/stat.h>
|
||||
#include <ranges>
|
||||
|
||||
namespace {
|
||||
constexpr int32_t k_mappingsFileVersion = 3;
|
||||
@@ -193,6 +194,32 @@ std::array<PADButtonMapping, PAD_BUTTON_COUNT> g_defaultButtonsJoyPair{{
|
||||
{SDL_GAMEPAD_BUTTON_DPAD_RIGHT, PAD_BUTTON_RIGHT},
|
||||
}};
|
||||
|
||||
// Wii U Pro Controllers through SDL's HIDAPI Wii driver. No SDL_GamepadType
|
||||
// singles them out, so they are picked by the name the driver gives them (see
|
||||
// __PADSetDefaultMapping). Wii Remotes, with or without a Nunchuk or Classic
|
||||
// Controller, are read by the game through KPAD instead and never get a
|
||||
// GameCube mapping (the runtime hides those ports from PADRead).
|
||||
|
||||
// Nintendo's labelled layout: A on the right accelerates, B at the bottom
|
||||
// brakes. SDL's Wii driver reports ZL/ZR as the LEFT_TRIGGER/RIGHT_TRIGGER
|
||||
// axes, never as shoulder buttons, so they are left unbound here and picked up
|
||||
// by aurora's default axis mapping (g_defaultAxes) the same way every
|
||||
// analog-trigger pad's L/R is.
|
||||
std::array<PADButtonMapping, PAD_BUTTON_COUNT> g_defaultButtonsWiiUPro{{
|
||||
{SDL_GAMEPAD_BUTTON_EAST, PAD_BUTTON_A},
|
||||
{SDL_GAMEPAD_BUTTON_SOUTH, PAD_BUTTON_B},
|
||||
{SDL_GAMEPAD_BUTTON_NORTH, PAD_BUTTON_X},
|
||||
{SDL_GAMEPAD_BUTTON_WEST, PAD_BUTTON_Y},
|
||||
{SDL_GAMEPAD_BUTTON_START, PAD_BUTTON_START},
|
||||
{SDL_GAMEPAD_BUTTON_BACK, PAD_TRIGGER_Z},
|
||||
{PAD_NATIVE_BUTTON_INVALID, PAD_TRIGGER_L},
|
||||
{PAD_NATIVE_BUTTON_INVALID, PAD_TRIGGER_R},
|
||||
{SDL_GAMEPAD_BUTTON_DPAD_UP, PAD_BUTTON_UP},
|
||||
{SDL_GAMEPAD_BUTTON_DPAD_DOWN, PAD_BUTTON_DOWN},
|
||||
{SDL_GAMEPAD_BUTTON_DPAD_LEFT, PAD_BUTTON_LEFT},
|
||||
{SDL_GAMEPAD_BUTTON_DPAD_RIGHT, PAD_BUTTON_RIGHT},
|
||||
}};
|
||||
|
||||
std::array<PADKeyButtonBinding, PAD_BUTTON_COUNT> g_defaultKeys{{
|
||||
{PAD_KEY_INVALID, PAD_BUTTON_A},
|
||||
{PAD_KEY_INVALID, PAD_BUTTON_B},
|
||||
@@ -292,6 +319,18 @@ std::array<bool, PAD_CHANMAX> g_suppressLeftTrigger{};
|
||||
std::array<bool, PAD_CHANMAX> g_suppressRightTrigger{};
|
||||
|
||||
bool is_mouse_scancode(const s32 scancode) { return scancode < PAD_KEY_INVALID; }
|
||||
bool is_native_binding_pressed(SDL_Gamepad* gamepad, u32 binding) {
|
||||
if (PADIsAxisButton(binding)) {
|
||||
const u32 axis = PADAxisButtonAxis(binding);
|
||||
const u32 threshold = PADAxisButtonThreshold(binding);
|
||||
if (axis >= SDL_GAMEPAD_AXIS_COUNT || threshold < 1 || threshold > 100) return false;
|
||||
int value = SDL_GetGamepadAxis(gamepad, static_cast<SDL_GamepadAxis>(axis));
|
||||
if (PADAxisButtonNegative(binding)) value = -value;
|
||||
return value > 0 && value * 100 >= static_cast<int>(threshold) * 32767;
|
||||
}
|
||||
return binding < SDL_GAMEPAD_BUTTON_COUNT &&
|
||||
SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(binding));
|
||||
}
|
||||
bool is_mouse_button_pressed(const s32 scancode) {
|
||||
const int32_t buttonNum = -(scancode + 1);
|
||||
if (buttonNum < 1 || buttonNum > 5) {
|
||||
@@ -315,7 +354,7 @@ BOOL PADInit() {
|
||||
}
|
||||
g_initialized = true;
|
||||
|
||||
std::ranges::for_each(g_keyboardBindings, [](auto& state) {
|
||||
std::for_each(g_keyboardBindings.begin(), g_keyboardBindings.end(), [](auto& state) {
|
||||
state.m_buttonMapping = g_defaultKeys;
|
||||
state.m_axisMapping = g_defaultKeyAxis;
|
||||
});
|
||||
@@ -360,19 +399,20 @@ const char* PADGetNameForControllerIndex(const u32 idx) {
|
||||
}
|
||||
|
||||
void PADSetPortForIndex(const u32 idx, const u32 port) {
|
||||
if (port >= PAD_MAX_CONTROLLERS) return;
|
||||
const auto* ctrl = __PADGetControllerForIndex(idx);
|
||||
if (ctrl == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
const int32_t oldPort = SDL_GetGamepadPlayerIndex(ctrl->m_controller);
|
||||
const int32_t oldPort = aurora::input::player_index(ctrl->m_index);
|
||||
if (const auto* dest = aurora::input::get_controller_for_player(port); dest != nullptr && dest != ctrl) {
|
||||
SDL_SetGamepadPlayerIndex(dest->m_controller, -1);
|
||||
aurora::input::set_player_index(dest->m_index, -1);
|
||||
}
|
||||
if (oldPort >= 0 && oldPort != port) {
|
||||
aurora::input::persist_controller_for_player(oldPort, nullptr);
|
||||
}
|
||||
SDL_SetGamepadPlayerIndex(ctrl->m_controller, static_cast<Sint32>(port));
|
||||
aurora::input::set_player_index(ctrl->m_index, static_cast<Sint32>(port));
|
||||
aurora::input::persist_controller_for_player(port, ctrl);
|
||||
}
|
||||
|
||||
@@ -398,7 +438,7 @@ void PADClearPort(const u32 port) {
|
||||
if (ctrl == nullptr) {
|
||||
return;
|
||||
}
|
||||
SDL_SetGamepadPlayerIndex(ctrl->m_controller, -1);
|
||||
aurora::input::set_player_index(ctrl->m_index, -1);
|
||||
}
|
||||
|
||||
// Secondary bindings live only in memory; the runtime re-applies them from its
|
||||
@@ -409,8 +449,26 @@ static void reset_alt_button_mapping(aurora::input::GameController* controller)
|
||||
}
|
||||
}
|
||||
|
||||
// SDL's hidapi Wii driver names the pad "Nintendo Wii U Pro Controller"; the
|
||||
// other names it produces are Wii Remotes, which the game reads through KPAD
|
||||
// and which therefore never take a GameCube mapping.
|
||||
static bool wii_default_mapping(const aurora::input::GameController* controller,
|
||||
std::array<PADButtonMapping, PAD_BUTTON_COUNT>& out) {
|
||||
const char* name = SDL_GetGamepadName(controller->m_controller);
|
||||
if (name == nullptr || SDL_strstr(name, "Wii U Pro Controller") == nullptr) {
|
||||
return false;
|
||||
}
|
||||
out = g_defaultButtonsWiiUPro;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Picks the default button table for a controller by name (Wii pads) or SDL gamepad type.
|
||||
void __PADSetDefaultMapping(aurora::input::GameController* controller) /* NOLINT(*-reserved-identifier) */
|
||||
{
|
||||
if (wii_default_mapping(controller, controller->m_buttonMapping)) {
|
||||
reset_alt_button_mapping(controller);
|
||||
return;
|
||||
}
|
||||
switch (SDL_GetGamepadType(controller->m_controller)) {
|
||||
case SDL_GAMEPAD_TYPE_XBOX360:
|
||||
controller->m_buttonMapping = g_defaultButtonsXBox360;
|
||||
@@ -589,8 +647,8 @@ static void EnsureMappingLoaded(aurora::input::GameController* controller) {
|
||||
|
||||
static Sint16 _get_axis_value(const aurora::input::GameController* controller, // NOLINT(*-reserved-identifier)
|
||||
PADAxis axis) {
|
||||
const auto iter =
|
||||
std::ranges::find_if(controller->m_axisMapping, [axis](const auto& pair) { return pair.padAxis == axis; });
|
||||
const auto iter = std::find_if(controller->m_axisMapping.begin(), controller->m_axisMapping.end(),
|
||||
[axis](const auto& pair) { return pair.padAxis == axis; });
|
||||
if (iter == controller->m_axisMapping.end()) {
|
||||
return 0;
|
||||
}
|
||||
@@ -679,10 +737,10 @@ u32 PADRead(PADStatus* status) {
|
||||
}
|
||||
|
||||
status[i].err = PAD_ERR_NONE;
|
||||
if (g_keyboardBindings[i].m_mappingsSet) {
|
||||
std::ranges::for_each(
|
||||
g_keyboardBindings[i].m_buttonMapping, [&kbState, &i, &status](const PADKeyButtonBinding& mapping) {
|
||||
if (mapping.scancode > PAD_KEY_INVALID && kbState[mapping.scancode]) {
|
||||
if (g_keyboardBindings[i].m_mappingsSet && SDL_GetKeyboardFocus() != nullptr) {
|
||||
std::for_each(g_keyboardBindings[i].m_buttonMapping.begin(), g_keyboardBindings[i].m_buttonMapping.end(),
|
||||
[&kbState, &numKeys, &i, &status](const PADKeyButtonBinding& mapping) {
|
||||
if (mapping.scancode > PAD_KEY_INVALID && mapping.scancode < numKeys && kbState[mapping.scancode]) {
|
||||
status[i].button |= mapping.padButton;
|
||||
} else if (is_mouse_scancode(mapping.scancode) && is_mouse_button_pressed(mapping.scancode)) {
|
||||
status[i].button |= mapping.padButton;
|
||||
@@ -743,13 +801,54 @@ u32 PADRead(PADStatus* status) {
|
||||
status[i].triggerRight = static_cast<u8>(std::min(static_cast<int>(status[i].triggerRight) + tr, 255));
|
||||
}
|
||||
|
||||
if (controller) {
|
||||
if (controller && !g_keyboardBindings[i].m_mappingsSet) {
|
||||
EnsureMappingLoaded(controller);
|
||||
|
||||
// Wii U Pro Controller raw D-pad fallback. SDL's HIDAPI Wii driver posts
|
||||
// the D-pad as joystick buttons 11-14 (the SDL_GAMEPAD_BUTTON_DPAD_*
|
||||
// values) and never as a hat, but the mapping SDL generates for HIDAPI
|
||||
// pads binds the D-pad to hat 0, so SDL_GetGamepadButton(DPAD_*) stays
|
||||
// false. Keep this restricted to the Wii driver's pad so raw button
|
||||
// indices don't interfere with other controller types.
|
||||
const char* name = SDL_GetGamepadName(controller->m_controller);
|
||||
const bool isWiiUPro = name != nullptr && SDL_strstr(name, "Wii U Pro Controller") != nullptr;
|
||||
|
||||
if (isWiiUPro) {
|
||||
SDL_Joystick* joystick =
|
||||
SDL_GetGamepadJoystick(controller->m_controller);
|
||||
|
||||
uint32_t raw = 0;
|
||||
const int buttonCount = SDL_GetNumJoystickButtons(joystick);
|
||||
|
||||
for (int b = 0; b < buttonCount && b < 32; ++b) {
|
||||
if (SDL_GetJoystickButton(joystick, b)) {
|
||||
raw |= (1u << b);
|
||||
}
|
||||
}
|
||||
|
||||
// Up = button 11
|
||||
if (raw & (1u << 11)) {
|
||||
status[i].button |= PAD_BUTTON_UP;
|
||||
}
|
||||
// Down = button 12
|
||||
if (raw & (1u << 12)) {
|
||||
status[i].button |= PAD_BUTTON_DOWN;
|
||||
}
|
||||
// Left = button 13
|
||||
if (raw & (1u << 13)) {
|
||||
status[i].button |= PAD_BUTTON_LEFT;
|
||||
}
|
||||
// Right = button 14
|
||||
if (raw & (1u << 14)) {
|
||||
status[i].button |= PAD_BUTTON_RIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
bool leftTriggerSet = false;
|
||||
bool rightTriggerSet = false;
|
||||
std::ranges::for_each(controller->m_buttonMapping, [&controller, &i, &status, &leftTriggerSet,
|
||||
&rightTriggerSet](const auto& mapping) {
|
||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
|
||||
std::for_each(controller->m_buttonMapping.begin(), controller->m_buttonMapping.end(),
|
||||
[&controller, &i, &status, &leftTriggerSet, &rightTriggerSet](const auto& mapping) {
|
||||
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
||||
status[i].button |= mapping.padButton;
|
||||
}
|
||||
|
||||
@@ -761,12 +860,12 @@ u32 PADRead(PADStatus* status) {
|
||||
}
|
||||
});
|
||||
|
||||
std::ranges::for_each(controller->m_altButtonMapping, [&controller, &i, &status, &leftTriggerSet,
|
||||
&rightTriggerSet](const auto& mapping) {
|
||||
std::for_each(controller->m_altButtonMapping.begin(), controller->m_altButtonMapping.end(),
|
||||
[&controller, &i, &status, &leftTriggerSet, &rightTriggerSet](const auto& mapping) {
|
||||
if (mapping.nativeButton == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return;
|
||||
}
|
||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
|
||||
if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
|
||||
status[i].button |= mapping.padButton;
|
||||
}
|
||||
|
||||
@@ -778,6 +877,7 @@ u32 PADRead(PADStatus* status) {
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// TODO: Add serializable mappings for these (probably not necessary)?
|
||||
static constexpr std::array<std::pair<SDL_GamepadButton, PADExtButton>, PAD_EXT_BUTTON_COUNT> kExtButtonMappings{{
|
||||
{SDL_GAMEPAD_BUTTON_BACK, PAD_BUTTON_BACK},
|
||||
@@ -859,6 +959,17 @@ u32 PADRead(PADStatus* status) {
|
||||
Sint16 tl = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_L));
|
||||
Sint16 tr = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_R));
|
||||
|
||||
// Games can read either the digital L/R bits or their analog pressure.
|
||||
// An explicit button binding must drive both, otherwise the original
|
||||
// L2/R2 axis still activates L/R even when it was rebound to L1/R1.
|
||||
// Real GC pads retain independent analog travel and end-stop clicks.
|
||||
if (!(controller->m_isGameCube ||
|
||||
(SDL_GetGamepadType(controller->m_controller) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO &&
|
||||
controller->m_pid == 0x2073))) {
|
||||
if (leftTriggerSet) tl = (status[i].button & PAD_TRIGGER_L) != 0 ? 32767 : 0;
|
||||
if (rightTriggerSet) tr = (status[i].button & PAD_TRIGGER_R) != 0 ? 32767 : 0;
|
||||
}
|
||||
|
||||
if (controller->m_deadZones.emulateTriggers) {
|
||||
if (!leftTriggerSet && tl > controller->m_deadZones.leftTriggerActivationZone) {
|
||||
status[i].button |= PAD_TRIGGER_L;
|
||||
@@ -903,12 +1014,13 @@ void PADControlMotor(const u32 chan, const u32 cmd) {
|
||||
}
|
||||
|
||||
if (controller->m_isGameCube) {
|
||||
if (cmd == PAD_MOTOR_STOP) {
|
||||
aurora::input::controller_rumble(instance, 0, 1, 0);
|
||||
if (cmd == PAD_MOTOR_STOP || cmd == PAD_MOTOR_STOP_HARD) {
|
||||
// Use an unambiguous motor-off request. The (0, 1) coast encoding
|
||||
// requires SDL's GameCube brake mode; other backends or an overridden
|
||||
// hint interpret it as rumble and can leave the controller vibrating.
|
||||
aurora::input::controller_rumble(instance, 0, 0, 0);
|
||||
} else if (cmd == PAD_MOTOR_RUMBLE) {
|
||||
aurora::input::controller_rumble(instance, 1, 1, 0);
|
||||
} else if (cmd == PAD_MOTOR_STOP_HARD) {
|
||||
aurora::input::controller_rumble(instance, 0, 0, 0);
|
||||
}
|
||||
} else {
|
||||
if (cmd == PAD_MOTOR_STOP) {
|
||||
@@ -1078,8 +1190,8 @@ void PADSetButtonMapping(const u32 port, const PADButtonMapping mapping) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto iter = std::ranges::find_if(controller->m_buttonMapping,
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
const auto iter = std::find_if(controller->m_buttonMapping.begin(), controller->m_buttonMapping.end(),
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
if (iter == controller->m_buttonMapping.end()) {
|
||||
return;
|
||||
}
|
||||
@@ -1112,8 +1224,8 @@ void PADSetAltButtonMapping(const u32 port, const PADButtonMapping mapping) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto iter = std::ranges::find_if(controller->m_altButtonMapping,
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
const auto iter = std::find_if(controller->m_altButtonMapping.begin(), controller->m_altButtonMapping.end(),
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
if (iter == controller->m_altButtonMapping.end()) {
|
||||
return;
|
||||
}
|
||||
@@ -1139,8 +1251,8 @@ void PADSetAxisMapping(const u32 port, const PADAxisMapping mapping) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto iter = std::ranges::find_if(controller->m_axisMapping,
|
||||
[mapping](const auto& pair) { return mapping.padAxis == pair.padAxis; });
|
||||
const auto iter = std::find_if(controller->m_axisMapping.begin(), controller->m_axisMapping.end(),
|
||||
[mapping](const auto& pair) { return mapping.padAxis == pair.padAxis; });
|
||||
if (iter == controller->m_axisMapping.end()) {
|
||||
return;
|
||||
}
|
||||
@@ -1191,6 +1303,11 @@ BOOL PADSetKeyButtonBindings(const u32 port, PADKeyButtonBinding bindings[PAD_BU
|
||||
}
|
||||
|
||||
PADKeyButtonBinding* PADGetKeyButtonBindings(const u32 port, u32* buttonCount) {
|
||||
PADInit();
|
||||
if (!g_keyboardBindingsLoaded) {
|
||||
g_keyboardBindingsLoaded = true;
|
||||
load_keyboard_bindings();
|
||||
}
|
||||
if (port >= PAD_MAX_CONTROLLERS || !g_keyboardBindings[port].m_mappingsSet) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -1309,9 +1426,10 @@ static void load_keyboard_bindings() {
|
||||
|
||||
if (mappingsSet) {
|
||||
const bool anyBound =
|
||||
std::ranges::any_of(buttonMapping,
|
||||
[](const PADKeyButtonBinding& b) { return b.scancode != PAD_KEY_INVALID; }) ||
|
||||
std::ranges::any_of(axisMapping, [](const PADKeyAxisBinding& b) { return b.scancode != PAD_KEY_INVALID; });
|
||||
std::any_of(buttonMapping.begin(), buttonMapping.end(),
|
||||
[](const PADKeyButtonBinding& b) { return b.scancode != PAD_KEY_INVALID; }) ||
|
||||
std::any_of(axisMapping.begin(), axisMapping.end(),
|
||||
[](const PADKeyAxisBinding& b) { return b.scancode != PAD_KEY_INVALID; });
|
||||
if (!anyBound) {
|
||||
mappingsSet = false;
|
||||
}
|
||||
@@ -1351,7 +1469,10 @@ void __PADWriteDeadZones(SDL_IOStream* file, // NOLINT(*-reserved-identifier)
|
||||
void PADSerializeMappings() {
|
||||
const std::filesystem::path basePath = fs_path_from_string(aurora::g_config.userPath);
|
||||
|
||||
for (auto& controller : aurora::input::g_GameControllers | std::views::values) {
|
||||
// Avoid std::views::values here: older Apple libc++ releases implement the
|
||||
// C++20 ranges algorithms we use but not this adaptor.
|
||||
for (auto& entry : aurora::input::g_GameControllers) {
|
||||
auto& controller = entry.second;
|
||||
EnsureMappingLoaded(&controller);
|
||||
const auto filePath =
|
||||
basePath / fmt::format("{}_{:04X}_{:04X}.controller", aurora::input::controller_name(controller.m_index),
|
||||
@@ -1453,8 +1574,8 @@ static constexpr std::array<std::pair<PADButton, std::string_view>, PAD_AXIS_COU
|
||||
|
||||
const char* PADGetButtonName(const PADButton button) {
|
||||
|
||||
if (const auto iter =
|
||||
std::ranges::find_if(skButtonNames, [&button](const auto& pair) { return button == pair.first; });
|
||||
if (const auto iter = std::find_if(skButtonNames.begin(), skButtonNames.end(),
|
||||
[&button](const auto& pair) { return button == pair.first; });
|
||||
iter != skButtonNames.end()) {
|
||||
return iter->second.data();
|
||||
}
|
||||
@@ -1467,7 +1588,8 @@ const char* PADGetNativeButtonName(u32 button) {
|
||||
}
|
||||
|
||||
const char* PADGetAxisName(const PADAxis axis) {
|
||||
if (const auto it = std::ranges::find_if(skAxisNames, [&axis](const auto& pair) { return axis == pair.first; });
|
||||
if (const auto it = std::find_if(skAxisNames.begin(), skAxisNames.end(),
|
||||
[&axis](const auto& pair) { return axis == pair.first; });
|
||||
it != skAxisNames.end()) {
|
||||
return it->second.data();
|
||||
}
|
||||
@@ -1476,7 +1598,8 @@ const char* PADGetAxisName(const PADAxis axis) {
|
||||
}
|
||||
|
||||
const char* PADGetAxisDirectionLabel(const PADAxis axis) {
|
||||
if (const auto it = std::ranges::find_if(skAxisDirLabels, [&axis](const auto& pair) { return axis == pair.first; });
|
||||
if (const auto it = std::find_if(skAxisDirLabels.begin(), skAxisDirLabels.end(),
|
||||
[&axis](const auto& pair) { return axis == pair.first; });
|
||||
it != skAxisDirLabels.end()) {
|
||||
return it->second.data();
|
||||
}
|
||||
|
||||
@@ -7,11 +7,13 @@
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <optional>
|
||||
#include <mutex>
|
||||
|
||||
namespace aurora::vi {
|
||||
std::optional<GXRenderModeObj> g_renderMode;
|
||||
namespace {
|
||||
std::atomic<float> g_presentAspectCorrection{1.f};
|
||||
std::mutex g_renderModeMutex;
|
||||
|
||||
float calculate_present_aspect_correction(const GXRenderModeObj& rm) noexcept {
|
||||
if (rm.viWidth == 0 || rm.viHeight == 0) {
|
||||
@@ -29,9 +31,8 @@ float calculate_present_aspect_correction(const GXRenderModeObj& rm) noexcept {
|
||||
const float verticalFill = static_cast<float>(rm.viHeight) / nominalActiveHeight;
|
||||
return horizontalFill / verticalFill;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
Vec2<uint32_t> render_mode_size() noexcept {
|
||||
Vec2<uint32_t> render_mode_size_locked() noexcept {
|
||||
if (!g_renderMode) {
|
||||
return {640, 528};
|
||||
}
|
||||
@@ -40,18 +41,31 @@ Vec2<uint32_t> render_mode_size() noexcept {
|
||||
return {std::max<uint32_t>(g_renderMode->fbWidth, 640), std::max<uint32_t>(g_renderMode->efbHeight, 528)};
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
Vec2<uint32_t> render_mode_size() noexcept {
|
||||
std::lock_guard lock(g_renderModeMutex);
|
||||
return render_mode_size_locked();
|
||||
}
|
||||
|
||||
void configure(const GXRenderModeObj* rm) noexcept {
|
||||
const auto oldSize = render_mode_size();
|
||||
if (rm == nullptr) {
|
||||
g_renderMode.reset();
|
||||
} else {
|
||||
g_renderMode = *rm;
|
||||
g_presentAspectCorrection.store(calculate_present_aspect_correction(*rm), std::memory_order_release);
|
||||
bool sizeChanged = false;
|
||||
{
|
||||
std::lock_guard lock(g_renderModeMutex);
|
||||
const auto oldSize = render_mode_size_locked();
|
||||
if (rm == nullptr) {
|
||||
g_renderMode.reset();
|
||||
} else {
|
||||
g_renderMode = *rm;
|
||||
g_presentAspectCorrection.store(calculate_present_aspect_correction(*rm), std::memory_order_release);
|
||||
}
|
||||
if (rm == nullptr) {
|
||||
g_presentAspectCorrection.store(1.f, std::memory_order_release);
|
||||
}
|
||||
sizeChanged = render_mode_size_locked() != oldSize;
|
||||
}
|
||||
if (rm == nullptr) {
|
||||
g_presentAspectCorrection.store(1.f, std::memory_order_release);
|
||||
}
|
||||
if (render_mode_size() != oldSize) {
|
||||
// Never hold the mode lock across a resize request or a renderer callback.
|
||||
if (sizeChanged) {
|
||||
window::request_frame_buffer_resize();
|
||||
}
|
||||
}
|
||||
@@ -61,6 +75,7 @@ Vec2<uint32_t> configured_fb_size() noexcept {
|
||||
}
|
||||
|
||||
Vec2<uint32_t> visible_fb_size() noexcept {
|
||||
std::lock_guard lock(g_renderModeMutex);
|
||||
if (!g_renderMode) {
|
||||
return {640, 528};
|
||||
}
|
||||
|
||||
+191
-53
@@ -1,4 +1,5 @@
|
||||
#include "common.hpp"
|
||||
#include "staging_map.hpp"
|
||||
#include "../gx/shader_info.hpp"
|
||||
|
||||
#include "clear.hpp"
|
||||
@@ -22,7 +23,6 @@
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <ranges>
|
||||
|
||||
#include <absl/container/flat_hash_map.h>
|
||||
#include <magic_enum.hpp>
|
||||
@@ -36,10 +36,13 @@ using webgpu::g_device;
|
||||
using webgpu::g_instance;
|
||||
using webgpu::g_queue;
|
||||
|
||||
struct DebugFrameData {
|
||||
#ifdef AURORA_GFX_DEBUG_GROUPS
|
||||
std::vector<std::string> g_debugGroupStack;
|
||||
std::vector<std::string> g_debugMarkers;
|
||||
std::vector<std::string> groups;
|
||||
std::vector<std::string> markers;
|
||||
#endif
|
||||
};
|
||||
DebugFrameData g_debugFrame;
|
||||
|
||||
constexpr uint64_t StagingBufferSize = UniformBufferSize + VertexBufferSize + IndexBufferSize + StorageBufferSize +
|
||||
(UseTextureBuffer ? TextureUploadSize : 0);
|
||||
@@ -128,12 +131,7 @@ wgpu::Buffer g_storageBuffer;
|
||||
constexpr size_t FrameSlotCount = 3;
|
||||
static std::array<wgpu::Buffer, FrameSlotCount> g_stagingBuffers;
|
||||
static size_t currentStagingBuffer = 0;
|
||||
enum class BufferMapState {
|
||||
Unmapped,
|
||||
Mapping,
|
||||
Mapped,
|
||||
};
|
||||
static std::atomic s_mappingState{BufferMapState::Unmapped};
|
||||
static StagingMapState s_mappingState;
|
||||
static wgpu::Limits g_cachedLimits;
|
||||
// Advanced once per logical frame in the seal prologue, under the renderer GPU mutex and with the
|
||||
// producer blocked, so every later reader sees a value that no longer moves.
|
||||
@@ -168,7 +166,12 @@ struct RenderPass {
|
||||
Range resolveUniformRange;
|
||||
std::array<u32, 3> resolveCopyFilterCoefficients{0, 64, 0};
|
||||
Vec4<float> clearColorValue{0.f, 0.f, 0.f, 0.f};
|
||||
float clearDepthValue = 1.f;
|
||||
// 1.f is the forward-Z "farthest" clear value; under UseReversedZ farthest is 0.f instead (see
|
||||
// gx::clear_depth_value(), which the main render pass explicitly overrides this default with -
|
||||
// any OTHER pass that keeps this default, e.g. an offscreen render-to-texture pass composited
|
||||
// later, needs the same reversed-Z-aware value or its depth buffer starts "already nearest",
|
||||
// failing every subsequent depth test and making whatever's drawn into it vanish).
|
||||
float clearDepthValue = gx::UseReversedZ ? 0.f : 1.f;
|
||||
CommandList commands;
|
||||
bool clearColor = true;
|
||||
bool clearDepth = true;
|
||||
@@ -229,6 +232,8 @@ static void recycle_render_passes(std::vector<RenderPass>& passes) noexcept {
|
||||
}
|
||||
|
||||
struct SealedFrameData {
|
||||
depth_peek::FrameMapping depthMapping;
|
||||
DebugFrameData debug;
|
||||
std::vector<RenderPass> passes;
|
||||
};
|
||||
|
||||
@@ -250,6 +255,51 @@ static std::atomic_bool g_inOffscreen{false};
|
||||
static std::optional<RenderPass> g_suspendedEfbPass;
|
||||
static Viewport g_suspendedEfbViewport;
|
||||
static ClipRect g_suspendedEfbScissor;
|
||||
// Prefix referenced by a suspended EFB pass. Preserve its offsets across an
|
||||
// offscreen split, without rendering it before the bake it may sample finishes.
|
||||
static StagingSizes g_suspendedEfbBytes{};
|
||||
static constexpr StagingSizes PhysicalStagingCapacity{
|
||||
VertexBufferSize, UniformBufferSize, IndexBufferSize, StorageBufferSize};
|
||||
static StagingSizes g_stagingCapacity = PhysicalStagingCapacity;
|
||||
static uint64_t g_stagingEpoch = 0;
|
||||
static uint64_t g_stagingSplitCount = 0;
|
||||
static StagingSizes g_stagingHighWater{};
|
||||
|
||||
StagingSizes staging_usage() noexcept {
|
||||
return {g_verts.size(), g_uniforms.size(), g_indices.size(), g_storage.size()};
|
||||
}
|
||||
StagingSizes staging_high_water() noexcept { return g_stagingHighWater; }
|
||||
uint64_t staging_epoch() noexcept { return g_stagingEpoch; }
|
||||
uint64_t staging_split_count() noexcept { return g_stagingSplitCount; }
|
||||
uint64_t staging_uniform_bytes(uint64_t bytes) {
|
||||
return staging_padded(bytes, g_cachedLimits.minUniformBufferOffsetAlignment);
|
||||
}
|
||||
uint64_t staging_storage_bytes(uint64_t bytes) {
|
||||
return staging_padded(bytes, g_cachedLimits.minStorageBufferOffsetAlignment);
|
||||
}
|
||||
void set_staging_capacity_limits_for_testing(const StagingSizes& limits) {
|
||||
for (unsigned i = 0; i < limits.size(); ++i) {
|
||||
if (limits[i] > PhysicalStagingCapacity[i])
|
||||
throw StagingCapacityError("Test staging capacity exceeds physical buffer");
|
||||
}
|
||||
g_stagingCapacity = limits;
|
||||
g_stagingHighWater = {};
|
||||
}
|
||||
bool staging_has_space(const StagingSizes& demand) {
|
||||
// Async readback preparation runs in the worker's noexcept seal prologue.
|
||||
// Reserve all 32 slots plus the uniform binding's 3840-byte trailing window.
|
||||
const StagingSizes tail{0, gx::MaxUniformSize + efb_ram::MaxAsyncReadbackSlots * staging_uniform_bytes(48), 0, 0};
|
||||
const StagingSizes retained = g_suspendedEfbPass ? g_suspendedEfbBytes : StagingSizes{};
|
||||
if (!staging_fits(retained, demand, tail, g_stagingCapacity))
|
||||
throw StagingCapacityError("GPU operation exceeds staging capacity including retained EFB data");
|
||||
return staging_fits(staging_usage(), demand, tail, g_stagingCapacity);
|
||||
}
|
||||
void ensure_staging_space(const StagingSizes& demand) {
|
||||
if (staging_has_space(demand)) return;
|
||||
split_staging_batch();
|
||||
if (!staging_has_space(demand))
|
||||
throw StagingCapacityError("GPU operation still exceeds staging capacity after submission");
|
||||
}
|
||||
|
||||
static void discard_suspended_efb_pass() noexcept {
|
||||
if (g_suspendedEfbPass) {
|
||||
@@ -274,7 +324,8 @@ static size_t g_recordingSnapshotSlot = 0;
|
||||
static TextureHandle new_resolve_source_snapshot(wgpu::Extent3D size, wgpu::TextureFormat format) noexcept {
|
||||
const wgpu::TextureDescriptor textureDescriptor{
|
||||
.label = "GX Copy Source Snapshot",
|
||||
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst,
|
||||
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
|
||||
wgpu::TextureUsage::CopyDst,
|
||||
.dimension = wgpu::TextureDimension::e2D,
|
||||
.size = size,
|
||||
.format = format,
|
||||
@@ -420,7 +471,7 @@ static inline void push_command(CommandType type, const Command::Data& data) {
|
||||
g_renderPasses[g_currentRenderPass].commands.push_back({
|
||||
.type = type,
|
||||
#ifdef AURORA_GFX_DEBUG_GROUPS
|
||||
.debugGroupStack = g_debugGroupStack,
|
||||
.debugGroupStack = g_debugFrame.groups,
|
||||
#endif
|
||||
.data = data,
|
||||
});
|
||||
@@ -480,6 +531,7 @@ void set_scissor(const ClipRect& cmd) noexcept {
|
||||
template <>
|
||||
void push_draw_command(clear::DrawData data) {
|
||||
if (data.uniformRange.size == 0) {
|
||||
ensure_staging_space({0, staging_uniform_bytes(16), 0, 0});
|
||||
const std::array clearUniform{
|
||||
std::clamp(data.depth, 0.f, 1.f),
|
||||
0.f,
|
||||
@@ -506,6 +558,7 @@ void resolve_pass(TextureHandle texture, ClipRect rect, bool clearColor, bool cl
|
||||
Log.warn("Dropping resolve pass without an active render pass");
|
||||
return;
|
||||
}
|
||||
ensure_staging_space({0, 2 * staging_uniform_bytes(48), 0, 0});
|
||||
auto& prevPass = g_renderPasses[g_currentRenderPass];
|
||||
const auto targetWidth = static_cast<int32_t>(prevPass.targetSize.width);
|
||||
const auto targetHeight = static_cast<int32_t>(prevPass.targetSize.height);
|
||||
@@ -538,7 +591,7 @@ void resolve_pass(TextureHandle texture, ClipRect rect, bool clearColor, bool cl
|
||||
sourceRect = {srcLeft, srcTop, std::max(srcRight - srcLeft, 1.0f), std::max(srcBottom - srcTop, 1.0f)};
|
||||
}
|
||||
prevPass.resolveTarget = std::move(texture);
|
||||
prevPass.requireReadyPipelines = persistentCopy;
|
||||
prevPass.requireReadyPipelines |= persistentCopy;
|
||||
prevPass.resolveRect = rect;
|
||||
prevPass.resolveSourceRect = sourceRect;
|
||||
prevPass.resolveFormat = resolveFormat;
|
||||
@@ -734,6 +787,7 @@ void begin_offscreen(uint32_t width, uint32_t height) {
|
||||
if (!g_inOffscreen) {
|
||||
auto& currentPass = g_renderPasses[g_currentRenderPass];
|
||||
if (!currentPass.resolveTarget) {
|
||||
g_suspendedEfbBytes = staging_usage();
|
||||
g_suspendedEfbPass = std::move(currentPass);
|
||||
g_renderPasses.pop_back();
|
||||
--g_currentRenderPass;
|
||||
@@ -757,7 +811,9 @@ void begin_offscreen(uint32_t width, uint32_t height) {
|
||||
.targetSize = {width, height, 1},
|
||||
.msaaSamples = 1,
|
||||
.clearColorValue = {0.f, 0.f, 0.f, 0.f},
|
||||
.clearDepthValue = 1.f,
|
||||
// See the RenderPass::clearDepthValue default's comment: this offscreen pass gets its own
|
||||
// depth buffer, and the farthest clear value is 0.f, not 1.f, under UseReversedZ.
|
||||
.clearDepthValue = gx::UseReversedZ ? 0.f : 1.f,
|
||||
.clearColor = true,
|
||||
.clearDepth = true,
|
||||
};
|
||||
@@ -844,7 +900,7 @@ void initialize() {
|
||||
label.c_str());
|
||||
}
|
||||
currentStagingBuffer = 0;
|
||||
s_mappingState.store(BufferMapState::Unmapped, std::memory_order_release);
|
||||
s_mappingState.reset();
|
||||
map_staging_buffer();
|
||||
|
||||
{
|
||||
@@ -950,6 +1006,8 @@ void shutdown() {
|
||||
g_uniformBuffer = {};
|
||||
g_indexBuffer = {};
|
||||
g_storageBuffer = {};
|
||||
// Invalidate outstanding callbacks before releasing their buffers.
|
||||
s_mappingState.reset();
|
||||
g_stagingBuffers.fill({});
|
||||
for (auto& pool : g_resolveSourceSnapshotPools) {
|
||||
pool.entry.reset();
|
||||
@@ -968,37 +1026,36 @@ void shutdown() {
|
||||
g_inOffscreen = false;
|
||||
g_frameIndex = UINT32_MAX;
|
||||
currentStagingBuffer = 0;
|
||||
s_mappingState.store(BufferMapState::Unmapped, std::memory_order_release);
|
||||
}
|
||||
|
||||
void map_staging_buffer() {
|
||||
auto expected = BufferMapState::Unmapped;
|
||||
if (!s_mappingState.compare_exchange_strong(expected, BufferMapState::Mapping, std::memory_order_acq_rel,
|
||||
std::memory_order_acquire)) {
|
||||
const auto generation = s_mappingState.request();
|
||||
if (generation == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
g_stagingBuffers[currentStagingBuffer].MapAsync(
|
||||
wgpu::MapMode::Write, 0, StagingBufferSize, wgpu::CallbackMode::AllowSpontaneous,
|
||||
[](wgpu::MapAsyncStatus status, wgpu::StringView message) {
|
||||
[generation](wgpu::MapAsyncStatus status, wgpu::StringView message) {
|
||||
const auto result = status == wgpu::MapAsyncStatus::Success
|
||||
? BufferMapState::Mapped : BufferMapState::Unmapped;
|
||||
if (!s_mappingState.complete(generation, result)) return;
|
||||
if (status == wgpu::MapAsyncStatus::CallbackCancelled || status == wgpu::MapAsyncStatus::Aborted) {
|
||||
Log.warn("Buffer mapping {}: {}", magic_enum::enum_name(status), message);
|
||||
s_mappingState.store(BufferMapState::Unmapped, std::memory_order_release);
|
||||
return;
|
||||
}
|
||||
ASSERT(status == wgpu::MapAsyncStatus::Success, "Buffer mapping failed: {} {}", magic_enum::enum_name(status),
|
||||
message);
|
||||
s_mappingState.store(BufferMapState::Mapped, std::memory_order_release);
|
||||
});
|
||||
}
|
||||
|
||||
static bool begin_frame_impl(bool clearEfb) {
|
||||
static bool begin_frame_impl(bool clearEfb, bool capacityResume = false) {
|
||||
ZoneScoped;
|
||||
{
|
||||
ZoneScopedN("Wait for buffer map");
|
||||
map_staging_buffer();
|
||||
while (true) {
|
||||
const auto mappingState = s_mappingState.load(std::memory_order_acquire);
|
||||
const auto mappingState = s_mappingState.state();
|
||||
if (mappingState == BufferMapState::Mapped) {
|
||||
break;
|
||||
}
|
||||
@@ -1014,8 +1071,11 @@ static bool begin_frame_impl(bool clearEfb) {
|
||||
return false;
|
||||
}
|
||||
g_instance.ProcessEvents();
|
||||
webgpu::fail_if_device_lost();
|
||||
s_mappingState.wait_for_progress();
|
||||
}
|
||||
}
|
||||
++g_stagingEpoch;
|
||||
g_recordingSnapshotSlot = currentStagingBuffer;
|
||||
size_t bufferOffset = 0;
|
||||
const auto& stagingBuf = g_stagingBuffers[currentStagingBuffer];
|
||||
@@ -1040,7 +1100,7 @@ static bool begin_frame_impl(bool clearEfb) {
|
||||
gx::begin_frame_interpolation();
|
||||
}
|
||||
discard_suspended_efb_pass();
|
||||
webgpu::clear_present_source_override();
|
||||
if (!capacityResume) webgpu::clear_present_source_override();
|
||||
|
||||
push_render_pass(RenderPass{});
|
||||
set_efb_targets(g_renderPasses[0]);
|
||||
@@ -1079,12 +1139,12 @@ void abort_frame() noexcept {
|
||||
g_textureUploads.clear();
|
||||
g_textureUpload.release();
|
||||
}
|
||||
if (s_mappingState.load(std::memory_order_acquire) == BufferMapState::Mapped) {
|
||||
if (s_mappingState.state() == BufferMapState::Mapped) {
|
||||
// Pending interpolation tasks hold raw pointers into the mapped staging
|
||||
// range; they must be dropped before the buffer is unmapped and rotated.
|
||||
gx::drop_pending_frame_interpolation_uniforms();
|
||||
g_stagingBuffers[currentStagingBuffer].Unmap();
|
||||
s_mappingState.store(BufferMapState::Unmapped, std::memory_order_release);
|
||||
s_mappingState.reset();
|
||||
currentStagingBuffer = (currentStagingBuffer + 1) % g_stagingBuffers.size();
|
||||
map_staging_buffer();
|
||||
}
|
||||
@@ -1101,7 +1161,7 @@ void abort_frame() noexcept {
|
||||
|
||||
static void end_batch_impl(const wgpu::CommandEncoder& cmd, bool advanceFrame) {
|
||||
ZoneScoped;
|
||||
ASSERT(!g_inOffscreen, "end_frame called while offscreen rendering is active");
|
||||
ASSERT(!advanceFrame || !g_inOffscreen, "end_frame called while offscreen rendering is active");
|
||||
if (advanceFrame) {
|
||||
gx::finalize_frame_interpolation();
|
||||
} else {
|
||||
@@ -1110,6 +1170,8 @@ static void end_batch_impl(const wgpu::CommandEncoder& cmd, bool advanceFrame) {
|
||||
gx::drop_pending_frame_interpolation_uniforms();
|
||||
}
|
||||
g_uniforms.append_zeroes(gx::MaxUniformSize); // Pad the end of the buffer
|
||||
const auto used = staging_usage();
|
||||
for (unsigned i = 0; i < used.size(); ++i) g_stagingHighWater[i] = std::max(g_stagingHighWater[i], used[i]);
|
||||
uint64_t bufferOffset = 0;
|
||||
const auto writeBuffer = [&](ByteBuffer& buf, wgpu::Buffer& out, uint64_t size, std::string_view label) {
|
||||
const auto writeSize = buf.size(); // Only need to copy this many bytes
|
||||
@@ -1121,7 +1183,7 @@ static void end_batch_impl(const wgpu::CommandEncoder& cmd, bool advanceFrame) {
|
||||
return writeSize;
|
||||
};
|
||||
g_stagingBuffers[currentStagingBuffer].Unmap();
|
||||
s_mappingState.store(BufferMapState::Unmapped, std::memory_order_release);
|
||||
s_mappingState.reset();
|
||||
g_stats.drawCallCount = g_drawCallCount;
|
||||
g_stats.mergedDrawCallCount = g_mergedDrawCallCount;
|
||||
g_stats.lastVertSize = writeBuffer(g_verts, g_vertexBuffer, VertexBufferSize, "Vertex");
|
||||
@@ -1164,6 +1226,63 @@ void end_frame(const wgpu::CommandEncoder& cmd) { end_batch_impl(cmd, true); }
|
||||
|
||||
void end_batch(const wgpu::CommandEncoder& cmd) { end_batch_impl(cmd, false); }
|
||||
|
||||
void split_staging_batch() {
|
||||
// Never called under the decoder's renderer lock: the worker needs that lock
|
||||
// to reach DONE. FIFO admission yields its unconsumed command first.
|
||||
aurora::wait_for_frame_worker();
|
||||
std::lock_guard gpuLock(aurora::renderer_gpu_mutex());
|
||||
if (!has_current_render_pass())
|
||||
throw StagingCapacityError("Cannot split staging outside an active render pass");
|
||||
gx::mark_frame_interpolation_replay_unsafe();
|
||||
const bool offscreen = g_inOffscreen;
|
||||
const auto viewport = g_cachedViewport;
|
||||
const auto scissor = g_cachedScissor;
|
||||
const auto renderViewport = gx::g_gxState.renderViewport;
|
||||
const auto renderScissor = gx::g_gxState.renderScissor;
|
||||
const auto& active = g_renderPasses[g_currentRenderPass];
|
||||
RenderPass continuation{
|
||||
.colorView = active.colorView, .resolveView = active.resolveView,
|
||||
.depthView = active.depthView, .copySourceTexture = active.copySourceTexture,
|
||||
.copySourceView = active.copySourceView, .copySourceDepthView = active.copySourceDepthView,
|
||||
.targetSize = active.targetSize, .msaaSamples = active.msaaSamples,
|
||||
.clearColor = false, .clearDepth = false,
|
||||
.requireReadyPipelines = active.requireReadyPipelines || offscreen,
|
||||
};
|
||||
auto suspended = std::move(g_suspendedEfbPass);
|
||||
g_suspendedEfbPass.reset();
|
||||
std::array<std::vector<uint8_t>, 4> retained;
|
||||
std::array<ByteBuffer*, 4> buffers{&g_verts, &g_uniforms, &g_indices, &g_storage};
|
||||
if (suspended) {
|
||||
for (unsigned i = 0; i < buffers.size(); ++i) {
|
||||
if (g_suspendedEfbBytes[i])
|
||||
retained[i].assign(buffers[i]->data(), buffers[i]->data() + g_suspendedEfbBytes[i]);
|
||||
}
|
||||
}
|
||||
auto encoder = g_device.CreateCommandEncoder();
|
||||
end_batch(encoder);
|
||||
render(encoder);
|
||||
aurora::submit_staging_commands(encoder.Finish());
|
||||
after_submit();
|
||||
if (!begin_frame_impl(false, true))
|
||||
throw StagingCapacityError("Staging remap failed after capacity submission");
|
||||
recycle_render_passes(g_renderPasses);
|
||||
push_render_pass(std::move(continuation));
|
||||
g_currentRenderPass = 0;
|
||||
g_suspendedEfbPass = std::move(suspended);
|
||||
for (unsigned i = 0; i < buffers.size(); ++i) {
|
||||
if (!retained[i].empty()) buffers[i]->append(retained[i].data(), retained[i].size());
|
||||
}
|
||||
g_inOffscreen = offscreen;
|
||||
g_cachedViewport = viewport;
|
||||
g_cachedScissor = scissor;
|
||||
gx::g_gxState.renderViewport = renderViewport;
|
||||
gx::g_gxState.renderScissor = renderScissor;
|
||||
gx::g_gxState.stateDirty = true;
|
||||
push_command(CommandType::SetViewport, Command::Data{.setViewport = viewport});
|
||||
push_command(CommandType::SetScissor, Command::Data{.setScissor = scissor});
|
||||
++g_stagingSplitCount;
|
||||
}
|
||||
|
||||
uint32_t current_frame() noexcept { return g_frameIndex; }
|
||||
|
||||
// The only place that erases from g_cachedBindGroups, whose handles the frame being encoded still
|
||||
@@ -1196,10 +1315,10 @@ static const char* render_pass_label(u32 index) noexcept {
|
||||
}
|
||||
|
||||
static void render_pass_impl(const wgpu::RenderPassEncoder& pass, const std::vector<RenderPass>& passes, u32 idx,
|
||||
int32_t interpolatedFrame);
|
||||
int32_t interpolatedFrame, DebugFrameData& debugFrame);
|
||||
|
||||
static void render_impl(std::vector<RenderPass>& renderPasses, wgpu::CommandEncoder& cmd, int32_t interpolatedFrame,
|
||||
bool finalize) {
|
||||
bool finalize, DebugFrameData& debugFrame, const depth_peek::FrameMapping& depthMapping) {
|
||||
ZoneScoped;
|
||||
// Palette conversions, MSAA resolves and EFB copies depend on sealed frame state, not on the
|
||||
// interpolation weight, so encode them on the native render and let replay slots sample them.
|
||||
@@ -1249,11 +1368,11 @@ static void render_impl(std::vector<RenderPass>& renderPasses, wgpu::CommandEnco
|
||||
};
|
||||
|
||||
auto pass = cmd.BeginRenderPass(&renderPassDescriptor);
|
||||
render_pass_impl(pass, renderPasses, i, interpolatedFrame);
|
||||
render_pass_impl(pass, renderPasses, i, interpolatedFrame, debugFrame);
|
||||
pass.End();
|
||||
|
||||
if (finalize && i == renderPasses.size() - 1) {
|
||||
depth_peek::encode_frame_snapshot(cmd, passInfo.copySourceDepthView, passInfo.targetSize, passInfo.msaaSamples);
|
||||
depth_peek::encode_frame_snapshot(cmd, passInfo.copySourceDepthView, passInfo.targetSize, passInfo.msaaSamples, depthMapping);
|
||||
}
|
||||
|
||||
if (passInfo.resolveTarget) {
|
||||
@@ -1327,20 +1446,21 @@ static void render_impl(std::vector<RenderPass>& renderPasses, wgpu::CommandEnco
|
||||
}
|
||||
|
||||
#if defined(AURORA_GFX_DEBUG_GROUPS)
|
||||
if (finalize && !g_debugGroupStack.empty()) {
|
||||
for (auto& it : std::ranges::reverse_view(g_debugGroupStack)) {
|
||||
Log.warn("Debug group was not popped at end of frame: {}", it);
|
||||
if (finalize && !debugFrame.groups.empty()) {
|
||||
for (auto it = debugFrame.groups.rbegin(); it != debugFrame.groups.rend(); ++it) {
|
||||
Log.warn("Debug group was not popped at end of frame: {}", *it);
|
||||
}
|
||||
g_debugGroupStack.clear();
|
||||
debugFrame.groups.clear();
|
||||
}
|
||||
|
||||
if (finalize && g_debugMarkers.size() > 0) {
|
||||
g_debugMarkers.clear();
|
||||
if (finalize && debugFrame.markers.size() > 0) {
|
||||
debugFrame.markers.clear();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void seal_frame(SealedFrame& out) noexcept {
|
||||
out.data().depthMapping = depth_peek::capture_frame_mapping();
|
||||
ZoneScoped;
|
||||
// The encode that could still have been holding these has completed: the
|
||||
// producer joins the worker's DONE phase before it seals another frame.
|
||||
@@ -1350,15 +1470,24 @@ void seal_frame(SealedFrame& out) noexcept {
|
||||
// capacity included, back to the producer.
|
||||
recycle_render_passes(passes);
|
||||
passes.swap(g_renderPasses);
|
||||
#ifdef AURORA_GFX_DEBUG_GROUPS
|
||||
// Marker indices and unmatched-group warnings belong to these detached passes.
|
||||
// The next producer frame must not modify strings still read by this encoder.
|
||||
auto& debug = out.data().debug;
|
||||
debug.groups.clear();
|
||||
debug.markers.clear();
|
||||
debug.groups.swap(g_debugFrame.groups);
|
||||
debug.markers.swap(g_debugFrame.markers);
|
||||
#endif
|
||||
g_currentRenderPass = UINT32_MAX;
|
||||
}
|
||||
|
||||
void render(SealedFrame& frame, wgpu::CommandEncoder& cmd, int32_t interpolatedFrame, bool finalize) {
|
||||
render_impl(frame.data().passes, cmd, interpolatedFrame, finalize);
|
||||
render_impl(frame.data().passes, cmd, interpolatedFrame, finalize, frame.data().debug, frame.data().depthMapping);
|
||||
}
|
||||
|
||||
void render(wgpu::CommandEncoder& cmd, int32_t interpolatedFrame, bool finalize) {
|
||||
render_impl(g_renderPasses, cmd, interpolatedFrame, finalize);
|
||||
render_impl(g_renderPasses, cmd, interpolatedFrame, finalize, g_debugFrame, depth_peek::capture_frame_mapping());
|
||||
if (finalize) {
|
||||
g_currentRenderPass = UINT32_MAX;
|
||||
expire_bind_group_cache();
|
||||
@@ -1376,7 +1505,7 @@ void after_submit() noexcept {
|
||||
}
|
||||
|
||||
static void render_pass_impl(const wgpu::RenderPassEncoder& pass, const std::vector<RenderPass>& renderPasses, u32 idx,
|
||||
int32_t interpolatedFrame) {
|
||||
int32_t interpolatedFrame, DebugFrameData& debugFrame) {
|
||||
// Per-invocation, not per-process: two encoders can be recording at once.
|
||||
gx::DrawEncodeState encodeState{};
|
||||
encodeState.boundTextureBindGroup = gx::g_emptyTextureBindGroup.Get();
|
||||
@@ -1410,10 +1539,19 @@ static void render_pass_impl(const wgpu::RenderPassEncoder& pass, const std::vec
|
||||
switch (cmd.type) {
|
||||
case CommandType::SetViewport: {
|
||||
const auto& vp = cmd.data.setViewport;
|
||||
// WebGPU requires 0 <= minDepth <= maxDepth <= 1, and the guest's (near, far) order is already
|
||||
// reproduced in clip space. Passing the raw swapped pair diverged per backend in release builds.
|
||||
const float minDepth = std::clamp(std::min(vp.znear, vp.zfar), 0.0f, 1.0f);
|
||||
const float maxDepth = std::clamp(std::max(vp.znear, vp.zfar), 0.0f, 1.0f);
|
||||
// WebGPU requires 0 <= minDepth <= maxDepth <= 1. vp.znear/vp.zfar are in GX's own distance
|
||||
// terms (0 = near); under UseReversedZ the host depth-buffer storage direction is flipped
|
||||
// (near = 1, far = 0), so this range has to be remapped through 1-x the same way the
|
||||
// projection matrix, depth compare function, and clear value all are - a plain min/max clamp
|
||||
// (the previous code here) maps a *restricted* range (e.g. a viewport deliberately narrowed
|
||||
// to force something to draw "in front of everything") to the wrong end of the buffer: what
|
||||
// should land near the near-storage-extreme (1.0) instead lands near the far-storage-extreme
|
||||
// (0.0), so anything else drawn afterward at its true depth wins the compare test and the
|
||||
// "in front" geometry silently vanishes. A full [0,1] viewport is unaffected either way,
|
||||
// which is why this only broke specific elements, not the whole scene. Matches upstream
|
||||
// aurora's apply_viewport (lib/gfx/encoding.cpp) exactly.
|
||||
const float minDepth = gx::UseReversedZ ? 1.0f - vp.zfar : vp.znear;
|
||||
const float maxDepth = gx::UseReversedZ ? 1.0f - vp.znear : vp.zfar;
|
||||
pass.SetViewport(vp.left, vp.top, vp.width, vp.height, minDepth, maxDepth);
|
||||
} break;
|
||||
case CommandType::SetScissor: {
|
||||
@@ -1447,7 +1585,7 @@ static void render_pass_impl(const wgpu::RenderPassEncoder& pass, const std::vec
|
||||
} break;
|
||||
case CommandType::DebugMarker: {
|
||||
#if defined(AURORA_GFX_DEBUG_GROUPS)
|
||||
pass.InsertDebugMarker(wgpu::StringView(g_debugMarkers[cmd.data.debugMarkerIndex]));
|
||||
pass.InsertDebugMarker(wgpu::StringView(debugFrame.markers[cmd.data.debugMarkerIndex]));
|
||||
#endif
|
||||
} break;
|
||||
}
|
||||
@@ -1600,8 +1738,8 @@ uint32_t align_uniform(uint32_t value) { return AURORA_ALIGN(value, g_cachedLimi
|
||||
|
||||
void insert_debug_marker(std::string label) {
|
||||
#if defined(AURORA_GFX_DEBUG_GROUPS)
|
||||
auto idx = g_debugMarkers.size();
|
||||
g_debugMarkers.emplace_back(std::move(label));
|
||||
auto idx = g_debugFrame.markers.size();
|
||||
g_debugFrame.markers.emplace_back(std::move(label));
|
||||
push_command(CommandType::DebugMarker, {.debugMarkerIndex = idx});
|
||||
#endif
|
||||
}
|
||||
@@ -1610,22 +1748,22 @@ void insert_debug_marker(std::string label) {
|
||||
|
||||
void aurora::gfx::push_debug_group(std::string label) {
|
||||
#if defined(AURORA_GFX_DEBUG_GROUPS)
|
||||
g_debugGroupStack.push_back(std::move(label));
|
||||
g_debugFrame.groups.push_back(std::move(label));
|
||||
#endif
|
||||
}
|
||||
void aurora_push_debug_group(const char* label) {
|
||||
#ifdef AURORA_GFX_DEBUG_GROUPS
|
||||
aurora::gfx::g_debugGroupStack.emplace_back(label);
|
||||
aurora::gfx::g_debugFrame.groups.emplace_back(label);
|
||||
#endif
|
||||
}
|
||||
void aurora_pop_debug_group() {
|
||||
#ifdef AURORA_GFX_DEBUG_GROUPS
|
||||
if (aurora::gfx::g_debugGroupStack.empty()) {
|
||||
if (aurora::gfx::g_debugFrame.groups.empty()) {
|
||||
aurora::gfx::Log.error("Debug group stack underflowed!");
|
||||
return;
|
||||
}
|
||||
|
||||
aurora::gfx::g_debugGroupStack.pop_back();
|
||||
aurora::gfx::g_debugFrame.groups.pop_back();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#include "staging_capacity.hpp"
|
||||
|
||||
#include "../internal.hpp"
|
||||
#include "../webgpu/gpu.hpp"
|
||||
@@ -394,6 +395,20 @@ wgpu::BindGroup& find_bind_group(BindGroupRef id);
|
||||
wgpu::Sampler& sampler_ref(const wgpu::SamplerDescriptor& descriptor);
|
||||
|
||||
uint32_t align_uniform(uint32_t value);
|
||||
uint64_t staging_uniform_bytes(uint64_t bytes);
|
||||
uint64_t staging_storage_bytes(uint64_t bytes);
|
||||
// Admission does not allocate. A false result requires a producer-side split.
|
||||
// Oversized operations fail before mutating the current draw/pass.
|
||||
bool staging_has_space(const StagingSizes& demand);
|
||||
void ensure_staging_space(const StagingSizes& demand);
|
||||
void split_staging_batch();
|
||||
uint64_t staging_epoch() noexcept;
|
||||
StagingSizes staging_usage() noexcept;
|
||||
StagingSizes staging_high_water() noexcept;
|
||||
uint64_t staging_split_count() noexcept;
|
||||
// Internal integration-test seam: never increases the physical allocation.
|
||||
void set_staging_capacity_limits_for_testing(const StagingSizes& limits);
|
||||
|
||||
|
||||
Vec2<uint32_t> get_render_target_size() noexcept;
|
||||
// Same value as get_render_target_size() outside a render pass, but never
|
||||
|
||||
@@ -92,7 +92,7 @@ struct Params {
|
||||
|
||||
constexpr std::string_view ReversedZBody = R"(
|
||||
fn gx_z24(depth: f32) -> u32 {
|
||||
return min(u32(clamp(depth, 0.0, 1.0) * 16777216.0), 0x00ffffffu);
|
||||
return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu);
|
||||
}
|
||||
)"sv;
|
||||
|
||||
@@ -196,7 +196,8 @@ wgpu::BindGroupLayout create_bind_group_layout(const char* label) {
|
||||
return g_device.CreateBindGroupLayout(&descriptor);
|
||||
}
|
||||
|
||||
Params make_params(wgpu::Extent3D sourceSize, Vec2<uint32_t> dstSize) noexcept {
|
||||
Params make_params(wgpu::Extent3D sourceSize, const FrameMapping& mapping) noexcept {
|
||||
const auto dstSize = mapping.logicalSize;
|
||||
Params params{
|
||||
.dstWidth = dstSize.x,
|
||||
.dstHeight = dstSize.y,
|
||||
@@ -204,16 +205,17 @@ Params make_params(wgpu::Extent3D sourceSize, Vec2<uint32_t> dstSize) noexcept {
|
||||
.srcHeight = sourceSize.height,
|
||||
};
|
||||
|
||||
if (gx::g_gxState.viewportPolicy == AURORA_VIEWPORT_NATIVE) {
|
||||
if (mapping.viewportPolicy == AURORA_VIEWPORT_NATIVE) {
|
||||
return params;
|
||||
}
|
||||
|
||||
const auto logicalSize = vi::configured_fb_size();
|
||||
const auto logicalSize = mapping.logicalSize;
|
||||
if (logicalSize.x == 0 || logicalSize.y == 0 || sourceSize.width == 0 || sourceSize.height == 0) {
|
||||
return params;
|
||||
}
|
||||
|
||||
const bool stretch = gx::g_gxState.viewportPolicy == AURORA_VIEWPORT_STRETCH;
|
||||
const bool stretch = mapping.viewportPolicy == AURORA_VIEWPORT_STRETCH ||
|
||||
mapping.viewportPolicy == AURORA_VIEWPORT_16_9;
|
||||
const float scaleX = static_cast<float>(sourceSize.width) / static_cast<float>(logicalSize.x);
|
||||
const float scaleY = static_cast<float>(sourceSize.height) / static_cast<float>(logicalSize.y);
|
||||
const float scale = std::min(scaleX, scaleY);
|
||||
@@ -336,8 +338,12 @@ void poll() noexcept {
|
||||
}
|
||||
}
|
||||
|
||||
FrameMapping capture_frame_mapping() noexcept {
|
||||
return {vi::configured_fb_size(), gx::g_gxState.viewportPolicy};
|
||||
}
|
||||
|
||||
void encode_frame_snapshot(const wgpu::CommandEncoder& cmd, const wgpu::TextureView& depthView,
|
||||
wgpu::Extent3D sourceSize, uint32_t msaaSamples) noexcept {
|
||||
wgpu::Extent3D sourceSize, uint32_t msaaSamples, const FrameMapping& mapping) noexcept {
|
||||
ZoneScoped;
|
||||
const auto now = Clock::now();
|
||||
{
|
||||
@@ -349,7 +355,7 @@ void encode_frame_snapshot(const wgpu::CommandEncoder& cmd, const wgpu::TextureV
|
||||
g_nextSnapshotTime = now + SnapshotInterval;
|
||||
}
|
||||
|
||||
const auto dstSize = vi::configured_fb_size();
|
||||
const auto dstSize = mapping.logicalSize;
|
||||
if (!depthView || dstSize.x == 0 || dstSize.y == 0 || sourceSize.width == 0 || sourceSize.height == 0) {
|
||||
return;
|
||||
}
|
||||
@@ -357,7 +363,7 @@ void encode_frame_snapshot(const wgpu::CommandEncoder& cmd, const wgpu::TextureV
|
||||
Log.fatal("Depth Peek from multisampled EFB targets is not supported");
|
||||
}
|
||||
|
||||
const Params params = make_params(sourceSize, dstSize);
|
||||
const Params params = make_params(sourceSize, mapping);
|
||||
wgpu::Buffer storageBuffer;
|
||||
wgpu::Buffer readbackBuffer;
|
||||
wgpu::Buffer paramsBuffer;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "common.hpp"
|
||||
#include <dolphin/gx/GXAurora.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
@@ -13,8 +14,15 @@ void request_snapshot() noexcept;
|
||||
bool read_latest(uint16_t x, uint16_t y, uint32_t& z) noexcept;
|
||||
void poll() noexcept;
|
||||
|
||||
// Captured before SEALED; the producer may configure the next frame during encode.
|
||||
struct FrameMapping {
|
||||
Vec2<uint32_t> logicalSize{};
|
||||
AuroraViewportPolicy viewportPolicy = AURORA_VIEWPORT_FIT;
|
||||
};
|
||||
FrameMapping capture_frame_mapping() noexcept;
|
||||
|
||||
void encode_frame_snapshot(const wgpu::CommandEncoder& cmd, const wgpu::TextureView& depthView,
|
||||
wgpu::Extent3D sourceSize, uint32_t msaaSamples) noexcept;
|
||||
wgpu::Extent3D sourceSize, uint32_t msaaSamples, const FrameMapping& mapping) noexcept;
|
||||
void after_submit() noexcept;
|
||||
|
||||
namespace testing {
|
||||
|
||||
@@ -8,7 +8,9 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@@ -27,7 +29,7 @@ using webgpu::g_instance;
|
||||
constexpr size_t kAsyncReadbackMaxBytes = 256;
|
||||
// Each destination keeps its readback buffer forever. Only a handful are expected, and the cap
|
||||
// stops an unexpected pattern of one-shot destinations from leaking GPU buffers.
|
||||
constexpr size_t kMaxAsyncSlots = 32;
|
||||
constexpr size_t kMaxAsyncSlots = MaxAsyncReadbackSlots;
|
||||
|
||||
struct PendingCopy {
|
||||
void* dest = nullptr;
|
||||
@@ -37,6 +39,7 @@ struct PendingCopy {
|
||||
TextureHandle texture;
|
||||
TextureHandle nativeTexture;
|
||||
Range nativeBlitUniform;
|
||||
uint64_t nativeUniformEpoch = 0;
|
||||
};
|
||||
|
||||
struct Download {
|
||||
@@ -81,6 +84,7 @@ std::vector<PendingCopy> g_asyncSealed;
|
||||
std::mutex g_asyncMutex;
|
||||
std::unordered_map<void*, AsyncSlot> g_asyncSlots;
|
||||
uint32_t g_asyncMapsInFlight = 0;
|
||||
uint64_t g_asyncGeneration = 1;
|
||||
|
||||
uint32_t align_to(uint32_t value, uint32_t alignment) noexcept { return (value + alignment - 1) & ~(alignment - 1); }
|
||||
|
||||
@@ -90,10 +94,10 @@ void ensure_native_texture(PendingCopy& pending, TextureHandle* cache = nullptr)
|
||||
if (pending.texture->size.width == pending.width && pending.texture->size.height == pending.height) {
|
||||
return;
|
||||
}
|
||||
if (pending.nativeTexture && pending.nativeUniformEpoch == staging_epoch()) return;
|
||||
if (pending.nativeTexture) {
|
||||
return;
|
||||
}
|
||||
if (cache != nullptr && *cache && (*cache)->size.width == pending.width &&
|
||||
// Keep the texture; its old staging range belongs to a submitted batch.
|
||||
} else if (cache != nullptr && *cache && (*cache)->size.width == pending.width &&
|
||||
(*cache)->size.height == pending.height) {
|
||||
pending.nativeTexture = *cache;
|
||||
} else {
|
||||
@@ -102,10 +106,12 @@ void ensure_native_texture(PendingCopy& pending, TextureHandle* cache = nullptr)
|
||||
*cache = pending.nativeTexture;
|
||||
}
|
||||
}
|
||||
// The shared blit shader clamps Y to flags.z/w; preserve the full source.
|
||||
const std::array nativeBlitUniform{
|
||||
0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 64.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 64.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f,
|
||||
};
|
||||
pending.nativeBlitUniform = push_uniform(nativeBlitUniform);
|
||||
pending.nativeUniformEpoch = staging_epoch();
|
||||
}
|
||||
|
||||
void encode_native_blit(const wgpu::CommandEncoder& encoder, const PendingCopy& pending) noexcept {
|
||||
@@ -125,16 +131,17 @@ HostPixelOrder texture_pixel_order(const TextureHandle& texture) noexcept {
|
||||
return texture->format == wgpu::TextureFormat::BGRA8Unorm ? HostPixelOrder::BGRA : HostPixelOrder::RGBA;
|
||||
}
|
||||
|
||||
void complete_async_slot(void* dest, wgpu::MapAsyncStatus status, wgpu::StringView message) noexcept {
|
||||
void complete_async_slot(void* dest, uint64_t generation, wgpu::MapAsyncStatus status,
|
||||
wgpu::StringView message) noexcept {
|
||||
std::lock_guard lock{g_asyncMutex};
|
||||
if (g_asyncMapsInFlight > 0) {
|
||||
--g_asyncMapsInFlight;
|
||||
}
|
||||
if (generation != g_asyncGeneration) return;
|
||||
const auto it = g_asyncSlots.find(dest);
|
||||
if (it == g_asyncSlots.end()) {
|
||||
return;
|
||||
}
|
||||
auto& slot = it->second;
|
||||
if (slot.state != AsyncState::MapPending) return;
|
||||
if (g_asyncMapsInFlight > 0) --g_asyncMapsInFlight;
|
||||
if (status == wgpu::MapAsyncStatus::Success) {
|
||||
const auto* pixels = static_cast<const uint8_t*>(slot.buffer.GetConstMappedRange(0, slot.bufferSize));
|
||||
if (pixels != nullptr) {
|
||||
@@ -227,7 +234,14 @@ bool has_pending(void* dest) noexcept {
|
||||
[dest](const Download& download) { return download.copy.dest == dest; });
|
||||
}
|
||||
|
||||
bool prepare_downloads(void* dest) noexcept {
|
||||
bool prepare_downloads(void* dest) {
|
||||
uint64_t copies = 0;
|
||||
for (const auto& pending : g_pending) {
|
||||
if (dest != nullptr && pending.dest != dest) continue;
|
||||
if (pending.texture->size.width != pending.width || pending.texture->size.height != pending.height) ++copies;
|
||||
}
|
||||
// Reserve all copies, even already-prepared ones: a split retires their ranges.
|
||||
ensure_staging_space({0, copies * staging_uniform_bytes(48), 0, 0});
|
||||
bool found = false;
|
||||
for (auto& pending : g_pending) {
|
||||
if (dest != nullptr && pending.dest != dest) continue;
|
||||
@@ -290,15 +304,35 @@ void encode_downloads(const wgpu::CommandEncoder& encoder, void* dest) noexcept
|
||||
bool complete_downloads() noexcept {
|
||||
bool success = true;
|
||||
for (auto& download : g_downloads) {
|
||||
wgpu::MapAsyncStatus mapStatus = wgpu::MapAsyncStatus::CallbackCancelled;
|
||||
wgpu::StringView mapMessage{};
|
||||
// WaitAny may time out before Dawn delivers cancellation. The callback must
|
||||
// own its result rather than retaining references to this stack frame.
|
||||
struct MapResult {
|
||||
std::mutex mutex;
|
||||
wgpu::MapAsyncStatus status = wgpu::MapAsyncStatus::CallbackCancelled;
|
||||
std::string message;
|
||||
};
|
||||
const auto result = std::make_shared<MapResult>();
|
||||
const auto future =
|
||||
download.buffer.MapAsync(wgpu::MapMode::Read, 0, download.bufferSize, wgpu::CallbackMode::WaitAnyOnly,
|
||||
[&mapStatus, &mapMessage](wgpu::MapAsyncStatus status, wgpu::StringView message) {
|
||||
mapStatus = status;
|
||||
mapMessage = message;
|
||||
[result](wgpu::MapAsyncStatus status, wgpu::StringView message) {
|
||||
std::lock_guard lock{result->mutex};
|
||||
result->status = status;
|
||||
if (message.data != nullptr) {
|
||||
size_t length = 0;
|
||||
while (length < 512 && length < message.length && message.data[length] != '\0') {
|
||||
++length;
|
||||
}
|
||||
result->message.assign(message.data, length);
|
||||
}
|
||||
});
|
||||
const auto waitStatus = g_instance.WaitAny(future, 5000000000);
|
||||
wgpu::MapAsyncStatus mapStatus;
|
||||
std::string mapMessage;
|
||||
{
|
||||
std::lock_guard lock{result->mutex};
|
||||
mapStatus = result->status;
|
||||
mapMessage = result->message;
|
||||
}
|
||||
if (waitStatus != wgpu::WaitStatus::Success || mapStatus != wgpu::MapAsyncStatus::Success) {
|
||||
Log.error("EFB RAM readback failed wait={} map={} message={}", magic_enum::enum_name(waitStatus),
|
||||
magic_enum::enum_name(mapStatus), mapMessage);
|
||||
@@ -412,6 +446,7 @@ void after_submit() noexcept {
|
||||
void* dest;
|
||||
wgpu::Buffer buffer;
|
||||
uint64_t bufferSize;
|
||||
uint64_t generation;
|
||||
};
|
||||
std::vector<PendingMap> pendingMaps;
|
||||
{
|
||||
@@ -422,14 +457,15 @@ void after_submit() noexcept {
|
||||
}
|
||||
slot.state = AsyncState::MapPending;
|
||||
++g_asyncMapsInFlight;
|
||||
pendingMaps.push_back({dest, slot.buffer, slot.bufferSize});
|
||||
pendingMaps.push_back({dest, slot.buffer, slot.bufferSize, g_asyncGeneration});
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& pending : pendingMaps) {
|
||||
pending.buffer.MapAsync(wgpu::MapMode::Read, 0, pending.bufferSize, wgpu::CallbackMode::AllowSpontaneous,
|
||||
[dest = pending.dest](wgpu::MapAsyncStatus status, wgpu::StringView message) {
|
||||
complete_async_slot(dest, status, message);
|
||||
[dest = pending.dest, generation = pending.generation](wgpu::MapAsyncStatus status,
|
||||
wgpu::StringView message) {
|
||||
complete_async_slot(dest, generation, status, message);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -443,9 +479,15 @@ void abort_async() noexcept { g_asyncSealed.clear(); }
|
||||
void shutdown() noexcept {
|
||||
cancel();
|
||||
g_asyncSealed.clear();
|
||||
std::lock_guard lock{g_asyncMutex};
|
||||
g_asyncSlots.clear();
|
||||
g_asyncMapsInFlight = 0;
|
||||
// Retire callbacks before releasing buffers, and release outside their mutex:
|
||||
// destruction may itself deliver an AllowSpontaneous cancellation callback.
|
||||
decltype(g_asyncSlots) retiredSlots;
|
||||
{
|
||||
std::lock_guard lock{g_asyncMutex};
|
||||
++g_asyncGeneration;
|
||||
retiredSlots.swap(g_asyncSlots);
|
||||
g_asyncMapsInFlight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace aurora::gfx::efb_ram
|
||||
|
||||
@@ -7,9 +7,11 @@
|
||||
|
||||
namespace aurora::gfx::efb_ram {
|
||||
|
||||
inline constexpr size_t MaxAsyncReadbackSlots = 32;
|
||||
|
||||
void schedule(void* dest, uint32_t width, uint32_t height, GXTexFmt format, TextureHandle texture) noexcept;
|
||||
bool has_pending(void* dest = nullptr) noexcept;
|
||||
bool prepare_downloads(void* dest = nullptr) noexcept;
|
||||
bool prepare_downloads(void* dest = nullptr);
|
||||
void encode_downloads(const wgpu::CommandEncoder& encoder, void* dest = nullptr) noexcept;
|
||||
bool complete_downloads() noexcept;
|
||||
void cancel() noexcept;
|
||||
|
||||
@@ -396,6 +396,7 @@ static PendingPipeline* touch_pending_pipeline(PipelineRef hash, bool prioritize
|
||||
|
||||
g_priorityPipelines.emplace_back(std::move(*backgroundIt));
|
||||
g_backgroundPipelines.erase(backgroundIt);
|
||||
g_pipelineCv.notify_all();
|
||||
return &g_priorityPipelines.back();
|
||||
}
|
||||
|
||||
@@ -530,7 +531,8 @@ static PipelineRef find_pipeline_impl(ShaderType type, const PipelineConfig& con
|
||||
}
|
||||
|
||||
if (notifyWorker) {
|
||||
g_pipelineCv.notify_one();
|
||||
// Compiler workers and renderer waiters share this condition variable.
|
||||
g_pipelineCv.notify_all();
|
||||
}
|
||||
if (notifyWaiters) {
|
||||
g_pipelineCv.notify_all();
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
#include <limits>
|
||||
#include <stdexcept>
|
||||
|
||||
namespace aurora::gfx {
|
||||
// Byte counts after each allocation's own trailing alignment, in V/U/I/S order.
|
||||
using StagingSizes = std::array<uint64_t, 4>;
|
||||
class StagingCapacityError : public std::runtime_error {
|
||||
public:
|
||||
using std::runtime_error::runtime_error;
|
||||
};
|
||||
struct StagingBatchFull {};
|
||||
inline uint64_t staging_padded(uint64_t bytes, uint64_t alignment) {
|
||||
if (!bytes) return alignment;
|
||||
const auto remainder = alignment ? bytes % alignment : 0;
|
||||
const auto padding = remainder ? alignment - remainder : 0;
|
||||
if (bytes > UINT64_MAX - padding) throw StagingCapacityError("Staging allocation size overflow");
|
||||
return bytes + padding;
|
||||
}
|
||||
inline bool staging_fits(const StagingSizes& used, const StagingSizes& demand,
|
||||
const StagingSizes& tail, const StagingSizes& capacity) noexcept {
|
||||
for (unsigned i = 0; i < used.size(); ++i) {
|
||||
const auto limit = capacity[i] < UINT32_MAX ? capacity[i] : UINT32_MAX;
|
||||
// The final GPU copy rounds to four bytes. Subtractions avoid wraparound.
|
||||
const auto alignedLimit = limit & ~uint64_t(3);
|
||||
if (tail[i] > alignedLimit || used[i] > alignedLimit - tail[i] ||
|
||||
demand[i] > alignedLimit - tail[i] - used[i]) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
} // namespace aurora::gfx
|
||||
@@ -0,0 +1,61 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <condition_variable>
|
||||
#include <cstdint>
|
||||
#include <mutex>
|
||||
|
||||
namespace aurora::gfx {
|
||||
|
||||
enum class BufferMapState { Unmapped, Mapping, Mapped };
|
||||
|
||||
// The renderer owns request/reset; Dawn may complete a request on another thread.
|
||||
// An old callback must never publish readiness for a different staging slot.
|
||||
class StagingMapState {
|
||||
mutable std::mutex mutex_;
|
||||
std::condition_variable changed_;
|
||||
uint64_t generation_ = 0;
|
||||
BufferMapState state_ = BufferMapState::Unmapped;
|
||||
|
||||
public:
|
||||
uint64_t request() {
|
||||
std::lock_guard lock(mutex_);
|
||||
if (state_ != BufferMapState::Unmapped) return 0;
|
||||
state_ = BufferMapState::Mapping;
|
||||
return ++generation_;
|
||||
}
|
||||
|
||||
bool complete(uint64_t generation, BufferMapState state) {
|
||||
{
|
||||
std::lock_guard lock(mutex_);
|
||||
if (generation != generation_ || state_ != BufferMapState::Mapping) return false;
|
||||
state_ = state;
|
||||
}
|
||||
changed_.notify_all();
|
||||
return true;
|
||||
}
|
||||
|
||||
void reset() {
|
||||
{
|
||||
std::lock_guard lock(mutex_);
|
||||
++generation_;
|
||||
state_ = BufferMapState::Unmapped;
|
||||
}
|
||||
changed_.notify_all();
|
||||
}
|
||||
|
||||
BufferMapState state() const {
|
||||
std::lock_guard lock(mutex_);
|
||||
return state_;
|
||||
}
|
||||
|
||||
void wait_for_progress() {
|
||||
std::unique_lock lock(mutex_);
|
||||
// ProcessEvents is still serviced between waits for implementations that
|
||||
// need it. A spontaneous completion wakes immediately, without polling.
|
||||
changed_.wait_for(lock, std::chrono::milliseconds(1),
|
||||
[&] { return state_ != BufferMapState::Mapping; });
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace aurora::gfx
|
||||
@@ -137,7 +137,7 @@ fn gx_z24_at_coord(unclamped_coord: vec2i) -> u32 {
|
||||
let tex_size = vec2i(textureDimensions(src));
|
||||
let coord = clamp(unclamped_coord, vec2i(0), tex_size - vec2i(1));
|
||||
let depth = textureLoad(src, coord, 0);
|
||||
return min(u32(clamp(depth, 0.0, 1.0) * 16777216.0), 0x00ffffffu);
|
||||
return min(u32(clamp(1.0 - depth, 0.0, 1.0) * 16777215.0 + 0.5), 0x00ffffffu);
|
||||
}
|
||||
)"s
|
||||
: R"(
|
||||
@@ -373,7 +373,7 @@ static wgpu::BindGroupLayout g_depthBindGroupLayout;
|
||||
static wgpu::Sampler g_nearestSampler;
|
||||
static wgpu::Sampler g_linearSampler;
|
||||
static absl::flat_hash_map<GXTexFmt, wgpu::RenderPipeline> g_pipelines;
|
||||
static wgpu::RenderPipeline g_blitPipeline;
|
||||
static absl::flat_hash_map<wgpu::TextureFormat, wgpu::RenderPipeline> g_blitPipelines;
|
||||
|
||||
static wgpu::RenderPipeline create_pipeline(const ConvPipeline& conv, const std::string_view shaderPreamble,
|
||||
const wgpu::BindGroupLayout& bindGroupLayout) {
|
||||
@@ -487,9 +487,12 @@ void initialize() {
|
||||
};
|
||||
g_depthBindGroupLayout = g_device.CreateBindGroupLayout(&depthBindGroupLayoutDescriptor);
|
||||
|
||||
g_blitPipeline = create_pipeline(
|
||||
{GX_TF_RGBA8, FragPassthrough, webgpu::g_graphicsConfig.surfaceConfiguration.format, "TexCopyConv Blit"},
|
||||
ShaderPreamble, g_bindGroupLayout);
|
||||
// Native RAM readback uses RGBA even when the EFB/surface uses BGRA.
|
||||
// Build both variants here; frame workers only read the completed map.
|
||||
for (const auto format : {wgpu::TextureFormat::RGBA8Unorm, wgpu::TextureFormat::BGRA8Unorm}) {
|
||||
g_blitPipelines[format] = create_pipeline(
|
||||
{GX_TF_RGBA8, FragPassthrough, format, "TexCopyConv Blit"}, ShaderPreamble, g_bindGroupLayout);
|
||||
}
|
||||
for (const auto& conv : ConvPipelines) {
|
||||
g_pipelines[conv.fmt] = create_pipeline(conv, ShaderPreamble, g_bindGroupLayout);
|
||||
if (conv.outputFormat != to_wgpu(conv.fmt)) {
|
||||
@@ -520,7 +523,7 @@ void initialize() {
|
||||
|
||||
void shutdown() {
|
||||
g_pipelines.clear();
|
||||
g_blitPipeline = {};
|
||||
g_blitPipelines.clear();
|
||||
g_bindGroupLayout = {};
|
||||
g_depthBindGroupLayout = {};
|
||||
g_nearestSampler = {};
|
||||
@@ -602,6 +605,12 @@ void run(const wgpu::CommandEncoder& cmd, const ConvRequest& req) {
|
||||
execute(cmd, req, it->second);
|
||||
}
|
||||
|
||||
void blit(const wgpu::CommandEncoder& cmd, const ConvRequest& req) { execute(cmd, req, g_blitPipeline); }
|
||||
void blit(const wgpu::CommandEncoder& cmd, const ConvRequest& req) {
|
||||
const auto it = g_blitPipelines.find(req.dst->format);
|
||||
if (it == g_blitPipelines.end()) {
|
||||
Log.fatal("Unsupported blit destination format {}", static_cast<int>(req.dst->format));
|
||||
}
|
||||
execute(cmd, req, it->second);
|
||||
}
|
||||
|
||||
} // namespace aurora::gfx::tex_copy_conv
|
||||
|
||||
@@ -30,10 +30,11 @@ using IndexBuffer = std::vector<u16>;
|
||||
static u32 prepare_idx_template(IndexBuffer& buf, GXPrimitive prim, u16 vtxCount) {
|
||||
size_t writePos = 0;
|
||||
if (prim == GX_QUADS) {
|
||||
// Retain the existing incomplete-quad behavior: every started group emits a complete six-index quad.
|
||||
buf.resize(((static_cast<u32>(vtxCount) + 3u) / 4u) * 6u);
|
||||
// GX renders a three-vertex remainder as a triangle. One/two are ignored.
|
||||
const u32 completeVertices = static_cast<u32>(vtxCount) & ~3u;
|
||||
buf.resize((completeVertices / 4u) * 6u + (vtxCount % 4u == 3u ? 3u : 0u));
|
||||
|
||||
for (u16 v = 0; v < vtxCount; v += 4) {
|
||||
for (u32 v = 0; v < completeVertices; v += 4) {
|
||||
const u16 idx0 = v;
|
||||
const u16 idx1 = static_cast<u16>(v + 1);
|
||||
const u16 idx2 = static_cast<u16>(v + 2);
|
||||
@@ -45,15 +46,21 @@ static u32 prepare_idx_template(IndexBuffer& buf, GXPrimitive prim, u16 vtxCount
|
||||
buf[writePos++] = idx3;
|
||||
buf[writePos++] = idx0;
|
||||
}
|
||||
if (vtxCount % 4u == 3u) {
|
||||
buf[writePos++] = static_cast<u16>(completeVertices);
|
||||
buf[writePos++] = static_cast<u16>(completeVertices + 1u);
|
||||
buf[writePos++] = static_cast<u16>(completeVertices + 2u);
|
||||
}
|
||||
} else if (prim == GX_TRIANGLES) {
|
||||
buf.resize(vtxCount);
|
||||
for (u16 v = 0; v < vtxCount; ++v) {
|
||||
const u32 completeVertices = (static_cast<u32>(vtxCount) / 3u) * 3u;
|
||||
buf.resize(completeVertices);
|
||||
for (u32 v = 0; v < completeVertices; ++v) {
|
||||
buf[writePos++] = v;
|
||||
}
|
||||
} else if (prim == GX_TRIANGLEFAN) {
|
||||
const u32 indexCount = vtxCount <= 3 ? vtxCount : 3u + (static_cast<u32>(vtxCount) - 3u) * 3u;
|
||||
const u32 indexCount = vtxCount < 3 ? 0u : (static_cast<u32>(vtxCount) - 2u) * 3u;
|
||||
buf.resize(indexCount);
|
||||
for (u16 v = 0; v < vtxCount; ++v) {
|
||||
for (u32 v = 0; indexCount != 0 && v < vtxCount; ++v) {
|
||||
if (v < 3) {
|
||||
buf[writePos++] = v;
|
||||
continue;
|
||||
@@ -63,9 +70,9 @@ static u32 prepare_idx_template(IndexBuffer& buf, GXPrimitive prim, u16 vtxCount
|
||||
buf[writePos++] = v;
|
||||
}
|
||||
} else if (prim == GX_TRIANGLESTRIP) {
|
||||
const u32 indexCount = vtxCount <= 3 ? vtxCount : 3u + (static_cast<u32>(vtxCount) - 3u) * 3u;
|
||||
const u32 indexCount = vtxCount < 3 ? 0u : (static_cast<u32>(vtxCount) - 2u) * 3u;
|
||||
buf.resize(indexCount);
|
||||
for (u16 v = 0; v < vtxCount; ++v) {
|
||||
for (u32 v = 0; indexCount != 0 && v < vtxCount; ++v) {
|
||||
if (v < 3) {
|
||||
buf[writePos++] = v;
|
||||
continue;
|
||||
@@ -88,6 +95,13 @@ static u32 prepare_idx_template(IndexBuffer& buf, GXPrimitive prim, u16 vtxCount
|
||||
return static_cast<u32>(writePos);
|
||||
}
|
||||
|
||||
// Empty/incomplete draws consume FIFO bytes but cannot produce a primitive.
|
||||
static bool has_complete_primitive(GXPrimitive prim, u16 count) {
|
||||
if (prim == GX_POINTS) return count >= 1;
|
||||
if (prim == GX_LINES || prim == GX_LINESTRIP) return count >= 2;
|
||||
return count >= 3;
|
||||
}
|
||||
|
||||
// GX FIFO opcodes - use CP_ prefix to avoid clashing with GXCommandList.h macros
|
||||
static constexpr u8 CP_CMD_NOP = GX_NOP;
|
||||
static constexpr u8 CP_CMD_LOAD_CP_REG = GX_LOAD_CP_REG;
|
||||
@@ -466,13 +480,14 @@ static void handle_xf(const u8* data, u32& pos, u32 size, bool bigEndian);
|
||||
static bool handle_draw(u8 cmd, const u8* data, u32& pos, u32 size, bool bigEndian);
|
||||
static bool handle_aurora(const u8* data, u32& pos, u32 size, bool bigEndian);
|
||||
|
||||
void process(const u8* data, u32 size, bool bigEndian) {
|
||||
uint32_t process(const u8* data, u32 size, bool bigEndian) {
|
||||
ZoneScoped;
|
||||
// Everything decoded here mutates renderer state (GX state, the recorded command lists and the mapped staging buffers), so take the renderer GPU mutex once for the whole drain rather than once per draw command.
|
||||
std::lock_guard gpuLock(aurora::renderer_gpu_mutex());
|
||||
u32 pos = 0;
|
||||
|
||||
while (pos < size) {
|
||||
const u32 commandStart = pos;
|
||||
u8 cmd = data[pos++];
|
||||
u8 opcode = cmd & CP_OPCODE_MASK;
|
||||
// Log.warn("Processing opcode {:02x} at pos {} (size {})", opcode, pos - 1, size);
|
||||
@@ -551,12 +566,16 @@ void process(const u8* data, u32 size, bool bigEndian) {
|
||||
for (int i = GX_VA_POS; i <= GX_VA_TEX7; ++i) {
|
||||
g_gxState.arrays[i].cachedRange = {};
|
||||
}
|
||||
// A merged draw retains its previous array uploads. Force a new draw so
|
||||
// handle_draw_unmerged observes the invalidation and uploads fresh data.
|
||||
// Pipeline configuration itself did not change.
|
||||
g_gxState.stateDirty = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case GX_LOAD_AURORA: {
|
||||
if (!handle_aurora(data, pos, size, bigEndian)) {
|
||||
return;
|
||||
return size;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -564,8 +583,10 @@ void process(const u8* data, u32 size, bool bigEndian) {
|
||||
default:
|
||||
// Draw commands occupy the full 0x80-0xBF range.
|
||||
if (is_draw_cmd(cmd)) {
|
||||
if (!handle_draw(cmd, data, pos, size, bigEndian)) {
|
||||
return;
|
||||
try {
|
||||
if (!handle_draw(cmd, data, pos, size, bigEndian)) return size;
|
||||
} catch (const gfx::StagingBatchFull&) {
|
||||
return commandStart;
|
||||
}
|
||||
} else {
|
||||
static u32 unknownLogCount = 0;
|
||||
@@ -588,6 +609,7 @@ void process(const u8* data, u32 size, bool bigEndian) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
||||
// Helper to extract bit fields from a 32-bit register
|
||||
@@ -1848,6 +1870,10 @@ static u32 calculate_last_vtx_size(GXVtxFmt fmt) {
|
||||
|
||||
g_gxState.lastVtxFmt = fmt;
|
||||
g_gxState.lastVtxSize = vtxSize;
|
||||
// The format is selected by the draw opcode, without a register write.
|
||||
// Even equal-stride formats may decode bytes differently, so do not merge
|
||||
// into a draw using the previous format's shader and uniform layout.
|
||||
g_gxState.stateDirty = true;
|
||||
|
||||
return vtxSize;
|
||||
}
|
||||
@@ -2080,6 +2106,22 @@ static const CachedPipelineState& resolve_pipeline_state(GXPrimitive prim, GXVtx
|
||||
return state;
|
||||
}
|
||||
|
||||
static bool admit_draw(GXPrimitive prim, GXVtxFmt fmt, u16 count, uint32_t vertexBytes, bool merged = false) {
|
||||
const auto& indexTemplate = cached_index_template(prim, count);
|
||||
gfx::StagingSizes demand{vertexBytes, 0, indexTemplate.indices.size() * sizeof(u16), 0};
|
||||
if (merged) return gfx::staging_has_space(demand);
|
||||
const auto& info = resolve_pipeline_state(prim, fmt).shaderInfo;
|
||||
demand[1] = gfx::staging_uniform_bytes(info.uniformSize);
|
||||
if (frame_interpolation_identity_needed() && frame_interpolation_replay_safe())
|
||||
demand[1] *= 1 + MaxInterpolatedFrames;
|
||||
for (int i = GX_VA_POS; i <= GX_VA_TEX7; ++i) {
|
||||
if ((g_gxState.vtxDesc[i] == GX_INDEX8 || g_gxState.vtxDesc[i] == GX_INDEX16) &&
|
||||
g_gxState.arrays[i].cachedRange.size == 0)
|
||||
demand[3] += gfx::staging_storage_bytes(g_gxState.arrays[i].size);
|
||||
}
|
||||
return gfx::staging_has_space(demand);
|
||||
}
|
||||
|
||||
bool submit_raw_draw(GXPrimitive prim, GXVtxFmt fmt, const uint8_t* vertices, uint16_t vtxCount,
|
||||
uint32_t vertexBytes) {
|
||||
ZoneScoped;
|
||||
@@ -2112,8 +2154,17 @@ bool submit_raw_draw(GXPrimitive prim, GXVtxFmt fmt, const uint8_t* vertices, ui
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!has_complete_primitive(prim, vtxCount)) return true;
|
||||
|
||||
// This entry point bypasses process(), so it owns the renderer lock itself.
|
||||
std::lock_guard gpuLock(aurora::renderer_gpu_mutex());
|
||||
std::unique_lock gpuLock(aurora::renderer_gpu_mutex());
|
||||
if (!admit_draw(prim, fmt, vtxCount, vertexBytes)) {
|
||||
gpuLock.unlock();
|
||||
gfx::split_staging_batch();
|
||||
gpuLock.lock();
|
||||
if (!admit_draw(prim, fmt, vtxCount, vertexBytes))
|
||||
throw gfx::StagingCapacityError("Raw draw does not fit after capacity submission");
|
||||
}
|
||||
const gfx::Range vertRange = gfx::push_verts(vertices, vertexBytes);
|
||||
const bool interpolationIdentityActive = frame_interpolation_identity_needed();
|
||||
const PnMtxUsage matrixUsage = interpolationIdentityActive
|
||||
@@ -2151,17 +2202,32 @@ static bool handle_draw(u8 cmd, const u8* data, u32& pos, u32 size, bool bigEndi
|
||||
}
|
||||
|
||||
|
||||
// Push raw vertex data to buffer
|
||||
const uint8_t* vertices = data + pos;
|
||||
gfx::Range vertRange = gfx::push_verts(vertices, totalVtxBytes);
|
||||
pos += totalVtxBytes;
|
||||
if (!has_complete_primitive(prim, vtxCount)) {
|
||||
pos += totalVtxBytes;
|
||||
return true;
|
||||
}
|
||||
|
||||
DrawData* mergeTarget = nullptr;
|
||||
// Decide admission before allocating anything. The merged path needs only
|
||||
// vertices and indices; it must not resolve pipelines or upload arrays.
|
||||
// Try to merge with previous draw call
|
||||
if (!g_gxState.stateDirty) LIKELY {
|
||||
auto* lastDraw = gfx::get_last_draw_command<DrawData>();
|
||||
// Only if the previous draw call was a single instance draw (no lines/points handling)
|
||||
// Expanded lines/points have different vertex interpretation even with one instance.
|
||||
// Triangle-list output has no restart index; index 65535 is usable.
|
||||
// Overflow would address earlier vertices instead of the appended geometry.
|
||||
if (lastDraw != nullptr && prim != GX_LINES && prim != GX_LINESTRIP && prim != GX_POINTS &&
|
||||
lastDraw->instanceCount == 1) LIKELY {
|
||||
!lastDraw->expandedPrimitive && lastDraw->instanceCount == 1 &&
|
||||
uint64_t(lastDraw->vtxCount) +
|
||||
vtxCount <= 65536u) LIKELY {
|
||||
mergeTarget = lastDraw;
|
||||
}
|
||||
}
|
||||
if (!admit_draw(prim, fmt, vtxCount, totalVtxBytes, mergeTarget != nullptr)) throw gfx::StagingBatchFull{};
|
||||
const uint8_t* vertices = data + pos;
|
||||
gfx::Range vertRange = gfx::push_verts(vertices, totalVtxBytes);
|
||||
pos += totalVtxBytes;
|
||||
if (auto* lastDraw = mergeTarget) {
|
||||
const auto& indexTemplate = cached_index_template(prim, vtxCount);
|
||||
const auto indices = offset_index_template(indexTemplate, lastDraw->vtxCount);
|
||||
const u32 numIndices = indexTemplate.indexCount;
|
||||
@@ -2182,7 +2248,6 @@ static bool handle_draw(u8 cmd, const u8* data, u32& pos, u32 size, bool bigEndi
|
||||
extend_interpolation_draw(pn_mtx_mask(vertices, vtxCount, vtxSize));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
const bool interpolationIdentityActive = frame_interpolation_identity_needed();
|
||||
@@ -2278,6 +2343,7 @@ static void handle_draw_unmerged(GXPrimitive prim, GXVtxFmt fmt, u16 vtxCount,
|
||||
.vtxCount = vtxCount,
|
||||
.indexCount = numIndices,
|
||||
.instanceCount = instanceCount,
|
||||
.expandedPrimitive = prim == GX_LINES || prim == GX_LINESTRIP || prim == GX_POINTS,
|
||||
.bindGroups = bindGroups,
|
||||
.dstAlpha = pipelineState.dstAlpha,
|
||||
});
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace aurora::gx::fifo {
|
||||
void reset_cp_register_cache();
|
||||
|
||||
// Process a buffer of GX FIFO commands
|
||||
void process(const uint8_t* data, uint32_t size, bool bigEndian);
|
||||
uint32_t process(const uint8_t* data, uint32_t size, bool bigEndian);
|
||||
|
||||
// Submit already-packed direct vertex bytes against the current GX state.
|
||||
bool submit_raw_draw(GXPrimitive prim, GXVtxFmt fmt, const uint8_t* vertices, uint16_t vtxCount,
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "fifo.hpp"
|
||||
#include "command_processor.hpp"
|
||||
#include "../gfx/common.hpp"
|
||||
#include "../internal.hpp"
|
||||
|
||||
#include <chrono>
|
||||
@@ -81,7 +82,18 @@ void drain() {
|
||||
if (detail::sBufferSize == 0) {
|
||||
return;
|
||||
}
|
||||
process(detail::sBufferData, detail::sBufferSize, true);
|
||||
uint32_t consumed = 0;
|
||||
bool retried = false;
|
||||
while (consumed < detail::sBufferSize) {
|
||||
const auto count = process(detail::sBufferData + consumed, detail::sBufferSize - consumed, true);
|
||||
if (count == 0 && retried)
|
||||
throw gfx::StagingCapacityError("FIFO draw does not fit after capacity submission");
|
||||
consumed += count;
|
||||
if (consumed == detail::sBufferSize) break;
|
||||
// process returned with its renderer lock released. No recursive drain.
|
||||
gfx::split_staging_batch();
|
||||
retried = true;
|
||||
}
|
||||
detail::sBufferSize = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -143,6 +143,7 @@ private:
|
||||
};
|
||||
struct FrameTransformSnapshot {
|
||||
Mat4x4<float> projection{};
|
||||
HashType viewportIdentity = 0;
|
||||
Mat3x4<float> position{};
|
||||
Mat3x4<float> normal{};
|
||||
uint16_t usedMatrixMask = 1;
|
||||
@@ -1185,7 +1186,8 @@ void finalize_frame_interpolation() noexcept {
|
||||
if ((transform.usedMatrixMask & (1u << slot)) == 0) {
|
||||
continue;
|
||||
}
|
||||
paletteSlotKeys.push_back({transform.indexedMatrices->slotHash[slot], palette, slot});
|
||||
paletteSlotKeys.push_back({combine_identity(transform.indexedMatrices->slotHash[slot],
|
||||
transform.viewportIdentity), palette, slot});
|
||||
}
|
||||
}
|
||||
std::sort(paletteSlotKeys.begin(), paletteSlotKeys.end(),
|
||||
@@ -1446,10 +1448,21 @@ void extend_interpolation_draw(uint16_t usedPnMtxMask) noexcept {
|
||||
}
|
||||
|
||||
std::array<gfx::Range, MaxInterpolatedFrames> record_interpolation_draw(
|
||||
const FrameInterpolationDrawIdentity& identity, const Mat4x4<float>& projection,
|
||||
const FrameInterpolationDrawIdentity& drawIdentity, const Mat4x4<float>& projection,
|
||||
uint16_t usedPnMtxMask, const InterpolatedUniformLayout& uniformLayout) noexcept {
|
||||
// Split-screen cameras can draw identical meshes in unrelated view spaces.
|
||||
// Scope exact, material-only and sibling-palette history to the guest viewport.
|
||||
// Logical coordinates keep render-scale changes out of the camera identity.
|
||||
const auto& viewport = g_gxState.logicalViewport;
|
||||
const std::array viewportValues{viewport.left, viewport.top, viewport.width,
|
||||
viewport.height, viewport.znear, viewport.zfar};
|
||||
const HashType viewportIdentity = xxh3_hash_s(viewportValues.data(), sizeof(viewportValues));
|
||||
auto identity = drawIdentity;
|
||||
identity.combined = combine_identity(identity.combined, viewportIdentity);
|
||||
identity.pipeline = combine_identity(identity.pipeline, viewportIdentity);
|
||||
FrameTransformSnapshot snapshot{
|
||||
.projection = projection,
|
||||
.viewportIdentity = viewportIdentity,
|
||||
.usedMatrixMask = usedPnMtxMask,
|
||||
};
|
||||
if (uniformLayout.indexedMatrices) {
|
||||
|
||||
@@ -1416,23 +1416,32 @@ static inline GXBlendFactor remove_dst_alpha_usage(GXBlendFactor fac) {
|
||||
}
|
||||
}
|
||||
|
||||
// GX_LEQUAL etc. describe "pass if this pixel is closer than/equal to what's stored" in GX's own
|
||||
// distance terms, independent of how that distance is encoded as a host depth value. Under
|
||||
// UseReversedZ the encoding is flipped (near=1, far=0), so "closer" now corresponds to a *larger*
|
||||
// stored value, not a smaller one - the ordered compare functions (LESS/LEQUAL/GREATER/GEQUAL)
|
||||
// must invert to match, or the depth test silently runs backwards (verified directly: this was
|
||||
// the actual cause of a bug report after the projection/shader half of the reverse-Z fix
|
||||
// eliminated the double-negation that used to accidentally keep the unreversed comparisons
|
||||
// correct - LEQUAL now needs GreaterEqual, not LessEqual, once the encoding it's testing against
|
||||
// is genuinely reversed). Matches upstream aurora's to_compare_function exactly.
|
||||
static inline wgpu::CompareFunction to_compare_function(GXCompare func) {
|
||||
switch (func) {
|
||||
DEFAULT_FATAL("invalid depth fn {}", underlying(func));
|
||||
case GX_NEVER:
|
||||
return wgpu::CompareFunction::Never;
|
||||
case GX_LESS:
|
||||
return wgpu::CompareFunction::Less;
|
||||
return UseReversedZ ? wgpu::CompareFunction::Greater : wgpu::CompareFunction::Less;
|
||||
case GX_EQUAL:
|
||||
return wgpu::CompareFunction::Equal;
|
||||
case GX_LEQUAL:
|
||||
return wgpu::CompareFunction::LessEqual;
|
||||
return UseReversedZ ? wgpu::CompareFunction::GreaterEqual : wgpu::CompareFunction::LessEqual;
|
||||
case GX_GREATER:
|
||||
return wgpu::CompareFunction::Greater;
|
||||
return UseReversedZ ? wgpu::CompareFunction::Less : wgpu::CompareFunction::Greater;
|
||||
case GX_NEQUAL:
|
||||
return wgpu::CompareFunction::NotEqual;
|
||||
case GX_GEQUAL:
|
||||
return wgpu::CompareFunction::GreaterEqual;
|
||||
return UseReversedZ ? wgpu::CompareFunction::LessEqual : wgpu::CompareFunction::GreaterEqual;
|
||||
case GX_ALWAYS:
|
||||
return wgpu::CompareFunction::Always;
|
||||
}
|
||||
|
||||
@@ -436,6 +436,8 @@ struct GXState {
|
||||
u32 pipelineStateGeneration = next_gx_state_epoch();
|
||||
std::array<u32, 0x100> bpRegCache = [] {
|
||||
std::array<u32, 0x100> regs{};
|
||||
// Force the first GEN_MODE decode without changing its masked reset value.
|
||||
regs[0x00] = 0xFF000000;
|
||||
regs[0xFE] = 0x00FFFFFF;
|
||||
return regs;
|
||||
}();
|
||||
@@ -485,7 +487,14 @@ const gfx::TextureBind& get_texture(GXTexMapID id) noexcept;
|
||||
void resolve_sampled_textures(const ShaderInfo& info) noexcept;
|
||||
|
||||
inline float clear_depth_value() {
|
||||
return std::min(static_cast<float>(g_gxState.clearDepth) / 16777216.f, 16777215.f / 16777216.f);
|
||||
// g_gxState.clearDepth is in GX's own distance terms (0 = near, larger = farther), independent of
|
||||
// how UseReversedZ encodes that as a host depth value - it must be re-mapped the same way the
|
||||
// projection matrix and depth compare function are, or the buffer clears to the wrong extreme
|
||||
// (verified directly: matches upstream aurora's clear_depth_value, which does this same inversion
|
||||
// and was the second missing piece alongside to_compare_function's compare-op inversion).
|
||||
const float normalizedDepth =
|
||||
std::min(static_cast<float>(g_gxState.clearDepth) / 16777216.f, 16777215.f / 16777216.f);
|
||||
return UseReversedZ ? (1.f - normalizedDepth) : normalizedDepth;
|
||||
}
|
||||
|
||||
inline bool render_target_has_alpha(GXPixelFmt pixelFmt) noexcept { return pixelFmt == GX_PF_RGBA6_Z24; }
|
||||
|
||||
@@ -13,6 +13,7 @@ struct DrawData {
|
||||
uint32_t vtxCount;
|
||||
uint32_t indexCount;
|
||||
uint32_t instanceCount;
|
||||
bool expandedPrimitive;
|
||||
GXBindGroups bindGroups;
|
||||
uint32_t dstAlpha;
|
||||
};
|
||||
|
||||
@@ -993,11 +993,13 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
||||
"\n let clip_base = select(clip_a, clip_b, use_b);"
|
||||
"\n out.pos = vec4f(clip_base.xy + offset_ndc * clip_base.w, clip_base.zw);";
|
||||
}
|
||||
if constexpr (UseReversedZ) {
|
||||
vtxXfrAttrsPre += "\n out.pos.z = -out.pos.z;";
|
||||
} else {
|
||||
vtxXfrAttrsPre += "\n out.pos.z += out.pos.w;";
|
||||
}
|
||||
// The near/far depth correction used to be applied here per-vertex (out.pos.z = -out.pos.z for
|
||||
// reversed, or += out.pos.w for forward), redundantly on top of the same correction already
|
||||
// folded into ubuf.proj by effective_projection() (shader_info.cpp) - applying it twice canceled
|
||||
// out for the common case (any draw where effective_projection() decides to flip), silently
|
||||
// making "reversed" Z behave identically to forward Z. It is now applied exactly once, in the
|
||||
// projection matrix alone (matching upstream aurora commit 1dde08fa: "Move depth correction to
|
||||
// projection matrix"), so nothing needs to happen to out.pos.z here.
|
||||
// GX rasterizes at a 7/12 pixel center when antialiasing is disabled, while WebGPU rasterizes at 1/2.
|
||||
vtxXfrAttrsPre +=
|
||||
"\n let gx_pixel_center_correction = "
|
||||
@@ -1465,7 +1467,14 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
||||
textureDependency.texMapId, uvIn);
|
||||
}
|
||||
|
||||
std::string fogDepthExpr = UseReversedZ ? "in.pos.z" : "(1.0 - in.pos.z)";
|
||||
// in.pos.z is the host NDC z (forward: 0=near/1=far; reversed: 1=near/0=far post-fix), but this
|
||||
// expression needs to produce GX's own native distance term (always 0=near/1=far, matching how
|
||||
// g_gxState.clearDepth/clear_depth_value() are interpreted before their own UseReversedZ
|
||||
// inversion) - forward already matches directly; reversed needs the same 1-x flip everything
|
||||
// else reversed-Z-aware uses. This was backwards (verified directly against upstream aurora's
|
||||
// identical expression in build_shader_source), which fed both fog density and the GX_ZT_ADD
|
||||
// z-texture path the wrong distance value.
|
||||
std::string fogDepthExpr = UseReversedZ ? "(1.0 - in.pos.z)" : "in.pos.z";
|
||||
std::string fogZCoordExpr =
|
||||
fmt::format("u32(round(clamp({}, 0.0, 1.0) * 16777216.0))", fogDepthExpr);
|
||||
if (usesZTextureDepth) {
|
||||
@@ -1498,7 +1507,7 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
||||
fragmentFn += fmt::format(
|
||||
"\n let oldZ = u32(round(clamp({0}, 0.0, 1.0) * 16777216.0));"
|
||||
"\n ztexCoord = (ztexCoord + oldZ) & 0x00ffffffu;",
|
||||
UseReversedZ ? "in.pos.z" : "(1.0 - in.pos.z)");
|
||||
UseReversedZ ? "(1.0 - in.pos.z)" : "in.pos.z");
|
||||
}
|
||||
fragmentFn += "\n let ztexDepth = f32(ztexCoord) / 16777216.0;";
|
||||
fogZCoordExpr = "ztexCoord";
|
||||
@@ -1639,7 +1648,13 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept {
|
||||
" @builtin(frag_depth) depth: f32,\n"
|
||||
"};";
|
||||
|
||||
fragmentFn += fmt::format("\n let fragDepth = {}ztexDepth;", UseReversedZ ? "" : "1.0 - ");
|
||||
// ztexDepth is in GX's native distance terms (0=near/1=far, see fogDepthExpr's comment above),
|
||||
// but frag_depth must be written in the same host NDC-z convention in.pos.z itself uses -
|
||||
// forward matches directly (no change), reversed needs the same 1-x flip. This was backwards
|
||||
// the same way fogDepthExpr was (verified by the same derivation, since aurora upstream has no
|
||||
// directly equivalent line here to cross-check against - this z-texture-depth-output path
|
||||
// appears to be specific to this fork).
|
||||
fragmentFn += fmt::format("\n let fragDepth = {}ztexDepth;", UseReversedZ ? "1.0 - " : "");
|
||||
fragmentReturnType = "FragmentOutput";
|
||||
fragmentReturn =
|
||||
" var out: FragmentOutput;\n"
|
||||
@@ -1693,8 +1708,22 @@ fn load_u16(p: ptr<storage, array<u32>>, byte_off: u32, le: bool) -> u32 {{
|
||||
return bswap16(raw, le);
|
||||
}}
|
||||
|
||||
fn load_u24_raw(p: ptr<storage, array<u32>>, byte_off: u32) -> u32 {{
|
||||
let word_idx = byte_off >> 2u;
|
||||
let sub = byte_off & 3u;
|
||||
let word = p[word_idx];
|
||||
// Three bytes at offsets zero or one fit entirely in this word. Do not
|
||||
// access the next word: this attribute may end at the binding boundary.
|
||||
if (sub <= 1u) {{
|
||||
return (word >> (sub * 8u)) & 0x00FFFFFFu;
|
||||
}}
|
||||
let next = p[word_idx + 1u];
|
||||
let shift = sub * 8u;
|
||||
return ((word >> shift) | (next << (32u - shift))) & 0x00FFFFFFu;
|
||||
}}
|
||||
|
||||
fn load_u24(p: ptr<storage, array<u32>>, byte_off: u32, le: bool) -> u32 {{
|
||||
let raw = load_u32_raw(p, byte_off) & 0x00FFFFFFu;
|
||||
let raw = load_u24_raw(p, byte_off);
|
||||
if (le) {{
|
||||
return raw;
|
||||
}}
|
||||
@@ -1734,7 +1763,7 @@ fn raw_fetch_u8_2(p: ptr<storage, array<u32>>, byte_off: u32) -> vec2u {{
|
||||
}}
|
||||
|
||||
fn raw_fetch_u8_3(p: ptr<storage, array<u32>>, byte_off: u32) -> vec3u {{
|
||||
let raw = load_u32_raw(p, byte_off);
|
||||
let raw = load_u24_raw(p, byte_off);
|
||||
return vec3u(
|
||||
extractBits(raw, 0u, 8u),
|
||||
extractBits(raw, 8u, 8u),
|
||||
|
||||
@@ -548,14 +548,22 @@ constexpr size_t kStagedUniformBytes =
|
||||
96 + sizeof(Mat4x4<float>) + sizeof(Mat3x4<float>) * (MaxPostexMtx + MaxPnMtx);
|
||||
|
||||
// The host viewport always receives the normalized GX depth window (render_pass_impl clamps to minDepth <= maxDepth).
|
||||
//
|
||||
// Folds the near/far depth correction the vertex shader used to apply per-vertex directly into the
|
||||
// projection matrix instead (matching upstream aurora commit 1dde08fa, "Move depth correction to
|
||||
// projection matrix") - valid because the correction is a linear combination of the z/w rows, so
|
||||
// applying it once here to the row is equivalent to applying it once per-vertex to the dot product,
|
||||
// and it must be applied exactly once: doing it here AND in the shader (the previous bug) canceled
|
||||
// the negation out for `flip`, silently making "reversed" Z behave identically to forward Z.
|
||||
// `flip` decides which of the two single-application forms this draw needs: true bakes in the
|
||||
// reversed-Z inversion (z' = -z), false bakes in the forward-Z near/far combination (z' = z + w) -
|
||||
// exactly one always applies, never both, and never neither.
|
||||
static Mat4x4<float> effective_projection() noexcept {
|
||||
const auto& vp = g_gxState.renderViewport;
|
||||
const bool flip = (vp.znear <= vp.zfar) == UseReversedZ;
|
||||
Mat4x4<float> proj = g_gxState.proj;
|
||||
if (flip) {
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
proj.m2.m[i] = -(proj.m2.m[i] + proj.m3.m[i]);
|
||||
}
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
proj.m2.m[i] = flip ? -proj.m2.m[i] : (proj.m2.m[i] + proj.m3.m[i]);
|
||||
}
|
||||
return proj;
|
||||
}
|
||||
|
||||
@@ -75,18 +75,30 @@ void initialize() noexcept {
|
||||
|
||||
void shutdown() noexcept {
|
||||
ZoneScoped;
|
||||
if (g_useSdlRenderer) {
|
||||
ImGui_ImplSDLRenderer3_Shutdown();
|
||||
} else {
|
||||
ImGui_ImplWGPU_Shutdown();
|
||||
// Startup can fail before either backend initializes. A context alone does
|
||||
// not mean its renderer/platform backend owns resources to release.
|
||||
if (ImGui::GetCurrentContext() != nullptr) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.BackendRendererUserData != nullptr) {
|
||||
if (g_useSdlRenderer) {
|
||||
ImGui_ImplSDLRenderer3_Shutdown();
|
||||
} else {
|
||||
ImGui_ImplWGPU_Shutdown();
|
||||
}
|
||||
}
|
||||
if (io.BackendPlatformUserData != nullptr) {
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
}
|
||||
ImGui::DestroyContext();
|
||||
}
|
||||
ImGui_ImplSDL3_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
for (const auto& texture : g_sdlTextures) {
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
g_sdlTextures.clear();
|
||||
g_wgpuTextures.clear();
|
||||
g_useSdlRenderer = false;
|
||||
g_scale = 0.f;
|
||||
g_frameDataBuilt = false;
|
||||
}
|
||||
|
||||
void process_event(const SDL_Event& event) noexcept {
|
||||
|
||||
@@ -401,6 +401,8 @@ SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
|
||||
return -1;
|
||||
}
|
||||
controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
|
||||
const char* serial = SDL_GetGamepadSerial(ctrl);
|
||||
controller.m_gameCubeUseOrdinaryStop = controller.m_isGameCube && serial && "GCP+"sv == serial;
|
||||
if (controller.m_isGameCube ||
|
||||
(SDL_GetGamepadType(ctrl) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO && controller.m_pid == 0x2073)) {
|
||||
controller.m_deadZones.emulateTriggers = false;
|
||||
@@ -412,6 +414,29 @@ SDL_JoystickID add_controller(SDL_JoystickID which) noexcept {
|
||||
g_GameControllers[instance] = controller;
|
||||
ensure_player_index(g_GameControllers[instance]);
|
||||
apply_port_preferences();
|
||||
#if defined(SDL_PLATFORM_MACOS)
|
||||
// First-use convenience only: never override a saved assignment or None.
|
||||
if (g_portPreferences[0].state == PortPreferenceState::Unset) {
|
||||
bool hasOtherPortPreference = false;
|
||||
for (size_t port = 1; port < g_portPreferences.size(); ++port) {
|
||||
if (g_portPreferences[port].state == PortPreferenceState::Controller &&
|
||||
identity_match(g_portPreferences[port].identity, controller_identity(g_GameControllers[instance])) !=
|
||||
IdentityMatch::None) {
|
||||
hasOtherPortPreference = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!hasOtherPortPreference) {
|
||||
const auto* p0 = get_controller_for_player(0);
|
||||
if (p0 == nullptr) {
|
||||
assign_player_index(g_GameControllers[instance], 0);
|
||||
persist_controller_for_player(0, &g_GameControllers[instance]);
|
||||
} else if (p0 == &g_GameControllers[instance]) {
|
||||
persist_controller_for_player(0, &g_GameControllers[instance]);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return instance;
|
||||
}
|
||||
|
||||
@@ -481,6 +506,13 @@ bool controller_has_rumble(Uint32 instance) noexcept {
|
||||
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
|
||||
uint16_t duration_ms) noexcept {
|
||||
if (auto it = g_GameControllers.find(instance); it != g_GameControllers.end()) {
|
||||
// GC Pocket+ has been observed continuing to vibrate after a hard stop;
|
||||
// an ordinary stop cleared it. With GAMECUBE_RUMBLE_BRAKE enabled, SDL
|
||||
// encodes (0, 1) as adapter command 0, whereas (0, 0) sends command 2.
|
||||
// Apply the workaround here so shutdown uses the same stop as PAD calls.
|
||||
if (it->second.m_gameCubeUseOrdinaryStop && low_freq_intensity == 0 && high_freq_intensity == 0) {
|
||||
high_freq_intensity = 1;
|
||||
}
|
||||
SDL_RumbleGamepad(it->second.m_controller, low_freq_intensity, high_freq_intensity, duration_ms);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ extern Module Log;
|
||||
struct GameController {
|
||||
SDL_Gamepad* m_controller = nullptr;
|
||||
bool m_isGameCube = false;
|
||||
bool m_gameCubeUseOrdinaryStop = false;
|
||||
Sint32 m_index = -1;
|
||||
Sint32 m_playerIndex = -1;
|
||||
bool m_hasRumble = false;
|
||||
|
||||
@@ -122,7 +122,10 @@ auto underlying(T value) -> std::underlying_type_t<T> {
|
||||
|
||||
#define UNIMPLEMENTED() FATAL("UNIMPLEMENTED: {}", __FUNCTION__)
|
||||
|
||||
namespace wgpu { class CommandBuffer; }
|
||||
|
||||
namespace aurora {
|
||||
void submit_staging_commands(const wgpu::CommandBuffer& commands);
|
||||
extern AuroraConfig g_config;
|
||||
extern uint32_t g_sdlCustomEventsStart;
|
||||
extern char g_gameName[4];
|
||||
|
||||
@@ -235,7 +235,7 @@ std::string GetOSVersion() {
|
||||
constexpr auto name = "iOS";
|
||||
#elif TARGET_OS_TV
|
||||
constexpr auto name = "tvOS";
|
||||
#elif
|
||||
#else
|
||||
constexpr auto name = Unknown;
|
||||
#endif
|
||||
|
||||
|
||||
@@ -570,12 +570,16 @@ bool initialize(AuroraBackend auroraBackend) {
|
||||
g_adapter = std::move(adapter);
|
||||
} else {
|
||||
Log.warn("Adapter request failed: {}", message);
|
||||
const std::string_view reason{message};
|
||||
SDL_SetError("Graphics adapter unavailable: %.*s",
|
||||
static_cast<int>(std::min<size_t>(reason.size(), 512)), reason.data());
|
||||
}
|
||||
});
|
||||
const auto status = g_instance.WaitAny(future, 5000000000);
|
||||
if (status != wgpu::WaitStatus::Success) {
|
||||
Log.error("Failed to create {} adapter: {}", magic_enum::enum_name(backend),
|
||||
magic_enum::enum_name(status));
|
||||
SDL_SetError("Graphics adapter request did not complete within its startup deadline");
|
||||
return false;
|
||||
}
|
||||
if (!g_adapter) {
|
||||
@@ -638,6 +642,14 @@ bool initialize(AuroraBackend auroraBackend) {
|
||||
requiredLimits.maxDynamicStorageBuffersPerPipelineLayout, requiredLimits.maxStorageBuffersPerShaderStage,
|
||||
requiredLimits.minUniformBufferOffsetAlignment, requiredLimits.minStorageBufferOffsetAlignment);
|
||||
std::vector<wgpu::FeatureName> requiredFeatures;
|
||||
// Optional native sharing for MetalFX. Devices without either feature keep
|
||||
// the normal renderer; the upscaler checks the enabled pair at runtime.
|
||||
if (backend == wgpu::BackendType::Metal &&
|
||||
g_adapter.HasFeature(wgpu::FeatureName::SharedTextureMemoryIOSurface) &&
|
||||
g_adapter.HasFeature(wgpu::FeatureName::SharedFenceMTLSharedEvent)) {
|
||||
requiredFeatures.push_back(wgpu::FeatureName::SharedTextureMemoryIOSurface);
|
||||
requiredFeatures.push_back(wgpu::FeatureName::SharedFenceMTLSharedEvent);
|
||||
}
|
||||
bool implicitDeviceSynchronizationSupported = false;
|
||||
wgpu::SupportedFeatures supportedFeatures;
|
||||
g_adapter.GetFeatures(&supportedFeatures);
|
||||
@@ -738,11 +750,15 @@ bool initialize(AuroraBackend auroraBackend) {
|
||||
g_device = std::move(device);
|
||||
} else {
|
||||
Log.warn("Device request failed: {}", message);
|
||||
const std::string_view reason{message};
|
||||
SDL_SetError("Graphics device unavailable: %.*s",
|
||||
static_cast<int>(std::min<size_t>(reason.size(), 512)), reason.data());
|
||||
}
|
||||
});
|
||||
const auto status = g_instance.WaitAny(future, 5000000000);
|
||||
if (status != wgpu::WaitStatus::Success) {
|
||||
Log.error("Failed to create device: {}", magic_enum::enum_name(status));
|
||||
SDL_SetError("Graphics device request did not complete within its startup deadline");
|
||||
return false;
|
||||
}
|
||||
if (!g_device) {
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
#include <mutex>
|
||||
#include <limits>
|
||||
#include <string>
|
||||
#include <filesystem>
|
||||
#include <vector>
|
||||
@@ -286,8 +287,33 @@ size_t load_from_cache(void const* key, size_t keySize, void* value, size_t valu
|
||||
if (ret == SQLITE_ROW) {
|
||||
// Hit
|
||||
const auto foundPtr = sqlite3_column_blob(load_stmt, 0);
|
||||
foundSize = sqlite3_column_int64(load_stmt, 1);
|
||||
const bool compressed = sqlite3_column_int(load_stmt, 2) != 0;
|
||||
const auto declaredSize = sqlite3_column_int64(load_stmt, 1);
|
||||
const auto storedSize = sqlite3_column_bytes(load_stmt, 0);
|
||||
const auto compression = sqlite3_column_int(load_stmt, 2);
|
||||
const bool compressed = compression == 1;
|
||||
// Dawn asks for the size before allocating its destination. Validate here,
|
||||
// not only during the copy: corrupt metadata must become a cache miss.
|
||||
bool valid = declaredSize > 0 &&
|
||||
static_cast<uint64_t>(declaredSize) <= std::numeric_limits<size_t>::max() &&
|
||||
foundPtr != nullptr && storedSize > 0 && (compression == 0 || compression == 1);
|
||||
if (valid && compressed) {
|
||||
#if defined(AURORA_CACHE_USE_ZSTD)
|
||||
// Our writer uses ZSTD_compress, which records the original content size.
|
||||
const auto frameSize = ZSTD_getFrameContentSize(foundPtr, static_cast<size_t>(storedSize));
|
||||
valid = frameSize != ZSTD_CONTENTSIZE_ERROR && frameSize != ZSTD_CONTENTSIZE_UNKNOWN &&
|
||||
frameSize == static_cast<uint64_t>(declaredSize);
|
||||
#else
|
||||
valid = false;
|
||||
#endif
|
||||
} else if (valid) {
|
||||
valid = declaredSize == storedSize;
|
||||
}
|
||||
if (!valid) {
|
||||
Log.error("Ignoring cache entry with inconsistent size or compression metadata");
|
||||
check(sqlite3_reset(load_stmt));
|
||||
return 0;
|
||||
}
|
||||
foundSize = static_cast<size_t>(declaredSize);
|
||||
if (value == nullptr) {
|
||||
g_hits.fetch_add(1, std::memory_order_relaxed);
|
||||
} else {
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
namespace aurora::webgpu::metalfx {
|
||||
struct Size {
|
||||
uint32_t inputWidth;
|
||||
uint32_t inputHeight;
|
||||
uint32_t outputWidth;
|
||||
uint32_t outputHeight;
|
||||
wgpu::TextureFormat format;
|
||||
|
||||
bool operator==(const Size&) const = default;
|
||||
};
|
||||
|
||||
// All methods except supported() belong to the serialized frame encoder.
|
||||
// GPU ownership is explicit: begin_input -> submit input -> upscale ->
|
||||
// submit output consumption -> end_output. Neither texture may be used by
|
||||
// Dawn outside its access interval. Destruction retires in-flight resources.
|
||||
class SpatialScaler {
|
||||
public:
|
||||
virtual ~SpatialScaler() = default;
|
||||
virtual const wgpu::TextureView& input_view() const = 0;
|
||||
virtual const wgpu::TextureView& output_view() const = 0;
|
||||
virtual const wgpu::Texture& output_texture() const = 0;
|
||||
virtual bool begin_input() = 0;
|
||||
virtual bool upscale() = 0;
|
||||
virtual bool end_output() = 0;
|
||||
virtual const std::string& error() const = 0;
|
||||
};
|
||||
|
||||
bool supported(const wgpu::Device& device, wgpu::BackendType backend);
|
||||
// A null result with no error means the bounded retirement pool is busy;
|
||||
// skip upscaling for this frame and retry at a later frame boundary.
|
||||
std::unique_ptr<SpatialScaler> create(const wgpu::Instance& instance,
|
||||
const wgpu::Device& device, const Size& size,
|
||||
std::string& error);
|
||||
} // namespace aurora::webgpu::metalfx
|
||||
@@ -0,0 +1,326 @@
|
||||
#include "metalfx.hpp"
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <IOSurface/IOSurface.h>
|
||||
#import <Metal/Metal.h>
|
||||
#import <MetalFX/MetalFX.h>
|
||||
|
||||
#include <dawn/native/MetalBackend.h>
|
||||
|
||||
#include <atomic>
|
||||
#include <string_view>
|
||||
|
||||
namespace aurora::webgpu::metalfx {
|
||||
namespace {
|
||||
constexpr uint64_t kScheduleTimeoutNs = 1'000'000'000;
|
||||
// Four current slots plus at most four retiring slots during resize. A busy
|
||||
// GPU must not allow resize events to allocate unbounded full-resolution images.
|
||||
constexpr unsigned kMaxLiveResources = 8;
|
||||
std::atomic<unsigned> g_liveResources{0};
|
||||
|
||||
struct SharedImage {
|
||||
IOSurfaceRef surface = nullptr;
|
||||
id<MTLTexture> metal;
|
||||
wgpu::SharedTextureMemory memory;
|
||||
wgpu::Texture texture;
|
||||
wgpu::TextureView view;
|
||||
|
||||
~SharedImage() { if (surface) CFRelease(surface); }
|
||||
|
||||
bool create(const wgpu::Device& device, id<MTLDevice> native, uint32_t width,
|
||||
uint32_t height, wgpu::TextureFormat format, MTLTextureUsage nativeUsage,
|
||||
wgpu::TextureUsage usage) {
|
||||
const bool bgra = format == wgpu::TextureFormat::BGRA8Unorm;
|
||||
const size_t rowBytes = IOSurfaceAlignProperty(kIOSurfaceBytesPerRow, size_t(width) * 4);
|
||||
NSDictionary* properties = @{
|
||||
(id)kIOSurfaceWidth: @(width), (id)kIOSurfaceHeight: @(height),
|
||||
(id)kIOSurfaceBytesPerElement: @4, (id)kIOSurfaceBytesPerRow: @(rowBytes),
|
||||
(id)kIOSurfaceAllocSize: @(rowBytes * height),
|
||||
(id)kIOSurfacePixelFormat: @(bgra ? 0x42475241u : 0x52474241u)
|
||||
};
|
||||
surface = IOSurfaceCreate((__bridge CFDictionaryRef)properties);
|
||||
if (!surface) return false;
|
||||
auto descriptor = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:
|
||||
bgra ? MTLPixelFormatBGRA8Unorm : MTLPixelFormatRGBA8Unorm
|
||||
width:width height:height mipmapped:NO];
|
||||
descriptor.storageMode = MTLStorageModeShared;
|
||||
descriptor.usage = nativeUsage;
|
||||
metal = [native newTextureWithDescriptor:descriptor iosurface:surface plane:0];
|
||||
if (!metal) return false;
|
||||
|
||||
wgpu::SharedTextureMemoryIOSurfaceDescriptor io{};
|
||||
io.ioSurface = surface;
|
||||
io.allowStorageBinding = false;
|
||||
wgpu::SharedTextureMemoryDescriptor importDescriptor{};
|
||||
importDescriptor.nextInChain = &io;
|
||||
memory = device.ImportSharedTextureMemory(&importDescriptor);
|
||||
wgpu::SharedTextureMemoryProperties actual{};
|
||||
if (!memory || memory.GetProperties(&actual) != wgpu::Status::Success ||
|
||||
actual.format != format || actual.size.width != width || actual.size.height != height ||
|
||||
(actual.usage & usage) != usage) return false;
|
||||
wgpu::TextureDescriptor textureDescriptor{};
|
||||
textureDescriptor.label = "MetalFX shared texture";
|
||||
textureDescriptor.size = {width, height, 1};
|
||||
textureDescriptor.format = format;
|
||||
textureDescriptor.usage = usage;
|
||||
texture = memory.CreateTexture(&textureDescriptor);
|
||||
if (!texture) return false;
|
||||
view = texture.CreateView();
|
||||
return view != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
struct API_AVAILABLE(macos(13.0)) Resources {
|
||||
SharedImage input, output;
|
||||
id<MTLFXSpatialScaler> scaler;
|
||||
id<MTLTexture> privateOutput;
|
||||
id<MTLCommandQueue> nativeQueue;
|
||||
id<MTLSharedEvent> event;
|
||||
wgpu::SharedFence fence;
|
||||
std::atomic<bool> failed{false};
|
||||
|
||||
Resources() { ++g_liveResources; }
|
||||
~Resources() { --g_liveResources; }
|
||||
};
|
||||
|
||||
class API_AVAILABLE(macos(13.0)) MetalSpatialScaler final : public SpatialScaler {
|
||||
wgpu::Instance m_instance;
|
||||
wgpu::Queue m_queue;
|
||||
std::shared_ptr<Resources> m_resources;
|
||||
wgpu::SharedTextureMemoryEndAccessState m_outputReleased{};
|
||||
wgpu::Future m_outputScheduled{};
|
||||
uint64_t m_value = 0;
|
||||
std::string m_error;
|
||||
|
||||
bool fail(const char* reason) {
|
||||
m_error = reason;
|
||||
m_resources->failed = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool wait_scheduled(wgpu::Future future) {
|
||||
return m_instance.WaitAny(future, kScheduleTimeoutNs) == wgpu::WaitStatus::Success ||
|
||||
fail("Timed out scheduling MetalFX GPU work");
|
||||
}
|
||||
|
||||
bool end_access(SharedImage& image, wgpu::SharedTextureMemoryEndAccessState& state,
|
||||
wgpu::Future& scheduled) {
|
||||
wgpu::SharedTextureMemoryMetalEndAccessState metal{};
|
||||
state.nextInChain = &metal;
|
||||
const auto status = image.memory.EndAccess(image.texture, &state);
|
||||
state.nextInChain = nullptr;
|
||||
scheduled = metal.commandsScheduledFuture;
|
||||
return status == wgpu::Status::Success || fail("MetalFX Dawn EndAccess failed");
|
||||
}
|
||||
|
||||
bool begin_access(SharedImage& image, bool initialized, uint64_t value) {
|
||||
wgpu::SharedTextureMemoryBeginAccessDescriptor access{};
|
||||
access.initialized = initialized;
|
||||
if (value) {
|
||||
access.fenceCount = 1;
|
||||
access.fences = &m_resources->fence;
|
||||
access.signaledValueCount = 1;
|
||||
access.signaledValues = &value;
|
||||
}
|
||||
return image.memory.BeginAccess(image.texture, &access) == wgpu::Status::Success ||
|
||||
fail("MetalFX Dawn BeginAccess failed");
|
||||
}
|
||||
|
||||
bool encode_waits(id<MTLCommandBuffer> commands,
|
||||
const wgpu::SharedTextureMemoryEndAccessState& state) {
|
||||
for (size_t i = 0; i < state.fenceCount; ++i) {
|
||||
wgpu::SharedFenceMTLSharedEventExportInfo metal{};
|
||||
wgpu::SharedFenceExportInfo info{};
|
||||
info.nextInChain = &metal;
|
||||
state.fences[i].ExportInfo(&info);
|
||||
if (info.type != wgpu::SharedFenceType::MTLSharedEvent || !metal.sharedEvent)
|
||||
return fail("Dawn did not export a MetalFX shared-event dependency");
|
||||
[commands encodeWaitForEvent:(__bridge id<MTLSharedEvent>)metal.sharedEvent
|
||||
value:state.signaledValues[i]];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void retain_until_dawn_done() {
|
||||
// A resize/toggle can destroy this wrapper immediately. The last submitted
|
||||
// Dawn consumer keeps the IOSurfaces/scaler alive independently of the cache.
|
||||
m_queue.OnSubmittedWorkDone(wgpu::CallbackMode::AllowSpontaneous,
|
||||
[resources = m_resources](wgpu::QueueWorkDoneStatus status, wgpu::StringView) {
|
||||
if (status != wgpu::QueueWorkDoneStatus::Success) resources->failed = true;
|
||||
});
|
||||
}
|
||||
|
||||
public:
|
||||
MetalSpatialScaler(const wgpu::Instance& instance, const wgpu::Device& device,
|
||||
std::shared_ptr<Resources> resources)
|
||||
: m_instance(instance), m_queue(device.GetQueue()), m_resources(std::move(resources)) {}
|
||||
|
||||
const wgpu::TextureView& input_view() const override { return m_resources->input.view; }
|
||||
const wgpu::TextureView& output_view() const override { return m_resources->output.view; }
|
||||
const wgpu::Texture& output_texture() const override { return m_resources->output.texture; }
|
||||
const std::string& error() const override { return m_error; }
|
||||
|
||||
bool begin_input() override {
|
||||
if (m_resources->failed) return fail("Previous MetalFX GPU work failed");
|
||||
return begin_access(m_resources->input, m_value != 0, m_value);
|
||||
}
|
||||
|
||||
bool upscale() override {
|
||||
@autoreleasepool {
|
||||
// Input has already been submitted. Retain it even if an export or native
|
||||
// allocation fails and the caller immediately falls back to normal copy.
|
||||
retain_until_dawn_done();
|
||||
wgpu::SharedTextureMemoryEndAccessState inputReleased{};
|
||||
wgpu::Future inputScheduled{};
|
||||
if (!end_access(m_resources->input, inputReleased, inputScheduled) ||
|
||||
!wait_scheduled(inputScheduled)) return false;
|
||||
if (m_value && !wait_scheduled(m_outputScheduled)) return false;
|
||||
id<MTLCommandBuffer> commands = [m_resources->nativeQueue commandBuffer];
|
||||
if (!commands) return fail("Could not allocate a MetalFX command buffer");
|
||||
commands.label = @"MetalFX spatial upscale and return to Dawn";
|
||||
if (!encode_waits(commands, inputReleased) || !encode_waits(commands, m_outputReleased))
|
||||
return false;
|
||||
[m_resources->scaler encodeToCommandBuffer:commands];
|
||||
id<MTLBlitCommandEncoder> blit = [commands blitCommandEncoder];
|
||||
if (!blit) return fail("Could not allocate the MetalFX output blit");
|
||||
[blit copyFromTexture:m_resources->privateOutput sourceSlice:0 sourceLevel:0
|
||||
sourceOrigin:MTLOriginMake(0, 0, 0)
|
||||
sourceSize:MTLSizeMake(m_resources->privateOutput.width, m_resources->privateOutput.height, 1)
|
||||
toTexture:m_resources->output.metal destinationSlice:0 destinationLevel:0
|
||||
destinationOrigin:MTLOriginMake(0, 0, 0)];
|
||||
[blit endEncoding];
|
||||
++m_value;
|
||||
[commands encodeSignalEvent:m_resources->event value:m_value];
|
||||
const auto resources = m_resources;
|
||||
[commands addCompletedHandler:^(id<MTLCommandBuffer> completed) {
|
||||
if (completed.status == MTLCommandBufferStatusError) resources->failed = true;
|
||||
}];
|
||||
[commands commit];
|
||||
// Scheduling is required to order independent Metal queues. Completion
|
||||
// remains asynchronous; resource reuse is guarded by shared GPU events.
|
||||
[commands waitUntilScheduled];
|
||||
if (commands.status == MTLCommandBufferStatusError)
|
||||
return fail("MetalFX command buffer failed");
|
||||
return begin_access(m_resources->output, true, m_value);
|
||||
}
|
||||
}
|
||||
|
||||
bool end_output() override {
|
||||
retain_until_dawn_done();
|
||||
m_outputReleased = {};
|
||||
return end_access(m_resources->output, m_outputReleased, m_outputScheduled);
|
||||
}
|
||||
};
|
||||
|
||||
// Allocation failures must be caught here rather than reaching Aurora's fatal
|
||||
// uncaptured-error callback. Scope callbacks own their strings even on timeout.
|
||||
bool pop_scope(const wgpu::Instance& instance, const wgpu::Device& device, std::string& error) {
|
||||
auto message = std::make_shared<std::string>();
|
||||
auto future = device.PopErrorScope(wgpu::CallbackMode::WaitAnyOnly,
|
||||
[message](wgpu::PopErrorScopeStatus status, wgpu::ErrorType type, wgpu::StringView text) {
|
||||
if (status != wgpu::PopErrorScopeStatus::Success || type != wgpu::ErrorType::NoError) {
|
||||
const std::string_view detail{text};
|
||||
*message = detail.empty() ? "MetalFX texture allocation failed" : std::string(detail);
|
||||
}
|
||||
});
|
||||
if (instance.WaitAny(future, kScheduleTimeoutNs) != wgpu::WaitStatus::Success) {
|
||||
error = "Timed out checking MetalFX texture allocation";
|
||||
return false;
|
||||
}
|
||||
if (!message->empty()) { error = *message; return false; }
|
||||
return true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool supported(const wgpu::Device& device, wgpu::BackendType backend) {
|
||||
if (@available(macOS 13.0, *)) {
|
||||
if (!device || backend != wgpu::BackendType::Metal ||
|
||||
!device.HasFeature(wgpu::FeatureName::SharedTextureMemoryIOSurface) ||
|
||||
!device.HasFeature(wgpu::FeatureName::SharedFenceMTLSharedEvent)) return false;
|
||||
auto native = dawn::native::metal::GetMTLDevice(device.Get());
|
||||
return native && [MTLFXSpatialScalerDescriptor supportsDevice:native];
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::unique_ptr<SpatialScaler> create(const wgpu::Instance& instance,
|
||||
const wgpu::Device& device, const Size& size,
|
||||
std::string& error) {
|
||||
error.clear();
|
||||
if (@available(macOS 13.0, *)) {
|
||||
@autoreleasepool {
|
||||
if (!supported(device, wgpu::BackendType::Metal)) {
|
||||
error = "MetalFX spatial scaling is unsupported";
|
||||
return {};
|
||||
}
|
||||
wgpu::Limits limits{};
|
||||
device.GetLimits(&limits);
|
||||
if (!size.inputWidth || !size.inputHeight || size.inputWidth >= size.outputWidth ||
|
||||
size.inputHeight >= size.outputHeight || size.outputWidth > limits.maxTextureDimension2D ||
|
||||
size.outputHeight > limits.maxTextureDimension2D ||
|
||||
(size.format != wgpu::TextureFormat::RGBA8Unorm && size.format != wgpu::TextureFormat::BGRA8Unorm)) {
|
||||
error = "MetalFX requires smaller input dimensions and an RGBA8/BGRA8 unorm target";
|
||||
return {};
|
||||
}
|
||||
if (g_liveResources.load() >= kMaxLiveResources) {
|
||||
return {};
|
||||
}
|
||||
auto native = dawn::native::metal::GetMTLDevice(device.Get());
|
||||
auto resources = std::make_shared<Resources>();
|
||||
auto descriptor = [MTLFXSpatialScalerDescriptor new];
|
||||
descriptor.inputWidth = size.inputWidth;
|
||||
descriptor.inputHeight = size.inputHeight;
|
||||
descriptor.outputWidth = size.outputWidth;
|
||||
descriptor.outputHeight = size.outputHeight;
|
||||
descriptor.colorTextureFormat = size.format == wgpu::TextureFormat::BGRA8Unorm
|
||||
? MTLPixelFormatBGRA8Unorm : MTLPixelFormatRGBA8Unorm;
|
||||
descriptor.outputTextureFormat = descriptor.colorTextureFormat;
|
||||
descriptor.colorProcessingMode = MTLFXSpatialScalerColorProcessingModePerceptual;
|
||||
resources->scaler = [descriptor newSpatialScalerWithDevice:native];
|
||||
resources->nativeQueue = [native newCommandQueue];
|
||||
resources->event = [native newSharedEvent];
|
||||
if (!resources->scaler || !resources->nativeQueue || !resources->event) {
|
||||
error = "Could not create MetalFX spatial resources";
|
||||
return {};
|
||||
}
|
||||
auto outputDescriptor = [MTLTextureDescriptor
|
||||
texture2DDescriptorWithPixelFormat:descriptor.outputTextureFormat
|
||||
width:size.outputWidth height:size.outputHeight mipmapped:NO];
|
||||
outputDescriptor.storageMode = MTLStorageModePrivate;
|
||||
outputDescriptor.usage = resources->scaler.outputTextureUsage;
|
||||
resources->privateOutput = [native newTextureWithDescriptor:outputDescriptor];
|
||||
if (!resources->privateOutput) { error = "Could not allocate MetalFX private output"; return {}; }
|
||||
|
||||
device.PushErrorScope(wgpu::ErrorFilter::Validation);
|
||||
device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory);
|
||||
device.PushErrorScope(wgpu::ErrorFilter::Internal);
|
||||
bool allocated = resources->input.create(device, native, size.inputWidth, size.inputHeight,
|
||||
size.format, resources->scaler.colorTextureUsage, wgpu::TextureUsage::RenderAttachment);
|
||||
allocated = allocated && resources->output.create(device, native, size.outputWidth, size.outputHeight,
|
||||
size.format, MTLTextureUsageShaderRead, wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc);
|
||||
if (allocated) {
|
||||
wgpu::SharedFenceMTLSharedEventDescriptor event{};
|
||||
event.sharedEvent = (__bridge void*)resources->event;
|
||||
wgpu::SharedFenceDescriptor fence{};
|
||||
fence.nextInChain = &event;
|
||||
resources->fence = device.ImportSharedFence(&fence);
|
||||
allocated = resources->fence != nullptr;
|
||||
}
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
if (!pop_scope(instance, device, error)) allocated = false;
|
||||
}
|
||||
if (!allocated) {
|
||||
if (error.empty()) error = "Could not import MetalFX IOSurface textures into Dawn";
|
||||
return {};
|
||||
}
|
||||
resources->scaler.colorTexture = resources->input.metal;
|
||||
resources->scaler.outputTexture = resources->privateOutput;
|
||||
resources->scaler.inputContentWidth = size.inputWidth;
|
||||
resources->scaler.inputContentHeight = size.inputHeight;
|
||||
return std::make_unique<MetalSpatialScaler>(instance, device, std::move(resources));
|
||||
}
|
||||
}
|
||||
error = "MetalFX requires macOS 13 or newer";
|
||||
return {};
|
||||
}
|
||||
} // namespace aurora::webgpu::metalfx
|
||||
@@ -0,0 +1,11 @@
|
||||
#include "metalfx.hpp"
|
||||
|
||||
namespace aurora::webgpu::metalfx {
|
||||
bool supported(const wgpu::Device&, wgpu::BackendType) { return false; }
|
||||
|
||||
std::unique_ptr<SpatialScaler> create(const wgpu::Instance&, const wgpu::Device&,
|
||||
const Size&, std::string& error) {
|
||||
error = "MetalFX is not available in this build";
|
||||
return {};
|
||||
}
|
||||
} // namespace aurora::webgpu::metalfx
|
||||
@@ -46,6 +46,7 @@ SDL_Window* g_window;
|
||||
SDL_Renderer* g_renderer;
|
||||
float g_frameBufferScale = 0.f;
|
||||
bool g_frameBufferAspectFit = true;
|
||||
std::atomic_bool g_forceAspect169{false};
|
||||
bool g_presentSurfaceFill = false;
|
||||
int g_presentAspectWidth = 0;
|
||||
int g_presentAspectHeight = 0;
|
||||
@@ -525,7 +526,20 @@ AuroraWindowSize get_window_size() {
|
||||
int fb_w = native_fb_w;
|
||||
int fb_h = native_fb_h;
|
||||
const auto [baseW, baseH] = vi::configured_fb_size();
|
||||
if (g_frameBufferAspectFit && baseW > 0 && baseH > 0) {
|
||||
if (g_forceAspect169.load(std::memory_order_acquire) && native_fb_w > 0 && native_fb_h > 0) {
|
||||
if (g_frameBufferScale > 0.f && baseW > 0 && baseH > 0) {
|
||||
const auto [scaledW, scaledH] =
|
||||
scale_frame_buffer_to_aspect(static_cast<int>(baseW), static_cast<int>(baseH),
|
||||
g_frameBufferScale, 16.f / 9.f);
|
||||
fb_w = scaledW;
|
||||
fb_h = scaledH;
|
||||
} else {
|
||||
fb_w = std::min(native_fb_w,
|
||||
std::max(1, static_cast<int>(std::lround(native_fb_h * (16.f / 9.f)))));
|
||||
fb_h = std::min(native_fb_h,
|
||||
std::max(1, static_cast<int>(std::lround(native_fb_w * (9.f / 16.f)))));
|
||||
}
|
||||
} else if (g_frameBufferAspectFit && baseW > 0 && baseH > 0) {
|
||||
float renderScale = g_frameBufferScale > 0.f ? g_frameBufferScale : 1.f;
|
||||
if (g_frameBufferScale <= 0.f) {
|
||||
renderScale = std::min(static_cast<float>(native_fb_w) / static_cast<float>(baseW),
|
||||
@@ -759,6 +773,14 @@ void set_frame_buffer_aspect_fit(bool fit) {
|
||||
request_frame_buffer_resize();
|
||||
}
|
||||
|
||||
void set_force_aspect_16_9(bool force) {
|
||||
if (g_forceAspect169.load(std::memory_order_relaxed) == force) {
|
||||
return;
|
||||
}
|
||||
g_forceAspect169.store(force, std::memory_order_release);
|
||||
request_frame_buffer_resize();
|
||||
}
|
||||
|
||||
void set_present_surface_fill(bool fill) {
|
||||
g_presentSurfaceFill = fill;
|
||||
}
|
||||
@@ -781,6 +803,10 @@ void unlock_present_aspect_ratio() {
|
||||
}
|
||||
|
||||
bool get_present_aspect_ratio(float& aspect) noexcept {
|
||||
if (g_forceAspect169.load(std::memory_order_acquire)) {
|
||||
aspect = 16.f / 9.f;
|
||||
return true;
|
||||
}
|
||||
if (g_presentSurfaceFill && g_window != nullptr) {
|
||||
// Queried once per presentation snapshot; use the cached native client size
|
||||
// instead of re-entering SDL for a value the window procedure already knows.
|
||||
|
||||
@@ -56,6 +56,7 @@ void sync_frame_buffer_size() noexcept;
|
||||
void request_frame_buffer_resize();
|
||||
void set_frame_buffer_scale(float scale);
|
||||
void set_frame_buffer_aspect_fit(bool fit);
|
||||
void set_force_aspect_16_9(bool force);
|
||||
void set_present_surface_fill(bool fill);
|
||||
void lock_present_aspect_ratio(int width, int height);
|
||||
void unlock_present_aspect_ratio();
|
||||
|
||||
@@ -5,7 +5,7 @@ if (NOT TARGET gtest)
|
||||
FetchContent_Declare(googletest
|
||||
URL https://github.com/google/googletest/archive/refs/tags/v1.17.0.tar.gz
|
||||
URL_HASH SHA256=65fab701d9829d38cb77c14acdc431d2108bfdbf8979e40eb8ae567edf10b27c
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
EXCLUDE_FROM_ALL
|
||||
)
|
||||
FetchContent_MakeAvailable(googletest)
|
||||
@@ -18,6 +18,7 @@ if (AURORA_ENABLE_GX)
|
||||
gx_fifo_test.cpp
|
||||
gx_test_stubs.cpp
|
||||
texture_bind_group_cache_key_test.cpp
|
||||
renderer_regression_test.cpp
|
||||
../lib/gfx/efb_ram_encoder.cpp
|
||||
# GX API implementations (encoders)
|
||||
../lib/dolphin/gx/GXBump.cpp
|
||||
@@ -66,6 +67,18 @@ if (AURORA_ENABLE_GX)
|
||||
)
|
||||
|
||||
gtest_discover_tests(gx_fifo_tests)
|
||||
|
||||
option(AURORA_BUILD_GPU_TESTS "Build renderer pixel tests requiring a graphics device" OFF)
|
||||
if (AURORA_BUILD_GPU_TESTS)
|
||||
add_executable(gx_readback_tests gpu_readback_test.cpp)
|
||||
target_compile_features(gx_readback_tests PRIVATE cxx_std_20)
|
||||
target_include_directories(gx_readback_tests PRIVATE ../lib)
|
||||
target_link_libraries(gx_readback_tests PRIVATE
|
||||
aurora::core aurora::gx aurora::pad aurora::vi aurora::mtx aurora::si
|
||||
dawn::dawncpp_headers absl::flat_hash_map absl::btree TracyClient)
|
||||
add_test(NAME gx_readback_tests COMMAND gx_readback_tests "${CMAKE_CURRENT_BINARY_DIR}/readback-cache")
|
||||
set_tests_properties(gx_readback_tests PROPERTIES TIMEOUT 90)
|
||||
endif ()
|
||||
endif () # AURORA_ENABLE_GX
|
||||
|
||||
# DVD API tests
|
||||
|
||||
@@ -0,0 +1,363 @@
|
||||
// ROM-free integration probe. Links the actual maintained Aurora renderer.
|
||||
#include "gfx/common.hpp"
|
||||
#include "gfx/clear.hpp"
|
||||
#include "gfx/efb_ram_copy.hpp"
|
||||
#include "gfx/pipeline_cache.hpp"
|
||||
#include "gfx/texture.hpp"
|
||||
#include "gx/gx.hpp"
|
||||
#include "gx/fifo.hpp"
|
||||
#include "gx/command_processor.hpp"
|
||||
#include "gx/frame_interpolation.hpp"
|
||||
#include <dolphin/gx.h>
|
||||
#include <aurora/aurora.h>
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
#include <stdexcept>
|
||||
#include <thread>
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
using namespace aurora;
|
||||
std::atomic<unsigned> errors{};
|
||||
std::atomic<unsigned> guestWrites{};
|
||||
// Keep destinations alive through shutdown, including any failing wait.
|
||||
std::array<uint8_t, 16 * 16 * 4 + 32> guarded;
|
||||
std::array<uint8_t, 16 * 16 * 4 + 32> guardedBake;
|
||||
void require(bool value, const char* message) {
|
||||
if (!value) throw std::runtime_error(message);
|
||||
}
|
||||
void submit(bool final, bool download = false, bool async = false) {
|
||||
auto encoder = webgpu::g_device.CreateCommandEncoder();
|
||||
if (final) gfx::end_frame(encoder); else gfx::end_batch(encoder);
|
||||
gfx::render(encoder);
|
||||
if (download) gfx::efb_ram::encode_downloads(encoder);
|
||||
if (async) gfx::efb_ram::encode_async_downloads(encoder);
|
||||
auto commands = encoder.Finish();
|
||||
webgpu::g_queue.Submit(1, &commands);
|
||||
if (download) require(gfx::efb_ram::complete_downloads(), "EFB readback failed");
|
||||
gfx::after_submit();
|
||||
if (!final) require(gfx::resume_frame(), "Batch resume failed");
|
||||
}
|
||||
|
||||
constexpr std::array<std::array<uint8_t, 4>, 4> colors{{
|
||||
{255, 0, 0, 255}, {0, 255, 0, 255}, {0, 0, 255, 255}, {255, 255, 0, 255}}};
|
||||
using Pixels = std::vector<uint8_t>;
|
||||
Pixels expected(unsigned extent) {
|
||||
Pixels bytes(extent * extent * 4);
|
||||
// GX RGBA8: 4x4 tiles, sixteen A/R pairs followed by sixteen G/B pairs.
|
||||
for (unsigned y = 0; y < extent; ++y) for (unsigned x = 0; x < extent; ++x) {
|
||||
const auto color = colors[y * 4 / extent];
|
||||
const auto tile = ((y / 4) * (extent / 4) + x / 4) * 64;
|
||||
const auto pair = ((y % 4) * 4 + x % 4) * 2;
|
||||
bytes[tile + pair] = color[3]; bytes[tile + pair + 1] = color[0];
|
||||
bytes[tile + 32 + pair] = color[1]; bytes[tile + 33 + pair] = color[2];
|
||||
}
|
||||
return bytes;
|
||||
}
|
||||
|
||||
Pixels run(unsigned splitEvery, bool async = false, bool offscreen = false, unsigned geometry = 0, bool capacityStress = false, bool interpolate = false, bool frameWorker = false, unsigned copyCase = 0) {
|
||||
require(!async || !offscreen, "Combined probe mode is not supported");
|
||||
guardedBake.fill(0xa5);
|
||||
gx::g_gxState.clearColor = {0.f, 0.f, 0.f, 1.f};
|
||||
require(frameWorker ? aurora_begin_frame() : gfx::begin_frame(), "Frame begin failed");
|
||||
std::array<std::array<float, 3>, 4> positions{};
|
||||
if (geometry) {
|
||||
alignas(32) static std::array<uint8_t, 32768> fifo;
|
||||
GXInit(fifo.data(), fifo.size());
|
||||
gx::g_gxState.viewportPolicy = AURORA_VIEWPORT_NATIVE;
|
||||
GXSetViewport(0.f, 0.f, 64.f, 64.f, 0.f, 1.f);
|
||||
GXSetScissor(0, 0, 64, 64);
|
||||
GXSetCullMode(GX_CULL_NONE);
|
||||
GXSetZMode(false, GX_ALWAYS, false);
|
||||
GXSetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_COPY);
|
||||
GXSetColorUpdate(true); GXSetAlphaUpdate(true);
|
||||
GXSetNumTexGens(0); GXSetNumChans(1); GXSetNumTevStages(copyCase ? copyCase : 1);
|
||||
for (unsigned stage = 1; stage < copyCase; ++stage) {
|
||||
GXSetTevOrder(static_cast<GXTevStageID>(stage), GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||
GXSetTevOp(static_cast<GXTevStageID>(stage), GX_PASSCLR);
|
||||
}
|
||||
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD_NULL, GX_TEXMAP_NULL, GX_COLOR0A0);
|
||||
GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
|
||||
GXSetChanCtrl(GX_COLOR0A0, false, GX_SRC_REG, GX_SRC_VTX, GX_LIGHT_NULL, GX_DF_NONE, GX_AF_NONE);
|
||||
const float projection[]{interpolate ? 0.f : 1.f, 1.f, 0.f, 1.f, 0.f, 0.f, -0.5f};
|
||||
GXSetProjectionv(projection);
|
||||
GXClearVtxDesc();
|
||||
GXSetVtxDesc(GX_VA_POS, geometry == 2 ? GX_INDEX8 : GX_DIRECT);
|
||||
GXSetVtxDesc(GX_VA_CLR0, GX_DIRECT);
|
||||
if (geometry == 2) GXSetArray(GX_VA_POS, positions.data(), sizeof(positions), sizeof(positions[0]), true);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
|
||||
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
|
||||
gx::fifo::drain();
|
||||
}
|
||||
const auto pipeline = gfx::pipeline_ref(gfx::clear::PipelineConfig{});
|
||||
for (unsigned band = 0; band < 4; ++band) {
|
||||
const auto c = colors[band];
|
||||
if (geometry) {
|
||||
const float top = 1.f - band * 0.5f;
|
||||
const float bottom = top - 0.5f;
|
||||
const float z = interpolate ? -1.f : 0.f;
|
||||
positions = {{{-1.f, top, z}, {1.f, top, z}, {1.f, bottom, z}, {-1.f, bottom, z}}};
|
||||
// Keep the same array address/format and change only its bytes between draws.
|
||||
if (geometry == 2) GXInvalidateVtxCache();
|
||||
if (geometry == 3) {
|
||||
std::array<uint8_t, 64> raw{};
|
||||
for (unsigned index = 0; index < positions.size(); ++index) {
|
||||
for (unsigned axis = 0; axis < 3; ++axis) {
|
||||
const auto bits = std::bit_cast<uint32_t>(positions[index][axis]);
|
||||
for (unsigned byte = 0; byte < 4; ++byte)
|
||||
raw[index * 16 + axis * 4 + byte] = bits >> (24 - byte * 8);
|
||||
}
|
||||
std::copy(c.begin(), c.end(), raw.begin() + index * 16 + 12);
|
||||
}
|
||||
require(gx::fifo::submit_raw_draw(GX_QUADS, GX_VTXFMT0, raw.data(), 4, raw.size()),
|
||||
"Raw bridge rejected valid quad");
|
||||
} else {
|
||||
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
|
||||
for (unsigned index = 0; index < positions.size(); ++index) {
|
||||
if (geometry == 2) GXPosition1x8(index);
|
||||
else GXPosition3f32(positions[index][0], positions[index][1], positions[index][2]);
|
||||
GXColor4u8(c[0], c[1], c[2], 255);
|
||||
}
|
||||
GXEnd();
|
||||
}
|
||||
} else {
|
||||
gfx::push_draw_command(gfx::clear::DrawData{
|
||||
.pipeline = pipeline,
|
||||
.color = {c[0] / 255., c[1] / 255., c[2] / 255., 1.},
|
||||
.depth = 0.5f,
|
||||
.useScissor = true,
|
||||
.scissor = {0, static_cast<int32_t>(band * 16), 64, 16}});
|
||||
}
|
||||
if (offscreen && band == 0) {
|
||||
// Suspend a partially recorded EFB, bake an independently observable copy,
|
||||
// then resume it before a possible capacity-boundary submission.
|
||||
gfx::begin_offscreen(64, 64);
|
||||
gfx::push_draw_command(gfx::clear::DrawData{
|
||||
.pipeline = pipeline, .color = {1., 0., 1., 1.}, .depth = 0.25f});
|
||||
if (capacityStress) for (unsigned draw = 0; draw < 24; ++draw) {
|
||||
gfx::push_draw_command(gfx::clear::DrawData{
|
||||
.pipeline = pipeline, .color = {1., 0., 1., 1.}, .depth = 0.25f,
|
||||
.useScissor = true, .scissor = {0, 0, 4, 4}});
|
||||
}
|
||||
auto baked = gfx::new_render_texture(64, 64, GX_TF_RGBA8, "Aurora probe offscreen bake");
|
||||
gfx::resolve_pass(baked, {0, 0, 64, 64}, false, false, false,
|
||||
{0.f, 0.f, 0.f, 1.f}, 1.f, GX_TF_RGBA8, nullptr, false,
|
||||
nullptr, false, 1.f, false, false, true);
|
||||
gfx::efb_ram::schedule(guardedBake.data() + 16, 16, 16, GX_TF_RGBA8, baked);
|
||||
gfx::end_offscreen();
|
||||
if (capacityStress) {
|
||||
require(gfx::efb_ram::prepare_downloads(), "Early bake readback preparation failed");
|
||||
for (unsigned draw = 0; draw < 24; ++draw) {
|
||||
gfx::push_draw_command(gfx::clear::DrawData{
|
||||
.pipeline = pipeline, .color = {1., 0., 0., 1.}, .depth = 0.5f,
|
||||
.useScissor = true, .scissor = {0, 0, 4, 4}});
|
||||
}
|
||||
}
|
||||
}
|
||||
if (splitEvery && band < 3 && (band + 1) % splitEvery == 0) submit(false);
|
||||
}
|
||||
auto texture = gfx::new_render_texture(64, 64, GX_TF_RGBA8, "Aurora probe persistent copy");
|
||||
static std::array<uint8_t, 64 * 64 * 4> copyDestination;
|
||||
if (copyCase) {
|
||||
gx::fifo::drain();
|
||||
GXSetTexCopySrc(0, 0, 64, 64);
|
||||
GXSetTexCopyDst(64, 64, GX_TF_RGBA8, GX_FALSE);
|
||||
GXCopyTex(copyDestination.data(), GX_FALSE);
|
||||
texture = gx::g_gxState.copyTextures.at(copyDestination.data()).handle;
|
||||
} else {
|
||||
// A partial clear forces the real snapshot and clear-uniform paths after the copy.
|
||||
gfx::resolve_pass(texture, {0, 0, 64, 64}, true, true, true, {0.f, 0.f, 0.f, 1.f},
|
||||
1.f, GX_TF_RGBA8, nullptr, false, nullptr, false, 1.f, false, false, true);
|
||||
}
|
||||
guarded.fill(0xa5);
|
||||
const unsigned extent = async ? 4 : 16;
|
||||
const unsigned bytes = extent * extent * 4;
|
||||
gfx::efb_ram::schedule(guarded.data() + 16, extent, extent, GX_TF_RGBA8, texture);
|
||||
const auto before = guestWrites.load(std::memory_order_acquire);
|
||||
if (async) gfx::efb_ram::seal_async_downloads();
|
||||
else require(gfx::efb_ram::prepare_downloads(), "Readback preparation failed");
|
||||
if (frameWorker) {
|
||||
require(!async && aurora_flush_efb_copies_to_ram(), "Worker-mode EFB readback failed");
|
||||
aurora_end_frame();
|
||||
} else submit(true, !async, async);
|
||||
if (async) {
|
||||
const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(5);
|
||||
while (guestWrites.load(std::memory_order_acquire) == before) {
|
||||
webgpu::g_instance.ProcessEvents();
|
||||
require(std::chrono::steady_clock::now() < deadline, "Async readback did not complete");
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
require(std::all_of(guarded.begin(), guarded.begin() + 16, [](auto b) { return b == 0xa5; }) &&
|
||||
std::all_of(guarded.begin() + 16 + bytes, guarded.end(), [](auto b) { return b == 0xa5; }),
|
||||
"Readback wrote outside its destination");
|
||||
if (offscreen) {
|
||||
require(std::all_of(guardedBake.begin(), guardedBake.begin() + 16, [](auto b) { return b == 0xa5; }) &&
|
||||
std::all_of(guardedBake.end() - 16, guardedBake.end(), [](auto b) { return b == 0xa5; }),
|
||||
"Offscreen readback wrote outside its destination");
|
||||
for (unsigned tile = 0; tile < 16; ++tile) for (unsigned pair = 0; pair < 16; ++pair) {
|
||||
const auto offset = 16 + tile * 64 + pair * 2;
|
||||
require(guardedBake[offset] == 255 && guardedBake[offset + 1] == 255 &&
|
||||
guardedBake[offset + 32] == 0 && guardedBake[offset + 33] == 255,
|
||||
"Offscreen bake did not preserve expected magenta pixels");
|
||||
}
|
||||
}
|
||||
Pixels pixels(guarded.begin() + 16, guarded.begin() + 16 + bytes);
|
||||
return pixels;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
if (argc != 2) return 2;
|
||||
std::filesystem::create_directories(argv[1]);
|
||||
AuroraConfig config{};
|
||||
config.appName = "Aurora readback regression tests";
|
||||
config.userPath = argv[1];
|
||||
config.cachePath = argv[1];
|
||||
config.resourcesPath = argv[1];
|
||||
config.desiredBackend = BACKEND_AUTO;
|
||||
config.windowWidth = 64;
|
||||
config.windowHeight = 64;
|
||||
config.msaa = 1;
|
||||
config.maxTextureAnisotropy = 1;
|
||||
config.logLevel = LOG_INFO;
|
||||
config.logCallback = [](AuroraLogLevel level, const char* module, const char* message, unsigned size) {
|
||||
if (level >= LOG_ERROR) ++errors;
|
||||
std::fprintf(stderr, "[%s] %.*s\n", module, static_cast<int>(size), message);
|
||||
};
|
||||
const auto initialized = aurora_initialize(1, argv, &config);
|
||||
if (initialized.initializationStatus != AURORA_INITIALIZATION_SUCCESS) return 3;
|
||||
aurora_set_skip_unready_pipelines(true);
|
||||
aurora_set_guest_write_hooks(nullptr, [](const void*, size_t) {
|
||||
guestWrites.fetch_add(1, std::memory_order_release);
|
||||
});
|
||||
try {
|
||||
const auto prewarmQueued = gfx::queued_pipeline_count();
|
||||
const auto prewarmDeadline = std::chrono::steady_clock::now() + std::chrono::seconds(60);
|
||||
while (gfx::queued_pipeline_count() != 0) {
|
||||
require(std::chrono::steady_clock::now() < prewarmDeadline, "Seeded pipeline prewarm did not finish");
|
||||
webgpu::g_instance.ProcessEvents();
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
std::printf("Actual Aurora completed seeded startup queue (%u observed pending)\n", prewarmQueued);
|
||||
const auto control = run(0);
|
||||
for (unsigned band = 0; band < 4; ++band) {
|
||||
const auto tile = band * 4 * 64;
|
||||
std::fprintf(stderr, "band=%u ARGB=%u,%u,%u,%u\n", band, control[tile],
|
||||
control[tile + 1], control[tile + 32], control[tile + 33]);
|
||||
}
|
||||
require(control == expected(16), "Unsplit pixels differ from independently expected GX data");
|
||||
for (unsigned iteration = 0; iteration < 9; ++iteration) {
|
||||
const auto splitEvery = iteration % 3 + 1;
|
||||
require(run(splitEvery) == control, "Split pixels differ from unsplit control");
|
||||
std::printf("Actual Aurora split=%u iteration=%u matched native tiled readback\n", splitEvery, iteration);
|
||||
}
|
||||
for (unsigned iteration = 0; iteration < 9; ++iteration) {
|
||||
require(run(iteration % 3 + 1, true) == expected(4), "Async pixels differ from expected GX data");
|
||||
std::printf("Actual Aurora async iteration=%u matched native tiled readback\n", iteration);
|
||||
}
|
||||
for (unsigned splitEvery = 0; splitEvery < 4; ++splitEvery) {
|
||||
require(run(splitEvery, false, true) == expected(16), "Offscreen interlude changed the suspended EFB");
|
||||
std::printf("Actual Aurora offscreen split=%u preserved bake and suspended EFB\n", splitEvery);
|
||||
}
|
||||
for (unsigned splitEvery = 0; splitEvery < 4; ++splitEvery) {
|
||||
require(run(splitEvery, false, false, true) == expected(16), "GX FIFO quad pixels differ from expected output");
|
||||
std::printf("Actual Aurora GX FIFO split=%u preserved direct vertices, indices and uniforms\n", splitEvery);
|
||||
}
|
||||
for (unsigned splitEvery = 0; splitEvery < 4; ++splitEvery) {
|
||||
require(run(splitEvery, false, false, 2) == expected(16), "Invalidated GX array pixels differ from expected output");
|
||||
std::printf("Actual Aurora GX invalidation split=%u refreshed the same array address\n", splitEvery);
|
||||
}
|
||||
const gfx::StagingSizes physical{gfx::VertexBufferSize, gfx::UniformBufferSize,
|
||||
gfx::IndexBufferSize, gfx::StorageBufferSize};
|
||||
const auto uniformTail = gx::MaxUniformSize + 32 * gfx::staging_uniform_bytes(48);
|
||||
for (unsigned buffer = 0; buffer < 4; ++buffer) {
|
||||
auto limits = physical;
|
||||
limits[buffer] = buffer == 0 ? 128 : buffer == 1 ? uniformTail + 512 :
|
||||
buffer == 2 ? 24 : 2 * gfx::staging_storage_bytes(48);
|
||||
gfx::set_staging_capacity_limits_for_testing(limits);
|
||||
const auto before = gfx::staging_split_count();
|
||||
require(run(0, false, false, buffer == 1 ? 0 : buffer == 3 ? 2 : 1) == expected(16),
|
||||
"Automatic capacity split changed pixels");
|
||||
require(gfx::staging_split_count() > before, "Forced capacity did not split");
|
||||
const auto highWater = gfx::staging_high_water();
|
||||
for (unsigned i = 0; i < limits.size(); ++i)
|
||||
require(highWater[i] <= limits[i], "Actual staging usage exceeded admission budget");
|
||||
std::printf("Actual staging high-water V/U/I/S=%llu/%llu/%llu/%llu bytes\n",
|
||||
static_cast<unsigned long long>(highWater[0]), static_cast<unsigned long long>(highWater[1]),
|
||||
static_cast<unsigned long long>(highWater[2]), static_cast<unsigned long long>(highWater[3]));
|
||||
std::printf("Actual Aurora automatic capacity buffer=%u splits=%llu matched pixels\n", buffer,
|
||||
static_cast<unsigned long long>(gfx::staging_split_count() - before));
|
||||
}
|
||||
auto limits = physical;
|
||||
limits[0] = 128;
|
||||
gfx::set_staging_capacity_limits_for_testing(limits);
|
||||
require(run(0, false, false, 3) == expected(16), "Raw bridge capacity split changed pixels");
|
||||
std::puts("Actual Aurora raw bridge capacity split preserved direct quad pixels");
|
||||
limits = physical;
|
||||
limits[1] = uniformTail + 768;
|
||||
gfx::set_staging_capacity_limits_for_testing(limits);
|
||||
const auto beforeBake = gfx::staging_split_count();
|
||||
require(run(0, false, true, 0, true) == expected(16),
|
||||
"Automatic offscreen split changed bake or suspended EFB");
|
||||
require(gfx::staging_split_count() - beforeBake >= 9, "Offscreen test did not reuse all staging slots");
|
||||
std::printf("Actual Aurora automatic offscreen/readback splits=%llu preserved all pixels\n",
|
||||
static_cast<unsigned long long>(gfx::staging_split_count() - beforeBake));
|
||||
gfx::set_staging_capacity_limits_for_testing(physical);
|
||||
aurora_set_frame_interpolation_fps(120);
|
||||
for (unsigned frame = 0; frame < 3; ++frame)
|
||||
require(run(0, false, false, 2, false, true) == expected(16), "Perspective warmup changed pixels");
|
||||
AuroraFrameInterpolationDiagnostics interpolation{};
|
||||
gx::get_frame_interpolation_diagnostics(interpolation);
|
||||
require(interpolation.matchable > 0 && interpolation.activeSamples > 0,
|
||||
"Interpolation probe did not establish matching perspective draws");
|
||||
limits = physical;
|
||||
limits[3] = 2 * gfx::staging_storage_bytes(48);
|
||||
gfx::set_staging_capacity_limits_for_testing(limits);
|
||||
require(run(0, false, false, 2, false, true) == expected(16), "Interpolated split changed native pixels");
|
||||
gx::get_frame_interpolation_diagnostics(interpolation);
|
||||
require(!interpolation.replaySafe, "Split frame incorrectly retained interpolation replay");
|
||||
aurora_set_frame_interpolation_fps(0);
|
||||
std::puts("Actual Aurora matched perspective interpolation survived capacity split and disabled replay");
|
||||
limits = physical;
|
||||
limits[0] = 32; // One quad needs 64 bytes: typed rejection before any draw allocation.
|
||||
gfx::set_staging_capacity_limits_for_testing(limits);
|
||||
bool oversized = false;
|
||||
try { run(0, false, false, 1); }
|
||||
catch (const gfx::StagingCapacityError&) { oversized = true; }
|
||||
require(oversized, "Oversized primitive was not rejected");
|
||||
require(gfx::staging_usage() == gfx::StagingSizes{}, "Oversized primitive partially allocated");
|
||||
gx::fifo::clear_buffer();
|
||||
gfx::abort_frame();
|
||||
gfx::set_staging_capacity_limits_for_testing(physical);
|
||||
std::puts("Actual Aurora oversized primitive rejected before staging mutation");
|
||||
require(run(0, false, false, 1) == expected(16), "Renderer failed after rejected primitive cleanup");
|
||||
limits = physical;
|
||||
limits[3] = 2 * gfx::staging_storage_bytes(48);
|
||||
gfx::set_staging_capacity_limits_for_testing(limits);
|
||||
aurora_set_frame_interpolation_fps(120);
|
||||
for (unsigned frame = 0; frame < 16; ++frame)
|
||||
require(run(0, false, false, 2, false, true, true) == expected(16),
|
||||
"Frame-worker capacity split changed pixels");
|
||||
// Grant preparation of the next frame before joining DONE, exactly as the
|
||||
// real producer does; leave no worker waiting for a future begin_frame.
|
||||
require(aurora_begin_frame(), "Final worker frame preparation failed");
|
||||
aurora::wait_for_frame_worker();
|
||||
gfx::abort_frame();
|
||||
aurora_set_frame_interpolation_fps(0);
|
||||
gfx::set_staging_capacity_limits_for_testing(physical);
|
||||
std::puts("Actual Aurora frame worker completed 16 capacity-split perspective frames");
|
||||
require(errors == 0, "Renderer reported an error");
|
||||
} catch (const std::exception& error) {
|
||||
std::fprintf(stderr, "FAIL: %s\n", error.what());
|
||||
aurora_shutdown();
|
||||
return 4;
|
||||
}
|
||||
aurora_shutdown();
|
||||
if (errors != 0) return 4;
|
||||
std::puts("Actual Aurora clear/resolve/snapshot/downsample/readback batches passed");
|
||||
}
|
||||
@@ -462,8 +462,18 @@ TEST(FrameInterpolationContract, IndexedPaletteHistoryKeepsAbsoluteVertexSlots)
|
||||
std::array<uint8_t, uniformSize> changedSource{};
|
||||
aurora::gx::begin_frame_interpolation();
|
||||
const auto changedRanges = recordFrame(changedTopology, 91.0f, 9.0f, changedSource);
|
||||
EXPECT_EQ(changedRanges[0].size, 0u);
|
||||
// Staging may reserve a copy for sibling matching; the correctness contract
|
||||
// is that an unmatched topology receives the current pose unchanged.
|
||||
const auto expectedCurrent = changedSource;
|
||||
aurora::gx::finalize_frame_interpolation();
|
||||
EXPECT_EQ(changedSource, expectedCurrent);
|
||||
if (changedRanges[0].size != 0) {
|
||||
// No replacement range also correctly selects the original current uniform.
|
||||
ASSERT_EQ(changedRanges[0].size, uniformSize);
|
||||
const auto& duplicated = aurora::gfx::testing::uniform_allocation(changedRanges[0].offset);
|
||||
ASSERT_EQ(duplicated.size(), expectedCurrent.size());
|
||||
EXPECT_EQ(std::memcmp(duplicated.data(), expectedCurrent.data(), expectedCurrent.size()), 0);
|
||||
}
|
||||
|
||||
aurora::gx::set_frame_interpolation_fps(0);
|
||||
aurora::gx::begin_frame_interpolation();
|
||||
@@ -646,12 +656,34 @@ TEST(TevRegisterLivenessContract, PacksOneUniformWhenBothHalvesNeedInitialValue)
|
||||
auto config = baseline;
|
||||
config.tevStages[0].colorPass.a = GX_CC_C0;
|
||||
config.tevStages[0].alphaPass.a = GX_CA_A0;
|
||||
config.tevStages[0].colorPass.b = GX_CC_KONST;
|
||||
config.tevStages[0].kcSel = GX_TEV_KCSEL_K0;
|
||||
|
||||
const auto baselineInfo = aurora::gx::build_shader_info(baseline);
|
||||
const auto info = aurora::gx::build_shader_info(config);
|
||||
EXPECT_TRUE(info.loadsTevRegRgb.test(GX_TEVREG0));
|
||||
EXPECT_TRUE(info.loadsTevRegAlpha.test(GX_TEVREG0));
|
||||
EXPECT_EQ(info.uniformSize, baselineInfo.uniformSize + sizeof(aurora::Vec4<float>));
|
||||
// The final allocation is alignment-rounded, so adding one register need
|
||||
// not increase it. Verify actual packing with a distinct following K color.
|
||||
const auto savedReg = g_gxState.colorRegs[GX_TEVREG0];
|
||||
const auto savedKColor = g_gxState.kcolors[GX_KCOLOR0];
|
||||
g_gxState.colorRegs[GX_TEVREG0] = {11.f, 22.f, 33.f, 44.f};
|
||||
g_gxState.kcolors[GX_KCOLOR0] = {55.f, 66.f, 77.f, 88.f};
|
||||
EXPECT_TRUE(info.sampledKColors.test(GX_KCOLOR0));
|
||||
aurora::gfx::testing::reset_uniform_allocations();
|
||||
aurora::gx::build_uniform(info, 0, {}, {}, false);
|
||||
const auto expectedReg = g_gxState.colorRegs[GX_TEVREG0];
|
||||
const auto expectedKColor = g_gxState.kcolors[GX_KCOLOR0];
|
||||
g_gxState.colorRegs[GX_TEVREG0] = savedReg;
|
||||
g_gxState.kcolors[GX_KCOLOR0] = savedKColor;
|
||||
const auto& bytes = aurora::gfx::testing::uniform_allocation(0);
|
||||
const auto* reg = reinterpret_cast<const uint8_t*>(&expectedReg);
|
||||
const auto found = std::search(bytes.begin(), bytes.end(), reg, reg + sizeof(aurora::Vec4<float>));
|
||||
ASSERT_NE(found, bytes.end());
|
||||
const size_t offset = static_cast<size_t>(found - bytes.begin());
|
||||
ASSERT_LE(offset + 2 * sizeof(aurora::Vec4<float>), bytes.size());
|
||||
EXPECT_EQ(std::memcmp(bytes.data() + offset + sizeof(aurora::Vec4<float>),
|
||||
&expectedKColor, sizeof(aurora::Vec4<float>)), 0);
|
||||
aurora::gfx::testing::reset_uniform_allocations();
|
||||
}
|
||||
|
||||
// BP registers (direct FIFO writes, no dirty state flush needed)
|
||||
@@ -708,6 +740,52 @@ TEST_F(GXFifoTest, BlendMode_Logic) {
|
||||
EXPECT_EQ(g_gxState.blendOp, GX_LO_XOR);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(GXFifoTest, GenMode_FirstZeroWriteDecodesAndRepeatDeduplicates) {
|
||||
reset_gx_state();
|
||||
const auto before = g_gxState.pipelineStateGeneration;
|
||||
decode_fifo(bp_cmd(0, 0));
|
||||
EXPECT_EQ(g_gxState.numTevStages, 1u);
|
||||
EXPECT_EQ(g_gxState.cullMode, GX_CULL_NONE);
|
||||
EXPECT_EQ(g_gxState.numChans, 0u);
|
||||
EXPECT_EQ(g_gxState.numTexGens, 0u);
|
||||
EXPECT_EQ(g_gxState.numIndStages, 0u);
|
||||
EXPECT_EQ(g_gxState.bpRegCache[0], 0u);
|
||||
EXPECT_NE(g_gxState.pipelineStateGeneration, before);
|
||||
const auto decoded = g_gxState.pipelineStateGeneration;
|
||||
decode_fifo(bp_cmd(0, 0));
|
||||
EXPECT_EQ(g_gxState.pipelineStateGeneration, decoded);
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, GenMode_FirstMaskedWritePreservesZeroResetBits) {
|
||||
for (const u32 mask : {0u, 1u << 10}) {
|
||||
reset_gx_state();
|
||||
const auto before = g_gxState.pipelineStateGeneration;
|
||||
decode_fifo(bp_cmd(0xFE, mask));
|
||||
decode_fifo(bp_cmd(0, 0xFFFFFF));
|
||||
EXPECT_EQ(g_gxState.bpRegCache[0], mask);
|
||||
EXPECT_EQ(g_gxState.bpRegCache[0xFE], 0xFFFFFFu);
|
||||
EXPECT_EQ(g_gxState.numTevStages, mask ? 2u : 1u);
|
||||
EXPECT_EQ(g_gxState.cullMode, GX_CULL_NONE);
|
||||
EXPECT_NE(g_gxState.pipelineStateGeneration, before);
|
||||
decode_fifo(bp_cmd(0, 0));
|
||||
EXPECT_EQ(g_gxState.numTevStages, 1u);
|
||||
EXPECT_EQ(g_gxState.bpRegCache[0], 0u);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, GenMode_ColdSingleStageApiSetupDecodes) {
|
||||
reset_gx_state();
|
||||
GXSetNumTevStages(1);
|
||||
GXSetNumTexGens(0);
|
||||
GXSetNumChans(0);
|
||||
GXSetCullMode(GX_CULL_NONE);
|
||||
const auto bytes = flush_and_capture();
|
||||
decode_fifo(bytes);
|
||||
EXPECT_EQ(g_gxState.numTevStages, 1u);
|
||||
EXPECT_EQ(g_gxState.cullMode, GX_CULL_NONE);
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, BpMask_AppliesOnlyToNextWrite) {
|
||||
std::vector<u8> bytes;
|
||||
auto mask = bp_cmd(0xFE, 1u << 19);
|
||||
@@ -2179,6 +2257,7 @@ TEST_F(GXFifoTest, DrawTopologyTemplatesPreserveExactGxIndexOrder) {
|
||||
const auto decodeAndReadIndices = [&](GXPrimitive primitive, u16 count) {
|
||||
std::vector<u8> fifo;
|
||||
append_test_draw(fifo, primitive, count);
|
||||
aurora::gfx::testing::reset_vertex_push_record();
|
||||
decode_fifo(fifo);
|
||||
return aurora::gfx::testing::last_pushed_indices();
|
||||
};
|
||||
@@ -2193,7 +2272,7 @@ TEST_F(GXFifoTest, DrawTopologyTemplatesPreserveExactGxIndexOrder) {
|
||||
(std::vector<u16>{0, 1, 2, 0, 2, 3, 0, 3, 4}));
|
||||
g_gxState.stateDirty = true;
|
||||
EXPECT_EQ(decodeAndReadIndices(GX_TRIANGLEFAN, 2),
|
||||
(std::vector<u16>{0, 1}));
|
||||
(std::vector<u16>{}));
|
||||
g_gxState.stateDirty = true;
|
||||
EXPECT_EQ(decodeAndReadIndices(GX_TRIANGLESTRIP, 6),
|
||||
(std::vector<u16>{0, 1, 2, 2, 1, 3, 2, 3, 4, 4, 3, 5}));
|
||||
@@ -4166,7 +4245,9 @@ TEST_F(GXFifoTest, CopyTexClearTruePassesScratchRectAndUpdateMasksToResolve) {
|
||||
EXPECT_NEAR(resolve.clearColorValue.y(), 128.f / 255.f, 1.f / 255.f);
|
||||
EXPECT_NEAR(resolve.clearColorValue.z(), 192.f / 255.f, 1.f / 255.f);
|
||||
EXPECT_NEAR(resolve.clearColorValue.w(), 32.f / 255.f, 1.f / 255.f);
|
||||
EXPECT_NEAR(resolve.clearDepthValue, 0x123456 / 16777216.f, 1.f / 16777216.f);
|
||||
const float gxDepth = 0x123456 / 16777216.f;
|
||||
EXPECT_NEAR(resolve.clearDepthValue, aurora::gx::UseReversedZ ? 1.f - gxDepth : gxDepth,
|
||||
1.f / 16777216.f);
|
||||
EXPECT_EQ(resolve.resolveFormat, GX_TF_RGBA8);
|
||||
EXPECT_FALSE(resolve.halfScale);
|
||||
EXPECT_FALSE(resolve.forceOpaqueAlpha);
|
||||
|
||||
@@ -299,6 +299,10 @@ std::pair<ByteBuffer, Range> copy_uniform(Range source) {
|
||||
return map_uniform(source.size);
|
||||
}
|
||||
uint32_t align_uniform(uint32_t value) { return (value + 255u) & ~255u; }
|
||||
uint64_t staging_uniform_bytes(uint64_t value) { return staging_padded(value, 256); }
|
||||
uint64_t staging_storage_bytes(uint64_t value) { return staging_padded(value, 256); }
|
||||
bool staging_has_space(const StagingSizes&) { return true; }
|
||||
void split_staging_batch() { throw StagingCapacityError("Unexpected split in FIFO unit test"); }
|
||||
|
||||
Vec2<uint32_t> get_render_target_size() noexcept { return s_renderTargetSize; }
|
||||
Vec2<uint32_t> get_frame_buffer_size() noexcept { return s_renderTargetSize; }
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
project(metalfx_interop LANGUAGES CXX)
|
||||
|
||||
if(NOT APPLE)
|
||||
message(FATAL_ERROR "The MetalFX interoperability probe requires macOS")
|
||||
endif()
|
||||
enable_language(OBJCXX)
|
||||
set(CMAKE_OBJCXX_STANDARD 20)
|
||||
set(CMAKE_OBJCXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 13.0)
|
||||
|
||||
# Use the same Dawn package as Aurora; no separate download or renderer build.
|
||||
find_package(Threads REQUIRED)
|
||||
find_package(Dawn CONFIG REQUIRED)
|
||||
add_executable(metalfx_interop main.mm ../../lib/webgpu/metalfx.mm)
|
||||
target_include_directories(metalfx_interop PRIVATE ../../lib)
|
||||
target_compile_options(metalfx_interop PRIVATE -fobjc-arc -Wall -Wextra)
|
||||
target_link_libraries(metalfx_interop PRIVATE dawn::webgpu_dawn
|
||||
"-framework MetalFX" "-framework Metal" "-framework IOSurface" "-framework Foundation")
|
||||
enable_testing()
|
||||
add_test(NAME metalfx_interop COMMAND metalfx_interop)
|
||||
set_tests_properties(metalfx_interop PROPERTIES SKIP_RETURN_CODE 77 TIMEOUT 60)
|
||||
|
||||
add_executable(metalfx_stub_test stub_test.cpp ../../lib/webgpu/metalfx_stub.cpp)
|
||||
target_include_directories(metalfx_stub_test PRIVATE ../../lib)
|
||||
target_compile_features(metalfx_stub_test PRIVATE cxx_std_20)
|
||||
target_link_libraries(metalfx_stub_test PRIVATE dawn::webgpu_dawn)
|
||||
add_test(NAME metalfx_stub COMMAND metalfx_stub_test)
|
||||
@@ -0,0 +1,124 @@
|
||||
# MetalFX spatial upscaling: renderer integration and tests
|
||||
|
||||
Aurora can now upscale the completed game image with MetalFX before aspect-fit
|
||||
presentation and ImGui composition. It is opt-in and requires macOS 13+, a
|
||||
supported Metal device, and Dawn IOSurface/shared-event support. Other backends
|
||||
and builds without the MetalFX SDK use a stub and the existing presentation path.
|
||||
The MetalFX framework is weak-linked; the game's deployment target is unchanged.
|
||||
|
||||
## Trying the renderer integration
|
||||
|
||||
Use F10 → Graphics → MetalFX spatial upscaling. Then use the existing
|
||||
Resolution control to render below the output viewport's size.
|
||||
Both source dimensions must be smaller than the output dimensions. Equal-size
|
||||
rendering, supersampling, and unsupported source formats bypass MetalFX. In
|
||||
particular, Auto (window size) generally offers no upscaling opportunity.
|
||||
|
||||
The F10 toggle is saved in `Config.toml` as
|
||||
`video.metalfx_spatial_upscaling`. It uses these thread-safe Aurora entry points:
|
||||
|
||||
- `aurora_set_metalfx_spatial(bool)` requests a change at the next sealed frame.
|
||||
- `aurora_get_metalfx_spatial()` returns the requested setting.
|
||||
- `aurora_is_metalfx_spatial_supported()` reports device/build support.
|
||||
- `aurora_get_metalfx_status()` distinguishes Disabled, Unsupported,
|
||||
Not Upscaling, Active, and Error. A busy resize-retirement pool temporarily
|
||||
bypasses upscaling and retries on a later frame. Other upscaler errors log a
|
||||
reason and use normal presentation until a disabled frame resets the error.
|
||||
|
||||
The game's HUD is part of the source image and is upscaled. ImGui/F10/FPS overlays
|
||||
are composed afterward at output resolution. Existing source-frame captures
|
||||
still capture the original source image. The interpolation snapshot call sites
|
||||
all use the same upscaling hook; game-specific interpolation remains untested.
|
||||
|
||||
## GPU path and ownership
|
||||
|
||||
1. Request Dawn's `SharedTextureMemoryIOSurface` and `SharedFenceMTLSharedEvent`
|
||||
features when the Metal adapter supports both. Use that Dawn device's native
|
||||
`MTLDevice`, not a separately selected default device.
|
||||
2. Cache MaxInterpolatedFrames + 1 upscaling slots with IOSurface-backed input and output textures,
|
||||
a spatial scaler, a private MetalFX output, and shared-event dependencies.
|
||||
Check texture formats, dimensions, usages, and device size limits on creation.
|
||||
3. Begin Dawn input access, copy the completed game image at its source size,
|
||||
and submit the scene plus copy. End input access and wait for Dawn's
|
||||
`commandsScheduledFuture` before submitting dependent native Metal work.
|
||||
4. On the native queue, wait for input rendering and any prior Dawn consumption
|
||||
of the shared output. Encode MetalFX into its required **private** output
|
||||
texture, then GPU-blit the result into the output IOSurface and signal an event.
|
||||
5. After native scheduling, begin Dawn output access with that event/value.
|
||||
Composite the upscaled image into the existing content viewport, retaining
|
||||
letterboxing, then draw ImGui. Submit and end output access. Reuse observes
|
||||
both Dawn-to-Metal and Metal-to-Dawn event dependencies.
|
||||
6. GPU completion callbacks retain resources after a cache entry is replaced,
|
||||
disabled, or shut down. At most eight resource sets may exist (four current
|
||||
plus four retiring); rapid resizing cannot allocate an unbounded queue.
|
||||
|
||||
CPU scheduling waits remain, but there are no CPU image transfers or per-frame
|
||||
GPU-completion waits in the upscaling path. There is one source-size GPU copy
|
||||
and one full-output GPU blit. Their cost must be measured before promising a
|
||||
performance gain. The input copy follows the existing perceptual/unorm sampling
|
||||
path. sRGB texture formats bypass MetalFX to avoid implicit color conversion.
|
||||
|
||||
## Standalone GPU regression test
|
||||
|
||||
The test builds the actual `lib/webgpu/metalfx.mm` implementation. Point
|
||||
`Dawn_DIR` at the package used by an existing Aurora build:
|
||||
|
||||
```sh
|
||||
cmake -S aurora-main/tests/metalfx_interop -B build-metalfx-interop \
|
||||
-DDawn_DIR="/absolute/path/to/dawn_prebuilt-src/lib/cmake/Dawn" \
|
||||
-DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build-metalfx-interop
|
||||
MTL_DEBUG_LAYER=1 MTL_SHADER_VALIDATION=1 \
|
||||
ctest --test-dir build-metalfx-interop --output-on-failure -V
|
||||
```
|
||||
|
||||
The GPU test returns 77 (CTest **Skipped**) when no Metal adapter, required
|
||||
sharing features, or spatial scaler is available. A skip is not evidence of
|
||||
interoperability. Sandboxed processes may need GPU access. CTest imposes a
|
||||
60-second timeout. The separate stub test needs no GPU.
|
||||
|
||||
Tested on Apple M3, macOS 26.5.1, using Aurora's existing Dawn package
|
||||
(`v20260603.191052`). Metal API and GPU validation were enabled:
|
||||
|
||||
| Formats | Input | Output | Frames per format |
|
||||
| --- | --- | --- | --- |
|
||||
| RGBA8Unorm, BGRA8Unorm | 64 × 48 | 128 × 96 | 24 |
|
||||
| RGBA8Unorm, BGRA8Unorm | 320 × 180 | 480 × 270 | 24 |
|
||||
| RGBA8Unorm, BGRA8Unorm | 960 × 540 | 1920 × 1080 | 24 |
|
||||
|
||||
All 144 frames and 2,304 interior pixel samples passed. Red changes per frame;
|
||||
green and blue distinguish left/right and top/bottom. All channels are checked
|
||||
within five 8-bit levels, catching stale images, orientation/channel mistakes,
|
||||
and missing output. Tests cover 1.5× and 2× scaling, padded readback rows, slot
|
||||
reuse, dropping wrappers before readback completion, invalid dimensions/sRGB
|
||||
formats, the eight-set allocation bound, and the unavailable-backend stub.
|
||||
|
||||
Readback is only the test oracle and is absent from the game upscaling path.
|
||||
These samples do not measure reconstruction quality at edges or race performance.
|
||||
|
||||
## Windowed presentation test
|
||||
|
||||
This optional target exercises Aurora's actual frame submission and presentation
|
||||
with a synthetic source and an ImGui overlay. It requires no Wii game data and
|
||||
creates an automatically closing test window. Add the option to an existing
|
||||
from-source runtime build (the normal dependency/provider options still apply):
|
||||
|
||||
```sh
|
||||
cmake -S runtime -B build-macos -DCMAKE_BUILD_TYPE=Release \
|
||||
-DAURORA_BUILD_METALFX_PRESENTATION_TEST=ON
|
||||
cmake --build build-macos --target metalfx_presentation_test
|
||||
MTL_DEBUG_LAYER=1 MTL_SHADER_VALIDATION=1 \
|
||||
./build-macos/aurora-build/metalfx_presentation_test
|
||||
```
|
||||
|
||||
On the same M3, all 84 frames passed with Metal API/GPU validation: disabled,
|
||||
enabled, window resize, 4:3/16:9 aspect changes, native-size bypass, disable, and
|
||||
re-enable. Assertions check renderer status and errors; this is not a pixel-level
|
||||
verification of the window image. The core build and macOS 12 deployment-target
|
||||
availability compilation also passed. Full Mario Kart gameplay, race performance,
|
||||
visual quality, Intel Macs, other Apple GPUs, older macOS runtime versions, and
|
||||
non-macOS full builds remain untested.
|
||||
|
||||
References: [Apple MetalFX](https://developer.apple.com/documentation/metalfx),
|
||||
[spatial scaler requirements](https://developer.apple.com/documentation/metalfx/mtlfxspatialscaler),
|
||||
and the installed Dawn `MetalBackend.h` / `webgpu_cpp.h` APIs.
|
||||
@@ -0,0 +1,269 @@
|
||||
#import <Foundation/Foundation.h>
|
||||
#import <IOSurface/IOSurface.h>
|
||||
#import <Metal/Metal.h>
|
||||
#include "webgpu/metalfx.hpp"
|
||||
|
||||
#include <dawn/native/MetalBackend.h>
|
||||
#include <webgpu/webgpu_cpp.h>
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <stdexcept>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
constexpr uint64_t kTimeoutNs = 10'000'000'000;
|
||||
constexpr unsigned kFrames = 24;
|
||||
std::atomic<unsigned> g_errors{0};
|
||||
|
||||
void require(bool condition, const char* message) {
|
||||
if (!condition) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
void wait(const wgpu::Instance& instance, wgpu::Future future) {
|
||||
require(instance.WaitAny(future, kTimeoutNs) == wgpu::WaitStatus::Success,
|
||||
"Dawn operation timed out or failed");
|
||||
}
|
||||
|
||||
void runCase(const wgpu::Instance& instance, const wgpu::Device& device,
|
||||
bool bgra, uint32_t width, uint32_t height,
|
||||
uint32_t outWidth, uint32_t outHeight) {
|
||||
const auto format = bgra ? wgpu::TextureFormat::BGRA8Unorm : wgpu::TextureFormat::RGBA8Unorm;
|
||||
using namespace aurora::webgpu::metalfx;
|
||||
std::array<std::unique_ptr<SpatialScaler>, 3> slots;
|
||||
for (auto& slot : slots) {
|
||||
std::string error;
|
||||
slot = create(instance, device, {width, height, outWidth, outHeight, format}, error);
|
||||
if (!slot) {
|
||||
throw std::runtime_error(error.empty()
|
||||
? "MetalFX resource pool was still busy retiring earlier slots"
|
||||
: error);
|
||||
}
|
||||
}
|
||||
|
||||
// Asymmetric quadrants expose channel swaps, vertical flips, and stale frames.
|
||||
wgpu::ShaderSourceWGSL source{};
|
||||
source.code = R"(
|
||||
@group(0) @binding(0) var<uniform> params: vec4f;
|
||||
@vertex fn vs(@builtin(vertex_index) i: u32) -> @builtin(position) vec4f {
|
||||
let p = array(vec2f(-1, -1), vec2f(3, -1), vec2f(-1, 3));
|
||||
return vec4f(p[i], 0, 1);
|
||||
}
|
||||
@fragment fn fs(@builtin(position) p: vec4f) -> @location(0) vec4f {
|
||||
return vec4f(params.x, select(0.2, 0.8, p.x >= params.y / 2),
|
||||
select(0.3, 0.7, p.y >= params.z / 2), 1);
|
||||
}
|
||||
)";
|
||||
wgpu::ShaderModuleDescriptor shaderDescriptor{};
|
||||
shaderDescriptor.nextInChain = &source;
|
||||
auto shader = device.CreateShaderModule(&shaderDescriptor);
|
||||
wgpu::ColorTargetState target{};
|
||||
target.format = format;
|
||||
wgpu::FragmentState fragment{};
|
||||
fragment.module = shader;
|
||||
fragment.entryPoint = "fs";
|
||||
fragment.targetCount = 1;
|
||||
fragment.targets = ⌖
|
||||
wgpu::RenderPipelineDescriptor pipelineDescriptor{};
|
||||
pipelineDescriptor.vertex.module = shader;
|
||||
pipelineDescriptor.vertex.entryPoint = "vs";
|
||||
pipelineDescriptor.fragment = &fragment;
|
||||
auto pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
|
||||
auto dawnQueue = device.GetQueue();
|
||||
const uint32_t bytesPerRow = (outWidth * 4 + 255) & ~255u;
|
||||
const uint64_t readbackSize = uint64_t(bytesPerRow) * outHeight;
|
||||
std::vector<wgpu::Buffer> readbacks;
|
||||
|
||||
for (unsigned frame = 0; frame < kFrames; ++frame) {
|
||||
auto& slot = slots[frame % slots.size()];
|
||||
require(slot->begin_input(), "Production MetalFX begin_input failed");
|
||||
const std::array<float, 4> params{0.2f + float(frame % 5) * 0.1f,
|
||||
float(width), float(height), 0};
|
||||
wgpu::BufferDescriptor uniformDescriptor{};
|
||||
uniformDescriptor.size = sizeof(params);
|
||||
uniformDescriptor.usage = wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst;
|
||||
auto uniform = device.CreateBuffer(&uniformDescriptor);
|
||||
dawnQueue.WriteBuffer(uniform, 0, params.data(), sizeof(params));
|
||||
wgpu::BindGroupEntry entry{};
|
||||
entry.binding = 0;
|
||||
entry.buffer = uniform;
|
||||
entry.size = sizeof(params);
|
||||
wgpu::BindGroupDescriptor bindDescriptor{};
|
||||
bindDescriptor.layout = pipeline.GetBindGroupLayout(0);
|
||||
bindDescriptor.entryCount = 1;
|
||||
bindDescriptor.entries = &entry;
|
||||
auto bindGroup = device.CreateBindGroup(&bindDescriptor);
|
||||
auto encoder = device.CreateCommandEncoder();
|
||||
wgpu::RenderPassColorAttachment attachment{};
|
||||
attachment.view = slot->input_view();
|
||||
attachment.loadOp = wgpu::LoadOp::Clear;
|
||||
attachment.storeOp = wgpu::StoreOp::Store;
|
||||
wgpu::RenderPassDescriptor passDescriptor{};
|
||||
passDescriptor.colorAttachmentCount = 1;
|
||||
passDescriptor.colorAttachments = &attachment;
|
||||
auto pass = encoder.BeginRenderPass(&passDescriptor);
|
||||
pass.SetPipeline(pipeline);
|
||||
pass.SetBindGroup(0, bindGroup);
|
||||
pass.Draw(3);
|
||||
pass.End();
|
||||
auto render = encoder.Finish();
|
||||
dawnQueue.Submit(1, &render);
|
||||
if (!slot->upscale()) throw std::runtime_error(slot->error());
|
||||
|
||||
wgpu::BufferDescriptor readbackDescriptor{};
|
||||
readbackDescriptor.size = readbackSize;
|
||||
readbackDescriptor.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::MapRead;
|
||||
auto readback = device.CreateBuffer(&readbackDescriptor);
|
||||
encoder = device.CreateCommandEncoder();
|
||||
wgpu::TexelCopyTextureInfo copySource{};
|
||||
copySource.texture = slot->output_texture();
|
||||
wgpu::TexelCopyBufferInfo destination{};
|
||||
destination.buffer = readback;
|
||||
destination.layout.bytesPerRow = bytesPerRow;
|
||||
destination.layout.rowsPerImage = outHeight;
|
||||
const wgpu::Extent3D extent{outWidth, outHeight, 1};
|
||||
encoder.CopyTextureToBuffer(©Source, &destination, &extent);
|
||||
auto copy = encoder.Finish();
|
||||
dawnQueue.Submit(1, ©);
|
||||
if (!slot->end_output()) throw std::runtime_error(slot->error());
|
||||
readbacks.push_back(std::move(readback));
|
||||
}
|
||||
|
||||
// Model toggle/resize immediately after submission, while either queue may
|
||||
// still be consuming these textures. Production completion callbacks must
|
||||
// keep the resources alive after the cache drops its wrappers.
|
||||
slots = {};
|
||||
|
||||
// Readback is only the test oracle. No CPU image transfer or GPU completion
|
||||
// wait occurs between Dawn rendering, MetalFX, and Dawn consumption above.
|
||||
for (unsigned frame = 0; frame < kFrames; ++frame) {
|
||||
bool mapped = false;
|
||||
auto& readback = readbacks[frame];
|
||||
wait(instance, readback.MapAsync(wgpu::MapMode::Read, 0, readbackSize,
|
||||
wgpu::CallbackMode::WaitAnyOnly, [&mapped](wgpu::MapAsyncStatus status, wgpu::StringView) {
|
||||
mapped = status == wgpu::MapAsyncStatus::Success;
|
||||
}));
|
||||
require(mapped, "Output readback mapping failed");
|
||||
const auto* bytes = static_cast<const uint8_t*>(readback.GetConstMappedRange());
|
||||
require(bytes != nullptr, "Output readback pointer is null");
|
||||
for (unsigned y = 0; y < 4; ++y) {
|
||||
for (unsigned x = 0; x < 4; ++x) {
|
||||
const unsigned px = (2 * x + 1) * outWidth / 8;
|
||||
const unsigned py = (2 * y + 1) * outHeight / 8;
|
||||
const auto* pixel = bytes + py * bytesPerRow + px * 4;
|
||||
const std::array<float, 4> expected{
|
||||
0.2f + float(frame % 5) * 0.1f, x >= 2 ? 0.8f : 0.2f,
|
||||
y >= 2 ? 0.7f : 0.3f, 1};
|
||||
for (unsigned c = 0; c < 4; ++c) {
|
||||
const unsigned channel = bgra && c != 1 && c != 3 ? 2 - c : c;
|
||||
if (std::abs(int(pixel[channel]) - int(std::lround(expected[c] * 255))) > 5) {
|
||||
std::cerr << "Pixel mismatch: frame=" << frame << " x=" << px << " y=" << py
|
||||
<< " channel=" << c << " actual=" << int(pixel[channel])
|
||||
<< " expected=" << std::lround(expected[c] * 255) << '\n';
|
||||
throw std::runtime_error("MetalFX output failed image validation");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
readback.Unmap();
|
||||
}
|
||||
require(g_errors.load() == 0, "Dawn reported validation errors or device loss");
|
||||
std::cout << "PASS " << (bgra ? "BGRA8" : "RGBA8") << ' ' << width << 'x' << height
|
||||
<< " -> " << outWidth << 'x' << outHeight << ": " << kFrames
|
||||
<< " frames, 3 reused slots, 16 pixel samples/frame\n";
|
||||
}
|
||||
|
||||
int run() {
|
||||
const wgpu::InstanceFeatureName timedWait = wgpu::InstanceFeatureName::TimedWaitAny;
|
||||
wgpu::InstanceDescriptor instanceDescriptor{};
|
||||
instanceDescriptor.requiredFeatureCount = 1;
|
||||
instanceDescriptor.requiredFeatures = &timedWait;
|
||||
auto instance = wgpu::CreateInstance(&instanceDescriptor);
|
||||
require(instance != nullptr, "Dawn instance creation failed");
|
||||
wgpu::Adapter adapter;
|
||||
wgpu::RequestAdapterOptions options{};
|
||||
options.backendType = wgpu::BackendType::Metal;
|
||||
wait(instance, instance.RequestAdapter(&options, wgpu::CallbackMode::WaitAnyOnly,
|
||||
[&adapter](wgpu::RequestAdapterStatus status, wgpu::Adapter result, wgpu::StringView message) {
|
||||
if (status == wgpu::RequestAdapterStatus::Success) adapter = std::move(result);
|
||||
else std::cerr << "Adapter: " << std::string_view(message) << '\n';
|
||||
}));
|
||||
if (!adapter) { std::cout << "SKIP: no Dawn Metal adapter\n"; return 77; }
|
||||
const std::array features{wgpu::FeatureName::SharedTextureMemoryIOSurface,
|
||||
wgpu::FeatureName::SharedFenceMTLSharedEvent};
|
||||
for (auto feature : features) {
|
||||
if (!adapter.HasFeature(feature)) {
|
||||
std::cout << "SKIP: Dawn adapter lacks IOSurface/shared-event interoperability\n";
|
||||
return 77;
|
||||
}
|
||||
}
|
||||
wgpu::DeviceDescriptor descriptor{};
|
||||
descriptor.requiredFeatureCount = features.size();
|
||||
descriptor.requiredFeatures = features.data();
|
||||
descriptor.SetUncapturedErrorCallback(
|
||||
[](const wgpu::Device&, wgpu::ErrorType, wgpu::StringView message) {
|
||||
++g_errors;
|
||||
std::cerr << "Dawn error: " << std::string_view(message) << '\n';
|
||||
});
|
||||
descriptor.SetDeviceLostCallback(wgpu::CallbackMode::AllowSpontaneous,
|
||||
[](const wgpu::Device&, wgpu::DeviceLostReason reason, wgpu::StringView message) {
|
||||
if (reason != wgpu::DeviceLostReason::Destroyed) {
|
||||
++g_errors;
|
||||
std::cerr << "Device lost: " << std::string_view(message) << '\n';
|
||||
}
|
||||
});
|
||||
wgpu::Device device;
|
||||
wait(instance, adapter.RequestDevice(&descriptor, wgpu::CallbackMode::WaitAnyOnly,
|
||||
[&device](wgpu::RequestDeviceStatus status, wgpu::Device result, wgpu::StringView message) {
|
||||
if (status == wgpu::RequestDeviceStatus::Success) device = std::move(result);
|
||||
else std::cerr << "Device: " << std::string_view(message) << '\n';
|
||||
}));
|
||||
require(device != nullptr, "Dawn device creation failed");
|
||||
id<MTLDevice> native = dawn::native::metal::GetMTLDevice(device.Get());
|
||||
require(native != nil, "Dawn native Metal device is unavailable");
|
||||
std::cout << "GPU: " << native.name.UTF8String << '\n';
|
||||
if (!aurora::webgpu::metalfx::supported(device, wgpu::BackendType::Metal)) {
|
||||
std::cout << "SKIP: GPU does not support MetalFX spatial scaling\n";
|
||||
return 77;
|
||||
}
|
||||
require(!aurora::webgpu::metalfx::supported(device, wgpu::BackendType::Vulkan),
|
||||
"MetalFX must reject non-Metal backends");
|
||||
std::string error;
|
||||
require(!aurora::webgpu::metalfx::create(instance, device,
|
||||
{128, 96, 128, 96, wgpu::TextureFormat::RGBA8Unorm}, error) && !error.empty(),
|
||||
"MetalFX must reject equal-size input/output");
|
||||
require(!aurora::webgpu::metalfx::create(instance, device,
|
||||
{128, 96, 256, 192, wgpu::TextureFormat::RGBA8UnormSrgb}, error),
|
||||
"MetalFX must reject implicit sRGB conversion");
|
||||
{
|
||||
using namespace aurora::webgpu::metalfx;
|
||||
std::array<std::unique_ptr<SpatialScaler>, 8> resources;
|
||||
for (auto& scaler : resources) {
|
||||
scaler = create(instance, device, {64, 48, 128, 96, wgpu::TextureFormat::RGBA8Unorm}, error);
|
||||
require(scaler != nullptr, "Could not fill the MetalFX resource pool");
|
||||
}
|
||||
require(!create(instance, device, {64, 48, 128, 96, wgpu::TextureFormat::RGBA8Unorm}, error)
|
||||
&& error.empty(), "A full retirement pool must defer allocation without a fatal error");
|
||||
}
|
||||
for (bool bgra : {false, true}) {
|
||||
runCase(instance, device, bgra, 64, 48, 128, 96);
|
||||
runCase(instance, device, bgra, 320, 180, 480, 270);
|
||||
runCase(instance, device, bgra, 960, 540, 1920, 1080);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main() {
|
||||
@autoreleasepool {
|
||||
try { return run(); }
|
||||
catch (const std::exception& error) {
|
||||
std::cerr << "FAIL: " << error.what() << '\n';
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,124 @@
|
||||
// Explicitly opted-in windowed test of Aurora's real frame/presentation path.
|
||||
// No Wii game data is needed; the source override supplies a synthetic image.
|
||||
#include <aurora/aurora.h>
|
||||
#include <imgui.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
|
||||
#include "webgpu/gpu.hpp"
|
||||
#include "window.hpp"
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
#include <filesystem>
|
||||
#include <stdexcept>
|
||||
#include <string_view>
|
||||
#include <system_error>
|
||||
#include <vector>
|
||||
|
||||
namespace {
|
||||
std::atomic<unsigned> g_errors{0};
|
||||
|
||||
void log_message(AuroraLogLevel level, const char* module, const char* message, unsigned len) {
|
||||
if (level >= LOG_ERROR) ++g_errors;
|
||||
if (level >= LOG_WARNING || std::string_view(message, len).find("MetalFX") != std::string_view::npos)
|
||||
std::fprintf(stderr, "[%s] %.*s\n", module, static_cast<int>(len), message);
|
||||
if (level == LOG_FATAL) std::abort();
|
||||
}
|
||||
|
||||
void require(bool value, const char* message) {
|
||||
if (!value) throw std::runtime_error(message);
|
||||
}
|
||||
|
||||
void draw_frames(uint32_t width, uint32_t height, AuroraMetalFXStatus expected) {
|
||||
using namespace aurora::webgpu;
|
||||
auto source = create_render_texture(width, height, false);
|
||||
auto bindGroup = create_copy_bind_group(source);
|
||||
std::vector<uint32_t> pixels(size_t(width) * height);
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
for (uint32_t x = 0; x < width; ++x) {
|
||||
pixels[size_t(y) * width + x] = 0xff000000u | ((x / 16 % 2) ? 0x00bb55u : 0xbb5500u);
|
||||
}
|
||||
}
|
||||
wgpu::TexelCopyTextureInfo target{};
|
||||
target.texture = source.texture;
|
||||
wgpu::TexelCopyBufferLayout layout{};
|
||||
layout.bytesPerRow = width * 4;
|
||||
layout.rowsPerImage = height;
|
||||
g_queue.WriteTexture(&target, pixels.data(), pixels.size() * sizeof(uint32_t), &layout, &source.size);
|
||||
|
||||
unsigned rendered = 0;
|
||||
unsigned matchingStatus = 0;
|
||||
for (unsigned attempt = 0; attempt < 300 && rendered < 12; ++attempt) {
|
||||
aurora_update();
|
||||
if (!aurora_begin_frame()) { SDL_Delay(5); continue; }
|
||||
set_present_source_override(bindGroup, source.texture, source.size, source.format);
|
||||
ImGui::SetNextWindowPos(ImVec2(12, 12), ImGuiCond_Always);
|
||||
ImGui::Begin("MetalFX presentation test", nullptr, ImGuiWindowFlags_AlwaysAutoResize);
|
||||
ImGui::TextUnformatted("Output-resolution overlay after game upscaling");
|
||||
ImGui::Text("Source: %u x %u", width, height);
|
||||
ImGui::End();
|
||||
aurora_end_frame();
|
||||
aurora_wait_for_frame_worker();
|
||||
const auto status = aurora_get_metalfx_status();
|
||||
require(status != AURORA_METALFX_ERROR, "MetalFX reported a presentation error");
|
||||
if (status == expected) ++matchingStatus;
|
||||
++rendered;
|
||||
}
|
||||
require(rendered == 12 && matchingStatus >= 9, "Presentation did not reach the expected MetalFX state");
|
||||
require(g_errors.load() == 0, "Aurora reported an error");
|
||||
std::printf("PASS presentation source=%ux%u status=%d frames=%u\n", width, height, expected, rendered);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
const auto cache = std::filesystem::temp_directory_path() /
|
||||
("aurora-metalfx-presentation-test-" + std::to_string(std::chrono::steady_clock::now().time_since_epoch().count()));
|
||||
std::filesystem::create_directories(cache);
|
||||
const auto path = cache.string();
|
||||
AuroraConfig config{};
|
||||
config.appName = "MetalFX presentation test";
|
||||
config.userPath = path.c_str();
|
||||
config.cachePath = path.c_str();
|
||||
config.resourcesPath = path.c_str();
|
||||
config.desiredBackend = BACKEND_METAL;
|
||||
config.windowWidth = 640;
|
||||
config.windowHeight = 480;
|
||||
config.msaa = 1;
|
||||
config.maxTextureAnisotropy = 1;
|
||||
config.logCallback = log_message;
|
||||
config.logLevel = LOG_INFO;
|
||||
aurora_initialize(argc, argv, &config);
|
||||
int result = 0;
|
||||
try {
|
||||
if (!aurora_is_metalfx_spatial_supported()) {
|
||||
std::puts("SKIP: MetalFX spatial scaling is unavailable");
|
||||
result = 77;
|
||||
} else {
|
||||
aurora::window::lock_present_aspect_ratio(4, 3);
|
||||
aurora_set_metalfx_spatial(false);
|
||||
require(!aurora_get_metalfx_spatial(), "Disable request was not retained");
|
||||
draw_frames(320, 240, AURORA_METALFX_DISABLED);
|
||||
aurora_set_metalfx_spatial(true);
|
||||
require(aurora_get_metalfx_spatial(), "Enable request was not retained");
|
||||
draw_frames(320, 240, AURORA_METALFX_ACTIVE);
|
||||
aurora::window::set_window_size(800, 500);
|
||||
draw_frames(320, 240, AURORA_METALFX_ACTIVE);
|
||||
aurora::window::lock_present_aspect_ratio(16, 9);
|
||||
draw_frames(320, 240, AURORA_METALFX_ACTIVE);
|
||||
const auto output = aurora::window::get_window_size();
|
||||
draw_frames(output.native_fb_width, output.native_fb_height, AURORA_METALFX_NOT_UPSCALING);
|
||||
aurora_set_metalfx_spatial(false);
|
||||
draw_frames(320, 240, AURORA_METALFX_DISABLED);
|
||||
aurora_set_metalfx_spatial(true);
|
||||
draw_frames(320, 240, AURORA_METALFX_ACTIVE);
|
||||
}
|
||||
} catch (const std::exception& error) {
|
||||
std::fprintf(stderr, "FAIL: %s\n", error.what());
|
||||
result = 1;
|
||||
}
|
||||
aurora_shutdown();
|
||||
std::error_code cleanupError;
|
||||
std::filesystem::remove_all(cache, cleanupError);
|
||||
return result;
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
#include "webgpu/metalfx.hpp"
|
||||
|
||||
int main() {
|
||||
using namespace aurora::webgpu::metalfx;
|
||||
if (supported({}, wgpu::BackendType::Vulkan) || supported({}, wgpu::BackendType::Metal)) return 1;
|
||||
std::string error;
|
||||
if (create({}, {}, {640, 480, 1280, 960, wgpu::TextureFormat::RGBA8Unorm}, error)) return 1;
|
||||
return error.empty() ? 1 : 0;
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
#include "gx_test_common.hpp"
|
||||
#include "gfx/staging_map.hpp"
|
||||
#include "gx/pipeline.hpp"
|
||||
|
||||
#include <thread>
|
||||
|
||||
using aurora::gx::g_gxState;
|
||||
|
||||
namespace {
|
||||
std::vector<u8> draw(GXPrimitive primitive, u16 count, GXVtxFmt format = GX_VTXFMT0) {
|
||||
std::vector<u8> bytes{static_cast<u8>(primitive | format), static_cast<u8>(count >> 8),
|
||||
static_cast<u8>(count)};
|
||||
bytes.resize(3 + count);
|
||||
return bytes;
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, MaximumQuadCountTerminatesWithoutOutOfRangeIndices) {
|
||||
g_gxState.lastVtxFmt = GX_VTXFMT0;
|
||||
g_gxState.lastVtxSize = 1;
|
||||
for (const u16 count : {65532, 65533, 65534, 65535}) {
|
||||
g_gxState.stateDirty = true;
|
||||
decode_fifo(draw(GX_QUADS, count));
|
||||
const auto& indices = aurora::gfx::testing::last_pushed_indices();
|
||||
ASSERT_EQ(indices.size(), (count / 4) * 6 + (count % 4 == 3 ? 3 : 0));
|
||||
for (const auto index : indices) ASSERT_LT(index, count);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, IncompletePrimitivesNeverJoinAcrossDraws) {
|
||||
g_gxState.lastVtxFmt = GX_VTXFMT0;
|
||||
g_gxState.lastVtxSize = 1;
|
||||
aurora::gfx::testing::use_draw_command_tracking(true);
|
||||
decode_fifo(draw(GX_TRIANGLES, 4));
|
||||
EXPECT_EQ(aurora::gfx::testing::last_pushed_indices(), (std::vector<u16>{0, 1, 2}));
|
||||
decode_fifo(draw(GX_TRIANGLES, 5));
|
||||
EXPECT_EQ(aurora::gfx::testing::last_pushed_indices(), (std::vector<u16>{4, 5, 6}));
|
||||
const auto before = aurora::gfx::testing::last_pushed_indices();
|
||||
decode_fifo(draw(GX_TRIANGLEFAN, 2));
|
||||
EXPECT_EQ(aurora::gfx::testing::last_pushed_indices(), before);
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, MergeStopsBeforeSixteenBitIndexOverflow) {
|
||||
g_gxState.lastVtxFmt = GX_VTXFMT0;
|
||||
g_gxState.lastVtxSize = 1;
|
||||
aurora::gfx::testing::use_draw_command_tracking(true);
|
||||
decode_fifo(draw(GX_TRIANGLES, 65535));
|
||||
decode_fifo(draw(GX_TRIANGLES, 3));
|
||||
EXPECT_EQ(aurora::gfx::g_mergedDrawCallCount, 0u);
|
||||
EXPECT_EQ(aurora::gfx::testing::last_pushed_indices(), (std::vector<u16>{0, 1, 2}));
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, VertexCacheInvalidationBreaksDrawMerging) {
|
||||
g_gxState.lastVtxFmt = GX_VTXFMT0;
|
||||
g_gxState.lastVtxSize = 1;
|
||||
aurora::gfx::testing::use_draw_command_tracking(true);
|
||||
decode_fifo(draw(GX_TRIANGLES, 3));
|
||||
decode_fifo({GX_CMD_INVL_VC});
|
||||
EXPECT_TRUE(g_gxState.stateDirty);
|
||||
decode_fifo(draw(GX_TRIANGLES, 3));
|
||||
EXPECT_EQ(aurora::gfx::g_mergedDrawCallCount, 0u);
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, EqualStrideVertexFormatChangeBreaksDrawMerging) {
|
||||
aurora::gfx::testing::use_real_vertex_format_helpers(true);
|
||||
g_gxState.vtxDesc[GX_VA_POS] = GX_DIRECT;
|
||||
for (const auto format : {GX_VTXFMT0, GX_VTXFMT1}) {
|
||||
g_gxState.vtxFmts[format].attrs[GX_VA_POS].cnt = GX_POS_XY;
|
||||
g_gxState.vtxFmts[format].attrs[GX_VA_POS].type = GX_U8;
|
||||
}
|
||||
g_gxState.vtxFmts[GX_VTXFMT1].attrs[GX_VA_POS].frac = 1;
|
||||
aurora::gfx::testing::use_draw_command_tracking(true);
|
||||
for (const auto format : {GX_VTXFMT0, GX_VTXFMT1}) {
|
||||
auto bytes = draw(GX_TRIANGLES, 3, format);
|
||||
bytes.resize(9);
|
||||
decode_fifo(bytes);
|
||||
}
|
||||
EXPECT_EQ(aurora::gfx::g_mergedDrawCallCount, 0u);
|
||||
}
|
||||
|
||||
TEST_F(GXFifoTest, SingleExpandedPrimitiveCannotMergeWithTriangles) {
|
||||
g_gxState.lastVtxFmt = GX_VTXFMT0;
|
||||
g_gxState.lastVtxSize = 1;
|
||||
aurora::gfx::testing::use_draw_command_tracking(true);
|
||||
decode_fifo(draw(GX_POINTS, 1));
|
||||
decode_fifo(draw(GX_TRIANGLES, 3));
|
||||
EXPECT_EQ(aurora::gfx::g_mergedDrawCallCount, 0u);
|
||||
EXPECT_EQ(aurora::gfx::testing::last_pushed_indices(), (std::vector<u16>{0, 1, 2}));
|
||||
}
|
||||
|
||||
TEST(StagingMapping, RetiredCallbacksCannotPublishAnotherBuffersReadiness) {
|
||||
using namespace aurora::gfx;
|
||||
StagingMapState state;
|
||||
const auto old = state.request();
|
||||
EXPECT_EQ(state.request(), 0u);
|
||||
state.reset();
|
||||
const auto current = state.request();
|
||||
EXPECT_FALSE(state.complete(old, BufferMapState::Mapped));
|
||||
EXPECT_FALSE(state.complete(old, BufferMapState::Unmapped));
|
||||
EXPECT_EQ(state.state(), BufferMapState::Mapping);
|
||||
EXPECT_TRUE(state.complete(current, BufferMapState::Mapped));
|
||||
EXPECT_FALSE(state.complete(current, BufferMapState::Unmapped));
|
||||
EXPECT_EQ(state.state(), BufferMapState::Mapped);
|
||||
}
|
||||
|
||||
TEST(StagingMapping, AsyncCompletionWakesWaiters) {
|
||||
using namespace aurora::gfx;
|
||||
StagingMapState state;
|
||||
const auto generation = state.request();
|
||||
std::thread callback([&] {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10));
|
||||
state.complete(generation, BufferMapState::Mapped);
|
||||
});
|
||||
const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(2);
|
||||
while (state.state() == BufferMapState::Mapping && std::chrono::steady_clock::now() < deadline)
|
||||
state.wait_for_progress();
|
||||
callback.join();
|
||||
EXPECT_EQ(state.state(), BufferMapState::Mapped);
|
||||
}
|
||||
|
||||
TEST(StagingCapacity, ReservesPaddingAndRejectsOverflow) {
|
||||
using namespace aurora::gfx;
|
||||
EXPECT_EQ(staging_padded(257, 256), 512u);
|
||||
EXPECT_THROW(staging_padded(UINT64_MAX, 256), StagingCapacityError);
|
||||
const StagingSizes used{0, 256, 0, 0}, demand{0, 256, 0, 0}, tail{0, 3840, 0, 0};
|
||||
EXPECT_TRUE(staging_fits(used, demand, tail, {4, 4352, 4, 4}));
|
||||
EXPECT_FALSE(staging_fits(used, demand, tail, {4, 4351, 4, 4}));
|
||||
EXPECT_FALSE(staging_fits({UINT64_MAX, 0, 0, 0}, {1, 0, 0, 0}, {},
|
||||
{UINT64_MAX, UINT64_MAX, UINT64_MAX, UINT64_MAX}));
|
||||
}
|
||||
|
||||
TEST(FrameInterpolationContract, IdenticalMeshesInDifferentViewportsDoNotShareHistory) {
|
||||
using namespace aurora;
|
||||
const auto savedViewport = gx::g_gxState.logicalViewport;
|
||||
constexpr size_t positionOffset = sizeof(Mat4x4<float>);
|
||||
constexpr size_t normalOffset = positionOffset + gx::MaxPnMtx * sizeof(Mat3x4<float>);
|
||||
constexpr size_t uniformSize = normalOffset + gx::MaxPnMtx * sizeof(Mat3x4<float>);
|
||||
const gx::FrameInterpolationDrawIdentity identity{0x1234, 0x5678, 0x9abc, 0xdef0};
|
||||
const Mat4x4<float> projection{};
|
||||
const auto record = [&](float x, std::array<uint8_t, uniformSize>& source) {
|
||||
gx::g_gxState.pnMtx[0].pos = {{1.f, 0.f, 0.f, x}, {0.f, 1.f, 0.f, 0.f}, {0.f, 0.f, 1.f, 0.f}};
|
||||
gx::g_gxState.pnMtx[0].nrm = {{1.f, 0.f, 0.f, 0.f}, {0.f, 1.f, 0.f, 0.f}, {0.f, 0.f, 1.f, 0.f}};
|
||||
std::memcpy(source.data() + positionOffset, &gx::g_gxState.pnMtx[0].pos, sizeof(Mat3x4<float>));
|
||||
std::memcpy(source.data() + normalOffset, &gx::g_gxState.pnMtx[0].nrm, sizeof(Mat3x4<float>));
|
||||
return gx::record_interpolation_draw(identity, projection, 1, {
|
||||
.sourceUniformData = source.data(), .uniformSize = source.size(), .projectionOffset = 0,
|
||||
.positionOffset = positionOffset, .normalOffset = normalOffset, .currentMatrix = 0,
|
||||
.indexedMatrices = true});
|
||||
};
|
||||
gx::set_frame_interpolation_fps(0);
|
||||
gx::begin_frame_interpolation();
|
||||
gx::set_frame_interpolation_fps(120);
|
||||
gx::g_gxState.logicalViewport = {0.f, 0.f, 640.f, 240.f, 0.f, 1.f};
|
||||
std::array<uint8_t, uniformSize> previous{};
|
||||
gx::begin_frame_interpolation();
|
||||
record(0.f, previous);
|
||||
gx::finalize_frame_interpolation();
|
||||
gfx::testing::reset_uniform_allocations();
|
||||
gx::g_gxState.logicalViewport.top = 240.f;
|
||||
std::array<uint8_t, uniformSize> current{};
|
||||
gx::begin_frame_interpolation();
|
||||
const auto ranges = record(20.f, current);
|
||||
const auto expected = current;
|
||||
gx::finalize_frame_interpolation();
|
||||
EXPECT_EQ(current, expected);
|
||||
if (ranges[0].size) {
|
||||
const auto& duplicate = gfx::testing::uniform_allocation(ranges[0].offset);
|
||||
ASSERT_EQ(duplicate.size(), expected.size());
|
||||
EXPECT_EQ(std::memcmp(duplicate.data(), expected.data(), expected.size()), 0);
|
||||
}
|
||||
gx::g_gxState.logicalViewport = savedViewport;
|
||||
gx::set_frame_interpolation_fps(0);
|
||||
gx::begin_frame_interpolation();
|
||||
}
|
||||
@@ -0,0 +1,349 @@
|
||||
# Building WiiCompiled and Retro Rewind on macOS
|
||||
|
||||
This guide covers building **WiiCompiled** (base game) and **Retro Rewind** from source on macOS for Apple Silicon (`arm64`). Follow these instructions to compile the native executables directly.
|
||||
|
||||
> [!NOTE]
|
||||
> If you only want to build the base game (**WiiCompiled**), look for sections marked **`(Skip if only building WiiCompiled)`** to bypass Retro Rewind and online payload steps.
|
||||
|
||||
---
|
||||
|
||||
## 1. Prerequisites
|
||||
|
||||
### System Requirements
|
||||
- **Hardware**: Apple Silicon Mac (M1/M2/M3/M4)
|
||||
- **Operating System**: macOS 14 (Sonoma) or later
|
||||
- **Xcode Command Line Tools**:
|
||||
```bash
|
||||
xcode-select --install
|
||||
```
|
||||
|
||||
### Toolchain Dependencies
|
||||
Install the required tools using [Homebrew](https://brew.sh):
|
||||
```bash
|
||||
brew install cmake ninja
|
||||
brew install --cask dotnet-sdk@8
|
||||
```
|
||||
|
||||
Verify that Clang, CMake, Ninja, and the .NET 8 runtime are available:
|
||||
```bash
|
||||
clang --version
|
||||
cmake --version
|
||||
ninja --version
|
||||
dotnet --list-runtimes # Must list Microsoft.NETCore.App 8.x
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 2. Required Game and Mod Assets
|
||||
|
||||
Due to legal requirements, no proprietary Nintendo assets or code are included in this repository. You must provide your own legally dumped game files.
|
||||
|
||||
1. **Mario Kart Wii PAL (`RMCP01`) Disc Image** *(Required)*:
|
||||
- Supported formats: `.iso`, `.wbfs`, `.ciso`, `.rvz`, `.gcm`, `.gcz`.
|
||||
2. **nodtool** *(Required for disc extraction)*:
|
||||
- Download the macOS Apple Silicon binary of [nodtool](https://github.com/encounter/nod/releases):
|
||||
```bash
|
||||
curl -fsSL "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.10/nodtool-macos-arm64" -o nodtool
|
||||
chmod +x nodtool
|
||||
```
|
||||
3. **Retro Rewind Distribution** *(Skip if only building WiiCompiled)*:
|
||||
- Download the [Retro Rewind](https://wiki.tockdom.com/wiki/Retro_Rewind) release package. You will need the `RetroRewind6` folder (which contains `Binaries/Code.pul`).
|
||||
4. **Retro-WFC Payload** *(Skip if only building WiiCompiled or building offline)*:
|
||||
- Required for online multiplayer on Retro Rewind. Downloaded during setup from `https://rwfc.net/api/wfc/payload?g=RMCPD00`.
|
||||
|
||||
---
|
||||
|
||||
## 3. Step 1: Extract Disc Assets
|
||||
|
||||
Extract your clean PAL `RMCP01` disc into the `Assets/` directory of the repository:
|
||||
|
||||
```bash
|
||||
# Using nodtool directly into a temporary scratch directory
|
||||
mkdir -p /tmp/mkw-extract
|
||||
./nodtool extract /path/to/RMCP01.iso /tmp/mkw-extract
|
||||
|
||||
# Copy extracted assets into the repository Assets directory
|
||||
rm -rf Assets/DATA/files Assets/DATA/sys
|
||||
mkdir -p Assets/DATA
|
||||
cp /tmp/mkw-extract/*/sys/main.dol Assets/main.dol
|
||||
cp /tmp/mkw-extract/*/files/rel/StaticR.rel Assets/StaticR.rel
|
||||
cp -R /tmp/mkw-extract/*/files Assets/DATA/files
|
||||
cp -R /tmp/mkw-extract/*/sys Assets/DATA/sys
|
||||
|
||||
# Clean up temporary files
|
||||
rm -rf /tmp/mkw-extract
|
||||
```
|
||||
|
||||
> [!TIP]
|
||||
> Alternatively, you can use the repository's helper script:
|
||||
> ```bash
|
||||
> Launcher/macos/extract-disc.command --game /path/to/RMCP01.iso --assets-dir Assets --nodtool ./nodtool
|
||||
> ```
|
||||
|
||||
### Verify Extracted Asset Hashes
|
||||
Confirm that the extracted files match the expected clean PAL revision:
|
||||
```bash
|
||||
shasum -a 256 Assets/main.dol Assets/StaticR.rel
|
||||
```
|
||||
- `Assets/main.dol`: `80d18895b39c63bd80f457398bfcbb91b7d16ac116a41a88967e954080155b05`
|
||||
- `Assets/StaticR.rel`: `16d9d146112541fefea701ecb5bc1a496f9d50e4a752fbb5b6778e7c6399f67d`
|
||||
|
||||
---
|
||||
|
||||
## 4. Step 2: Build the Translator CLI
|
||||
|
||||
Compile the static recompiler CLI:
|
||||
|
||||
```bash
|
||||
dotnet build translator/src/Translator.Cli/Translator.Cli.csproj -c Release
|
||||
```
|
||||
|
||||
Define a shell function to invoke the translator (ensuring paths with spaces are handled safely):
|
||||
```bash
|
||||
translator() {
|
||||
dotnet "$(pwd)/translator/src/Translator.Cli/bin/Release/net8.0/Translator.Cli.dll" "$@"
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 5. Step 3: Translation
|
||||
|
||||
### A. Translate Base Game Functions
|
||||
```bash
|
||||
mkdir -p generated/functions build/base
|
||||
|
||||
translator translate-recursive 0x800060A4 \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--outdir generated/functions \
|
||||
--output-metadata generated/base_translation_output.json \
|
||||
--production-source-bundle generated/base_translation_sources.bin \
|
||||
--no-function-files \
|
||||
--prune-stale \
|
||||
--threads $(sysctl -n hw.ncpu)
|
||||
```
|
||||
|
||||
### B. Emit Base Manifest
|
||||
```bash
|
||||
translator emit-base-manifest \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--out build/base \
|
||||
--functions-dir generated/functions \
|
||||
--translation-output-metadata generated/base_translation_output.json \
|
||||
--region P
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### C. Stage and Translate Retro Rewind *(Skip this step if you only want to build WiiCompiled)*
|
||||
|
||||
1. Stage `Code.pul`:
|
||||
```bash
|
||||
RETRO_DIR="/path/to/RetroRewind6"
|
||||
mkdir -p PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries
|
||||
cp "$RETRO_DIR/Binaries/Code.pul" PulsarPacks/completed/RetroRewind/RetroRewind6/Binaries/Code.pul
|
||||
```
|
||||
|
||||
2. **Retro-WFC Payload Setup (for Online Multiplayer)**:
|
||||
Online play in Retro Rewind requires the shared Retro-WFC payload. Download and validate it:
|
||||
```bash
|
||||
mkdir -p build/retro-wfc/binary
|
||||
curl -fsSL --retry 3 "https://rwfc.net/api/wfc/payload?g=RMCPD00" \
|
||||
-o build/retro-wfc/binary/payload.RMCPD00.bin
|
||||
|
||||
# Validate payload signature and integrity
|
||||
translator validate-retro-wfc-payload --directory build/retro-wfc
|
||||
```
|
||||
|
||||
3. Run Retro Rewind translation:
|
||||
```bash
|
||||
mkdir -p build/mods/retro_rewind_full_cpp
|
||||
|
||||
translator translate-mod \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--profile retro-rewind \
|
||||
--base-manifest build/base/mkwii_base_manifest.json \
|
||||
--base-translation-output-metadata generated/base_translation_output.json \
|
||||
--code-pul "$RETRO_DIR/Binaries/Code.pul" \
|
||||
--mod-root "$RETRO_DIR" \
|
||||
--mod-name "Retro Rewind" \
|
||||
--region P \
|
||||
--out build/mods/retro_rewind_full_cpp \
|
||||
--prefer-cached-inputs \
|
||||
--emit-cpp \
|
||||
--threads $(sysctl -n hw.ncpu) \
|
||||
--retro-wfc-payload build/retro-wfc/binary/payload.RMCPD00.bin
|
||||
```
|
||||
> [!TIP]
|
||||
> If you do not want online play or do not have an internet connection, replace `--retro-wfc-payload ...` with `--skip-retro-wfc`.
|
||||
|
||||
---
|
||||
|
||||
### D. Generate Data Initialization and Build Shards
|
||||
|
||||
First, generate the embedded game data initializer:
|
||||
```bash
|
||||
translator generate-data-init --project projects/mkwii/recomp.yml
|
||||
```
|
||||
|
||||
Next, generate the CMake build shards using **one** of the following options:
|
||||
|
||||
#### Option 1: Base Game Only (WiiCompiled)
|
||||
```bash
|
||||
mkdir -p generated/build_shards
|
||||
translator emit-build-shards \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--base-metadata generated/base_translation_output.json \
|
||||
--base-functions-dir generated/functions \
|
||||
--native-source-dir runtime/src \
|
||||
--out generated/build_shards
|
||||
```
|
||||
|
||||
#### Option 2: Base Game + Retro Rewind
|
||||
```bash
|
||||
mkdir -p generated/build_shards
|
||||
translator emit-build-shards \
|
||||
--project projects/mkwii/recomp.yml \
|
||||
--base-metadata generated/base_translation_output.json \
|
||||
--base-functions-dir generated/functions \
|
||||
--native-source-dir runtime/src \
|
||||
--out generated/build_shards \
|
||||
--resolved-profile build/mods/retro_rewind_full_cpp/resolved_dispatch_profile.json \
|
||||
--retro-cpp-dir build/mods/retro_rewind_full_cpp/cpp
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 6. Step 4: Configure and Compile with CMake & Ninja
|
||||
|
||||
Configure the native C++ build targeting Apple Silicon:
|
||||
|
||||
```bash
|
||||
cmake -S runtime -B build-macos -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DCMAKE_C_COMPILER=clang \
|
||||
-DCMAKE_CXX_COMPILER=clang++ \
|
||||
-DAURORA_SDL3_PROVIDER=vendor
|
||||
```
|
||||
|
||||
Compile the desired target:
|
||||
|
||||
```bash
|
||||
# To build WiiCompiled only:
|
||||
cmake --build build-macos --target WiiCompiled --parallel $(sysctl -n hw.ncpu)
|
||||
|
||||
# OR to build both WiiCompiled and Retro Rewind:
|
||||
cmake --build build-macos --target WiiCompiled RetroRewind --parallel $(sysctl -n hw.ncpu)
|
||||
```
|
||||
|
||||
Once compilation completes, the executables are ready in your build directory:
|
||||
- `build-macos/WiiCompiled`
|
||||
- `build-macos/RetroRewind` (if built)
|
||||
|
||||
During the build, CMake automatically copies the required runtime assets into `build-macos/`:
|
||||
- `build-macos/dsp_coef.bin`
|
||||
- `build-macos/initial_pipeline_cache.db`
|
||||
- `build-macos/wii_bootstrap/`
|
||||
|
||||
---
|
||||
|
||||
## 7. Step 5: Running Executables from the Build Folder
|
||||
|
||||
### Configure `Config.toml`
|
||||
The runtime reads configuration from `~/Library/Application Support/WiiCompiled/Config.toml`.
|
||||
|
||||
Create the directory and configuration file:
|
||||
|
||||
```bash
|
||||
mkdir -p "$HOME/Library/Application Support/WiiCompiled"
|
||||
```
|
||||
|
||||
#### For Base Game Only (WiiCompiled):
|
||||
```toml
|
||||
# ~/Library/Application Support/WiiCompiled/Config.toml
|
||||
[video]
|
||||
widescreen = true
|
||||
resolution_multiplier = 1.0
|
||||
graphics_api = "metal"
|
||||
|
||||
[paths]
|
||||
dvd_root = "/absolute/path/to/Wiicompiled/Assets/DATA"
|
||||
```
|
||||
|
||||
#### For Base Game and Retro Rewind:
|
||||
```toml
|
||||
# ~/Library/Application Support/WiiCompiled/Config.toml
|
||||
[video]
|
||||
widescreen = true
|
||||
resolution_multiplier = 1.0
|
||||
graphics_api = "metal"
|
||||
|
||||
[paths]
|
||||
dvd_root = "/absolute/path/to/Wiicompiled/Assets/DATA"
|
||||
retro_rewind_root = "/path/to/RetroRewind6"
|
||||
```
|
||||
|
||||
> [!NOTE]
|
||||
> Ensure `dvd_root` points to the directory containing `files` and `sys/fst.bin`.
|
||||
|
||||
### Launching the Game
|
||||
Run the compiled binaries directly from your terminal or by double clicking:
|
||||
|
||||
```bash
|
||||
# Run base WiiCompiled
|
||||
./build-macos/WiiCompiled
|
||||
|
||||
# Run Retro Rewind
|
||||
./build-macos/RetroRewind
|
||||
```
|
||||
|
||||
|
||||
|
||||
Press **F10** in-game at any time to open the configuration bar (controls, resolution, display settings, audio).
|
||||
|
||||
---
|
||||
|
||||
## Quick Reference: Automated Helper Script
|
||||
|
||||
The repository provides a script (`Launcher/local-build-macos.command`) that handles extraction, translation, and compilation in a single command.
|
||||
|
||||
### Building Base Game Only:
|
||||
```bash
|
||||
Launcher/local-build-macos.command \
|
||||
--profile base \
|
||||
--output-dir build-macos/Products \
|
||||
--game /path/to/RMCP01.iso \
|
||||
--nodtool ./nodtool
|
||||
```
|
||||
|
||||
### Building Both (with Online Retro-WFC Payload):
|
||||
```bash
|
||||
# 1. Download Retro-WFC payload into a staging directory:
|
||||
mkdir -p build/retro-wfc/binary
|
||||
curl -fsSL --retry 3 "https://rwfc.net/api/wfc/payload?g=RMCPD00" \
|
||||
-o build/retro-wfc/binary/payload.RMCPD00.bin
|
||||
|
||||
# 2. Run the automated build with the payload directory:
|
||||
Launcher/local-build-macos.command \
|
||||
--profile both \
|
||||
--output-dir build-macos/Products \
|
||||
--base-output-dir build-macos/Products \
|
||||
--game /path/to/RMCP01.iso \
|
||||
--nodtool ./nodtool \
|
||||
--retro-rewind-package-dir /path/to/RetroRewind6 \
|
||||
--retro-wfc-offline-dir build/retro-wfc
|
||||
```
|
||||
|
||||
### Building Both (Offline, Skipping Payload):
|
||||
```bash
|
||||
Launcher/local-build-macos.command \
|
||||
--profile both \
|
||||
--output-dir build-macos/Products \
|
||||
--base-output-dir build-macos/Products \
|
||||
--game /path/to/RMCP01.iso \
|
||||
--nodtool ./nodtool \
|
||||
--retro-rewind-package-dir /path/to/RetroRewind6 \
|
||||
--skip-retro-wfc-payload
|
||||
```
|
||||
|
||||
When finished, the compiled executables reside in `native-build-macos/` and the bundled `.app` packages are placed in `build-macos/Products/`.
|
||||
@@ -58,7 +58,7 @@ profiles:
|
||||
module_link_base: 0x803992E0
|
||||
output: build/mods/retro_rewind_full_cpp
|
||||
enable_retro_wfc: true
|
||||
retro_wfc_payload: http://nas.play.rwfc.net/payload?g=RMCPD00
|
||||
retro_wfc_payload: https://rwfc.net/api/wfc/payload?g=RMCPD00
|
||||
retro_wfc_legacy_bootstrap_hook: 0x800ED6E8
|
||||
riivolution:
|
||||
xml: xml/RetroRewind6.xml
|
||||
|
||||
+317
-46
@@ -1,18 +1,54 @@
|
||||
cmake_minimum_required(VERSION 3.16)
|
||||
cmake_minimum_required(VERSION 3.25)
|
||||
|
||||
# Dawn's pinned macOS artifacts target 12.0. Set the same floor before project()
|
||||
# initializes the Apple toolchain so direct developer CMake invocations cannot
|
||||
# accidentally inherit the running SDK's deployment version. This cache entry
|
||||
# is harmless on non-Apple platforms and remains overridable by a caller.
|
||||
if(NOT CMAKE_OSX_DEPLOYMENT_TARGET)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET "12.0" CACHE STRING
|
||||
"Minimum macOS version supported by WiiCompiled" FORCE)
|
||||
endif()
|
||||
project(mkw_recompiled)
|
||||
|
||||
if((NOT (WIN32 AND MINGW)) AND (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux"))
|
||||
message(FATAL_ERROR "WiiCompiled requires Windows (LLVM-MinGW) or native Linux")
|
||||
if(NOT CMAKE_CXX_COMPILER_ID MATCHES "^(Clang|AppleClang)$" OR NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
message(FATAL_ERROR "WiiCompiled requires a 64-bit Clang toolchain")
|
||||
endif()
|
||||
if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR
|
||||
NOT CMAKE_SIZEOF_VOID_P EQUAL 8 OR
|
||||
NOT CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
|
||||
message(FATAL_ERROR "WiiCompiled requires 64-bit Clang targeting x86_64")
|
||||
|
||||
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
|
||||
list(LENGTH CMAKE_OSX_ARCHITECTURES MKW_OSX_ARCHITECTURE_COUNT)
|
||||
if(MKW_OSX_ARCHITECTURE_COUNT GREATER 1)
|
||||
message(FATAL_ERROR
|
||||
"WiiCompiled supports one macOS architecture per build directory; "
|
||||
"configure separate arm64 and x86_64 build directories")
|
||||
endif()
|
||||
list(GET CMAKE_OSX_ARCHITECTURES 0 _mkw_osx_arch)
|
||||
set(CMAKE_SYSTEM_PROCESSOR "${_mkw_osx_arch}" CACHE STRING "Target processor architecture" FORCE)
|
||||
set(CMAKE_SYSTEM_PROCESSOR "${_mkw_osx_arch}")
|
||||
endif()
|
||||
|
||||
if(WIN32 AND MINGW AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
|
||||
set(MKW_PLATFORM_WINDOWS TRUE)
|
||||
elseif(APPLE AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64|arm64|ARM64)$")
|
||||
set(MKW_PLATFORM_MACOS TRUE)
|
||||
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
|
||||
set(MKW_PLATFORM_MACOS_X86_64 TRUE)
|
||||
else()
|
||||
set(MKW_PLATFORM_MACOS_ARM64 TRUE)
|
||||
endif()
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL "Linux" AND CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64|aarch64|arm64|ARM64)$")
|
||||
set(MKW_PLATFORM_LINUX TRUE)
|
||||
else()
|
||||
message(FATAL_ERROR
|
||||
"WiiCompiled supports 64-bit LLVM-MinGW Clang on Windows, native Linux x86_64/aarch64, or Apple Clang on macOS x86_64/arm64")
|
||||
endif()
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
message(FATAL_ERROR "WiiCompiled only supports Release builds")
|
||||
endif()
|
||||
|
||||
option(MKW_BUILD_PRODUCTS "Build translated WiiCompiled product targets" ON)
|
||||
option(MKW_BUILD_PSQ_TESTS "Build focused PSQ ISA tests" OFF)
|
||||
|
||||
# Preprocessor definitions that belong to this project's own code (the runtime,
|
||||
# the translated shards and the product glue) and to nothing else. They are
|
||||
# applied directory-scoped, immediately after the aurora add_subdirectory() call,
|
||||
@@ -49,17 +85,15 @@ target_include_directories(mkw_pugixml PUBLIC third_party/pugixml)
|
||||
target_compile_features(mkw_pugixml PUBLIC cxx_std_17)
|
||||
set_target_properties(mkw_pugixml PROPERTIES UNITY_BUILD OFF)
|
||||
|
||||
# Non-Windows guest-fiber scheduling (runtime/src/fiber_manager.cpp) needs a symmetric
|
||||
# POSIX x86-64 guest-fiber scheduling (runtime/src/host_context.cpp) needs a symmetric
|
||||
# stackful-coroutine primitive to stand in for Win32 Fibers. libco's co_switch() transfers
|
||||
# directly to any other created coroutine, matching SwitchToFiber's semantics exactly (unlike
|
||||
# asymmetric resume/yield coroutine libraries, which would need every call site restructured).
|
||||
# Vendored from upstream (higan-emu/libco @ e18e09d, 2019-10-16, ISC license; valgrind.h is
|
||||
# separately BSD-style licensed, see third_party/libco/LICENSE) - all of libco's non-Windows
|
||||
# CPU-architecture backends are kept, even though libco.c's own preprocessor dispatch
|
||||
# (__amd64__/__i386__/__arm__/__aarch64__/etc.) only ever selects amd64.c for this project's
|
||||
# x86_64-only target (see the platform/arch check above). Windows keeps using native Fibers
|
||||
# untouched, so this target is never built there.
|
||||
if(NOT WIN32)
|
||||
# separately BSD-style licensed, see third_party/libco/LICENSE). Windows keeps native Fibers;
|
||||
# Apple Silicon uses the project's x18-safe AArch64 assembly backend, while Intel macOS uses
|
||||
# libco's existing System V AMD64 backend.
|
||||
if(MKW_PLATFORM_LINUX OR MKW_PLATFORM_MACOS_X86_64)
|
||||
add_library(mkw_libco STATIC third_party/libco/libco.c)
|
||||
add_library(mkw::libco ALIAS mkw_libco)
|
||||
target_include_directories(mkw_libco PUBLIC third_party/libco)
|
||||
@@ -100,6 +134,44 @@ if(NOT MKW_NATIVE_PREBUILT_DIR)
|
||||
set_target_properties(mkw_cryptopp PROPERTIES UNITY_BUILD OFF)
|
||||
endif()
|
||||
|
||||
# TLS for non-Windows guest network HLE (runtime/src/hle/net/network_ssl.cpp) - the Windows path
|
||||
# uses Schannel (a Windows-only OS API), which has no equivalent on Linux/Android, so this project
|
||||
# needs its own TLS library there. mbed TLS was chosen over OpenSSL specifically because it cross-
|
||||
# compiles cleanly for Android with nothing beyond a plain C toolchain (no perl/asm build-script
|
||||
# dependency the way OpenSSL's build has), matching how this project already prefers toolchain-
|
||||
# simple libraries (see Crypto++ above, similarly stripped of ASM/SIMD for portability).
|
||||
# The from-source build fetches a pinned upstream tarball with a checked SHA-256.
|
||||
# The Linux native prebuilt package instead ships its compiled archives and headers.
|
||||
# Bump both values in cmake/MbedTLSPin.cmake when updating; the hash comes from
|
||||
# upstream's signed `mbedtls-<version>-sha256sum.txt` release asset.
|
||||
#
|
||||
# The alias exists on every platform so the link lines in cmake/PublicProducts.cmake stay
|
||||
# platform-independent, but it is only populated where network_ssl.cpp actually compiles the mbed
|
||||
# TLS path (`#ifndef _WIN32`). Windows keeps Schannel and must not fetch anything: its builds run
|
||||
# with FETCHCONTENT_FULLY_DISCONNECTED=ON against the offline dependency set prepared by
|
||||
# Launcher/Prepare-Dependencies.ps1, so an unconditional fetch would fail a clean configure there
|
||||
# and would also add a dependency Windows never links.
|
||||
add_library(mkw_mbedtls INTERFACE)
|
||||
add_library(mkw::mbedtls ALIAS mkw_mbedtls)
|
||||
if(NOT MKW_PLATFORM_WINDOWS)
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/cmake/MbedTLSPin.cmake")
|
||||
if(NOT MKW_NATIVE_PREBUILT_DIR)
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(mkw_mbedtls_upstream
|
||||
URL "https://github.com/Mbed-TLS/mbedtls/releases/download/mbedtls-${MKW_MBEDTLS_VERSION}/mbedtls-${MKW_MBEDTLS_VERSION}.tar.bz2"
|
||||
URL_HASH SHA256=${MKW_MBEDTLS_SHA256}
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP FALSE
|
||||
)
|
||||
# Subproject mode already disables testing and codegen; it still enables programs.
|
||||
set(ENABLE_PROGRAMS OFF CACHE BOOL "" FORCE)
|
||||
set(ENABLE_TESTING OFF CACHE BOOL "" FORCE)
|
||||
set(MBEDTLS_FATAL_WARNINGS OFF CACHE BOOL "" FORCE)
|
||||
set(DISABLE_PACKAGE_CONFIG_AND_INSTALL ON CACHE BOOL "" FORCE)
|
||||
FetchContent_MakeAvailable(mkw_mbedtls_upstream)
|
||||
target_link_libraries(mkw_mbedtls INTERFACE MbedTLS::mbedtls MbedTLS::mbedx509 MbedTLS::mbedcrypto)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(MKW_TRANSLATED_COMPILE_JOBS 0 CACHE STRING
|
||||
"Cap on concurrently compiling translated shard TUs via a Ninja job pool (0 = uncapped). \
|
||||
Scheduling only - never affects output bytes, so it is deliberately outside the canonical flag fingerprint.")
|
||||
@@ -117,6 +189,18 @@ set(MKW_AURORA_DIR "${CMAKE_CURRENT_LIST_DIR}/../aurora-main")
|
||||
# Fast-math may erase them and change guest-visible integer conversions.
|
||||
set(MKW_TRANSLATED_PPC_FP_OPTIONS -fno-fast-math -ffp-contract=off)
|
||||
|
||||
set(MKW_PPC_SEMANTIC_RUNTIME_SOURCES
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/ppc_helpers.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/fpu_helpers.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/ppc_quantized.cpp")
|
||||
set_source_files_properties(${MKW_PPC_SEMANTIC_RUNTIME_SOURCES} PROPERTIES
|
||||
SKIP_UNITY_BUILD_INCLUSION ON
|
||||
SKIP_PRECOMPILE_HEADERS ON
|
||||
COMPILE_OPTIONS "${MKW_TRANSLATED_PPC_FP_OPTIONS}")
|
||||
# Match the optimization policy of the translated callers as well as their FP policy.
|
||||
set_property(SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/ppc_quantized.cpp" APPEND PROPERTY
|
||||
COMPILE_OPTIONS -O2 -fno-slp-vectorize)
|
||||
|
||||
# ----------------------------------------------------------------------
|
||||
# Third-party: aurora-main (provides SDL3 + GPU backends)
|
||||
# ----------------------------------------------------------------------
|
||||
@@ -130,31 +214,35 @@ else()
|
||||
message(FATAL_ERROR "Requested aurora-main but ${MKW_AURORA_DIR} is missing")
|
||||
endif()
|
||||
set(DAWN_ENABLE_D3D11 OFF CACHE BOOL "" FORCE)
|
||||
if(WIN32)
|
||||
if(MKW_PLATFORM_WINDOWS)
|
||||
set(DAWN_ENABLE_D3D12 ON CACHE BOOL "" FORCE)
|
||||
set(DAWN_ENABLE_VULKAN ON CACHE BOOL "" FORCE)
|
||||
set(DAWN_ENABLE_METAL OFF CACHE BOOL "" FORCE)
|
||||
set(TINT_BUILD_HLSL_WRITER ON CACHE BOOL "" FORCE)
|
||||
set(DAWN_USE_WINDOWS_UI OFF CACHE BOOL "" FORCE)
|
||||
else()
|
||||
# Non-Windows (Linux): mirrors aurora-main's own
|
||||
# _aurora_dawn_set_platform_backends() choice for this platform - Vulkan only, no
|
||||
# D3D/HLSL. Kept in sync here because this project's own CMake FORCEs these cache
|
||||
# variables before aurora-main's add_subdirectory() runs, which pre-empts aurora's
|
||||
# auto-detection (CACHE ... INTERNAL "" without FORCE never overrides an existing value).
|
||||
elseif(MKW_PLATFORM_MACOS)
|
||||
set(DAWN_ENABLE_D3D12 OFF CACHE BOOL "" FORCE)
|
||||
set(DAWN_ENABLE_VULKAN OFF CACHE BOOL "" FORCE)
|
||||
set(DAWN_ENABLE_METAL ON CACHE BOOL "" FORCE)
|
||||
set(TINT_BUILD_HLSL_WRITER OFF CACHE BOOL "" FORCE)
|
||||
else()
|
||||
set(DAWN_ENABLE_D3D12 OFF CACHE BOOL "" FORCE)
|
||||
set(DAWN_ENABLE_VULKAN ON CACHE BOOL "" FORCE)
|
||||
set(DAWN_ENABLE_METAL OFF CACHE BOOL "" FORCE)
|
||||
set(TINT_BUILD_HLSL_WRITER OFF CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
set(DAWN_ENABLE_VULKAN ON CACHE BOOL "" FORCE)
|
||||
set(DAWN_BUILD_SAMPLES OFF CACHE BOOL "" FORCE)
|
||||
set(DAWN_BUILD_TESTS OFF CACHE BOOL "" FORCE)
|
||||
|
||||
# Provide a tiny stub for DXProgrammableCapture when the SDK/PIX headers are
|
||||
# missing (common on MinGW). Dawn only includes the header; no symbols are
|
||||
# referenced when PIX isn't present.
|
||||
set(MKW_DX_STUB_DIR "${CMAKE_BINARY_DIR}/aurora_dx_stubs")
|
||||
if(NOT EXISTS "${MKW_DX_STUB_DIR}/DXProgrammableCapture.h")
|
||||
file(MAKE_DIRECTORY ${MKW_DX_STUB_DIR})
|
||||
file(WRITE "${MKW_DX_STUB_DIR}/DXProgrammableCapture.h"
|
||||
"#pragma once\n// Stubbed PIX capture header for Dawn; no functionality when PIX is absent.\n")
|
||||
if(MKW_PLATFORM_WINDOWS)
|
||||
set(MKW_DX_STUB_DIR "${CMAKE_BINARY_DIR}/aurora_dx_stubs")
|
||||
if(NOT EXISTS "${MKW_DX_STUB_DIR}/DXProgrammableCapture.h")
|
||||
file(MAKE_DIRECTORY ${MKW_DX_STUB_DIR})
|
||||
file(WRITE "${MKW_DX_STUB_DIR}/DXProgrammableCapture.h"
|
||||
"#pragma once\n// Stubbed PIX capture header for Dawn; no functionality when PIX isn't present.\n")
|
||||
endif()
|
||||
endif()
|
||||
# Deliberately NOT injected project-wide. Only a from-source Dawn build ever
|
||||
# includes DXProgrammableCapture.h, and this tree consumes Dawn as a prebuilt
|
||||
@@ -183,7 +271,9 @@ else()
|
||||
if(TARGET ${t})
|
||||
set_target_properties(${t} PROPERTIES UNITY_BUILD OFF)
|
||||
target_compile_options(${t} PRIVATE -O3 -ffast-math -w -pipe)
|
||||
target_include_directories(${t} PRIVATE ${MKW_DX_STUB_DIR})
|
||||
if(MKW_PLATFORM_WINDOWS)
|
||||
target_include_directories(${t} PRIVATE ${MKW_DX_STUB_DIR})
|
||||
endif()
|
||||
# Aurora's own sources include Windows headers and call std::min/max;
|
||||
# they relied on the old project-wide NOMINMAX that no longer leaks
|
||||
# into this subtree, so the define is applied per target here.
|
||||
@@ -228,6 +318,20 @@ endif()
|
||||
# a registration file is silently never compiled and never errors. The stale-glob
|
||||
# failure mode is worth far more than the milliseconds.
|
||||
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS "src/*.cpp")
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory.cpp")
|
||||
if(MKW_PLATFORM_MACOS_ARM64)
|
||||
# HostContext's Apple Silicon backend is implemented in a small assembly
|
||||
# companion. It must be part of the product runtime as well as the
|
||||
# standalone context test; otherwise the final executable is missing
|
||||
# mkw_co_init/mkw_co_switch at link time.
|
||||
enable_language(ASM)
|
||||
list(APPEND SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
endif()
|
||||
else()
|
||||
list(REMOVE_ITEM SOURCES "${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_macos.cpp")
|
||||
endif()
|
||||
set(MKW_PLATFORM_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/platform/host_platform.cpp")
|
||||
set(MKW_BASE_PRODUCT_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/product/base_product.cpp")
|
||||
set(MKW_RETRO_REWIND_PRODUCT_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/product/retro_rewind_product.cpp")
|
||||
# The host ISA guard is the one translation unit that must not receive the
|
||||
@@ -235,25 +339,192 @@ set(MKW_RETRO_REWIND_PRODUCT_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/product/retro
|
||||
# mkw_runtime_common. See cmake/PublicProducts.cmake and the file's own header.
|
||||
set(MKW_CPU_BASELINE_SOURCE "${CMAKE_CURRENT_LIST_DIR}/src/host_cpu_baseline.cpp")
|
||||
list(REMOVE_ITEM SOURCES ${MKW_BASE_PRODUCT_SOURCE} ${MKW_RETRO_REWIND_PRODUCT_SOURCE}
|
||||
${MKW_CPU_BASELINE_SOURCE})
|
||||
${MKW_CPU_BASELINE_SOURCE} ${MKW_PLATFORM_SOURCE})
|
||||
|
||||
# This deliberately small library contains host services that are safe to
|
||||
# validate before guest memory and fiber work makes a full runtime build viable.
|
||||
add_library(mkw_platform STATIC "${MKW_PLATFORM_SOURCE}")
|
||||
target_include_directories(mkw_platform PUBLIC "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_platform PUBLIC cxx_std_17)
|
||||
set_target_properties(mkw_platform PROPERTIES UNITY_BUILD OFF)
|
||||
|
||||
# Keep these independent from Aurora's BUILD_TESTING option: they validate the
|
||||
# project's host-platform contracts, not Aurora's third-party test suite.
|
||||
enable_testing()
|
||||
if(MKW_BUILD_PSQ_TESTS)
|
||||
add_executable(mkw_psq_helpers_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/psq_helpers_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/ppc_quantized.cpp")
|
||||
target_include_directories(mkw_psq_helpers_tests PRIVATE
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/psq_memory"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include/isa"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_psq_helpers_tests PRIVATE cxx_std_17)
|
||||
target_compile_options(mkw_psq_helpers_tests PRIVATE
|
||||
-O2 ${MKW_TRANSLATED_PPC_FP_OPTIONS} -fno-slp-vectorize)
|
||||
if(CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64|X86_64)$")
|
||||
target_compile_options(mkw_psq_helpers_tests PRIVATE -march=x86-64-v3)
|
||||
endif()
|
||||
set_target_properties(mkw_psq_helpers_tests PROPERTIES UNITY_BUILD OFF)
|
||||
add_test(NAME mkw_psq_helpers_tests COMMAND mkw_psq_helpers_tests)
|
||||
add_test(NAME mkw_psq_reserved_tests COMMAND "${CMAKE_COMMAND}"
|
||||
"-DPSQ_TEST_EXECUTABLE=$<TARGET_FILE:mkw_psq_helpers_tests>"
|
||||
-P "${CMAKE_CURRENT_LIST_DIR}/tests/psq_reserved_tests.cmake")
|
||||
endif()
|
||||
|
||||
add_executable(mkw_platform_paths_tests "${CMAKE_CURRENT_LIST_DIR}/tests/platform_paths_tests.cpp")
|
||||
target_link_libraries(mkw_platform_paths_tests PRIVATE mkw_platform)
|
||||
target_compile_features(mkw_platform_paths_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_platform_paths_tests COMMAND mkw_platform_paths_tests)
|
||||
|
||||
add_executable(mkw_runtime_config_tests "${CMAKE_CURRENT_LIST_DIR}/tests/runtime_config_tests.cpp")
|
||||
target_include_directories(mkw_runtime_config_tests PRIVATE
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/third_party/toml11")
|
||||
target_compile_features(mkw_runtime_config_tests PRIVATE cxx_std_20)
|
||||
add_test(NAME mkw_runtime_config_tests COMMAND mkw_runtime_config_tests)
|
||||
|
||||
add_executable(mkw_nand_save_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_save_tests.cpp")
|
||||
target_include_directories(mkw_nand_save_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_nand_save_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_nand_save_tests COMMAND mkw_nand_save_tests)
|
||||
|
||||
add_executable(mkw_nand_settings_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_settings_tests.cpp")
|
||||
find_package(Threads REQUIRED)
|
||||
target_link_libraries(mkw_nand_settings_tests PRIVATE Threads::Threads)
|
||||
target_include_directories(mkw_nand_settings_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_nand_settings_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_nand_settings_tests COMMAND mkw_nand_settings_tests)
|
||||
|
||||
add_executable(mkw_sc_serial_tests "${CMAKE_CURRENT_LIST_DIR}/tests/sc_serial_tests.cpp")
|
||||
target_include_directories(mkw_sc_serial_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_sc_serial_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_sc_serial_tests COMMAND mkw_sc_serial_tests)
|
||||
|
||||
# The input expression engine is self-contained, so it can be exercised without
|
||||
# linking the runtime or SDL.
|
||||
add_executable(mkw_input_expr_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/test_expr.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/input_expr.cpp")
|
||||
target_include_directories(mkw_input_expr_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_input_expr_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_input_expr_tests COMMAND mkw_input_expr_tests)
|
||||
|
||||
# HostContext deliberately keeps the platform-specific context primitive out
|
||||
# of fiber_manager.cpp. Exercise the Linux libco handoff directly so future
|
||||
# refactors cannot silently remove its headers, implementation, or link edge.
|
||||
if(MKW_PLATFORM_LINUX)
|
||||
add_executable(mkw_linux_host_context_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/host_context_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/host_context.cpp")
|
||||
target_include_directories(mkw_linux_host_context_tests PRIVATE
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/third_party/libco")
|
||||
target_compile_features(mkw_linux_host_context_tests PRIVATE cxx_std_17)
|
||||
target_link_libraries(mkw_linux_host_context_tests PRIVATE mkw::libco)
|
||||
add_test(NAME mkw_linux_host_context_tests COMMAND mkw_linux_host_context_tests)
|
||||
endif()
|
||||
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
# Exercise the public host-memory contracts separately from translated products.
|
||||
if(MKW_PLATFORM_MACOS_ARM64)
|
||||
# Apple Silicon's context ABI is implemented by the local assembly backend.
|
||||
enable_language(ASM)
|
||||
add_executable(mkw_macos_context_abi_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_context_abi_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
target_compile_features(mkw_macos_context_abi_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_context_abi_tests COMMAND mkw_macos_context_abi_tests)
|
||||
|
||||
add_executable(mkw_macos_host_context_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/host_context_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/host_context.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/platform/macos/co_switch.S")
|
||||
target_include_directories(mkw_macos_host_context_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
else()
|
||||
# Intel macOS follows the same System V AMD64 libco path as Linux.
|
||||
add_executable(mkw_macos_host_context_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/host_context_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/host_context.cpp")
|
||||
target_include_directories(mkw_macos_host_context_tests PRIVATE
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/third_party/libco")
|
||||
target_link_libraries(mkw_macos_host_context_tests PRIVATE mkw::libco)
|
||||
endif()
|
||||
target_compile_features(mkw_macos_host_context_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_host_context_tests COMMAND mkw_macos_host_context_tests)
|
||||
|
||||
add_executable(mkw_macos_guest_flat_memory_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_guest_flat_memory_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/guest_flat_memory_macos.cpp")
|
||||
target_include_directories(mkw_macos_guest_flat_memory_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_macos_guest_flat_memory_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_guest_flat_memory_tests COMMAND mkw_macos_guest_flat_memory_tests)
|
||||
|
||||
add_executable(mkw_macos_external_audio_tests
|
||||
"${CMAKE_CURRENT_LIST_DIR}/tests/macos_external_audio_tests.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/external_audio_macos.cpp")
|
||||
target_include_directories(mkw_macos_external_audio_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
|
||||
target_compile_features(mkw_macos_external_audio_tests PRIVATE cxx_std_17)
|
||||
add_test(NAME mkw_macos_external_audio_tests COMMAND mkw_macos_external_audio_tests)
|
||||
endif()
|
||||
|
||||
# The translator emits the complete, content-addressed source graph. Consuming
|
||||
# this one manifest keeps configure independent of the 28k generated function
|
||||
# files and of optional Retro Rewind artifacts such as code.map.
|
||||
set(MKW_TRANSLATED_SHARD_MANIFEST
|
||||
"${CMAKE_CURRENT_LIST_DIR}/../generated/build_shards/shards.cmake"
|
||||
CACHE FILEPATH "Translator-owned aggregate shard manifest")
|
||||
if(NOT EXISTS "${MKW_TRANSLATED_SHARD_MANIFEST}")
|
||||
message(FATAL_ERROR
|
||||
"Missing translator-owned shard manifest: ${MKW_TRANSLATED_SHARD_MANIFEST}. "
|
||||
"Run Translator.Cli emit-build-shards first; see translator/README.md.")
|
||||
endif()
|
||||
include("${MKW_TRANSLATED_SHARD_MANIFEST}")
|
||||
set(MKW_HAVE_RETRO_REWIND ${MKW_HAVE_RETRO_REWIND_SHARDS})
|
||||
message(STATUS
|
||||
"Translator graph: ${MKW_SHARED_BASE_FUNCTION_COUNT}/${MKW_BASE_FUNCTION_COUNT} base functions shared; "
|
||||
"${MKW_PROFILE_SENSITIVE_CALLER_COUNT} profile-sensitive callers; "
|
||||
"${MKW_RETRO_REWIND_FUNCTION_COUNT} Retro Rewind functions")
|
||||
if(MKW_BUILD_PRODUCTS)
|
||||
set(MKW_TRANSLATED_SHARD_MANIFEST
|
||||
"${CMAKE_CURRENT_LIST_DIR}/../generated/build_shards/shards.cmake"
|
||||
CACHE FILEPATH "Translator-owned aggregate shard manifest")
|
||||
# The prebuilt export only needs the aurora/third-party closure configured above, so a
|
||||
# packaging machine without a translation stops here instead of failing.
|
||||
if(MKW_NATIVE_PREBUILT_EXPORT_DIR AND NOT EXISTS "${MKW_TRANSLATED_SHARD_MANIFEST}")
|
||||
message(STATUS "No translator shard manifest; configuring the native prebuilt export only")
|
||||
return()
|
||||
endif()
|
||||
if(NOT EXISTS "${MKW_TRANSLATED_SHARD_MANIFEST}")
|
||||
message(FATAL_ERROR
|
||||
"Missing translator-owned shard manifest: ${MKW_TRANSLATED_SHARD_MANIFEST}. "
|
||||
"Run Translator.Cli emit-build-shards first; see translator/README.md.")
|
||||
endif()
|
||||
include("${MKW_TRANSLATED_SHARD_MANIFEST}")
|
||||
set(MKW_HAVE_RETRO_REWIND ${MKW_HAVE_RETRO_REWIND_SHARDS})
|
||||
message(STATUS
|
||||
"Translator graph: ${MKW_SHARED_BASE_FUNCTION_COUNT}/${MKW_BASE_FUNCTION_COUNT} base functions shared; "
|
||||
"${MKW_PROFILE_SENSITIVE_CALLER_COUNT} profile-sensitive callers; "
|
||||
"${MKW_RETRO_REWIND_FUNCTION_COUNT} Retro Rewind functions")
|
||||
|
||||
set(MKW_RUNTIME_SOURCE_DIR "${CMAKE_CURRENT_LIST_DIR}")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/cmake/PublicProducts.cmake")
|
||||
set(MKW_RUNTIME_SOURCE_DIR "${CMAKE_CURRENT_LIST_DIR}")
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/cmake/PublicProducts.cmake")
|
||||
else()
|
||||
if(MKW_PLATFORM_MACOS)
|
||||
# Compile-only audit of native runtime sources. It deliberately avoids
|
||||
# translated products until their host dependencies are portable.
|
||||
# These sources depend on generated/RuntimeConfig.h, which is emitted for
|
||||
# a particular game by the translator and is intentionally unavailable
|
||||
# in this platform-only configuration.
|
||||
set(MKW_MACOS_NATIVE_AUDIT_SOURCES ${SOURCES})
|
||||
list(REMOVE_ITEM MKW_MACOS_NATIVE_AUDIT_SOURCES
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/abi_bridge.cpp"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/src/hle/os/os_alarm.cpp")
|
||||
add_library(mkw_macos_native_compile OBJECT ${MKW_MACOS_NATIVE_AUDIT_SOURCES})
|
||||
target_include_directories(mkw_macos_native_compile PRIVATE
|
||||
"${CMAKE_CURRENT_LIST_DIR}/include" "${CMAKE_CURRENT_LIST_DIR}/src"
|
||||
"${CMAKE_CURRENT_LIST_DIR}/.." "${CMAKE_CURRENT_LIST_DIR}/../aurora-main/include")
|
||||
target_compile_features(mkw_macos_native_compile PRIVATE cxx_std_20)
|
||||
target_compile_definitions(mkw_macos_native_compile PRIVATE SDL_MAIN_HANDLED TARGET_PC)
|
||||
target_link_libraries(mkw_macos_native_compile PRIVATE
|
||||
aurora::gx aurora::pad aurora::si aurora::vi aurora::mtx
|
||||
mkw::pugixml mkw::toml11 mkw::cryptopp mkw::mbedtls)
|
||||
if(MKW_PLATFORM_MACOS_X86_64)
|
||||
target_link_libraries(mkw_macos_native_compile PRIVATE mkw::libco)
|
||||
# Keep this compile-only audit on the same Haswell-era x86-64-v3
|
||||
# baseline as the translated product. PPC paired FMA helpers use
|
||||
# FMA intrinsics and intentionally cannot compile for plain x86-64.
|
||||
target_compile_options(mkw_macos_native_compile PRIVATE -march=x86-64-v3)
|
||||
endif()
|
||||
set_target_properties(mkw_macos_native_compile PROPERTIES UNITY_BUILD OFF)
|
||||
endif()
|
||||
add_custom_target(mkw_platform_paths_check DEPENDS mkw_platform)
|
||||
message(STATUS "Translated product targets disabled (MKW_BUILD_PRODUCTS=OFF)")
|
||||
endif()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,4 @@
|
||||
# Keep the release and verified archive hash together. The Linux native prebuilt
|
||||
# fingerprint includes this file, so changing either value forces a new harvest.
|
||||
set(MKW_MBEDTLS_VERSION "3.6.7")
|
||||
set(MKW_MBEDTLS_SHA256 "a7e8bcbec0e6f761b4af24f25677626b35f762f68eef79c08677a363212d11f6")
|
||||
@@ -42,6 +42,28 @@ endfunction()
|
||||
mkw_np_resolve(_mkw_np_includes ${MKW_NP_INCLUDE_DIRECTORIES})
|
||||
mkw_np_resolve(_mkw_np_links ${MKW_NP_LINK_LIBRARIES})
|
||||
mkw_np_resolve(_mkw_np_dawn_config ${MKW_NP_DAWN_CONFIG_DIR})
|
||||
if(NOT MKW_PLATFORM_WINDOWS)
|
||||
if(NOT MKW_NP_MBEDTLS_LIBRARIES OR NOT MKW_NP_MBEDTLS_INCLUDE_DIR)
|
||||
message(FATAL_ERROR
|
||||
"The Linux native prebuilt package has no Mbed TLS archives; regenerate it with Prepare-NativePrebuilt.sh")
|
||||
endif()
|
||||
file(SHA256 "${CMAKE_CURRENT_LIST_DIR}/MbedTLSPin.cmake" _mkw_np_current_mbedtls_fingerprint)
|
||||
if(NOT MKW_NP_MBEDTLS_FINGERPRINT STREQUAL _mkw_np_current_mbedtls_fingerprint)
|
||||
message(FATAL_ERROR "The native prebuilt Mbed TLS version differs from this workspace; regenerate the package")
|
||||
endif()
|
||||
mkw_np_resolve(_mkw_np_mbedtls_links ${MKW_NP_MBEDTLS_LIBRARIES})
|
||||
mkw_np_resolve(_mkw_np_mbedtls_include ${MKW_NP_MBEDTLS_INCLUDE_DIR})
|
||||
foreach(_archive IN LISTS _mkw_np_mbedtls_links)
|
||||
if(NOT EXISTS "${_archive}")
|
||||
message(FATAL_ERROR "The native prebuilt package is missing Mbed TLS archive: ${_archive}")
|
||||
endif()
|
||||
endforeach()
|
||||
if(NOT IS_DIRECTORY "${_mkw_np_mbedtls_include}")
|
||||
message(FATAL_ERROR "The native prebuilt package is missing Mbed TLS headers: ${_mkw_np_mbedtls_include}")
|
||||
endif()
|
||||
target_include_directories(mkw_mbedtls SYSTEM INTERFACE "${_mkw_np_mbedtls_include}")
|
||||
target_link_libraries(mkw_mbedtls INTERFACE ${_mkw_np_mbedtls_links})
|
||||
endif()
|
||||
|
||||
foreach(_dir IN LISTS _mkw_np_includes)
|
||||
if(NOT IS_DIRECTORY "${_dir}")
|
||||
@@ -51,6 +73,16 @@ foreach(_dir IN LISTS _mkw_np_includes)
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# Dawn's own packaged config (DawnTargets.cmake) links dawn::webgpu_dawn against
|
||||
# Threads::Threads directly. A from-source aurora build resolves that as a side effect of
|
||||
# add_subdirectory(aurora-main) pulling in Dawn's own CMakeLists.txt; this mode never runs that
|
||||
# subdirectory at all, so nothing else would ever define it (verified directly: configuring without
|
||||
# this fails with "The link interface of target dawn::webgpu_dawn contains: Threads::Threads but
|
||||
# the target was not found"). find_package(Threads) is one of CMake's most basic finder modules and
|
||||
# is a no-op on Windows (its threading support is already part of the CRT), so this is safe on
|
||||
# every platform this package format targets, not just the one that first hit the failure.
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
# Dawn is a prebuilt package on both sides; resolve the same install tree the
|
||||
# package was built against so its imported target (and therefore
|
||||
# webgpu_dawn.dll / dxcompiler.dll / dxil.dll) is available exactly as a
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user