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108 Commits

Author SHA1 Message Date
aMannus a62f8edc7f Bump Version 2023-03-31 22:48:04 +02:00
aMannus 8fc9fc18ec Rig treasure chest minigame 2023-03-28 15:00:11 +02:00
aMannus f2a975872e Change wide link into sideways link while climbing 2023-03-28 14:34:04 +02:00
aMannus b5b0990e83 Wide Link while climbing 2023-03-28 14:19:32 +02:00
aMannus af3ebf9a08 Super heavy Iron Boots 2023-03-28 14:13:16 +02:00
aMannus 68b3de6aac Double Hover Boots duration 2023-03-28 13:18:26 +02:00
aMannus eace543250 Forced Hyper Bosses 2023-03-28 13:06:03 +02:00
aMannus dc8374830c Bunny hood backwards speed 2023-03-28 10:54:19 +02:00
aMannus 6721c2d791 Random bonks while rolling 2023-03-28 10:49:38 +02:00
aMannus c90b32231a Random Cucco Storms 2023-03-28 10:46:50 +02:00
aMannus 85ca3c9ea9 5x boomerang length 2023-03-28 10:34:20 +02:00
aMannus 679beee4f3 Random hookshot/longshot length 2023-03-28 10:32:17 +02:00
aMannus c18603d1c9 Slightly smaller Link 2023-03-28 10:10:24 +02:00
aMannus ae910355c6 Fake 999 prices with shops/scrubs 2023-03-28 10:00:17 +02:00
aMannus d7febc01b4 Randomly unequip c-buttons, shield, unequip ocarina on dpad down 2023-03-28 09:48:47 +02:00
aMannus 9088f0c38d Slow mweep 2023-03-28 09:46:49 +02:00
aMannus e8e8997fd8 Spicy dampe 2023-03-28 09:46:49 +02:00
aMannus 3a5ef24396 Hardcore enemy rando 2023-03-28 09:43:49 +02:00
Malkierian e76b990c8a Randomzier: Fix starting rupee item collection (#2645)
* When rupees are given as starting items, they still modify `gSaveContext.rupeeAccumulator`, which means that if you make a new file, start it, and reload without saving, or exit SoH before starting the new file, those rupees were lost. This adds a check for `gPlayState` being NULL, and if it is, adds those initial rupees to the rupee count directly.

* Update soh/src/code/z_parameter.c

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-03-22 20:59:08 -04:00
Malkierian 533ee9379a Balanced Shopsanity Bugfix (#2640)
* Fixes settings bug with Balanced shopsanity prices from Shopsanity Affordable Update.

* Wrong location

* Updated fixed comment
2023-03-15 22:46:30 -04:00
briaguya 72b12890fd bump version (#2632) 2023-03-14 09:16:54 -04:00
briaguya 0ade1aad69 use LUS with atmosphere fix (#2629) 2023-03-14 03:56:14 -04:00
Malkierian 264623f40a Shopsanity Affordable Logic Update (#2617)
* Modified Affordable logic to select randomly from 10, 105, 205, and 505 depending on the selected wallet tier. Updated the tooltip to reflect.

* Clarified logic in comments and variable names.

* Streamlined affordable check for starter wallet.

One more function comment.

* More streamlining of affordable price generation, comment clarification.
2023-03-13 17:24:51 -04:00
Christopher Leggett d9008938f8 Makes sequenceMap and seqLoadStatus a dynamic size (#2610)
Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.
2023-03-12 15:55:25 -04:00
Adam Bird 1ce9634f65 clear bongo bongo static effect on actor reset (#2603) 2023-03-12 08:06:52 +01:00
Adam Bird 39acd71fc4 remove left over boss location logic from mq logic (#2619) 2023-03-12 08:01:18 +01:00
aMannus 095066ffcd Enemy Rando - Arwing range check (Khan Edition) (#2613)
* Arwing range check

* Small code cleanup
2023-03-11 09:47:56 -08:00
aMannus 1c00d56053 Exclude club moblins in clear rooms (#2593) 2023-03-08 13:10:14 -05:00
Adam Bird 7c558ae089 fix rando quest selection falling back to vanilla saves (#2599) 2023-03-08 13:09:22 -05:00
Adam Bird 60f4f71495 fix flag wind speed to use correct uint type (#2600) 2023-03-08 13:08:54 -05:00
Adam Bird 2117d98178 fix skulltula token count message on vanilla (#2597) 2023-03-08 10:18:02 -05:00
Malkierian 5d32343919 Modify cutsceneIndex in scene transition autosave to include use-cases outside of normal vanilla play. (#2588) 2023-03-06 23:17:27 -05:00
Adam Bird ce115272cd fix equip now enhancement running with non-equipment items (#2590) 2023-03-06 23:15:51 -05:00
Adam Bird 0a67e42f6c handle angry happy mask throwing link out in entrance randomizer (#2578) 2023-03-04 00:30:20 -05:00
Adam Bird a5bf135541 fix change age cheat causing link to spawn in the wrong spot (#2573) 2023-03-02 17:12:46 -05:00
Josh Bodner 0d54cb15df Spot fix so autosave dropdown will save immediately (#2568) 2023-03-02 16:57:55 -05:00
briaguya e07de4b3b5 bump version (#2559) 2023-03-01 00:56:31 -05:00
briaguya 05723bc8d6 bump lus (#2558) 2023-02-28 23:13:37 -05:00
David Chavez b74be9196c [Accessibility] Add ability to disable camera re-centering on idle (#2503)
* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment
2023-02-28 21:42:15 -05:00
Dakota Brown 0daa91f4e3 Update BUILDING.md (#2385)
I use PyEnv and rebuilding after recent commits was giving me a cmake error about not being able to find the Python3 executable. Advising other users who might run into this problem on how to fix it.
2023-02-28 21:10:19 -05:00
Adam Bird 1fc6a2f08f Rando version warning on different builds (#2420)
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>

---------

Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com>
2023-02-28 20:46:55 -05:00
David Chavez 27d7cb0bc1 [CMake] Clean soh/CMakeLists (#2556) 2023-02-28 19:19:34 +01:00
briaguya 2df6acc908 Fix: some greg hint stuff (#2557)
Co-authored-by: briaguya <briaguya@alice>
2023-02-28 18:23:22 +01:00
David Chavez c91a044d46 [GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats (#2554) 2023-02-28 11:20:43 +01:00
Evgenii Babinets afc61e65ee Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat (#2511)
* Restored vanilla pause buffering and input behavior broken by 'easy frame advance' cheat

Currently, holding A and repeatedly pausing and unpausing will cause that A input to be repeated, resulting in Link rolling without additional A inputs. Similarly, holding Z and unpausing in front of a candidate actor will cause Link to switch Z-targeting to that actor.

As a side effect, this also does not allow inputs to be buffered before the Subscreen has finished its closing animation, which is how vanilla also works. This is slightly unfortunate because the "freeze" before the game resumes is considerably shorter in Shipwright, but it'd be better to implement a fake delay there if we want to make it more forgiving.

* Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters

* Revert "Fixed writing past end of the buffer when loading personal item tracker notes longer than 8 characters"

This reverts commit 721c18d488.
2023-02-28 04:22:26 -05:00
briaguya 7f5221b149 Supersonic merge fixes (#2553)
* ss2

* Remove Comments and Rupees when dead.

* Rupees removal for real

* Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash.

* Add OnPlayerUpdate hook

* Move rupee dash to hooks

* Update comment for DashInterval

* ss2

* Remove Comments and Rupees when dead.

* Rupees removal for real

* Updated Inline formatting as well as changed Mode Idenitifier from Super Sonic to Rupee Dash.

* Add OnPlayerUpdate hook

* Move rupee dash to hooks

* Update comment for DashInterval

* Update Health to not crash on less than 16 units.

* lus

* fix build, use `Health_ChangeBy`

---------

Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2023-02-28 03:52:32 -05:00
David Chavez f0be8c7b0c [Dev] Add Support for Github Codespaces (#2551)
* Add apt packages

* Move to docker based codspace
2023-02-28 01:11:56 -05:00
Josh Bodner f481b86386 Change autosave to use dropdown (#2550) 2023-02-28 00:07:47 -05:00
briaguya 061e232685 fix greg hint (and an RSK parsing issue) (#2547)
* fix RSK parsing error introduced by  #2541

* add logic to not give greg hint when we shouldn't

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-27 21:03:00 -05:00
Adam Bird 9ec091a636 add missing settings values that weren't being parsed (#2541) 2023-02-26 23:05:07 -05:00
Adam Bird f7bb807940 [Game Interactor] Add LoadGame and ExitGame hooks (#2542)
* add loadgame/exitgame GI hooks

* implement loadgame/exitgame hooks in game code

* move entrance tracker data lifecycle to hooks

* update cosmetic editor to update onloadgame hook
2023-02-26 23:04:57 -05:00
briaguya 17aeec4b13 add greg to gameplay stats (#2544)
Co-authored-by: briaguya <briaguya>
2023-02-26 23:04:47 -05:00
David Chavez 2cb4a6ee7e [Resources] Cleanup old hacks and rename (#2546) 2023-02-27 02:55:40 +01:00
David Chavez 448b4e49d3 [GameInteractor] Update Naming Modhooks (#2543) 2023-02-27 01:46:25 +01:00
Adam Bird c1ddeec02a fix cutscenes loading wrong resource when only an mq rom is loaded (#2545) 2023-02-27 01:44:30 +01:00
briaguya 60b206140d Greg Hint + Hint cleanup (#2537)
* Restore greg stuff

* Cleanup

* Actually check for Greg when creating Greg hint

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* whoops

* Update soh/soh/Enhancements/randomizer/3drando/hints.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* fix greg hint crash, clean up hint generation (clear out hints when setting is off)

* update vanillafill too

* fix text id, parse json, expand array to fit hint

* actually parse/use greg hint RSK

* specify "after buying a key" in hover text hint

---------

Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: Ralphie Morell <stratomaster64@gmail.com>
2023-02-24 20:35:15 -05:00
briaguya 390bdf10f6 bump lus (#2536) 2023-02-24 16:27:52 -05:00
briaguya fef230bc87 make greg bridge more greg (#2532)
* make greg bridge more greg

* use green rupee color from cosmetics editor

* use hooks to not patch/unpatch every frame

* use gi hook

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 15:55:53 -05:00
Malkierian 29daec879b Shopsanity price range selection (#2517)
* Adds price range select box for shopsanity when shopsanity is 1 or more items.
Default option is the original functionality, now under "Random" select option.

Other options include Affordable, which makes each item 10 rupees, and one option for each level of wallet available with shopsanity, where each wallet's max capacity is the upper limit on the price randomization. These still go in 5 rupee increments, like Random.

Also keeps track of and saves/loads settings appropriately on game start.

* Changed "Random" default shopsanity price selection to "Balanced" to be more properly descriptive.

Refactored GetRandomShopPrice to try to keep Balanced as the default, with a sane fallback price of 150 should the weighted randomizer somehow fail.

* Missed one change from Random to Balanced.

* Changed wallet range to minimum of 5, and removed the multiple of 5 requirement (full rando within range).

* Modified the system to add a checkbox for affordability which then adds a price cap that is just above the max value of the previous wallet tier. Effectively this keeps the wallet lock in place, but prevents anything from getting more expensive than 5 past the previous tier.

* Fixed hover help text and tooltip formatting.

* Changed wallet ranges to generate multiples of 5. May need weighted generation after playtesting.
2023-02-24 04:21:13 -05:00
briaguya 23d2e4a2cc improve cvar usage in AudioEditor (#2523)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:21:46 -05:00
briaguya 95fe6b492b fix: use trick names for scrub and house of skulltula hints (#2528)
* update writealllocations to always write trickname and start seeing where things break

* handle simple vs complex items

* always grab a trick name

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:21:35 -05:00
briaguya df6da69f7d add greg bridge altar text (#2524)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 03:20:24 -05:00
briaguya 96dd7073e4 always add a gossip stone hint for greg when greg bridge is enabled (#2530)
* always add a gossip stone hint for greg when greg bridge is enabled

* don't double loop

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-24 02:57:31 -05:00
briaguya 231b7eecca "greg the green rupee" (#2529)
Co-authored-by: briaguya <briaguya@alice>
2023-02-24 02:57:19 -05:00
briaguya e25b11c5ac Add menu option for changing disappearing path behavior (#2527)
* Adding CVar for z-fighting fix

* ultraship update

* remove commented out code

* formatting

---------

Co-authored-by: Bagbar <ckonrad86@gmx.de>
2023-02-23 22:42:58 -05:00
briaguya ff94d35ea9 fix a couple junk hints that were making AutoFormatHintTextString loop forever (#2525) 2023-02-23 22:14:17 -05:00
Adam Bird 6e4b1aec2a fix excluded locations being removed if you haven't viewed the location tab (#2518) 2023-02-23 08:47:13 +01:00
Adam Bird 3d30f1701a make the gf chest as child use the correct RC check (#2519) 2023-02-23 08:47:13 +01:00
Adam Bird ffbaef7823 fix incorrect hint key for child spawn location (#2507) 2023-02-23 08:47:13 +01:00
Amaro Martínez 656e593a67 Fix Lakeside Laboratory title card (#2501) 2023-02-23 08:47:13 +01:00
Adam Bird 6a09934e3b fix logic to use fire timer for deku scrub in DMC (#2502) 2023-02-23 08:47:13 +01:00
briaguya d238533aba bump lus (#2521) 2023-02-23 01:49:54 -05:00
Matt Wiens 7860f88241 Fix menu bar fix description typo (#2504) 2023-02-23 01:14:27 -05:00
Evgenii Babinets e8e4afbbcd Fixed potential memory corruption when loading personal item tracker notes (#2512) 2023-02-23 01:13:32 -05:00
Ralphie Morell 4a4f7e6d96 [Fix] Static Bomb Radius (#2515) 2023-02-21 08:49:53 +01:00
David Chavez 12e1814dad Update to latest LUS (#2514) 2023-02-21 01:38:27 +01:00
briaguya 9325e6d0a5 fix: don't show duplicate gregs on item tracker (#2498)
Co-authored-by: briaguya <briaguya@alice>
2023-02-17 11:05:15 -05:00
briaguya 494bdcdb25 gibbs -> dev 2023-02-17 08:02:08 -05:00
Malkierian 868689ce3e Entrance tracker tweaks (#2446)
* Hide return transitions for dungeon, grotto and interior entrances when "Decouple entrances" is off.

* "Highlight last entrance" now highlights the override reverseIndex entry in the list if "Decouple entrances" is off, to correspond with not displaying return directions for the same setting (without this, nothing gets highlighted with the return transitions hidden with "Decouple entrances" off).

* Removed unnecessary printf

* Moved redundancy check to filtering loop instead of display loop.

Introduced setting to optionally force showing redundant entrances when decoupled is off.

Formatting changes suggested by Archez.

* Changed "show redundant" to "hide reverse" where applicable, and change

Added option disabling based on Decouple Entrances.

* Finished descriptive comment.

* Moved "Hide reverse" to left column of tracker settings.

Changed to PaddedEnhancementCheckbox, changed checkbox padding accordingly, and set default to true.

* Restore tooltip to Hide Reverse option, fix default value.

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

* Restored padding underneath last option in entrance tracker List Items section.

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-02-17 07:38:07 -05:00
Adam Bird 3f3f4ff3ef Fix: Prevent certain items from being marked as "major" (#2496)
* fix certain items being marked as major

* simplify check

* avoid string check
2023-02-17 07:14:43 -05:00
briaguya 68c8f50a71 greg bridge in logic (#2460)
* greg bridge in logic

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 21:53:08 -05:00
briaguya 3d8752b3aa you found greg! (#2458)
adds greg to the item tracker

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 20:10:31 -05:00
briaguya f4f10e4a49 don't show duped sequence names, don't repeat track intros on barinade (#2482)
* better fix for repeated sequence names, add delay to fix repeated bgm on barinade

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 18:45:51 -05:00
briaguya 6b93da37d4 fix: use cache on LoadFileRaw (#2489)
* fix: use cache on LoadFileRaw

this makes it so explosions don't use the dpad texture

---------

Co-authored-by: briaguya <briaguya@alice>
2023-02-16 18:05:36 -05:00
David Chavez 6cd7066706 Generate assets with MQ present (#2485) 2023-02-16 13:32:01 -05:00
AltoXorg 877fc2dcca use the convenient printf fomat as ImGui::Text supports it (#2486) 2023-02-16 11:37:27 -05:00
briaguya 1e6ec1bdda exclude audio from shuffle (#2411)
* Rename "SFX Editor" to "Audio Editor"
* Move some functionality out into a new class `AudioCollection`
* Add a tab to exclude sfx/sequences from shuffle pool 

---------

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: briaguya <briaguya>
Co-authored-by: David Chavez <david@dcvz.io>
2023-02-16 09:49:45 -05:00
briaguya 27f961ac4f bump lus (#2483)
Co-authored-by: briaguya <briaguya@alice>
2023-02-16 00:27:01 -05:00
briaguya deb47ea430 hintless altar text (#2456)
Co-authored-by: briaguya <briaguya@alice>
2023-02-15 21:00:44 -05:00
Bigs d275740c88 Separate X/Y axis sensitivity sliders (#2472)
* Update z_camera.c

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

Adding Sliders for first person X and Y axis

* Update z_player.c

Modified variables to allowed separate sensitivity settings for x and y axis
2023-02-15 20:42:21 -05:00
David Chavez 8934274c67 [GameInteractor] Game Hooks (#2481) 2023-02-15 20:30:34 +01:00
David Chavez 2c10bca615 Fix compilation against latest libultraship (#2479) 2023-02-15 11:06:19 +01:00
Bigs b19c72070d Enhancement Toggle - Disable Automatic First Person Mode for Bombchus (#2471)
* Update z_camera.c

* Revert "Update z_camera.c"

* Update GameMenuBar.cpp

Added tickbox for NoFPChus

* Update z_player.c

Added check for Disable First Person Bomchus enhancement

* Update z_player.c

Removed comment as statement is clear on its own

* Update GameMenuBar.cpp
2023-02-15 01:47:38 -05:00
Kenix3 3a4a260e21 SoH now uses the multithreaded resource manager. (#2467)
* SoH now uses the multithreaded resource manager.

* Fixes build errors on Linux and decreases audio heap size.

* Updates LUS.
2023-02-15 01:02:09 -05:00
Ralphie Morell 7c3c662eba Rando: Allow strings as seed hashes (#2438)
* Allows strings to be used for rando seed hashes;
updated conversion method from `stoi` to `stoul`

* apply suggestions

* Allow spaces + autoselect on input field focus

* Added new text filter; applied suggestions

* leaving 3d rando logic alone

* Apply more suggestions

* Revert buffer size to 1024
2023-02-14 21:43:25 -05:00
PurpleHato e60f2b0c55 ADD: Time Savers -> Link as default file name (#2475) 2023-02-14 21:15:15 -05:00
Cardboy777 2241635ac5 Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) (#2454)
* Link's models reflect the projectile weapon he's holding

extracted logic from months-old PR

* apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled

* Apply suggestions from code review

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* whitespace

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-14 21:14:42 -05:00
Cardboy777 218971c4a9 Option for projectile ammo to match item instead of age (#2453)
* Projectile ammo matches ItemAction instead of age

extracted logic from months-old PR

* Added cvar under "Enhancements -> Gameplay -> Items" for bow/slingshot ammo

* Update GameMenuBar.cpp
2023-02-14 21:14:20 -05:00
Garrett Cox 462ab00c7e Save skipped checks (#2476) 2023-02-14 20:50:59 -05:00
PurpleHato 622d8c4aff TWEAK: Debug Warp Translations errors (#2464)
Volvagia is Vulcania in french (I'm so used to it in English)
and I somehow put the german version of dodongo's cavern in french, oops
2023-02-14 08:56:25 -05:00
PurpleHato 75782e4019 TWEAK: German Rando Navi Hint (Shiek Name) (#2463)
In German Shiek is called Sheik (something related to how they switched letter to conserve the wanted pronunciation of the name)
2023-02-14 08:55:12 -05:00
David Chavez 66b2d2d5fa Add asset headers (#2465) 2023-02-14 08:29:46 -05:00
louist103 8c87bc13db More junk hints. (#2417)
* More junk hints.

* More hints.

* Update soh/soh/Enhancements/randomizer/3drando/hint_list.cpp

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>

* More junk hints.

* More hints.

* Remove a hint.

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-13 22:50:13 -05:00
Adam Bird 67421179e4 Fix: Rando settings not being initialized in time (#2461)
* fix entrance init and entrance tracker not working properly when no spoiler log is loaded

* fix rando adult trade spoilable items reverting when no spoiler log loaded
2023-02-13 02:00:59 -05:00
Adam Bird 1e9f8df33b Fix: Hyrule Field bridge entrance and sun song placing link out of bounds in Entrance Rando (#2457)
* fix market night escape to work with entrance rando; adjust HF bridge spawn to not have link fall in water at night

* use scene enums for ER logic instead of magic nums

* fix sun song loading are with wrong link position with grotto shuffle on

* Update soh/soh/Enhancements/randomizer/randomizer_entrance.c
2023-02-12 23:34:16 -05:00
PurpleHato 8f9dc17752 FIX: Inverted Night and Day in German (#2448) 2023-02-12 17:58:57 -05:00
briaguya df1e26d4cd fix rainbow popping (#2441) 2023-02-08 00:19:48 -05:00
Adam Bird fdf9d51444 update cvar name for n64 mode (#2440) 2023-02-08 00:18:53 -05:00
1755 changed files with 145662 additions and 3115 deletions
+27
View File
@@ -0,0 +1,27 @@
FROM mcr.microsoft.com/devcontainers/cpp:ubuntu-22.04
RUN apt-get update && apt-get install -y libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build
# Install latest SDL2
RUN wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz && \
tar -xzf SDL2-2.26.1.tar.gz && \
cd SDL2-2.26.1 && \
./configure && \
make && \
make install && \
cd .. && \
rm -rf SDL2-2.26.1 && \
rm SDL2-2.26.1.tar.gz && \
cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
# Install latest SDL2_net
RUN wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz && \
tar -xzf SDL2_net-2.2.0.tar.gz && \
cd SDL2_net-2.2.0 && \
./configure && \
make && \
make install && \
cd .. && \
rm -rf SDL2_net-2.2.0 && \
rm SDL2_net-2.2.0.tar.gz && \
cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
+29
View File
@@ -0,0 +1,29 @@
// For format details, see https://aka.ms/devcontainer.json. For config options, see the
// README at: https://github.com/devcontainers/templates/tree/main/src/cpp
{
"name": "SoH",
"build": {
"dockerfile": "Dockerfile"
},
// Features to add to the dev container. More info: https://containers.dev/features.
// "features": {},
// Configure tool-specific properties.
"customizations": {
// Configure properties specific to VS Code.
"vscode": {
"settings": {},
"extensions": []
}
}
// Use 'forwardPorts' to make a list of ports inside the container available locally.
// "forwardPorts": [],
// Use 'postCreateCommand' to run commands after the container is created.
// "postCreateCommand": "gcc -v",
// Uncomment to connect as root instead. More info: https://aka.ms/dev-containers-non-root.
// "remoteUser": "root"
}
-60
View File
@@ -6,33 +6,7 @@ concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
extract-assets:
runs-on: [ self-hosted, asset-builder ]
steps:
- uses: actions/checkout@v3
with:
submodules: true
- name: Extract assets (Windows)
if: runner.os == 'Windows'
run: |
cp ../../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
cmake --no-warn-unused-cli -S . -B build-cmake -G "Visual Studio 17 2022" -A x64 -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --target ExtractAssets --config Release
7z a assets.zip soh/assets
- name: Extract assets (Unix)
if: runner.os != 'Windows'
run: |
cp ../../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --target ExtractAssets --config Release
zip -r assets.zip soh/assets
- uses: actions/upload-artifact@v3
with:
name: assets
path: assets.zip
retention-days: 1
build-macos:
needs: extract-assets
runs-on: macos-12
steps:
- uses: actions/checkout@v3
@@ -69,14 +43,8 @@ jobs:
brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- name: Build SoH
run: |
unzip -o assets.zip
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --build build-cmake --config Release --parallel 10
@@ -92,7 +60,6 @@ jobs:
SoH.dmg
readme.txt
build-linux:
needs: extract-assets
strategy:
fail-fast: true
matrix:
@@ -136,14 +103,8 @@ jobs:
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- name: Build SoH
run: |
unzip -o assets.zip
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --target OTRGui -j3
@@ -163,7 +124,6 @@ jobs:
soh.appimage
readme.txt
build-switch:
needs: extract-assets
runs-on: ubuntu-latest
container:
image: devkitpro/devkita64:latest
@@ -179,14 +139,8 @@ jobs:
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-switch-ccache
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- name: Build SoH
run: |
unzip -o assets.zip
cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-switch --target soh_nro -j3
@@ -200,7 +154,6 @@ jobs:
soh.nro
readme.txt
build-wiiu:
needs: extract-assets
runs-on: ubuntu-latest
container:
image: devkitpro/devkitppc:latest
@@ -216,14 +169,8 @@ jobs:
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-wiiu-ccache
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- name: Build SoH
run: |
unzip -o assets.zip
cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-wiiu --target soh_wuhb --config Release -j3
@@ -242,7 +189,6 @@ jobs:
soh.wuhb
readme.txt
build-windows:
needs: extract-assets
runs-on: windows-latest
steps:
- name: Install dependencies
@@ -256,18 +202,12 @@ jobs:
uses: dcvz/ccache-action@27b9f33213c0079872f064f6b6ba0233dfa16ba2
with:
key: ${{ runner.os }}-ccache
- name: Restore assets
uses: actions/download-artifact@v3
with:
name: assets
- uses: ilammy/msvc-dev-cmd@v1
- name: Setup 7-Zip
run: |
"C:\Program Files\7-Zip" >> $env:GITHUB_PATH
- name: Build SoH
run: |
7z x assets.zip -aoa
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
cmake --build build-windows --target OTRGui --config Release --parallel 10
+1 -1
View File
@@ -93,7 +93,7 @@ git submodule update --init
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
# Generate Ninja project
cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging)
cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) -DPython3_EXECUTABLE=$(which python3) (if you are using non-standard Python installations such as PyEnv)
# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
cmake --build build-cmake --target ExtractAssets
# Compile the project
+3 -5
View File
@@ -2,13 +2,11 @@ cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
#set(CMAKE_C_STANDARD 11 CACHE STRING "The C standard to use") - issue with soh compile with MSVC
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version" FORCE)
project(Ship LANGUAGES C CXX
VERSION 6.0.0)
set(PROJECT_BUILD_NAME "GIBBS ALFA" CACHE STRING "")
project(Ship VERSION 42.0.69 LANGUAGES C CXX)
set(PROJECT_BUILD_NAME "GREG ALFA" CACHE STRING "")
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
@@ -92,7 +90,7 @@ add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship)
add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
add_subdirectory(OTRExporter)
add_subdirectory(soh)
if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|NintendoSwitch|CafeOS")
if(CMAKE_SYSTEM_NAME MATCHES "Windows|Linux")
add_subdirectory(OTRGui)
endif()
+1
View File
@@ -22,6 +22,7 @@
#include <Utils/MemoryStream.h>
#include <Utils/BinaryWriter.h>
#include <bit>
#include <mutex>
std::string otrFileName = "oot.otr";
std::shared_ptr<Ship::Archive> otrArchive;
+87 -1761
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File diff suppressed because it is too large Load Diff
-1
View File
@@ -1,7 +1,6 @@
*.bin
*.c
!text/*.c
*.h
*.cfg
*.vtx.inc
*.dlist.inc
@@ -0,0 +1,37 @@
#pragma once
#define dsTransCircleNormalTex "__OTR__code/z_fbdemo_circle/sTransCircleNormalTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTransCircleNormalTex[] = dsTransCircleNormalTex;
#else
static const char sTransCircleNormalTex[] __attribute__((aligned (2))) = dsTransCircleNormalTex;
#endif
#define dsTransCircleWaveTex "__OTR__code/z_fbdemo_circle/sTransCircleWaveTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTransCircleWaveTex[] = dsTransCircleWaveTex;
#else
static const char sTransCircleWaveTex[] __attribute__((aligned (2))) = dsTransCircleWaveTex;
#endif
#define dsTransCircleRippleTex "__OTR__code/z_fbdemo_circle/sTransCircleRippleTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTransCircleRippleTex[] = dsTransCircleRippleTex;
#else
static const char sTransCircleRippleTex[] __attribute__((aligned (2))) = dsTransCircleRippleTex;
#endif
#define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex"
#ifdef _WIN32
static const __declspec(align(2)) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex;
#else
static const char sTransCircleStarburstTex[] __attribute__((aligned (2))) = dsTransCircleStarburstTex;
#endif
#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx"
#ifdef _WIN32
static const __declspec(align(2)) char sCircleWipeVtx[] = dsCircleWipeVtx;
#else
static const char sCircleWipeVtx[] __attribute__((aligned (2))) = dsCircleWipeVtx;
#endif
@@ -0,0 +1,16 @@
#pragma once
#define dsTriforceWipeDL "__OTR__code/z_fbdemo_triforce/sTriforceWipeDL"
#ifdef _WIN32
static const __declspec(align(2)) char sTriforceWipeDL[] = dsTriforceWipeDL;
#else
static const char sTriforceWipeDL[] __attribute__((aligned (2))) = dsTriforceWipeDL;
#endif
#define dsTriforceWipeVtx "__OTR__code/z_fbdemo_triforce/sTriforceWipeVtx"
#ifdef _WIN32
static const __declspec(align(2)) char sTriforceWipeVtx[] = dsTriforceWipeVtx;
#else
static const char sTriforceWipeVtx[] __attribute__((aligned (2))) = dsTriforceWipeVtx;
#endif
@@ -0,0 +1,16 @@
#pragma once
#define dsWipe1Vtx "__OTR__code/z_fbdemo_wipe1/sWipe1Vtx"
#ifdef _WIN32
static const __declspec(align(2)) char sWipe1Vtx[] = dsWipe1Vtx;
#else
static const char sWipe1Vtx[] __attribute__((aligned (2))) = dsWipe1Vtx;
#endif
#define dsWipe1Tex "__OTR__code/z_fbdemo_wipe1/sWipe1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char sWipe1Tex[] = dsWipe1Tex;
#else
static const char sWipe1Tex[] __attribute__((aligned (2))) = dsWipe1Tex;
#endif
@@ -0,0 +1,2 @@
#pragma once
@@ -0,0 +1,499 @@
#pragma once
#define dgUnusedCandleDL "__OTR__objects/gameplay_dangeon_keep/gUnusedCandleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedCandleDL[] = dgUnusedCandleDL;
#else
static const char gUnusedCandleDL[] __attribute__((aligned (2))) = dgUnusedCandleDL;
#endif
#define dgBrownFragmentDL "__OTR__objects/gameplay_dangeon_keep/gBrownFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBrownFragmentDL[] = dgBrownFragmentDL;
#else
static const char gBrownFragmentDL[] __attribute__((aligned (2))) = dgBrownFragmentDL;
#endif
#define dgUnusedStoneTex "__OTR__objects/gameplay_dangeon_keep/gUnusedStoneTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedStoneTex[] = dgUnusedStoneTex;
#else
static const char gUnusedStoneTex[] __attribute__((aligned (2))) = dgUnusedStoneTex;
#endif
#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorLockDL[] = dgDoorLockDL;
#else
static const char gDoorLockDL[] __attribute__((aligned (2))) = dgDoorLockDL;
#endif
#define dgDoorChainsDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorChainsDL[] = dgDoorChainsDL;
#else
static const char gDoorChainsDL[] __attribute__((aligned (2))) = dgDoorChainsDL;
#endif
#define dgUnusedGoldLockTex "__OTR__objects/gameplay_dangeon_keep/gUnusedGoldLockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedGoldLockTex[] = dgUnusedGoldLockTex;
#else
static const char gUnusedGoldLockTex[] __attribute__((aligned (2))) = dgUnusedGoldLockTex;
#endif
#define dgDoorChainTex "__OTR__objects/gameplay_dangeon_keep/gDoorChainTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDoorChainTex[] = dgDoorChainTex;
#else
static const char gDoorChainTex[] __attribute__((aligned (2))) = dgDoorChainTex;
#endif
#define dgUnusedBombBagDL "__OTR__objects/gameplay_dangeon_keep/gUnusedBombBagDL"
#ifdef _WIN32
static const __declspec(align(2)) char gUnusedBombBagDL[] = dgUnusedBombBagDL;
#else
static const char gUnusedBombBagDL[] __attribute__((aligned (2))) = dgUnusedBombBagDL;
#endif
#define dgPushBlockSilverTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockSilverTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockSilverTex[] = dgPushBlockSilverTex;
#else
static const char gPushBlockSilverTex[] __attribute__((aligned (2))) = dgPushBlockSilverTex;
#endif
#define dgPushBlockBaseTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockBaseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockBaseTex[] = dgPushBlockBaseTex;
#else
static const char gPushBlockBaseTex[] __attribute__((aligned (2))) = dgPushBlockBaseTex;
#endif
#define dgPushBlockGrayTex "__OTR__objects/gameplay_dangeon_keep/gPushBlockGrayTex"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockGrayTex[] = dgPushBlockGrayTex;
#else
static const char gPushBlockGrayTex[] __attribute__((aligned (2))) = dgPushBlockGrayTex;
#endif
#define dgPushBlockDL "__OTR__objects/gameplay_dangeon_keep/gPushBlockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockDL[] = dgPushBlockDL;
#else
static const char gPushBlockDL[] __attribute__((aligned (2))) = dgPushBlockDL;
#endif
#define dgPushBlockCol "__OTR__objects/gameplay_dangeon_keep/gPushBlockCol"
#ifdef _WIN32
static const __declspec(align(2)) char gPushBlockCol[] = dgPushBlockCol;
#else
static const char gPushBlockCol[] __attribute__((aligned (2))) = dgPushBlockCol;
#endif
#define dgWoodenPlatofrmDL "__OTR__objects/gameplay_dangeon_keep/gWoodenPlatofrmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWoodenPlatofrmDL[] = dgWoodenPlatofrmDL;
#else
static const char gWoodenPlatofrmDL[] __attribute__((aligned (2))) = dgWoodenPlatofrmDL;
#endif
#define dgSmallWoodenBoxDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallWoodenBoxDL[] = dgSmallWoodenBoxDL;
#else
static const char gSmallWoodenBoxDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxDL;
#endif
#define dgSmallWoodenBoxFragmentDL "__OTR__objects/gameplay_dangeon_keep/gSmallWoodenBoxFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSmallWoodenBoxFragmentDL[] = dgSmallWoodenBoxFragmentDL;
#else
static const char gSmallWoodenBoxFragmentDL[] __attribute__((aligned (2))) = dgSmallWoodenBoxFragmentDL;
#endif
#define dgBetaKokiriSwordSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaKokiriSwordSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaKokiriSwordSpriteDL[] = dgBetaKokiriSwordSpriteDL;
#else
static const char gBetaKokiriSwordSpriteDL[] __attribute__((aligned (2))) = dgBetaKokiriSwordSpriteDL;
#endif
#define dgMagicJarSpriteDL "__OTR__objects/gameplay_dangeon_keep/gMagicJarSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gMagicJarSpriteDL[] = dgMagicJarSpriteDL;
#else
static const char gMagicJarSpriteDL[] __attribute__((aligned (2))) = dgMagicJarSpriteDL;
#endif
#define dgBetaSlingshotSpriteDL "__OTR__objects/gameplay_dangeon_keep/gBetaSlingshotSpriteDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaSlingshotSpriteDL[] = dgBetaSlingshotSpriteDL;
#else
static const char gBetaSlingshotSpriteDL[] __attribute__((aligned (2))) = dgBetaSlingshotSpriteDL;
#endif
#define dgFloorSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch1DL[] = dgFloorSwitch1DL;
#else
static const char gFloorSwitch1DL[] __attribute__((aligned (2))) = dgFloorSwitch1DL;
#endif
#define dgRustyFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gRustyFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL;
#else
static const char gRustyFloorSwitchDL[] __attribute__((aligned (2))) = dgRustyFloorSwitchDL;
#endif
#define dgFloorSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch2DL[] = dgFloorSwitch2DL;
#else
static const char gFloorSwitch2DL[] __attribute__((aligned (2))) = dgFloorSwitch2DL;
#endif
#define dgFloorSwitchCol "__OTR__objects/gameplay_dangeon_keep/gFloorSwitchCol"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitchCol[] = dgFloorSwitchCol;
#else
static const char gFloorSwitchCol[] __attribute__((aligned (2))) = dgFloorSwitchCol;
#endif
#define dgFloorSwitch3DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gFloorSwitch3DL[] = dgFloorSwitch3DL;
#else
static const char gFloorSwitch3DL[] __attribute__((aligned (2))) = dgFloorSwitch3DL;
#endif
#define dgBetaFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaFloorSwitchDL[] = dgBetaFloorSwitchDL;
#else
static const char gBetaFloorSwitchDL[] __attribute__((aligned (2))) = dgBetaFloorSwitchDL;
#endif
#define dgEyeSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitch1DL[] = dgEyeSwitch1DL;
#else
static const char gEyeSwitch1DL[] __attribute__((aligned (2))) = dgEyeSwitch1DL;
#endif
#define dgEyeSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitch2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitch2DL[] = dgEyeSwitch2DL;
#else
static const char gEyeSwitch2DL[] __attribute__((aligned (2))) = dgEyeSwitch2DL;
#endif
#define dgCrystalSwitchCoreOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreOpaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchCoreOpaDL[] = dgCrystalSwitchCoreOpaDL;
#else
static const char gCrystalSwitchCoreOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreOpaDL;
#endif
#define dgCrystalSwitchCoreXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreXluDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchCoreXluDL[] = dgCrystalSwitchCoreXluDL;
#else
static const char gCrystalSwitchCoreXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchCoreXluDL;
#endif
#define dgCrystalSwitchDiamondOpaDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondOpaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchDiamondOpaDL[] = dgCrystalSwitchDiamondOpaDL;
#else
static const char gCrystalSwitchDiamondOpaDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondOpaDL;
#endif
#define dgCrystalSwitchDiamondXluDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondXluDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCrystalSwitchDiamondXluDL[] = dgCrystalSwitchDiamondXluDL;
#else
static const char gCrystalSwitchDiamondXluDL[] __attribute__((aligned (2))) = dgCrystalSwitchDiamondXluDL;
#endif
#define dgBetaCrystalSwitchDL "__OTR__objects/gameplay_dangeon_keep/gBetaCrystalSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBetaCrystalSwitchDL[] = dgBetaCrystalSwitchDL;
#else
static const char gBetaCrystalSwitchDL[] __attribute__((aligned (2))) = dgBetaCrystalSwitchDL;
#endif
#define dgEyeSwitchGoldClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex;
#else
static const char gEyeSwitchGoldClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosedTex;
#endif
#define dgEyeSwitchGoldOpeningTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpeningTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex;
#else
static const char gEyeSwitchGoldOpeningTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpeningTex;
#endif
#define dgEyeSwitchGoldClosingTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex;
#else
static const char gEyeSwitchGoldClosingTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldClosingTex;
#endif
#define dgEyeSwitchGoldOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex;
#else
static const char gEyeSwitchGoldOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchGoldOpenTex;
#endif
#define dgEyeSwitchSilverOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex;
#else
static const char gEyeSwitchSilverOpenTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverOpenTex;
#endif
#define dgEyeSwitchSilverHalfTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex;
#else
static const char gEyeSwitchSilverHalfTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverHalfTex;
#endif
#define dgEyeSwitchSilverClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex;
#else
static const char gEyeSwitchSilverClosedTex[] __attribute__((aligned (2))) = dgEyeSwitchSilverClosedTex;
#endif
#define dgDungeonKeepTex_00C8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00C8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00C8A0[] = dgDungeonKeepTex_00C8A0;
#else
static const char gDungeonKeepTex_00C8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00C8A0;
#endif
#define dgDungeonkeepTex_00D0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonkeepTex_00D0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonkeepTex_00D0A0[] = dgDungeonkeepTex_00D0A0;
#else
static const char gDungeonkeepTex_00D0A0[] __attribute__((aligned (2))) = dgDungeonkeepTex_00D0A0;
#endif
#define dgDungeonKeepTex_00E8A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00E8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00E8A0[] = dgDungeonKeepTex_00E8A0;
#else
static const char gDungeonKeepTex_00E8A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00E8A0;
#endif
#define dgDungeonKeepTex_00ECA0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00ECA0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00ECA0[] = dgDungeonKeepTex_00ECA0;
#else
static const char gDungeonKeepTex_00ECA0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00ECA0;
#endif
#define dgDungeonKeepTex_00F0A0 "__OTR__objects/gameplay_dangeon_keep/gDungeonKeepTex_00F0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gDungeonKeepTex_00F0A0[] = dgDungeonKeepTex_00F0A0;
#else
static const char gDungeonKeepTex_00F0A0[] __attribute__((aligned (2))) = dgDungeonKeepTex_00F0A0;
#endif
#define dgCrstalSwitchRedTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchRedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCrstalSwitchRedTex[] = dgCrstalSwitchRedTex;
#else
static const char gCrstalSwitchRedTex[] __attribute__((aligned (2))) = dgCrstalSwitchRedTex;
#endif
#define dgCrstalSwitchBlueTex "__OTR__objects/gameplay_dangeon_keep/gCrstalSwitchBlueTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCrstalSwitchBlueTex[] = dgCrstalSwitchBlueTex;
#else
static const char gCrstalSwitchBlueTex[] __attribute__((aligned (2))) = dgCrstalSwitchBlueTex;
#endif
#define dgPotDL "__OTR__objects/gameplay_dangeon_keep/gPotDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotDL[] = dgPotDL;
#else
static const char gPotDL[] __attribute__((aligned (2))) = dgPotDL;
#endif
#define dgPotFragmentDL "__OTR__objects/gameplay_dangeon_keep/gPotFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gPotFragmentDL[] = dgPotFragmentDL;
#else
static const char gPotFragmentDL[] __attribute__((aligned (2))) = dgPotFragmentDL;
#endif
#define dgameplay_dangeon_keepTex_000000 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_000000[] = dgameplay_dangeon_keepTex_000000;
#else
static const char gameplay_dangeon_keepTex_000000[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000000;
#endif
#define dgameplay_dangeon_keepTex_000200 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_000200"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_000200[] = dgameplay_dangeon_keepTex_000200;
#else
static const char gameplay_dangeon_keepTex_000200[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_000200;
#endif
#define dgameplay_dangeon_keepTex_0005C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0005C0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0005C0[] = dgameplay_dangeon_keepTex_0005C0;
#else
static const char gameplay_dangeon_keepTex_0005C0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0005C0;
#endif
#define dgameplay_dangeon_keepTex_001280 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_001280"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_001280[] = dgameplay_dangeon_keepTex_001280;
#else
static const char gameplay_dangeon_keepTex_001280[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_001280;
#endif
#define dgameplay_dangeon_keepTex_0164B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0164B0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0164B0[] = dgameplay_dangeon_keepTex_0164B0;
#else
static const char gameplay_dangeon_keepTex_0164B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0164B0;
#endif
#define dgameplay_dangeon_keepTex_00F8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00F8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00F8A0[] = dgameplay_dangeon_keepTex_00F8A0;
#else
static const char gameplay_dangeon_keepTex_00F8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00F8A0;
#endif
#define dgameplay_dangeon_keepTex_011CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_011CA0[] = dgameplay_dangeon_keepTex_011CA0;
#else
static const char gameplay_dangeon_keepTex_011CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011CA0;
#endif
#define dgameplay_dangeon_keepTex_012CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_012CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_012CA0[] = dgameplay_dangeon_keepTex_012CA0;
#else
static const char gameplay_dangeon_keepTex_012CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_012CA0;
#endif
#define dgameplay_dangeon_keepTex_0154B0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0154B0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0154B0[] = dgameplay_dangeon_keepTex_0154B0;
#else
static const char gameplay_dangeon_keepTex_0154B0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0154B0;
#endif
#define dgameplay_dangeon_keepTex_015CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_015CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_015CB0[] = dgameplay_dangeon_keepTex_015CB0;
#else
static const char gameplay_dangeon_keepTex_015CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_015CB0;
#endif
#define dgameplay_dangeon_keepTex_016CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_016CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_016CB0[] = dgameplay_dangeon_keepTex_016CB0;
#else
static const char gameplay_dangeon_keepTex_016CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_016CB0;
#endif
#define dgameplay_dangeon_keepTex_007CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_007CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_007CA0[] = dgameplay_dangeon_keepTex_007CA0;
#else
static const char gameplay_dangeon_keepTex_007CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_007CA0;
#endif
#define dgameplay_dangeon_keepTex_0078A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0078A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0078A0[] = dgameplay_dangeon_keepTex_0078A0;
#else
static const char gameplay_dangeon_keepTex_0078A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0078A0;
#endif
#define dgameplay_dangeon_keepTex_00D8A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00D8A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00D8A0[] = dgameplay_dangeon_keepTex_00D8A0;
#else
static const char gameplay_dangeon_keepTex_00D8A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00D8A0;
#endif
#define dgameplay_dangeon_keepTex_00E0A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_00E0A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_00E0A0[] = dgameplay_dangeon_keepTex_00E0A0;
#else
static const char gameplay_dangeon_keepTex_00E0A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_00E0A0;
#endif
#define dgameplay_dangeon_keepTex_0080A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0080A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0080A0[] = dgameplay_dangeon_keepTex_0080A0;
#else
static const char gameplay_dangeon_keepTex_0080A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0080A0;
#endif
#define dgameplay_dangeon_keepTex_0088A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0088A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0088A0[] = dgameplay_dangeon_keepTex_0088A0;
#else
static const char gameplay_dangeon_keepTex_0088A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0088A0;
#endif
#define dgameplay_dangeon_keepTex_013CB0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CB0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CB0[] = dgameplay_dangeon_keepTex_013CB0;
#else
static const char gameplay_dangeon_keepTex_013CB0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CB0;
#endif
#define dgameplay_dangeon_keepTex_0134A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0134A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0134A0[] = dgameplay_dangeon_keepTex_0134A0;
#else
static const char gameplay_dangeon_keepTex_0134A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0134A0;
#endif
#define dgameplay_dangeon_keepTex_013CA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_013CA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_013CA0[] = dgameplay_dangeon_keepTex_013CA0;
#else
static const char gameplay_dangeon_keepTex_013CA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_013CA0;
#endif
#define dgameplay_dangeon_keepTex_0108A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0108A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0108A0[] = dgameplay_dangeon_keepTex_0108A0;
#else
static const char gameplay_dangeon_keepTex_0108A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0108A0;
#endif
#define dgameplay_dangeon_keepTex_0118A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_0118A0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_0118A0[] = dgameplay_dangeon_keepTex_0118A0;
#else
static const char gameplay_dangeon_keepTex_0118A0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_0118A0;
#endif
#define dgameplay_dangeon_keepTex_011AA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keepTex_011AA0"
#ifdef _WIN32
static const __declspec(align(2)) char gameplay_dangeon_keepTex_011AA0[] = dgameplay_dangeon_keepTex_011AA0;
#else
static const char gameplay_dangeon_keepTex_011AA0[] __attribute__((aligned (2))) = dgameplay_dangeon_keepTex_011AA0;
#endif
@@ -0,0 +1,429 @@
#pragma once
#define dgHanaFlower1DL "__OTR__objects/gameplay_field_keep/gHanaFlower1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower1DL[] = dgHanaFlower1DL;
#else
static const char gHanaFlower1DL[] __attribute__((aligned (2))) = dgHanaFlower1DL;
#endif
#define dgHanaFlower2DL "__OTR__objects/gameplay_field_keep/gHanaFlower2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower2DL[] = dgHanaFlower2DL;
#else
static const char gHanaFlower2DL[] __attribute__((aligned (2))) = dgHanaFlower2DL;
#endif
#define dgHanaFlower3DL "__OTR__objects/gameplay_field_keep/gHanaFlower3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlower3DL[] = dgHanaFlower3DL;
#else
static const char gHanaFlower3DL[] __attribute__((aligned (2))) = dgHanaFlower3DL;
#endif
#define dgHanaLeaf1DL "__OTR__objects/gameplay_field_keep/gHanaLeaf1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf1DL[] = dgHanaLeaf1DL;
#else
static const char gHanaLeaf1DL[] __attribute__((aligned (2))) = dgHanaLeaf1DL;
#endif
#define dgHanaLeaf2DL "__OTR__objects/gameplay_field_keep/gHanaLeaf2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf2DL[] = dgHanaLeaf2DL;
#else
static const char gHanaLeaf2DL[] __attribute__((aligned (2))) = dgHanaLeaf2DL;
#endif
#define dgHanaLeaf3DL "__OTR__objects/gameplay_field_keep/gHanaLeaf3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf3DL[] = dgHanaLeaf3DL;
#else
static const char gHanaLeaf3DL[] __attribute__((aligned (2))) = dgHanaLeaf3DL;
#endif
#define dgHanaLeaf4DL "__OTR__objects/gameplay_field_keep/gHanaLeaf4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf4DL[] = dgHanaLeaf4DL;
#else
static const char gHanaLeaf4DL[] __attribute__((aligned (2))) = dgHanaLeaf4DL;
#endif
#define dgHanaLeaf5DL "__OTR__objects/gameplay_field_keep/gHanaLeaf5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeaf5DL[] = dgHanaLeaf5DL;
#else
static const char gHanaLeaf5DL[] __attribute__((aligned (2))) = dgHanaLeaf5DL;
#endif
#define dgHanaFlowerTex "__OTR__objects/gameplay_field_keep/gHanaFlowerTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaFlowerTex[] = dgHanaFlowerTex;
#else
static const char gHanaFlowerTex[] __attribute__((aligned (2))) = dgHanaFlowerTex;
#endif
#define dgHanaLeafTex "__OTR__objects/gameplay_field_keep/gHanaLeafTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaLeafTex[] = dgHanaLeafTex;
#else
static const char gHanaLeafTex[] __attribute__((aligned (2))) = dgHanaLeafTex;
#endif
#define dgHanaDL "__OTR__objects/gameplay_field_keep/gHanaDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHanaDL[] = dgHanaDL;
#else
static const char gHanaDL[] __attribute__((aligned (2))) = dgHanaDL;
#endif
#define dgBgBombwallCol "__OTR__objects/gameplay_field_keep/gBgBombwallCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallCol[] = dgBgBombwallCol;
#else
static const char gBgBombwallCol[] __attribute__((aligned (2))) = dgBgBombwallCol;
#endif
#define dgBgBombwallNormalDL "__OTR__objects/gameplay_field_keep/gBgBombwallNormalDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallNormalDL[] = dgBgBombwallNormalDL;
#else
static const char gBgBombwallNormalDL[] __attribute__((aligned (2))) = dgBgBombwallNormalDL;
#endif
#define dgBgBombwallBrokenDL "__OTR__objects/gameplay_field_keep/gBgBombwallBrokenDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallBrokenDL[] = dgBgBombwallBrokenDL;
#else
static const char gBgBombwallBrokenDL[] __attribute__((aligned (2))) = dgBgBombwallBrokenDL;
#endif
#define dgGrottoDL "__OTR__objects/gameplay_field_keep/gGrottoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGrottoDL[] = dgGrottoDL;
#else
static const char gGrottoDL[] __attribute__((aligned (2))) = dgGrottoDL;
#endif
#define dgGrottoTex "__OTR__objects/gameplay_field_keep/gGrottoTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGrottoTex[] = dgGrottoTex;
#else
static const char gGrottoTex[] __attribute__((aligned (2))) = dgGrottoTex;
#endif
#define dgButterflyDL_002480 "__OTR__objects/gameplay_field_keep/gButterflyDL_002480"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002480[] = dgButterflyDL_002480;
#else
static const char gButterflyDL_002480[] __attribute__((aligned (2))) = dgButterflyDL_002480;
#endif
#define dgButterflyDL_002520 "__OTR__objects/gameplay_field_keep/gButterflyDL_002520"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002520[] = dgButterflyDL_002520;
#else
static const char gButterflyDL_002520[] __attribute__((aligned (2))) = dgButterflyDL_002520;
#endif
#define dgButterflyDL_002580 "__OTR__objects/gameplay_field_keep/gButterflyDL_002580"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002580[] = dgButterflyDL_002580;
#else
static const char gButterflyDL_002580[] __attribute__((aligned (2))) = dgButterflyDL_002580;
#endif
#define dgButterflyDL_002620 "__OTR__objects/gameplay_field_keep/gButterflyDL_002620"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyDL_002620[] = dgButterflyDL_002620;
#else
static const char gButterflyDL_002620[] __attribute__((aligned (2))) = dgButterflyDL_002620;
#endif
#define dgButterflyWingTex "__OTR__objects/gameplay_field_keep/gButterflyWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyWingTex[] = dgButterflyWingTex;
#else
static const char gButterflyWingTex[] __attribute__((aligned (2))) = dgButterflyWingTex;
#endif
#define dgButterflySkel "__OTR__objects/gameplay_field_keep/gButterflySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkel[] = dgButterflySkel;
#else
static const char gButterflySkel[] __attribute__((aligned (2))) = dgButterflySkel;
#endif
#define dgButterflyAnim "__OTR__objects/gameplay_field_keep/gButterflyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflyAnim[] = dgButterflyAnim;
#else
static const char gButterflyAnim[] __attribute__((aligned (2))) = dgButterflyAnim;
#endif
#define dgBgBombwallTLUT "__OTR__objects/gameplay_field_keep/gBgBombwallTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallTLUT[] = dgBgBombwallTLUT;
#else
static const char gBgBombwallTLUT[] __attribute__((aligned (2))) = dgBgBombwallTLUT;
#endif
#define dgBgBombwallNormalTex "__OTR__objects/gameplay_field_keep/gBgBombwallNormalTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombwallNormalTex[] = dgBgBombwallNormalTex;
#else
static const char gBgBombwallNormalTex[] __attribute__((aligned (2))) = dgBgBombwallNormalTex;
#endif
#define dgBgBombWallBrokenTex "__OTR__objects/gameplay_field_keep/gBgBombWallBrokenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBgBombWallBrokenTex[] = dgBgBombWallBrokenTex;
#else
static const char gBgBombWallBrokenTex[] __attribute__((aligned (2))) = dgBgBombWallBrokenTex;
#endif
#define dgFieldDoorDL_004720 "__OTR__objects/gameplay_field_keep/gFieldDoorDL_004720"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorDL_004720[] = dgFieldDoorDL_004720;
#else
static const char gFieldDoorDL_004720[] __attribute__((aligned (2))) = dgFieldDoorDL_004720;
#endif
#define dgFieldDoorLeftDL "__OTR__objects/gameplay_field_keep/gFieldDoorLeftDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorLeftDL[] = dgFieldDoorLeftDL;
#else
static const char gFieldDoorLeftDL[] __attribute__((aligned (2))) = dgFieldDoorLeftDL;
#endif
#define dgFieldDoorRightDL "__OTR__objects/gameplay_field_keep/gFieldDoorRightDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorRightDL[] = dgFieldDoorRightDL;
#else
static const char gFieldDoorRightDL[] __attribute__((aligned (2))) = dgFieldDoorRightDL;
#endif
#define dgFieldDoor1Tex "__OTR__objects/gameplay_field_keep/gFieldDoor1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoor1Tex[] = dgFieldDoor1Tex;
#else
static const char gFieldDoor1Tex[] __attribute__((aligned (2))) = dgFieldDoor1Tex;
#endif
#define dgFieldDoorKnobTopHalfTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTopHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorKnobTopHalfTex[] = dgFieldDoorKnobTopHalfTex;
#else
static const char gFieldDoorKnobTopHalfTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTopHalfTex;
#endif
#define dgFieldDoorKnobTex "__OTR__objects/gameplay_field_keep/gFieldDoorKnobTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldDoorKnobTex[] = dgFieldDoorKnobTex;
#else
static const char gFieldDoorKnobTex[] __attribute__((aligned (2))) = dgFieldDoorKnobTex;
#endif
#define dgFieldUnusedFishSkel "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkel[] = dgFieldUnusedFishSkel;
#else
static const char gFieldUnusedFishSkel[] __attribute__((aligned (2))) = dgFieldUnusedFishSkel;
#endif
#define dgFieldUnusedFishAnim "__OTR__objects/gameplay_field_keep/gFieldUnusedFishAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishAnim[] = dgFieldUnusedFishAnim;
#else
static const char gFieldUnusedFishAnim[] __attribute__((aligned (2))) = dgFieldUnusedFishAnim;
#endif
#define dgFieldUnusedFishDL "__OTR__objects/gameplay_field_keep/gFieldUnusedFishDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishDL[] = dgFieldUnusedFishDL;
#else
static const char gFieldUnusedFishDL[] __attribute__((aligned (2))) = dgFieldUnusedFishDL;
#endif
#define dgFieldSkelUnusedFishDL_0061E8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0061E8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0061E8[] = dgFieldSkelUnusedFishDL_0061E8;
#else
static const char gFieldSkelUnusedFishDL_0061E8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0061E8;
#endif
#define dgFieldSkelUnusedFishDL_0063A8 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_0063A8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_0063A8[] = dgFieldSkelUnusedFishDL_0063A8;
#else
static const char gFieldSkelUnusedFishDL_0063A8[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_0063A8;
#endif
#define dgFieldSkelUnusedFishDL_006448 "__OTR__objects/gameplay_field_keep/gFieldSkelUnusedFishDL_006448"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSkelUnusedFishDL_006448[] = dgFieldSkelUnusedFishDL_006448;
#else
static const char gFieldSkelUnusedFishDL_006448[] __attribute__((aligned (2))) = dgFieldSkelUnusedFishDL_006448;
#endif
#define dgFieldUnusedFishTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishTex[] = dgFieldUnusedFishTex;
#else
static const char gFieldUnusedFishTex[] __attribute__((aligned (2))) = dgFieldUnusedFishTex;
#endif
#define dgFieldUnusedFishBottomTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishBottomTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishBottomTex[] = dgFieldUnusedFishBottomTex;
#else
static const char gFieldUnusedFishBottomTex[] __attribute__((aligned (2))) = dgFieldUnusedFishBottomTex;
#endif
#define dgFieldUnusedFishFinTex "__OTR__objects/gameplay_field_keep/gFieldUnusedFishFinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishFinTex[] = dgFieldUnusedFishFinTex;
#else
static const char gFieldUnusedFishFinTex[] __attribute__((aligned (2))) = dgFieldUnusedFishFinTex;
#endif
#define dgSilverRockDL "__OTR__objects/gameplay_field_keep/gSilverRockDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverRockDL[] = dgSilverRockDL;
#else
static const char gSilverRockDL[] __attribute__((aligned (2))) = dgSilverRockDL;
#endif
#define dgFieldKakeraDL "__OTR__objects/gameplay_field_keep/gFieldKakeraDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKakeraDL[] = dgFieldKakeraDL;
#else
static const char gFieldKakeraDL[] __attribute__((aligned (2))) = dgFieldKakeraDL;
#endif
#define dgFieldKakeraTex "__OTR__objects/gameplay_field_keep/gFieldKakeraTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKakeraTex[] = dgFieldKakeraTex;
#else
static const char gFieldKakeraTex[] __attribute__((aligned (2))) = dgFieldKakeraTex;
#endif
#define dgSilverRockFragmentsDL "__OTR__objects/gameplay_field_keep/gSilverRockFragmentsDL"
#ifdef _WIN32
static const __declspec(align(2)) char gSilverRockFragmentsDL[] = dgSilverRockFragmentsDL;
#else
static const char gSilverRockFragmentsDL[] __attribute__((aligned (2))) = dgSilverRockFragmentsDL;
#endif
#define dgFieldBushDL "__OTR__objects/gameplay_field_keep/gFieldBushDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBushDL[] = dgFieldBushDL;
#else
static const char gFieldBushDL[] __attribute__((aligned (2))) = dgFieldBushDL;
#endif
#define dgFieldBushTex "__OTR__objects/gameplay_field_keep/gFieldBushTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBushTex[] = dgFieldBushTex;
#else
static const char gFieldBushTex[] __attribute__((aligned (2))) = dgFieldBushTex;
#endif
#define dgFieldBeehiveDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveDL[] = dgFieldBeehiveDL;
#else
static const char gFieldBeehiveDL[] __attribute__((aligned (2))) = dgFieldBeehiveDL;
#endif
#define dgFieldBeehiveFragmentDL "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveFragmentDL[] = dgFieldBeehiveFragmentDL;
#else
static const char gFieldBeehiveFragmentDL[] __attribute__((aligned (2))) = dgFieldBeehiveFragmentDL;
#endif
#define dgFieldBeehiveTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveTex[] = dgFieldBeehiveTex;
#else
static const char gFieldBeehiveTex[] __attribute__((aligned (2))) = dgFieldBeehiveTex;
#endif
#define dgFieldBeehiveFragmentTex "__OTR__objects/gameplay_field_keep/gFieldBeehiveFragmentTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldBeehiveFragmentTex[] = dgFieldBeehiveFragmentTex;
#else
static const char gFieldBeehiveFragmentTex[] __attribute__((aligned (2))) = dgFieldBeehiveFragmentTex;
#endif
#define dgFieldSilverRockTex "__OTR__objects/gameplay_field_keep/gFieldSilverRockTex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSilverRockTex[] = dgFieldSilverRockTex;
#else
static const char gFieldSilverRockTex[] __attribute__((aligned (2))) = dgFieldSilverRockTex;
#endif
#define dgFieldSilverRockTLUT "__OTR__objects/gameplay_field_keep/gFieldSilverRockTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSilverRockTLUT[] = dgFieldSilverRockTLUT;
#else
static const char gFieldSilverRockTLUT[] __attribute__((aligned (2))) = dgFieldSilverRockTLUT;
#endif
#define dgFieldSandstorm1Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstorm1Tex[] = dgFieldSandstorm1Tex;
#else
static const char gFieldSandstorm1Tex[] __attribute__((aligned (2))) = dgFieldSandstorm1Tex;
#endif
#define dgFieldSandstorm2Tex "__OTR__objects/gameplay_field_keep/gFieldSandstorm2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstorm2Tex[] = dgFieldSandstorm2Tex;
#else
static const char gFieldSandstorm2Tex[] __attribute__((aligned (2))) = dgFieldSandstorm2Tex;
#endif
#define dgFieldSandstormDL "__OTR__objects/gameplay_field_keep/gFieldSandstormDL"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldSandstormDL[] = dgFieldSandstormDL;
#else
static const char gFieldSandstormDL[] __attribute__((aligned (2))) = dgFieldSandstormDL;
#endif
#define dgFieldKeepTex_00CB30 "__OTR__objects/gameplay_field_keep/gFieldKeepTex_00CB30"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldKeepTex_00CB30[] = dgFieldKeepTex_00CB30;
#else
static const char gFieldKeepTex_00CB30[] __attribute__((aligned (2))) = dgFieldKeepTex_00CB30;
#endif
#define dgButterflySkelLimbsLimb_0036A4DL_002530 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036A4DL_002530"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkelLimbsLimb_0036A4DL_002530[] = dgButterflySkelLimbsLimb_0036A4DL_002530;
#else
static const char gButterflySkelLimbsLimb_0036A4DL_002530[] __attribute__((aligned (2))) = dgButterflySkelLimbsLimb_0036A4DL_002530;
#endif
#define dgButterflySkelLimbsLimb_0036C8DL_002630 "__OTR__objects/gameplay_field_keep/gButterflySkelLimbsLimb_0036C8DL_002630"
#ifdef _WIN32
static const __declspec(align(2)) char gButterflySkelLimbsLimb_0036C8DL_002630[] = dgButterflySkelLimbsLimb_0036C8DL_002630;
#else
static const char gButterflySkelLimbsLimb_0036C8DL_002630[] __attribute__((aligned (2))) = dgButterflySkelLimbsLimb_0036C8DL_002630;
#endif
#define dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
#else
static const char gFieldUnusedFishSkelLimbsLimb_0088CCDL_006458[] __attribute__((aligned (2))) = dgFieldUnusedFishSkelLimbsLimb_0088CCDL_006458;
#endif
#define dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8 "__OTR__objects/gameplay_field_keep/gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8"
#ifdef _WIN32
static const __declspec(align(2)) char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
#else
static const char gFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8[] __attribute__((aligned (2))) = dgFieldUnusedFishSkelLimbsLimb_0088D8DL_0061F8;
#endif
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#pragma once
#define dobject_Bb_Anim_000184 "__OTR__objects/object_Bb/object_Bb_Anim_000184"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Anim_000184[] = dobject_Bb_Anim_000184;
#else
static const char object_Bb_Anim_000184[] __attribute__((aligned (2))) = dobject_Bb_Anim_000184;
#endif
#define dobject_Bb_Anim_0002AC "__OTR__objects/object_Bb/object_Bb_Anim_0002AC"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Anim_0002AC[] = dobject_Bb_Anim_0002AC;
#else
static const char object_Bb_Anim_0002AC[] __attribute__((aligned (2))) = dobject_Bb_Anim_0002AC;
#endif
#define dobject_Bb_Anim_000444 "__OTR__objects/object_Bb/object_Bb_Anim_000444"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Anim_000444[] = dobject_Bb_Anim_000444;
#else
static const char object_Bb_Anim_000444[] __attribute__((aligned (2))) = dobject_Bb_Anim_000444;
#endif
#define dobject_Bb_DL_000C20 "__OTR__objects/object_Bb/object_Bb_DL_000C20"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_000C20[] = dobject_Bb_DL_000C20;
#else
static const char object_Bb_DL_000C20[] __attribute__((aligned (2))) = dobject_Bb_DL_000C20;
#endif
#define dobject_Bb_DL_000CB0 "__OTR__objects/object_Bb/object_Bb_DL_000CB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_000CB0[] = dobject_Bb_DL_000CB0;
#else
static const char object_Bb_DL_000CB0[] __attribute__((aligned (2))) = dobject_Bb_DL_000CB0;
#endif
#define dobject_Bb_DL_000D40 "__OTR__objects/object_Bb/object_Bb_DL_000D40"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_000D40[] = dobject_Bb_DL_000D40;
#else
static const char object_Bb_DL_000D40[] __attribute__((aligned (2))) = dobject_Bb_DL_000D40;
#endif
#define dobject_Bb_DL_000E08 "__OTR__objects/object_Bb/object_Bb_DL_000E08"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_000E08[] = dobject_Bb_DL_000E08;
#else
static const char object_Bb_DL_000E08[] __attribute__((aligned (2))) = dobject_Bb_DL_000E08;
#endif
#define dobject_Bb_DL_001100 "__OTR__objects/object_Bb/object_Bb_DL_001100"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_001100[] = dobject_Bb_DL_001100;
#else
static const char object_Bb_DL_001100[] __attribute__((aligned (2))) = dobject_Bb_DL_001100;
#endif
#define dobject_Bb_DL_001190 "__OTR__objects/object_Bb/object_Bb_DL_001190"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_DL_001190[] = dobject_Bb_DL_001190;
#else
static const char object_Bb_DL_001190[] __attribute__((aligned (2))) = dobject_Bb_DL_001190;
#endif
#define dobject_Bb_Tex_001220 "__OTR__objects/object_Bb/object_Bb_Tex_001220"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001220[] = dobject_Bb_Tex_001220;
#else
static const char object_Bb_Tex_001220[] __attribute__((aligned (2))) = dobject_Bb_Tex_001220;
#endif
#define dobject_Bb_Tex_001420 "__OTR__objects/object_Bb/object_Bb_Tex_001420"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001420[] = dobject_Bb_Tex_001420;
#else
static const char object_Bb_Tex_001420[] __attribute__((aligned (2))) = dobject_Bb_Tex_001420;
#endif
#define dobject_Bb_Tex_0014A0 "__OTR__objects/object_Bb/object_Bb_Tex_0014A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_0014A0[] = dobject_Bb_Tex_0014A0;
#else
static const char object_Bb_Tex_0014A0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0014A0;
#endif
#define dobject_Bb_Tex_0014C0 "__OTR__objects/object_Bb/object_Bb_Tex_0014C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_0014C0[] = dobject_Bb_Tex_0014C0;
#else
static const char object_Bb_Tex_0014C0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0014C0;
#endif
#define dobject_Bb_Tex_001540 "__OTR__objects/object_Bb/object_Bb_Tex_001540"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001540[] = dobject_Bb_Tex_001540;
#else
static const char object_Bb_Tex_001540[] __attribute__((aligned (2))) = dobject_Bb_Tex_001540;
#endif
#define dobject_Bb_Tex_0015C0 "__OTR__objects/object_Bb/object_Bb_Tex_0015C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_0015C0[] = dobject_Bb_Tex_0015C0;
#else
static const char object_Bb_Tex_0015C0[] __attribute__((aligned (2))) = dobject_Bb_Tex_0015C0;
#endif
#define dobject_Bb_Tex_001640 "__OTR__objects/object_Bb/object_Bb_Tex_001640"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001640[] = dobject_Bb_Tex_001640;
#else
static const char object_Bb_Tex_001640[] __attribute__((aligned (2))) = dobject_Bb_Tex_001640;
#endif
#define dobject_Bb_Tex_001740 "__OTR__objects/object_Bb/object_Bb_Tex_001740"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740;
#else
static const char object_Bb_Tex_001740[] __attribute__((aligned (2))) = dobject_Bb_Tex_001740;
#endif
#define dobject_Bb_Skel_001A30 "__OTR__objects/object_Bb/object_Bb_Skel_001A30"
#ifdef _WIN32
static const __declspec(align(2)) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30;
#else
static const char object_Bb_Skel_001A30[] __attribute__((aligned (2))) = dobject_Bb_Skel_001A30;
#endif
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#pragma once
#define dobject_ahg_Skel_0000F0 "__OTR__objects/object_ahg/object_ahg_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Skel_0000F0[] = dobject_ahg_Skel_0000F0;
#else
static const char object_ahg_Skel_0000F0[] __attribute__((aligned (2))) = dobject_ahg_Skel_0000F0;
#endif
#define dobject_ahg_TLUT_0000FC "__OTR__objects/object_ahg/object_ahg_TLUT_0000FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_TLUT_0000FC[] = dobject_ahg_TLUT_0000FC;
#else
static const char object_ahg_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_ahg_TLUT_0000FC;
#endif
#define dobject_ahg_Tex_0002FC "__OTR__objects/object_ahg/object_ahg_Tex_0002FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0002FC[] = dobject_ahg_Tex_0002FC;
#else
static const char object_ahg_Tex_0002FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0002FC;
#endif
#define dobject_ahg_Tex_0003FC "__OTR__objects/object_ahg/object_ahg_Tex_0003FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0003FC[] = dobject_ahg_Tex_0003FC;
#else
static const char object_ahg_Tex_0003FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0003FC;
#endif
#define dobject_ahg_Tex_0004FC "__OTR__objects/object_ahg/object_ahg_Tex_0004FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0004FC[] = dobject_ahg_Tex_0004FC;
#else
static const char object_ahg_Tex_0004FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0004FC;
#endif
#define dobject_ahg_Tex_00053C "__OTR__objects/object_ahg/object_ahg_Tex_00053C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00053C[] = dobject_ahg_Tex_00053C;
#else
static const char object_ahg_Tex_00053C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00053C;
#endif
#define dobject_ahg_Tex_00057C "__OTR__objects/object_ahg/object_ahg_Tex_00057C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00057C[] = dobject_ahg_Tex_00057C;
#else
static const char object_ahg_Tex_00057C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00057C;
#endif
#define dobject_ahg_Tex_00067C "__OTR__objects/object_ahg/object_ahg_Tex_00067C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00067C[] = dobject_ahg_Tex_00067C;
#else
static const char object_ahg_Tex_00067C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00067C;
#endif
#define dobject_ahg_Tex_00077C "__OTR__objects/object_ahg/object_ahg_Tex_00077C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00077C[] = dobject_ahg_Tex_00077C;
#else
static const char object_ahg_Tex_00077C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00077C;
#endif
#define dobject_ahg_Tex_00087C "__OTR__objects/object_ahg/object_ahg_Tex_00087C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00087C[] = dobject_ahg_Tex_00087C;
#else
static const char object_ahg_Tex_00087C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00087C;
#endif
#define dobject_ahg_Tex_00097C "__OTR__objects/object_ahg/object_ahg_Tex_00097C"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_00097C[] = dobject_ahg_Tex_00097C;
#else
static const char object_ahg_Tex_00097C[] __attribute__((aligned (2))) = dobject_ahg_Tex_00097C;
#endif
#define dobject_ahg_Tex_0009BC "__OTR__objects/object_ahg/object_ahg_Tex_0009BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0009BC[] = dobject_ahg_Tex_0009BC;
#else
static const char object_ahg_Tex_0009BC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0009BC;
#endif
#define dobject_ahg_Tex_0009FC "__OTR__objects/object_ahg/object_ahg_Tex_0009FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_0009FC[] = dobject_ahg_Tex_0009FC;
#else
static const char object_ahg_Tex_0009FC[] __attribute__((aligned (2))) = dobject_ahg_Tex_0009FC;
#endif
#define dobject_ahg_Tex_000BFC "__OTR__objects/object_ahg/object_ahg_Tex_000BFC"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_000BFC[] = dobject_ahg_Tex_000BFC;
#else
static const char object_ahg_Tex_000BFC[] __attribute__((aligned (2))) = dobject_ahg_Tex_000BFC;
#endif
#define dobject_ahg_DL_0030F0 "__OTR__objects/object_ahg/object_ahg_DL_0030F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0030F0[] = dobject_ahg_DL_0030F0;
#else
static const char object_ahg_DL_0030F0[] __attribute__((aligned (2))) = dobject_ahg_DL_0030F0;
#endif
#define dobject_ahg_DL_003500 "__OTR__objects/object_ahg/object_ahg_DL_003500"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003500[] = dobject_ahg_DL_003500;
#else
static const char object_ahg_DL_003500[] __attribute__((aligned (2))) = dobject_ahg_DL_003500;
#endif
#define dobject_ahg_DL_003670 "__OTR__objects/object_ahg/object_ahg_DL_003670"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003670[] = dobject_ahg_DL_003670;
#else
static const char object_ahg_DL_003670[] __attribute__((aligned (2))) = dobject_ahg_DL_003670;
#endif
#define dobject_ahg_DL_0037A0 "__OTR__objects/object_ahg/object_ahg_DL_0037A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0037A0[] = dobject_ahg_DL_0037A0;
#else
static const char object_ahg_DL_0037A0[] __attribute__((aligned (2))) = dobject_ahg_DL_0037A0;
#endif
#define dobject_ahg_DL_0038D8 "__OTR__objects/object_ahg/object_ahg_DL_0038D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0038D8[] = dobject_ahg_DL_0038D8;
#else
static const char object_ahg_DL_0038D8[] __attribute__((aligned (2))) = dobject_ahg_DL_0038D8;
#endif
#define dobject_ahg_DL_003A48 "__OTR__objects/object_ahg/object_ahg_DL_003A48"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003A48[] = dobject_ahg_DL_003A48;
#else
static const char object_ahg_DL_003A48[] __attribute__((aligned (2))) = dobject_ahg_DL_003A48;
#endif
#define dobject_ahg_DL_003B78 "__OTR__objects/object_ahg/object_ahg_DL_003B78"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003B78[] = dobject_ahg_DL_003B78;
#else
static const char object_ahg_DL_003B78[] __attribute__((aligned (2))) = dobject_ahg_DL_003B78;
#endif
#define dobject_ahg_DL_003CB0 "__OTR__objects/object_ahg/object_ahg_DL_003CB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003CB0[] = dobject_ahg_DL_003CB0;
#else
static const char object_ahg_DL_003CB0[] __attribute__((aligned (2))) = dobject_ahg_DL_003CB0;
#endif
#define dobject_ahg_DL_003ED8 "__OTR__objects/object_ahg/object_ahg_DL_003ED8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_003ED8[] = dobject_ahg_DL_003ED8;
#else
static const char object_ahg_DL_003ED8[] __attribute__((aligned (2))) = dobject_ahg_DL_003ED8;
#endif
#define dobject_ahg_DL_004018 "__OTR__objects/object_ahg/object_ahg_DL_004018"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_004018[] = dobject_ahg_DL_004018;
#else
static const char object_ahg_DL_004018[] __attribute__((aligned (2))) = dobject_ahg_DL_004018;
#endif
#define dobject_ahg_DL_004148 "__OTR__objects/object_ahg/object_ahg_DL_004148"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_004148[] = dobject_ahg_DL_004148;
#else
static const char object_ahg_DL_004148[] __attribute__((aligned (2))) = dobject_ahg_DL_004148;
#endif
#define dobject_ahg_DL_004280 "__OTR__objects/object_ahg/object_ahg_DL_004280"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_004280[] = dobject_ahg_DL_004280;
#else
static const char object_ahg_DL_004280[] __attribute__((aligned (2))) = dobject_ahg_DL_004280;
#endif
#define dobject_ahg_DL_0043C0 "__OTR__objects/object_ahg/object_ahg_DL_0043C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0043C0[] = dobject_ahg_DL_0043C0;
#else
static const char object_ahg_DL_0043C0[] __attribute__((aligned (2))) = dobject_ahg_DL_0043C0;
#endif
#define dobject_ahg_DL_0044F0 "__OTR__objects/object_ahg/object_ahg_DL_0044F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_0044F0[] = dobject_ahg_DL_0044F0;
#else
static const char object_ahg_DL_0044F0[] __attribute__((aligned (2))) = dobject_ahg_DL_0044F0;
#endif
#define dobject_ahg_DL_004628 "__OTR__objects/object_ahg/object_ahg_DL_004628"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_004628[] = dobject_ahg_DL_004628;
#else
static const char object_ahg_DL_004628[] __attribute__((aligned (2))) = dobject_ahg_DL_004628;
#endif
#define dobject_ahg_TLUT_0047C8 "__OTR__objects/object_ahg/object_ahg_TLUT_0047C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_TLUT_0047C8[] = dobject_ahg_TLUT_0047C8;
#else
static const char object_ahg_TLUT_0047C8[] __attribute__((aligned (2))) = dobject_ahg_TLUT_0047C8;
#endif
#define dobject_ahg_Tex_004948 "__OTR__objects/object_ahg/object_ahg_Tex_004948"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_004948[] = dobject_ahg_Tex_004948;
#else
static const char object_ahg_Tex_004948[] __attribute__((aligned (2))) = dobject_ahg_Tex_004948;
#endif
#define dobject_ahg_Tex_004988 "__OTR__objects/object_ahg/object_ahg_Tex_004988"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_004988[] = dobject_ahg_Tex_004988;
#else
static const char object_ahg_Tex_004988[] __attribute__((aligned (2))) = dobject_ahg_Tex_004988;
#endif
#define dobject_ahg_Tex_004B88 "__OTR__objects/object_ahg/object_ahg_Tex_004B88"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_004B88[] = dobject_ahg_Tex_004B88;
#else
static const char object_ahg_Tex_004B88[] __attribute__((aligned (2))) = dobject_ahg_Tex_004B88;
#endif
#define dobject_ahg_Tex_004C88 "__OTR__objects/object_ahg/object_ahg_Tex_004C88"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_Tex_004C88[] = dobject_ahg_Tex_004C88;
#else
static const char object_ahg_Tex_004C88[] __attribute__((aligned (2))) = dobject_ahg_Tex_004C88;
#endif
#define dobject_ahg_DL_005508 "__OTR__objects/object_ahg/object_ahg_DL_005508"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_005508[] = dobject_ahg_DL_005508;
#else
static const char object_ahg_DL_005508[] __attribute__((aligned (2))) = dobject_ahg_DL_005508;
#endif
#define dobject_ahg_DL_005728 "__OTR__objects/object_ahg/object_ahg_DL_005728"
#ifdef _WIN32
static const __declspec(align(2)) char object_ahg_DL_005728[] = dobject_ahg_DL_005728;
#else
static const char object_ahg_DL_005728[] __attribute__((aligned (2))) = dobject_ahg_DL_005728;
#endif
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#pragma once
#define dgArmosSkel "__OTR__objects/object_am/gArmosSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkel[] = dgArmosSkel;
#else
static const char gArmosSkel[] __attribute__((aligned (2))) = dgArmosSkel;
#endif
#define dgArmosRicochetAnim "__OTR__objects/object_am/gArmosRicochetAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosRicochetAnim[] = dgArmosRicochetAnim;
#else
static const char gArmosRicochetAnim[] __attribute__((aligned (2))) = dgArmosRicochetAnim;
#endif
#define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosHopAnim[] = dgArmosHopAnim;
#else
static const char gArmosHopAnim[] __attribute__((aligned (2))) = dgArmosHopAnim;
#endif
#define dgArmosDamagedAnim "__OTR__objects/object_am/gArmosDamagedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosDamagedAnim[] = dgArmosDamagedAnim;
#else
static const char gArmosDamagedAnim[] __attribute__((aligned (2))) = dgArmosDamagedAnim;
#endif
#define dgArmosCol "__OTR__objects/object_am/gArmosCol"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosCol[] = dgArmosCol;
#else
static const char gArmosCol[] __attribute__((aligned (2))) = dgArmosCol;
#endif
#define dgArmosSkelLimbsLimb_00589CDL_0016C8 "__OTR__objects/object_am/gArmosSkelLimbsLimb_00589CDL_0016C8"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkelLimbsLimb_00589CDL_0016C8[] = dgArmosSkelLimbsLimb_00589CDL_0016C8;
#else
static const char gArmosSkelLimbsLimb_00589CDL_0016C8[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_00589CDL_0016C8;
#endif
#define dgArmosSkelLimbsLimb_0058C0DL_002550 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058C0DL_002550"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkelLimbsLimb_0058C0DL_002550[] = dgArmosSkelLimbsLimb_0058C0DL_002550;
#else
static const char gArmosSkelLimbsLimb_0058C0DL_002550[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_0058C0DL_002550;
#endif
#define dgArmosSkelLimbsLimb_0058E4DL_002278 "__OTR__objects/object_am/gArmosSkelLimbsLimb_0058E4DL_002278"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkelLimbsLimb_0058E4DL_002278[] = dgArmosSkelLimbsLimb_0058E4DL_002278;
#else
static const char gArmosSkelLimbsLimb_0058E4DL_002278[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_0058E4DL_002278;
#endif
#define dgArmosSkelLimbsLimb_005908DL_0005D0 "__OTR__objects/object_am/gArmosSkelLimbsLimb_005908DL_0005D0"
#ifdef _WIN32
static const __declspec(align(2)) char gArmosSkelLimbsLimb_005908DL_0005D0[] = dgArmosSkelLimbsLimb_005908DL_0005D0;
#else
static const char gArmosSkelLimbsLimb_005908DL_0005D0[] __attribute__((aligned (2))) = dgArmosSkelLimbsLimb_005908DL_0005D0;
#endif
#define dobject_amTex_002638 "__OTR__objects/object_am/object_amTex_002638"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002638[] = dobject_amTex_002638;
#else
static const char object_amTex_002638[] __attribute__((aligned (2))) = dobject_amTex_002638;
#endif
#define dobject_amTex_003C38 "__OTR__objects/object_am/object_amTex_003C38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_003C38[] = dobject_amTex_003C38;
#else
static const char object_amTex_003C38[] __attribute__((aligned (2))) = dobject_amTex_003C38;
#endif
#define dobject_amTex_003238 "__OTR__objects/object_am/object_amTex_003238"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_003238[] = dobject_amTex_003238;
#else
static const char object_amTex_003238[] __attribute__((aligned (2))) = dobject_amTex_003238;
#endif
#define dobject_amTex_002838 "__OTR__objects/object_am/object_amTex_002838"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002838[] = dobject_amTex_002838;
#else
static const char object_amTex_002838[] __attribute__((aligned (2))) = dobject_amTex_002838;
#endif
#define dobject_amTex_004C38 "__OTR__objects/object_am/object_amTex_004C38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_004C38[] = dobject_amTex_004C38;
#else
static const char object_amTex_004C38[] __attribute__((aligned (2))) = dobject_amTex_004C38;
#endif
#define dobject_amTex_003A38 "__OTR__objects/object_am/object_amTex_003A38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_003A38[] = dobject_amTex_003A38;
#else
static const char object_amTex_003A38[] __attribute__((aligned (2))) = dobject_amTex_003A38;
#endif
#define dobject_amTex_003038 "__OTR__objects/object_am/object_amTex_003038"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_003038[] = dobject_amTex_003038;
#else
static const char object_amTex_003038[] __attribute__((aligned (2))) = dobject_amTex_003038;
#endif
#define dobject_amTex_004438 "__OTR__objects/object_am/object_amTex_004438"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_004438[] = dobject_amTex_004438;
#else
static const char object_amTex_004438[] __attribute__((aligned (2))) = dobject_amTex_004438;
#endif
#define dobject_amTex_002938 "__OTR__objects/object_am/object_amTex_002938"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002938[] = dobject_amTex_002938;
#else
static const char object_amTex_002938[] __attribute__((aligned (2))) = dobject_amTex_002938;
#endif
#define dobject_amTex_002D38 "__OTR__objects/object_am/object_amTex_002D38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002D38[] = dobject_amTex_002D38;
#else
static const char object_amTex_002D38[] __attribute__((aligned (2))) = dobject_amTex_002D38;
#endif
#define dobject_amTex_002E38 "__OTR__objects/object_am/object_amTex_002E38"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_002E38[] = dobject_amTex_002E38;
#else
static const char object_amTex_002E38[] __attribute__((aligned (2))) = dobject_amTex_002E38;
#endif
#define dobject_amTex_005478 "__OTR__objects/object_am/object_amTex_005478"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_005478[] = dobject_amTex_005478;
#else
static const char object_amTex_005478[] __attribute__((aligned (2))) = dobject_amTex_005478;
#endif
#define dobject_amTex_005438 "__OTR__objects/object_am/object_amTex_005438"
#ifdef _WIN32
static const __declspec(align(2)) char object_amTex_005438[] = dobject_amTex_005438;
#else
static const char object_amTex_005438[] __attribute__((aligned (2))) = dobject_amTex_005438;
#endif
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#pragma once
#define dgCuccoLadySkel "__OTR__objects/object_ane/gCuccoLadySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadySkel[] = dgCuccoLadySkel;
#else
static const char gCuccoLadySkel[] __attribute__((aligned (2))) = dgCuccoLadySkel;
#endif
#define dgCuccoLadyDressDL "__OTR__objects/object_ane/gCuccoLadyDressDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDressDL[] = dgCuccoLadyDressDL;
#else
static const char gCuccoLadyDressDL[] __attribute__((aligned (2))) = dgCuccoLadyDressDL;
#endif
#define dgCuccoLadyDL_6D20 "__OTR__objects/object_ane/gCuccoLadyDL_6D20"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_6D20[] = dgCuccoLadyDL_6D20;
#else
static const char gCuccoLadyDL_6D20[] __attribute__((aligned (2))) = dgCuccoLadyDL_6D20;
#endif
#define dgCuccoLadyDL_6C38 "__OTR__objects/object_ane/gCuccoLadyDL_6C38"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_6C38[] = dgCuccoLadyDL_6C38;
#else
static const char gCuccoLadyDL_6C38[] __attribute__((aligned (2))) = dgCuccoLadyDL_6C38;
#endif
#define dgCuccoLadyShoe1DL "__OTR__objects/object_ane/gCuccoLadyShoe1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyShoe1DL[] = dgCuccoLadyShoe1DL;
#else
static const char gCuccoLadyShoe1DL[] __attribute__((aligned (2))) = dgCuccoLadyShoe1DL;
#endif
#define dgCuccoLadyDL_68E0 "__OTR__objects/object_ane/gCuccoLadyDL_68E0"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_68E0[] = dgCuccoLadyDL_68E0;
#else
static const char gCuccoLadyDL_68E0[] __attribute__((aligned (2))) = dgCuccoLadyDL_68E0;
#endif
#define dgCuccoLadyDL_67F8 "__OTR__objects/object_ane/gCuccoLadyDL_67F8"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_67F8[] = dgCuccoLadyDL_67F8;
#else
static const char gCuccoLadyDL_67F8[] __attribute__((aligned (2))) = dgCuccoLadyDL_67F8;
#endif
#define dgCuccoLadyShoe2DL "__OTR__objects/object_ane/gCuccoLadyShoe2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyShoe2DL[] = dgCuccoLadyShoe2DL;
#else
static const char gCuccoLadyShoe2DL[] __attribute__((aligned (2))) = dgCuccoLadyShoe2DL;
#endif
#define dgCuccoLadyTorsoDL "__OTR__objects/object_ane/gCuccoLadyTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyTorsoDL[] = dgCuccoLadyTorsoDL;
#else
static const char gCuccoLadyTorsoDL[] __attribute__((aligned (2))) = dgCuccoLadyTorsoDL;
#endif
#define dgCuccoLadyDL_6148 "__OTR__objects/object_ane/gCuccoLadyDL_6148"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_6148[] = dgCuccoLadyDL_6148;
#else
static const char gCuccoLadyDL_6148[] __attribute__((aligned (2))) = dgCuccoLadyDL_6148;
#endif
#define dgCuccoLadyDL_6018 "__OTR__objects/object_ane/gCuccoLadyDL_6018"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_6018[] = dgCuccoLadyDL_6018;
#else
static const char gCuccoLadyDL_6018[] __attribute__((aligned (2))) = dgCuccoLadyDL_6018;
#endif
#define dgCuccoLadyDL_5E28 "__OTR__objects/object_ane/gCuccoLadyDL_5E28"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_5E28[] = dgCuccoLadyDL_5E28;
#else
static const char gCuccoLadyDL_5E28[] __attribute__((aligned (2))) = dgCuccoLadyDL_5E28;
#endif
#define dgCuccoLadyDL_5CF0 "__OTR__objects/object_ane/gCuccoLadyDL_5CF0"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_5CF0[] = dgCuccoLadyDL_5CF0;
#else
static const char gCuccoLadyDL_5CF0[] __attribute__((aligned (2))) = dgCuccoLadyDL_5CF0;
#endif
#define dgCuccoLadyDL_5BC0 "__OTR__objects/object_ane/gCuccoLadyDL_5BC0"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_5BC0[] = dgCuccoLadyDL_5BC0;
#else
static const char gCuccoLadyDL_5BC0[] __attribute__((aligned (2))) = dgCuccoLadyDL_5BC0;
#endif
#define dgCuccoLadyDL_59D0 "__OTR__objects/object_ane/gCuccoLadyDL_59D0"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyDL_59D0[] = dgCuccoLadyDL_59D0;
#else
static const char gCuccoLadyDL_59D0[] __attribute__((aligned (2))) = dgCuccoLadyDL_59D0;
#endif
#define dgCuccoLadyHeadDL "__OTR__objects/object_ane/gCuccoLadyHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyHeadDL[] = dgCuccoLadyHeadDL;
#else
static const char gCuccoLadyHeadDL[] __attribute__((aligned (2))) = dgCuccoLadyHeadDL;
#endif
#define dgCuccoLadyTLUT "__OTR__objects/object_ane/gCuccoLadyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyTLUT[] = dgCuccoLadyTLUT;
#else
static const char gCuccoLadyTLUT[] __attribute__((aligned (2))) = dgCuccoLadyTLUT;
#endif
#define dgCuccoLadyHairTex "__OTR__objects/object_ane/gCuccoLadyHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyHairTex[] = dgCuccoLadyHairTex;
#else
static const char gCuccoLadyHairTex[] __attribute__((aligned (2))) = dgCuccoLadyHairTex;
#endif
#define dgCuccoLadyTex_0388 "__OTR__objects/object_ane/gCuccoLadyTex_0388"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyTex_0388[] = dgCuccoLadyTex_0388;
#else
static const char gCuccoLadyTex_0388[] __attribute__((aligned (2))) = dgCuccoLadyTex_0388;
#endif
#define dgCuccoLadyEarTex "__OTR__objects/object_ane/gCuccoLadyEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyEarTex[] = dgCuccoLadyEarTex;
#else
static const char gCuccoLadyEarTex[] __attribute__((aligned (2))) = dgCuccoLadyEarTex;
#endif
#define dgCuccoLadyMouthTex "__OTR__objects/object_ane/gCuccoLadyMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyMouthTex[] = dgCuccoLadyMouthTex;
#else
static const char gCuccoLadyMouthTex[] __attribute__((aligned (2))) = dgCuccoLadyMouthTex;
#endif
#define dgCuccoLadyBackOfHandTex "__OTR__objects/object_ane/gCuccoLadyBackOfHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyBackOfHandTex[] = dgCuccoLadyBackOfHandTex;
#else
static const char gCuccoLadyBackOfHandTex[] __attribute__((aligned (2))) = dgCuccoLadyBackOfHandTex;
#endif
#define dgCuccoLadySleeveTex "__OTR__objects/object_ane/gCuccoLadySleeveTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadySleeveTex[] = dgCuccoLadySleeveTex;
#else
static const char gCuccoLadySleeveTex[] __attribute__((aligned (2))) = dgCuccoLadySleeveTex;
#endif
#define dgCuccoLadyShirtButtonTex "__OTR__objects/object_ane/gCuccoLadyShirtButtonTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyShirtButtonTex[] = dgCuccoLadyShirtButtonTex;
#else
static const char gCuccoLadyShirtButtonTex[] __attribute__((aligned (2))) = dgCuccoLadyShirtButtonTex;
#endif
#define dgCuccoLadyWaistTex "__OTR__objects/object_ane/gCuccoLadyWaistTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyWaistTex[] = dgCuccoLadyWaistTex;
#else
static const char gCuccoLadyWaistTex[] __attribute__((aligned (2))) = dgCuccoLadyWaistTex;
#endif
#define dgCuccoLadySkirtTex "__OTR__objects/object_ane/gCuccoLadySkirtTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadySkirtTex[] = dgCuccoLadySkirtTex;
#else
static const char gCuccoLadySkirtTex[] __attribute__((aligned (2))) = dgCuccoLadySkirtTex;
#endif
#define dgCuccoLadyEyeOpenTex "__OTR__objects/object_ane/gCuccoLadyEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyEyeOpenTex[] = dgCuccoLadyEyeOpenTex;
#else
static const char gCuccoLadyEyeOpenTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeOpenTex;
#endif
#define dgCuccoLadyEyeHalfTex "__OTR__objects/object_ane/gCuccoLadyEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyEyeHalfTex[] = dgCuccoLadyEyeHalfTex;
#else
static const char gCuccoLadyEyeHalfTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeHalfTex;
#endif
#define dgCuccoLadyEyeClosedTex "__OTR__objects/object_ane/gCuccoLadyEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCuccoLadyEyeClosedTex[] = dgCuccoLadyEyeClosedTex;
#else
static const char gCuccoLadyEyeClosedTex[] __attribute__((aligned (2))) = dgCuccoLadyEyeClosedTex;
#endif
+233
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@@ -0,0 +1,233 @@
#pragma once
#define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSkel[] = dgRoofManSkel;
#else
static const char gRoofManSkel[] __attribute__((aligned (2))) = dgRoofManSkel;
#endif
#define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManWaistDL[] = dgRoofManWaistDL;
#else
static const char gRoofManWaistDL[] __attribute__((aligned (2))) = dgRoofManWaistDL;
#endif
#define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL;
#else
static const char gRoofManLeftThighDL[] __attribute__((aligned (2))) = dgRoofManLeftThighDL;
#endif
#define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL;
#else
static const char gRoofManLeftLegDL[] __attribute__((aligned (2))) = dgRoofManLeftLegDL;
#endif
#define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL;
#else
static const char gRoofManLeftFootDL[] __attribute__((aligned (2))) = dgRoofManLeftFootDL;
#endif
#define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightThighDL[] = dgRoofManRightThighDL;
#else
static const char gRoofManRightThighDL[] __attribute__((aligned (2))) = dgRoofManRightThighDL;
#endif
#define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightLegDL[] = dgRoofManRightLegDL;
#else
static const char gRoofManRightLegDL[] __attribute__((aligned (2))) = dgRoofManRightLegDL;
#endif
#define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightFootDL[] = dgRoofManRightFootDL;
#else
static const char gRoofManRightFootDL[] __attribute__((aligned (2))) = dgRoofManRightFootDL;
#endif
#define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManTorsoDL[] = dgRoofManTorsoDL;
#else
static const char gRoofManTorsoDL[] __attribute__((aligned (2))) = dgRoofManTorsoDL;
#endif
#define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL;
#else
static const char gRoofManLeftUpperArmDL[] __attribute__((aligned (2))) = dgRoofManLeftUpperArmDL;
#endif
#define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL;
#else
static const char gRoofManLeftForearmDL[] __attribute__((aligned (2))) = dgRoofManLeftForearmDL;
#endif
#define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL;
#else
static const char gRoofManLeftHandDL[] __attribute__((aligned (2))) = dgRoofManLeftHandDL;
#endif
#define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL;
#else
static const char gRoofManRightUpperArmDL[] __attribute__((aligned (2))) = dgRoofManRightUpperArmDL;
#endif
#define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL;
#else
static const char gRoofManRightForearmDL[] __attribute__((aligned (2))) = dgRoofManRightForearmDL;
#endif
#define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManRightHandDL[] = dgRoofManRightHandDL;
#else
static const char gRoofManRightHandDL[] __attribute__((aligned (2))) = dgRoofManRightHandDL;
#endif
#define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHeadDL[] = dgRoofManHeadDL;
#else
static const char gRoofManHeadDL[] __attribute__((aligned (2))) = dgRoofManHeadDL;
#endif
#define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofMan1TLUT[] = dgRoofMan1TLUT;
#else
static const char gRoofMan1TLUT[] __attribute__((aligned (2))) = dgRoofMan1TLUT;
#endif
#define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofMan2TLUT[] = dgRoofMan2TLUT;
#else
static const char gRoofMan2TLUT[] __attribute__((aligned (2))) = dgRoofMan2TLUT;
#endif
#define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHandBackTex[] = dgRoofManHandBackTex;
#else
static const char gRoofManHandBackTex[] __attribute__((aligned (2))) = dgRoofManHandBackTex;
#endif
#define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex;
#else
static const char gRoofManForearmGradientTex[] __attribute__((aligned (2))) = dgRoofManForearmGradientTex;
#endif
#define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex;
#else
static const char gRoofManThighGradientTex[] __attribute__((aligned (2))) = dgRoofManThighGradientTex;
#endif
#define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex;
#else
static const char gRoofManSandalBuckleTex[] __attribute__((aligned (2))) = dgRoofManSandalBuckleTex;
#endif
#define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex;
#else
static const char gRoofManTrouserPatternTex[] __attribute__((aligned (2))) = dgRoofManTrouserPatternTex;
#endif
#define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex;
#else
static const char gRoofManSkinGradientTex[] __attribute__((aligned (2))) = dgRoofManSkinGradientTex;
#endif
#define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEarTex[] = dgRoofManEarTex;
#else
static const char gRoofManEarTex[] __attribute__((aligned (2))) = dgRoofManEarTex;
#endif
#define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManHairTex[] = dgRoofManHairTex;
#else
static const char gRoofManHairTex[] __attribute__((aligned (2))) = dgRoofManHairTex;
#endif
#define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex;
#else
static const char gRoofManEyeOpenTex[] __attribute__((aligned (2))) = dgRoofManEyeOpenTex;
#endif
#define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex;
#else
static const char gRoofManEyeHalfTex[] __attribute__((aligned (2))) = dgRoofManEyeHalfTex;
#endif
#define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex;
#else
static const char gRoofManEyeClosedTex[] __attribute__((aligned (2))) = dgRoofManEyeClosedTex;
#endif
#define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim;
#else
static const char gRoofManKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManKnockbackAnim;
#endif
#define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim;
#else
static const char gRoofManGettingUpAfterKnockbackAnim[] __attribute__((aligned (2))) = dgRoofManGettingUpAfterKnockbackAnim;
#endif
#define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
#else
static const char gRoofManIdleAnim[] __attribute__((aligned (2))) = dgRoofManIdleAnim;
#endif
#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
#else
static const char object_aniTex_0011D8[] __attribute__((aligned (2))) = dobject_aniTex_0011D8;
#endif
@@ -0,0 +1,205 @@
#pragma once
#define dgAnubiceSkel "__OTR__objects/object_anubice/gAnubiceSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkel[] = dgAnubiceSkel;
#else
static const char gAnubiceSkel[] __attribute__((aligned (2))) = dgAnubiceSkel;
#endif
#define dgAnubiceFallDownAnim "__OTR__objects/object_anubice/gAnubiceFallDownAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceFallDownAnim[] = dgAnubiceFallDownAnim;
#else
static const char gAnubiceFallDownAnim[] __attribute__((aligned (2))) = dgAnubiceFallDownAnim;
#endif
#define dgAnubiceAttackingAnim "__OTR__objects/object_anubice/gAnubiceAttackingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceAttackingAnim[] = dgAnubiceAttackingAnim;
#else
static const char gAnubiceAttackingAnim[] __attribute__((aligned (2))) = dgAnubiceAttackingAnim;
#endif
#define dgAnubiceIdleAnim "__OTR__objects/object_anubice/gAnubiceIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceIdleAnim[] = dgAnubiceIdleAnim;
#else
static const char gAnubiceIdleAnim[] __attribute__((aligned (2))) = dgAnubiceIdleAnim;
#endif
#define dgAnubiceEyesDL "__OTR__objects/object_anubice/gAnubiceEyesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceEyesDL[] = dgAnubiceEyesDL;
#else
static const char gAnubiceEyesDL[] __attribute__((aligned (2))) = dgAnubiceEyesDL;
#endif
#define dgAnubiceFireAttackDL "__OTR__objects/object_anubice/gAnubiceFireAttackDL"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceFireAttackDL[] = dgAnubiceFireAttackDL;
#else
static const char gAnubiceFireAttackDL[] __attribute__((aligned (2))) = dgAnubiceFireAttackDL;
#endif
#define dgAnubiceLaughingAnim "__OTR__objects/object_anubice/gAnubiceLaughingAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceLaughingAnim[] = dgAnubiceLaughingAnim;
#else
static const char gAnubiceLaughingAnim[] __attribute__((aligned (2))) = dgAnubiceLaughingAnim;
#endif
#define dgAnubiceStandUpAnim "__OTR__objects/object_anubice/gAnubiceStandUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceStandUpAnim[] = dgAnubiceStandUpAnim;
#else
static const char gAnubiceStandUpAnim[] __attribute__((aligned (2))) = dgAnubiceStandUpAnim;
#endif
#define dgAnubiceUnusedParticleMaterialDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleMaterialDL"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceUnusedParticleMaterialDL[] = dgAnubiceUnusedParticleMaterialDL;
#else
static const char gAnubiceUnusedParticleMaterialDL[] __attribute__((aligned (2))) = dgAnubiceUnusedParticleMaterialDL;
#endif
#define dgAnubiceUnusedParticleModelDL "__OTR__objects/object_anubice/gAnubiceUnusedParticleModelDL"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceUnusedParticleModelDL[] = dgAnubiceUnusedParticleModelDL;
#else
static const char gAnubiceUnusedParticleModelDL[] __attribute__((aligned (2))) = dgAnubiceUnusedParticleModelDL;
#endif
#define dgAnubiceAnim_000A48 "__OTR__objects/object_anubice/gAnubiceAnim_000A48"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceAnim_000A48[] = dgAnubiceAnim_000A48;
#else
static const char gAnubiceAnim_000A48[] __attribute__((aligned (2))) = dgAnubiceAnim_000A48;
#endif
#define dgAnubiceAnim_000BAC "__OTR__objects/object_anubice/gAnubiceAnim_000BAC"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceAnim_000BAC[] = dgAnubiceAnim_000BAC;
#else
static const char gAnubiceAnim_000BAC[] __attribute__((aligned (2))) = dgAnubiceAnim_000BAC;
#endif
#define dgAnubiceSkelLimbsLimb_0038B8DL_002CE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038B8DL_002CE0"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
#else
static const char gAnubiceSkelLimbsLimb_0038B8DL_002CE0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038B8DL_002CE0;
#endif
#define dgAnubiceSkelLimbsLimb_0038D0DL_002E30 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038D0DL_002E30"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] = dgAnubiceSkelLimbsLimb_0038D0DL_002E30;
#else
static const char gAnubiceSkelLimbsLimb_0038D0DL_002E30[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038D0DL_002E30;
#endif
#define dgAnubiceSkelLimbsLimb_0038DCDL_002EE0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038DCDL_002EE0"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0;
#else
static const char gAnubiceSkelLimbsLimb_0038DCDL_002EE0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038DCDL_002EE0;
#endif
#define dgAnubiceSkelLimbsLimb_0038F4DL_002F90 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_0038F4DL_002F90"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] = dgAnubiceSkelLimbsLimb_0038F4DL_002F90;
#else
static const char gAnubiceSkelLimbsLimb_0038F4DL_002F90[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_0038F4DL_002F90;
#endif
#define dgAnubiceSkelLimbsLimb_003900DL_003040 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003900DL_003040"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003900DL_003040[] = dgAnubiceSkelLimbsLimb_003900DL_003040;
#else
static const char gAnubiceSkelLimbsLimb_003900DL_003040[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003900DL_003040;
#endif
#define dgAnubiceSkelLimbsLimb_003918DL_003108 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003918DL_003108"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003918DL_003108[] = dgAnubiceSkelLimbsLimb_003918DL_003108;
#else
static const char gAnubiceSkelLimbsLimb_003918DL_003108[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003918DL_003108;
#endif
#define dgAnubiceSkelLimbsLimb_003930DL_003288 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003930DL_003288"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003930DL_003288[] = dgAnubiceSkelLimbsLimb_003930DL_003288;
#else
static const char gAnubiceSkelLimbsLimb_003930DL_003288[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003930DL_003288;
#endif
#define dgAnubiceSkelLimbsLimb_003948DL_0031A0 "__OTR__objects/object_anubice/gAnubiceSkelLimbsLimb_003948DL_0031A0"
#ifdef _WIN32
static const __declspec(align(2)) char gAnubiceSkelLimbsLimb_003948DL_0031A0[] = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
#else
static const char gAnubiceSkelLimbsLimb_003948DL_0031A0[] __attribute__((aligned (2))) = dgAnubiceSkelLimbsLimb_003948DL_0031A0;
#endif
#define dobject_anubiceTex_001690 "__OTR__objects/object_anubice/object_anubiceTex_001690"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001690[] = dobject_anubiceTex_001690;
#else
static const char object_anubiceTex_001690[] __attribute__((aligned (2))) = dobject_anubiceTex_001690;
#endif
#define dobject_anubiceTex_0036A0 "__OTR__objects/object_anubice/object_anubiceTex_0036A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_0036A0[] = dobject_anubiceTex_0036A0;
#else
static const char object_anubiceTex_0036A0[] __attribute__((aligned (2))) = dobject_anubiceTex_0036A0;
#endif
#define dobject_anubiceTex_001090 "__OTR__objects/object_anubice/object_anubiceTex_001090"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001090[] = dobject_anubiceTex_001090;
#else
static const char object_anubiceTex_001090[] __attribute__((aligned (2))) = dobject_anubiceTex_001090;
#endif
#define dobject_anubiceTex_000F90 "__OTR__objects/object_anubice/object_anubiceTex_000F90"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_000F90[] = dobject_anubiceTex_000F90;
#else
static const char object_anubiceTex_000F90[] __attribute__((aligned (2))) = dobject_anubiceTex_000F90;
#endif
#define dobject_anubiceTex_001110 "__OTR__objects/object_anubice/object_anubiceTex_001110"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001110[] = dobject_anubiceTex_001110;
#else
static const char object_anubiceTex_001110[] __attribute__((aligned (2))) = dobject_anubiceTex_001110;
#endif
#define dobject_anubiceTex_001510 "__OTR__objects/object_anubice/object_anubiceTex_001510"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001510[] = dobject_anubiceTex_001510;
#else
static const char object_anubiceTex_001510[] __attribute__((aligned (2))) = dobject_anubiceTex_001510;
#endif
#define dobject_anubiceTex_001590 "__OTR__objects/object_anubice/object_anubiceTex_001590"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001590[] = dobject_anubiceTex_001590;
#else
static const char object_anubiceTex_001590[] __attribute__((aligned (2))) = dobject_anubiceTex_001590;
#endif
#define dobject_anubiceTex_001610 "__OTR__objects/object_anubice/object_anubiceTex_001610"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001610[] = dobject_anubiceTex_001610;
#else
static const char object_anubiceTex_001610[] __attribute__((aligned (2))) = dobject_anubiceTex_001610;
#endif
#define dobject_anubiceTex_001A90 "__OTR__objects/object_anubice/object_anubiceTex_001A90"
#ifdef _WIN32
static const __declspec(align(2)) char object_anubiceTex_001A90[] = dobject_anubiceTex_001A90;
#else
static const char object_anubiceTex_001A90[] __attribute__((aligned (2))) = dobject_anubiceTex_001A90;
#endif
+198
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@@ -0,0 +1,198 @@
#pragma once
#define dgDogLadySkel "__OTR__objects/object_aob/gDogLadySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadySkel[] = dgDogLadySkel;
#else
static const char gDogLadySkel[] __attribute__((aligned (2))) = dgDogLadySkel;
#endif
#define dgDogLadyDressDL "__OTR__objects/object_aob/gDogLadyDressDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDressDL[] = dgDogLadyDressDL;
#else
static const char gDogLadyDressDL[] __attribute__((aligned (2))) = dgDogLadyDressDL;
#endif
#define dgDogLadyDL_54B8 "__OTR__objects/object_aob/gDogLadyDL_54B8"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_54B8[] = dgDogLadyDL_54B8;
#else
static const char gDogLadyDL_54B8[] __attribute__((aligned (2))) = dgDogLadyDL_54B8;
#endif
#define dgDogLadyDL_53E8 "__OTR__objects/object_aob/gDogLadyDL_53E8"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_53E8[] = dgDogLadyDL_53E8;
#else
static const char gDogLadyDL_53E8[] __attribute__((aligned (2))) = dgDogLadyDL_53E8;
#endif
#define dgDogLadyDL_5318 "__OTR__objects/object_aob/gDogLadyDL_5318"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_5318[] = dgDogLadyDL_5318;
#else
static const char gDogLadyDL_5318[] __attribute__((aligned (2))) = dgDogLadyDL_5318;
#endif
#define dgDogLadyDL_5248 "__OTR__objects/object_aob/gDogLadyDL_5248"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_5248[] = dgDogLadyDL_5248;
#else
static const char gDogLadyDL_5248[] __attribute__((aligned (2))) = dgDogLadyDL_5248;
#endif
#define dgDogLadyDL_5178 "__OTR__objects/object_aob/gDogLadyDL_5178"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_5178[] = dgDogLadyDL_5178;
#else
static const char gDogLadyDL_5178[] __attribute__((aligned (2))) = dgDogLadyDL_5178;
#endif
#define dgDogLadyDL_50A8 "__OTR__objects/object_aob/gDogLadyDL_50A8"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_50A8[] = dgDogLadyDL_50A8;
#else
static const char gDogLadyDL_50A8[] __attribute__((aligned (2))) = dgDogLadyDL_50A8;
#endif
#define dgDogLadyTorsoDL "__OTR__objects/object_aob/gDogLadyTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyTorsoDL[] = dgDogLadyTorsoDL;
#else
static const char gDogLadyTorsoDL[] __attribute__((aligned (2))) = dgDogLadyTorsoDL;
#endif
#define dgDogLadyDL_4C60 "__OTR__objects/object_aob/gDogLadyDL_4C60"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4C60[] = dgDogLadyDL_4C60;
#else
static const char gDogLadyDL_4C60[] __attribute__((aligned (2))) = dgDogLadyDL_4C60;
#endif
#define dgDogLadyDL_4B30 "__OTR__objects/object_aob/gDogLadyDL_4B30"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4B30[] = dgDogLadyDL_4B30;
#else
static const char gDogLadyDL_4B30[] __attribute__((aligned (2))) = dgDogLadyDL_4B30;
#endif
#define dgDogLadyDL_4928 "__OTR__objects/object_aob/gDogLadyDL_4928"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4928[] = dgDogLadyDL_4928;
#else
static const char gDogLadyDL_4928[] __attribute__((aligned (2))) = dgDogLadyDL_4928;
#endif
#define dgDogLadyDL_4780 "__OTR__objects/object_aob/gDogLadyDL_4780"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4780[] = dgDogLadyDL_4780;
#else
static const char gDogLadyDL_4780[] __attribute__((aligned (2))) = dgDogLadyDL_4780;
#endif
#define dgDogLadyDL_4650 "__OTR__objects/object_aob/gDogLadyDL_4650"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4650[] = dgDogLadyDL_4650;
#else
static const char gDogLadyDL_4650[] __attribute__((aligned (2))) = dgDogLadyDL_4650;
#endif
#define dgDogLadyDL_4448 "__OTR__objects/object_aob/gDogLadyDL_4448"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDL_4448[] = dgDogLadyDL_4448;
#else
static const char gDogLadyDL_4448[] __attribute__((aligned (2))) = dgDogLadyDL_4448;
#endif
#define dgDogLadyHeadDL "__OTR__objects/object_aob/gDogLadyHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyHeadDL[] = dgDogLadyHeadDL;
#else
static const char gDogLadyHeadDL[] __attribute__((aligned (2))) = dgDogLadyHeadDL;
#endif
#define dgDogLadyTLUT "__OTR__objects/object_aob/gDogLadyTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyTLUT[] = dgDogLadyTLUT;
#else
static const char gDogLadyTLUT[] __attribute__((aligned (2))) = dgDogLadyTLUT;
#endif
#define dgDogLadyHairTex "__OTR__objects/object_aob/gDogLadyHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyHairTex[] = dgDogLadyHairTex;
#else
static const char gDogLadyHairTex[] __attribute__((aligned (2))) = dgDogLadyHairTex;
#endif
#define dgDogLadySkinGradientTex "__OTR__objects/object_aob/gDogLadySkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadySkinGradientTex[] = dgDogLadySkinGradientTex;
#else
static const char gDogLadySkinGradientTex[] __attribute__((aligned (2))) = dgDogLadySkinGradientTex;
#endif
#define dgDogLadyEarTex "__OTR__objects/object_aob/gDogLadyEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyEarTex[] = dgDogLadyEarTex;
#else
static const char gDogLadyEarTex[] __attribute__((aligned (2))) = dgDogLadyEarTex;
#endif
#define dgDogLadyLipGradientTex "__OTR__objects/object_aob/gDogLadyLipGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyLipGradientTex[] = dgDogLadyLipGradientTex;
#else
static const char gDogLadyLipGradientTex[] __attribute__((aligned (2))) = dgDogLadyLipGradientTex;
#endif
#define dgDogLadyNostrilTex "__OTR__objects/object_aob/gDogLadyNostrilTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyNostrilTex[] = dgDogLadyNostrilTex;
#else
static const char gDogLadyNostrilTex[] __attribute__((aligned (2))) = dgDogLadyNostrilTex;
#endif
#define dgDogLadyBackOfHandTex "__OTR__objects/object_aob/gDogLadyBackOfHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyBackOfHandTex[] = dgDogLadyBackOfHandTex;
#else
static const char gDogLadyBackOfHandTex[] __attribute__((aligned (2))) = dgDogLadyBackOfHandTex;
#endif
#define dgDogLadyDressShoulderPatternTex "__OTR__objects/object_aob/gDogLadyDressShoulderPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDressShoulderPatternTex[] = dgDogLadyDressShoulderPatternTex;
#else
static const char gDogLadyDressShoulderPatternTex[] __attribute__((aligned (2))) = dgDogLadyDressShoulderPatternTex;
#endif
#define dgDogLadyDressTex "__OTR__objects/object_aob/gDogLadyDressTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyDressTex[] = dgDogLadyDressTex;
#else
static const char gDogLadyDressTex[] __attribute__((aligned (2))) = dgDogLadyDressTex;
#endif
#define dgDogLadyEyeOpenTex "__OTR__objects/object_aob/gDogLadyEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyEyeOpenTex[] = dgDogLadyEyeOpenTex;
#else
static const char gDogLadyEyeOpenTex[] __attribute__((aligned (2))) = dgDogLadyEyeOpenTex;
#endif
#define dgDogLadyEyeHalfTex "__OTR__objects/object_aob/gDogLadyEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyEyeHalfTex[] = dgDogLadyEyeHalfTex;
#else
static const char gDogLadyEyeHalfTex[] __attribute__((aligned (2))) = dgDogLadyEyeHalfTex;
#endif
#define dgDogLadyEyeClosedTex "__OTR__objects/object_aob/gDogLadyEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gDogLadyEyeClosedTex[] = dgDogLadyEyeClosedTex;
#else
static const char gDogLadyEyeClosedTex[] __attribute__((aligned (2))) = dgDogLadyEyeClosedTex;
#endif
@@ -0,0 +1,30 @@
#pragma once
#define dobject_b_heart_DL_000240 "__OTR__objects/object_b_heart/object_b_heart_DL_000240"
#ifdef _WIN32
static const __declspec(align(2)) char object_b_heart_DL_000240[] = dobject_b_heart_DL_000240;
#else
static const char object_b_heart_DL_000240[] __attribute__((aligned (2))) = dobject_b_heart_DL_000240;
#endif
#define dobject_b_heart_DL_000348 "__OTR__objects/object_b_heart/object_b_heart_DL_000348"
#ifdef _WIN32
static const __declspec(align(2)) char object_b_heart_DL_000348[] = dobject_b_heart_DL_000348;
#else
static const char object_b_heart_DL_000348[] __attribute__((aligned (2))) = dobject_b_heart_DL_000348;
#endif
#define dobject_b_heart_Tex_0003C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0003C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_b_heart_Tex_0003C0[] = dobject_b_heart_Tex_0003C0;
#else
static const char object_b_heart_Tex_0003C0[] __attribute__((aligned (2))) = dobject_b_heart_Tex_0003C0;
#endif
#define dobject_b_heart_Tex_0005C0 "__OTR__objects/object_b_heart/object_b_heart_Tex_0005C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_b_heart_Tex_0005C0[] = dobject_b_heart_Tex_0005C0;
#else
static const char object_b_heart_Tex_0005C0[] __attribute__((aligned (2))) = dobject_b_heart_Tex_0005C0;
#endif
+184
View File
@@ -0,0 +1,184 @@
#pragma once
#define dobject_bba_Skel_0000F0 "__OTR__objects/object_bba/object_bba_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Skel_0000F0[] = dobject_bba_Skel_0000F0;
#else
static const char object_bba_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bba_Skel_0000F0;
#endif
#define dobject_bba_TLUT_000108 "__OTR__objects/object_bba/object_bba_TLUT_000108"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_TLUT_000108[] = dobject_bba_TLUT_000108;
#else
static const char object_bba_TLUT_000108[] __attribute__((aligned (2))) = dobject_bba_TLUT_000108;
#endif
#define dobject_bba_Tex_000308 "__OTR__objects/object_bba/object_bba_Tex_000308"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000308[] = dobject_bba_Tex_000308;
#else
static const char object_bba_Tex_000308[] __attribute__((aligned (2))) = dobject_bba_Tex_000308;
#endif
#define dobject_bba_Tex_000348 "__OTR__objects/object_bba/object_bba_Tex_000348"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000348[] = dobject_bba_Tex_000348;
#else
static const char object_bba_Tex_000348[] __attribute__((aligned (2))) = dobject_bba_Tex_000348;
#endif
#define dobject_bba_Tex_000388 "__OTR__objects/object_bba/object_bba_Tex_000388"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000388[] = dobject_bba_Tex_000388;
#else
static const char object_bba_Tex_000388[] __attribute__((aligned (2))) = dobject_bba_Tex_000388;
#endif
#define dobject_bba_Tex_000488 "__OTR__objects/object_bba/object_bba_Tex_000488"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000488[] = dobject_bba_Tex_000488;
#else
static const char object_bba_Tex_000488[] __attribute__((aligned (2))) = dobject_bba_Tex_000488;
#endif
#define dobject_bba_Tex_0004C8 "__OTR__objects/object_bba/object_bba_Tex_0004C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_0004C8[] = dobject_bba_Tex_0004C8;
#else
static const char object_bba_Tex_0004C8[] __attribute__((aligned (2))) = dobject_bba_Tex_0004C8;
#endif
#define dobject_bba_Tex_000CC8 "__OTR__objects/object_bba/object_bba_Tex_000CC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000CC8[] = dobject_bba_Tex_000CC8;
#else
static const char object_bba_Tex_000CC8[] __attribute__((aligned (2))) = dobject_bba_Tex_000CC8;
#endif
#define dobject_bba_Tex_000DC8 "__OTR__objects/object_bba/object_bba_Tex_000DC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000DC8[] = dobject_bba_Tex_000DC8;
#else
static const char object_bba_Tex_000DC8[] __attribute__((aligned (2))) = dobject_bba_Tex_000DC8;
#endif
#define dobject_bba_Tex_000E08 "__OTR__objects/object_bba/object_bba_Tex_000E08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000E08[] = dobject_bba_Tex_000E08;
#else
static const char object_bba_Tex_000E08[] __attribute__((aligned (2))) = dobject_bba_Tex_000E08;
#endif
#define dobject_bba_Tex_000F08 "__OTR__objects/object_bba/object_bba_Tex_000F08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_Tex_000F08[] = dobject_bba_Tex_000F08;
#else
static const char object_bba_Tex_000F08[] __attribute__((aligned (2))) = dobject_bba_Tex_000F08;
#endif
#define dobject_bba_DL_002948 "__OTR__objects/object_bba/object_bba_DL_002948"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_002948[] = dobject_bba_DL_002948;
#else
static const char object_bba_DL_002948[] __attribute__((aligned (2))) = dobject_bba_DL_002948;
#endif
#define dobject_bba_DL_003298 "__OTR__objects/object_bba/object_bba_DL_003298"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003298[] = dobject_bba_DL_003298;
#else
static const char object_bba_DL_003298[] __attribute__((aligned (2))) = dobject_bba_DL_003298;
#endif
#define dobject_bba_DL_0033A8 "__OTR__objects/object_bba/object_bba_DL_0033A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_0033A8[] = dobject_bba_DL_0033A8;
#else
static const char object_bba_DL_0033A8[] __attribute__((aligned (2))) = dobject_bba_DL_0033A8;
#endif
#define dobject_bba_DL_0034C8 "__OTR__objects/object_bba/object_bba_DL_0034C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_0034C8[] = dobject_bba_DL_0034C8;
#else
static const char object_bba_DL_0034C8[] __attribute__((aligned (2))) = dobject_bba_DL_0034C8;
#endif
#define dobject_bba_DL_0035F0 "__OTR__objects/object_bba/object_bba_DL_0035F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_0035F0[] = dobject_bba_DL_0035F0;
#else
static const char object_bba_DL_0035F0[] __attribute__((aligned (2))) = dobject_bba_DL_0035F0;
#endif
#define dobject_bba_DL_003700 "__OTR__objects/object_bba/object_bba_DL_003700"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003700[] = dobject_bba_DL_003700;
#else
static const char object_bba_DL_003700[] __attribute__((aligned (2))) = dobject_bba_DL_003700;
#endif
#define dobject_bba_DL_003820 "__OTR__objects/object_bba/object_bba_DL_003820"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003820[] = dobject_bba_DL_003820;
#else
static const char object_bba_DL_003820[] __attribute__((aligned (2))) = dobject_bba_DL_003820;
#endif
#define dobject_bba_DL_003948 "__OTR__objects/object_bba/object_bba_DL_003948"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003948[] = dobject_bba_DL_003948;
#else
static const char object_bba_DL_003948[] __attribute__((aligned (2))) = dobject_bba_DL_003948;
#endif
#define dobject_bba_DL_003C80 "__OTR__objects/object_bba/object_bba_DL_003C80"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003C80[] = dobject_bba_DL_003C80;
#else
static const char object_bba_DL_003C80[] __attribute__((aligned (2))) = dobject_bba_DL_003C80;
#endif
#define dobject_bba_DL_003D50 "__OTR__objects/object_bba/object_bba_DL_003D50"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003D50[] = dobject_bba_DL_003D50;
#else
static const char object_bba_DL_003D50[] __attribute__((aligned (2))) = dobject_bba_DL_003D50;
#endif
#define dobject_bba_DL_003E20 "__OTR__objects/object_bba/object_bba_DL_003E20"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003E20[] = dobject_bba_DL_003E20;
#else
static const char object_bba_DL_003E20[] __attribute__((aligned (2))) = dobject_bba_DL_003E20;
#endif
#define dobject_bba_DL_003EF0 "__OTR__objects/object_bba/object_bba_DL_003EF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003EF0[] = dobject_bba_DL_003EF0;
#else
static const char object_bba_DL_003EF0[] __attribute__((aligned (2))) = dobject_bba_DL_003EF0;
#endif
#define dobject_bba_DL_003FC0 "__OTR__objects/object_bba/object_bba_DL_003FC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_003FC0[] = dobject_bba_DL_003FC0;
#else
static const char object_bba_DL_003FC0[] __attribute__((aligned (2))) = dobject_bba_DL_003FC0;
#endif
#define dobject_bba_DL_004090 "__OTR__objects/object_bba/object_bba_DL_004090"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_004090[] = dobject_bba_DL_004090;
#else
static const char object_bba_DL_004090[] __attribute__((aligned (2))) = dobject_bba_DL_004090;
#endif
#define dobject_bba_DL_004160 "__OTR__objects/object_bba/object_bba_DL_004160"
#ifdef _WIN32
static const __declspec(align(2)) char object_bba_DL_004160[] = dobject_bba_DL_004160;
#else
static const char object_bba_DL_004160[] __attribute__((aligned (2))) = dobject_bba_DL_004160;
#endif
@@ -0,0 +1,352 @@
#pragma once
#define dgJabuObjectsTex_00140 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00140"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_00140[] = dgJabuObjectsTex_00140;
#else
static const char gJabuObjectsTex_00140[] __attribute__((aligned (2))) = dgJabuObjectsTex_00140;
#endif
#define dgJabuObjectsTex_007A0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_007A0"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_007A0[] = dgJabuObjectsTex_007A0;
#else
static const char gJabuObjectsTex_007A0[] __attribute__((aligned (2))) = dgJabuObjectsTex_007A0;
#endif
#define dgJabuObjectsTex_00E00 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_00E00"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_00E00[] = dgJabuObjectsTex_00E00;
#else
static const char gJabuObjectsTex_00E00[] __attribute__((aligned (2))) = dgJabuObjectsTex_00E00;
#endif
#define dgJabuObjectsTex_01460 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01460"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_01460[] = dgJabuObjectsTex_01460;
#else
static const char gJabuObjectsTex_01460[] __attribute__((aligned (2))) = dgJabuObjectsTex_01460;
#endif
#define dgJabuObjectsTex_01AC0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_01AC0"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_01AC0[] = dgJabuObjectsTex_01AC0;
#else
static const char gJabuObjectsTex_01AC0[] __attribute__((aligned (2))) = dgJabuObjectsTex_01AC0;
#endif
#define dgJabuObjectsTex_02120 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02120"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_02120[] = dgJabuObjectsTex_02120;
#else
static const char gJabuObjectsTex_02120[] __attribute__((aligned (2))) = dgJabuObjectsTex_02120;
#endif
#define dgJabuObjectsTex_02780 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02780"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_02780[] = dgJabuObjectsTex_02780;
#else
static const char gJabuObjectsTex_02780[] __attribute__((aligned (2))) = dgJabuObjectsTex_02780;
#endif
#define dgJabuObjectsTex_02DE0 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_02DE0"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_02DE0[] = dgJabuObjectsTex_02DE0;
#else
static const char gJabuObjectsTex_02DE0[] __attribute__((aligned (2))) = dgJabuObjectsTex_02DE0;
#endif
#define dgJabuObjectsTex_03498 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03498"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_03498[] = dgJabuObjectsTex_03498;
#else
static const char gJabuObjectsTex_03498[] __attribute__((aligned (2))) = dgJabuObjectsTex_03498;
#endif
#define dgJabuObjectsTex_03BB8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_03BB8"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_03BB8[] = dgJabuObjectsTex_03BB8;
#else
static const char gJabuObjectsTex_03BB8[] __attribute__((aligned (2))) = dgJabuObjectsTex_03BB8;
#endif
#define dgJabuObjectsTex_043B8 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_043B8"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_043B8[] = dgJabuObjectsTex_043B8;
#else
static const char gJabuObjectsTex_043B8[] __attribute__((aligned (2))) = dgJabuObjectsTex_043B8;
#endif
#define dgJabuObjectsTex_06748 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06748"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_06748[] = dgJabuObjectsTex_06748;
#else
static const char gJabuObjectsTex_06748[] __attribute__((aligned (2))) = dgJabuObjectsTex_06748;
#endif
#define dgJabuObjectsTex_06B48 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_06B48"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_06B48[] = dgJabuObjectsTex_06B48;
#else
static const char gJabuObjectsTex_06B48[] __attribute__((aligned (2))) = dgJabuObjectsTex_06B48;
#endif
#define dgJabuObjectsTex_07348 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_07348"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_07348[] = dgJabuObjectsTex_07348;
#else
static const char gJabuObjectsTex_07348[] __attribute__((aligned (2))) = dgJabuObjectsTex_07348;
#endif
#define dgJabuObjectsTex_08D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_08D10"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_08D10[] = dgJabuObjectsTex_08D10;
#else
static const char gJabuObjectsTex_08D10[] __attribute__((aligned (2))) = dgJabuObjectsTex_08D10;
#endif
#define dgJabuObjectsTex_09D10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_09D10"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_09D10[] = dgJabuObjectsTex_09D10;
#else
static const char gJabuObjectsTex_09D10[] __attribute__((aligned (2))) = dgJabuObjectsTex_09D10;
#endif
#define dgJabuObjectsTex_0A510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0A510"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_0A510[] = dgJabuObjectsTex_0A510;
#else
static const char gJabuObjectsTex_0A510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0A510;
#endif
#define dgJabuObjectsTex_0B510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0B510"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_0B510[] = dgJabuObjectsTex_0B510;
#else
static const char gJabuObjectsTex_0B510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0B510;
#endif
#define dgJabuObjectsTex_0BD10 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0BD10"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_0BD10[] = dgJabuObjectsTex_0BD10;
#else
static const char gJabuObjectsTex_0BD10[] __attribute__((aligned (2))) = dgJabuObjectsTex_0BD10;
#endif
#define dgJabuObjectsTex_0C510 "__OTR__objects/object_bdan_objects/gJabuObjectsTex_0C510"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsTex_0C510[] = dgJabuObjectsTex_0C510;
#else
static const char gJabuObjectsTex_0C510[] __attribute__((aligned (2))) = dgJabuObjectsTex_0C510;
#endif
#define dgJabuObjects1TLUT "__OTR__objects/object_bdan_objects/gJabuObjects1TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects1TLUT[] = dgJabuObjects1TLUT;
#else
static const char gJabuObjects1TLUT[] __attribute__((aligned (2))) = dgJabuObjects1TLUT;
#endif
#define dgJabuObjects2TLUT "__OTR__objects/object_bdan_objects/gJabuObjects2TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects2TLUT[] = dgJabuObjects2TLUT;
#else
static const char gJabuObjects2TLUT[] __attribute__((aligned (2))) = dgJabuObjects2TLUT;
#endif
#define dgJabuObjects3TLUT "__OTR__objects/object_bdan_objects/gJabuObjects3TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects3TLUT[] = dgJabuObjects3TLUT;
#else
static const char gJabuObjects3TLUT[] __attribute__((aligned (2))) = dgJabuObjects3TLUT;
#endif
#define dgJabuObjects4TLUT "__OTR__objects/object_bdan_objects/gJabuObjects4TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects4TLUT[] = dgJabuObjects4TLUT;
#else
static const char gJabuObjects4TLUT[] __attribute__((aligned (2))) = dgJabuObjects4TLUT;
#endif
#define dgJabuObjects5TLUT "__OTR__objects/object_bdan_objects/gJabuObjects5TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects5TLUT[] = dgJabuObjects5TLUT;
#else
static const char gJabuObjects5TLUT[] __attribute__((aligned (2))) = dgJabuObjects5TLUT;
#endif
#define dgJabuObjects6TLUT "__OTR__objects/object_bdan_objects/gJabuObjects6TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects6TLUT[] = dgJabuObjects6TLUT;
#else
static const char gJabuObjects6TLUT[] __attribute__((aligned (2))) = dgJabuObjects6TLUT;
#endif
#define dgJabuObjects7TLUT "__OTR__objects/object_bdan_objects/gJabuObjects7TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects7TLUT[] = dgJabuObjects7TLUT;
#else
static const char gJabuObjects7TLUT[] __attribute__((aligned (2))) = dgJabuObjects7TLUT;
#endif
#define dgJabuObjects8TLUT "__OTR__objects/object_bdan_objects/gJabuObjects8TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects8TLUT[] = dgJabuObjects8TLUT;
#else
static const char gJabuObjects8TLUT[] __attribute__((aligned (2))) = dgJabuObjects8TLUT;
#endif
#define dgJabuObjects9TLUT "__OTR__objects/object_bdan_objects/gJabuObjects9TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects9TLUT[] = dgJabuObjects9TLUT;
#else
static const char gJabuObjects9TLUT[] __attribute__((aligned (2))) = dgJabuObjects9TLUT;
#endif
#define dgJabuObjects10TLUT "__OTR__objects/object_bdan_objects/gJabuObjects10TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects10TLUT[] = dgJabuObjects10TLUT;
#else
static const char gJabuObjects10TLUT[] __attribute__((aligned (2))) = dgJabuObjects10TLUT;
#endif
#define dgJabuObjects11TLUT "__OTR__objects/object_bdan_objects/gJabuObjects11TLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjects11TLUT[] = dgJabuObjects11TLUT;
#else
static const char gJabuObjects11TLUT[] __attribute__((aligned (2))) = dgJabuObjects11TLUT;
#endif
#define dgJabuDoorSection1DL "__OTR__objects/object_bdan_objects/gJabuDoorSection1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection1DL[] = dgJabuDoorSection1DL;
#else
static const char gJabuDoorSection1DL[] __attribute__((aligned (2))) = dgJabuDoorSection1DL;
#endif
#define dgJabuDoorSection2DL "__OTR__objects/object_bdan_objects/gJabuDoorSection2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection2DL[] = dgJabuDoorSection2DL;
#else
static const char gJabuDoorSection2DL[] __attribute__((aligned (2))) = dgJabuDoorSection2DL;
#endif
#define dgJabuDoorSection3DL "__OTR__objects/object_bdan_objects/gJabuDoorSection3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection3DL[] = dgJabuDoorSection3DL;
#else
static const char gJabuDoorSection3DL[] __attribute__((aligned (2))) = dgJabuDoorSection3DL;
#endif
#define dgJabuDoorSection4DL "__OTR__objects/object_bdan_objects/gJabuDoorSection4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection4DL[] = dgJabuDoorSection4DL;
#else
static const char gJabuDoorSection4DL[] __attribute__((aligned (2))) = dgJabuDoorSection4DL;
#endif
#define dgJabuDoorSection5DL "__OTR__objects/object_bdan_objects/gJabuDoorSection5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection5DL[] = dgJabuDoorSection5DL;
#else
static const char gJabuDoorSection5DL[] __attribute__((aligned (2))) = dgJabuDoorSection5DL;
#endif
#define dgJabuDoorSection6DL "__OTR__objects/object_bdan_objects/gJabuDoorSection6DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection6DL[] = dgJabuDoorSection6DL;
#else
static const char gJabuDoorSection6DL[] __attribute__((aligned (2))) = dgJabuDoorSection6DL;
#endif
#define dgJabuDoorSection7DL "__OTR__objects/object_bdan_objects/gJabuDoorSection7DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection7DL[] = dgJabuDoorSection7DL;
#else
static const char gJabuDoorSection7DL[] __attribute__((aligned (2))) = dgJabuDoorSection7DL;
#endif
#define dgJabuDoorSection8DL "__OTR__objects/object_bdan_objects/gJabuDoorSection8DL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuDoorSection8DL[] = dgJabuDoorSection8DL;
#else
static const char gJabuDoorSection8DL[] __attribute__((aligned (2))) = dgJabuDoorSection8DL;
#endif
#define dgJabuWaterDL "__OTR__objects/object_bdan_objects/gJabuWaterDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuWaterDL[] = dgJabuWaterDL;
#else
static const char gJabuWaterDL[] __attribute__((aligned (2))) = dgJabuWaterDL;
#endif
#define dgJabuElevatorPlatformDL "__OTR__objects/object_bdan_objects/gJabuElevatorPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuElevatorPlatformDL[] = dgJabuElevatorPlatformDL;
#else
static const char gJabuElevatorPlatformDL[] __attribute__((aligned (2))) = dgJabuElevatorPlatformDL;
#endif
#define dgJabuFallingPlatformDL "__OTR__objects/object_bdan_objects/gJabuFallingPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuFallingPlatformDL[] = dgJabuFallingPlatformDL;
#else
static const char gJabuFallingPlatformDL[] __attribute__((aligned (2))) = dgJabuFallingPlatformDL;
#endif
#define dgJabuBlueFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuBlueFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuBlueFloorSwitchDL[] = dgJabuBlueFloorSwitchDL;
#else
static const char gJabuBlueFloorSwitchDL[] __attribute__((aligned (2))) = dgJabuBlueFloorSwitchDL;
#endif
#define dgJabuYellowFloorSwitchDL "__OTR__objects/object_bdan_objects/gJabuYellowFloorSwitchDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuYellowFloorSwitchDL[] = dgJabuYellowFloorSwitchDL;
#else
static const char gJabuYellowFloorSwitchDL[] __attribute__((aligned (2))) = dgJabuYellowFloorSwitchDL;
#endif
#define dgJabuWebDoorDL "__OTR__objects/object_bdan_objects/gJabuWebDoorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuWebDoorDL[] = dgJabuWebDoorDL;
#else
static const char gJabuWebDoorDL[] __attribute__((aligned (2))) = dgJabuWebDoorDL;
#endif
#define dgJabuObjectsLargeRotatingSpikePlatformDL "__OTR__objects/object_bdan_objects/gJabuObjectsLargeRotatingSpikePlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuObjectsLargeRotatingSpikePlatformDL[] = dgJabuObjectsLargeRotatingSpikePlatformDL;
#else
static const char gJabuObjectsLargeRotatingSpikePlatformDL[] __attribute__((aligned (2))) = dgJabuObjectsLargeRotatingSpikePlatformDL;
#endif
#define dgJabuElevatorCol "__OTR__objects/object_bdan_objects/gJabuElevatorCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuElevatorCol[] = dgJabuElevatorCol;
#else
static const char gJabuElevatorCol[] __attribute__((aligned (2))) = dgJabuElevatorCol;
#endif
#define dgJabuLoweringPlatformCol "__OTR__objects/object_bdan_objects/gJabuLoweringPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuLoweringPlatformCol[] = dgJabuLoweringPlatformCol;
#else
static const char gJabuLoweringPlatformCol[] __attribute__((aligned (2))) = dgJabuLoweringPlatformCol;
#endif
#define dgJabuFloorSwitchCol "__OTR__objects/object_bdan_objects/gJabuFloorSwitchCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuFloorSwitchCol[] = dgJabuFloorSwitchCol;
#else
static const char gJabuFloorSwitchCol[] __attribute__((aligned (2))) = dgJabuFloorSwitchCol;
#endif
#define dgJabuBigOctoPlatformCol "__OTR__objects/object_bdan_objects/gJabuBigOctoPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gJabuBigOctoPlatformCol[] = dgJabuBigOctoPlatformCol;
#else
static const char gJabuBigOctoPlatformCol[] __attribute__((aligned (2))) = dgJabuBigOctoPlatformCol;
#endif
@@ -0,0 +1,72 @@
#pragma once
#define dobject_bdoor_Tex_000000 "__OTR__objects/object_bdoor/object_bdoor_Tex_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_000000[] = dobject_bdoor_Tex_000000;
#else
static const char object_bdoor_Tex_000000[] __attribute__((aligned (2))) = dobject_bdoor_Tex_000000;
#endif
#define dobject_bdoor_DL_0010C0 "__OTR__objects/object_bdoor/object_bdoor_DL_0010C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_DL_0010C0[] = dobject_bdoor_DL_0010C0;
#else
static const char object_bdoor_DL_0010C0[] __attribute__((aligned (2))) = dobject_bdoor_DL_0010C0;
#endif
#define dobject_bdoor_DL_001400 "__OTR__objects/object_bdoor/object_bdoor_DL_001400"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_DL_001400[] = dobject_bdoor_DL_001400;
#else
static const char object_bdoor_DL_001400[] __attribute__((aligned (2))) = dobject_bdoor_DL_001400;
#endif
#define dobject_bdoor_DL_001530 "__OTR__objects/object_bdoor/object_bdoor_DL_001530"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_DL_001530[] = dobject_bdoor_DL_001530;
#else
static const char object_bdoor_DL_001530[] __attribute__((aligned (2))) = dobject_bdoor_DL_001530;
#endif
#define dobject_bdoor_Tex_0015C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0015C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0015C0[] = dobject_bdoor_Tex_0015C0;
#else
static const char object_bdoor_Tex_0015C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0015C0;
#endif
#define dobject_bdoor_Tex_0025C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0025C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0025C0[] = dobject_bdoor_Tex_0025C0;
#else
static const char object_bdoor_Tex_0025C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0025C0;
#endif
#define dobject_bdoor_Tex_0035C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0035C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0035C0[] = dobject_bdoor_Tex_0035C0;
#else
static const char object_bdoor_Tex_0035C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0035C0;
#endif
#define dobject_bdoor_Tex_0045C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0045C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0045C0[] = dobject_bdoor_Tex_0045C0;
#else
static const char object_bdoor_Tex_0045C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0045C0;
#endif
#define dobject_bdoor_Tex_0055C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0055C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0055C0[] = dobject_bdoor_Tex_0055C0;
#else
static const char object_bdoor_Tex_0055C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0055C0;
#endif
#define dobject_bdoor_Tex_0065C0 "__OTR__objects/object_bdoor/object_bdoor_Tex_0065C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bdoor_Tex_0065C0[] = dobject_bdoor_Tex_0065C0;
#else
static const char object_bdoor_Tex_0065C0[] __attribute__((aligned (2))) = dobject_bdoor_Tex_0065C0;
#endif
+156
View File
@@ -0,0 +1,156 @@
#pragma once
#define dgChuGirlSkel "__OTR__objects/object_bg/gChuGirlSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlSkel[] = dgChuGirlSkel;
#else
static const char gChuGirlSkel[] __attribute__((aligned (2))) = dgChuGirlSkel;
#endif
#define dgChuGirlWakeUpAnim "__OTR__objects/object_bg/gChuGirlWakeUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlWakeUpAnim[] = dgChuGirlWakeUpAnim;
#else
static const char gChuGirlWakeUpAnim[] __attribute__((aligned (2))) = dgChuGirlWakeUpAnim;
#endif
#define dgChuGirlNoddingOffAnim "__OTR__objects/object_bg/gChuGirlNoddingOffAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlNoddingOffAnim[] = dgChuGirlNoddingOffAnim;
#else
static const char gChuGirlNoddingOffAnim[] __attribute__((aligned (2))) = dgChuGirlNoddingOffAnim;
#endif
#define dgChuGirlLeanOverCounterAnim "__OTR__objects/object_bg/gChuGirlLeanOverCounterAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlLeanOverCounterAnim[] = dgChuGirlLeanOverCounterAnim;
#else
static const char gChuGirlLeanOverCounterAnim[] __attribute__((aligned (2))) = dgChuGirlLeanOverCounterAnim;
#endif
#define dgChuGirlWaistDL "__OTR__objects/object_bg/gChuGirlWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlWaistDL[] = dgChuGirlWaistDL;
#else
static const char gChuGirlWaistDL[] __attribute__((aligned (2))) = dgChuGirlWaistDL;
#endif
#define dgChuGirlTorsoDL "__OTR__objects/object_bg/gChuGirlTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlTorsoDL[] = dgChuGirlTorsoDL;
#else
static const char gChuGirlTorsoDL[] __attribute__((aligned (2))) = dgChuGirlTorsoDL;
#endif
#define dgChuGirlNeckDL "__OTR__objects/object_bg/gChuGirlNeckDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlNeckDL[] = dgChuGirlNeckDL;
#else
static const char gChuGirlNeckDL[] __attribute__((aligned (2))) = dgChuGirlNeckDL;
#endif
#define dgChuGirlHeadDL "__OTR__objects/object_bg/gChuGirlHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlHeadDL[] = dgChuGirlHeadDL;
#else
static const char gChuGirlHeadDL[] __attribute__((aligned (2))) = dgChuGirlHeadDL;
#endif
#define dgChuGirlLeftUpperArmDL "__OTR__objects/object_bg/gChuGirlLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlLeftUpperArmDL[] = dgChuGirlLeftUpperArmDL;
#else
static const char gChuGirlLeftUpperArmDL[] __attribute__((aligned (2))) = dgChuGirlLeftUpperArmDL;
#endif
#define dgChuGirlLeftForearmDL "__OTR__objects/object_bg/gChuGirlLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlLeftForearmDL[] = dgChuGirlLeftForearmDL;
#else
static const char gChuGirlLeftForearmDL[] __attribute__((aligned (2))) = dgChuGirlLeftForearmDL;
#endif
#define dgChuGirlLeftHandDL "__OTR__objects/object_bg/gChuGirlLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlLeftHandDL[] = dgChuGirlLeftHandDL;
#else
static const char gChuGirlLeftHandDL[] __attribute__((aligned (2))) = dgChuGirlLeftHandDL;
#endif
#define dgChuGirlRightUpperArmDL "__OTR__objects/object_bg/gChuGirlRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlRightUpperArmDL[] = dgChuGirlRightUpperArmDL;
#else
static const char gChuGirlRightUpperArmDL[] __attribute__((aligned (2))) = dgChuGirlRightUpperArmDL;
#endif
#define dgChuGirlRightForearmDL "__OTR__objects/object_bg/gChuGirlRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlRightForearmDL[] = dgChuGirlRightForearmDL;
#else
static const char gChuGirlRightForearmDL[] __attribute__((aligned (2))) = dgChuGirlRightForearmDL;
#endif
#define dgChuGirlRightHandDL "__OTR__objects/object_bg/gChuGirlRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlRightHandDL[] = dgChuGirlRightHandDL;
#else
static const char gChuGirlRightHandDL[] __attribute__((aligned (2))) = dgChuGirlRightHandDL;
#endif
#define dgChuGirlMouthTex "__OTR__objects/object_bg/gChuGirlMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlMouthTex[] = dgChuGirlMouthTex;
#else
static const char gChuGirlMouthTex[] __attribute__((aligned (2))) = dgChuGirlMouthTex;
#endif
#define dgChuGirlSkinGradientTex "__OTR__objects/object_bg/gChuGirlSkinGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlSkinGradientTex[] = dgChuGirlSkinGradientTex;
#else
static const char gChuGirlSkinGradientTex[] __attribute__((aligned (2))) = dgChuGirlSkinGradientTex;
#endif
#define dgChuGirlSweaterTex "__OTR__objects/object_bg/gChuGirlSweaterTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlSweaterTex[] = dgChuGirlSweaterTex;
#else
static const char gChuGirlSweaterTex[] __attribute__((aligned (2))) = dgChuGirlSweaterTex;
#endif
#define dgChuGirlUmbEarLicusTex "__OTR__objects/object_bg/gChuGirlUmbEarLicusTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlUmbEarLicusTex[] = dgChuGirlUmbEarLicusTex;
#else
static const char gChuGirlUmbEarLicusTex[] __attribute__((aligned (2))) = dgChuGirlUmbEarLicusTex;
#endif
#define dgChuGirlHairTex "__OTR__objects/object_bg/gChuGirlHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlHairTex[] = dgChuGirlHairTex;
#else
static const char gChuGirlHairTex[] __attribute__((aligned (2))) = dgChuGirlHairTex;
#endif
#define dgChuGirlEyeOpenTex "__OTR__objects/object_bg/gChuGirlEyeOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlEyeOpenTex[] = dgChuGirlEyeOpenTex;
#else
static const char gChuGirlEyeOpenTex[] __attribute__((aligned (2))) = dgChuGirlEyeOpenTex;
#endif
#define dgChuGirlEyeHalfTex "__OTR__objects/object_bg/gChuGirlEyeHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlEyeHalfTex[] = dgChuGirlEyeHalfTex;
#else
static const char gChuGirlEyeHalfTex[] __attribute__((aligned (2))) = dgChuGirlEyeHalfTex;
#endif
#define dgChuGirlEyeClosedTex "__OTR__objects/object_bg/gChuGirlEyeClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gChuGirlEyeClosedTex[] = dgChuGirlEyeClosedTex;
#else
static const char gChuGirlEyeClosedTex[] __attribute__((aligned (2))) = dgChuGirlEyeClosedTex;
#endif
@@ -0,0 +1,247 @@
#pragma once
#define dobject_bigokuta_Anim_000444 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000444"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_000444[] = dobject_bigokuta_Anim_000444;
#else
static const char object_bigokuta_Anim_000444[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000444;
#endif
#define dobject_bigokuta_Anim_000A74 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000A74"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_000A74[] = dobject_bigokuta_Anim_000A74;
#else
static const char object_bigokuta_Anim_000A74[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000A74;
#endif
#define dobject_bigokuta_Anim_000D1C "__OTR__objects/object_bigokuta/object_bigokuta_Anim_000D1C"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_000D1C[] = dobject_bigokuta_Anim_000D1C;
#else
static const char object_bigokuta_Anim_000D1C[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_000D1C;
#endif
#define dobject_bigokuta_Anim_0014B8 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_0014B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_0014B8[] = dobject_bigokuta_Anim_0014B8;
#else
static const char object_bigokuta_Anim_0014B8[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_0014B8;
#endif
#define dobject_bigokuta_Anim_001CA4 "__OTR__objects/object_bigokuta/object_bigokuta_Anim_001CA4"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Anim_001CA4[] = dobject_bigokuta_Anim_001CA4;
#else
static const char object_bigokuta_Anim_001CA4[] __attribute__((aligned (2))) = dobject_bigokuta_Anim_001CA4;
#endif
#define dobject_bigokuta_DL_004090 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004090"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004090[] = dobject_bigokuta_DL_004090;
#else
static const char object_bigokuta_DL_004090[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004090;
#endif
#define dobject_bigokuta_DL_004158 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004158"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004158[] = dobject_bigokuta_DL_004158;
#else
static const char object_bigokuta_DL_004158[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004158;
#endif
#define dobject_bigokuta_DL_0042A8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0042A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0042A8[] = dobject_bigokuta_DL_0042A8;
#else
static const char object_bigokuta_DL_0042A8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0042A8;
#endif
#define dobject_bigokuta_DL_0043D0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0043D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0043D0[] = dobject_bigokuta_DL_0043D0;
#else
static const char object_bigokuta_DL_0043D0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0043D0;
#endif
#define dobject_bigokuta_DL_0044F8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0044F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0044F8[] = dobject_bigokuta_DL_0044F8;
#else
static const char object_bigokuta_DL_0044F8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0044F8;
#endif
#define dobject_bigokuta_DL_004AB8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004AB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004AB8[] = dobject_bigokuta_DL_004AB8;
#else
static const char object_bigokuta_DL_004AB8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004AB8;
#endif
#define dobject_bigokuta_DL_004CA0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004CA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004CA0[] = dobject_bigokuta_DL_004CA0;
#else
static const char object_bigokuta_DL_004CA0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004CA0;
#endif
#define dobject_bigokuta_DL_004E10 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004E10"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004E10[] = dobject_bigokuta_DL_004E10;
#else
static const char object_bigokuta_DL_004E10[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004E10;
#endif
#define dobject_bigokuta_DL_004EB8 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004EB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004EB8[] = dobject_bigokuta_DL_004EB8;
#else
static const char object_bigokuta_DL_004EB8[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004EB8;
#endif
#define dobject_bigokuta_DL_004F90 "__OTR__objects/object_bigokuta/object_bigokuta_DL_004F90"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_004F90[] = dobject_bigokuta_DL_004F90;
#else
static const char object_bigokuta_DL_004F90[] __attribute__((aligned (2))) = dobject_bigokuta_DL_004F90;
#endif
#define dobject_bigokuta_DL_005038 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005038"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005038[] = dobject_bigokuta_DL_005038;
#else
static const char object_bigokuta_DL_005038[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005038;
#endif
#define dobject_bigokuta_DL_005110 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005110"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005110[] = dobject_bigokuta_DL_005110;
#else
static const char object_bigokuta_DL_005110[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005110;
#endif
#define dobject_bigokuta_DL_0051D0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0051D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0051D0[] = dobject_bigokuta_DL_0051D0;
#else
static const char object_bigokuta_DL_0051D0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0051D0;
#endif
#define dobject_bigokuta_DL_0053B0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0053B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0053B0[] = dobject_bigokuta_DL_0053B0;
#else
static const char object_bigokuta_DL_0053B0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0053B0;
#endif
#define dobject_bigokuta_DL_005470 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005470"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005470[] = dobject_bigokuta_DL_005470;
#else
static const char object_bigokuta_DL_005470[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005470;
#endif
#define dobject_bigokuta_DL_005650 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005650"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005650[] = dobject_bigokuta_DL_005650;
#else
static const char object_bigokuta_DL_005650[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005650;
#endif
#define dobject_bigokuta_DL_005710 "__OTR__objects/object_bigokuta/object_bigokuta_DL_005710"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_005710[] = dobject_bigokuta_DL_005710;
#else
static const char object_bigokuta_DL_005710[] __attribute__((aligned (2))) = dobject_bigokuta_DL_005710;
#endif
#define dobject_bigokuta_DL_0058F0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0058F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0058F0[] = dobject_bigokuta_DL_0058F0;
#else
static const char object_bigokuta_DL_0058F0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0058F0;
#endif
#define dobject_bigokuta_DL_0059B0 "__OTR__objects/object_bigokuta/object_bigokuta_DL_0059B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_DL_0059B0[] = dobject_bigokuta_DL_0059B0;
#else
static const char object_bigokuta_DL_0059B0[] __attribute__((aligned (2))) = dobject_bigokuta_DL_0059B0;
#endif
#define dobject_bigokuta_Tex_005B90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005B90"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_005B90[] = dobject_bigokuta_Tex_005B90;
#else
static const char object_bigokuta_Tex_005B90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005B90;
#endif
#define dobject_bigokuta_Tex_005D90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005D90"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_005D90[] = dobject_bigokuta_Tex_005D90;
#else
static const char object_bigokuta_Tex_005D90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005D90;
#endif
#define dobject_bigokuta_Tex_005E90 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_005E90"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_005E90[] = dobject_bigokuta_Tex_005E90;
#else
static const char object_bigokuta_Tex_005E90[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_005E90;
#endif
#define dobject_bigokuta_Tex_006090 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006090"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006090[] = dobject_bigokuta_Tex_006090;
#else
static const char object_bigokuta_Tex_006090[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006090;
#endif
#define dobject_bigokuta_Tex_006290 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006290"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006290[] = dobject_bigokuta_Tex_006290;
#else
static const char object_bigokuta_Tex_006290[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006290;
#endif
#define dobject_bigokuta_Tex_006310 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006310"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006310[] = dobject_bigokuta_Tex_006310;
#else
static const char object_bigokuta_Tex_006310[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006310;
#endif
#define dobject_bigokuta_Tex_006390 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006390"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006390[] = dobject_bigokuta_Tex_006390;
#else
static const char object_bigokuta_Tex_006390[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006390;
#endif
#define dobject_bigokuta_Tex_006590 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006590"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006590[] = dobject_bigokuta_Tex_006590;
#else
static const char object_bigokuta_Tex_006590[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006590;
#endif
#define dobject_bigokuta_Tex_006790 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006790"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006790[] = dobject_bigokuta_Tex_006790;
#else
static const char object_bigokuta_Tex_006790[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006790;
#endif
#define dobject_bigokuta_Tex_006890 "__OTR__objects/object_bigokuta/object_bigokuta_Tex_006890"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Tex_006890[] = dobject_bigokuta_Tex_006890;
#else
static const char object_bigokuta_Tex_006890[] __attribute__((aligned (2))) = dobject_bigokuta_Tex_006890;
#endif
#define dobject_bigokuta_Skel_006BC0 "__OTR__objects/object_bigokuta/object_bigokuta_Skel_006BC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bigokuta_Skel_006BC0[] = dobject_bigokuta_Skel_006BC0;
#else
static const char object_bigokuta_Skel_006BC0[] __attribute__((aligned (2))) = dobject_bigokuta_Skel_006BC0;
#endif
@@ -0,0 +1,100 @@
#pragma once
#define dgBirdFlyAnim "__OTR__objects/object_bird/gBirdFlyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdFlyAnim[] = dgBirdFlyAnim;
#else
static const char gBirdFlyAnim[] __attribute__((aligned (2))) = dgBirdFlyAnim;
#endif
#define dgBirdLeftWingDL "__OTR__objects/object_bird/gBirdLeftWingDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdLeftWingDL[] = dgBirdLeftWingDL;
#else
static const char gBirdLeftWingDL[] __attribute__((aligned (2))) = dgBirdLeftWingDL;
#endif
#define dgBirdLeftWingWrapper1DL "__OTR__objects/object_bird/gBirdLeftWingWrapper1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdLeftWingWrapper1DL[] = dgBirdLeftWingWrapper1DL;
#else
static const char gBirdLeftWingWrapper1DL[] __attribute__((aligned (2))) = dgBirdLeftWingWrapper1DL;
#endif
#define dgBirdLeftWingWrapper2DL "__OTR__objects/object_bird/gBirdLeftWingWrapper2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdLeftWingWrapper2DL[] = dgBirdLeftWingWrapper2DL;
#else
static const char gBirdLeftWingWrapper2DL[] __attribute__((aligned (2))) = dgBirdLeftWingWrapper2DL;
#endif
#define dgBirdRightWingDL "__OTR__objects/object_bird/gBirdRightWingDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdRightWingDL[] = dgBirdRightWingDL;
#else
static const char gBirdRightWingDL[] __attribute__((aligned (2))) = dgBirdRightWingDL;
#endif
#define dgBirdRightWingWrapper1DL "__OTR__objects/object_bird/gBirdRightWingWrapper1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdRightWingWrapper1DL[] = dgBirdRightWingWrapper1DL;
#else
static const char gBirdRightWingWrapper1DL[] __attribute__((aligned (2))) = dgBirdRightWingWrapper1DL;
#endif
#define dgBirdRightWingWrapper2DL "__OTR__objects/object_bird/gBirdRightWingWrapper2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdRightWingWrapper2DL[] = dgBirdRightWingWrapper2DL;
#else
static const char gBirdRightWingWrapper2DL[] __attribute__((aligned (2))) = dgBirdRightWingWrapper2DL;
#endif
#define dgBirdBodyDL "__OTR__objects/object_bird/gBirdBodyDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdBodyDL[] = dgBirdBodyDL;
#else
static const char gBirdBodyDL[] __attribute__((aligned (2))) = dgBirdBodyDL;
#endif
#define dgBirdBodyWrapper1DL "__OTR__objects/object_bird/gBirdBodyWrapper1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdBodyWrapper1DL[] = dgBirdBodyWrapper1DL;
#else
static const char gBirdBodyWrapper1DL[] __attribute__((aligned (2))) = dgBirdBodyWrapper1DL;
#endif
#define dgBirdBodyWrapper2DL "__OTR__objects/object_bird/gBirdBodyWrapper2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdBodyWrapper2DL[] = dgBirdBodyWrapper2DL;
#else
static const char gBirdBodyWrapper2DL[] __attribute__((aligned (2))) = dgBirdBodyWrapper2DL;
#endif
#define dgBirdFaceTex "__OTR__objects/object_bird/gBirdFaceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdFaceTex[] = dgBirdFaceTex;
#else
static const char gBirdFaceTex[] __attribute__((aligned (2))) = dgBirdFaceTex;
#endif
#define dgBirdTailTex "__OTR__objects/object_bird/gBirdTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdTailTex[] = dgBirdTailTex;
#else
static const char gBirdTailTex[] __attribute__((aligned (2))) = dgBirdTailTex;
#endif
#define dgBirdWingTex "__OTR__objects/object_bird/gBirdWingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdWingTex[] = dgBirdWingTex;
#else
static const char gBirdWingTex[] __attribute__((aligned (2))) = dgBirdWingTex;
#endif
#define dgBirdSkel "__OTR__objects/object_bird/gBirdSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBirdSkel[] = dgBirdSkel;
#else
static const char gBirdSkel[] __attribute__((aligned (2))) = dgBirdSkel;
#endif
+219
View File
@@ -0,0 +1,219 @@
#pragma once
#define dobject_bji_Skel_0000F0 "__OTR__objects/object_bji/object_bji_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Skel_0000F0[] = dobject_bji_Skel_0000F0;
#else
static const char object_bji_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bji_Skel_0000F0;
#endif
#define dobject_bji_TLUT_0000FC "__OTR__objects/object_bji/object_bji_TLUT_0000FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_TLUT_0000FC[] = dobject_bji_TLUT_0000FC;
#else
static const char object_bji_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_bji_TLUT_0000FC;
#endif
#define dobject_bji_Tex_0002FC "__OTR__objects/object_bji/object_bji_Tex_0002FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0002FC[] = dobject_bji_Tex_0002FC;
#else
static const char object_bji_Tex_0002FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0002FC;
#endif
#define dobject_bji_Tex_00033C "__OTR__objects/object_bji/object_bji_Tex_00033C"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_00033C[] = dobject_bji_Tex_00033C;
#else
static const char object_bji_Tex_00033C[] __attribute__((aligned (2))) = dobject_bji_Tex_00033C;
#endif
#define dobject_bji_Tex_00037C "__OTR__objects/object_bji/object_bji_Tex_00037C"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_00037C[] = dobject_bji_Tex_00037C;
#else
static const char object_bji_Tex_00037C[] __attribute__((aligned (2))) = dobject_bji_Tex_00037C;
#endif
#define dobject_bji_Tex_00047C "__OTR__objects/object_bji/object_bji_Tex_00047C"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_00047C[] = dobject_bji_Tex_00047C;
#else
static const char object_bji_Tex_00047C[] __attribute__((aligned (2))) = dobject_bji_Tex_00047C;
#endif
#define dobject_bji_Tex_0004BC "__OTR__objects/object_bji/object_bji_Tex_0004BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0004BC[] = dobject_bji_Tex_0004BC;
#else
static const char object_bji_Tex_0004BC[] __attribute__((aligned (2))) = dobject_bji_Tex_0004BC;
#endif
#define dobject_bji_Tex_0004FC "__OTR__objects/object_bji/object_bji_Tex_0004FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0004FC[] = dobject_bji_Tex_0004FC;
#else
static const char object_bji_Tex_0004FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0004FC;
#endif
#define dobject_bji_Tex_0005FC "__OTR__objects/object_bji/object_bji_Tex_0005FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0005FC[] = dobject_bji_Tex_0005FC;
#else
static const char object_bji_Tex_0005FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0005FC;
#endif
#define dobject_bji_Tex_0009FC "__OTR__objects/object_bji/object_bji_Tex_0009FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0009FC[] = dobject_bji_Tex_0009FC;
#else
static const char object_bji_Tex_0009FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0009FC;
#endif
#define dobject_bji_Tex_000DFC "__OTR__objects/object_bji/object_bji_Tex_000DFC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_000DFC[] = dobject_bji_Tex_000DFC;
#else
static const char object_bji_Tex_000DFC[] __attribute__((aligned (2))) = dobject_bji_Tex_000DFC;
#endif
#define dobject_bji_Tex_0011FC "__OTR__objects/object_bji/object_bji_Tex_0011FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_0011FC[] = dobject_bji_Tex_0011FC;
#else
static const char object_bji_Tex_0011FC[] __attribute__((aligned (2))) = dobject_bji_Tex_0011FC;
#endif
#define dobject_bji_DL_002560 "__OTR__objects/object_bji/object_bji_DL_002560"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002560[] = dobject_bji_DL_002560;
#else
static const char object_bji_DL_002560[] __attribute__((aligned (2))) = dobject_bji_DL_002560;
#endif
#define dobject_bji_DL_002B88 "__OTR__objects/object_bji/object_bji_DL_002B88"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002B88[] = dobject_bji_DL_002B88;
#else
static const char object_bji_DL_002B88[] __attribute__((aligned (2))) = dobject_bji_DL_002B88;
#endif
#define dobject_bji_DL_002C50 "__OTR__objects/object_bji/object_bji_DL_002C50"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002C50[] = dobject_bji_DL_002C50;
#else
static const char object_bji_DL_002C50[] __attribute__((aligned (2))) = dobject_bji_DL_002C50;
#endif
#define dobject_bji_DL_002D40 "__OTR__objects/object_bji/object_bji_DL_002D40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002D40[] = dobject_bji_DL_002D40;
#else
static const char object_bji_DL_002D40[] __attribute__((aligned (2))) = dobject_bji_DL_002D40;
#endif
#define dobject_bji_DL_002E40 "__OTR__objects/object_bji/object_bji_DL_002E40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002E40[] = dobject_bji_DL_002E40;
#else
static const char object_bji_DL_002E40[] __attribute__((aligned (2))) = dobject_bji_DL_002E40;
#endif
#define dobject_bji_DL_002F08 "__OTR__objects/object_bji/object_bji_DL_002F08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002F08[] = dobject_bji_DL_002F08;
#else
static const char object_bji_DL_002F08[] __attribute__((aligned (2))) = dobject_bji_DL_002F08;
#endif
#define dobject_bji_DL_002FF8 "__OTR__objects/object_bji/object_bji_DL_002FF8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_002FF8[] = dobject_bji_DL_002FF8;
#else
static const char object_bji_DL_002FF8[] __attribute__((aligned (2))) = dobject_bji_DL_002FF8;
#endif
#define dobject_bji_DL_0030F8 "__OTR__objects/object_bji/object_bji_DL_0030F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_0030F8[] = dobject_bji_DL_0030F8;
#else
static const char object_bji_DL_0030F8[] __attribute__((aligned (2))) = dobject_bji_DL_0030F8;
#endif
#define dobject_bji_DL_003328 "__OTR__objects/object_bji/object_bji_DL_003328"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003328[] = dobject_bji_DL_003328;
#else
static const char object_bji_DL_003328[] __attribute__((aligned (2))) = dobject_bji_DL_003328;
#endif
#define dobject_bji_DL_0033F0 "__OTR__objects/object_bji/object_bji_DL_0033F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_0033F0[] = dobject_bji_DL_0033F0;
#else
static const char object_bji_DL_0033F0[] __attribute__((aligned (2))) = dobject_bji_DL_0033F0;
#endif
#define dobject_bji_DL_0034B8 "__OTR__objects/object_bji/object_bji_DL_0034B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_0034B8[] = dobject_bji_DL_0034B8;
#else
static const char object_bji_DL_0034B8[] __attribute__((aligned (2))) = dobject_bji_DL_0034B8;
#endif
#define dobject_bji_DL_003580 "__OTR__objects/object_bji/object_bji_DL_003580"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003580[] = dobject_bji_DL_003580;
#else
static const char object_bji_DL_003580[] __attribute__((aligned (2))) = dobject_bji_DL_003580;
#endif
#define dobject_bji_DL_003648 "__OTR__objects/object_bji/object_bji_DL_003648"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003648[] = dobject_bji_DL_003648;
#else
static const char object_bji_DL_003648[] __attribute__((aligned (2))) = dobject_bji_DL_003648;
#endif
#define dobject_bji_DL_003710 "__OTR__objects/object_bji/object_bji_DL_003710"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003710[] = dobject_bji_DL_003710;
#else
static const char object_bji_DL_003710[] __attribute__((aligned (2))) = dobject_bji_DL_003710;
#endif
#define dobject_bji_DL_0037D8 "__OTR__objects/object_bji/object_bji_DL_0037D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_0037D8[] = dobject_bji_DL_0037D8;
#else
static const char object_bji_DL_0037D8[] __attribute__((aligned (2))) = dobject_bji_DL_0037D8;
#endif
#define dobject_bji_Tex_003908 "__OTR__objects/object_bji/object_bji_Tex_003908"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_003908[] = dobject_bji_Tex_003908;
#else
static const char object_bji_Tex_003908[] __attribute__((aligned (2))) = dobject_bji_Tex_003908;
#endif
#define dobject_bji_Tex_003988 "__OTR__objects/object_bji/object_bji_Tex_003988"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_003988[] = dobject_bji_Tex_003988;
#else
static const char object_bji_Tex_003988[] __attribute__((aligned (2))) = dobject_bji_Tex_003988;
#endif
#define dobject_bji_Tex_003A08 "__OTR__objects/object_bji/object_bji_Tex_003A08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_Tex_003A08[] = dobject_bji_Tex_003A08;
#else
static const char object_bji_Tex_003A08[] __attribute__((aligned (2))) = dobject_bji_Tex_003A08;
#endif
#define dobject_bji_DL_003F68 "__OTR__objects/object_bji/object_bji_DL_003F68"
#ifdef _WIN32
static const __declspec(align(2)) char object_bji_DL_003F68[] = dobject_bji_DL_003F68;
#else
static const char object_bji_DL_003F68[] __attribute__((aligned (2))) = dobject_bji_DL_003F68;
#endif
+121
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@@ -0,0 +1,121 @@
#pragma once
#define dgBiriDischargeLightningAnim "__OTR__objects/object_bl/gBiriDischargeLightningAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriDischargeLightningAnim[] = dgBiriDischargeLightningAnim;
#else
static const char gBiriDischargeLightningAnim[] __attribute__((aligned (2))) = dgBiriDischargeLightningAnim;
#endif
#define dgBiriClimbAnim "__OTR__objects/object_bl/gBiriClimbAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriClimbAnim[] = dgBiriClimbAnim;
#else
static const char gBiriClimbAnim[] __attribute__((aligned (2))) = dgBiriClimbAnim;
#endif
#define dgBiriDefaultAnim "__OTR__objects/object_bl/gBiriDefaultAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriDefaultAnim[] = dgBiriDefaultAnim;
#else
static const char gBiriDefaultAnim[] __attribute__((aligned (2))) = dgBiriDefaultAnim;
#endif
#define dgBiriTentaclesDL "__OTR__objects/object_bl/gBiriTentaclesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentaclesDL[] = dgBiriTentaclesDL;
#else
static const char gBiriTentaclesDL[] __attribute__((aligned (2))) = dgBiriTentaclesDL;
#endif
#define dgBiriInnerHoodDL "__OTR__objects/object_bl/gBiriInnerHoodDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriInnerHoodDL[] = dgBiriInnerHoodDL;
#else
static const char gBiriInnerHoodDL[] __attribute__((aligned (2))) = dgBiriInnerHoodDL;
#endif
#define dgBiriOuterHoodDL "__OTR__objects/object_bl/gBiriOuterHoodDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriOuterHoodDL[] = dgBiriOuterHoodDL;
#else
static const char gBiriOuterHoodDL[] __attribute__((aligned (2))) = dgBiriOuterHoodDL;
#endif
#define dgBiriOuterHoodTex "__OTR__objects/object_bl/gBiriOuterHoodTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriOuterHoodTex[] = dgBiriOuterHoodTex;
#else
static const char gBiriOuterHoodTex[] __attribute__((aligned (2))) = dgBiriOuterHoodTex;
#endif
#define dgBiriTentacles0Tex "__OTR__objects/object_bl/gBiriTentacles0Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles0Tex[] = dgBiriTentacles0Tex;
#else
static const char gBiriTentacles0Tex[] __attribute__((aligned (2))) = dgBiriTentacles0Tex;
#endif
#define dgBiriTentacles1Tex "__OTR__objects/object_bl/gBiriTentacles1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles1Tex[] = dgBiriTentacles1Tex;
#else
static const char gBiriTentacles1Tex[] __attribute__((aligned (2))) = dgBiriTentacles1Tex;
#endif
#define dgBiriTentacles2Tex "__OTR__objects/object_bl/gBiriTentacles2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles2Tex[] = dgBiriTentacles2Tex;
#else
static const char gBiriTentacles2Tex[] __attribute__((aligned (2))) = dgBiriTentacles2Tex;
#endif
#define dgBiriTentacles3Tex "__OTR__objects/object_bl/gBiriTentacles3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles3Tex[] = dgBiriTentacles3Tex;
#else
static const char gBiriTentacles3Tex[] __attribute__((aligned (2))) = dgBiriTentacles3Tex;
#endif
#define dgBiriTentacles4Tex "__OTR__objects/object_bl/gBiriTentacles4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles4Tex[] = dgBiriTentacles4Tex;
#else
static const char gBiriTentacles4Tex[] __attribute__((aligned (2))) = dgBiriTentacles4Tex;
#endif
#define dgBiriTentacles5Tex "__OTR__objects/object_bl/gBiriTentacles5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles5Tex[] = dgBiriTentacles5Tex;
#else
static const char gBiriTentacles5Tex[] __attribute__((aligned (2))) = dgBiriTentacles5Tex;
#endif
#define dgBiriTentacles6Tex "__OTR__objects/object_bl/gBiriTentacles6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles6Tex[] = dgBiriTentacles6Tex;
#else
static const char gBiriTentacles6Tex[] __attribute__((aligned (2))) = dgBiriTentacles6Tex;
#endif
#define dgBiriTentacles7Tex "__OTR__objects/object_bl/gBiriTentacles7Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriTentacles7Tex[] = dgBiriTentacles7Tex;
#else
static const char gBiriTentacles7Tex[] __attribute__((aligned (2))) = dgBiriTentacles7Tex;
#endif
#define dgBiriInnerHoodTex "__OTR__objects/object_bl/gBiriInnerHoodTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriInnerHoodTex[] = dgBiriInnerHoodTex;
#else
static const char gBiriInnerHoodTex[] __attribute__((aligned (2))) = dgBiriInnerHoodTex;
#endif
#define dgBiriSkel "__OTR__objects/object_bl/gBiriSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBiriSkel[] = dgBiriSkel;
#else
static const char gBiriSkel[] __attribute__((aligned (2))) = dgBiriSkel;
#endif
@@ -0,0 +1,184 @@
#pragma once
#define dgIllusionRoomCol "__OTR__objects/object_blkobj/gIllusionRoomCol"
#ifdef _WIN32
static const __declspec(align(2)) char gIllusionRoomCol[] = dgIllusionRoomCol;
#else
static const char gIllusionRoomCol[] __attribute__((aligned (2))) = dgIllusionRoomCol;
#endif
#define dgIllusionRoomNormalDL "__OTR__objects/object_blkobj/gIllusionRoomNormalDL"
#ifdef _WIN32
static const __declspec(align(2)) char gIllusionRoomNormalDL[] = dgIllusionRoomNormalDL;
#else
static const char gIllusionRoomNormalDL[] __attribute__((aligned (2))) = dgIllusionRoomNormalDL;
#endif
#define dgIllusionRoomIllusionDL "__OTR__objects/object_blkobj/gIllusionRoomIllusionDL"
#ifdef _WIN32
static const __declspec(align(2)) char gIllusionRoomIllusionDL[] = dgIllusionRoomIllusionDL;
#else
static const char gIllusionRoomIllusionDL[] __attribute__((aligned (2))) = dgIllusionRoomIllusionDL;
#endif
#define dgIllusionRoomTreeDL "__OTR__objects/object_blkobj/gIllusionRoomTreeDL"
#ifdef _WIN32
static const __declspec(align(2)) char gIllusionRoomTreeDL[] = dgIllusionRoomTreeDL;
#else
static const char gIllusionRoomTreeDL[] __attribute__((aligned (2))) = dgIllusionRoomTreeDL;
#endif
#define dobject_blkobjTex_008890 "__OTR__objects/object_blkobj/object_blkobjTex_008890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_008890[] = dobject_blkobjTex_008890;
#else
static const char object_blkobjTex_008890[] __attribute__((aligned (2))) = dobject_blkobjTex_008890;
#endif
#define dobject_blkobjTex_009090 "__OTR__objects/object_blkobj/object_blkobjTex_009090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_009090[] = dobject_blkobjTex_009090;
#else
static const char object_blkobjTex_009090[] __attribute__((aligned (2))) = dobject_blkobjTex_009090;
#endif
#define dobject_blkobjTex_00C090 "__OTR__objects/object_blkobj/object_blkobjTex_00C090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00C090[] = dobject_blkobjTex_00C090;
#else
static const char object_blkobjTex_00C090[] __attribute__((aligned (2))) = dobject_blkobjTex_00C090;
#endif
#define dobject_blkobjTex_00D090 "__OTR__objects/object_blkobj/object_blkobjTex_00D090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00D090[] = dobject_blkobjTex_00D090;
#else
static const char object_blkobjTex_00D090[] __attribute__((aligned (2))) = dobject_blkobjTex_00D090;
#endif
#define dobject_blkobjTex_009890 "__OTR__objects/object_blkobj/object_blkobjTex_009890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_009890[] = dobject_blkobjTex_009890;
#else
static const char object_blkobjTex_009890[] __attribute__((aligned (2))) = dobject_blkobjTex_009890;
#endif
#define dobject_blkobjTex_00B890 "__OTR__objects/object_blkobj/object_blkobjTex_00B890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00B890[] = dobject_blkobjTex_00B890;
#else
static const char object_blkobjTex_00B890[] __attribute__((aligned (2))) = dobject_blkobjTex_00B890;
#endif
#define dobject_blkobjTex_00C890 "__OTR__objects/object_blkobj/object_blkobjTex_00C890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00C890[] = dobject_blkobjTex_00C890;
#else
static const char object_blkobjTex_00C890[] __attribute__((aligned (2))) = dobject_blkobjTex_00C890;
#endif
#define dobject_blkobjTex_00B090 "__OTR__objects/object_blkobj/object_blkobjTex_00B090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00B090[] = dobject_blkobjTex_00B090;
#else
static const char object_blkobjTex_00B090[] __attribute__((aligned (2))) = dobject_blkobjTex_00B090;
#endif
#define dobject_blkobjTex_00E090 "__OTR__objects/object_blkobj/object_blkobjTex_00E090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00E090[] = dobject_blkobjTex_00E090;
#else
static const char object_blkobjTex_00E090[] __attribute__((aligned (2))) = dobject_blkobjTex_00E090;
#endif
#define dobject_blkobjTex_008090 "__OTR__objects/object_blkobj/object_blkobjTex_008090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_008090[] = dobject_blkobjTex_008090;
#else
static const char object_blkobjTex_008090[] __attribute__((aligned (2))) = dobject_blkobjTex_008090;
#endif
#define dobject_blkobjTex_00A890 "__OTR__objects/object_blkobj/object_blkobjTex_00A890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00A890[] = dobject_blkobjTex_00A890;
#else
static const char object_blkobjTex_00A890[] __attribute__((aligned (2))) = dobject_blkobjTex_00A890;
#endif
#define dobject_blkobjTex_00D890 "__OTR__objects/object_blkobj/object_blkobjTex_00D890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00D890[] = dobject_blkobjTex_00D890;
#else
static const char object_blkobjTex_00D890[] __attribute__((aligned (2))) = dobject_blkobjTex_00D890;
#endif
#define dobject_blkobjTex_00A090 "__OTR__objects/object_blkobj/object_blkobjTex_00A090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00A090[] = dobject_blkobjTex_00A090;
#else
static const char object_blkobjTex_00A090[] __attribute__((aligned (2))) = dobject_blkobjTex_00A090;
#endif
#define dobject_blkobjTex_00E890 "__OTR__objects/object_blkobj/object_blkobjTex_00E890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00E890[] = dobject_blkobjTex_00E890;
#else
static const char object_blkobjTex_00E890[] __attribute__((aligned (2))) = dobject_blkobjTex_00E890;
#endif
#define dobject_blkobjTex_013090 "__OTR__objects/object_blkobj/object_blkobjTex_013090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_013090[] = dobject_blkobjTex_013090;
#else
static const char object_blkobjTex_013090[] __attribute__((aligned (2))) = dobject_blkobjTex_013090;
#endif
#define dobject_blkobjTex_012890 "__OTR__objects/object_blkobj/object_blkobjTex_012890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_012890[] = dobject_blkobjTex_012890;
#else
static const char object_blkobjTex_012890[] __attribute__((aligned (2))) = dobject_blkobjTex_012890;
#endif
#define dobject_blkobjTex_012090 "__OTR__objects/object_blkobj/object_blkobjTex_012090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_012090[] = dobject_blkobjTex_012090;
#else
static const char object_blkobjTex_012090[] __attribute__((aligned (2))) = dobject_blkobjTex_012090;
#endif
#define dobject_blkobjTex_010090 "__OTR__objects/object_blkobj/object_blkobjTex_010090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_010090[] = dobject_blkobjTex_010090;
#else
static const char object_blkobjTex_010090[] __attribute__((aligned (2))) = dobject_blkobjTex_010090;
#endif
#define dobject_blkobjTex_010890 "__OTR__objects/object_blkobj/object_blkobjTex_010890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_010890[] = dobject_blkobjTex_010890;
#else
static const char object_blkobjTex_010890[] __attribute__((aligned (2))) = dobject_blkobjTex_010890;
#endif
#define dobject_blkobjTex_011090 "__OTR__objects/object_blkobj/object_blkobjTex_011090"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_011090[] = dobject_blkobjTex_011090;
#else
static const char object_blkobjTex_011090[] __attribute__((aligned (2))) = dobject_blkobjTex_011090;
#endif
#define dobject_blkobjTex_011890 "__OTR__objects/object_blkobj/object_blkobjTex_011890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_011890[] = dobject_blkobjTex_011890;
#else
static const char object_blkobjTex_011890[] __attribute__((aligned (2))) = dobject_blkobjTex_011890;
#endif
#define dobject_blkobjTex_00F890 "__OTR__objects/object_blkobj/object_blkobjTex_00F890"
#ifdef _WIN32
static const __declspec(align(2)) char object_blkobjTex_00F890[] = dobject_blkobjTex_00F890;
#else
static const char object_blkobjTex_00F890[] __attribute__((aligned (2))) = dobject_blkobjTex_00F890;
#endif
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@@ -0,0 +1,198 @@
#pragma once
#define dobject_bob_Skel_0000F0 "__OTR__objects/object_bob/object_bob_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Skel_0000F0[] = dobject_bob_Skel_0000F0;
#else
static const char object_bob_Skel_0000F0[] __attribute__((aligned (2))) = dobject_bob_Skel_0000F0;
#endif
#define dobject_bob_TLUT_000108 "__OTR__objects/object_bob/object_bob_TLUT_000108"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_TLUT_000108[] = dobject_bob_TLUT_000108;
#else
static const char object_bob_TLUT_000108[] __attribute__((aligned (2))) = dobject_bob_TLUT_000108;
#endif
#define dobject_bob_Tex_000308 "__OTR__objects/object_bob/object_bob_Tex_000308"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000308[] = dobject_bob_Tex_000308;
#else
static const char object_bob_Tex_000308[] __attribute__((aligned (2))) = dobject_bob_Tex_000308;
#endif
#define dobject_bob_Tex_000348 "__OTR__objects/object_bob/object_bob_Tex_000348"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000348[] = dobject_bob_Tex_000348;
#else
static const char object_bob_Tex_000348[] __attribute__((aligned (2))) = dobject_bob_Tex_000348;
#endif
#define dobject_bob_Tex_000388 "__OTR__objects/object_bob/object_bob_Tex_000388"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000388[] = dobject_bob_Tex_000388;
#else
static const char object_bob_Tex_000388[] __attribute__((aligned (2))) = dobject_bob_Tex_000388;
#endif
#define dobject_bob_Tex_000788 "__OTR__objects/object_bob/object_bob_Tex_000788"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000788[] = dobject_bob_Tex_000788;
#else
static const char object_bob_Tex_000788[] __attribute__((aligned (2))) = dobject_bob_Tex_000788;
#endif
#define dobject_bob_Tex_0007C8 "__OTR__objects/object_bob/object_bob_Tex_0007C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_0007C8[] = dobject_bob_Tex_0007C8;
#else
static const char object_bob_Tex_0007C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0007C8;
#endif
#define dobject_bob_Tex_000FC8 "__OTR__objects/object_bob/object_bob_Tex_000FC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_000FC8[] = dobject_bob_Tex_000FC8;
#else
static const char object_bob_Tex_000FC8[] __attribute__((aligned (2))) = dobject_bob_Tex_000FC8;
#endif
#define dobject_bob_Tex_0017C8 "__OTR__objects/object_bob/object_bob_Tex_0017C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_0017C8[] = dobject_bob_Tex_0017C8;
#else
static const char object_bob_Tex_0017C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0017C8;
#endif
#define dobject_bob_Tex_001FC8 "__OTR__objects/object_bob/object_bob_Tex_001FC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_001FC8[] = dobject_bob_Tex_001FC8;
#else
static const char object_bob_Tex_001FC8[] __attribute__((aligned (2))) = dobject_bob_Tex_001FC8;
#endif
#define dobject_bob_Tex_0020C8 "__OTR__objects/object_bob/object_bob_Tex_0020C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_0020C8[] = dobject_bob_Tex_0020C8;
#else
static const char object_bob_Tex_0020C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0020C8;
#endif
#define dobject_bob_Tex_0021C8 "__OTR__objects/object_bob/object_bob_Tex_0021C8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_0021C8[] = dobject_bob_Tex_0021C8;
#else
static const char object_bob_Tex_0021C8[] __attribute__((aligned (2))) = dobject_bob_Tex_0021C8;
#endif
#define dobject_bob_Tex_002208 "__OTR__objects/object_bob/object_bob_Tex_002208"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_Tex_002208[] = dobject_bob_Tex_002208;
#else
static const char object_bob_Tex_002208[] __attribute__((aligned (2))) = dobject_bob_Tex_002208;
#endif
#define dobject_bob_DL_003B78 "__OTR__objects/object_bob/object_bob_DL_003B78"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_003B78[] = dobject_bob_DL_003B78;
#else
static const char object_bob_DL_003B78[] __attribute__((aligned (2))) = dobject_bob_DL_003B78;
#endif
#define dobject_bob_DL_003F68 "__OTR__objects/object_bob/object_bob_DL_003F68"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_003F68[] = dobject_bob_DL_003F68;
#else
static const char object_bob_DL_003F68[] __attribute__((aligned (2))) = dobject_bob_DL_003F68;
#endif
#define dobject_bob_DL_0040B0 "__OTR__objects/object_bob/object_bob_DL_0040B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_0040B0[] = dobject_bob_DL_0040B0;
#else
static const char object_bob_DL_0040B0[] __attribute__((aligned (2))) = dobject_bob_DL_0040B0;
#endif
#define dobject_bob_DL_0041E0 "__OTR__objects/object_bob/object_bob_DL_0041E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_0041E0[] = dobject_bob_DL_0041E0;
#else
static const char object_bob_DL_0041E0[] __attribute__((aligned (2))) = dobject_bob_DL_0041E0;
#endif
#define dobject_bob_DL_004310 "__OTR__objects/object_bob/object_bob_DL_004310"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004310[] = dobject_bob_DL_004310;
#else
static const char object_bob_DL_004310[] __attribute__((aligned (2))) = dobject_bob_DL_004310;
#endif
#define dobject_bob_DL_004458 "__OTR__objects/object_bob/object_bob_DL_004458"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004458[] = dobject_bob_DL_004458;
#else
static const char object_bob_DL_004458[] __attribute__((aligned (2))) = dobject_bob_DL_004458;
#endif
#define dobject_bob_DL_004588 "__OTR__objects/object_bob/object_bob_DL_004588"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004588[] = dobject_bob_DL_004588;
#else
static const char object_bob_DL_004588[] __attribute__((aligned (2))) = dobject_bob_DL_004588;
#endif
#define dobject_bob_DL_0046B8 "__OTR__objects/object_bob/object_bob_DL_0046B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_0046B8[] = dobject_bob_DL_0046B8;
#else
static const char object_bob_DL_0046B8[] __attribute__((aligned (2))) = dobject_bob_DL_0046B8;
#endif
#define dobject_bob_DL_004A48 "__OTR__objects/object_bob/object_bob_DL_004A48"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004A48[] = dobject_bob_DL_004A48;
#else
static const char object_bob_DL_004A48[] __attribute__((aligned (2))) = dobject_bob_DL_004A48;
#endif
#define dobject_bob_DL_004B18 "__OTR__objects/object_bob/object_bob_DL_004B18"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004B18[] = dobject_bob_DL_004B18;
#else
static const char object_bob_DL_004B18[] __attribute__((aligned (2))) = dobject_bob_DL_004B18;
#endif
#define dobject_bob_DL_004BE8 "__OTR__objects/object_bob/object_bob_DL_004BE8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004BE8[] = dobject_bob_DL_004BE8;
#else
static const char object_bob_DL_004BE8[] __attribute__((aligned (2))) = dobject_bob_DL_004BE8;
#endif
#define dobject_bob_DL_004C38 "__OTR__objects/object_bob/object_bob_DL_004C38"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004C38[] = dobject_bob_DL_004C38;
#else
static const char object_bob_DL_004C38[] __attribute__((aligned (2))) = dobject_bob_DL_004C38;
#endif
#define dobject_bob_DL_004D08 "__OTR__objects/object_bob/object_bob_DL_004D08"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004D08[] = dobject_bob_DL_004D08;
#else
static const char object_bob_DL_004D08[] __attribute__((aligned (2))) = dobject_bob_DL_004D08;
#endif
#define dobject_bob_DL_004DD8 "__OTR__objects/object_bob/object_bob_DL_004DD8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004DD8[] = dobject_bob_DL_004DD8;
#else
static const char object_bob_DL_004DD8[] __attribute__((aligned (2))) = dobject_bob_DL_004DD8;
#endif
#define dobject_bob_DL_004E28 "__OTR__objects/object_bob/object_bob_DL_004E28"
#ifdef _WIN32
static const __declspec(align(2)) char object_bob_DL_004E28[] = dobject_bob_DL_004E28;
#else
static const char object_bob_DL_004E28[] __attribute__((aligned (2))) = dobject_bob_DL_004E28;
#endif
+289
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@@ -0,0 +1,289 @@
#pragma once
#define dobject_boj_Skel_0000F0 "__OTR__objects/object_boj/object_boj_Skel_0000F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Skel_0000F0[] = dobject_boj_Skel_0000F0;
#else
static const char object_boj_Skel_0000F0[] __attribute__((aligned (2))) = dobject_boj_Skel_0000F0;
#endif
#define dobject_boj_TLUT_0000FC "__OTR__objects/object_boj/object_boj_TLUT_0000FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_TLUT_0000FC[] = dobject_boj_TLUT_0000FC;
#else
static const char object_boj_TLUT_0000FC[] __attribute__((aligned (2))) = dobject_boj_TLUT_0000FC;
#endif
#define dobject_boj_Tex_0002FC "__OTR__objects/object_boj/object_boj_Tex_0002FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0002FC[] = dobject_boj_Tex_0002FC;
#else
static const char object_boj_Tex_0002FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0002FC;
#endif
#define dobject_boj_Tex_00037C "__OTR__objects/object_boj/object_boj_Tex_00037C"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_00037C[] = dobject_boj_Tex_00037C;
#else
static const char object_boj_Tex_00037C[] __attribute__((aligned (2))) = dobject_boj_Tex_00037C;
#endif
#define dobject_boj_Tex_0003BC "__OTR__objects/object_boj/object_boj_Tex_0003BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0003BC[] = dobject_boj_Tex_0003BC;
#else
static const char object_boj_Tex_0003BC[] __attribute__((aligned (2))) = dobject_boj_Tex_0003BC;
#endif
#define dobject_boj_Tex_0005BC "__OTR__objects/object_boj/object_boj_Tex_0005BC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0005BC[] = dobject_boj_Tex_0005BC;
#else
static const char object_boj_Tex_0005BC[] __attribute__((aligned (2))) = dobject_boj_Tex_0005BC;
#endif
#define dobject_boj_Tex_0005FC "__OTR__objects/object_boj/object_boj_Tex_0005FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0005FC[] = dobject_boj_Tex_0005FC;
#else
static const char object_boj_Tex_0005FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0005FC;
#endif
#define dobject_boj_Tex_0006FC "__OTR__objects/object_boj/object_boj_Tex_0006FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0006FC[] = dobject_boj_Tex_0006FC;
#else
static const char object_boj_Tex_0006FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0006FC;
#endif
#define dobject_boj_Tex_0007FC "__OTR__objects/object_boj/object_boj_Tex_0007FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0007FC[] = dobject_boj_Tex_0007FC;
#else
static const char object_boj_Tex_0007FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0007FC;
#endif
#define dobject_boj_Tex_0008FC "__OTR__objects/object_boj/object_boj_Tex_0008FC"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_0008FC[] = dobject_boj_Tex_0008FC;
#else
static const char object_boj_Tex_0008FC[] __attribute__((aligned (2))) = dobject_boj_Tex_0008FC;
#endif
#define dobject_boj_Tex_00093C "__OTR__objects/object_boj/object_boj_Tex_00093C"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_00093C[] = dobject_boj_Tex_00093C;
#else
static const char object_boj_Tex_00093C[] __attribute__((aligned (2))) = dobject_boj_Tex_00093C;
#endif
#define dobject_boj_Tex_000A3C "__OTR__objects/object_boj/object_boj_Tex_000A3C"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_000A3C[] = dobject_boj_Tex_000A3C;
#else
static const char object_boj_Tex_000A3C[] __attribute__((aligned (2))) = dobject_boj_Tex_000A3C;
#endif
#define dobject_boj_Tex_000A7C "__OTR__objects/object_boj/object_boj_Tex_000A7C"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_000A7C[] = dobject_boj_Tex_000A7C;
#else
static const char object_boj_Tex_000A7C[] __attribute__((aligned (2))) = dobject_boj_Tex_000A7C;
#endif
#define dobject_boj_DL_0026F0 "__OTR__objects/object_boj/object_boj_DL_0026F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0026F0[] = dobject_boj_DL_0026F0;
#else
static const char object_boj_DL_0026F0[] __attribute__((aligned (2))) = dobject_boj_DL_0026F0;
#endif
#define dobject_boj_DL_002AC8 "__OTR__objects/object_boj/object_boj_DL_002AC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002AC8[] = dobject_boj_DL_002AC8;
#else
static const char object_boj_DL_002AC8[] __attribute__((aligned (2))) = dobject_boj_DL_002AC8;
#endif
#define dobject_boj_DL_002C10 "__OTR__objects/object_boj/object_boj_DL_002C10"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002C10[] = dobject_boj_DL_002C10;
#else
static const char object_boj_DL_002C10[] __attribute__((aligned (2))) = dobject_boj_DL_002C10;
#endif
#define dobject_boj_DL_002D18 "__OTR__objects/object_boj/object_boj_DL_002D18"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002D18[] = dobject_boj_DL_002D18;
#else
static const char object_boj_DL_002D18[] __attribute__((aligned (2))) = dobject_boj_DL_002D18;
#endif
#define dobject_boj_DL_002E20 "__OTR__objects/object_boj/object_boj_DL_002E20"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002E20[] = dobject_boj_DL_002E20;
#else
static const char object_boj_DL_002E20[] __attribute__((aligned (2))) = dobject_boj_DL_002E20;
#endif
#define dobject_boj_DL_002F68 "__OTR__objects/object_boj/object_boj_DL_002F68"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_002F68[] = dobject_boj_DL_002F68;
#else
static const char object_boj_DL_002F68[] __attribute__((aligned (2))) = dobject_boj_DL_002F68;
#endif
#define dobject_boj_DL_003070 "__OTR__objects/object_boj/object_boj_DL_003070"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003070[] = dobject_boj_DL_003070;
#else
static const char object_boj_DL_003070[] __attribute__((aligned (2))) = dobject_boj_DL_003070;
#endif
#define dobject_boj_DL_003178 "__OTR__objects/object_boj/object_boj_DL_003178"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003178[] = dobject_boj_DL_003178;
#else
static const char object_boj_DL_003178[] __attribute__((aligned (2))) = dobject_boj_DL_003178;
#endif
#define dobject_boj_DL_003350 "__OTR__objects/object_boj/object_boj_DL_003350"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003350[] = dobject_boj_DL_003350;
#else
static const char object_boj_DL_003350[] __attribute__((aligned (2))) = dobject_boj_DL_003350;
#endif
#define dobject_boj_DL_003468 "__OTR__objects/object_boj/object_boj_DL_003468"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003468[] = dobject_boj_DL_003468;
#else
static const char object_boj_DL_003468[] __attribute__((aligned (2))) = dobject_boj_DL_003468;
#endif
#define dobject_boj_DL_003578 "__OTR__objects/object_boj/object_boj_DL_003578"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003578[] = dobject_boj_DL_003578;
#else
static const char object_boj_DL_003578[] __attribute__((aligned (2))) = dobject_boj_DL_003578;
#endif
#define dobject_boj_DL_003680 "__OTR__objects/object_boj/object_boj_DL_003680"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003680[] = dobject_boj_DL_003680;
#else
static const char object_boj_DL_003680[] __attribute__((aligned (2))) = dobject_boj_DL_003680;
#endif
#define dobject_boj_DL_003798 "__OTR__objects/object_boj/object_boj_DL_003798"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_003798[] = dobject_boj_DL_003798;
#else
static const char object_boj_DL_003798[] __attribute__((aligned (2))) = dobject_boj_DL_003798;
#endif
#define dobject_boj_DL_0038A8 "__OTR__objects/object_boj/object_boj_DL_0038A8"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0038A8[] = dobject_boj_DL_0038A8;
#else
static const char object_boj_DL_0038A8[] __attribute__((aligned (2))) = dobject_boj_DL_0038A8;
#endif
#define dobject_boj_DL_0039B0 "__OTR__objects/object_boj/object_boj_DL_0039B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0039B0[] = dobject_boj_DL_0039B0;
#else
static const char object_boj_DL_0039B0[] __attribute__((aligned (2))) = dobject_boj_DL_0039B0;
#endif
#define dobject_boj_TLUT_003B98 "__OTR__objects/object_boj/object_boj_TLUT_003B98"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_TLUT_003B98[] = dobject_boj_TLUT_003B98;
#else
static const char object_boj_TLUT_003B98[] __attribute__((aligned (2))) = dobject_boj_TLUT_003B98;
#endif
#define dobject_boj_Tex_003D90 "__OTR__objects/object_boj/object_boj_Tex_003D90"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_003D90[] = dobject_boj_Tex_003D90;
#else
static const char object_boj_Tex_003D90[] __attribute__((aligned (2))) = dobject_boj_Tex_003D90;
#endif
#define dobject_boj_Tex_003DD0 "__OTR__objects/object_boj/object_boj_Tex_003DD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_003DD0[] = dobject_boj_Tex_003DD0;
#else
static const char object_boj_Tex_003DD0[] __attribute__((aligned (2))) = dobject_boj_Tex_003DD0;
#endif
#define dobject_boj_Tex_003ED0 "__OTR__objects/object_boj/object_boj_Tex_003ED0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_003ED0[] = dobject_boj_Tex_003ED0;
#else
static const char object_boj_Tex_003ED0[] __attribute__((aligned (2))) = dobject_boj_Tex_003ED0;
#endif
#define dobject_boj_Tex_003FD0 "__OTR__objects/object_boj/object_boj_Tex_003FD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_003FD0[] = dobject_boj_Tex_003FD0;
#else
static const char object_boj_Tex_003FD0[] __attribute__((aligned (2))) = dobject_boj_Tex_003FD0;
#endif
#define dobject_boj_Tex_004050 "__OTR__objects/object_boj/object_boj_Tex_004050"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_004050[] = dobject_boj_Tex_004050;
#else
static const char object_boj_Tex_004050[] __attribute__((aligned (2))) = dobject_boj_Tex_004050;
#endif
#define dobject_boj_Tex_004150 "__OTR__objects/object_boj/object_boj_Tex_004150"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_004150[] = dobject_boj_Tex_004150;
#else
static const char object_boj_Tex_004150[] __attribute__((aligned (2))) = dobject_boj_Tex_004150;
#endif
#define dobject_boj_Tex_004250 "__OTR__objects/object_boj/object_boj_Tex_004250"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_Tex_004250[] = dobject_boj_Tex_004250;
#else
static const char object_boj_Tex_004250[] __attribute__((aligned (2))) = dobject_boj_Tex_004250;
#endif
#define dobject_boj_DL_0052E0 "__OTR__objects/object_boj/object_boj_DL_0052E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0052E0[] = dobject_boj_DL_0052E0;
#else
static const char object_boj_DL_0052E0[] __attribute__((aligned (2))) = dobject_boj_DL_0052E0;
#endif
#define dobject_boj_DL_005528 "__OTR__objects/object_boj/object_boj_DL_005528"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_005528[] = dobject_boj_DL_005528;
#else
static const char object_boj_DL_005528[] __attribute__((aligned (2))) = dobject_boj_DL_005528;
#endif
#define dobject_boj_DL_005738 "__OTR__objects/object_boj/object_boj_DL_005738"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_005738[] = dobject_boj_DL_005738;
#else
static const char object_boj_DL_005738[] __attribute__((aligned (2))) = dobject_boj_DL_005738;
#endif
#define dobject_boj_DL_0059B0 "__OTR__objects/object_boj/object_boj_DL_0059B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_0059B0[] = dobject_boj_DL_0059B0;
#else
static const char object_boj_DL_0059B0[] __attribute__((aligned (2))) = dobject_boj_DL_0059B0;
#endif
#define dobject_boj_DL_005BC8 "__OTR__objects/object_boj/object_boj_DL_005BC8"
#ifdef _WIN32
static const __declspec(align(2)) char object_boj_DL_005BC8[] = dobject_boj_DL_005BC8;
#else
static const char object_boj_DL_005BC8[] __attribute__((aligned (2))) = dobject_boj_DL_005BC8;
#endif
@@ -0,0 +1,51 @@
#pragma once
#define dgBombFlowerLeafOutwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafOutwardsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerLeafOutwardsTex[] = dgBombFlowerLeafOutwardsTex;
#else
static const char gBombFlowerLeafOutwardsTex[] __attribute__((aligned (2))) = dgBombFlowerLeafOutwardsTex;
#endif
#define dgBombFlowerLeafUpwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafUpwardsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerLeafUpwardsTex[] = dgBombFlowerLeafUpwardsTex;
#else
static const char gBombFlowerLeafUpwardsTex[] __attribute__((aligned (2))) = dgBombFlowerLeafUpwardsTex;
#endif
#define dgBombFlowerBombTex "__OTR__objects/object_bombf/gBombFlowerBombTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerBombTex[] = dgBombFlowerBombTex;
#else
static const char gBombFlowerBombTex[] __attribute__((aligned (2))) = dgBombFlowerBombTex;
#endif
#define dgBombFlowerFuseTex "__OTR__objects/object_bombf/gBombFlowerFuseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerFuseTex[] = dgBombFlowerFuseTex;
#else
static const char gBombFlowerFuseTex[] __attribute__((aligned (2))) = dgBombFlowerFuseTex;
#endif
#define dgBombFlowerLeavesDL "__OTR__objects/object_bombf/gBombFlowerLeavesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL;
#else
static const char gBombFlowerLeavesDL[] __attribute__((aligned (2))) = dgBombFlowerLeavesDL;
#endif
#define dgBombFlowerBombAndSparkDL "__OTR__objects/object_bombf/gBombFlowerBombAndSparkDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL;
#else
static const char gBombFlowerBombAndSparkDL[] __attribute__((aligned (2))) = dgBombFlowerBombAndSparkDL;
#endif
#define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL;
#else
static const char gBombFlowerBaseLeavesDL[] __attribute__((aligned (2))) = dgBombFlowerBaseLeavesDL;
#endif
@@ -0,0 +1,23 @@
#pragma once
#define dobject_bombiwa_TLUT_000000 "__OTR__objects/object_bombiwa/object_bombiwa_TLUT_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_bombiwa_TLUT_000000[] = dobject_bombiwa_TLUT_000000;
#else
static const char object_bombiwa_TLUT_000000[] __attribute__((aligned (2))) = dobject_bombiwa_TLUT_000000;
#endif
#define dobject_bombiwa_Tex_000020 "__OTR__objects/object_bombiwa/object_bombiwa_Tex_000020"
#ifdef _WIN32
static const __declspec(align(2)) char object_bombiwa_Tex_000020[] = dobject_bombiwa_Tex_000020;
#else
static const char object_bombiwa_Tex_000020[] __attribute__((aligned (2))) = dobject_bombiwa_Tex_000020;
#endif
#define dobject_bombiwa_DL_0009E0 "__OTR__objects/object_bombiwa/object_bombiwa_DL_0009E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0;
#else
static const char object_bombiwa_DL_0009E0[] __attribute__((aligned (2))) = dobject_bombiwa_DL_0009E0;
#endif
@@ -0,0 +1,65 @@
#pragma once
#define dgBowlingWoodPanelTex "__OTR__objects/object_bowl/gBowlingWoodPanelTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingWoodPanelTex[] = dgBowlingWoodPanelTex;
#else
static const char gBowlingWoodPanelTex[] __attribute__((aligned (2))) = dgBowlingWoodPanelTex;
#endif
#define dgBowlingStoneWallTex "__OTR__objects/object_bowl/gBowlingStoneWallTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingStoneWallTex[] = dgBowlingStoneWallTex;
#else
static const char gBowlingStoneWallTex[] __attribute__((aligned (2))) = dgBowlingStoneWallTex;
#endif
#define dgBowlingStripesTex "__OTR__objects/object_bowl/gBowlingStripesTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingStripesTex[] = dgBowlingStripesTex;
#else
static const char gBowlingStripesTex[] __attribute__((aligned (2))) = dgBowlingStripesTex;
#endif
#define dgBowlingRound1WallDL "__OTR__objects/object_bowl/gBowlingRound1WallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingRound1WallDL[] = dgBowlingRound1WallDL;
#else
static const char gBowlingRound1WallDL[] __attribute__((aligned (2))) = dgBowlingRound1WallDL;
#endif
#define dgBowlingRound2WallDL "__OTR__objects/object_bowl/gBowlingRound2WallDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingRound2WallDL[] = dgBowlingRound2WallDL;
#else
static const char gBowlingRound2WallDL[] __attribute__((aligned (2))) = dgBowlingRound2WallDL;
#endif
#define dgBowlingDL_1B80 "__OTR__objects/object_bowl/gBowlingDL_1B80"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingDL_1B80[] = dgBowlingDL_1B80;
#else
static const char gBowlingDL_1B80[] __attribute__((aligned (2))) = dgBowlingDL_1B80;
#endif
#define dgBowlingFirstAndFinalRoundCol "__OTR__objects/object_bowl/gBowlingFirstAndFinalRoundCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingFirstAndFinalRoundCol[] = dgBowlingFirstAndFinalRoundCol;
#else
static const char gBowlingFirstAndFinalRoundCol[] __attribute__((aligned (2))) = dgBowlingFirstAndFinalRoundCol;
#endif
#define dgBowlingSecondRoundCol "__OTR__objects/object_bowl/gBowlingSecondRoundCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingSecondRoundCol[] = dgBowlingSecondRoundCol;
#else
static const char gBowlingSecondRoundCol[] __attribute__((aligned (2))) = dgBowlingSecondRoundCol;
#endif
#define dgBowlingDefaultCol "__OTR__objects/object_bowl/gBowlingDefaultCol"
#ifdef _WIN32
static const __declspec(align(2)) char gBowlingDefaultCol[] = dgBowlingDefaultCol;
#else
static const char gBowlingDefaultCol[] __attribute__((aligned (2))) = dgBowlingDefaultCol;
#endif
+170
View File
@@ -0,0 +1,170 @@
#pragma once
#define dgTreasureChestCurveSkel "__OTR__objects/object_box/gTreasureChestCurveSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkel[] = dgTreasureChestCurveSkel;
#else
static const char gTreasureChestCurveSkel[] __attribute__((aligned (2))) = dgTreasureChestCurveSkel;
#endif
#define dgTreasureChestCurveAnim_4B60 "__OTR__objects/object_box/gTreasureChestCurveAnim_4B60"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveAnim_4B60[] = dgTreasureChestCurveAnim_4B60;
#else
static const char gTreasureChestCurveAnim_4B60[] __attribute__((aligned (2))) = dgTreasureChestCurveAnim_4B60;
#endif
#define dgTreasureChestCurveAnim_4F70 "__OTR__objects/object_box/gTreasureChestCurveAnim_4F70"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveAnim_4F70[] = dgTreasureChestCurveAnim_4F70;
#else
static const char gTreasureChestCurveAnim_4F70[] __attribute__((aligned (2))) = dgTreasureChestCurveAnim_4F70;
#endif
#define dgTreasureChestAnim_000128 "__OTR__objects/object_box/gTreasureChestAnim_000128"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestAnim_000128[] = dgTreasureChestAnim_000128;
#else
static const char gTreasureChestAnim_000128[] __attribute__((aligned (2))) = dgTreasureChestAnim_000128;
#endif
#define dgTreasureChestAnim_00024C "__OTR__objects/object_box/gTreasureChestAnim_00024C"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestAnim_00024C[] = dgTreasureChestAnim_00024C;
#else
static const char gTreasureChestAnim_00024C[] __attribute__((aligned (2))) = dgTreasureChestAnim_00024C;
#endif
#define dgTreasureChestAnim_00043C "__OTR__objects/object_box/gTreasureChestAnim_00043C"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestAnim_00043C[] = dgTreasureChestAnim_00043C;
#else
static const char gTreasureChestAnim_00043C[] __attribute__((aligned (2))) = dgTreasureChestAnim_00043C;
#endif
#define dgTreasureChestChestFrontDL "__OTR__objects/object_box/gTreasureChestChestFrontDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestChestFrontDL[] = dgTreasureChestChestFrontDL;
#else
static const char gTreasureChestChestFrontDL[] __attribute__((aligned (2))) = dgTreasureChestChestFrontDL;
#endif
#define dgTreasureChestFrontTex "__OTR__objects/object_box/gTreasureChestFrontTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestFrontTex[] = dgTreasureChestFrontTex;
#else
static const char gTreasureChestFrontTex[] __attribute__((aligned (2))) = dgTreasureChestFrontTex;
#endif
#define dgTreasureChestBossKeyChestFrontDL "__OTR__objects/object_box/gTreasureChestBossKeyChestFrontDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestBossKeyChestFrontDL[] = dgTreasureChestBossKeyChestFrontDL;
#else
static const char gTreasureChestBossKeyChestFrontDL[] __attribute__((aligned (2))) = dgTreasureChestBossKeyChestFrontDL;
#endif
#define dgTreasureChestBossKeyFrontTex "__OTR__objects/object_box/gTreasureChestBossKeyFrontTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestBossKeyFrontTex[] = dgTreasureChestBossKeyFrontTex;
#else
static const char gTreasureChestBossKeyFrontTex[] __attribute__((aligned (2))) = dgTreasureChestBossKeyFrontTex;
#endif
#define dgTreasureChestChestSideAndLidDL "__OTR__objects/object_box/gTreasureChestChestSideAndLidDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestChestSideAndLidDL[] = dgTreasureChestChestSideAndLidDL;
#else
static const char gTreasureChestChestSideAndLidDL[] __attribute__((aligned (2))) = dgTreasureChestChestSideAndLidDL;
#endif
#define dgTreasureChestSideAndTopTex "__OTR__objects/object_box/gTreasureChestSideAndTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestSideAndTopTex[] = dgTreasureChestSideAndTopTex;
#else
static const char gTreasureChestSideAndTopTex[] __attribute__((aligned (2))) = dgTreasureChestSideAndTopTex;
#endif
#define dgTreasureChestBossKeyChestSideAndTopDL "__OTR__objects/object_box/gTreasureChestBossKeyChestSideAndTopDL"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestBossKeyChestSideAndTopDL[] = dgTreasureChestBossKeyChestSideAndTopDL;
#else
static const char gTreasureChestBossKeyChestSideAndTopDL[] __attribute__((aligned (2))) = dgTreasureChestBossKeyChestSideAndTopDL;
#endif
#define dgTreasureChestBossKeySideAndTopTex "__OTR__objects/object_box/gTreasureChestBossKeySideAndTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestBossKeySideAndTopTex[] = dgTreasureChestBossKeySideAndTopTex;
#else
static const char gTreasureChestBossKeySideAndTopTex[] __attribute__((aligned (2))) = dgTreasureChestBossKeySideAndTopTex;
#endif
#define dgTreasureChestSkel "__OTR__objects/object_box/gTreasureChestSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestSkel[] = dgTreasureChestSkel;
#else
static const char gTreasureChestSkel[] __attribute__((aligned (2))) = dgTreasureChestSkel;
#endif
#define dgTreasureChestCol "__OTR__objects/object_box/gTreasureChestCol"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCol[] = dgTreasureChestCol;
#else
static const char gTreasureChestCol[] __attribute__((aligned (2))) = dgTreasureChestCol;
#endif
#define dgBoxBlob_00025C "__OTR__objects/object_box/gBoxBlob_00025C"
#ifdef _WIN32
static const __declspec(align(2)) char gBoxBlob_00025C[] = dgBoxBlob_00025C;
#else
static const char gBoxBlob_00025C[] __attribute__((aligned (2))) = dgBoxBlob_00025C;
#endif
#define dgBoxBlob_00044C "__OTR__objects/object_box/gBoxBlob_00044C"
#ifdef _WIN32
static const __declspec(align(2)) char gBoxBlob_00044C[] = dgBoxBlob_00044C;
#else
static const char gBoxBlob_00044C[] __attribute__((aligned (2))) = dgBoxBlob_00044C;
#endif
#define dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005DE4Curve2DL_0059D0;
#endif
#define dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E08Curve2DL_005C48;
#endif
#define dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E2CCurve2DL_005B80;
#endif
#define dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E50Curve2DL_005D10;
#endif
#define dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8 "__OTR__objects/object_box/gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8"
#ifdef _WIN32
static const __declspec(align(2)) char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;
#else
static const char gTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8[] __attribute__((aligned (2))) = dgTreasureChestCurveSkelLimbsLimb_005E74Curve2DL_005AB8;
#endif
#define dobject_boxTex_004F80 "__OTR__objects/object_box/object_boxTex_004F80"
#ifdef _WIN32
static const __declspec(align(2)) char object_boxTex_004F80[] = dobject_boxTex_004F80;
#else
static const char object_boxTex_004F80[] __attribute__((aligned (2))) = dobject_boxTex_004F80;
#endif
@@ -0,0 +1,86 @@
#pragma once
#define dobject_brob_Anim_000290 "__OTR__objects/object_brob/object_brob_Anim_000290"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Anim_000290[] = dobject_brob_Anim_000290;
#else
static const char object_brob_Anim_000290[] __attribute__((aligned (2))) = dobject_brob_Anim_000290;
#endif
#define dobject_brob_DL_0007E0 "__OTR__objects/object_brob/object_brob_DL_0007E0"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_0007E0[] = dobject_brob_DL_0007E0;
#else
static const char object_brob_DL_0007E0[] __attribute__((aligned (2))) = dobject_brob_DL_0007E0;
#endif
#define dobject_brob_DL_000898 "__OTR__objects/object_brob/object_brob_DL_000898"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_000898[] = dobject_brob_DL_000898;
#else
static const char object_brob_DL_000898[] __attribute__((aligned (2))) = dobject_brob_DL_000898;
#endif
#define dobject_brob_DL_0009D0 "__OTR__objects/object_brob/object_brob_DL_0009D0"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_0009D0[] = dobject_brob_DL_0009D0;
#else
static const char object_brob_DL_0009D0[] __attribute__((aligned (2))) = dobject_brob_DL_0009D0;
#endif
#define dobject_brob_DL_000AE8 "__OTR__objects/object_brob/object_brob_DL_000AE8"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_000AE8[] = dobject_brob_DL_000AE8;
#else
static const char object_brob_DL_000AE8[] __attribute__((aligned (2))) = dobject_brob_DL_000AE8;
#endif
#define dobject_brob_DL_000C00 "__OTR__objects/object_brob/object_brob_DL_000C00"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_DL_000C00[] = dobject_brob_DL_000C00;
#else
static const char object_brob_DL_000C00[] __attribute__((aligned (2))) = dobject_brob_DL_000C00;
#endif
#define dobject_brob_Tex_000D48 "__OTR__objects/object_brob/object_brob_Tex_000D48"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Tex_000D48[] = dobject_brob_Tex_000D48;
#else
static const char object_brob_Tex_000D48[] __attribute__((aligned (2))) = dobject_brob_Tex_000D48;
#endif
#define dobject_brob_Skel_0015D8 "__OTR__objects/object_brob/object_brob_Skel_0015D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Skel_0015D8[] = dobject_brob_Skel_0015D8;
#else
static const char object_brob_Skel_0015D8[] __attribute__((aligned (2))) = dobject_brob_Skel_0015D8;
#endif
#define dobject_brob_Anim_001678 "__OTR__objects/object_brob/object_brob_Anim_001678"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Anim_001678[] = dobject_brob_Anim_001678;
#else
static const char object_brob_Anim_001678[] __attribute__((aligned (2))) = dobject_brob_Anim_001678;
#endif
#define dobject_brob_Anim_001750 "__OTR__objects/object_brob/object_brob_Anim_001750"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Anim_001750[] = dobject_brob_Anim_001750;
#else
static const char object_brob_Anim_001750[] __attribute__((aligned (2))) = dobject_brob_Anim_001750;
#endif
#define dobject_brob_Anim_001958 "__OTR__objects/object_brob/object_brob_Anim_001958"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Anim_001958[] = dobject_brob_Anim_001958;
#else
static const char object_brob_Anim_001958[] __attribute__((aligned (2))) = dobject_brob_Anim_001958;
#endif
#define dobject_brob_Col_001A70 "__OTR__objects/object_brob/object_brob_Col_001A70"
#ifdef _WIN32
static const __declspec(align(2)) char object_brob_Col_001A70[] = dobject_brob_Col_001A70;
#else
static const char object_brob_Col_001A70[] __attribute__((aligned (2))) = dobject_brob_Col_001A70;
#endif
@@ -0,0 +1,16 @@
#pragma once
#define dgBubbleTex "__OTR__objects/object_bubble/gBubbleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBubbleTex[] = dgBubbleTex;
#else
static const char gBubbleTex[] __attribute__((aligned (2))) = dgBubbleTex;
#endif
#define dgBubbleDL "__OTR__objects/object_bubble/gBubbleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gBubbleDL[] = dgBubbleDL;
#else
static const char gBubbleDL[] __attribute__((aligned (2))) = dgBubbleDL;
#endif
+905
View File
@@ -0,0 +1,905 @@
#pragma once
#define dgBarinadeTitleCardTex "__OTR__objects/object_bv/gBarinadeTitleCardTex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeTitleCardTex[] = dgBarinadeTitleCardTex;
#else
static const char gBarinadeTitleCardTex[] __attribute__((aligned (2))) = dgBarinadeTitleCardTex;
#endif
#define dgBarinadeBodySkel "__OTR__objects/object_bv/gBarinadeBodySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkel[] = dgBarinadeBodySkel;
#else
static const char gBarinadeBodySkel[] __attribute__((aligned (2))) = dgBarinadeBodySkel;
#endif
#define dgBarinadeSupportSkel "__OTR__objects/object_bv/gBarinadeSupportSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportSkel[] = dgBarinadeSupportSkel;
#else
static const char gBarinadeSupportSkel[] __attribute__((aligned (2))) = dgBarinadeSupportSkel;
#endif
#define dgBarinadeZapperSkel "__OTR__objects/object_bv/gBarinadeZapperSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeZapperSkel[] = dgBarinadeZapperSkel;
#else
static const char gBarinadeZapperSkel[] __attribute__((aligned (2))) = dgBarinadeZapperSkel;
#endif
#define dgBarinadeStumpSkel "__OTR__objects/object_bv/gBarinadeStumpSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeStumpSkel[] = dgBarinadeStumpSkel;
#else
static const char gBarinadeStumpSkel[] __attribute__((aligned (2))) = dgBarinadeStumpSkel;
#endif
#define dgBarinadeBariSkel "__OTR__objects/object_bv/gBarinadeBariSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBariSkel[] = dgBarinadeBariSkel;
#else
static const char gBarinadeBariSkel[] __attribute__((aligned (2))) = dgBarinadeBariSkel;
#endif
#define dgBarinadeCutSupportSkel "__OTR__objects/object_bv/gBarinadeCutSupportSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeCutSupportSkel[] = dgBarinadeCutSupportSkel;
#else
static const char gBarinadeCutSupportSkel[] __attribute__((aligned (2))) = dgBarinadeCutSupportSkel;
#endif
#define dgBarinadeBodyAnim "__OTR__objects/object_bv/gBarinadeBodyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodyAnim[] = dgBarinadeBodyAnim;
#else
static const char gBarinadeBodyAnim[] __attribute__((aligned (2))) = dgBarinadeBodyAnim;
#endif
#define dgBarinadeSupportAttachedAnim "__OTR__objects/object_bv/gBarinadeSupportAttachedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportAttachedAnim[] = dgBarinadeSupportAttachedAnim;
#else
static const char gBarinadeSupportAttachedAnim[] __attribute__((aligned (2))) = dgBarinadeSupportAttachedAnim;
#endif
#define dgBarinadeZapperIdleAnim "__OTR__objects/object_bv/gBarinadeZapperIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeZapperIdleAnim[] = dgBarinadeZapperIdleAnim;
#else
static const char gBarinadeZapperIdleAnim[] __attribute__((aligned (2))) = dgBarinadeZapperIdleAnim;
#endif
#define dgBarinadeStumpAnim "__OTR__objects/object_bv/gBarinadeStumpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeStumpAnim[] = dgBarinadeStumpAnim;
#else
static const char gBarinadeStumpAnim[] __attribute__((aligned (2))) = dgBarinadeStumpAnim;
#endif
#define dgBarinadeBariAnim "__OTR__objects/object_bv/gBarinadeBariAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBariAnim[] = dgBarinadeBariAnim;
#else
static const char gBarinadeBariAnim[] __attribute__((aligned (2))) = dgBarinadeBariAnim;
#endif
#define dgBarinadeSupportDamage1Anim "__OTR__objects/object_bv/gBarinadeSupportDamage1Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportDamage1Anim[] = dgBarinadeSupportDamage1Anim;
#else
static const char gBarinadeSupportDamage1Anim[] __attribute__((aligned (2))) = dgBarinadeSupportDamage1Anim;
#endif
#define dgBarinadeSupportDamage2Anim "__OTR__objects/object_bv/gBarinadeSupportDamage2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportDamage2Anim[] = dgBarinadeSupportDamage2Anim;
#else
static const char gBarinadeSupportDamage2Anim[] __attribute__((aligned (2))) = dgBarinadeSupportDamage2Anim;
#endif
#define dgBarinadeSupportCutAnim "__OTR__objects/object_bv/gBarinadeSupportCutAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportCutAnim[] = dgBarinadeSupportCutAnim;
#else
static const char gBarinadeSupportCutAnim[] __attribute__((aligned (2))) = dgBarinadeSupportCutAnim;
#endif
#define dgBarinadeSupportDetachedAnim "__OTR__objects/object_bv/gBarinadeSupportDetachedAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportDetachedAnim[] = dgBarinadeSupportDetachedAnim;
#else
static const char gBarinadeSupportDetachedAnim[] __attribute__((aligned (2))) = dgBarinadeSupportDetachedAnim;
#endif
#define dgBarinadeZapperDamage1Anim "__OTR__objects/object_bv/gBarinadeZapperDamage1Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeZapperDamage1Anim[] = dgBarinadeZapperDamage1Anim;
#else
static const char gBarinadeZapperDamage1Anim[] __attribute__((aligned (2))) = dgBarinadeZapperDamage1Anim;
#endif
#define dgBarinadeZapperDamage2Anim "__OTR__objects/object_bv/gBarinadeZapperDamage2Anim"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeZapperDamage2Anim[] = dgBarinadeZapperDamage2Anim;
#else
static const char gBarinadeZapperDamage2Anim[] __attribute__((aligned (2))) = dgBarinadeZapperDamage2Anim;
#endif
#define dgBarinadeDL_008D70 "__OTR__objects/object_bv/gBarinadeDL_008D70"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_008D70[] = dgBarinadeDL_008D70;
#else
static const char gBarinadeDL_008D70[] __attribute__((aligned (2))) = dgBarinadeDL_008D70;
#endif
#define dgBarinadeDL_008BB8 "__OTR__objects/object_bv/gBarinadeDL_008BB8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_008BB8[] = dgBarinadeDL_008BB8;
#else
static const char gBarinadeDL_008BB8[] __attribute__((aligned (2))) = dgBarinadeDL_008BB8;
#endif
#define dgBarinadeDL_000FA0 "__OTR__objects/object_bv/gBarinadeDL_000FA0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_000FA0[] = dgBarinadeDL_000FA0;
#else
static const char gBarinadeDL_000FA0[] __attribute__((aligned (2))) = dgBarinadeDL_000FA0;
#endif
#define dgBarinadeDL_0156A0 "__OTR__objects/object_bv/gBarinadeDL_0156A0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_0156A0[] = dgBarinadeDL_0156A0;
#else
static const char gBarinadeDL_0156A0[] __attribute__((aligned (2))) = dgBarinadeDL_0156A0;
#endif
#define dgBarinadeDL_015710 "__OTR__objects/object_bv/gBarinadeDL_015710"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_015710[] = dgBarinadeDL_015710;
#else
static const char gBarinadeDL_015710[] __attribute__((aligned (2))) = dgBarinadeDL_015710;
#endif
#define dgBarinadeDL_011738 "__OTR__objects/object_bv/gBarinadeDL_011738"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_011738[] = dgBarinadeDL_011738;
#else
static const char gBarinadeDL_011738[] __attribute__((aligned (2))) = dgBarinadeDL_011738;
#endif
#define dgBarinadeDL_011768 "__OTR__objects/object_bv/gBarinadeDL_011768"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_011768[] = dgBarinadeDL_011768;
#else
static const char gBarinadeDL_011768[] __attribute__((aligned (2))) = dgBarinadeDL_011768;
#endif
#define dgBarinadeDL_009430 "__OTR__objects/object_bv/gBarinadeDL_009430"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_009430[] = dgBarinadeDL_009430;
#else
static const char gBarinadeDL_009430[] __attribute__((aligned (2))) = dgBarinadeDL_009430;
#endif
#define dgBarinadeDL_009468 "__OTR__objects/object_bv/gBarinadeDL_009468"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_009468[] = dgBarinadeDL_009468;
#else
static const char gBarinadeDL_009468[] __attribute__((aligned (2))) = dgBarinadeDL_009468;
#endif
#define dgBarinadeDL_0128B8 "__OTR__objects/object_bv/gBarinadeDL_0128B8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_0128B8[] = dgBarinadeDL_0128B8;
#else
static const char gBarinadeDL_0128B8[] __attribute__((aligned (2))) = dgBarinadeDL_0128B8;
#endif
#define dgBarinadeDL_012948 "__OTR__objects/object_bv/gBarinadeDL_012948"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_012948[] = dgBarinadeDL_012948;
#else
static const char gBarinadeDL_012948[] __attribute__((aligned (2))) = dgBarinadeDL_012948;
#endif
#define dgBarinadeDL_012BA0 "__OTR__objects/object_bv/gBarinadeDL_012BA0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_012BA0[] = dgBarinadeDL_012BA0;
#else
static const char gBarinadeDL_012BA0[] __attribute__((aligned (2))) = dgBarinadeDL_012BA0;
#endif
#define dgBarinadeDL_012C50 "__OTR__objects/object_bv/gBarinadeDL_012C50"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_012C50[] = dgBarinadeDL_012C50;
#else
static const char gBarinadeDL_012C50[] __attribute__((aligned (2))) = dgBarinadeDL_012C50;
#endif
#define dgBarinadeDL_0135B0 "__OTR__objects/object_bv/gBarinadeDL_0135B0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_0135B0[] = dgBarinadeDL_0135B0;
#else
static const char gBarinadeDL_0135B0[] __attribute__((aligned (2))) = dgBarinadeDL_0135B0;
#endif
#define dgBarinadeDL_013638 "__OTR__objects/object_bv/gBarinadeDL_013638"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_013638[] = dgBarinadeDL_013638;
#else
static const char gBarinadeDL_013638[] __attribute__((aligned (2))) = dgBarinadeDL_013638;
#endif
#define dgBarinadeDL_008F08 "__OTR__objects/object_bv/gBarinadeDL_008F08"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_008F08[] = dgBarinadeDL_008F08;
#else
static const char gBarinadeDL_008F08[] __attribute__((aligned (2))) = dgBarinadeDL_008F08;
#endif
#define dgBarinadeDL_008F70 "__OTR__objects/object_bv/gBarinadeDL_008F70"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_008F70[] = dgBarinadeDL_008F70;
#else
static const char gBarinadeDL_008F70[] __attribute__((aligned (2))) = dgBarinadeDL_008F70;
#endif
#define dgBarinadeSparkBall1Tex "__OTR__objects/object_bv/gBarinadeSparkBall1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSparkBall1Tex[] = dgBarinadeSparkBall1Tex;
#else
static const char gBarinadeSparkBall1Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall1Tex;
#endif
#define dgBarinadeSparkBall2Tex "__OTR__objects/object_bv/gBarinadeSparkBall2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSparkBall2Tex[] = dgBarinadeSparkBall2Tex;
#else
static const char gBarinadeSparkBall2Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall2Tex;
#endif
#define dgBarinadeSparkBall3Tex "__OTR__objects/object_bv/gBarinadeSparkBall3Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSparkBall3Tex[] = dgBarinadeSparkBall3Tex;
#else
static const char gBarinadeSparkBall3Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall3Tex;
#endif
#define dgBarinadeSparkBall4Tex "__OTR__objects/object_bv/gBarinadeSparkBall4Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSparkBall4Tex[] = dgBarinadeSparkBall4Tex;
#else
static const char gBarinadeSparkBall4Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall4Tex;
#endif
#define dgBarinadeSparkBall5Tex "__OTR__objects/object_bv/gBarinadeSparkBall5Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSparkBall5Tex[] = dgBarinadeSparkBall5Tex;
#else
static const char gBarinadeSparkBall5Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall5Tex;
#endif
#define dgBarinadeSparkBall6Tex "__OTR__objects/object_bv/gBarinadeSparkBall6Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSparkBall6Tex[] = dgBarinadeSparkBall6Tex;
#else
static const char gBarinadeSparkBall6Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall6Tex;
#endif
#define dgBarinadeSparkBall7Tex "__OTR__objects/object_bv/gBarinadeSparkBall7Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSparkBall7Tex[] = dgBarinadeSparkBall7Tex;
#else
static const char gBarinadeSparkBall7Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall7Tex;
#endif
#define dgBarinadeSparkBall8Tex "__OTR__objects/object_bv/gBarinadeSparkBall8Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSparkBall8Tex[] = dgBarinadeSparkBall8Tex;
#else
static const char gBarinadeSparkBall8Tex[] __attribute__((aligned (2))) = dgBarinadeSparkBall8Tex;
#endif
#define dgBarinadeDoorPiece1DL "__OTR__objects/object_bv/gBarinadeDoorPiece1DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDoorPiece1DL[] = dgBarinadeDoorPiece1DL;
#else
static const char gBarinadeDoorPiece1DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece1DL;
#endif
#define dgBarinadeDoorPiece2DL "__OTR__objects/object_bv/gBarinadeDoorPiece2DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDoorPiece2DL[] = dgBarinadeDoorPiece2DL;
#else
static const char gBarinadeDoorPiece2DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece2DL;
#endif
#define dgBarinadeDoorPiece3DL "__OTR__objects/object_bv/gBarinadeDoorPiece3DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDoorPiece3DL[] = dgBarinadeDoorPiece3DL;
#else
static const char gBarinadeDoorPiece3DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece3DL;
#endif
#define dgBarinadeDoorPiece4DL "__OTR__objects/object_bv/gBarinadeDoorPiece4DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDoorPiece4DL[] = dgBarinadeDoorPiece4DL;
#else
static const char gBarinadeDoorPiece4DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece4DL;
#endif
#define dgBarinadeDoorPiece5DL "__OTR__objects/object_bv/gBarinadeDoorPiece5DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDoorPiece5DL[] = dgBarinadeDoorPiece5DL;
#else
static const char gBarinadeDoorPiece5DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece5DL;
#endif
#define dgBarinadeDoorPiece6DL "__OTR__objects/object_bv/gBarinadeDoorPiece6DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDoorPiece6DL[] = dgBarinadeDoorPiece6DL;
#else
static const char gBarinadeDoorPiece6DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece6DL;
#endif
#define dgBarinadeDoorPiece7DL "__OTR__objects/object_bv/gBarinadeDoorPiece7DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDoorPiece7DL[] = dgBarinadeDoorPiece7DL;
#else
static const char gBarinadeDoorPiece7DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece7DL;
#endif
#define dgBarinadeDoorPiece8DL "__OTR__objects/object_bv/gBarinadeDoorPiece8DL"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDoorPiece8DL[] = dgBarinadeDoorPiece8DL;
#else
static const char gBarinadeDoorPiece8DL[] __attribute__((aligned (2))) = dgBarinadeDoorPiece8DL;
#endif
#define dgBarinadeAnim_018A00 "__OTR__objects/object_bv/gBarinadeAnim_018A00"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeAnim_018A00[] = dgBarinadeAnim_018A00;
#else
static const char gBarinadeAnim_018A00[] __attribute__((aligned (2))) = dgBarinadeAnim_018A00;
#endif
#define dgBarinadeAnim_015F10 "__OTR__objects/object_bv/gBarinadeAnim_015F10"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeAnim_015F10[] = dgBarinadeAnim_015F10;
#else
static const char gBarinadeAnim_015F10[] __attribute__((aligned (2))) = dgBarinadeAnim_015F10;
#endif
#define dgBarinadeAnim_015D10 "__OTR__objects/object_bv/gBarinadeAnim_015D10"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeAnim_015D10[] = dgBarinadeAnim_015D10;
#else
static const char gBarinadeAnim_015D10[] __attribute__((aligned (2))) = dgBarinadeAnim_015D10;
#endif
#define dgBarinadeDL_008E88 "__OTR__objects/object_bv/gBarinadeDL_008E88"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_008E88[] = dgBarinadeDL_008E88;
#else
static const char gBarinadeDL_008E88[] __attribute__((aligned (2))) = dgBarinadeDL_008E88;
#endif
#define dgBarinadeDL_008EF0 "__OTR__objects/object_bv/gBarinadeDL_008EF0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_008EF0[] = dgBarinadeDL_008EF0;
#else
static const char gBarinadeDL_008EF0[] __attribute__((aligned (2))) = dgBarinadeDL_008EF0;
#endif
#define dgBarinadeDL_009388 "__OTR__objects/object_bv/gBarinadeDL_009388"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_009388[] = dgBarinadeDL_009388;
#else
static const char gBarinadeDL_009388[] __attribute__((aligned (2))) = dgBarinadeDL_009388;
#endif
#define dgBarinadeDL_0093A0 "__OTR__objects/object_bv/gBarinadeDL_0093A0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_0093A0[] = dgBarinadeDL_0093A0;
#else
static const char gBarinadeDL_0093A0[] __attribute__((aligned (2))) = dgBarinadeDL_0093A0;
#endif
#define dgBarinadeDL_0094F8 "__OTR__objects/object_bv/gBarinadeDL_0094F8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_0094F8[] = dgBarinadeDL_0094F8;
#else
static const char gBarinadeDL_0094F8[] __attribute__((aligned (2))) = dgBarinadeDL_0094F8;
#endif
#define dgBarinadeDL_0095B0 "__OTR__objects/object_bv/gBarinadeDL_0095B0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeDL_0095B0[] = dgBarinadeDL_0095B0;
#else
static const char gBarinadeDL_0095B0[] __attribute__((aligned (2))) = dgBarinadeDL_0095B0;
#endif
#define dgBarinadeBodySkelLimbsLimb_015770DL_007FD8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015770DL_007FD8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015770DL_007FD8[] = dgBarinadeBodySkelLimbsLimb_015770DL_007FD8;
#else
static const char gBarinadeBodySkelLimbsLimb_015770DL_007FD8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015770DL_007FD8;
#endif
#define dgBarinadeBodySkelLimbsLimb_01580CDL_0080B0 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_01580CDL_0080B0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_01580CDL_0080B0[] = dgBarinadeBodySkelLimbsLimb_01580CDL_0080B0;
#else
static const char gBarinadeBodySkelLimbsLimb_01580CDL_0080B0[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_01580CDL_0080B0;
#endif
#define dgBarinadeBodySkelLimbsLimb_01583CDL_007F40 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_01583CDL_007F40"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_01583CDL_007F40[] = dgBarinadeBodySkelLimbsLimb_01583CDL_007F40;
#else
static const char gBarinadeBodySkelLimbsLimb_01583CDL_007F40[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_01583CDL_007F40;
#endif
#define dgBarinadeBodySkelLimbsLimb_015854DL_008388 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015854DL_008388"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015854DL_008388[] = dgBarinadeBodySkelLimbsLimb_015854DL_008388;
#else
static const char gBarinadeBodySkelLimbsLimb_015854DL_008388[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015854DL_008388;
#endif
#define dgBarinadeBodySkelLimbsLimb_015878DL_008458 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015878DL_008458"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015878DL_008458[] = dgBarinadeBodySkelLimbsLimb_015878DL_008458;
#else
static const char gBarinadeBodySkelLimbsLimb_015878DL_008458[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015878DL_008458;
#endif
#define dgBarinadeBodySkelLimbsLimb_015890DL_0084E8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015890DL_0084E8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015890DL_0084E8[] = dgBarinadeBodySkelLimbsLimb_015890DL_0084E8;
#else
static const char gBarinadeBodySkelLimbsLimb_015890DL_0084E8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015890DL_0084E8;
#endif
#define dgBarinadeBodySkelLimbsLimb_0158C0DL_008578 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_0158C0DL_008578"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_0158C0DL_008578[] = dgBarinadeBodySkelLimbsLimb_0158C0DL_008578;
#else
static const char gBarinadeBodySkelLimbsLimb_0158C0DL_008578[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_0158C0DL_008578;
#endif
#define dgBarinadeBodySkelLimbsLimb_0158D8DL_008608 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_0158D8DL_008608"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_0158D8DL_008608[] = dgBarinadeBodySkelLimbsLimb_0158D8DL_008608;
#else
static const char gBarinadeBodySkelLimbsLimb_0158D8DL_008608[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_0158D8DL_008608;
#endif
#define dgBarinadeBodySkelLimbsLimb_015908DL_008698 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015908DL_008698"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015908DL_008698[] = dgBarinadeBodySkelLimbsLimb_015908DL_008698;
#else
static const char gBarinadeBodySkelLimbsLimb_015908DL_008698[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015908DL_008698;
#endif
#define dgBarinadeBodySkelLimbsLimb_015920DL_008728 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015920DL_008728"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015920DL_008728[] = dgBarinadeBodySkelLimbsLimb_015920DL_008728;
#else
static const char gBarinadeBodySkelLimbsLimb_015920DL_008728[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015920DL_008728;
#endif
#define dgBarinadeBodySkelLimbsLimb_015950DL_0087B8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015950DL_0087B8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015950DL_0087B8[] = dgBarinadeBodySkelLimbsLimb_015950DL_0087B8;
#else
static const char gBarinadeBodySkelLimbsLimb_015950DL_0087B8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015950DL_0087B8;
#endif
#define dgBarinadeBodySkelLimbsLimb_015968DL_008848 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015968DL_008848"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015968DL_008848[] = dgBarinadeBodySkelLimbsLimb_015968DL_008848;
#else
static const char gBarinadeBodySkelLimbsLimb_015968DL_008848[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015968DL_008848;
#endif
#define dgBarinadeBodySkelLimbsLimb_015998DL_0088D8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015998DL_0088D8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015998DL_0088D8[] = dgBarinadeBodySkelLimbsLimb_015998DL_0088D8;
#else
static const char gBarinadeBodySkelLimbsLimb_015998DL_0088D8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015998DL_0088D8;
#endif
#define dgBarinadeBodySkelLimbsLimb_0159B0DL_008968 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_0159B0DL_008968"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_0159B0DL_008968[] = dgBarinadeBodySkelLimbsLimb_0159B0DL_008968;
#else
static const char gBarinadeBodySkelLimbsLimb_0159B0DL_008968[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_0159B0DL_008968;
#endif
#define dgBarinadeBodySkelLimbsLimb_015A04DL_0082A8 "__OTR__objects/object_bv/gBarinadeBodySkelLimbsLimb_015A04DL_0082A8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBodySkelLimbsLimb_015A04DL_0082A8[] = dgBarinadeBodySkelLimbsLimb_015A04DL_0082A8;
#else
static const char gBarinadeBodySkelLimbsLimb_015A04DL_0082A8[] __attribute__((aligned (2))) = dgBarinadeBodySkelLimbsLimb_015A04DL_0082A8;
#endif
#define dgBarinadeSupportSkelLimbsLimb_01742CDL_016FC8 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_01742CDL_016FC8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_01742CDL_016FC8[] = dgBarinadeSupportSkelLimbsLimb_01742CDL_016FC8;
#else
static const char gBarinadeSupportSkelLimbsLimb_01742CDL_016FC8[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_01742CDL_016FC8;
#endif
#define dgBarinadeSupportSkelLimbsLimb_017438DL_016EC8 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_017438DL_016EC8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_017438DL_016EC8[] = dgBarinadeSupportSkelLimbsLimb_017438DL_016EC8;
#else
static const char gBarinadeSupportSkelLimbsLimb_017438DL_016EC8[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_017438DL_016EC8;
#endif
#define dgBarinadeSupportSkelLimbsLimb_017444DL_016DC8 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_017444DL_016DC8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_017444DL_016DC8[] = dgBarinadeSupportSkelLimbsLimb_017444DL_016DC8;
#else
static const char gBarinadeSupportSkelLimbsLimb_017444DL_016DC8[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_017444DL_016DC8;
#endif
#define dgBarinadeSupportSkelLimbsLimb_017450DL_016CC8 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_017450DL_016CC8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_017450DL_016CC8[] = dgBarinadeSupportSkelLimbsLimb_017450DL_016CC8;
#else
static const char gBarinadeSupportSkelLimbsLimb_017450DL_016CC8[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_017450DL_016CC8;
#endif
#define dgBarinadeSupportSkelLimbsLimb_01745CDL_016BA0 "__OTR__objects/object_bv/gBarinadeSupportSkelLimbsLimb_01745CDL_016BA0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeSupportSkelLimbsLimb_01745CDL_016BA0[] = dgBarinadeSupportSkelLimbsLimb_01745CDL_016BA0;
#else
static const char gBarinadeSupportSkelLimbsLimb_01745CDL_016BA0[] __attribute__((aligned (2))) = dgBarinadeSupportSkelLimbsLimb_01745CDL_016BA0;
#endif
#define dgBarinadeZapperSkelLimbsLimb_019948DL_0194A0 "__OTR__objects/object_bv/gBarinadeZapperSkelLimbsLimb_019948DL_0194A0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeZapperSkelLimbsLimb_019948DL_0194A0[] = dgBarinadeZapperSkelLimbsLimb_019948DL_0194A0;
#else
static const char gBarinadeZapperSkelLimbsLimb_019948DL_0194A0[] __attribute__((aligned (2))) = dgBarinadeZapperSkelLimbsLimb_019948DL_0194A0;
#endif
#define dgBarinadeZapperSkelLimbsLimb_019954DL_0195C8 "__OTR__objects/object_bv/gBarinadeZapperSkelLimbsLimb_019954DL_0195C8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeZapperSkelLimbsLimb_019954DL_0195C8[] = dgBarinadeZapperSkelLimbsLimb_019954DL_0195C8;
#else
static const char gBarinadeZapperSkelLimbsLimb_019954DL_0195C8[] __attribute__((aligned (2))) = dgBarinadeZapperSkelLimbsLimb_019954DL_0195C8;
#endif
#define dgBarinadeZapperSkelLimbsLimb_01996CDL_0196C8 "__OTR__objects/object_bv/gBarinadeZapperSkelLimbsLimb_01996CDL_0196C8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeZapperSkelLimbsLimb_01996CDL_0196C8[] = dgBarinadeZapperSkelLimbsLimb_01996CDL_0196C8;
#else
static const char gBarinadeZapperSkelLimbsLimb_01996CDL_0196C8[] __attribute__((aligned (2))) = dgBarinadeZapperSkelLimbsLimb_01996CDL_0196C8;
#endif
#define dgBarinadeZapperSkelLimbsLimb_019978DL_0197C8 "__OTR__objects/object_bv/gBarinadeZapperSkelLimbsLimb_019978DL_0197C8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeZapperSkelLimbsLimb_019978DL_0197C8[] = dgBarinadeZapperSkelLimbsLimb_019978DL_0197C8;
#else
static const char gBarinadeZapperSkelLimbsLimb_019978DL_0197C8[] __attribute__((aligned (2))) = dgBarinadeZapperSkelLimbsLimb_019978DL_0197C8;
#endif
#define dgBarinadeStumpSkelLimbsLimb_01882CDL_0185E8 "__OTR__objects/object_bv/gBarinadeStumpSkelLimbsLimb_01882CDL_0185E8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeStumpSkelLimbsLimb_01882CDL_0185E8[] = dgBarinadeStumpSkelLimbsLimb_01882CDL_0185E8;
#else
static const char gBarinadeStumpSkelLimbsLimb_01882CDL_0185E8[] __attribute__((aligned (2))) = dgBarinadeStumpSkelLimbsLimb_01882CDL_0185E8;
#endif
#define dgBarinadeStumpSkelLimbsLimb_018838DL_0184D0 "__OTR__objects/object_bv/gBarinadeStumpSkelLimbsLimb_018838DL_0184D0"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeStumpSkelLimbsLimb_018838DL_0184D0[] = dgBarinadeStumpSkelLimbsLimb_018838DL_0184D0;
#else
static const char gBarinadeStumpSkelLimbsLimb_018838DL_0184D0[] __attribute__((aligned (2))) = dgBarinadeStumpSkelLimbsLimb_018838DL_0184D0;
#endif
#define dgBarinadeStumpSkelLimbsLimb_018844DL_018410 "__OTR__objects/object_bv/gBarinadeStumpSkelLimbsLimb_018844DL_018410"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeStumpSkelLimbsLimb_018844DL_018410[] = dgBarinadeStumpSkelLimbsLimb_018844DL_018410;
#else
static const char gBarinadeStumpSkelLimbsLimb_018844DL_018410[] __attribute__((aligned (2))) = dgBarinadeStumpSkelLimbsLimb_018844DL_018410;
#endif
#define dgBarinadeBariSkelLimbsLimb_004E48DL_001070 "__OTR__objects/object_bv/gBarinadeBariSkelLimbsLimb_004E48DL_001070"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBariSkelLimbsLimb_004E48DL_001070[] = dgBarinadeBariSkelLimbsLimb_004E48DL_001070;
#else
static const char gBarinadeBariSkelLimbsLimb_004E48DL_001070[] __attribute__((aligned (2))) = dgBarinadeBariSkelLimbsLimb_004E48DL_001070;
#endif
#define dgBarinadeBariSkelLimbsLimb_004E54DL_001158 "__OTR__objects/object_bv/gBarinadeBariSkelLimbsLimb_004E54DL_001158"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeBariSkelLimbsLimb_004E54DL_001158[] = dgBarinadeBariSkelLimbsLimb_004E54DL_001158;
#else
static const char gBarinadeBariSkelLimbsLimb_004E54DL_001158[] __attribute__((aligned (2))) = dgBarinadeBariSkelLimbsLimb_004E54DL_001158;
#endif
#define dgBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8 "__OTR__objects/object_bv/gBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8[] = dgBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8;
#else
static const char gBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8[] __attribute__((aligned (2))) = dgBarinadeCutSupportSkelLimbsLimb_017F7CDL_017DB8;
#endif
#define dgBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8 "__OTR__objects/object_bv/gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8[] = dgBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8;
#else
static const char gBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8[] __attribute__((aligned (2))) = dgBarinadeCutSupportSkelLimbsLimb_017F88DL_017CB8;
#endif
#define dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90 "__OTR__objects/object_bv/gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90"
#ifdef _WIN32
static const __declspec(align(2)) char gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90[] = dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90;
#else
static const char gBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90[] __attribute__((aligned (2))) = dgBarinadeCutSupportSkelLimbsLimb_017F94DL_017B90;
#endif
#define dobject_bvTex_0065A0 "__OTR__objects/object_bv/object_bvTex_0065A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0065A0[] = dobject_bvTex_0065A0;
#else
static const char object_bvTex_0065A0[] __attribute__((aligned (2))) = dobject_bvTex_0065A0;
#endif
#define dobject_bvTex_005DA0 "__OTR__objects/object_bv/object_bvTex_005DA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_005DA0[] = dobject_bvTex_005DA0;
#else
static const char object_bvTex_005DA0[] __attribute__((aligned (2))) = dobject_bvTex_005DA0;
#endif
#define dobject_bvTex_000A40 "__OTR__objects/object_bv/object_bvTex_000A40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_000A40[] = dobject_bvTex_000A40;
#else
static const char object_bvTex_000A40[] __attribute__((aligned (2))) = dobject_bvTex_000A40;
#endif
#define dobject_bvTex_013660 "__OTR__objects/object_bv/object_bvTex_013660"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_013660[] = dobject_bvTex_013660;
#else
static const char object_bvTex_013660[] __attribute__((aligned (2))) = dobject_bvTex_013660;
#endif
#define dobject_bvTex_0117B8 "__OTR__objects/object_bv/object_bvTex_0117B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0117B8[] = dobject_bvTex_0117B8;
#else
static const char object_bvTex_0117B8[] __attribute__((aligned (2))) = dobject_bvTex_0117B8;
#endif
#define dobject_bvTex_011BB8 "__OTR__objects/object_bv/object_bvTex_011BB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_011BB8[] = dobject_bvTex_011BB8;
#else
static const char object_bvTex_011BB8[] __attribute__((aligned (2))) = dobject_bvTex_011BB8;
#endif
#define dobject_bvTex_0119B8 "__OTR__objects/object_bv/object_bvTex_0119B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0119B8[] = dobject_bvTex_0119B8;
#else
static const char object_bvTex_0119B8[] __attribute__((aligned (2))) = dobject_bvTex_0119B8;
#endif
#define dobject_bvTex_012CE0 "__OTR__objects/object_bv/object_bvTex_012CE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_012CE0[] = dobject_bvTex_012CE0;
#else
static const char object_bvTex_012CE0[] __attribute__((aligned (2))) = dobject_bvTex_012CE0;
#endif
#define dobject_bvTex_008F88 "__OTR__objects/object_bv/object_bvTex_008F88"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_008F88[] = dobject_bvTex_008F88;
#else
static const char object_bvTex_008F88[] __attribute__((aligned (2))) = dobject_bvTex_008F88;
#endif
#define dobject_bvTex_019BB8 "__OTR__objects/object_bv/object_bvTex_019BB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_019BB8[] = dobject_bvTex_019BB8;
#else
static const char object_bvTex_019BB8[] __attribute__((aligned (2))) = dobject_bvTex_019BB8;
#endif
#define dobject_bvTLUT_0199B0 "__OTR__objects/object_bv/object_bvTLUT_0199B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTLUT_0199B0[] = dobject_bvTLUT_0199B0;
#else
static const char object_bvTLUT_0199B0[] __attribute__((aligned (2))) = dobject_bvTLUT_0199B0;
#endif
#define dobject_bvTex_01A6B8 "__OTR__objects/object_bv/object_bvTex_01A6B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_01A6B8[] = dobject_bvTex_01A6B8;
#else
static const char object_bvTex_01A6B8[] __attribute__((aligned (2))) = dobject_bvTex_01A6B8;
#endif
#define dobject_bvTLUT_01A4B0 "__OTR__objects/object_bv/object_bvTLUT_01A4B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTLUT_01A4B0[] = dobject_bvTLUT_01A4B0;
#else
static const char object_bvTLUT_01A4B0[] __attribute__((aligned (2))) = dobject_bvTLUT_01A4B0;
#endif
#define dobject_bvTex_01B1B8 "__OTR__objects/object_bv/object_bvTex_01B1B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_01B1B8[] = dobject_bvTex_01B1B8;
#else
static const char object_bvTex_01B1B8[] __attribute__((aligned (2))) = dobject_bvTex_01B1B8;
#endif
#define dobject_bvTLUT_01AFB0 "__OTR__objects/object_bv/object_bvTLUT_01AFB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTLUT_01AFB0[] = dobject_bvTLUT_01AFB0;
#else
static const char object_bvTLUT_01AFB0[] __attribute__((aligned (2))) = dobject_bvTLUT_01AFB0;
#endif
#define dobject_bvTex_01BCB8 "__OTR__objects/object_bv/object_bvTex_01BCB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_01BCB8[] = dobject_bvTex_01BCB8;
#else
static const char object_bvTex_01BCB8[] __attribute__((aligned (2))) = dobject_bvTex_01BCB8;
#endif
#define dobject_bvTLUT_01BAB0 "__OTR__objects/object_bv/object_bvTLUT_01BAB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTLUT_01BAB0[] = dobject_bvTLUT_01BAB0;
#else
static const char object_bvTLUT_01BAB0[] __attribute__((aligned (2))) = dobject_bvTLUT_01BAB0;
#endif
#define dobject_bvTex_01C7B8 "__OTR__objects/object_bv/object_bvTex_01C7B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_01C7B8[] = dobject_bvTex_01C7B8;
#else
static const char object_bvTex_01C7B8[] __attribute__((aligned (2))) = dobject_bvTex_01C7B8;
#endif
#define dobject_bvTLUT_01C5B0 "__OTR__objects/object_bv/object_bvTLUT_01C5B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTLUT_01C5B0[] = dobject_bvTLUT_01C5B0;
#else
static const char object_bvTLUT_01C5B0[] __attribute__((aligned (2))) = dobject_bvTLUT_01C5B0;
#endif
#define dobject_bvTex_01D2B8 "__OTR__objects/object_bv/object_bvTex_01D2B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_01D2B8[] = dobject_bvTex_01D2B8;
#else
static const char object_bvTex_01D2B8[] __attribute__((aligned (2))) = dobject_bvTex_01D2B8;
#endif
#define dobject_bvTLUT_01D0B0 "__OTR__objects/object_bv/object_bvTLUT_01D0B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTLUT_01D0B0[] = dobject_bvTLUT_01D0B0;
#else
static const char object_bvTLUT_01D0B0[] __attribute__((aligned (2))) = dobject_bvTLUT_01D0B0;
#endif
#define dobject_bvTex_01DDB8 "__OTR__objects/object_bv/object_bvTex_01DDB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_01DDB8[] = dobject_bvTex_01DDB8;
#else
static const char object_bvTex_01DDB8[] __attribute__((aligned (2))) = dobject_bvTex_01DDB8;
#endif
#define dobject_bvTLUT_01DBB0 "__OTR__objects/object_bv/object_bvTLUT_01DBB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTLUT_01DBB0[] = dobject_bvTLUT_01DBB0;
#else
static const char object_bvTLUT_01DBB0[] __attribute__((aligned (2))) = dobject_bvTLUT_01DBB0;
#endif
#define dobject_bvTex_01E8B8 "__OTR__objects/object_bv/object_bvTex_01E8B8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_01E8B8[] = dobject_bvTex_01E8B8;
#else
static const char object_bvTex_01E8B8[] __attribute__((aligned (2))) = dobject_bvTex_01E8B8;
#endif
#define dobject_bvTLUT_01E6B0 "__OTR__objects/object_bv/object_bvTLUT_01E6B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTLUT_01E6B0[] = dobject_bvTLUT_01E6B0;
#else
static const char object_bvTLUT_01E6B0[] __attribute__((aligned (2))) = dobject_bvTLUT_01E6B0;
#endif
#define dobject_bvTex_0052A0 "__OTR__objects/object_bv/object_bvTex_0052A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0052A0[] = dobject_bvTex_0052A0;
#else
static const char object_bvTex_0052A0[] __attribute__((aligned (2))) = dobject_bvTex_0052A0;
#endif
#define dobject_bvTex_0053A0 "__OTR__objects/object_bv/object_bvTex_0053A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0053A0[] = dobject_bvTex_0053A0;
#else
static const char object_bvTex_0053A0[] __attribute__((aligned (2))) = dobject_bvTex_0053A0;
#endif
#define dobject_bvTex_0051A0 "__OTR__objects/object_bv/object_bvTex_0051A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0051A0[] = dobject_bvTex_0051A0;
#else
static const char object_bvTex_0051A0[] __attribute__((aligned (2))) = dobject_bvTex_0051A0;
#endif
#define dobject_bvTex_0055A0 "__OTR__objects/object_bv/object_bvTex_0055A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0055A0[] = dobject_bvTex_0055A0;
#else
static const char object_bvTex_0055A0[] __attribute__((aligned (2))) = dobject_bvTex_0055A0;
#endif
#define dobject_bvTex_0059A0 "__OTR__objects/object_bv/object_bvTex_0059A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0059A0[] = dobject_bvTex_0059A0;
#else
static const char object_bvTex_0059A0[] __attribute__((aligned (2))) = dobject_bvTex_0059A0;
#endif
#define dobject_bvTex_0170D8 "__OTR__objects/object_bv/object_bvTex_0170D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0170D8[] = dobject_bvTex_0170D8;
#else
static const char object_bvTex_0170D8[] __attribute__((aligned (2))) = dobject_bvTex_0170D8;
#endif
#define dobject_bvTex_0171D8 "__OTR__objects/object_bv/object_bvTex_0171D8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_0171D8[] = dobject_bvTex_0171D8;
#else
static const char object_bvTex_0171D8[] __attribute__((aligned (2))) = dobject_bvTex_0171D8;
#endif
#define dobject_bvTex_018E30 "__OTR__objects/object_bv/object_bvTex_018E30"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_018E30[] = dobject_bvTex_018E30;
#else
static const char object_bvTex_018E30[] __attribute__((aligned (2))) = dobject_bvTex_018E30;
#endif
#define dobject_bvTex_018D30 "__OTR__objects/object_bv/object_bvTex_018D30"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_018D30[] = dobject_bvTex_018D30;
#else
static const char object_bvTex_018D30[] __attribute__((aligned (2))) = dobject_bvTex_018D30;
#endif
#define dobject_bvTex_018770 "__OTR__objects/object_bv/object_bvTex_018770"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_018770[] = dobject_bvTex_018770;
#else
static const char object_bvTex_018770[] __attribute__((aligned (2))) = dobject_bvTex_018770;
#endif
#define dobject_bvTex_000840 "__OTR__objects/object_bv/object_bvTex_000840"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_000840[] = dobject_bvTex_000840;
#else
static const char object_bvTex_000840[] __attribute__((aligned (2))) = dobject_bvTex_000840;
#endif
#define dobject_bvTex_000040 "__OTR__objects/object_bv/object_bvTex_000040"
#ifdef _WIN32
static const __declspec(align(2)) char object_bvTex_000040[] = dobject_bvTex_000040;
#else
static const char object_bvTex_000040[] __attribute__((aligned (2))) = dobject_bvTex_000040;
#endif
+100
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@@ -0,0 +1,100 @@
#pragma once
#define dobject_bw_Anim_000228 "__OTR__objects/object_bw/object_bw_Anim_000228"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Anim_000228[] = dobject_bw_Anim_000228;
#else
static const char object_bw_Anim_000228[] __attribute__((aligned (2))) = dobject_bw_Anim_000228;
#endif
#define dobject_bw_DL_0002C0 "__OTR__objects/object_bw/object_bw_DL_0002C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_0002C0[] = dobject_bw_DL_0002C0;
#else
static const char object_bw_DL_0002C0[] __attribute__((aligned (2))) = dobject_bw_DL_0002C0;
#endif
#define dobject_bw_DL_0003E8 "__OTR__objects/object_bw/object_bw_DL_0003E8"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_0003E8[] = dobject_bw_DL_0003E8;
#else
static const char object_bw_DL_0003E8[] __attribute__((aligned (2))) = dobject_bw_DL_0003E8;
#endif
#define dobject_bw_DL_000558 "__OTR__objects/object_bw/object_bw_DL_000558"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_000558[] = dobject_bw_DL_000558;
#else
static const char object_bw_DL_000558[] __attribute__((aligned (2))) = dobject_bw_DL_000558;
#endif
#define dobject_bw_DL_000680 "__OTR__objects/object_bw/object_bw_DL_000680"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_000680[] = dobject_bw_DL_000680;
#else
static const char object_bw_DL_000680[] __attribute__((aligned (2))) = dobject_bw_DL_000680;
#endif
#define dobject_bw_DL_001050 "__OTR__objects/object_bw/object_bw_DL_001050"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_DL_001050[] = dobject_bw_DL_001050;
#else
static const char object_bw_DL_001050[] __attribute__((aligned (2))) = dobject_bw_DL_001050;
#endif
#define dobject_bw_Tex_001240 "__OTR__objects/object_bw/object_bw_Tex_001240"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Tex_001240[] = dobject_bw_Tex_001240;
#else
static const char object_bw_Tex_001240[] __attribute__((aligned (2))) = dobject_bw_Tex_001240;
#endif
#define dobject_bw_Tex_001440 "__OTR__objects/object_bw/object_bw_Tex_001440"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Tex_001440[] = dobject_bw_Tex_001440;
#else
static const char object_bw_Tex_001440[] __attribute__((aligned (2))) = dobject_bw_Tex_001440;
#endif
#define dobject_bw_TLUT_001640 "__OTR__objects/object_bw/object_bw_TLUT_001640"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_TLUT_001640[] = dobject_bw_TLUT_001640;
#else
static const char object_bw_TLUT_001640[] __attribute__((aligned (2))) = dobject_bw_TLUT_001640;
#endif
#define dobject_bw_Tex_001840 "__OTR__objects/object_bw/object_bw_Tex_001840"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Tex_001840[] = dobject_bw_Tex_001840;
#else
static const char object_bw_Tex_001840[] __attribute__((aligned (2))) = dobject_bw_Tex_001840;
#endif
#define dobject_bw_Tex_001C40 "__OTR__objects/object_bw/object_bw_Tex_001C40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Tex_001C40[] = dobject_bw_Tex_001C40;
#else
static const char object_bw_Tex_001C40[] __attribute__((aligned (2))) = dobject_bw_Tex_001C40;
#endif
#define dobject_bw_Skel_0020F0 "__OTR__objects/object_bw/object_bw_Skel_0020F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Skel_0020F0[] = dobject_bw_Skel_0020F0;
#else
static const char object_bw_Skel_0020F0[] __attribute__((aligned (2))) = dobject_bw_Skel_0020F0;
#endif
#define dobject_bw_Anim_0021A0 "__OTR__objects/object_bw/object_bw_Anim_0021A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Anim_0021A0[] = dobject_bw_Anim_0021A0;
#else
static const char object_bw_Anim_0021A0[] __attribute__((aligned (2))) = dobject_bw_Anim_0021A0;
#endif
#define dobject_bw_Anim_002250 "__OTR__objects/object_bw/object_bw_Anim_002250"
#ifdef _WIN32
static const __declspec(align(2)) char object_bw_Anim_002250[] = dobject_bw_Anim_002250;
#else
static const char object_bw_Anim_002250[] __attribute__((aligned (2))) = dobject_bw_Anim_002250;
#endif
@@ -0,0 +1,23 @@
#pragma once
#define dobject_bwall_DL_000040 "__OTR__objects/object_bwall/object_bwall_DL_000040"
#ifdef _WIN32
static const __declspec(align(2)) char object_bwall_DL_000040[] = dobject_bwall_DL_000040;
#else
static const char object_bwall_DL_000040[] __attribute__((aligned (2))) = dobject_bwall_DL_000040;
#endif
#define dobject_bwall_Col_000118 "__OTR__objects/object_bwall/object_bwall_Col_000118"
#ifdef _WIN32
static const __declspec(align(2)) char object_bwall_Col_000118[] = dobject_bwall_Col_000118;
#else
static const char object_bwall_Col_000118[] __attribute__((aligned (2))) = dobject_bwall_Col_000118;
#endif
#define dobject_bwall_Tex_000150 "__OTR__objects/object_bwall/object_bwall_Tex_000150"
#ifdef _WIN32
static const __declspec(align(2)) char object_bwall_Tex_000150[] = dobject_bwall_Tex_000150;
#else
static const char object_bwall_Tex_000150[] __attribute__((aligned (2))) = dobject_bwall_Tex_000150;
#endif
@@ -0,0 +1,65 @@
#pragma once
#define dobject_bxa_DL_000890 "__OTR__objects/object_bxa/object_bxa_DL_000890"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_DL_000890[] = dobject_bxa_DL_000890;
#else
static const char object_bxa_DL_000890[] __attribute__((aligned (2))) = dobject_bxa_DL_000890;
#endif
#define dobject_bxa_Tex_000C40 "__OTR__objects/object_bxa/object_bxa_Tex_000C40"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_000C40[] = dobject_bxa_Tex_000C40;
#else
static const char object_bxa_Tex_000C40[] __attribute__((aligned (2))) = dobject_bxa_Tex_000C40;
#endif
#define dobject_bxa_Tex_001440 "__OTR__objects/object_bxa/object_bxa_Tex_001440"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_001440[] = dobject_bxa_Tex_001440;
#else
static const char object_bxa_Tex_001440[] __attribute__((aligned (2))) = dobject_bxa_Tex_001440;
#endif
#define dobject_bxa_DL_001D80 "__OTR__objects/object_bxa/object_bxa_DL_001D80"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_DL_001D80[] = dobject_bxa_DL_001D80;
#else
static const char object_bxa_DL_001D80[] __attribute__((aligned (2))) = dobject_bxa_DL_001D80;
#endif
#define dobject_bxa_DL_0022F0 "__OTR__objects/object_bxa/object_bxa_DL_0022F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_DL_0022F0[] = dobject_bxa_DL_0022F0;
#else
static const char object_bxa_DL_0022F0[] __attribute__((aligned (2))) = dobject_bxa_DL_0022F0;
#endif
#define dobject_bxa_Tex_0024F0 "__OTR__objects/object_bxa/object_bxa_Tex_0024F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_0024F0[] = dobject_bxa_Tex_0024F0;
#else
static const char object_bxa_Tex_0024F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0024F0;
#endif
#define dobject_bxa_Tex_0026F0 "__OTR__objects/object_bxa/object_bxa_Tex_0026F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_0026F0[] = dobject_bxa_Tex_0026F0;
#else
static const char object_bxa_Tex_0026F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0026F0;
#endif
#define dobject_bxa_Tex_0027F0 "__OTR__objects/object_bxa/object_bxa_Tex_0027F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F0;
#else
static const char object_bxa_Tex_0027F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0027F0;
#endif
#define dobject_bxa_Tex_0029F0 "__OTR__objects/object_bxa/object_bxa_Tex_0029F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0;
#else
static const char object_bxa_Tex_0029F0[] __attribute__((aligned (2))) = dobject_bxa_Tex_0029F0;
#endif
+191
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@@ -0,0 +1,191 @@
#pragma once
#define dgCneSkel "__OTR__objects/object_cne/gCneSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gCneSkel[] = dgCneSkel;
#else
static const char gCneSkel[] __attribute__((aligned (2))) = dgCneSkel;
#endif
#define dgCneTLUT "__OTR__objects/object_cne/gCneTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCneTLUT[] = dgCneTLUT;
#else
static const char gCneTLUT[] __attribute__((aligned (2))) = dgCneTLUT;
#endif
#define dgCneSkinTex "__OTR__objects/object_cne/gCneSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneSkinTex[] = dgCneSkinTex;
#else
static const char gCneSkinTex[] __attribute__((aligned (2))) = dgCneSkinTex;
#endif
#define dgCneBrownHairTex "__OTR__objects/object_cne/gCneBrownHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneBrownHairTex[] = dgCneBrownHairTex;
#else
static const char gCneBrownHairTex[] __attribute__((aligned (2))) = dgCneBrownHairTex;
#endif
#define dgCneHandTex "__OTR__objects/object_cne/gCneHandTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneHandTex[] = dgCneHandTex;
#else
static const char gCneHandTex[] __attribute__((aligned (2))) = dgCneHandTex;
#endif
#define dgCneBrownHairSkinTex "__OTR__objects/object_cne/gCneBrownHairSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneBrownHairSkinTex[] = dgCneBrownHairSkinTex;
#else
static const char gCneBrownHairSkinTex[] __attribute__((aligned (2))) = dgCneBrownHairSkinTex;
#endif
#define dgCneBrownHairFaceTex "__OTR__objects/object_cne/gCneBrownHairFaceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneBrownHairFaceTex[] = dgCneBrownHairFaceTex;
#else
static const char gCneBrownHairFaceTex[] __attribute__((aligned (2))) = dgCneBrownHairFaceTex;
#endif
#define dgCneDressTex "__OTR__objects/object_cne/gCneDressTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneDressTex[] = dgCneDressTex;
#else
static const char gCneDressTex[] __attribute__((aligned (2))) = dgCneDressTex;
#endif
#define dgCneDressNeckTex "__OTR__objects/object_cne/gCneDressNeckTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneDressNeckTex[] = dgCneDressNeckTex;
#else
static const char gCneDressNeckTex[] __attribute__((aligned (2))) = dgCneDressNeckTex;
#endif
#define dgCneHeadBrownHairDL "__OTR__objects/object_cne/gCneHeadBrownHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneHeadBrownHairDL[] = dgCneHeadBrownHairDL;
#else
static const char gCneHeadBrownHairDL[] __attribute__((aligned (2))) = dgCneHeadBrownHairDL;
#endif
#define dgCneRightHandDL "__OTR__objects/object_cne/gCneRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightHandDL[] = dgCneRightHandDL;
#else
static const char gCneRightHandDL[] __attribute__((aligned (2))) = dgCneRightHandDL;
#endif
#define dgCneRightForearmDL "__OTR__objects/object_cne/gCneRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightForearmDL[] = dgCneRightForearmDL;
#else
static const char gCneRightForearmDL[] __attribute__((aligned (2))) = dgCneRightForearmDL;
#endif
#define dgCneRightUpperArmDL "__OTR__objects/object_cne/gCneRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightUpperArmDL[] = dgCneRightUpperArmDL;
#else
static const char gCneRightUpperArmDL[] __attribute__((aligned (2))) = dgCneRightUpperArmDL;
#endif
#define dgCneLeftHandDL "__OTR__objects/object_cne/gCneLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftHandDL[] = dgCneLeftHandDL;
#else
static const char gCneLeftHandDL[] __attribute__((aligned (2))) = dgCneLeftHandDL;
#endif
#define dgCneLeftForearmDL "__OTR__objects/object_cne/gCneLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftForearmDL[] = dgCneLeftForearmDL;
#else
static const char gCneLeftForearmDL[] __attribute__((aligned (2))) = dgCneLeftForearmDL;
#endif
#define dgCneLeftUpperArmDL "__OTR__objects/object_cne/gCneLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftUpperArmDL[] = dgCneLeftUpperArmDL;
#else
static const char gCneLeftUpperArmDL[] __attribute__((aligned (2))) = dgCneLeftUpperArmDL;
#endif
#define dgCneTorsoDL "__OTR__objects/object_cne/gCneTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneTorsoDL[] = dgCneTorsoDL;
#else
static const char gCneTorsoDL[] __attribute__((aligned (2))) = dgCneTorsoDL;
#endif
#define dgCneRightFootDL "__OTR__objects/object_cne/gCneRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightFootDL[] = dgCneRightFootDL;
#else
static const char gCneRightFootDL[] __attribute__((aligned (2))) = dgCneRightFootDL;
#endif
#define dgCneRightShinDL "__OTR__objects/object_cne/gCneRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightShinDL[] = dgCneRightShinDL;
#else
static const char gCneRightShinDL[] __attribute__((aligned (2))) = dgCneRightShinDL;
#endif
#define dgCneRightThighDL "__OTR__objects/object_cne/gCneRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneRightThighDL[] = dgCneRightThighDL;
#else
static const char gCneRightThighDL[] __attribute__((aligned (2))) = dgCneRightThighDL;
#endif
#define dgCneLeftFootDL "__OTR__objects/object_cne/gCneLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftFootDL[] = dgCneLeftFootDL;
#else
static const char gCneLeftFootDL[] __attribute__((aligned (2))) = dgCneLeftFootDL;
#endif
#define dgCneLeftShinDL "__OTR__objects/object_cne/gCneLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftShinDL[] = dgCneLeftShinDL;
#else
static const char gCneLeftShinDL[] __attribute__((aligned (2))) = dgCneLeftShinDL;
#endif
#define dgCneLeftThighDL "__OTR__objects/object_cne/gCneLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneLeftThighDL[] = dgCneLeftThighDL;
#else
static const char gCneLeftThighDL[] __attribute__((aligned (2))) = dgCneLeftThighDL;
#endif
#define dgCnePelvisDL "__OTR__objects/object_cne/gCnePelvisDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCnePelvisDL[] = dgCnePelvisDL;
#else
static const char gCnePelvisDL[] __attribute__((aligned (2))) = dgCnePelvisDL;
#endif
#define dgCneOrangeHairFaceTex "__OTR__objects/object_cne/gCneOrangeHairFaceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneOrangeHairFaceTex[] = dgCneOrangeHairFaceTex;
#else
static const char gCneOrangeHairFaceTex[] __attribute__((aligned (2))) = dgCneOrangeHairFaceTex;
#endif
#define dgCneOrangeHairSkinTex "__OTR__objects/object_cne/gCneOrangeHairSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCneOrangeHairSkinTex[] = dgCneOrangeHairSkinTex;
#else
static const char gCneOrangeHairSkinTex[] __attribute__((aligned (2))) = dgCneOrangeHairSkinTex;
#endif
#define dgCneHeadOrangeHairDL "__OTR__objects/object_cne/gCneHeadOrangeHairDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCneHeadOrangeHairDL[] = dgCneHeadOrangeHairDL;
#else
static const char gCneHeadOrangeHairDL[] __attribute__((aligned (2))) = dgCneHeadOrangeHairDL;
#endif
+156
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@@ -0,0 +1,156 @@
#pragma once
#define dobject_cob_TLUT_000000 "__OTR__objects/object_cob/object_cob_TLUT_000000"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_TLUT_000000[] = dobject_cob_TLUT_000000;
#else
static const char object_cob_TLUT_000000[] __attribute__((aligned (2))) = dobject_cob_TLUT_000000;
#endif
#define dobject_cob_Tex_000200 "__OTR__objects/object_cob/object_cob_Tex_000200"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_000200[] = dobject_cob_Tex_000200;
#else
static const char object_cob_Tex_000200[] __attribute__((aligned (2))) = dobject_cob_Tex_000200;
#endif
#define dobject_cob_Tex_000280 "__OTR__objects/object_cob/object_cob_Tex_000280"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_000280[] = dobject_cob_Tex_000280;
#else
static const char object_cob_Tex_000280[] __attribute__((aligned (2))) = dobject_cob_Tex_000280;
#endif
#define dobject_cob_Tex_0002C0 "__OTR__objects/object_cob/object_cob_Tex_0002C0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_0002C0[] = dobject_cob_Tex_0002C0;
#else
static const char object_cob_Tex_0002C0[] __attribute__((aligned (2))) = dobject_cob_Tex_0002C0;
#endif
#define dobject_cob_Tex_000300 "__OTR__objects/object_cob/object_cob_Tex_000300"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_000300[] = dobject_cob_Tex_000300;
#else
static const char object_cob_Tex_000300[] __attribute__((aligned (2))) = dobject_cob_Tex_000300;
#endif
#define dobject_cob_Tex_000340 "__OTR__objects/object_cob/object_cob_Tex_000340"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Tex_000340[] = dobject_cob_Tex_000340;
#else
static const char object_cob_Tex_000340[] __attribute__((aligned (2))) = dobject_cob_Tex_000340;
#endif
#define dobject_cob_DL_001300 "__OTR__objects/object_cob/object_cob_DL_001300"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001300[] = dobject_cob_DL_001300;
#else
static const char object_cob_DL_001300[] __attribute__((aligned (2))) = dobject_cob_DL_001300;
#endif
#define dobject_cob_DL_001678 "__OTR__objects/object_cob/object_cob_DL_001678"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001678[] = dobject_cob_DL_001678;
#else
static const char object_cob_DL_001678[] __attribute__((aligned (2))) = dobject_cob_DL_001678;
#endif
#define dobject_cob_DL_001780 "__OTR__objects/object_cob/object_cob_DL_001780"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001780[] = dobject_cob_DL_001780;
#else
static const char object_cob_DL_001780[] __attribute__((aligned (2))) = dobject_cob_DL_001780;
#endif
#define dobject_cob_DL_001898 "__OTR__objects/object_cob/object_cob_DL_001898"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001898[] = dobject_cob_DL_001898;
#else
static const char object_cob_DL_001898[] __attribute__((aligned (2))) = dobject_cob_DL_001898;
#endif
#define dobject_cob_DL_0019B0 "__OTR__objects/object_cob/object_cob_DL_0019B0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_0019B0[] = dobject_cob_DL_0019B0;
#else
static const char object_cob_DL_0019B0[] __attribute__((aligned (2))) = dobject_cob_DL_0019B0;
#endif
#define dobject_cob_DL_001AB8 "__OTR__objects/object_cob/object_cob_DL_001AB8"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001AB8[] = dobject_cob_DL_001AB8;
#else
static const char object_cob_DL_001AB8[] __attribute__((aligned (2))) = dobject_cob_DL_001AB8;
#endif
#define dobject_cob_DL_001BD0 "__OTR__objects/object_cob/object_cob_DL_001BD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001BD0[] = dobject_cob_DL_001BD0;
#else
static const char object_cob_DL_001BD0[] __attribute__((aligned (2))) = dobject_cob_DL_001BD0;
#endif
#define dobject_cob_DL_001CE8 "__OTR__objects/object_cob/object_cob_DL_001CE8"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001CE8[] = dobject_cob_DL_001CE8;
#else
static const char object_cob_DL_001CE8[] __attribute__((aligned (2))) = dobject_cob_DL_001CE8;
#endif
#define dobject_cob_DL_001E40 "__OTR__objects/object_cob/object_cob_DL_001E40"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001E40[] = dobject_cob_DL_001E40;
#else
static const char object_cob_DL_001E40[] __attribute__((aligned (2))) = dobject_cob_DL_001E40;
#endif
#define dobject_cob_DL_001E90 "__OTR__objects/object_cob/object_cob_DL_001E90"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001E90[] = dobject_cob_DL_001E90;
#else
static const char object_cob_DL_001E90[] __attribute__((aligned (2))) = dobject_cob_DL_001E90;
#endif
#define dobject_cob_DL_001EE0 "__OTR__objects/object_cob/object_cob_DL_001EE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001EE0[] = dobject_cob_DL_001EE0;
#else
static const char object_cob_DL_001EE0[] __attribute__((aligned (2))) = dobject_cob_DL_001EE0;
#endif
#define dobject_cob_DL_001F30 "__OTR__objects/object_cob/object_cob_DL_001F30"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001F30[] = dobject_cob_DL_001F30;
#else
static const char object_cob_DL_001F30[] __attribute__((aligned (2))) = dobject_cob_DL_001F30;
#endif
#define dobject_cob_DL_001F80 "__OTR__objects/object_cob/object_cob_DL_001F80"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001F80[] = dobject_cob_DL_001F80;
#else
static const char object_cob_DL_001F80[] __attribute__((aligned (2))) = dobject_cob_DL_001F80;
#endif
#define dobject_cob_DL_001FD0 "__OTR__objects/object_cob/object_cob_DL_001FD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_001FD0[] = dobject_cob_DL_001FD0;
#else
static const char object_cob_DL_001FD0[] __attribute__((aligned (2))) = dobject_cob_DL_001FD0;
#endif
#define dobject_cob_DL_002020 "__OTR__objects/object_cob/object_cob_DL_002020"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_DL_002020[] = dobject_cob_DL_002020;
#else
static const char object_cob_DL_002020[] __attribute__((aligned (2))) = dobject_cob_DL_002020;
#endif
#define dobject_cob_Skel_0021F8 "__OTR__objects/object_cob/object_cob_Skel_0021F8"
#ifdef _WIN32
static const __declspec(align(2)) char object_cob_Skel_0021F8[] = dobject_cob_Skel_0021F8;
#else
static const char object_cob_Skel_0021F8[] __attribute__((aligned (2))) = dobject_cob_Skel_0021F8;
#endif
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#pragma once
#define dgCowBodySkel "__OTR__objects/object_cow/gCowBodySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gCowBodySkel[] = dgCowBodySkel;
#else
static const char gCowBodySkel[] __attribute__((aligned (2))) = dgCowBodySkel;
#endif
#define dgCowTorsoDL "__OTR__objects/object_cow/gCowTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTorsoDL[] = dgCowTorsoDL;
#else
static const char gCowTorsoDL[] __attribute__((aligned (2))) = dgCowTorsoDL;
#endif
#define dgCowHeadDL "__OTR__objects/object_cow/gCowHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowHeadDL[] = dgCowHeadDL;
#else
static const char gCowHeadDL[] __attribute__((aligned (2))) = dgCowHeadDL;
#endif
#define dgCowJawDL "__OTR__objects/object_cow/gCowJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowJawDL[] = dgCowJawDL;
#else
static const char gCowJawDL[] __attribute__((aligned (2))) = dgCowJawDL;
#endif
#define dgCowNoseDL "__OTR__objects/object_cow/gCowNoseDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowNoseDL[] = dgCowNoseDL;
#else
static const char gCowNoseDL[] __attribute__((aligned (2))) = dgCowNoseDL;
#endif
#define dgCowNoseRingDL "__OTR__objects/object_cow/gCowNoseRingDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowNoseRingDL[] = dgCowNoseRingDL;
#else
static const char gCowNoseRingDL[] __attribute__((aligned (2))) = dgCowNoseRingDL;
#endif
#define dgCowTailSkel "__OTR__objects/object_cow/gCowTailSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailSkel[] = dgCowTailSkel;
#else
static const char gCowTailSkel[] __attribute__((aligned (2))) = dgCowTailSkel;
#endif
#define dgCowTailConnectionDL "__OTR__objects/object_cow/gCowTailConnectionDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailConnectionDL[] = dgCowTailConnectionDL;
#else
static const char gCowTailConnectionDL[] __attribute__((aligned (2))) = dgCowTailConnectionDL;
#endif
#define dgCowTailUpperDL "__OTR__objects/object_cow/gCowTailUpperDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailUpperDL[] = dgCowTailUpperDL;
#else
static const char gCowTailUpperDL[] __attribute__((aligned (2))) = dgCowTailUpperDL;
#endif
#define dgCowTailMiddleDL "__OTR__objects/object_cow/gCowTailMiddleDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailMiddleDL[] = dgCowTailMiddleDL;
#else
static const char gCowTailMiddleDL[] __attribute__((aligned (2))) = dgCowTailMiddleDL;
#endif
#define dgCowTailLowerDL "__OTR__objects/object_cow/gCowTailLowerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailLowerDL[] = dgCowTailLowerDL;
#else
static const char gCowTailLowerDL[] __attribute__((aligned (2))) = dgCowTailLowerDL;
#endif
#define dgCowTailEndDL "__OTR__objects/object_cow/gCowTailEndDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailEndDL[] = dgCowTailEndDL;
#else
static const char gCowTailEndDL[] __attribute__((aligned (2))) = dgCowTailEndDL;
#endif
#define dgCowBodyChewAnim "__OTR__objects/object_cow/gCowBodyChewAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gCowBodyChewAnim[] = dgCowBodyChewAnim;
#else
static const char gCowBodyChewAnim[] __attribute__((aligned (2))) = dgCowBodyChewAnim;
#endif
#define dgCowBodyMoveHeadAnim "__OTR__objects/object_cow/gCowBodyMoveHeadAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gCowBodyMoveHeadAnim[] = dgCowBodyMoveHeadAnim;
#else
static const char gCowBodyMoveHeadAnim[] __attribute__((aligned (2))) = dgCowBodyMoveHeadAnim;
#endif
#define dgCowTailIdleAnim "__OTR__objects/object_cow/gCowTailIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailIdleAnim[] = dgCowTailIdleAnim;
#else
static const char gCowTailIdleAnim[] __attribute__((aligned (2))) = dgCowTailIdleAnim;
#endif
#define dgCowTailSwishAnim "__OTR__objects/object_cow/gCowTailSwishAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailSwishAnim[] = dgCowTailSwishAnim;
#else
static const char gCowTailSwishAnim[] __attribute__((aligned (2))) = dgCowTailSwishAnim;
#endif
#define dgCowTLUT "__OTR__objects/object_cow/gCowTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTLUT[] = dgCowTLUT;
#else
static const char gCowTLUT[] __attribute__((aligned (2))) = dgCowTLUT;
#endif
#define dgCowUdderTex "__OTR__objects/object_cow/gCowUdderTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowUdderTex[] = dgCowUdderTex;
#else
static const char gCowUdderTex[] __attribute__((aligned (2))) = dgCowUdderTex;
#endif
#define dgCowNoseRingTex "__OTR__objects/object_cow/gCowNoseRingTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowNoseRingTex[] = dgCowNoseRingTex;
#else
static const char gCowNoseRingTex[] __attribute__((aligned (2))) = dgCowNoseRingTex;
#endif
#define dgCowNoseTex "__OTR__objects/object_cow/gCowNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowNoseTex[] = dgCowNoseTex;
#else
static const char gCowNoseTex[] __attribute__((aligned (2))) = dgCowNoseTex;
#endif
#define dgCowSpottedPatternTex "__OTR__objects/object_cow/gCowSpottedPatternTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowSpottedPatternTex[] = dgCowSpottedPatternTex;
#else
static const char gCowSpottedPatternTex[] __attribute__((aligned (2))) = dgCowSpottedPatternTex;
#endif
#define dgCowEarTex "__OTR__objects/object_cow/gCowEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowEarTex[] = dgCowEarTex;
#else
static const char gCowEarTex[] __attribute__((aligned (2))) = dgCowEarTex;
#endif
#define dgCowEyelidTex "__OTR__objects/object_cow/gCowEyelidTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowEyelidTex[] = dgCowEyelidTex;
#else
static const char gCowEyelidTex[] __attribute__((aligned (2))) = dgCowEyelidTex;
#endif
#define dgCowTailTex "__OTR__objects/object_cow/gCowTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCowTailTex[] = dgCowTailTex;
#else
static const char gCowTailTex[] __attribute__((aligned (2))) = dgCowTailTex;
#endif
@@ -0,0 +1,86 @@
#pragma once
#define dgGuayFlyAnim "__OTR__objects/object_crow/gGuayFlyAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayFlyAnim[] = dgGuayFlyAnim;
#else
static const char gGuayFlyAnim[] __attribute__((aligned (2))) = dgGuayFlyAnim;
#endif
#define dgGuayEyeTex "__OTR__objects/object_crow/gGuayEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayEyeTex[] = dgGuayEyeTex;
#else
static const char gGuayEyeTex[] __attribute__((aligned (2))) = dgGuayEyeTex;
#endif
#define dgGuayBodyTex "__OTR__objects/object_crow/gGuayBodyTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayBodyTex[] = dgGuayBodyTex;
#else
static const char gGuayBodyTex[] __attribute__((aligned (2))) = dgGuayBodyTex;
#endif
#define dgGuayTailTex "__OTR__objects/object_crow/gGuayTailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGuayTailTex[] = dgGuayTailTex;
#else
static const char gGuayTailTex[] __attribute__((aligned (2))) = dgGuayTailTex;
#endif
#define dgGuaySkel "__OTR__objects/object_crow/gGuaySkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkel[] = dgGuaySkel;
#else
static const char gGuaySkel[] __attribute__((aligned (2))) = dgGuaySkel;
#endif
#define dgGuaySkelLimbsLimb_00104CDL_000490 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00104CDL_000490"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_00104CDL_000490[] = dgGuaySkelLimbsLimb_00104CDL_000490;
#else
static const char gGuaySkelLimbsLimb_00104CDL_000490[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_00104CDL_000490;
#endif
#define dgGuaySkelLimbsLimb_001058DL_0006B0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001058DL_0006B0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001058DL_0006B0[] = dgGuaySkelLimbsLimb_001058DL_0006B0;
#else
static const char gGuaySkelLimbsLimb_001058DL_0006B0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001058DL_0006B0;
#endif
#define dgGuaySkelLimbsLimb_001064DL_0005E0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001064DL_0005E0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001064DL_0005E0[] = dgGuaySkelLimbsLimb_001064DL_0005E0;
#else
static const char gGuaySkelLimbsLimb_001064DL_0005E0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001064DL_0005E0;
#endif
#define dgGuaySkelLimbsLimb_001070DL_000840 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001070DL_000840"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001070DL_000840[] = dgGuaySkelLimbsLimb_001070DL_000840;
#else
static const char gGuaySkelLimbsLimb_001070DL_000840[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001070DL_000840;
#endif
#define dgGuaySkelLimbsLimb_00107CDL_000770 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_00107CDL_000770"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_00107CDL_000770[] = dgGuaySkelLimbsLimb_00107CDL_000770;
#else
static const char gGuaySkelLimbsLimb_00107CDL_000770[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_00107CDL_000770;
#endif
#define dgGuaySkelLimbsLimb_001088DL_0009A0 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001088DL_0009A0"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001088DL_0009A0[] = dgGuaySkelLimbsLimb_001088DL_0009A0;
#else
static const char gGuaySkelLimbsLimb_001088DL_0009A0[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001088DL_0009A0;
#endif
#define dgGuaySkelLimbsLimb_001094DL_000900 "__OTR__objects/object_crow/gGuaySkelLimbsLimb_001094DL_000900"
#ifdef _WIN32
static const __declspec(align(2)) char gGuaySkelLimbsLimb_001094DL_000900[] = dgGuaySkelLimbsLimb_001094DL_000900;
#else
static const char gGuaySkelLimbsLimb_001094DL_000900[] __attribute__((aligned (2))) = dgGuaySkelLimbsLimb_001094DL_000900;
#endif
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#pragma once
#define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidSkel[] = dgGraveyardKidSkel;
#else
static const char gGraveyardKidSkel[] __attribute__((aligned (2))) = dgGraveyardKidSkel;
#endif
#define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL;
#else
static const char gGraveyardKidTorsoDL[] __attribute__((aligned (2))) = dgGraveyardKidTorsoDL;
#endif
#define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL;
#else
static const char gGraveyardKidLeftThighDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftThighDL;
#endif
#define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL;
#else
static const char gGraveyardKidLeftShinDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftShinDL;
#endif
#define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL;
#else
static const char gGraveyardKidLeftFootDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftFootDL;
#endif
#define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL;
#else
static const char gGraveyardKidRightThighDL[] __attribute__((aligned (2))) = dgGraveyardKidRightThighDL;
#endif
#define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL;
#else
static const char gGraveyardKidRightShinDL[] __attribute__((aligned (2))) = dgGraveyardKidRightShinDL;
#endif
#define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL;
#else
static const char gGraveyardKidRightFootDL[] __attribute__((aligned (2))) = dgGraveyardKidRightFootDL;
#endif
#define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL;
#else
static const char gGraveyardKidChestDL[] __attribute__((aligned (2))) = dgGraveyardKidChestDL;
#endif
#define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL;
#else
static const char gGraveyardKidLeftUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftUpperArmDL;
#endif
#define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL;
#else
static const char gGraveyardKidLeftArmDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftArmDL;
#endif
#define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL;
#else
static const char gGraveyardKidLeftHandDL[] __attribute__((aligned (2))) = dgGraveyardKidLeftHandDL;
#endif
#define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL;
#else
static const char gGraveyardKidRightUpperArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightUpperArmDL;
#endif
#define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL;
#else
static const char gGraveyardKidRightArmDL[] __attribute__((aligned (2))) = dgGraveyardKidRightArmDL;
#endif
#define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL;
#else
static const char gGraveyardKidRightHandDL[] __attribute__((aligned (2))) = dgGraveyardKidRightHandDL;
#endif
#define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL;
#else
static const char gGraveyardKidHeadDL[] __attribute__((aligned (2))) = dgGraveyardKidHeadDL;
#endif
#define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim;
#else
static const char gGraveyardKidWalkAnim[] __attribute__((aligned (2))) = dgGraveyardKidWalkAnim;
#endif
#define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim;
#else
static const char gGraveyardKidSwingStickUpAnim[] __attribute__((aligned (2))) = dgGraveyardKidSwingStickUpAnim;
#endif
#define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim;
#else
static const char gGraveyardKidGrabStickTwoHandsAnim[] __attribute__((aligned (2))) = dgGraveyardKidGrabStickTwoHandsAnim;
#endif
#define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim;
#else
static const char gGraveyardKidIdleAnim[] __attribute__((aligned (2))) = dgGraveyardKidIdleAnim;
#endif
#define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex;
#else
static const char gGraveyardKidEyesOpenTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesOpenTex;
#endif
#define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex;
#else
static const char gGraveyardKidEyesHalfTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesHalfTex;
#endif
#define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex;
#else
static const char gGraveyardKidEyesClosedTex[] __attribute__((aligned (2))) = dgGraveyardKidEyesClosedTex;
#endif
#define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT;
#else
static const char gGraveyardKidTLUT[] __attribute__((aligned (2))) = dgGraveyardKidTLUT;
#endif
#define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex;
#else
static const char gGraveyardKidGradientTex[] __attribute__((aligned (2))) = dgGraveyardKidGradientTex;
#endif
#define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex;
#else
static const char gGraveyardKidPantsTex[] __attribute__((aligned (2))) = dgGraveyardKidPantsTex;
#endif
#define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex;
#else
static const char gGraveyardKidBoot1Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot1Tex;
#endif
#define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex;
#else
static const char gGraveyardKidBoot2Tex[] __attribute__((aligned (2))) = dgGraveyardKidBoot2Tex;
#endif
#define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex;
#else
static const char gGraveyardKidHairTex[] __attribute__((aligned (2))) = dgGraveyardKidHairTex;
#endif
#define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex;
#else
static const char gGraveyardKidEarTex[] __attribute__((aligned (2))) = dgGraveyardKidEarTex;
#endif
#define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex;
#else
static const char gGraveyardKidNoseTex[] __attribute__((aligned (2))) = dgGraveyardKidNoseTex;
#endif
#define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex;
#else
static const char gGraveyardKidMouthTex[] __attribute__((aligned (2))) = dgGraveyardKidMouthTex;
#endif
#define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex;
#else
static const char gGraveyardKidShirt1Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt1Tex;
#endif
#define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex;
#else
static const char gGraveyardKidShirt2Tex[] __attribute__((aligned (2))) = dgGraveyardKidShirt2Tex;
#endif
#define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex;
#else
static const char gGraveyardKidFingersTex[] __attribute__((aligned (2))) = dgGraveyardKidFingersTex;
#endif
#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;
#else
static const char gGraveyardKidStickTex[] __attribute__((aligned (2))) = dgGraveyardKidStickTex;
#endif
@@ -0,0 +1,23 @@
#pragma once
#define dobject_d_elevator_DL_000180 "__OTR__objects/object_d_elevator/object_d_elevator_DL_000180"
#ifdef _WIN32
static const __declspec(align(2)) char object_d_elevator_DL_000180[] = dobject_d_elevator_DL_000180;
#else
static const char object_d_elevator_DL_000180[] __attribute__((aligned (2))) = dobject_d_elevator_DL_000180;
#endif
#define dobject_d_elevator_Col_000360 "__OTR__objects/object_d_elevator/object_d_elevator_Col_000360"
#ifdef _WIN32
static const __declspec(align(2)) char object_d_elevator_Col_000360[] = dobject_d_elevator_Col_000360;
#else
static const char object_d_elevator_Col_000360[] __attribute__((aligned (2))) = dobject_d_elevator_Col_000360;
#endif
#define dobject_d_elevator_Tex_000390 "__OTR__objects/object_d_elevator/object_d_elevator_Tex_000390"
#ifdef _WIN32
static const __declspec(align(2)) char object_d_elevator_Tex_000390[] = dobject_d_elevator_Tex_000390;
#else
static const char object_d_elevator_Tex_000390[] __attribute__((aligned (2))) = dobject_d_elevator_Tex_000390;
#endif
@@ -0,0 +1,44 @@
#pragma once
#define dgHookshotTargetCol "__OTR__objects/object_d_hsblock/gHookshotTargetCol"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotTargetCol[] = dgHookshotTargetCol;
#else
static const char gHookshotTargetCol[] __attribute__((aligned (2))) = dgHookshotTargetCol;
#endif
#define dgHookshotPostCol "__OTR__objects/object_d_hsblock/gHookshotPostCol"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotPostCol[] = dgHookshotPostCol;
#else
static const char gHookshotPostCol[] __attribute__((aligned (2))) = dgHookshotPostCol;
#endif
#define dgHookshotPostDL "__OTR__objects/object_d_hsblock/gHookshotPostDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotPostDL[] = dgHookshotPostDL;
#else
static const char gHookshotPostDL[] __attribute__((aligned (2))) = dgHookshotPostDL;
#endif
#define dgHookshotTargetDL "__OTR__objects/object_d_hsblock/gHookshotTargetDL"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotTargetDL[] = dgHookshotTargetDL;
#else
static const char gHookshotTargetDL[] __attribute__((aligned (2))) = dgHookshotTargetDL;
#endif
#define dgHookshotTargetTex "__OTR__objects/object_d_hsblock/gHookshotTargetTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotTargetTex[] = dgHookshotTargetTex;
#else
static const char gHookshotTargetTex[] __attribute__((aligned (2))) = dgHookshotTargetTex;
#endif
#define dgHookshotPostTex "__OTR__objects/object_d_hsblock/gHookshotPostTex"
#ifdef _WIN32
static const __declspec(align(2)) char gHookshotPostTex[] = dgHookshotPostTex;
#else
static const char gHookshotPostTex[] __attribute__((aligned (2))) = dgHookshotPostTex;
#endif
@@ -0,0 +1,30 @@
#pragma once
#define dgCollapsingPlatformDL "__OTR__objects/object_d_lift/gCollapsingPlatformDL"
#ifdef _WIN32
static const __declspec(align(2)) char gCollapsingPlatformDL[] = dgCollapsingPlatformDL;
#else
static const char gCollapsingPlatformDL[] __attribute__((aligned (2))) = dgCollapsingPlatformDL;
#endif
#define dgCollapsingPlatformCol "__OTR__objects/object_d_lift/gCollapsingPlatformCol"
#ifdef _WIN32
static const __declspec(align(2)) char gCollapsingPlatformCol[] = dgCollapsingPlatformCol;
#else
static const char gCollapsingPlatformCol[] __attribute__((aligned (2))) = dgCollapsingPlatformCol;
#endif
#define dgCollapsingPlatformSideTex "__OTR__objects/object_d_lift/gCollapsingPlatformSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCollapsingPlatformSideTex[] = dgCollapsingPlatformSideTex;
#else
static const char gCollapsingPlatformSideTex[] __attribute__((aligned (2))) = dgCollapsingPlatformSideTex;
#endif
#define dgCollapsingPlatformTopTex "__OTR__objects/object_d_lift/gCollapsingPlatformTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gCollapsingPlatformTopTex[] = dgCollapsingPlatformTopTex;
#else
static const char gCollapsingPlatformTopTex[] __attribute__((aligned (2))) = dgCollapsingPlatformTopTex;
#endif
@@ -0,0 +1,282 @@
#pragma once
#define dobject_daiku_Anim_000600 "__OTR__objects/object_daiku/object_daiku_Anim_000600"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_000600[] = dobject_daiku_Anim_000600;
#else
static const char object_daiku_Anim_000600[] __attribute__((aligned (2))) = dobject_daiku_Anim_000600;
#endif
#define dobject_daiku_Anim_000C44 "__OTR__objects/object_daiku/object_daiku_Anim_000C44"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_000C44[] = dobject_daiku_Anim_000C44;
#else
static const char object_daiku_Anim_000C44[] __attribute__((aligned (2))) = dobject_daiku_Anim_000C44;
#endif
#define dobject_daiku_Anim_001AB0 "__OTR__objects/object_daiku/object_daiku_Anim_001AB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_001AB0[] = dobject_daiku_Anim_001AB0;
#else
static const char object_daiku_Anim_001AB0[] __attribute__((aligned (2))) = dobject_daiku_Anim_001AB0;
#endif
#define dobject_daiku_TLUT_001AC0 "__OTR__objects/object_daiku/object_daiku_TLUT_001AC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_TLUT_001AC0[] = dobject_daiku_TLUT_001AC0;
#else
static const char object_daiku_TLUT_001AC0[] __attribute__((aligned (2))) = dobject_daiku_TLUT_001AC0;
#endif
#define dobject_daiku_Tex_001CC0 "__OTR__objects/object_daiku/object_daiku_Tex_001CC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001CC0[] = dobject_daiku_Tex_001CC0;
#else
static const char object_daiku_Tex_001CC0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001CC0;
#endif
#define dobject_daiku_Tex_001D00 "__OTR__objects/object_daiku/object_daiku_Tex_001D00"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001D00[] = dobject_daiku_Tex_001D00;
#else
static const char object_daiku_Tex_001D00[] __attribute__((aligned (2))) = dobject_daiku_Tex_001D00;
#endif
#define dobject_daiku_Tex_001E00 "__OTR__objects/object_daiku/object_daiku_Tex_001E00"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001E00[] = dobject_daiku_Tex_001E00;
#else
static const char object_daiku_Tex_001E00[] __attribute__((aligned (2))) = dobject_daiku_Tex_001E00;
#endif
#define dobject_daiku_Tex_001E20 "__OTR__objects/object_daiku/object_daiku_Tex_001E20"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001E20[] = dobject_daiku_Tex_001E20;
#else
static const char object_daiku_Tex_001E20[] __attribute__((aligned (2))) = dobject_daiku_Tex_001E20;
#endif
#define dobject_daiku_Tex_001EA0 "__OTR__objects/object_daiku/object_daiku_Tex_001EA0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001EA0[] = dobject_daiku_Tex_001EA0;
#else
static const char object_daiku_Tex_001EA0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001EA0;
#endif
#define dobject_daiku_Tex_001EE0 "__OTR__objects/object_daiku/object_daiku_Tex_001EE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001EE0[] = dobject_daiku_Tex_001EE0;
#else
static const char object_daiku_Tex_001EE0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001EE0;
#endif
#define dobject_daiku_Tex_001FE0 "__OTR__objects/object_daiku/object_daiku_Tex_001FE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_001FE0[] = dobject_daiku_Tex_001FE0;
#else
static const char object_daiku_Tex_001FE0[] __attribute__((aligned (2))) = dobject_daiku_Tex_001FE0;
#endif
#define dobject_daiku_Tex_002020 "__OTR__objects/object_daiku/object_daiku_Tex_002020"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_002020[] = dobject_daiku_Tex_002020;
#else
static const char object_daiku_Tex_002020[] __attribute__((aligned (2))) = dobject_daiku_Tex_002020;
#endif
#define dobject_daiku_Tex_002820 "__OTR__objects/object_daiku/object_daiku_Tex_002820"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_002820[] = dobject_daiku_Tex_002820;
#else
static const char object_daiku_Tex_002820[] __attribute__((aligned (2))) = dobject_daiku_Tex_002820;
#endif
#define dobject_daiku_Tex_002920 "__OTR__objects/object_daiku/object_daiku_Tex_002920"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_002920[] = dobject_daiku_Tex_002920;
#else
static const char object_daiku_Tex_002920[] __attribute__((aligned (2))) = dobject_daiku_Tex_002920;
#endif
#define dobject_daiku_Tex_002960 "__OTR__objects/object_daiku/object_daiku_Tex_002960"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_002960[] = dobject_daiku_Tex_002960;
#else
static const char object_daiku_Tex_002960[] __attribute__((aligned (2))) = dobject_daiku_Tex_002960;
#endif
#define dobject_daiku_Tex_0029A0 "__OTR__objects/object_daiku/object_daiku_Tex_0029A0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Tex_0029A0[] = dobject_daiku_Tex_0029A0;
#else
static const char object_daiku_Tex_0029A0[] __attribute__((aligned (2))) = dobject_daiku_Tex_0029A0;
#endif
#define dobject_daiku_DL_005490 "__OTR__objects/object_daiku/object_daiku_DL_005490"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005490[] = dobject_daiku_DL_005490;
#else
static const char object_daiku_DL_005490[] __attribute__((aligned (2))) = dobject_daiku_DL_005490;
#endif
#define dobject_daiku_DL_005880 "__OTR__objects/object_daiku/object_daiku_DL_005880"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005880[] = dobject_daiku_DL_005880;
#else
static const char object_daiku_DL_005880[] __attribute__((aligned (2))) = dobject_daiku_DL_005880;
#endif
#define dobject_daiku_DL_005990 "__OTR__objects/object_daiku/object_daiku_DL_005990"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005990[] = dobject_daiku_DL_005990;
#else
static const char object_daiku_DL_005990[] __attribute__((aligned (2))) = dobject_daiku_DL_005990;
#endif
#define dobject_daiku_DL_005AC0 "__OTR__objects/object_daiku/object_daiku_DL_005AC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005AC0[] = dobject_daiku_DL_005AC0;
#else
static const char object_daiku_DL_005AC0[] __attribute__((aligned (2))) = dobject_daiku_DL_005AC0;
#endif
#define dobject_daiku_DL_005BD0 "__OTR__objects/object_daiku/object_daiku_DL_005BD0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005BD0[] = dobject_daiku_DL_005BD0;
#else
static const char object_daiku_DL_005BD0[] __attribute__((aligned (2))) = dobject_daiku_DL_005BD0;
#endif
#define dobject_daiku_DL_005CF0 "__OTR__objects/object_daiku/object_daiku_DL_005CF0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_005CF0[] = dobject_daiku_DL_005CF0;
#else
static const char object_daiku_DL_005CF0[] __attribute__((aligned (2))) = dobject_daiku_DL_005CF0;
#endif
#define dobject_daiku_DL_006210 "__OTR__objects/object_daiku/object_daiku_DL_006210"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006210[] = dobject_daiku_DL_006210;
#else
static const char object_daiku_DL_006210[] __attribute__((aligned (2))) = dobject_daiku_DL_006210;
#endif
#define dobject_daiku_DL_006520 "__OTR__objects/object_daiku/object_daiku_DL_006520"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006520[] = dobject_daiku_DL_006520;
#else
static const char object_daiku_DL_006520[] __attribute__((aligned (2))) = dobject_daiku_DL_006520;
#endif
#define dobject_daiku_DL_006650 "__OTR__objects/object_daiku/object_daiku_DL_006650"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006650[] = dobject_daiku_DL_006650;
#else
static const char object_daiku_DL_006650[] __attribute__((aligned (2))) = dobject_daiku_DL_006650;
#endif
#define dobject_daiku_DL_006780 "__OTR__objects/object_daiku/object_daiku_DL_006780"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006780[] = dobject_daiku_DL_006780;
#else
static const char object_daiku_DL_006780[] __attribute__((aligned (2))) = dobject_daiku_DL_006780;
#endif
#define dobject_daiku_DL_0068F0 "__OTR__objects/object_daiku/object_daiku_DL_0068F0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_0068F0[] = dobject_daiku_DL_0068F0;
#else
static const char object_daiku_DL_0068F0[] __attribute__((aligned (2))) = dobject_daiku_DL_0068F0;
#endif
#define dobject_daiku_DL_006A20 "__OTR__objects/object_daiku/object_daiku_DL_006A20"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006A20[] = dobject_daiku_DL_006A20;
#else
static const char object_daiku_DL_006A20[] __attribute__((aligned (2))) = dobject_daiku_DL_006A20;
#endif
#define dobject_daiku_DL_006B50 "__OTR__objects/object_daiku/object_daiku_DL_006B50"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006B50[] = dobject_daiku_DL_006B50;
#else
static const char object_daiku_DL_006B50[] __attribute__((aligned (2))) = dobject_daiku_DL_006B50;
#endif
#define dobject_daiku_DL_006CC0 "__OTR__objects/object_daiku/object_daiku_DL_006CC0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006CC0[] = dobject_daiku_DL_006CC0;
#else
static const char object_daiku_DL_006CC0[] __attribute__((aligned (2))) = dobject_daiku_DL_006CC0;
#endif
#define dobject_daiku_DL_006EB0 "__OTR__objects/object_daiku/object_daiku_DL_006EB0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_006EB0[] = dobject_daiku_DL_006EB0;
#else
static const char object_daiku_DL_006EB0[] __attribute__((aligned (2))) = dobject_daiku_DL_006EB0;
#endif
#define dobject_daiku_DL_007158 "__OTR__objects/object_daiku/object_daiku_DL_007158"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007158[] = dobject_daiku_DL_007158;
#else
static const char object_daiku_DL_007158[] __attribute__((aligned (2))) = dobject_daiku_DL_007158;
#endif
#define dobject_daiku_DL_007268 "__OTR__objects/object_daiku/object_daiku_DL_007268"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007268[] = dobject_daiku_DL_007268;
#else
static const char object_daiku_DL_007268[] __attribute__((aligned (2))) = dobject_daiku_DL_007268;
#endif
#define dobject_daiku_DL_007380 "__OTR__objects/object_daiku/object_daiku_DL_007380"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007380[] = dobject_daiku_DL_007380;
#else
static const char object_daiku_DL_007380[] __attribute__((aligned (2))) = dobject_daiku_DL_007380;
#endif
#define dobject_daiku_DL_007630 "__OTR__objects/object_daiku/object_daiku_DL_007630"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007630[] = dobject_daiku_DL_007630;
#else
static const char object_daiku_DL_007630[] __attribute__((aligned (2))) = dobject_daiku_DL_007630;
#endif
#define dobject_daiku_DL_007740 "__OTR__objects/object_daiku/object_daiku_DL_007740"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_DL_007740[] = dobject_daiku_DL_007740;
#else
static const char object_daiku_DL_007740[] __attribute__((aligned (2))) = dobject_daiku_DL_007740;
#endif
#define dobject_daiku_Skel_007958 "__OTR__objects/object_daiku/object_daiku_Skel_007958"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Skel_007958[] = dobject_daiku_Skel_007958;
#else
static const char object_daiku_Skel_007958[] __attribute__((aligned (2))) = dobject_daiku_Skel_007958;
#endif
#define dobject_daiku_Anim_007DE0 "__OTR__objects/object_daiku/object_daiku_Anim_007DE0"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_007DE0[] = dobject_daiku_Anim_007DE0;
#else
static const char object_daiku_Anim_007DE0[] __attribute__((aligned (2))) = dobject_daiku_Anim_007DE0;
#endif
#define dobject_daiku_Anim_008164 "__OTR__objects/object_daiku/object_daiku_Anim_008164"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_008164[] = dobject_daiku_Anim_008164;
#else
static const char object_daiku_Anim_008164[] __attribute__((aligned (2))) = dobject_daiku_Anim_008164;
#endif
#define dobject_daiku_Anim_00885C "__OTR__objects/object_daiku/object_daiku_Anim_00885C"
#ifdef _WIN32
static const __declspec(align(2)) char object_daiku_Anim_00885C[] = dobject_daiku_Anim_00885C;
#else
static const char object_daiku_Anim_00885C[] __attribute__((aligned (2))) = dobject_daiku_Anim_00885C;
#endif

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