MegaMech
4cc2fb5d13
More Interp Fixes... Probably ( #644 )
...
* Update BombKart.cpp
* Update BombKart.h
* Update PlayerBombKart.cpp
* Update Text.cpp
2026-02-06 23:53:33 -07:00
MegaMech
26b2ce90e7
More Interp and Draw Visibility Options ( #643 )
...
* Update render.inc.c
* FI improvements
* Rename
* Update PortMenu.cpp
2026-02-06 22:05:41 -06:00
tortugaveloz
d7413601a6
Surround support ( #642 )
...
* Added surround option.
* Added surround effect.
* Remove printf.
* fix.
---------
Co-authored-by: Lywx <kiritodev01@gmail.com >
2026-02-06 00:28:54 -06:00
MegaMech
c902e200ab
Fix Interp Issues ( #641 )
...
* Update Seagull.cpp
* Update Seagull.h
* Update Thwomp.cpp
* Update Thwomp.h
* Update Crab.cpp
* Update render.inc.c
* Update Mole.cpp
* Update Mole.h
* Update Mole.cpp
* Update Thwomp.cpp
* Update Thwomp.cpp
* Update Thwomp.cpp
* Update HotAirBalloon.cpp
* Update HotAirBalloon.cpp
* Update ChainChomp.cpp
* Update Hedgehog.h
* Update Hedgehog.cpp
* Update Snowman.cpp
* Update Flagpole.h
* Update Flagpole.cpp
* Update Flagpole.cpp
2026-02-05 12:44:26 -07:00
MegaMech
816c03c88b
Update Game.cpp ( #640 )
2026-02-04 22:45:18 -07:00
MegaMech
cefae44db1
FrameInterpolation For Kart ( #639 )
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* Update BombKart.cpp
* Update BombKart.h
* Update PlayerBombKart.cpp
* Update PlayerBombKart.cpp
* Update PlayerBombKart.h
* Update PlayerBombKart.h
* Update PlayerBombKart.cpp
* Update PlayerBombKart.cpp
* Update PlayerBombKart.h
* Update PlayerBombKart.h
* Update PlayerBombKart.cpp
* Update PlayerBombKart.cpp
2026-02-04 21:28:22 -07:00
MegaMech
2b9d689b2f
[Enhancement] Allow Non-unique Character Selections ( #638 )
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* Update PortMenu.cpp
* Update menus.c
2026-02-04 17:19:05 -07:00
MegaMech
ddd47126ec
Maybe fix some interpolation ( #637 )
...
* Update render_player.c
* Refactor FrameInterpolation_RecordOpenChild calls
* Update GrandPrixBalloons.cpp
* Modify func_80053D74 to include an additional parameter
2026-02-04 17:18:33 -07:00
MegaMech
a59dcc1e75
Fix itemwindow interp for 3/4p mode ( #634 )
2026-02-04 17:17:38 -07:00
MegaMech
63172458b6
update lus ( #633 )
...
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2026-01-23 19:44:13 -07:00
coco875
9ac20da227
fix errror of compilation (and clean header)
2026-01-19 13:41:44 -06:00
coco875
d713853970
convert crlf to lf
2026-01-19 13:41:44 -06:00
MegaMech
a2036f5ce7
Fix screen blanking ( #627 )
...
* Update main.c
* Update skybox_and_splitscreen.c
* Adjust framebuffer handling in race_logic_loop
Reorder framebuffer clearing and creation for proper rendering.
2026-01-17 22:35:21 -07:00
jsd1982
61a2f1c5e8
Revert default.shader.metal alpha+noise portion to its original state ( #629 )
2026-01-17 22:23:28 -07:00
Fabien Romano
aaae77f3bc
Fix NON_PORTABLE build. Ship::Context needs to be initialized first. ( #618 )
...
* Fix NON_PORTABLE build. Ship::Context needs to be initialized before resolving files. Move offending calls inside functions where they are used. Those will always be called after GameEngine() which runs Ship::Context::CreateUninitializedInstance() early.
* Replace hardcoded string mk64.o2r and spaghetti.o2r with variables game_asset_file and engine_asset_file.
2026-01-09 11:13:37 -07:00
MegaMech
e71c422afb
Update collision.c ( #624 )
2026-01-03 14:22:16 -07:00
Fabien Romano
a4c01b784b
fix build on OpenBSD ( #621 )
...
* fix build on OpenBSD
* Update src/port/Game.cpp
* Update ceremony_and_credits.c
2026-01-01 13:06:40 -07:00
MegaMech
dfd6516db0
Add template ( #622 )
...
* Delete docs/tracks/finishline.blend
* Delete docs/tracks/finishline.fbx
* Add files via upload
* Add files via upload
* Delete docs/tracks/template 1.0.blend
* Add template, fix images probably
2026-01-01 12:45:17 -07:00
MegaMech
92e0564477
Add finishline ( #620 )
...
* Add finishline model
* Add finishline
2026-01-01 10:56:22 -07:00
MegaMech
971da0ca99
Add more instructions ( #619 )
...
* Update docs
* Fix
2026-01-01 10:45:48 -07:00
MegaMech
186ea294ae
alignment ( #617 )
2025-12-30 15:29:26 -07:00
MegaMech
0344c75582
Try again ( #616 )
2025-12-30 12:31:33 -07:00
MegaMech
89c747b35f
Docs ( #615 )
...
* aaa
* New menus
2025-12-30 11:36:08 -07:00
MegaMech
2acbac7a37
Thorough Custom Track Instructions ( #601 )
...
* Update custom-track.md
* Update custom-track.md
* Fix
* fix2
* more fix
* anotehr fix
* some fix
* fixes
* more fix
2025-12-29 15:51:29 -07:00
MegaMech
81d200e74b
Refactor Track to CustomTrack Class, impl render layers ( #606 )
...
* impl Custom track transparency and clip
* Rename DrawWater to DrawTransparency
* Impl z-sorting for transparent mesh
* Interp work
* rename track function
* cleanup
* Revert texture interp
* Further revert
* Update Harbour
* Impl custom track path select
* Add check
* Fix compile
* Fix function extern
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2025-12-29 15:51:12 -07:00
coco875
5fc7aebf87
fix item in multiplayer ( #612 )
2025-12-24 16:44:45 +01:00
coco875
b0582b5c32
invert condition in menu and some adjustement in interpolation ( #611 )
...
* use more unique ptr and fix a shell crash
* remove useless mods folder
* add even more unique_ptr
* Update KoopaTroopaBeach.cpp
* restore a throw
* Update Game.cpp
* automatically create mods folder
* fix oob in external by assuming that all 8 player can make sound
* better texture loading
* add destructor for gameobject
* avoid out of bound in audio sample
* Update FrameInterpolation.cpp
* Update torch
* invert condition
* adjust interpolation
2025-12-23 14:27:27 +01:00
coco875
ce92773a60
Clean ptr and fix ( #610 )
...
* use more unique ptr and fix a shell crash
* remove useless mods folder
* add even more unique_ptr
* Update KoopaTroopaBeach.cpp
* restore a throw
* Update Game.cpp
* automatically create mods folder
* fix oob in external by assuming that all 8 player can make sound
* better texture loading
* add destructor for gameobject
* avoid out of bound in audio sample
* Update FrameInterpolation.cpp
* Update torch
2025-12-22 14:48:07 -07:00
coco875
31c2063a61
fix podium ceremony ( #608 )
...
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2025-12-20 11:44:13 -07:00
coco875
586db3dcda
fix hedgehog custom texture ( #607 )
2025-12-20 06:52:36 -07:00
coco875
5d54756d2d
fix again spining will but avoid invalid texture at all ( #605 )
2025-12-19 17:16:29 -07:00
coco875
a925d0fa2f
make id of cup more robust and fix a mistake ( #604 )
...
* fix id koopa troopa beach
* make id of cup more robust
2025-12-19 16:14:29 -07:00
coco875
67536f525a
Update render_player.c ( #603 )
2025-12-19 11:06:19 -07:00
MegaMech
3bbfa13cf7
Fix Lakitu Crash ( #602 )
...
* Update Lakitu.cpp
* Update Lakitu.h
* Update code_8006E9C0.c
* Update Lakitu.cpp
* Add mCameraId member to Lakitu class
* Update code_8006E9C0.c
2025-12-19 10:57:37 -07:00
MegaMech
7d64601d85
Fix Camera nullptr ( #599 )
...
* Update spawn_players.c
* Update spawn_players.c
* Update code_80280000.c
* Update Game.cpp
* Add CM_ThrowRuntimeError function declaration
* Update spawn_players.c
* Modify CM_ThrowRuntimeError for improved error handling
Increased the buffer size for error messages and added a crash description.
* Update Game.cpp
* Update Game.cpp
* Update Game.h
* Update Game.h
* Update Game.h
2025-12-18 19:03:43 -07:00
MegaMech
509a8f4259
Fix Bugs in Collision Code to Allow Big Triangles ( #600 )
...
* Update collision.c
* Update collision.c
* Update collision.c
* Update collision.c
* Update spawn_players.c
* Fix return value in collision detection function
Corrected return value for point inside triangle check.
* Update collision.c
* Update spawn_players.c
2025-12-18 11:25:26 -07:00
MegaMech
f0c2cea0ee
Impl RandomItemTable class ( #598 )
...
* Impl RandomItem class
* Refactor func
* Impl RandomItemTable
* Revert probability inaccuracy
* Remove unnecessary comment
* Fix compile, probably
* As per review 1
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
2025-12-18 11:24:38 -07:00
MegaMech
99b5630055
Impl Triple Shells, fix CPU items ( #597 )
...
* Impl triple shell
* CPUs can throw greenshells backwards
---------
Authored-by: Luiz Henrique <luizlink64@gmail.com >
2025-12-16 15:45:10 -07:00
coco875
1a5c79b641
Player bitflag attributes (pr 750 from the decomp) ( #592 )
...
* Player bitflag attributes (pr 750 from the decomp)
Co-Authored-By: Jed Grabman <JedGrabman@users.noreply.github.com >
* remove WATER_NO_INTERACTION
---------
Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com >
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2025-12-16 09:55:37 -07:00
coco875
6b8be33a5b
fix Ressource name ( #596 )
...
* fix Ressource name
* add a fallback
* use the correct name for dk jungle
* use the correct name for macos intel CI
* add print
2025-12-16 09:46:06 -07:00
MegaMech
8250ea5764
Update Track.cpp ( #595 )
2025-12-15 12:38:10 -07:00
MegaMech
eb11374093
Edit TrackInfo Properties ( #594 )
...
* Fix finishline for toads turnpike in extra
* Fixed trash bin in extra
* Refactor fov
* Update scene.json
* Allow setting fog
* impl fog save & load
* Fix modifying resourceName and rename editor namespace to trackeditor
* small change
2025-12-15 12:29:58 -07:00
MegaMech
2995361eb1
Fix new track bug ( #593 )
2025-12-14 21:37:03 -07:00
MegaMech
7bc8d6f4be
Refactor Field-of-view into the Camera Struct ( #590 )
...
* Fix finishline for toads turnpike in extra
* Fixed trash bin in extra
* Refactor fov
* Update scene.json
* Allow setting fog
* impl fog save & load
2025-12-13 17:28:44 -07:00
coco875
4e51b7d5b6
Document sound effects (pr 735 from the decomp) ( #589 )
...
Co-authored-by: Jed Grabman <JedGrabman@users.noreply.github.com >
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2025-12-13 12:08:59 -07:00
MegaMech
b934e98fc3
Refactor Track Class To Instantiate On Track Load ( #587 )
...
* Initial Commit
* First compilation of Registry template
* Further changes
* wip changes
* Impl TrackBrowser and Registry Info
* Remove const from TInfo
* Prep GetWorld
* Name refactor
* Refactor gWorldInstance to GetWorld()
* wip
* Should work now
* Data menu work again
* Fix editor staying open after program close
* Rename LoadLevel to LoadTrackDataFromJson
* More changes
* Add statue
* Add search to content browser using tags
* Fix statue pos and register tags
* Fix actor loading
* Fix delete all bug which deleted cameras
* reduce some boiler plate in actor and object
* Remove unused rulesets
* Search bar for all tabs
* fix data screen
* fix actor spawning
* temp editor fix
* Clean up
* improve extra mode transformation
* fix podium crash
* Fix editor clicking
* Fix editor clicking 2
* fix extra in custom track
* Fix FI for three actors
* Fix divide by zero error
* Ids managed by Registry
* Add scary comment
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com >
Co-authored-by: coco875 <pereira.jannin@gmail.com >
2025-12-13 11:50:28 -07:00
coco875
e6acb59ef4
Fix generation appimage ( #588 )
...
* Update main.yml
* Update main.yml
* Update linux-compile.yml
* Update linux-compile.yml
* fix an error
2025-12-09 17:41:11 -07:00
coco875
5b79a1c910
Improve cmake, make release need less dependancy and clean up some file ( #584 )
...
* Update CMakeLists.txt
* try something to use less dependancy
* improve script
* Delete addr_to_sym.py
* restore dockerfile
* move the docker for release and a script to execute it to script
* Delete build.sh
* move more script to script folder
* add the new docker in the CI
* Update vcpkg.json
* fix windows and macos in theory
2025-12-08 08:49:21 -07:00
coco875
b2479390ba
more clang tidy ( #586 )
...
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com >
2025-12-08 08:46:29 -07:00
coco875
f022183d6f
Update lus ( #580 )
...
* fix include
* Update libultraship
* fix Engine.cpp
* fix error
* Update TrackSections.h
2025-12-08 08:25:10 -07:00