-- Found Threads: TRUE
-- Found nlohmann_json: /usr/share/cmake/nlohmann_json/nlohmann_jsonConfig.cmake (found version "3.11.3")
-- Found Ogg: /usr/lib64/libogg.so (found version "1.3.5")
-- Found Vorbis: /usr/lib64/libvorbis.so (found version "1.3.7")
CMake Error at CMakeLists.txt:434 (find_package):
By not providing "FindSDL2_net.cmake" in CMAKE_MODULE_PATH this project has
asked CMake to find a package configuration file provided by "SDL2_net",
but CMake did not find one.
Could not find a package configuration file provided by "SDL2_net" with any
of the following names:
SDL2_netConfig.cmake
sdl2_net-config.cmake
Add the installation prefix of "SDL2_net" to CMAKE_PREFIX_PATH or set
"SDL2_net_DIR" to a directory containing one of the above files. If
"SDL2_net" provides a separate development package or SDK, be sure it has
been installed.
-- Configuring incomplete, errors occurred!
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Fix match
* Update torch
* fix crash on texture of player
* Copied stuff over for Window icon from Starship.
* Missed comment.
* Corrections.
* Missed a file
* min-max fix
* Update code_80005FD0.c
* Remove interpolation for hm_intro
* look like to remove the crash in menu
* Update menu_items.c
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Disabled recording frame interpolation on result print text.
* Added check_if_recording() function to prevent cases of it recording while at 30FPS
* Seemingly disabled kart minimap icons for frame interpolation.
* Attempt to mitigate rare crash with printing text(unverified if this actually helps)
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* fix error
* a lot of change
* basic rename of local variable
* continue rename and improve Enhancements
* re-apply change
* revert the remove of dma_texture and fix mtxf_multiplication
* more documentation port
* some fix
* more fix
* fix arround
* Update torch
* fix spelling
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Interpolation ApplyMatrixTransformations
* Fix scenefile saving and add skybox export
* Fix custom track water set bug
* Remove C++ version of harbour
---------
Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
* Added notice for incomplete feature.
* Other imgui changes.
Gave "Modify Interpolation Target FPS" a unique tooltip
Changed text for HM64 labs to be WIP
Made "Far Frustrum" hide if "gNoCulling" is disabled.
Renamed gImprovements to gBetterResultPortraits
* Made more sliders hidden when the option related to them is disabled.
* Adjusted linebreaks in the WIP label.
* Update PortMenu.cpp
---------
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Fix build
* Fix EditorMatrix
* Corrected name of built application on the linux workflow file
* Enable jumbotron
---------
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
* Fixes made so far
* Fixes up until linking
* Moved GetInterpreter() to a single function under the Engine.h
* Updated shader files included with assets, added exception for Linux for including SDL2_net
* Removed osSetTime stub(for now)
* Adjustments to get it to compile + run
* Decoupled GetInterpreter() from the GameEngine Class, corrected a invalid include in SpaghettiGui.cpp
---------
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>