Commit Graph

1112 Commits

Author SHA1 Message Date
coco875 c2755aee40 Fix appImage asset extraction (#563)
* Update vcpkg.json

* fix appimage
2025-11-14 13:37:04 -07:00
coco875 a9f69d86c8 Update vcpkg.json (#561) 2025-11-14 11:44:33 -07:00
MegaMech ad86063066 Update Collision.cpp (#559) 2025-11-12 16:11:28 -07:00
MegaMech fb7bd7ba11 Fix Sherbet (#558)
* Update Game.cpp

* Update Penguin.cpp
2025-11-09 20:40:09 -07:00
MegaMech de9c5d5101 Implement SpawnParams struct (#536)
* Impl SpawnParams

* Added json submodule

* Update json

* Update

* Works

* Remove comment

* Works refactor

* Snowman and thwomp working

* Impl hot air balloon

* More progress

* All OObjects are done

* cleanup

* Refactor 2Dpath to normal path

* Update nlohmann json & fix compile

* Rest of actors

* MORE CHANGES

* Finish actors

* Done PR, some fix to collision viewer

* Impl falling rocks

* Add const

* wip editor refactor

* Property work

* continue

* Overridable editor properties

* Actor saving/loading works now

* Fix light alignment

* Clarification

* Impl penguin

* params impl signs

* properties impl falling rock

* More property impls

* impl air balloon

* Add spawnParams to OObject Translate

* Snowman translate better

* impl hedgehog properly

* properties impl trophy

* thwomp progress

* Finish impl properties

* Fix compile

* Fix cursor collisions

* Move registered actors

* Rename pathPoint XYZ to xyz

* Fix editor pause bug

* Clean up

* Review comments

* Remove SpawnParams struct from actor classes

* Rename

* Player Label First Iteration

* Work now

* Working 3d text

* Fix boo bug

* Finish AText actor

* Fix spawnparams compile

* Register AText

* Finish Text Actor

* Fix thwomp interpolation

* Fix compile

* Fix crab and hedgehog

* Fix loading flagpole

* Fix Hot Air Balloon

* Turn zbuffer on for AText

* Update

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-11-09 19:07:44 -07:00
MegaMech 760fa3bf52 Update PortMenu.cpp (#552) 2025-09-27 08:09:25 -06:00
Varuuna 72b5773d4d Replace FrameInterpolation Pop/Push with RecordOpen/CloseChild (#542)
* Replaced Pop/Push for Yoshi Egg and Mario Sign actors

* Removed comments

* applied suggestions

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-09-26 10:14:45 -06:00
Spodi dbcf1acd2f Fix Multi-Window not checked by default (#548)
Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :)

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-09-26 10:11:13 -06:00
coco875 6f133d2045 Fix ci (#549)
* try fix ci

* use fmt instead

* try another fix for fmt

* fix link and detect for c++ 20

* invert condition on format
2025-09-25 07:16:38 -06:00
Varuuna f70c9100b0 Added fades for 3P4P menuing (#543)
* Added default menu transition for 3P4P options

* Forgot to change the condition

* formatting

* Reverted change on single frame black

Added comments
2025-09-23 16:24:59 -06:00
AltoXorg db01cf3d6f Fix non-portable (#532)
* Fix for non-portable builds

* submodule update Torch, [TEMP] libultraship

* submodule update libultraship

* place assets in exe's dir on post build
2025-08-09 11:25:46 -06:00
Daniel Worley 334fdeafd2 Scale menu at higher resolutions (#502)
* Scale menu at higher resolutions

* Options for menu extent/scaling

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Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
2025-08-07 19:53:24 +02:00
MegaMech 575d860e5d Combine Matrix Stacks & use std::deque Instead of std::vector to Prevent Dangling Pointers (#525)
* Update Matrix.cpp

* Update World.h

* Stak

* Hopefully done with matrix

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Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
2025-08-07 19:27:14 +02:00
V10lator 5e8ee8682d Fix spaghetti version in Docker (#530) 2025-08-07 19:24:49 +02:00
V10lator 57dcefb206 Allow 400% internal resolution (#516)
Signed-off-by: Thomas Rohloff <v10lator@myway.de>
2025-08-01 12:53:30 -06:00
KiritoDv 1702f9029a Recoded pak to use file instead of fstream 2025-07-30 16:22:40 -06:00
JDJG cb172d1399 Adds information about what each sequence file does. (#500)
* Adds the sequence information i.e. what each file does.

* Removed not used mario circuit(accidently added from the wiki) - just generic name for every mario course.
Links to mario raceway :)

* update value to be more accurate.

* Update sequences-information.md

* updates seq_00 to be sound player.

* update references of seq_16 to make more sense.

* remove the note on it.

* Update the seq_16 to be the better name of it.

* Update sequences-information.md

* updates each section to have a name.

* Changes The name to make more sense gramatically.

* add new note

* Update sequences-information.md

* Update sequences-information.md

* Fixes the weird change to clrf. Replaces it to be lf instead.

* Update custom-audio.md

* Update TrackProperties.cpp

* Update TrackProperties.cpp

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-29 07:07:29 -06:00
coco875 2cc051fbe1 more precision on building instruction and fix switch (#507)
* more precision on building instruction

* Update main.yml

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-29 06:59:56 -06:00
Malkierian 4ecd8c8b75 Remove the Spacing() calls after MenuDrawItem and wrap the loop with ItemSpacing.y changes. (#515)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-29 06:59:01 -06:00
coco875 3431d1dce0 add more audio documentation (#505)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-29 06:55:10 -06:00
KiritoDv 212436726f Patched hud textures to draw on point mode 2025-07-28 21:55:46 -06:00
KiritoDv 7eb925d351 Fixed L button volume to match port's sliders 2025-07-28 21:19:53 -06:00
KiritoDv d45f201d44 Fixed audio yamls 2025-07-28 21:15:32 -06:00
KiritoDv 42a2fc2114 Fixed audio and sliders cc: @sonicdcer 2025-07-28 20:22:12 -06:00
KiritoDv c7ee0d8dd1 Fixed stupid crlf issues 2025-07-28 18:01:41 -06:00
coco875 c0523623ea Merge pull request #514 from JDJG-s-Extra-Projects/main
update documentation title to make more sense and not too be too long.
2025-07-28 23:54:58 +00:00
JDJG 225095fc11 update documentation title to make more sense and not too be too long.
helps make it fit better.
2025-07-28 19:53:40 -04:00
coco875 a4d0ead4c3 Better controller pak (#504)
* try add a better save

use https://github.com/sonicdcer/N64ModernRuntime/blob/controllerpakimpl/librecomp/src/pak.cpp as a ref

Co-Authored-By: Alejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com>

* update pak

* Update save.c

* Better controller pak with File deletion menu

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>

* add gControllerPakScreen button

* change assert(false) in pak.cpp

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Co-authored-by: Alejandro Asenjo Nitti <96613413+sonicdcer@users.noreply.github.com>
Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2025-07-28 17:48:21 -06:00
coco875 4df1da349a Merge pull request #501 from JDJGInc/future-games
Adds a list of locations where courses appear in the future
2025-07-28 23:35:46 +00:00
coco875 9ca2d04604 duplicate sequence (#506)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-28 14:01:01 -06:00
coco875 7c229e3ed0 fix some compilation issue (#511)
* fix some compilation issue

* Update CMakeLists.txt

* remove lto for apple in debug, because apple
2025-07-26 09:17:57 -06:00
nervous-inhuman a48909b7ea fix(shader/metal): correct noise coords and frame input in fragmentShader
- Replace undefined `screenSpace.xy * noise_scale` with `in.position.xy * frameUniforms.noiseScale`
- Replace undefined `noise_frame` with `float(frameUniforms.frameCount)`
- This resolves build failures (undeclared identifiers, nil vertexFunction) when driving over sand

Fixes: shader compilation errors and Metal pipeline validation assertion
2025-07-25 19:39:48 -06:00
coco875 79f437ab30 Merge pull request #371 from V10lator/FLAGS
Rework compiler flag handling
2025-07-24 18:28:01 +00:00
JDJG bfb2bec0b7 Merge branch 'main' into future-games 2025-07-23 14:07:24 -04:00
coco875 69f83ed625 Update Rulesets.h (#498)
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-23 11:36:04 -06:00
JDJG c4d18a91d5 Final thing. 2025-07-23 02:11:47 -04:00
JDJG 19b25c3b58 add another table for mario kart remixes. 2025-07-23 02:10:39 -04:00
JDJG e224af0747 Implement the correct final table for the courses. 2025-07-23 01:57:44 -04:00
JDJG 5b065b0f6c updated data to be more accurate 2025-07-23 01:15:04 -04:00
JDJG 579e3693c1 Updates with correct information 2025-07-23 01:11:17 -04:00
JDJG 7822e72fce adds better list. 2025-07-23 00:56:12 -04:00
JDJG 02e6ffe777 adds better list. 2025-07-23 00:55:05 -04:00
JDJG 1b4f9553bc Let's see 2025-07-23 00:39:10 -04:00
Lywx f9019a2548 Removed unused ifdef 2025-07-22 00:09:44 -06:00
KiritoDv 1c5dc64bf1 Updated miniaudio, srry if i break something 2025-07-21 23:51:58 -06:00
Lywx a4f1b717bd Fixed miniaudio to build on switch 2025-07-21 22:55:50 -06:00
Lywx c9926fd361 Unbroken other platforms 2025-07-21 22:42:44 -06:00
Lywx a05988bd39 Fixed switch compilation 2025-07-21 22:42:22 -06:00
Lywx 13814868ed Implemented new audio driver for sequence replacement (#478)
* [WIP] Added custom driver and implemented sequence replacement

* Implemented hmas effect system and wip replace system

* Added load from o2r

* Implemented sequence replacement

* Added looping point support

* Added reduced volume when pausing

* Fixed audio reset and added fade out

* Fixed music when retrying

* Fixed star music

* Parsed more info, not just loops

* Fixed linux compilation

* add doc

* Update docs/custom-audio.md

* Update docs/modding.md

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Co-authored-by: coco875 <59367621+coco875@users.noreply.github.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-21 12:48:53 -06:00
coco875 8eecad6bc4 fix bombkart and speedometer (#496)
* fix bombkart and speedometer

* make number more clear

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Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2025-07-21 12:43:15 -06:00