Commit Graph

1002 Commits

Author SHA1 Message Date
Léo Lam 98c1e3bdbf OverlayArenaSystem: S2's delegate is a task delegate
The vtable its ctor installs (0x710251A960) is a
Delegate1R<void*, bool>, and the callback returns bool.

(AI assisted using Claude Opus 5.5)
2026-09-29 03:50:01 +02:00
Léo Lam 8b562cb791 gdt: rename IncreaseLogger to DeferredFlagWriter
It logs nothing: it queues flag increments per core and
GameDataMgr::calc0 applies them once per frame. The IDB already uses
this name.

(AI assisted using Claude Opus 5.5)
2026-10-04 06:50:36 +02:00
Léo Lam a5fb0a1632 aoc: fix the HardMode flag name
The flag is "AoC_HardMode_Enabled", as 0x71008e3dbc returns; tools/check
ignores string literals, so the misspelling still matched.

(AI assisted using Claude Opus 5.5)
2026-09-29 03:50:00 +02:00
Léo Lam ec2ec9ad6d Damage: move Game/Damage under Game/Actor
Link order: the damage code is interleaved with actor TUs inside the
Game/Actor block, not in a block of its own.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 06:50:35 +02:00
Léo Lam a0245d4696 Move aiCameraEvent, AirOctaDataMgr, scenes, CameraMgr
Put each where link order does: aiCameraEvent in the camera AI run,
AirOctaDataMgr right before aiAirOctaFlyUp, CameraMgr between the
ActorSystem and Chemical runs.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 06:50:35 +02:00
Léo Lam e70ecefe40 vlt: move the heap helpers into vltLayerMgrTask.cpp
The binary defines the HeapUtil.h helpers at the start of the
LayerMgrTask TU: their statics sit just before LayerMgrTask::sInstance.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 06:50:35 +02:00
Léo Lam f4cd38c43b Actor: move all AI code under Game/Actor
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.

(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00
Tarun Bandi 8495c4214b Document ContactPointInfo callback contract 2026-09-08 21:23:28 -07:00
Michael Zhao 7c65472576 Merge pull request #185 from RobbyV2/phys-system-heap-accessors
Match phys::System heap accessors
2026-07-30 17:06:14 -07:00
RobbyV2 1e080b32eb phys: match System contact listener and group handler functions 2026-07-30 09:09:55 -04:00
RobbyV2 c6c8beaf58 phys: match System heap accessors 2026-07-30 09:07:17 -04:00
Michael Zhao cd3e7a9fbd Merge pull request #182 from RobbyV2/actor-get-character-controller
Match Actor::getCharacterController
2026-07-29 20:52:36 -07:00
RobbyV2 ab0fe61df9 Match Actor::getCharacterController 2026-07-28 21:08:32 -04:00
mairokaizo c99e6cfe94 ksys::phys::System: implement isPaused and collision/handler helpers 2026-07-24 09:43:16 -03:00
Nitr4m12 5094381e62 lib: Add xlink2 decomp as submodule 2026-07-11 23:40:06 -04:00
root 003de4ab9f various: fix mismatches in some action stubs and ResourceMgrTask 2026-06-23 03:05:43 -06:00
Pistonight 3183601b59 fix new viking and update mismatches 2026-05-31 14:20:38 -07:00
Michael Zhao 5af715fc24 Merge pull request #163 from n8pjl/aiEnemyDefaultReaction__isChangeable
add function in aiEnemyDefaultReaction
2026-04-16 20:10:43 -07:00
Peter Lafreniere a50a58a759 add function in aiEnemyDefaultReaction 2026-04-16 12:02:45 -04:00
hgh32 276f32f366 match more ai::Query 2026-04-16 00:24:28 -04:00
hgh32 007bdc90d6 Implement CheckE3Mode::doQuery 2026-03-04 23:01:47 -05:00
Jesse Dao a674accb3c style: remove redundant virtual on override functions, fix SEAD_RTTI spacing 2026-02-15 09:04:03 +07:00
Jesse Dao 046ec81bf0 style: Fix coding guideline violations 2026-01-14 22:35:17 +07:00
MonsterDruide1 a0273c9734 lib: Update sead 2025-11-01 10:57:13 +01:00
Pistonight 824436aa11 fix pmdm comment about cook data 2025-09-13 14:46:49 -07:00
Pistonight cfdc70d6a0 fix clang-tidy warnings in PMDM 2025-07-10 15:50:58 -07:00
Pistonight 3d92031404 CreatePlayerEquipActorMgr 2025-06-19 12:18:30 -07:00
Pistonight 4010977b94 rename _c to lane_id 2025-06-18 11:09:20 -07:00
Léo Lam f810b758f2 Reformat gdtSpecialFlags.cpp as well 2025-05-24 16:12:39 +01:00
Léo Lam 6cbc452592 Reformat with clang-format 19.1 2025-05-24 15:56:10 +01:00
Léo Lam 7faab114ea PlayReport: use UDLs to improve readability
Also replaced `str.findIndex(x) == -1` with `!str.include(x)`.
2025-05-22 04:14:55 +01:00
Pistonight 4e39bb884f add at param helpers 2025-05-17 00:33:17 -07:00
Pistonight 81feab300b merge BaseProcHandle and BaseProcUnit TU 2025-05-15 11:31:51 -07:00
Pistonight 316dc2d1a2 matched (thanks to TheGreatB3 :) 2025-05-04 16:45:33 -07:00
Pistonight cd19e8cd96 PauseMenuDataMgr createPlayerEquipment 2025-05-02 20:47:19 -07:00
Pistonight 56ef34dc6b match PMDM autoEquip and unequipAll 2025-05-02 20:26:00 -07:00
Pistonight c4d936d117 add gdt flag name constant getters 2025-05-02 20:21:28 -07:00
Pistonight 2363fbfe20 PlayerInfo stuff that doesn't require PlayerBase 2024-12-30 21:43:28 -08:00
Pistonight 64122c55bf Rename PouchItem::CookData::getStaminaRecoverValue -> getEffectDurationFrames 2024-12-25 23:12:14 -08:00
Pistonight c4e0a55dd9 LayoutResourceMgr functions + update NintendoSDK. 2024-10-14 23:18:35 -07:00
ThePixelGamer 878f95dffb Update agl, nnSdk, sead 2024-08-28 07:41:29 -05:00
ThePixelGamer de0fd08acc Update libraries and adjust code to match again 2024-07-26 18:00:57 -05:00
Léo Lam 96f611fa5d ksys/ProductReporter: add PanicReason 2024-04-25 01:10:31 +01:00
Léo Lam a196e0ca5a ksys/qst: match Manager::setQuestStep
I'm not a big fan of how the actual logic has to be inside the loop,
but unfortunately std::find_if doesn't match and it's clear that the
original version used iterators.
2024-04-23 22:30:20 +01:00
Braylon Mooney 726d8a2b31 Add reportGetitem (#128) 2024-04-23 00:40:30 +01:00
Léo Lam 4740104abd PlayReport: implement getQuestId() 2024-04-22 05:38:55 +01:00
Braylon Mooney b4ac2f91d4 reportQuestStep (#126) 2024-04-22 01:59:51 +01:00
bomba1749 f62a726266 most of AirOctaFlyUp is done, some of AirOctaDataMgr is done (#121) 2024-03-18 01:44:47 +00:00
Pistonight dd506b160e rename CookData and WeaponData fields 2024-03-09 00:45:00 -08:00
Kinak338 fe9558b931 PauseMenuDataMgr: use better variable names (#123) 2023-09-03 15:45:37 +01:00