Léo Lam
98c1e3bdbf
OverlayArenaSystem: S2's delegate is a task delegate
...
The vtable its ctor installs (0x710251A960) is a
Delegate1R<void*, bool>, and the callback returns bool.
(AI assisted using Claude Opus 5.5)
2026-09-29 03:50:01 +02:00
Léo Lam
8b562cb791
gdt: rename IncreaseLogger to DeferredFlagWriter
...
It logs nothing: it queues flag increments per core and
GameDataMgr::calc0 applies them once per frame. The IDB already uses
this name.
(AI assisted using Claude Opus 5.5)
2026-10-04 06:50:36 +02:00
Léo Lam
a5fb0a1632
aoc: fix the HardMode flag name
...
The flag is "AoC_HardMode_Enabled", as 0x71008e3dbc returns; tools/check
ignores string literals, so the misspelling still matched.
(AI assisted using Claude Opus 5.5)
2026-09-29 03:50:00 +02:00
Léo Lam
ec2ec9ad6d
Damage: move Game/Damage under Game/Actor
...
Link order: the damage code is interleaved with actor TUs inside the
Game/Actor block, not in a block of its own.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 06:50:35 +02:00
Léo Lam
a0245d4696
Move aiCameraEvent, AirOctaDataMgr, scenes, CameraMgr
...
Put each where link order does: aiCameraEvent in the camera AI run,
AirOctaDataMgr right before aiAirOctaFlyUp, CameraMgr between the
ActorSystem and Chemical runs.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 06:50:35 +02:00
Léo Lam
e70ecefe40
vlt: move the heap helpers into vltLayerMgrTask.cpp
...
The binary defines the HeapUtil.h helpers at the start of the
LayerMgrTask TU: their statics sit just before LayerMgrTask::sInstance.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-04 06:50:35 +02:00
Léo Lam
f4cd38c43b
Actor: move all AI code under Game/Actor
...
Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14 00:02:22 +02:00
Tarun Bandi
8495c4214b
Document ContactPointInfo callback contract
2026-09-08 21:23:28 -07:00
Michael Zhao
7c65472576
Merge pull request #185 from RobbyV2/phys-system-heap-accessors
...
Match phys::System heap accessors
2026-07-30 17:06:14 -07:00
RobbyV2
1e080b32eb
phys: match System contact listener and group handler functions
2026-07-30 09:09:55 -04:00
RobbyV2
c6c8beaf58
phys: match System heap accessors
2026-07-30 09:07:17 -04:00
Michael Zhao
cd3e7a9fbd
Merge pull request #182 from RobbyV2/actor-get-character-controller
...
Match Actor::getCharacterController
2026-07-29 20:52:36 -07:00
RobbyV2
ab0fe61df9
Match Actor::getCharacterController
2026-07-28 21:08:32 -04:00
mairokaizo
c99e6cfe94
ksys::phys::System: implement isPaused and collision/handler helpers
2026-07-24 09:43:16 -03:00
Nitr4m12
5094381e62
lib: Add xlink2 decomp as submodule
2026-07-11 23:40:06 -04:00
root
003de4ab9f
various: fix mismatches in some action stubs and ResourceMgrTask
2026-06-23 03:05:43 -06:00
Pistonight
3183601b59
fix new viking and update mismatches
2026-05-31 14:20:38 -07:00
Michael Zhao
5af715fc24
Merge pull request #163 from n8pjl/aiEnemyDefaultReaction__isChangeable
...
add function in aiEnemyDefaultReaction
2026-04-16 20:10:43 -07:00
Peter Lafreniere
a50a58a759
add function in aiEnemyDefaultReaction
2026-04-16 12:02:45 -04:00
hgh32
276f32f366
match more ai::Query
2026-04-16 00:24:28 -04:00
hgh32
007bdc90d6
Implement CheckE3Mode::doQuery
2026-03-04 23:01:47 -05:00
Jesse Dao
a674accb3c
style: remove redundant virtual on override functions, fix SEAD_RTTI spacing
2026-02-15 09:04:03 +07:00
Jesse Dao
046ec81bf0
style: Fix coding guideline violations
2026-01-14 22:35:17 +07:00
MonsterDruide1
a0273c9734
lib: Update sead
2025-11-01 10:57:13 +01:00
Pistonight
824436aa11
fix pmdm comment about cook data
2025-09-13 14:46:49 -07:00
Pistonight
cfdc70d6a0
fix clang-tidy warnings in PMDM
2025-07-10 15:50:58 -07:00
Pistonight
3d92031404
CreatePlayerEquipActorMgr
2025-06-19 12:18:30 -07:00
Pistonight
4010977b94
rename _c to lane_id
2025-06-18 11:09:20 -07:00
Léo Lam
f810b758f2
Reformat gdtSpecialFlags.cpp as well
2025-05-24 16:12:39 +01:00
Léo Lam
6cbc452592
Reformat with clang-format 19.1
2025-05-24 15:56:10 +01:00
Léo Lam
7faab114ea
PlayReport: use UDLs to improve readability
...
Also replaced `str.findIndex(x) == -1` with `!str.include(x)`.
2025-05-22 04:14:55 +01:00
Pistonight
4e39bb884f
add at param helpers
2025-05-17 00:33:17 -07:00
Pistonight
81feab300b
merge BaseProcHandle and BaseProcUnit TU
2025-05-15 11:31:51 -07:00
Pistonight
316dc2d1a2
matched (thanks to TheGreatB3 :)
2025-05-04 16:45:33 -07:00
Pistonight
cd19e8cd96
PauseMenuDataMgr createPlayerEquipment
2025-05-02 20:47:19 -07:00
Pistonight
56ef34dc6b
match PMDM autoEquip and unequipAll
2025-05-02 20:26:00 -07:00
Pistonight
c4d936d117
add gdt flag name constant getters
2025-05-02 20:21:28 -07:00
Pistonight
2363fbfe20
PlayerInfo stuff that doesn't require PlayerBase
2024-12-30 21:43:28 -08:00
Pistonight
64122c55bf
Rename PouchItem::CookData::getStaminaRecoverValue -> getEffectDurationFrames
2024-12-25 23:12:14 -08:00
Pistonight
c4e0a55dd9
LayoutResourceMgr functions + update NintendoSDK.
2024-10-14 23:18:35 -07:00
ThePixelGamer
878f95dffb
Update agl, nnSdk, sead
2024-08-28 07:41:29 -05:00
ThePixelGamer
de0fd08acc
Update libraries and adjust code to match again
2024-07-26 18:00:57 -05:00
Léo Lam
96f611fa5d
ksys/ProductReporter: add PanicReason
2024-04-25 01:10:31 +01:00
Léo Lam
a196e0ca5a
ksys/qst: match Manager::setQuestStep
...
I'm not a big fan of how the actual logic has to be inside the loop,
but unfortunately std::find_if doesn't match and it's clear that the
original version used iterators.
2024-04-23 22:30:20 +01:00
Braylon Mooney
726d8a2b31
Add reportGetitem ( #128 )
2024-04-23 00:40:30 +01:00
Léo Lam
4740104abd
PlayReport: implement getQuestId()
2024-04-22 05:38:55 +01:00
Braylon Mooney
b4ac2f91d4
reportQuestStep ( #126 )
2024-04-22 01:59:51 +01:00
bomba1749
f62a726266
most of AirOctaFlyUp is done, some of AirOctaDataMgr is done ( #121 )
2024-03-18 01:44:47 +00:00
Pistonight
dd506b160e
rename CookData and WeaponData fields
2024-03-09 00:45:00 -08:00
Kinak338
fe9558b931
PauseMenuDataMgr: use better variable names ( #123 )
2023-09-03 15:45:37 +01:00