SuperDude88
1c057bb24a
Fix Unloading Gates ( #397 )
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* Fix Unloading Gates
- Fix CitS/Lakebed gates not loading if you don't restart the game between the different instances
Comment should be upstreamed to decomp (+ daDsh_c brief should be changed from "Death Sword Shutter Gate" which isn't accurate)
* Clarify Comment
- Add details about GC/Wii vs TPHD
2026-04-15 20:00:05 -06:00
Howard Luck
b0b1978c76
Fix dangling daMyna_c file-statics across scenes ( #392 )
2026-04-15 10:52:30 -06:00
Irastris
965e958222
Consolidate the Enhancements menu ( #349 )
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* Consolidate the Enhancements menu
* Merge "main" branch again
* added Preferences separator
2026-04-15 09:11:30 -06:00
Pieter-Jan Briers
8de4863426
Validate that provided ISO is GZ2E01 in pre-launch UI ( #390 )
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Fixes #377
2026-04-15 09:10:56 -06:00
PJB3005
a0e9ee73a8
Fix mDoExt_3DlineMat0_c drawing
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Fixes shadow beast hair etc, fixes #204
Regression introduced by https://github.com/TwilitRealm/dusk/commit/fe21abb1ec1a9f4fc320dfb191be58e864bc079c#diff-1c53210cfc3c1892c88d6c56110608fa017738f0b099e2cf5766f9107cefa4e8L2382-R2386
2026-04-15 15:17:03 +02:00
TakaRikka
99fd2f9bc5
save editor minigame tab / item amounts
2026-04-15 05:00:38 -07:00
TakaRikka
7eb61b71f1
some save editor cleanup
2026-04-15 04:29:33 -07:00
Pheenoh
5f69895326
Merge remote-tracking branch 'origin/main' into fix/telma_dialog
2026-04-14 21:05:29 -06:00
TakaRikka
194cb94d43
Merge pull request #380 from TwilitRealm/feature/disable-main-hud
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Disable Main HUD Feature
2026-04-14 20:03:23 -07:00
TakaRikka
22535ba84d
Merge pull request #379 from TwilitRealm/minigame-wide-hud
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Widescreen Minigame Counters
2026-04-14 20:02:41 -07:00
Pheenoh
ab65f42816
Wait to finish creating Telma actor during escort on PC until the player is loaded
2026-04-14 20:47:30 -06:00
Irastris
0508acaa79
Frame interp: Dreamworks' Turbo (2013)
2026-04-14 21:59:24 -04:00
Irastris
97c459a614
Frame interp: GOAT IN!
2026-04-14 17:51:00 -04:00
Irastris
cd9bb31b02
Frame interp: Howl 2 Electric Boogaloo
2026-04-14 17:17:29 -04:00
Irastris
e37c912053
Frame interp: Stable keying for simple shadows
2026-04-14 16:55:24 -04:00
MelonSpeedruns
4e42af6cd8
Disable Main HUD Feature
2026-04-14 15:43:52 -04:00
Irastris
87a95fb1b8
Frame interp: Howl UI scrolling dot
2026-04-14 15:27:29 -04:00
MelonSpeedruns
83b210e26c
Widescreen minigame counters
2026-04-14 15:10:28 -04:00
Irastris
3bcb07dba4
Frame interp: Title logo presentation sync & minor sync refactor
2026-04-14 12:22:08 -04:00
madeline
86bea34bb2
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-14 07:07:23 -07:00
madeline
09e9c6ad34
redo keybinds for debug tab
2026-04-14 07:07:19 -07:00
CraftyBoss
ec091ac3af
change ANDROID define to TARGET_ANDROID
2026-04-14 03:18:21 -07:00
CraftyBoss
a2f8fffc8d
Merge branch 'main' into android-building
2026-04-14 02:48:24 -07:00
CraftyBoss
ddfe21b18a
fix shadow resolution changing causing a crash
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operator delete[] was used instead of JKR_DELETE_ARRAY, which causes standard allocator to freak out
2026-04-14 02:45:16 -07:00
TakaRikka
7e56747e33
Merge pull request #359 from TwilitRealm/feature/time-stones
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Sun's Song
2026-04-14 02:38:10 -07:00
TakaRikka
72a97d62d8
Merge pull request #136 from TwilitRealm/26-03-27-better-mapping
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Show better button names in controller mapping UI
2026-04-14 02:35:49 -07:00
madeline
130e5c9502
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-14 01:55:18 -07:00
madeline
505ef363fd
more save state fixes
2026-04-14 01:55:14 -07:00
CraftyBoss
b7f3dbb8b3
Merge remote-tracking branch 'origin/main' into android-building
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# Conflicts:
# CMakeLists.txt
2026-04-14 01:03:50 -07:00
Luke Street
27d95c37d5
Create log files under configDir/logs; seed initial pipeline cache
2026-04-14 01:32:58 -06:00
Luke Street
00803b53ab
I'm silly
2026-04-14 00:57:45 -06:00
Luke Street
4b8248b130
Integrate Sentry crash reporting for public builds
2026-04-14 00:43:56 -06:00
Irastris
d32dc7481e
Frame interp: Initial presentation sync implementation
2026-04-14 02:41:11 -04:00
madeline
e08807f44f
style
2026-04-13 23:34:57 -07:00
Irastris
8ea0352fed
Frame interp: Initial presentation sync implementation
2026-04-14 02:33:44 -04:00
madeline
7f6696715a
fix crash when loading states with ZA from title screen
2026-04-13 23:23:07 -07:00
madeline
c27a2a3b75
fix -4 properly
2026-04-13 22:33:53 -07:00
madeline
863ce9117d
fix bugs on exporting during fade
2026-04-13 22:20:50 -07:00
madeline
c5c7e89b13
fix -4 bug
2026-04-13 22:05:30 -07:00
madeline
0e25434c17
state share feature
2026-04-13 21:55:55 -07:00
madeline
48c9f1e984
fix menu capture crash fixes #300
2026-04-13 20:08:48 -07:00
madeline
62fc79425e
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-13 19:35:33 -07:00
madeline
266f36118f
fix hot springs water
2026-04-13 19:35:29 -07:00
Jasper St. Pierre
c6e67daeac
d_drawlist: shadow fix
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dDlst_shadowControl_c::reset() is called every frame, dDlst_shadowControl_c::init() is not. Fix up dDlst_shadowControl_c::init() to not leak and reset its own data when needed, and remove texture reset calls which tear down the texobj.
2026-04-13 19:34:25 -07:00
Jasper St. Pierre
03a46635a0
d_drawlist: naming cleanup
2026-04-13 19:34:25 -07:00
Luke Street
b5d2ded2ca
Hide Win32 console by default, show with --console/DUSK_CONSOLE=1
2026-04-13 20:25:44 -06:00
Luke Street
7136c90336
Add Dusk logo to imgui prelaunch
2026-04-13 19:25:59 -06:00
MelonSpeedruns
d865c82f76
Added howling anywhere (R+X)
2026-04-13 18:08:05 -04:00
Lurs
3252d70276
Add slider functionality to classic bloom too
2026-04-13 23:58:15 +02:00
Lurs
b3f2ae63b3
Add slider for bloom brightness
2026-04-13 23:35:21 +02:00