* Don't Use OSCalendarTime for Speedrun Timing
- Shouldn't rely on OSTicksToCalendarTime since it will be changed to handle time zone conversion, and that doesn't make sense on elapsed time
* Use OSGetSystemTime Extension
- Fixes desyncing issues with save file time and a couple other odd instances, particularly on mobile platforms that suspend apps
* Time revamp
* Update aurora
* Split IGT/RTA calculations
* Shift-Turbo to slow down
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Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
* Change sight drawing flag to on in arrow logic
* Refactor setBowSight for PC targeting and reticle logic
* Add Aiming Reticle option to settings
Add option for Aiming Reticle in settings.
* Add aiming reticle setting to game preferences
* Add aiming reticle to user settings registration
* Add aimingReticle configuration variable
* Fix syntax error in settings.cpp
* Add aiming reticle check to bow charge condition
* Refactor bow charge sight position logic
Removed redundant sight position handling when aiming reticle is not displayed.
* Refactor setBowSight for Dusk targeting
* Clarify aiming reticle option description
* Refactor bow sight logic in setBowSight function
Removed dusk condition from bow sight check and adjusted sight drawing logic.
* Refactor sight drawing logic in d_a_alink_bow.inc
Remove redundant call to offDrawFlg() when aiming reticle is enabled.
* More Magic Armor Options
- Add a 3rd option to lose rupees only on damage
* More Choices
- Add cosmetic and double defense options
These both have been requested a couple times
* Shorten Description
The description was very, very long before
* Web Editor Got Me
Fix my syntax
* Add HUD scale setting
Adds a "HUD Scale" preference (50%–200%) that scales the gameplay HUD
(hearts, magic/lantern meter, light drops, rupees/keys, action buttons
and the mini-map) without affecting dialog boxes or menus.
Each HUD group is scaled around its own pane origin and nudged toward
its anchor corner (via dApplyHudCorner) so it stays put against the
screen edge instead of drifting toward the centre when shrunk. The
mini-map is scaled and shifted in d_meter_map so its bottom-left corner
stays anchored. The setting is clamped to a safe range and is a no-op on
non-PC targets. It is disabled in the menu while Minimal HUD is enabled.
Signed-off-by: kevin Lema <kevin.soesto@gmail.com>
* Scale remaining gameplay HUD elements with HUD scale
Extends the HUD Scale setting to the item ammo counters, the lantern oil
gauge and the small-key counter, and gives the oil/magic meter a reduced
horizontal anchor pull so it stays on-screen at small scales.
Signed-off-by: kevin Lema <kevin.soesto@gmail.com>
* Update settings.cpp
Signed-off-by: kevin Lema <kevin.soesto@gmail.com>
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Signed-off-by: kevin Lema <kevin.soesto@gmail.com>