Jasper St. Pierre
e5bf7606ec
run d_a_bg::draw on interp frames
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to set up lights. this is a somewhat hacky workaround for lighting setup, but it might be good enough?
2026-04-19 03:19:44 -07:00
Jasper St. Pierre
aa377cd5c1
add alternate to interp callbacks, flags on the leafdraw
2026-04-19 02:43:25 -07:00
Jasper St. Pierre
bb9a88d7dc
frame interp camera cleanups
2026-04-19 02:25:00 -07:00
Jasper St. Pierre
8d3cb51157
frame interp simplify
2026-04-18 23:26:28 -07:00
Jasper St. Pierre
b3f8fecfe4
water interpolation fix
2026-04-18 22:17:35 -07:00
Luke Street
763cb7f92f
Merge branch 'main' into unhackify-widescreen
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# Conflicts:
# src/dusk/imgui/ImGuiMenuGame.cpp
# src/m_Do/m_Do_lib.cpp
2026-04-18 14:12:21 -06:00
TakaRikka
8010e16cab
add some cheats
2026-04-18 01:14:14 -07:00
Luke Street
2ec6f65572
Merge remote-tracking branch 'refs/remotes/origin/main' into unhackify-widescreen
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# Conflicts:
# src/m_Do/m_Do_main.cpp
2026-04-17 23:12:58 -06:00
Luke Street
5c20f527ac
Widescreen rework & IR scaling
2026-04-17 23:11:43 -06:00
Irastris
3a538d45cf
Frame Interp: Game Clock Refactor & Ring Item Selection
2026-04-17 23:24:47 -04:00
Irastris
59d2014fb9
Frame Interp: UI Pacing Simplification
2026-04-17 23:24:47 -04:00
TakaRikka
3fe26f8dd6
Merge pull request #410 from TwilitRealm/instant-text
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Hold B for instant text setting
2026-04-17 15:03:35 -07:00
Irastris
054c4384be
Gyro: Add Subjectivity ProcIDs
2026-04-17 17:13:12 -04:00
gymnast86
9614614981
remove unecessary comment
2026-04-17 01:32:50 -07:00
gymnast86
5ba04524eb
implement instant text setting
2026-04-17 01:30:08 -07:00
MelonSpeedruns
2cc11c74b7
Lots of Imgui Adjustments ( #405 )
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- Store if the F1 menu is open for the next boot
- Auto-save controller changes without having the press the Save button
- Changed FPS X position so it doesn't clip to the right of the window
- Changed F1 Toast to be 2.5 secs so it doesn't go over the title screen
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-16 13:58:39 -06:00
Irastris
c7d9a8733f
Gyro: Revisions & Rollgoal Mirror Mode
2026-04-16 15:31:58 -04:00
Irastris
3db0281088
Gyro: ROLLGOAL!
2026-04-16 05:17:50 -04:00
Irastris
433f058aea
Frame interp: Revised camera system
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FOV is now smooth, and the individual hacks for stars and Epona's reins are removed
2026-04-16 00:04:32 -04:00
TakaRikka
194cb94d43
Merge pull request #380 from TwilitRealm/feature/disable-main-hud
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Disable Main HUD Feature
2026-04-14 20:03:23 -07:00
Irastris
e37c912053
Frame interp: Stable keying for simple shadows
2026-04-14 16:55:24 -04:00
MelonSpeedruns
4e42af6cd8
Disable Main HUD Feature
2026-04-14 15:43:52 -04:00
madeline
86bea34bb2
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-04-14 07:07:23 -07:00
madeline
09e9c6ad34
redo keybinds for debug tab
2026-04-14 07:07:19 -07:00
TakaRikka
7e56747e33
Merge pull request #359 from TwilitRealm/feature/time-stones
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Sun's Song
2026-04-14 02:38:10 -07:00
Luke Street
27d95c37d5
Create log files under configDir/logs; seed initial pipeline cache
2026-04-14 01:32:58 -06:00
Luke Street
4b8248b130
Integrate Sentry crash reporting for public builds
2026-04-14 00:43:56 -06:00
Irastris
d32dc7481e
Frame interp: Initial presentation sync implementation
2026-04-14 02:41:11 -04:00
Irastris
8ea0352fed
Frame interp: Initial presentation sync implementation
2026-04-14 02:33:44 -04:00
madeline
0e25434c17
state share feature
2026-04-13 21:55:55 -07:00
MelonSpeedruns
d865c82f76
Added howling anywhere (R+X)
2026-04-13 18:08:05 -04:00
Lurs
b3f2ae63b3
Add slider for bloom brightness
2026-04-13 23:35:21 +02:00
MelonSpeedruns
ad94d9656f
Merge branch 'main' into feature/time-stones
2026-04-13 16:44:00 -04:00
Luke Street
b3cc9ba02e
Add "Bloom Mode" config option (Off, Classic, Dusk)
2026-04-13 13:06:14 -06:00
MelonSpeedruns
277d16c110
Time Stones Feature
2026-04-13 10:46:09 -04:00
SuperDude88
8b0e6c877b
Per-Axis Sensitivity
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- Allow changing the sensitivity of the gyro on each axis independently
2026-04-12 23:36:30 -04:00
TakaRikka
0adbd7ea5d
Merge pull request #343 from TwilitRealm/ira/gyro-aim
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Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
TakaRikka
d886c01c15
Merge pull request #342 from TwilitRealm/feat/move-link-tool
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Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh
ad10ddf7a9
Address PR feedback for Move Link tool
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- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka
829078a66c
Merge pull request #339 from TwilitRealm/feature/restore-dolby-for-builds
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Restore Warning Screen behind Toggle
2026-04-12 13:43:21 -07:00
TakaRikka
0258fe30ca
Merge pull request #338 from TwilitRealm/feature/no-heart-drops
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No Heart Drops Feature
2026-04-12 13:42:16 -07:00
Irastris
b5bb6bf53a
Initial implementation of gyro aim
2026-04-12 14:58:16 -04:00
Pheenoh
a836be11bc
Add Move Link tool from decompgz
2026-04-12 12:32:27 -06:00
Irastris
1f77e2e5e8
Frame interp: Fix stars
2026-04-12 13:20:04 -04:00
MelonSpeedruns
b3472d3f61
added skip warning screen toggle
2026-04-12 12:33:05 -04:00
MelonSpeedruns
ef64ac08f8
No Heart Drops
2026-04-12 11:22:16 -04:00
Luke Street
85df64618d
Add "Enable Water Refraction" toggle & cleanup
2026-04-11 20:13:39 -06:00
Irastris
0e2bd104b1
Frame interp: Fix Epona's reins
2026-04-11 21:45:54 -04:00
MelonSpeedruns
62df2c0460
Shadow Quality Enhancement ( #311 )
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* Shadow Quality Enhancement
* added 1 space because we like consistency here
* Addressed encounter comments
* Renamed description of shadow resolution
* added period at the end of shadow resolution description
---------
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net >
2026-04-11 17:52:08 -06:00
Luke Street
aafd50cd09
Use Limiter class in waitForTick ( #330 )
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This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00