Commit Graph

145 Commits

Author SHA1 Message Date
Jasper St. Pierre e5bf7606ec run d_a_bg::draw on interp frames
to set up lights. this is a somewhat hacky workaround for lighting setup, but it might be good enough?
2026-04-19 03:19:44 -07:00
Jasper St. Pierre aa377cd5c1 add alternate to interp callbacks, flags on the leafdraw 2026-04-19 02:43:25 -07:00
Jasper St. Pierre bb9a88d7dc frame interp camera cleanups 2026-04-19 02:25:00 -07:00
Jasper St. Pierre 8d3cb51157 frame interp simplify 2026-04-18 23:26:28 -07:00
Jasper St. Pierre b3f8fecfe4 water interpolation fix 2026-04-18 22:17:35 -07:00
Luke Street 763cb7f92f Merge branch 'main' into unhackify-widescreen
# Conflicts:
#	src/dusk/imgui/ImGuiMenuGame.cpp
#	src/m_Do/m_Do_lib.cpp
2026-04-18 14:12:21 -06:00
TakaRikka 8010e16cab add some cheats 2026-04-18 01:14:14 -07:00
Luke Street 2ec6f65572 Merge remote-tracking branch 'refs/remotes/origin/main' into unhackify-widescreen
# Conflicts:
#	src/m_Do/m_Do_main.cpp
2026-04-17 23:12:58 -06:00
Luke Street 5c20f527ac Widescreen rework & IR scaling 2026-04-17 23:11:43 -06:00
Irastris 3a538d45cf Frame Interp: Game Clock Refactor & Ring Item Selection 2026-04-17 23:24:47 -04:00
Irastris 59d2014fb9 Frame Interp: UI Pacing Simplification 2026-04-17 23:24:47 -04:00
TakaRikka 3fe26f8dd6 Merge pull request #410 from TwilitRealm/instant-text
Hold B for instant text setting
2026-04-17 15:03:35 -07:00
Irastris 054c4384be Gyro: Add Subjectivity ProcIDs 2026-04-17 17:13:12 -04:00
gymnast86 9614614981 remove unecessary comment 2026-04-17 01:32:50 -07:00
gymnast86 5ba04524eb implement instant text setting 2026-04-17 01:30:08 -07:00
MelonSpeedruns 2cc11c74b7 Lots of Imgui Adjustments (#405)
- Store if the F1 menu is open for the next boot
- Auto-save controller changes without having the press the Save button
- Changed FPS X position so it doesn't clip to the right of the window
- Changed F1 Toast to be 2.5 secs so it doesn't go over the title screen

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-16 13:58:39 -06:00
Irastris c7d9a8733f Gyro: Revisions & Rollgoal Mirror Mode 2026-04-16 15:31:58 -04:00
Irastris 3db0281088 Gyro: ROLLGOAL! 2026-04-16 05:17:50 -04:00
Irastris 433f058aea Frame interp: Revised camera system
FOV is now smooth, and the individual hacks for stars and Epona's reins are removed
2026-04-16 00:04:32 -04:00
TakaRikka 194cb94d43 Merge pull request #380 from TwilitRealm/feature/disable-main-hud
Disable Main HUD Feature
2026-04-14 20:03:23 -07:00
Irastris e37c912053 Frame interp: Stable keying for simple shadows 2026-04-14 16:55:24 -04:00
MelonSpeedruns 4e42af6cd8 Disable Main HUD Feature 2026-04-14 15:43:52 -04:00
madeline 86bea34bb2 Merge branch 'main' of https://github.com/TakaRikka/dusk 2026-04-14 07:07:23 -07:00
madeline 09e9c6ad34 redo keybinds for debug tab 2026-04-14 07:07:19 -07:00
TakaRikka 7e56747e33 Merge pull request #359 from TwilitRealm/feature/time-stones
Sun's Song
2026-04-14 02:38:10 -07:00
Luke Street 27d95c37d5 Create log files under configDir/logs; seed initial pipeline cache 2026-04-14 01:32:58 -06:00
Luke Street 4b8248b130 Integrate Sentry crash reporting for public builds 2026-04-14 00:43:56 -06:00
Irastris d32dc7481e Frame interp: Initial presentation sync implementation 2026-04-14 02:41:11 -04:00
Irastris 8ea0352fed Frame interp: Initial presentation sync implementation 2026-04-14 02:33:44 -04:00
madeline 0e25434c17 state share feature 2026-04-13 21:55:55 -07:00
MelonSpeedruns d865c82f76 Added howling anywhere (R+X) 2026-04-13 18:08:05 -04:00
Lurs b3f2ae63b3 Add slider for bloom brightness 2026-04-13 23:35:21 +02:00
MelonSpeedruns ad94d9656f Merge branch 'main' into feature/time-stones 2026-04-13 16:44:00 -04:00
Luke Street b3cc9ba02e Add "Bloom Mode" config option (Off, Classic, Dusk) 2026-04-13 13:06:14 -06:00
MelonSpeedruns 277d16c110 Time Stones Feature 2026-04-13 10:46:09 -04:00
SuperDude88 8b0e6c877b Per-Axis Sensitivity
- Allow changing the sensitivity of the gyro on each axis independently
2026-04-12 23:36:30 -04:00
TakaRikka 0adbd7ea5d Merge pull request #343 from TwilitRealm/ira/gyro-aim
Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
TakaRikka d886c01c15 Merge pull request #342 from TwilitRealm/feat/move-link-tool
Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh ad10ddf7a9 Address PR feedback for Move Link tool
- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka 829078a66c Merge pull request #339 from TwilitRealm/feature/restore-dolby-for-builds
Restore Warning Screen behind Toggle
2026-04-12 13:43:21 -07:00
TakaRikka 0258fe30ca Merge pull request #338 from TwilitRealm/feature/no-heart-drops
No Heart Drops Feature
2026-04-12 13:42:16 -07:00
Irastris b5bb6bf53a Initial implementation of gyro aim 2026-04-12 14:58:16 -04:00
Pheenoh a836be11bc Add Move Link tool from decompgz 2026-04-12 12:32:27 -06:00
Irastris 1f77e2e5e8 Frame interp: Fix stars 2026-04-12 13:20:04 -04:00
MelonSpeedruns b3472d3f61 added skip warning screen toggle 2026-04-12 12:33:05 -04:00
MelonSpeedruns ef64ac08f8 No Heart Drops 2026-04-12 11:22:16 -04:00
Luke Street 85df64618d Add "Enable Water Refraction" toggle & cleanup 2026-04-11 20:13:39 -06:00
Irastris 0e2bd104b1 Frame interp: Fix Epona's reins 2026-04-11 21:45:54 -04:00
MelonSpeedruns 62df2c0460 Shadow Quality Enhancement (#311)
* Shadow Quality Enhancement

* added 1 space because we like consistency here

* Addressed encounter comments

* Renamed description of shadow resolution

* added period at the end of shadow resolution description

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-11 17:52:08 -06:00
Luke Street aafd50cd09 Use Limiter class in waitForTick (#330)
This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00