TakaRikka
eaad85d618
initial collision viewer
2026-03-17 05:17:43 -07:00
TakaRikka
266c4317d9
Merge https://github.com/zeldaret/tp
2026-03-17 04:08:44 -07:00
TakaRikka
9f340b604b
various d_bg debug cleanup / d_menu_window_HIO debug ( #3132 )
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* various d_bg debug cleanup
* matching forward decl for compiler compatibility
* fix build
2026-03-17 03:44:11 -07:00
TakaRikka
3aec45d6d7
various d_bg debug cleanup / d_menu_window_HIO debug ( #3132 )
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* various d_bg debug cleanup
* matching forward decl for compiler compatibility
* fix build
2026-03-17 03:44:11 -07:00
CraftyBoss
851452bca6
npc actor in screen check fix, fix dBgWKCol::RoofChk using wrong var for prism idx calc
2026-03-17 02:16:09 -07:00
CraftyBoss
e17c32f41e
BE swap shop params, fix shop cursor projection, handle divide by zero in d_vibration, stub startLevelSound audio func
2026-03-16 22:01:46 -07:00
TakaRikka
a10f7b7806
Merge pull request #96 from TakaRikka/ira-bloomtoggle
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Toggle bloom from graphics menu
2026-03-16 17:03:39 -07:00
Irastris
563e25e1b9
Toggle bloom from graphics menu
2026-03-16 19:54:44 -04:00
PJB3005
2688ed93f0
Audio processing in f32
2026-03-17 00:03:35 +01:00
PJB3005
db47a6b9bd
Clear history samples when resetting channel
2026-03-17 00:03:15 +01:00
CraftyBoss
e751e3b3da
fix uninitialized f32 causing crash in palace of twilight, add FPS to menu bar
2026-03-16 15:43:42 -07:00
PJB3005
b6fc8019ce
More ImGuiAudio stuff
2026-03-16 23:37:57 +01:00
PJB3005
c2879e735c
Disable JASAiCtrl safety kill code
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Doesn't work properly and causes weird behavior
2026-03-16 23:35:57 +01:00
TakaRikka
61d2ba1e33
Merge pull request #93 from TakaRikka/ira-crashfix1
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JAUSoundTable-related crash fix
2026-03-16 14:27:43 -07:00
TakaRikka
609685b3e6
Merge pull request #94 from TakaRikka/bugfixes
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Bugfixes for some issues (cXyz in savegame, collision and fading)
2026-03-16 14:21:49 -07:00
Max Roncace
2679b7d02b
Fix crashes due to current texture not being set before loading ( #61 , #95 )
2026-03-16 16:28:22 -04:00
PJB3005
3bab77b59d
Fix CUTOFF_TO_IIR_TABLE OOB
2026-03-16 16:48:45 +01:00
Irastris
451ebcbb3c
Use DUSK_AUDIO_DISABLED instead of TARGET_PC
2026-03-16 11:48:45 -04:00
PJB3005
6f2b730143
BE fix MixConfig
2026-03-16 16:48:38 +01:00
PJB3005
fae09942a4
Fix setBusConnect OOB for "dolby mode" channels
2026-03-16 16:48:11 +01:00
PJB3005
b383fad1ad
Fix fopAcM_cullingCheck use after scope
2026-03-16 15:53:15 +01:00
PJB3005
1e1dc8d88e
dStage_startStage_c::set fix strcpy to same pointer
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And just switch to strncpy_s while we're at it.
2026-03-16 15:48:09 +01:00
PJB3005
743e5b11d8
Fix NullTexData too small
2026-03-16 15:44:36 +01:00
PJB3005
a724d1b9ad
Fix sprintf buffer too small in dMsgObject_c::readMessageGroupLocal
2026-03-16 15:44:26 +01:00
PJB3005
0db942f82a
Clang Windows compile fixes
2026-03-16 15:44:02 +01:00
PJB3005
0b9bcc7e08
Only mark channel as finished when resample buffer is empty
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Does not fix the audio corruption but necessary either way
2026-03-16 14:27:27 +01:00
PJB3005
247b04379a
Output as F32
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This completely fucks up audio. Pending debugging to figure out why
2026-03-16 13:57:04 +01:00
Lurs
a791288d95
Fixes #80
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?
2026-03-16 08:35:35 +01:00
Lurs
eafc00383c
Fixes crash when entering the very first house
2026-03-16 08:35:35 +01:00
Lurs
08e0af1493
Fixes #74
2026-03-16 08:35:34 +01:00
Lurs
f33923dc56
Fixes #82
2026-03-16 08:35:34 +01:00
Luke Street
c71d1b4aa6
Update aurora
2026-03-15 23:30:52 -06:00
Max Roncace
a763c8ee05
Increase Scene2DHeap size ( #90 )
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This fixes a crash when the game asks to save when leaving the ranch
after goats 1.
2026-03-15 23:28:34 -04:00
roeming
ae0f8909a6
convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group ( #3129 )
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* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group
* move over to const groups
* templated solution that works on modern compilers + mwcc
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Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-03-15 18:06:16 -07:00
roeming
eb9dc59d5b
convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group ( #3129 )
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* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group
* move over to const groups
* templated solution that works on modern compilers + mwcc
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Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-03-15 18:06:16 -07:00
TakaRikka
0650c3d3b3
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-15 15:54:13 -07:00
TakaRikka
e5ca5af3f2
work on controller config
2026-03-15 15:54:03 -07:00
Irastris
ee2079bcf9
JAUSoundTable-related crash fix
2026-03-15 18:53:42 -04:00
TakaRikka
fe69f243e2
Merge pull request #92 from TakaRikka/optrotate
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Fix rotations on optimization builds
2026-03-15 15:31:56 -07:00
Jeffrey Crowell
91fac9b4a0
Fix rotations on optimization builds
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I have literally zero idea why this broke. Optimizations are wild.
2026-03-15 18:27:25 -04:00
PJB3005
3d90854579
Ignore oscillator channels
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Idk if these show up yet but they did when the BMS stuff was broken
2026-03-15 20:36:04 +01:00
PJB3005
baf10b6b4e
Basic volume control, no panning yet
2026-03-15 20:35:30 +01:00
PJB3005
07892dbe28
Allow decoding less PCM samples than a full frame
2026-03-15 20:35:06 +01:00
PJB3005
8b63858d9d
Oops
2026-03-15 18:41:48 +01:00
PJB3005
96dc827011
More minor naming
2026-03-15 17:59:11 +01:00
PJB3005
4307f9149f
More audio debug imgui that idk how useful it is
2026-03-15 17:57:44 +01:00
PJB3005
df7d08a7f7
Un-stub audio wave loading code
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guh
2026-03-15 17:56:26 +01:00
PJB3005
2c84387ec9
Implement DSP pause somewhat
2026-03-15 01:32:13 +01:00
PJB3005
d759bcffbd
Names mixed in with some BE fixes
2026-03-15 01:23:11 +01:00
Max Roncace
4fd2ddd67a
Fix some Clang compile warnings
2026-03-14 18:37:18 -04:00