Commit Graph

737 Commits

Author SHA1 Message Date
tomlube bf0dc85468 Revert "Added Sword and Shield skip Achievement" (#1917) 2026-05-29 15:14:05 -04:00
Supern_Ice 5269eadfaf Added Sword and Shield skip Achievement 2026-05-29 15:26:26 +01:00
Giorgio Mendieta 21e0491d43 Preview texture replacements without the menu obstructing the view (#1599)
* feat: Change texture replacement from config_bool_select to graphics_tuner_control

* fix: add kTextureReplacementHelpText

* fix: remove unused header
2026-05-28 00:28:20 -06:00
Olivia!! 62c19c0f64 Adds a new cheat that let you transform from the start of the game. (#1241)
* Adds a new cheat that let you transform from the start of the game.

* Preserves transformation when passing loadzones similar to having shadow crystal

* standards compliance

* code compliance with decomp
2026-05-28 00:25:45 -06:00
Ash 71961dae85 feat: Make gamepad status lighting optional (#1705)
* feat: Status Lighting option

* wip: rename to "Enable Controller LED"

* wip: setting for all four ports individually

* wip: fix detection + code cleanup

* wip: increase led speed for dusk preset

* wip: use aurora API

* bump aurora to 2b07d55

* wip: remove isSupported + fix namespace comment

* wip: add value override to BoolButton

* Style nit & remove unused

* Undo change

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-28 00:04:23 -06:00
Jairinho 6592d95199 Allow independent X and Y sensitivity for free camera (#1431)
Co-authored-by: Luke Street <luke@street.dev>
2026-05-27 23:53:14 -06:00
Pieter-Jan Briers e70fef0650 SafeStringCopy log fix (#1858)
* Fix logging on SafeStringCopy overflow failure

* Fix CRASH() macro to not take varargs

Didn't work, probably a remnant of a different iteration I made.

* Fix ValidateChannel CRASH call

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-27 23:49:54 -06:00
Olivia!! 42d9dd23c0 Add option for inverting Direct Select (#1841)
Adds a new subheading under Input for gameplay-related settings.
It's at the bottom because players probably will want to configure their camera
more than they care about ornery gameplay details.

The one and only toggle there right now is to invert the function of the L-trigger
on the Item Wheel. It renders the on-screen text properly if inverted too,
meaning with it on the game does tell you that holding L will rotate
and moving the stick without holding L will direct select.
2026-05-27 23:35:29 -06:00
Luke Street a85f8c203d Better config saving handling (#1846) 2026-05-26 20:42:26 -06:00
Luke Street dc0c868bc1 Crash handler: Properly map stack frames from modules; fix build IDs (#1848) 2026-05-26 20:42:11 -06:00
Irastris 2afc52772c Suppress Textinput line break events on BaseStringButton (#1833)
* Suppress Textinput line break events on BaseStringButton

* Oops, removed a comment
2026-05-26 20:39:07 -06:00
Olivia!! f03bd71612 store config to disk when destroying ui (#1791) 2026-05-24 22:20:32 -06:00
Luke Street 2e1cc7cb26 Save config when hiding controller config window 2026-05-24 22:17:24 -06:00
SuperDude88 498868c17d Invert Air/Swim Axes (#1155)
* Invert Air/Swim Axes

Apparently this is a setting in TPHD, so for parity's sake I'll throw it in here

* Invert Air Controls

Thanks @Abzol for knowing exactly where this is
2026-05-24 22:12:36 -06:00
Loïs 2a3bc722d9 Add in-process crash handler with symbolizable backtrace (#1536) 2026-05-24 22:11:45 -06:00
Ash 326ef70afa feat: more info in player info window (#1641)
* wip: more info in player info window

* wip: 3d speed + vel vec + ui change

* wip: add epona velocity vec

* wip: remove dead code + add format indexing
2026-05-24 22:08:37 -06:00
Luke Street 1f1f7e324b Use absl::flat_hash_map in frame_interpolation 2026-05-24 17:43:51 -06:00
Luke Street c207150ae9 Fix achievement logic startup crash 2026-05-24 13:00:41 -06:00
qwertyquerty 8668474a33 Achievements improvements v2 (#1553)
* make LJA achievement more attainable glitchlessly

* update loach achievement description

* 3 kill rollstab achievement

* update gone fishin description

* gorge skip achievement

* early city achievement

* make goats and snowboarding safety check stage

* fix indomitable requirement, add hero mode achievement

* properly check skybook completion when returned

* prototype ganondorf achievement

* Autospin Annihilation
2026-05-24 12:18:07 -06:00
Pieter-Jan Briers a6376368ee String safety (#1548)
* Array size UB fixes

* Fix ShieldD

* Remove (almost) all unsafe strcpy calls

Bunch of macros. C arrays are easy enough and just need a different call. For various cases where a char* is passed around bare, I've made a TEXT_SPAN macro that can store a length too for bounds checking.

* Move crash handling in safe string operations to separate TU

* strcat safe version

* sprintf made safe too

* Fix compile
2026-05-24 10:43:00 -06:00
Jasper St. Pierre af162bbd0a New Depth of Field implementation (#1773) 2026-05-24 10:41:59 -06:00
Carlos Manuel 533c76f4d6 Add support for changing save location on Android (#1520)
- Enabled the Android UI path for changing the data folder
- Added Android MANAGE_EXTERNAL_STORAGE permission
- Added an Android flow to request “All files access” before opening the folder picker
- Added code path to resume the folder selection flow after returning from Android settings
- Improved the Android write-probe error message to point users at the required permission
2026-05-23 19:43:02 -06:00
Irastris 9655b827f3 Add KI_NUMPADENTER as input for NavCommand::Confirm (#1752) 2026-05-23 00:23:46 -04:00
doop 6a52cdf80e UI/copy tweaks (#1756)
* "Mortal Edge" description nit

"Darkhammer" seems to be the more common rendering of the name.

* Add missing option descriptions

* Tighten spacing for version/disc info on mobile

* Graphics API init failure message nit
2026-05-23 00:23:22 -04:00
TakaRikka 0cb93a2a9f Merge branches 'poecount' and 'main' of ssh://github.com/TwilitRealm/dusklight into poecount 2026-05-20 13:24:57 -07:00
JaxonKEKW 716a2b4020 Improve Collection/File Select screens at Widescreen/Ultrawide (#1614)
* Improve Widescreen/Ultrawide Collection/File Select Menus

Re-scale (unstretch) and center elements of the Collection Screen/File Select details screen for Widescreen/Ultrawide

* Fix oversight

Fix default behavior

* Support ultrawide on Collection menu, target PC

support ultrawide instead of reverting to default behavior

wrap logic in target PC ifdefs (both changed functions themselves are still behind them as a whole as well) and use old function behavior otherwise

* Fix icon overshift at ultrawide

Icon shifted too much at ultrawide

Move redundant duplicate line

* Finished Collection/File Select screen changes

Added settings for the scaling mode (GameCube, Wii, Dusklight)

Depending on the setting in the Interface menu (Dusklight preset automatically sets scaling to Dusklight option, Classic preset sets to Gamecube, Wii/all old behavior available as well) Collection and File Select screens get scaled differently

Fixed backdrop behind slots on File Select with Dusklight setting (the Magic Armor background slot seeming too low on all aspects is vanilla behavior)

Fixed Fused Shadow/Mirror size and position with Dusklight setting

All logic is behind TARGET_PC gates (not the logic specifically, but the functions themselves have always been)

Changes  dSelect_cursor_c::refreshAspectScale to take a parameter so the scale of the selection cursor can be reset to default (only ever called in TARGET_PC functions or wrapped in gates)

* Ultrawide oversight

* Update d_file_select.cpp

copy paste oopsie

* Update d_file_select.cpp

im tired, never tested msvc

* Menu Scaling Mode

changed definitions to be more open ended

header additions now in TARGET_PC ifdefs

fixed/added scaling for Save/Option buttons in Collection menu with Dusklight setting, stopped scaling just the text

* Update settings.cpp
2026-05-20 15:55:38 -04:00
TakaRikka 5119135068 dmap poe counter 2026-05-20 04:03:32 -07:00
TakaRikka fa660ebd0f fmap poe counter 2026-05-20 03:19:25 -07:00
MelonSpeedruns cd97563d3f Merge branch 'main' into improvement/toggle_owl_statue_markers 2026-05-19 10:10:11 -04:00
Irastris c516b91476 Add "Output Resampling" option (#1541)
Adds an Output Resampling option to the Video tab to allow choosing between the old Bilinear sampler and a new Area sampler. Area sampling produces a much cleaner, softer image when downscaling, and a significantly sharper image when upscaling. This can also serve as a halfway decent anti-aliasing substitute until we have a more proper implementation.
2026-05-17 20:26:10 -06:00
Ash 2da6590657 feat: FPS Limiter (#1446)
* Add interpolation frame rate cap

* wip: reworked framelimiter

Based on my testing this is a bit more stable in frametimes.

* wip: efficiency improvement + windows build fix

Significantly improve efficiency by using a hybrid approach.

* wip: UI changes

* wip: end frame AFTER limiting

* wip: remove unused include

* wip: minor ui code change

Makes it easier to remove/add presets

* Simplify Limiter UI

- Change enableFrameInterpolation to an enum with off/capped/unlimited values
- Simplify the UI to use 2 settings (unlock framerate + a max value entry)

* wip: slight limiter simplification

* wip: implement review suggestions

* wip: fix syntax error

* wip: revert enum order + replace old checks

* Fix compile error

---------

Co-authored-by: SailorSnoW <sailorsnow@pm.me>
Co-authored-by: Loïs <49660929+SailorSnoW@users.noreply.github.com>
Co-authored-by: SuperDude88 <82904174+SuperDude88@users.noreply.github.com>
Co-authored-by: Luke Street <luke@street.dev>
2026-05-17 20:11:32 -06:00
Olivia!! 28d0017d4c Transform level is 0xF after lakebed temple, verified on dolphin (#1571) 2026-05-17 20:04:34 -06:00
Irastris e8a29f65b5 Revert "Feature - remember window position (#1238)" (#1558)
This reverts commit e10e1f74d5.
2026-05-17 23:32:42 +02:00
Tom Lube 00964650b6 expose d3d11 to end users 2026-05-17 14:04:35 -04:00
SrBananaMan a499877c37 Add an enable texture replacements option in the video tab (#1517)
Co-authored-by: Luke Street <luke@street.dev>
2026-05-17 07:51:15 -06:00
Olivia!! b91a58feab Adds option to unbind using controller only (#1212)
* Adds option to unbind using controller only

* Adds a new cheat to let you transform from the start of the game, without Midna or the Shadow Crystal

* Revert "Adds a new cheat to let you transform from the start of the game, without Midna or the Shadow Crystal"

This reverts commit 51ed736729.

* Do not allow unbinding the A or B buttons to prevent softlocks when no other input sources are available (e.g. playing on a TV)

* change 'and' to '&&' in accordance with code standards
2026-05-17 07:45:08 -06:00
doop c710ea5b38 Use 10% steps for bloom brightness setting (#1423) 2026-05-17 07:44:29 -06:00
Olivia!! cd4b29f8a1 Update controller bindings menu. (#1461)
* Add a button to reset to default controls, and hides the digital L and R binds except on advanced menu.

* Rename Controller mentions to Device + Extra menu sounds

* Shouldn't add a column here

* Changes mentions of controller to device in accordance with #1479

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-05-17 07:38:24 -06:00
Loïs a773e5489e Fix unresponsive R trigger in dusklight menu (#1424) 2026-05-17 07:27:27 -06:00
David Kanevskyy e10e1f74d5 Feature - remember window position (#1238)
* added .zed/ to gitignore (editor configs)

* remember window position upon closing

* Save window location on SDL_EVENT_WINDOW_MOVED or SDL_EVENT_WINDOW_RESIZED

* Fix code format mistakes

* Also persist window width/height

* Undo change to input::handle_event

* Undo aurora submodule change

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-17 07:25:12 -06:00
SuperDude88 2541c3f293 Update Description (#1439)
Mention that it applies to other cases besides just boots
2026-05-16 10:28:21 +02:00
Loïs 30b003c9d9 fix rein interpolation jitter by rolling snapshot once per sim tick (#1421) 2026-05-15 17:16:36 -04:00
SuperDude88 1ce1003e1a Bold Back Button Name in Popup (#1376)
* Bold Back Button Name

Makes it stand out more, especially when the back button is called something else that's just a common word

* Just b

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-05-14 23:21:01 -06:00
matthewdavidrichardanderson 26be454999 soft reset hotkey on release (#1358)
Co-authored-by: matthewdavidrichardanderson <matthewdavidrichardanderson@mfb.com>
2026-05-14 23:05:08 -06:00
tomlube f02c7bd1ac modify gx init fail text (#1332) 2026-05-14 23:04:13 -06:00
qwertyquerty 3520bb746c better completionist achievement requirements for skybook (#1258) 2026-05-14 22:56:15 +02:00
MelonSpeedruns 7967ee1f66 Fix Autosaves resetting memory card during minigames (#1318)
* Fix autosaves resetting memory card during minigames

* Update description

* remove unused include

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-05-14 22:42:39 +02:00
Loïs 2bdc7b6c09 use bit-stable lerp form in frame_interpolation (#1326) 2026-05-14 15:05:54 -04:00
tomlube 232f73365c rebrand fix (#1290) 2026-05-14 16:31:37 +02:00
SuperDude88 9d2ba3eb49 Rename Settings Preset (#1233)
To match the bloom preset, since that name was updated in #1211
2026-05-13 20:26:30 -04:00