Commit Graph

1952 Commits

Author SHA1 Message Date
TakaRikka d3e05a4f37 pr comments again 2026-07-18 19:39:24 -07:00
TakaRikka 27c9719abc pr comments 2026-07-18 18:07:49 -07:00
TakaRikka e3075520e7 convert jpn logic changes to runtime checks 2026-07-17 20:35:15 -07:00
TakaRikka ce386d8dbd convert jpn ui/text changes to runtime checks 2026-07-17 18:12:28 -07:00
TakaRikka 1654d256ec mant/flower jp offsets 2026-07-16 20:06:37 -07:00
TakaRikka 241927b489 fix jp name screen 2026-07-16 19:53:47 -07:00
TakaRikka 6058a0c597 Merge branch 'main' of ssh://github.com/TwilitRealm/dusklight into jpn 2026-07-16 15:09:23 -07:00
Luke Street a6f059827b Game ABI / headers refactoring (#2215)
* Game ABI / headers refactoring

* Delete dusk/imgui.h
2026-07-14 19:24:08 -06:00
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00
jdflyer 6a79bf1e79 Add command line arguments for --develop, --load-save, and --stage (#2150)
* Add command line arguments for --develop, --load-save, and --stage

* Include sstream so clang stops crying :(

* Put stage load parsing in main, better load logic
2026-07-11 12:16:38 -06:00
Irastris 20f786a43e HUD scaling fixes (#2192)
* Immediately apply hudScale to the dpad and rupee panes

* Translate the dpad to follow along with the minimap scale
2026-07-10 21:41:36 -06:00
Josh Smith 4c2bb26df7 Add missed mirror-mode message overrides (#2108)
PR #1704 hand-curated mirrorMsgOverrides from in-game observation, which left
gaps. Auditing the GC BMG data (res/Msgus, GZ2E01) for every message carrying a
Wii redirect turned up 13 more that belong in the table:

- Two Kakariko signposts (0x1f41, 0x1f42) whose arrow/name layout is mirrored on
  Wii but were never added.
- Five dialogue/journal lines whose direction words flip GC vs Wii, including
  Midna's "Eldin Province to the east/west" line reported in the PR thread.
- Six shop browse-arrow lines in the same class as entries the original pass
  already included.

Each added id appears with a Wii redirect in exactly one BMG group, so the
id-only lookup resolves unambiguously. 0x1b79 was deliberately left out: it
maps to different Wii variants in zel_01 (shop) and zel_07 (fishing controls),
which this table can't disambiguate without becoming group-aware.
2026-07-10 21:36:40 -06:00
Irastris 3585ab8a59 Add deltatime to bloom/fog transitions 2026-07-09 21:05:33 -04:00
SuperDude88 8e8dc305e6 Update Pane Mirroring
- Update mirroring of Link + the dungeon map icon properly when the setting changes
2026-07-05 23:33:15 -04:00
SuperDude88 41389f4a8e Remove Extra Mirror
Accidentally left this in from testing
2026-07-05 22:58:45 -04:00
SuperDude88 8145dec2a1 Remove Outdated MIrror Mode TODO
This was done!
2026-07-05 20:19:42 -04:00
SuperDude88 4089a80a17 Mirror Mode Map Fixes
Will probably need to resolve conflicts with Wii code once decomp has related PR merged + we sync things

Change to setPlusZoomCenterX is not present on Wii (but fixes controls), probably from its lack of CStick
2026-07-05 20:19:33 -04:00
Irastris 42910ab2fd Restore simultaneous gyro and joystick input for first person aiming (#2164) 2026-07-02 00:13:22 -06:00
Luke Street f32e069c4b Improve mouse hiding logic (#2163)
* Improve mouse hiding logic

* Restore ImGui logic
2026-07-02 02:03:18 -04:00
Luke Street 09f087656a Guard against null dMsgObject_getMsgObjectClass() in a few places 2026-06-30 15:19:30 -06:00
Irastris fe15366912 Make Ganondorf cape tearing deterministic when using texture replacements (#2145)
* Make Ganondorf cape tearing deterministic when using texture replacements

* GXIsTexObjReplaced -> has_replacement

* Only check for a replacement once during creation

* Update Aurora
2026-06-28 22:44:26 -06:00
jdflyer cfadf7607a Various Mirror Mode Fixes (#2149)
* Various Mirror Mode Fixes

* Avoid mutating mArrowPos2DX

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-06-28 22:42:52 -06:00
Luke Street 2d4e69466b Refine menu_pointer click events
Only short clicks/taps count & they must
not move between targets
2026-06-17 22:48:44 -06:00
Luke Street 1fd8a2ca3c More fixes for clawshot touch controls 2026-06-16 13:37:04 -06:00
Luke Street 8e9d4d624a Fix hookshot hanging w/ touch controls 2026-06-15 22:55:30 -06:00
Luke Street db87b91954 Update aurora & redraw hearts guage on HUD scale change 2026-06-15 22:46:50 -06:00
Luke Street ad53af5c78 Touch controls (#2053)
* WIP touch controls

* Action icons

* Updates

* Don't mutate freeCamera config; allow switching between touch and controller cam

* Wow

* Fix build & add Skip button

* Fix build & add settings

* RCSS cleanup

* Dpad and fishing, might redo

* Add menu mouse controls

* More pointer & fix icons

* Optimizations & introduce layout system

* Update aurora

* Implement touch controls layout editor

* Cleanup & fixes

* Allow disabling mouse/touch in menus

* More fixes
2026-06-15 12:48:04 -06:00
doop 38a0a7be0b Always create a save file if one doesn't exist (#2028)
* Always create a save file if one doesn't exist

* Fix MSVC build

* Re-add accidentally deleted line

* Integrate into d_file_select state machine & put behind instantSaves

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-06-15 12:47:23 -06:00
Luke Street 02fdde3768 Scale map rendering with IR (#2056)
* Scale map rendering with IR + scale config

* Remove config option
2026-06-14 22:41:33 -06:00
matthewdavidrichardanderson b07fb50128 monkey crash fix (#2034)
* monkey fix 🐒

* wrap saru_p clear in target_pc

* Clear monkey leader pointer on delete

---------

Co-authored-by: matthewdavidrichardanderson <matthewdavidrichardanderson@mfb.com>
Co-authored-by: Luke Street <luke@street.dev>
2026-06-13 22:39:30 -06:00
Luke Street 00707024bb Update aurora & flower/grass draw batching 2026-06-13 10:40:57 -06:00
Luke Street 93e33ecf1a Cap map resolution multiplier
Resolves #1058
Resolves #1422
Resolves #1668
2026-06-08 00:08:00 -06:00
Luke Street aa42265041 Fix Impaz expression animation OOB read (#2017)
Resolves #1152
2026-06-07 22:29:52 -06:00
BoLThompson 8b7ed4b5da Interpolation fixes (fishing rod, key door chains, hookshot chain) (#2008)
* fishing rod line (item and minigame) interpolated

* small key, big key door chains interpolated

* hookshot chain interpolated
2026-06-08 00:28:48 -04:00
Nathan Mena 18c1d11335 Fix mirror mode sign arrows (#1704)
* Manually defined specific Wii messages to be returned when mirror mode is enabled

* Fixed random hanging on some messages
2026-06-07 21:18:58 -06:00
SuperDude88 710f252d53 Fix Respawning in Final Zant Phase (#2013)
Zant was trying to get the player's position before the player was even created

Based on the fix for camera/peahat load order
2026-06-07 21:18:45 -06:00
SuperDude88 2a92a67b87 Fix Mirror Mode Poe Counter (#1997)
Fixes #1817
2026-06-07 21:18:33 -06:00
SuperDude88 0d05f9b75b More Magic Armor Options (#1691)
* More Magic Armor Options

- Add a 3rd option to lose rupees only on damage

* More Choices

- Add cosmetic and double defense options

These both have been requested a couple times

* Shorten Description

The description was very, very long before

* Web Editor Got Me

Fix my syntax
2026-06-07 21:18:23 -06:00
ZipoLabs e27cce0e3c Add Green Chu merging functionality to "Restore Wii 1.0 Glitches" setting (#2000) 2026-06-07 21:18:10 -06:00
SuperDude88 511721f4d5 Fix Ganondorf's Cape Texture (#2016)
* Cape Texture Fix

- Load pos/norm/texcoord data directly from the REL

Before the hardcoded array was LE but being treated as BE, now we load it directly from the REL so treating it as BE is the correct behavior

* Fix Cape Tearing

- Update the cached textures when the cape is torn, reset the texture when creating the actor
2026-06-07 21:14:10 -06:00
Kevin Lema 8705e75b9d Add HUD scale setting (#1387)
* Add HUD scale setting

Adds a "HUD Scale" preference (50%–200%) that scales the gameplay HUD
(hearts, magic/lantern meter, light drops, rupees/keys, action buttons
and the mini-map) without affecting dialog boxes or menus.

Each HUD group is scaled around its own pane origin and nudged toward
its anchor corner (via dApplyHudCorner) so it stays put against the
screen edge instead of drifting toward the centre when shrunk. The
mini-map is scaled and shifted in d_meter_map so its bottom-left corner
stays anchored. The setting is clamped to a safe range and is a no-op on
non-PC targets. It is disabled in the menu while Minimal HUD is enabled.

Signed-off-by: kevin Lema <kevin.soesto@gmail.com>

* Scale remaining gameplay HUD elements with HUD scale

Extends the HUD Scale setting to the item ammo counters, the lantern oil
  gauge and the small-key counter, and gives the oil/magic meter a reduced
  horizontal anchor pull so it stays on-screen at small scales.

Signed-off-by: kevin Lema <kevin.soesto@gmail.com>

* Update settings.cpp

Signed-off-by: kevin Lema <kevin.soesto@gmail.com>

---------

Signed-off-by: kevin Lema <kevin.soesto@gmail.com>
2026-06-05 00:14:09 -06:00
Luke Street b00b7f8f1b More texture caching 2026-06-04 23:21:13 -06:00
Pieter-Jan Briers 74f20c38e0 Don't send debug groups to Aurora if not enabled (#1984)
Intended together with https://github.com/encounter/aurora/pull/221
2026-06-03 20:58:35 -06:00
Pieter-Jan Briers b7d32918bd Fix a warning (#1985)
Lol
2026-06-03 20:29:54 -06:00
MelonSpeedruns 2376e0102e TPHD Button Fishing (#1949)
Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-06-03 13:35:51 -04:00
Luke Street 460b96c709 More Tracy zones 2026-06-03 00:01:34 -06:00
Pieter-Jan Briers f8ba14ea8f Optimize some special kankyo draw packets (housi, snow, odour) (#1970)
* Slight dKankyo_housi_Packet documentation

* Optimize dKyr_drawHousi (twilight squares)

Now a single draw call rather than like 300

* Optimize dKyr_drawSnow

Snowpeak stonks rising

* Optimize dKyr_odour_draw
2026-06-02 23:47:34 -06:00
Irastris bd9b81f700 Add mouse input option for the third-person camera (#1011)
* Untie existing mouse logic from gyro

* A bit more mouse cleanup before I start building off it

* Rebase and last bit of cleanup

* Fix rebase mistake, don't apply invertFirstPerson to gyro or mouse input

* Remove the deprecated ImGui toast system

* Add Mouse Camera option in preparation for its use

* WIP, add mouse controls for the third-person camera

* Various helpText revisions

* Enable free camera on horseback

* Untie mouse camera and free camera options
Either being enabled now allows the underlying freecam logic to run

* Allow simultaneous C-stick and mouse input

* Combine mouse sensitivities for both aim and camera

* Add option for inverting mouse Y

* Refactor cursor visibility handling

* Tighten aim capture condition and constrain cursor to window region

* Tidying my trash

* Last bit of housekeeping so I'm satisfied

* Don't write code while sleep deprived

* Fix my sloppy merge and a few helpText updates

* Disable control stick aim when mouse aim is active

* Use same conditions for cursor grabbing as for capture
2026-06-01 23:37:53 -06:00
Luke Street bc3cdcc955 Revert "Adds a new cheat that let you transform from the start of the game. (…" (#1927)
This reverts commit 62c19c0f64.
2026-05-29 21:20:15 -06:00
Sirius902 e5c032f6e6 fix: item and talk rendering (#1896) 2026-05-29 03:15:56 +02:00