PJB3005
1e1dc8d88e
dStage_startStage_c::set fix strcpy to same pointer
...
And just switch to strncpy_s while we're at it.
2026-03-16 15:48:09 +01:00
PJB3005
a724d1b9ad
Fix sprintf buffer too small in dMsgObject_c::readMessageGroupLocal
2026-03-16 15:44:26 +01:00
PJB3005
0db942f82a
Clang Windows compile fixes
2026-03-16 15:44:02 +01:00
PJB3005
0b9bcc7e08
Only mark channel as finished when resample buffer is empty
...
Does not fix the audio corruption but necessary either way
2026-03-16 14:27:27 +01:00
PJB3005
247b04379a
Output as F32
...
This completely fucks up audio. Pending debugging to figure out why
2026-03-16 13:57:04 +01:00
Lurs
a791288d95
Fixes #80
...
?
2026-03-16 08:35:35 +01:00
Lurs
eafc00383c
Fixes crash when entering the very first house
2026-03-16 08:35:35 +01:00
Max Roncace
a763c8ee05
Increase Scene2DHeap size ( #90 )
...
This fixes a crash when the game asks to save when leaving the ranch
after goats 1.
2026-03-15 23:28:34 -04:00
roeming
eb9dc59d5b
convert daPasserMng_c::mGroupTbl underlying data from bytes to daPasserMng_c::Group ( #3129 )
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* daPasserMng_c::mGroupTbl underlying data to daPasserMng_c::Group
* move over to const groups
* templated solution that works on modern compilers + mwcc
---------
Co-authored-by: roeming <roeming@users.noreply.github.com >
2026-03-15 18:06:16 -07:00
TakaRikka
e5ca5af3f2
work on controller config
2026-03-15 15:54:03 -07:00
Irastris
ee2079bcf9
JAUSoundTable-related crash fix
2026-03-15 18:53:42 -04:00
PJB3005
3d90854579
Ignore oscillator channels
...
Idk if these show up yet but they did when the BMS stuff was broken
2026-03-15 20:36:04 +01:00
PJB3005
baf10b6b4e
Basic volume control, no panning yet
2026-03-15 20:35:30 +01:00
PJB3005
07892dbe28
Allow decoding less PCM samples than a full frame
2026-03-15 20:35:06 +01:00
PJB3005
4307f9149f
More audio debug imgui that idk how useful it is
2026-03-15 17:57:44 +01:00
PJB3005
df7d08a7f7
Un-stub audio wave loading code
...
guh
2026-03-15 17:56:26 +01:00
PJB3005
2c84387ec9
Implement DSP pause somewhat
2026-03-15 01:32:13 +01:00
Max Roncace
4fd2ddd67a
Fix some Clang compile warnings
2026-03-14 18:37:18 -04:00
PJB3005
197e59896e
Foiled again
2026-03-14 17:38:26 +01:00
PJB3005
0bd5ec4da5
Audio debug imgui
2026-03-14 17:35:09 +01:00
PJB3005
c962c167b7
Fix sound userdata pointers being truncated
2026-03-14 16:43:29 +01:00
PJB3005
5eaec7360b
Resample audio with SDL3
2026-03-14 15:50:39 +01:00
PJB3005
82b4f6327c
Assign names to threads
...
Visible in debuggers etc
2026-03-14 14:16:49 +01:00
PJB3005
7eaabe6ecc
We have audio!!
2026-03-14 14:03:10 +01:00
PJB3005
9e5202787b
ADPCM4 decode impl
2026-03-14 14:02:15 +01:00
PJB3005
9dbade65d4
Basic audio system start
2026-03-14 14:02:13 +01:00
PJB3005
4f09fc65ac
Remove JASAudioThread race condition fixing code
...
I'm not planning on using JASAudioThread anymore
2026-03-14 14:02:13 +01:00
PJB3005
a19e8eb0c2
Fix warning in stub_log.cpp
2026-03-14 13:59:23 +01:00
PJB3005
5f2f9d01c5
Make stub log thread safe
2026-03-14 13:57:12 +01:00
PJB3005
fa139ecf5c
Implement JASCriticalSection with a regular mutex
2026-03-14 13:49:16 +01:00
madeline
24e650d7ba
fix truncated pointer
2026-03-14 13:49:16 +01:00
PJB3005
303a21a4a3
JAudio field name/comment pass
...
HUGE thanks to XAYRGA for their work documenting JAudio file formats
2026-03-14 13:45:55 +01:00
TakaRikka
8837df94bb
some more imgui refactoring
2026-03-14 04:07:30 -07:00
Max Roncace
7da7cefe30
Add point selector to map loader (+ other loader UI improvements)
2026-03-14 01:20:27 -04:00
qwertyquerty
6431dd3d19
fix reticles ( #89 )
2026-03-13 14:41:46 -07:00
TakaRikka
86b1b97c53
fix obj_sw ptr math bug
2026-03-13 02:42:45 -07:00
TakaRikka
10ccf8e2b1
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-13 01:54:42 -07:00
TakaRikka
78d80f11d9
fix bgobj particle block
2026-03-13 01:54:35 -07:00
Jasper St. Pierre
4b52394294
grass fix
2026-03-13 01:13:22 -07:00
madeline
de9751c6dd
fix epona ub
2026-03-13 01:06:28 -07:00
Jasper St. Pierre
1eca6f52b7
brg fix
2026-03-12 23:56:33 -07:00
Max Roncace
9fff8d45a1
Fix multiple classes being inappropriately zero-initialized via JKR_NEW* ( #70 )
...
This might also fix #71 and #72 .
2026-03-13 02:50:53 -04:00
Jasper St. Pierre
2d430eb9a1
shadow fix
2026-03-12 23:49:13 -07:00
Jasper St. Pierre
3f548f2244
dont draw zero things
2026-03-12 23:49:12 -07:00
madeline
6b2666878b
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-12 23:12:03 -07:00
madeline
181640d68a
fix LZ fadeout Fixes #87
2026-03-12 23:12:00 -07:00
Max Roncace
dae2aca542
Initialize daObjSwPr_c::mRotateTime on actor create
...
This fixes a floating point exception due to division by zero when
executing the actor for the first time.
2026-03-13 01:35:23 -04:00
madeline
2f984f160b
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-12 22:34:37 -07:00
madeline
5f1cf058b5
fix menu snapshot viewports and loading zone ones (kind of but not at all) Fixes #59
2026-03-12 22:34:33 -07:00
TakaRikka
6cac92aa50
Merge branch 'main' of https://github.com/TakaRikka/dusk
2026-03-12 21:16:04 -07:00