2093 Commits

Author SHA1 Message Date
Luke Street 27d95c37d5 Create log files under configDir/logs; seed initial pipeline cache 2026-04-14 01:32:58 -06:00
Luke Street 4b8248b130 Integrate Sentry crash reporting for public builds 2026-04-14 00:43:56 -06:00
Irastris d32dc7481e Frame interp: Initial presentation sync implementation 2026-04-14 02:41:11 -04:00
Irastris 8ea0352fed Frame interp: Initial presentation sync implementation 2026-04-14 02:33:44 -04:00
madeline 0e25434c17 state share feature 2026-04-13 21:55:55 -07:00
Jasper St. Pierre c6e67daeac d_drawlist: shadow fix
dDlst_shadowControl_c::reset() is called every frame, dDlst_shadowControl_c::init() is not. Fix up dDlst_shadowControl_c::init() to not leak and reset its own data when needed, and remove texture reset calls which tear down the texobj.
2026-04-13 19:34:25 -07:00
Jasper St. Pierre 03a46635a0 d_drawlist: naming cleanup 2026-04-13 19:34:25 -07:00
Lurs b3f2ae63b3 Add slider for bloom brightness 2026-04-13 23:35:21 +02:00
Luke Street b3cc9ba02e Add "Bloom Mode" config option (Off, Classic, Dusk) 2026-04-13 13:06:14 -06:00
TakaRikka c6fd502d01 Merge https://github.com/zeldaret/tp 2026-04-13 01:44:04 -07:00
TakaRikka b4ca7304a0 cat door cleanup (#3155) 2026-04-13 01:42:10 -07:00
Jasper St. Pierre a14fe187b9 bloom2 wip 2026-04-13 01:29:21 -07:00
TakaRikka 7580cce803 Merge pull request #352 from TwilitRealm/more-gyro-options
Per-Axis Gyro Sensitivity
2026-04-13 00:49:05 -07:00
YunataSavior 16241b45a6 Fix MDH cat door opening
* Needs to be upstreamed

Fixes #182
2026-04-13 00:44:18 -07:00
SuperDude88 8b0e6c877b Per-Axis Sensitivity
- Allow changing the sensitivity of the gyro on each axis independently
2026-04-12 23:36:30 -04:00
Jasper St. Pierre c079edd59c Revert "remove double swapping"
This reverts commit 0474db2fdf.
2026-04-12 19:01:47 -07:00
TakaRikka 0adbd7ea5d Merge pull request #343 from TwilitRealm/ira/gyro-aim
Initial implementation of gyro aim
2026-04-12 16:54:25 -07:00
TakaRikka d886c01c15 Merge pull request #342 from TwilitRealm/feat/move-link-tool
Add Move Link tool from decompgz
2026-04-12 16:23:05 -07:00
Pheenoh ad10ddf7a9 Address PR feedback for Move Link tool
- Gate on developmentMode instead of dedicated setting
- Simplify combo check to getHoldL + getHoldR + getTrigY
- Use #if TARGET_PC ifdefs, preserve original #if DEBUG code
- Remove enableMoveLink ConfigVar and menu checkbox
2026-04-12 15:46:36 -06:00
TakaRikka 829078a66c Merge pull request #339 from TwilitRealm/feature/restore-dolby-for-builds
Restore Warning Screen behind Toggle
2026-04-12 13:43:21 -07:00
TakaRikka 0258fe30ca Merge pull request #338 from TwilitRealm/feature/no-heart-drops
No Heart Drops Feature
2026-04-12 13:42:16 -07:00
Irastris b5bb6bf53a Initial implementation of gyro aim 2026-04-12 14:58:16 -04:00
Pheenoh a836be11bc Add Move Link tool from decompgz 2026-04-12 12:32:27 -06:00
Irastris 1f77e2e5e8 Frame interp: Fix stars 2026-04-12 13:20:04 -04:00
MelonSpeedruns b3472d3f61 added skip warning screen toggle 2026-04-12 12:33:05 -04:00
MelonSpeedruns ef64ac08f8 No Heart Drops 2026-04-12 11:22:16 -04:00
Luke Street 85df64618d Add "Enable Water Refraction" toggle & cleanup 2026-04-11 20:13:39 -06:00
Irastris 0e2bd104b1 Frame interp: Fix Epona's reins 2026-04-11 21:45:54 -04:00
MelonSpeedruns 62df2c0460 Shadow Quality Enhancement (#311)
* Shadow Quality Enhancement

* added 1 space because we like consistency here

* Addressed encounter comments

* Renamed description of shadow resolution

* added period at the end of shadow resolution description

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
2026-04-11 17:52:08 -06:00
Luke Street aafd50cd09 Use Limiter class in waitForTick (#330)
This uses the existing `Limiter` class (stolen from Metaforce) in `JFWDisplay::waitForTick`.
The limiter also now uses `SDL_DelayPrecise` internally on non-Windows platforms.
On Windows, the existing `NanoSleep` logic is untouched, as it appears to provide a
more stable framerate for the folks testing it on Windows than `SDL_DelayPrecise` does.
On Linux, however, `SDL_DelayPrecise` is plenty accurate.
2026-04-11 17:50:52 -06:00
Irastris b628a1beb6 Frame interp: Fix fmap scroll arrows 2026-04-11 18:19:09 -04:00
MelonSpeedruns ffc5d03fd6 Merge remote-tracking branch 'origin/main' into presets
# Conflicts:
#	files.cmake
#	src/d/actor/d_a_title.cpp
#	src/dusk/config.cpp
#	src/dusk/imgui/ImGuiConsole.cpp
#	src/dusk/imgui/ImGuiEngine.cpp
2026-04-11 16:53:04 -04:00
Howard Luck 83c6032c15 Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#3152) 2026-04-11 12:53:51 -07:00
Howard Luck 501f1c11d6 Fix daE_FB_c::mKeys array size on PC (#3151) 2026-04-11 12:52:48 -07:00
Howard Luck ef23a2294c Fix obj_maki_class::field_0x6f8 array size (#3149) 2026-04-11 12:51:20 -07:00
Howard Luck d0fa5f2675 Fix daNpcCoach_Attr_c::field_0x28 array size (#3148) 2026-04-11 12:50:50 -07:00
Pieter-Jan Briers 4698a889eb Fix daBaseNpc_c field_0x744 array size (#3154) 2026-04-11 12:37:32 -06:00
PJB3005 fe46adf3cb Merge branch 'main' into 26-04-11-render-opts 2026-04-11 20:36:46 +02:00
PJB3005 9704f32411 Merge remote-tracking branch 'decomp/main' 2026-04-11 19:59:09 +02:00
Howard Luck c51b8d0666 Fix daE_VA_c::mRopeCutStatus and va_tag_* array sizes (#325) 2026-04-11 19:49:52 +02:00
Howard Luck a8f4f44708 Fix daE_FB_c::mKeys array size on PC (#324) 2026-04-11 19:49:17 +02:00
Howard Luck ba9d5ba6c5 Fix obj_maki_class::field_0x6f8 array size (#322) 2026-04-11 19:48:47 +02:00
Pieter-Jan Briers a0e12c36e7 UB fixes (#3150)
* Fix incorrect size for J2DTevBlock8::insertTexture local_38

* Fix dMeter_drawOptionHIO_c mOptionTypeBGPosX/Y size

* dMeter_drawLightDropHIO_c mVesselAlpha fix

* d_a_mg_rod array size fixes

* Fix e_tk2_class mActionTimer array size

* daObjTOMBO_c field_0x714 array size fix
2026-04-11 11:28:01 -06:00
Howard Luck f735a07dca Fix daNpcCoach_Attr_c::field_0x28 array size (#320) 2026-04-11 17:33:27 +02:00
PJB3005 855c794586 Improve dDlst_list_c::draw debug group code to also go to tracy, be less of a performance hog when active. 2026-04-11 16:11:19 +02:00
TakaRikka 6f793b0c42 henna ub fix (#3147) 2026-04-11 00:07:18 -07:00
Irastris fb9178cac9 Implement unlocked framerates via interpolation (#315)
* Disable waitForTick and waitBlanking

* Initial frame interpolation implementation

* Initial batch of speed fixes

* Fix Iron Boots

* Strip dead code once used for debugging

* Interpolate shadows

* Revert overzealous/redundant lookups

* Fix JUTFader

* Fix field map cursor

* Fix various particle effects

* Fix Midna when riding Wolf Link

* Fix title logo

* Title Logo 2: Electric Boogaloo

* Fixed grass and flowers

* "Unlock Framerate" config option (WIP)

* Wrap more things in TARGET_PC

* Finish wrapping things in TARGET_PC

* Missed one

* Disable dComIfGd_drawXluListInvisible when interpolating

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-04-11 01:06:25 -06:00
Pieter-Jan Briers ba5799200e Fix field array size on field_0x50 (#3145)
UB caught by modern compilers, this fixes it.
2026-04-10 23:44:22 -07:00
Max Roncace 3f8bbe7c57 Replace magic constants derived from framebuffer size (#3144) 2026-04-10 23:43:37 -07:00
Pieter-Jan Briers c2113abd62 Couple names in dMeterMap_c (#3142) 2026-04-10 23:41:24 -07:00