mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-04 03:12:48 -04:00
Compare commits
42 Commits
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|---|---|---|---|
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| 3520bb746c | |||
| 1e10d95936 | |||
| a923aa24e1 | |||
| 9c4f61678e | |||
| 7967ee1f66 | |||
| 2bdc7b6c09 | |||
| 232f73365c |
@@ -1,6 +1,7 @@
|
||||
# IDE folders
|
||||
.idea/
|
||||
.vs/
|
||||
.zed/
|
||||
|
||||
# Caches
|
||||
__pycache__
|
||||
|
||||
@@ -276,6 +276,12 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
# Use signed char on ARM to match the original game (and x86)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" _arch)
|
||||
if(_arch MATCHES "^(arm|aarch64)" AND CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
|
||||
add_compile_options(-fsigned-char)
|
||||
endif()
|
||||
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL Windows)
|
||||
set(PLATFORM_NAME win32)
|
||||
elseif (CMAKE_SYSTEM_NAME STREQUAL Darwin)
|
||||
|
||||
+183
-53
@@ -1,50 +1,164 @@
|
||||
### Building
|
||||
#### Prerequisites
|
||||
# Building Dusklight
|
||||
|
||||
## Dependencies
|
||||
|
||||
The following dependencies are required:
|
||||
|
||||
* [CMake 3.25+](https://cmake.org)
|
||||
* Windows: Install `CMake Tools` in Visual Studio
|
||||
* macOS: `brew install cmake`
|
||||
* [Python 3+](https://python.org)
|
||||
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
|
||||
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
|
||||
* macOS: `brew install python@3`
|
||||
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
|
||||
* Select `C++ Development` and verify the following packages are included:
|
||||
* `Windows 11 SDK`
|
||||
* `CMake Tools`
|
||||
* `C++ Clang Compiler`
|
||||
* `C++ Clang-cl`
|
||||
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
|
||||
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
|
||||
* Ubuntu 24.04+ packages
|
||||
```
|
||||
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
|
||||
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
|
||||
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
|
||||
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
|
||||
libxss-dev libxtst-dev
|
||||
```
|
||||
* Arch Linux packages
|
||||
```
|
||||
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
|
||||
```
|
||||
* Fedora packages
|
||||
```
|
||||
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
|
||||
```
|
||||
* It's also important that you install the developer tools and libraries
|
||||
```
|
||||
sudo dnf groupinstall "Development Tools" "Development Libraries"
|
||||
```
|
||||
#### Setup
|
||||
Clone and initialize the Dusklight repository
|
||||
|
||||
### Windows
|
||||
|
||||
* Install [CMake 3.25+](https://cmake.org) by searching `CMake Tools` in Visual Studio
|
||||
* Install Python 3 from the [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640) and verify it's added to `%PATH%` by typing `python` in `cmd`.
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx). During installation:
|
||||
* Select `C++ Development` and verify the following packages are included:
|
||||
* `Windows 11 SDK`
|
||||
* `CMake Tools`
|
||||
* `C++ Clang Compiler`
|
||||
* `C++ Clang-cl`
|
||||
|
||||
### macOS
|
||||
|
||||
* Make sure [Homebrew](https://brew.sh) is installed
|
||||
* Install [CMake 3.25+](https://cmake.org)
|
||||
|
||||
```sh
|
||||
git clone --recursive https://github.com/TwilitRealm/dusklight.git
|
||||
cd dusklight
|
||||
git pull
|
||||
git submodule update --init --recursive
|
||||
brew install cmake
|
||||
```
|
||||
|
||||
#### Building
|
||||
* Install Python 3
|
||||
|
||||
```sh
|
||||
brew install python@3
|
||||
```
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [Xcode 16.4 or later](https://developer.apple.com/xcode/)
|
||||
* [Visual Studio Code](https://code.visualstudio.com/download/)
|
||||
* [CLion](https://www.jetbrains.com/clion/)
|
||||
|
||||
### Linux
|
||||
|
||||
Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
|
||||
|
||||
**Ubuntu 24.04+ packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo apt update && sudo apt install -y \
|
||||
build-essential \
|
||||
clang \
|
||||
cmake \
|
||||
curl \
|
||||
git \
|
||||
libasound2-dev \
|
||||
libclang-dev \
|
||||
libcurl4-openssl-dev \
|
||||
libdbus-1-dev \
|
||||
libfreetype-dev \
|
||||
libglu1-mesa-dev \
|
||||
libgtk-3-dev \
|
||||
libncurses5-dev \
|
||||
libpng-dev \
|
||||
libpulse-dev \
|
||||
libudev-dev \
|
||||
libvulkan-dev \
|
||||
libx11-xcb-dev \
|
||||
libxcursor-dev \
|
||||
libxi-dev \
|
||||
libxinerama-dev \
|
||||
libxrandr-dev \
|
||||
libxss-dev \
|
||||
libxtst-dev \
|
||||
lld \
|
||||
ninja-build \
|
||||
python-is-python3 \
|
||||
python3 \
|
||||
python3-markupsafe \
|
||||
zlib1g-dev
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
**Arch Linux packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo pacman -S --needed \
|
||||
alsa-lib \
|
||||
base-devel \
|
||||
clang \
|
||||
cmake \
|
||||
freetype2 \
|
||||
libpulse \
|
||||
libxrandr \
|
||||
lld \
|
||||
llvm \
|
||||
ninja \
|
||||
python \
|
||||
python-markupsafe \
|
||||
vulkan-headers
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
**Fedora packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo dnf install -y \
|
||||
clang-devel \
|
||||
cmake \
|
||||
libpng-devel \
|
||||
llvm-devel \
|
||||
ninja-build \
|
||||
vulkan-headers
|
||||
```
|
||||
|
||||
* It's also important that you install the developer tools and libraries
|
||||
|
||||
```sh
|
||||
sudo dnf groupinstall \
|
||||
"Development Libraries" "Development Tools"
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [CLion](https://www.jetbrains.com/clion/)
|
||||
* [Visual Studio Code](https://code.visualstudio.com/download/)
|
||||
|
||||
## Building
|
||||
|
||||
* Clone and initialize the Dusklight repository:
|
||||
|
||||
```sh
|
||||
git clone --recursive https://github.com/TwilitRealm/dusklight.git
|
||||
git pull
|
||||
cd dusklight
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
**CLion (Windows / macOS / Linux)**
|
||||
|
||||
@@ -64,7 +178,8 @@ cmake --build --preset macos-default-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
- `macos-default-debug`: Clang, Debug
|
||||
|
||||
* `macos-default-debug`: Clang, Debug
|
||||
|
||||
**ninja (Linux)**
|
||||
|
||||
@@ -74,9 +189,10 @@ cmake --build --preset linux-default-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
- `linux-default-debug`: GCC, Debug
|
||||
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
|
||||
- `linux-clang-debug`: Clang, Debug
|
||||
|
||||
* `linux-default-debug`: GCC, Debug
|
||||
* `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
|
||||
* `linux-clang-debug`: Clang, Debug
|
||||
|
||||
**ninja (Windows)**
|
||||
|
||||
@@ -86,13 +202,27 @@ cmake --build --preset windows-msvc-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
- `windows-msvc-debug`: MSVC, Debug
|
||||
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
|
||||
- `windows-clang-debug`: Clang-cl, Debug
|
||||
|
||||
#### Running
|
||||
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
* `windows-msvc-debug`: MSVC, Debug
|
||||
* `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
|
||||
* `windows-clang-debug`: Clang-cl, Debug
|
||||
|
||||
## Running
|
||||
|
||||
**Windows / Linux**
|
||||
|
||||
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
|
||||
```sh
|
||||
build/{preset}/dusklight/path/to/game.rvz
|
||||
build/{preset}/dusklight --dvd /path/to/game.iso
|
||||
```
|
||||
|
||||
**macOS**
|
||||
|
||||
macOS builds an `.app` bundle which contains the executable and all necessary resources.
|
||||
|
||||
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
|
||||
```sh
|
||||
build/{preset}/Dusklight.app/Contents/MacOS/Dusklight --dvd /path/to/game.iso
|
||||
```
|
||||
If no path is specified, Dusklight defaults to `game.iso` in the current working directory.
|
||||
|
||||
@@ -1,33 +1,40 @@
|
||||
# Installing Dusklight on iOS via AltStore
|
||||
# Installing Dusklight on iOS via iloader
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Mac with Homebrew installed
|
||||
- iPhone connected via USB
|
||||
- A Windows, Linux, or macOS device
|
||||
- iOS device connected to computer via USB
|
||||
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
|
||||
- Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
|
||||
|
||||
## 1. Install AltServer
|
||||
|
||||
```sh
|
||||
brew install altserver
|
||||
open -a AltServer
|
||||
```
|
||||
|
||||
AltServer will appear in your menu bar.
|
||||
- Executable bundles can be installed from [iloader's main page](https://iloader.app/) or [their GitHub](https://github.com/nab138/iloader) for Windows, Linux, and macOS.
|
||||
- Windows WILL require iTunes to be installed
|
||||
- Linux WILL require usbmuxd to be installed, this is installed by default in most distros though
|
||||
|
||||
## 2. Enable Developer Mode (iOS 16+)
|
||||
|
||||
- On your iPhone, go to **Settings > Privacy & Security > Developer Mode**
|
||||
- Toggle it on and restart when prompted
|
||||
|
||||
## 3. Install AltStore on Your iPhone
|
||||
## 3. Install Dusklight on Your iPhone
|
||||
|
||||
- Click AltServer in the menu bar
|
||||
- Click **Install AltStore > [Your iPhone]**
|
||||
- Enter your Apple ID credentials when prompted
|
||||
- On your iPhone, go to **Settings > General > VPN & Device Management**
|
||||
- Tap your Apple ID under "Developer App" and tap **Trust**
|
||||
1. Sign into your Apple ID (this is required for registering app IDs, it is sent securely and not stored by iloader)
|
||||
* You may be prompted to put in a code from your iOS device, do so
|
||||
2. Plug in your iOS device via USB into your PC. If you're missing a dependency, an error pop-up will tell you to install it
|
||||
* You will need to hit `Refresh` after plugging it in at this stage so that it can be detected, it does not automatically refresh
|
||||
3. Leave settings unchanged (the Anisette server should stay Sidestore (.io))
|
||||
3.(a) Installing SideStore directly is not required, but provides you a way to install Dusklight on your phone without being plugged into a computer later
|
||||
4. Press `Import IPA` and choose your downloaded `Dusk-v.X.X.X-ios-arm64.ipa`, it will begin installing on your device
|
||||
|
||||
**NOTE:** *At various stages, you may be prompted to trust your device, do so*
|
||||
|
||||
## 3. Getting Dusk trusted
|
||||
When installing sideloaded iOS applications, at first you will need to manually trust the app due to Apple's security policies
|
||||
* Go to **Settings > General > VPN & Device Management**
|
||||
* Tap the Apple ID you signed into iloader with under "Developer App" and tap **Trust**
|
||||
* Tap **Allow** on the pop-up
|
||||
|
||||
## 4. Copy Files to Your iPhone
|
||||
|
||||
@@ -38,9 +45,4 @@ Transfer the IPA and game disc to your iPhone so they're accessible in the Files
|
||||
- **USB transfer** - Connect your iPhone and drag files via Finder's sidebar
|
||||
- **Cloud storage** - Upload to Google Drive, Dropbox, etc. and download on your iPhone
|
||||
|
||||
## 5. Install via AltStore
|
||||
|
||||
- Open **AltStore** on your iPhone
|
||||
- Go to the **My Apps** tab
|
||||
- Tap the **+** button (top left)
|
||||
- Open the **Files** app and select the `.ipa` file
|
||||
You may now use Dusklight on iOS, iPadOS!
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: 3643a369ad...f93b9e5bc2
@@ -15,12 +15,6 @@
|
||||
|
||||
# Dependencies that are not packaged in nixpkgs (used by the Linux package build):
|
||||
buildSources = pkgs: {
|
||||
aurora-src = pkgs.fetchFromGitHub {
|
||||
owner = "encounter";
|
||||
repo = "aurora";
|
||||
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
|
||||
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
|
||||
};
|
||||
dawn-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
|
||||
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
|
||||
@@ -59,9 +53,6 @@
|
||||
name = "dusklight";
|
||||
src = ./.;
|
||||
postUnpack = ''
|
||||
mkdir -p $sourceRoot/extern/aurora
|
||||
cp -r ${srcs.aurora-src}/. $sourceRoot/extern/aurora/
|
||||
chmod -R u+w $sourceRoot/extern/aurora
|
||||
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
|
||||
'';
|
||||
# Remove last line to re-enable tests
|
||||
@@ -225,4 +216,4 @@
|
||||
default = mkDevShell (pkgsFor system);
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1733,9 +1733,6 @@ public:
|
||||
int checkNewItemChange(u8 i_selItemIdx);
|
||||
void deleteEquipItem(BOOL i_isPlaySound, BOOL i_isDeleteKantera);
|
||||
void setLight();
|
||||
#if TARGET_PC
|
||||
void setGhostLanternLight();
|
||||
#endif
|
||||
void setFrontRollCrashShock(u8);
|
||||
void changeWarpMaterial(daAlink_c::daAlink_WARP_MAT_MODE i_matMode);
|
||||
void commonProcInit(daAlink_c::daAlink_PROC i_procID);
|
||||
@@ -2659,14 +2656,8 @@ public:
|
||||
void checkWaterInKandelaar(f32);
|
||||
void offKandelaarModel();
|
||||
int kandelaarModelCallBack();
|
||||
int ghostLanternModelCallBack();
|
||||
BOOL checkKandelaarEquipAnime() const;
|
||||
void preKandelaarDraw();
|
||||
void preGhostLanternDraw();
|
||||
static void* srchPoe(void*, void*);
|
||||
#if TARGET_PC
|
||||
void setGhostLanternModel();
|
||||
#endif
|
||||
void setKandelaarModel();
|
||||
void resetOilBottleModel();
|
||||
void commonKandelaarPourInit();
|
||||
@@ -3986,9 +3977,6 @@ public:
|
||||
/* 0x006FC */ J3DModel* mpKanteraModel;
|
||||
/* 0x00700 */ J3DModel* mpKanteraGlowModel;
|
||||
/* 0x00704 */ J3DAnmTextureSRTKey* mpKanteraGlowBtk;
|
||||
/* 0x006FC */ J3DModel* mpGhostLanternModel;
|
||||
/* 0x00700 */ J3DModel* mpGhostLanternGlowModel;
|
||||
/* 0x00704 */ J3DAnmTextureSRTKey* mpGhostLanternGlowBtk;
|
||||
/* 0x00708 */ J3DModel* mHeldItemModel;
|
||||
/* 0x0070C */ J3DModel* mpHookTipModel; // related to held item
|
||||
/* 0x00710 */ J3DModel* field_0x0710; // related to held item
|
||||
@@ -4385,7 +4373,6 @@ public:
|
||||
/* 0x03194 */ int field_0x3194;
|
||||
/* 0x03198 */ int field_0x3198;
|
||||
/* 0x0319C */ int field_0x319c;
|
||||
/* 0x0319C */ s32 ghostLanternFlameEffect[2];
|
||||
/* 0x031A0 */ u32 mModeFlg;
|
||||
/* 0x031A4 */ int field_0x31a4;
|
||||
/* 0x031A8 */ u32 field_0x31a8[2];
|
||||
@@ -4455,9 +4442,6 @@ public:
|
||||
/* 0x033F4 */ f32 field_0x33f4;
|
||||
/* 0x033F8 */ f32 field_0x33f8;
|
||||
/* 0x033FC */ f32 field_0x33fc;
|
||||
#if TARGET_PC
|
||||
/* 0x033FC */ f32 current_ghost_lantern_light_power;
|
||||
#endif
|
||||
/* 0x03400 */ f32 field_0x3400;
|
||||
/* 0x03404 */ f32 field_0x3404;
|
||||
/* 0x03408 */ f32 field_0x3408;
|
||||
@@ -4525,13 +4509,9 @@ public:
|
||||
/* 0x035F4 */ cXyz mMidnaAtnPos;
|
||||
/* 0x03600 */ cXyz mMidnaHairAtnPos;
|
||||
/* 0x0360C */ cXyz mKandelaarFlamePos;
|
||||
/* 0x0360C */ cXyz mGhostLanternFlamePos;
|
||||
/* 0x03618 */ cXyz field_0x3618;
|
||||
/* 0x03624 */ cXyz field_0x3624;
|
||||
/* 0x03630 */ cXyz field_0x3630;
|
||||
/* 0x03618 */ cXyz ghost_lantern_0x3618;
|
||||
/* 0x03624 */ cXyz ghost_lantern_0x3624;
|
||||
/* 0x03630 */ cXyz ghost_lantern_0x3630;
|
||||
/* 0x0363C */ cXyz field_0x363c[4];
|
||||
/* 0x0366C */ cXyz field_0x366c[4];
|
||||
/* 0x0369C */ cXyz field_0x369c;
|
||||
@@ -6841,9 +6821,6 @@ public:
|
||||
static daAlinkHIO_boom_c0 const mBoomerang;
|
||||
static daAlinkHIO_bomb_c0 const mBomb;
|
||||
static daAlinkHIO_huLight_c0 const mLanternPL;
|
||||
#if TARGET_PC
|
||||
static daAlinkHIO_huLight_c0 const mGhostLanternPL;
|
||||
#endif
|
||||
static daAlinkHIO_kandelaar_c0 const mLantern;
|
||||
static daAlinkHIO_fmChain_c0 const mFmChain;
|
||||
static daAlinkHIO_magneBoots_c0 const mIronBoots;
|
||||
|
||||
@@ -71,7 +71,6 @@ void item_func_WOOD_STICK();
|
||||
void item_func_BOOMERANG();
|
||||
void item_func_SPINNER();
|
||||
void item_func_IRONBALL();
|
||||
void item_func_GHOST_LANTERN();
|
||||
void item_func_BOW();
|
||||
void item_func_HOOKSHOT();
|
||||
void item_func_HVY_BOOTS();
|
||||
@@ -261,7 +260,6 @@ int item_getcheck_func_WOOD_STICK();
|
||||
int item_getcheck_func_BOOMERANG();
|
||||
int item_getcheck_func_SPINNER();
|
||||
int item_getcheck_func_IRONBALL();
|
||||
int item_getcheck_func_GHOST_LANTERN();
|
||||
int item_getcheck_func_BOW();
|
||||
int item_getcheck_func_HOOKSHOT();
|
||||
int item_getcheck_func_HVY_BOOTS();
|
||||
|
||||
@@ -317,7 +317,7 @@ enum {
|
||||
/* 0xDE */ dItemNo_NOENTRY_222_e,
|
||||
/* 0xDF */ dItemNo_NOENTRY_223_e,
|
||||
/* 0xE0 */ dItemNo_POU_SPIRIT_e,
|
||||
/* 0xE1 */ dItemNo_GHOST_LANTERN_e,
|
||||
/* 0xE1 */ dItemNo_NOENTRY_225_e,
|
||||
/* 0xE2 */ dItemNo_NOENTRY_226_e,
|
||||
/* 0xE3 */ dItemNo_NOENTRY_227_e,
|
||||
/* 0xE4 */ dItemNo_NOENTRY_228_e,
|
||||
|
||||
@@ -86,8 +86,8 @@ public:
|
||||
/* 0x047 */ u8 field_0x47;
|
||||
/* 0x048 */ u8 mPoes;
|
||||
/* 0x049 */ u8 mPoesCopy;
|
||||
/* 0x04A */ u8 mItems[25];
|
||||
/* 0x062 */ u8 mItemsCopy[25];
|
||||
/* 0x04A */ u8 mItems[24];
|
||||
/* 0x062 */ u8 mItemsCopy[24];
|
||||
/* 0x07A */ u8 field_0x7a[24];
|
||||
/* 0x092 */ u8 mSwords[4];
|
||||
/* 0x096 */ u8 mShields[3];
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <m_Do/m_Do_MemCardRWmng.h>
|
||||
#include <m_Do/m_Do_MemCard.h>
|
||||
#include <d/actor/d_a_alink.h>
|
||||
|
||||
void noAutoSave();
|
||||
void triggerAutoSave();
|
||||
|
||||
@@ -17,6 +17,7 @@ void ensure_initialized();
|
||||
void begin_record();
|
||||
void end_record();
|
||||
void begin_sim_tick();
|
||||
uint64_t sim_tick_seq();
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step);
|
||||
void interpolate();
|
||||
float get_interpolation_step();
|
||||
|
||||
@@ -72,6 +72,10 @@ struct UserSettings {
|
||||
ConfigVar<bool> lockAspectRatio;
|
||||
ConfigVar<bool> enableFpsOverlay;
|
||||
ConfigVar<int> fpsOverlayCorner;
|
||||
ConfigVar<int> windowPositionX;
|
||||
ConfigVar<int> windowPositionY;
|
||||
ConfigVar<int> windowWidth;
|
||||
ConfigVar<int> windowHeight;
|
||||
} video;
|
||||
|
||||
struct {
|
||||
@@ -123,6 +127,7 @@ struct UserSettings {
|
||||
ConfigVar<BloomMode> bloomMode;
|
||||
ConfigVar<float> bloomMultiplier;
|
||||
ConfigVar<bool> disableWaterRefraction;
|
||||
ConfigVar<bool> enableTextureReplacements;
|
||||
ConfigVar<bool> enableFrameInterpolation;
|
||||
ConfigVar<int> internalResolutionScale;
|
||||
ConfigVar<int> shadowResolutionMultiplier;
|
||||
|
||||
@@ -108,7 +108,7 @@ struct fopAcM_search_prm {
|
||||
struct fOpAcm_HIO_entry_c : public mDoHIO_entry_c {
|
||||
virtual ~fOpAcm_HIO_entry_c() {}
|
||||
|
||||
#if DEBUG
|
||||
#if DEBUG && !TARGET_PC
|
||||
void removeHIO(const fopAc_ac_c* i_this) { removeHIO(*i_this); }
|
||||
void removeHIO(const fopAc_ac_c& i_this) { removeHIO(i_this.base); }
|
||||
void removeHIO(const fopEn_enemy_c& i_this) { removeHIO(i_this.base); }
|
||||
|
||||
@@ -28,7 +28,9 @@
|
||||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>NSHighResolutionCapable</key>
|
||||
<true/>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.adventure-games</string>
|
||||
<key>LSSupportsGameMode</key>
|
||||
<true/>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -58,6 +58,10 @@ toast:active {
|
||||
background-color: rgba(45, 43, 26, 80%);
|
||||
}*/
|
||||
|
||||
b {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
toast heading {
|
||||
display: flex;
|
||||
gap: 18dp;
|
||||
|
||||
@@ -14,6 +14,10 @@ body {
|
||||
color: #E0DBC8;
|
||||
}
|
||||
|
||||
b {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
window {
|
||||
display: flex;
|
||||
flex-flow: column;
|
||||
|
||||
+6
-122
@@ -6100,21 +6100,6 @@ void daAlink_c::setItemMatrix(int param_0) {
|
||||
modelCalc(mpKanteraGlowModel);
|
||||
}
|
||||
|
||||
if (mEquipItem == dItemNo_GHOST_LANTERN_e) {
|
||||
simpleAnmPlay(mpGhostLanternGlowBtk);
|
||||
|
||||
mDoMtx_stack_c::copy(mpLinkModel->getAnmMtx(mLeftItemJntNo));
|
||||
mDoMtx_stack_c::transM(-2.0f, -0.1f, -0.7f);
|
||||
mDoMtx_stack_c::XYZrotM(cM_deg2s(100.0f), cM_deg2s(9.3f), cM_deg2s(183.0f));
|
||||
mDoMtx_stack_c::scaleM(0.75f, 0.75f, 0.75f);
|
||||
mpGhostLanternModel->setBaseTRMtx(mDoMtx_stack_c::get());
|
||||
|
||||
modelCalc(mpGhostLanternModel);
|
||||
mDoMtx_stack_c::transS(mGhostLanternFlamePos);
|
||||
mpGhostLanternGlowModel->setBaseTRMtx(mDoMtx_stack_c::get());
|
||||
modelCalc(mpGhostLanternGlowModel);
|
||||
}
|
||||
|
||||
setSwordPos();
|
||||
simpleAnmPlay(m_mSwordBtk);
|
||||
simpleAnmPlay(m_mSwordBrk);
|
||||
@@ -6935,7 +6920,7 @@ const daAlink_BckData* daAlink_c::getMainBckData(daAlink_c::daAlink_ANM i_anmID)
|
||||
{dRes_ID_ALANM_BCK_WAITHS_e, dRes_ID_ALANM_BCK_WAITHK_e},
|
||||
};
|
||||
|
||||
if (mEquipItem == dItemNo_KANTERA_e || mEquipItem == dItemNo_GHOST_LANTERN_e) {
|
||||
if (mEquipItem == dItemNo_KANTERA_e) {
|
||||
if (i_anmID == ANM_WAIT) {
|
||||
return &kandelaarAnm[0];
|
||||
}
|
||||
@@ -7577,12 +7562,7 @@ void daAlink_c::setBlendMoveAnime(f32 i_morf) {
|
||||
f32 sp2C;
|
||||
f32 sp28 = mpHIO->mMove.m.mFootPositionRatio;
|
||||
BOOL sp24 = checkEventRun();
|
||||
BOOL sp20 = checkBootsMoveAnime(1);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFastIronBoots) {
|
||||
sp20 = FALSE;
|
||||
}
|
||||
#endif
|
||||
BOOL sp20 = checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots);
|
||||
|
||||
f32 var_f29;
|
||||
|
||||
@@ -8095,7 +8075,7 @@ void daAlink_c::setBlendAtnBackMoveAnime(f32 i_morf) {
|
||||
daAlink_ANM var_r27;
|
||||
daAlink_ANM var_r29;
|
||||
|
||||
if (checkBootsMoveAnime(1)) {
|
||||
if (checkBootsMoveAnime(1) IF_DUSK(&& !dusk::getSettings().game.enableFastIronBoots)) {
|
||||
mMaxSpeed = mpHIO->mAtnMove.m.mMaxBackwardsSpeed;
|
||||
var_f27 = mpHIO->mAtnMove.m.mMinBackWalkFrame;
|
||||
var_f31 = mpHIO->mAtnMove.m.mBackWalkChangeRate;
|
||||
@@ -12082,8 +12062,7 @@ void daAlink_c::itemUnequip(u16 i_itemID, f32 i_playSpeed) {
|
||||
u16 anm_id;
|
||||
const daAlinkHIO_anm_c* anm_data;
|
||||
|
||||
if (i_itemID == dItemNo_BOOMERANG_e || i_itemID == dItemNo_COPY_ROD_e ||
|
||||
i_itemID == dItemNo_KANTERA_e || i_itemID == dItemNo_GHOST_LANTERN_e ||
|
||||
if (i_itemID == dItemNo_BOOMERANG_e || i_itemID == dItemNo_COPY_ROD_e || i_itemID == dItemNo_KANTERA_e ||
|
||||
i_itemID == dItemNo_HOOKSHOT_e || checkBottleItem(i_itemID))
|
||||
{
|
||||
anm_id = dRes_ID_ALANM_BCK_TAKEL_e;
|
||||
@@ -14173,11 +14152,6 @@ BOOL daAlink_c::setItemModel() {
|
||||
}
|
||||
}
|
||||
|
||||
if (mEquipItem == dItemNo_GHOST_LANTERN_e) {
|
||||
setGhostLanternModel();
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (mEquipItem == dItemNo_KANTERA_e) {
|
||||
setKandelaarModel();
|
||||
return 1;
|
||||
@@ -14519,7 +14493,6 @@ enum daAlink_ItemProc {
|
||||
/* 13 */ ITEM_PROC_BOTTLE_SWING,
|
||||
/* 14 */ ITEM_PROC_NOT_USE_ITEM,
|
||||
/* 15 */ ITEM_PROC_GRASS_WHISTLE,
|
||||
/* 16 */ ITEM_PROC_GHOST_LANTERN,
|
||||
};
|
||||
|
||||
int daAlink_c::changeItemTriggerKeepProc(u8 i_selItemIdx, int i_procType) {
|
||||
@@ -14544,8 +14517,7 @@ int daAlink_c::changeItemTriggerKeepProc(u8 i_selItemIdx, int i_procType) {
|
||||
} else {
|
||||
procKandelaarPourInit();
|
||||
}
|
||||
}
|
||||
else if (i_procType == ITEM_PROC_FISHING_FOOD) {
|
||||
} else if (i_procType == ITEM_PROC_FISHING_FOOD) {
|
||||
procFishingFoodInit();
|
||||
} else if (i_procType == ITEM_PROC_BOOTS_EQUIP) {
|
||||
procBootsEquipInit();
|
||||
@@ -14850,43 +14822,6 @@ void daAlink_c::deleteEquipItem(BOOL i_isPlaySound, BOOL i_isDeleteKantera) {
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
void daAlink_c::setGhostLanternLight() {
|
||||
const daAlinkHIO_huLight_c1* light_m = &mpHIO->mItem.mGhostLanternPL.m;
|
||||
|
||||
BOOL var_r28 = false;
|
||||
|
||||
f32 lightPower = 0.0f;
|
||||
daE_HP_c* foundPoe = (daE_HP_c*)fopAcM_Search(srchPoe, this);
|
||||
if (mEquipItem == dItemNo_GHOST_LANTERN_e && foundPoe != NULL) {
|
||||
lightPower = 1.0f;
|
||||
}
|
||||
|
||||
cLib_chaseF(¤t_ghost_lantern_light_power, lightPower, 0.25f);
|
||||
|
||||
cXyz spB8;
|
||||
f32 var_f27;
|
||||
if (current_ghost_lantern_light_power > 0.0f) {
|
||||
GXColor sp30 = {(u8)light_m->mColorR, (u8)light_m->mColorG, (u8)light_m->mColorB, 0xFF};
|
||||
sp30.r = 120;
|
||||
sp30.g = 150;
|
||||
sp30.b = 150;
|
||||
|
||||
Vec sp5C = {0.0f, light_m->mYOffset, light_m->mZOffset};
|
||||
|
||||
f32 var_f26;
|
||||
spB8 = mGhostLanternFlamePos;
|
||||
var_f27 = 0.0f;
|
||||
var_f26 = cM_sht2d(-shape_angle.y);
|
||||
|
||||
dKy_WolfEyeLight_set(&spB8, var_f27 + light_m->mXAngle, var_f26,
|
||||
(light_m->mWidth * current_ghost_lantern_light_power) / light_m->mPower, &sp30, current_ghost_lantern_light_power,
|
||||
light_m->mAngleAttenuationType,
|
||||
light_m->mDistanceAttenuationType);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
void daAlink_c::setLight() {
|
||||
const daAlinkHIO_huLight_c1* light_m = &mpHIO->mItem.mLanternPL.m;
|
||||
BOOL var_r28 = false;
|
||||
@@ -18325,8 +18260,7 @@ int daAlink_c::execute() {
|
||||
resetUpperAnime(UPPER_2, 5.0f);
|
||||
}
|
||||
|
||||
if ((mEquipItem == dItemNo_KANTERA_e || mEquipItem == dItemNo_GHOST_LANTERN_e) &&
|
||||
checkNoUpperAnime() && !checkKandelaarEquipAnime() &&
|
||||
if (mEquipItem == dItemNo_KANTERA_e && checkNoUpperAnime() && !checkKandelaarEquipAnime() &&
|
||||
(checkModeFlg(MODE_UNK_1000) || mProcID == PROC_CROUCH))
|
||||
{
|
||||
if (checkReinRide()) {
|
||||
@@ -18677,29 +18611,8 @@ int daAlink_c::execute() {
|
||||
setCollision();
|
||||
setAttentionPos();
|
||||
setLight();
|
||||
#if TARGET_PC
|
||||
setGhostLanternLight();
|
||||
#endif
|
||||
setEffect();
|
||||
|
||||
if (mEquipItem == dItemNo_GHOST_LANTERN_e) {
|
||||
cXyz effscale(0.75f, 0.75f, 0.75f);
|
||||
|
||||
static u16 particleNmaeDt[2] = {
|
||||
0x8789,
|
||||
0x878A,
|
||||
};
|
||||
|
||||
for (s32 i = 0; i < 2; i++) {
|
||||
ghostLanternFlameEffect[i] = dComIfGp_particle_set(ghostLanternFlameEffect[i], particleNmaeDt[i],
|
||||
&mGhostLanternFlamePos, 0, &effscale);
|
||||
}
|
||||
} else {
|
||||
for (s32 i = 0; i < 2; i++) {
|
||||
stopDrawParticle(ghostLanternFlameEffect[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (mClothesChangeWaitTimer != 0) {
|
||||
mDoMtx_stack_c::copy(mpLinkModel->getBaseTRMtx());
|
||||
|
||||
@@ -19401,10 +19314,6 @@ void daAlink_c::shadowDraw() {
|
||||
dComIfGd_addRealShadow(shadowID, mpKanteraModel);
|
||||
}
|
||||
|
||||
if (mEquipItem == dItemNo_GHOST_LANTERN_e) {
|
||||
dComIfGd_addRealShadow(shadowID, mpGhostLanternModel);
|
||||
}
|
||||
|
||||
if (checkEquipHeavyBoots()) {
|
||||
for (int i = 0; i < 2; i++) {
|
||||
dComIfGd_addRealShadow(shadowID, mpLinkBootModels[i]);
|
||||
@@ -19565,22 +19474,6 @@ int daAlink_c::draw() {
|
||||
}
|
||||
}
|
||||
|
||||
if (mEquipItem == dItemNo_GHOST_LANTERN_e) {
|
||||
daE_HP_c* foundPoe = (daE_HP_c*)fopAcM_Search(srchPoe, this);
|
||||
|
||||
for (s32 i = 0; i < 2; i++) {
|
||||
JPABaseEmitter* emitter_gl = dComIfGp_particle_getEmitter(ghostLanternFlameEffect[i]);
|
||||
if (emitter_gl != NULL) {
|
||||
emitter_gl->setLocalTranslation({2.5f, -15.0f, 0.0f});
|
||||
if (checkPlayerNoDraw() || foundPoe == NULL) {
|
||||
emitter_gl->stopDrawParticle();
|
||||
} else {
|
||||
emitter_gl->playDrawParticle();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mClothesChangeWaitTimer != 0) {
|
||||
if (mProcID == PROC_METAMORPHOSE) {
|
||||
if (mProcVar3.field_0x300e > 0) {
|
||||
@@ -19906,15 +19799,6 @@ int daAlink_c::draw() {
|
||||
basicModelDraw(mpKanteraGlowModel);
|
||||
}
|
||||
|
||||
if (mEquipItem == dItemNo_GHOST_LANTERN_e) {
|
||||
daE_HP_c* foundPoe = (daE_HP_c*)fopAcM_Search(srchPoe, this);
|
||||
modelDraw(mpGhostLanternModel, isPlayerNoDraw);
|
||||
if (foundPoe != NULL) {
|
||||
preGhostLanternDraw();
|
||||
modelDraw(mpGhostLanternGlowModel, isPlayerNoDraw);
|
||||
}
|
||||
}
|
||||
|
||||
if (checkEquipHeavyBoots()) {
|
||||
GXColorS10 color = tevStr.TevColor;
|
||||
for (int i = 0; i < 2; i++) {
|
||||
|
||||
@@ -2184,7 +2184,7 @@ void daAlink_c::setGetSubBgm(int i_itemNo) {
|
||||
/* dItemNo_NOENTRY_222_e */ SETYPE_NONE,
|
||||
/* dItemNo_NOENTRY_223_e */ SETYPE_NONE,
|
||||
/* dItemNo_POU_SPIRIT_e */ SETYPE_ITEM_GET_POU,
|
||||
/* dItemNo_GHOST_LANTERN_e */ SETYPE_ITEM_GET,
|
||||
/* dItemNo_NOENTRY_225_e */ SETYPE_NONE,
|
||||
/* dItemNo_NOENTRY_226_e */ SETYPE_NONE,
|
||||
/* dItemNo_NOENTRY_227_e */ SETYPE_NONE,
|
||||
/* dItemNo_NOENTRY_228_e */ SETYPE_NONE,
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
#include "d/actor/d_a_tag_ss_drink.h"
|
||||
#include "m_Do/m_Do_lib.h"
|
||||
#include "SSystem/SComponent/c_math.h"
|
||||
#include "d/actor/d_a_e_hp.h"
|
||||
|
||||
static fopAc_ac_c* daAlink_searchTagKandelaar(fopAc_ac_c* i_actor, void* i_data) {
|
||||
UNUSED(i_data);
|
||||
@@ -139,50 +138,6 @@ int daAlink_c::kandelaarModelCallBack() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
int daAlink_c::ghostLanternModelCallBack() {
|
||||
cXyz sp44;
|
||||
mDoMtx_multVecZero(J3DSys::mCurrentMtx, &sp44);
|
||||
|
||||
ghost_lantern_0x3630 = ghost_lantern_0x3624;
|
||||
ghost_lantern_0x3624 = mGhostLanternFlamePos;
|
||||
|
||||
cXyz sp38 = (mGhostLanternFlamePos - sp44) + ghost_lantern_0x3618;
|
||||
sp38.y -= 3.0f;
|
||||
|
||||
cXyz sp2C;
|
||||
mDoMtx_multVec(J3DSys::mCurrentMtx, &cXyz::BaseZ, &sp2C);
|
||||
|
||||
s16 var_r29 = sp2C.atan2sX_Z();
|
||||
mDoMtx_stack_c::YrotS(-var_r29);
|
||||
mDoMtx_stack_c::multVec(&sp38, &sp38);
|
||||
|
||||
s16 var_r28 = cLib_minMaxLimit<s16>(cM_atan2s(-sp38.z, -sp38.y), -0x1800, 0x1800);
|
||||
s16 var_r27 = cLib_minMaxLimit<s16>(cM_atan2s(sp38.x, JMAFastSqrt(SQUARE(sp38.y) + SQUARE(sp38.z))), -0x1800, 0x1800);
|
||||
|
||||
mDoMtx_stack_c::transS(sp44);
|
||||
if (mProcID != PROC_OPEN_TREASURE && (mProcID != PROC_GET_ITEM || mProcVar4.field_0x3010 == 0)) {
|
||||
mDoMtx_stack_c::ZXYrotM(var_r28, var_r29, var_r27);
|
||||
}
|
||||
|
||||
static Vec const ghostLanternOffset = {0.0f, -20.0f, 0.0f};
|
||||
mDoMtx_stack_c::multVec(&ghostLanternOffset, &mGhostLanternFlamePos);
|
||||
|
||||
ghost_lantern_0x3618 = (mGhostLanternFlamePos - ghost_lantern_0x3624) * 0.9f;
|
||||
|
||||
if (!checkEndResetFlg1(ERFLG1_UNK_8) && mpGhostLanternModel != nullptr) {
|
||||
f32 scale = JMAFastSqrt(SQUARE(J3DSys::mCurrentMtx[0][0]) + SQUARE(J3DSys::mCurrentMtx[1][0]) + SQUARE(J3DSys::mCurrentMtx[2][0]));
|
||||
mDoMtx_stack_c::transS(J3DSys::mCurrentMtx[0][3], J3DSys::mCurrentMtx[1][3], J3DSys::mCurrentMtx[2][3]);
|
||||
mDoMtx_stack_c::ZXYrotM(var_r28, var_r29, var_r27);
|
||||
mDoMtx_stack_c::ZXYrotM(0, 0, -16384);
|
||||
mDoMtx_stack_c::scaleM(scale, scale, scale);
|
||||
|
||||
mpGhostLanternModel->setAnmMtx(1, mDoMtx_stack_c::get());
|
||||
cMtx_copy(mDoMtx_stack_c::get(), J3DSys::mCurrentMtx);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int daAlink_kandelaarModelCallBack(J3DJoint* i_joint, int param_1) {
|
||||
UNUSED(i_joint);
|
||||
|
||||
@@ -195,18 +150,6 @@ static int daAlink_kandelaarModelCallBack(J3DJoint* i_joint, int param_1) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int daAlink_ghostLanternModelCallBack(J3DJoint* i_joint, int param_1) {
|
||||
UNUSED(i_joint);
|
||||
|
||||
daAlink_c* player_p = (daAlink_c*)j3dSys.getModel()->getUserArea();
|
||||
|
||||
if (param_1 == 0) {
|
||||
player_p->ghostLanternModelCallBack();
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
cXyz* daAlink_c::getKandelaarFlamePos() {
|
||||
if ((!checkNoResetFlg2(daPy_FLG2(FLG2_UNK_20000 | FLG2_UNK_1)) && !checkEndResetFlg1(ERFLG1_UNK_4)) ||
|
||||
checkWolf() || !checkNoResetFlg1(FLG1_UNK_80))
|
||||
@@ -221,60 +164,6 @@ BOOL daAlink_c::checkKandelaarEquipAnime() const {
|
||||
return checkUpperAnime(dRes_ID_ALANM_BCK_WAITHK_e) || checkUpperAnime(dRes_ID_ALANM_BCK_WAITK_e);
|
||||
}
|
||||
|
||||
void* daAlink_c::srchPoe(void* i_actor, void* i_this) {
|
||||
if (i_actor != NULL && i_actor != i_this) {
|
||||
if (fopAcM_IsExecuting(fopAcM_GetID(i_actor)) && fopAcM_GetName(i_actor) == fpcNm_E_HP_e) {
|
||||
return i_actor;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void daAlink_c::preGhostLanternDraw() {
|
||||
J3DMaterial* mat_p = mpGhostLanternGlowModel->getModelData()->getMaterialNodePointer(0);
|
||||
|
||||
J3DGXColorS10 color;
|
||||
color.r = 120;
|
||||
color.g = 150;
|
||||
color.b = 150;
|
||||
color.a = 255;
|
||||
mat_p->setTevColor(1, &color);
|
||||
|
||||
color.r = 0;
|
||||
color.g = 60;
|
||||
color.b = 101;
|
||||
mat_p->setTevColor(2, &color);
|
||||
|
||||
cXyz proj;
|
||||
mDoLib_project(&mGhostLanternFlamePos, &proj);
|
||||
|
||||
camera_process_class* camera_p = dComIfGp_getCamera(0);
|
||||
f32 trimHeight;
|
||||
if (camera_p != NULL) {
|
||||
trimHeight = camera_p->mCamera.TrimHeight();
|
||||
} else {
|
||||
trimHeight = 0.0f;
|
||||
}
|
||||
|
||||
if (proj.x > 0.0f && proj.x < FB_WIDTH && proj.y > trimHeight && proj.y < FB_HEIGHT - trimHeight) {
|
||||
dComIfGd_peekZ(proj.x, proj.y, &field_0x32c8);
|
||||
} else {
|
||||
field_0x32c8 = 0;
|
||||
}
|
||||
|
||||
f32 near_ = dComIfGd_getView()->near_;
|
||||
f32 far_ = dComIfGd_getView()->far_;
|
||||
|
||||
mDoLib_pos2camera(&mGhostLanternFlamePos, &proj);
|
||||
|
||||
proj.z += 30.0f;
|
||||
if (proj.z > -0.01f) {
|
||||
proj.z = -0.01f;
|
||||
}
|
||||
|
||||
field_0x344c = ((near_ + (far_ * near_) / proj.z) / (far_ - near_) + 1.0f) * 1.6777215E7f;
|
||||
}
|
||||
|
||||
void daAlink_c::preKandelaarDraw() {
|
||||
J3DMaterial* mat_p = mpKanteraGlowModel->getModelData()->getMaterialNodePointer(0);
|
||||
|
||||
@@ -319,16 +208,6 @@ void daAlink_c::preKandelaarDraw() {
|
||||
field_0x344c = ((near_ + (far_ * near_) / proj.z) / (far_ - near_) + 1.0f) * 1.6777215E7f;
|
||||
}
|
||||
|
||||
void daAlink_c::setGhostLanternModel() {
|
||||
field_0x2f94 = 0;
|
||||
|
||||
mDoMtx_multVecZero(mpLinkModel->getAnmMtx(mLeftItemJntNo), &mGhostLanternFlamePos);
|
||||
|
||||
ghost_lantern_0x3630 = ghost_lantern_0x3624;
|
||||
ghost_lantern_0x3624 = mGhostLanternFlamePos;
|
||||
ghost_lantern_0x3618 = cXyz::Zero;
|
||||
}
|
||||
|
||||
void daAlink_c::setKandelaarModel() {
|
||||
field_0x2f94 = 0;
|
||||
|
||||
|
||||
@@ -300,7 +300,6 @@ void daAlink_c::changeWolf() {
|
||||
mAtSph.SetR(40.0f);
|
||||
|
||||
mpKanteraModel = NULL;
|
||||
mpGhostLanternModel = NULL;
|
||||
mpLinkHatModel = NULL;
|
||||
mpLinkFaceModel = NULL;
|
||||
mpLinkHandModel = NULL;
|
||||
@@ -407,20 +406,12 @@ void daAlink_c::changeLink(int param_0) {
|
||||
|
||||
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(mArcName, "ef_ktGlow.bmd"));
|
||||
mpKanteraGlowModel = initModel(modelData, 0x200);
|
||||
|
||||
mpKanteraGlowBtk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes(mArcName, "ef_ktGlow.btk"));
|
||||
mpKanteraGlowBtk->setFrame(0.0f);
|
||||
mpKanteraGlowBtk->searchUpdateMaterialID(modelData);
|
||||
modelData->entryTexMtxAnimator(mpKanteraGlowBtk);
|
||||
|
||||
mpGhostLanternModel = initModelEnv(static_cast<J3DModelData*>(dComIfG_getObjectRes("E_HP", "hp_ori.bmd")), 0);
|
||||
|
||||
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(mArcName, "ef_ktGlow.bmd"));
|
||||
mpGhostLanternGlowModel = initModel(modelData, 0x200);
|
||||
mpGhostLanternGlowBtk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes(mArcName, "ef_ktGlow.btk"));
|
||||
mpGhostLanternGlowBtk->setFrame(0.0f);
|
||||
mpGhostLanternGlowBtk->searchUpdateMaterialID(modelData);
|
||||
modelData->entryTexMtxAnimator(mpGhostLanternGlowBtk);
|
||||
|
||||
mWoodSwordModel = initModel(static_cast<J3DModelData*>(dComIfG_getObjectRes(mArcName, "al_SWB.bmd")), 0);
|
||||
|
||||
mDoExt_setCurrentHeap(current_heap);
|
||||
@@ -513,10 +504,6 @@ void daAlink_c::changeLink(int param_0) {
|
||||
|
||||
mpKanteraModel->setUserArea((uintptr_t)this);
|
||||
mpKanteraModel->getModelData()->getJointNodePointer(1)->setCallBack(daAlink_kandelaarModelCallBack);
|
||||
|
||||
mpGhostLanternModel->setUserArea((uintptr_t)this);
|
||||
mpGhostLanternModel->getModelData()->getJointNodePointer(1)->setCallBack(daAlink_ghostLanternModelCallBack);
|
||||
|
||||
mZ2Link.setLinkState(var_r27);
|
||||
|
||||
#if VERSION != VERSION_SHIELD_DEBUG
|
||||
|
||||
@@ -157,6 +157,21 @@ static void* s_h_sub(void* i_actor, void* i_data) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
static void sort_target_info_by_id() {
|
||||
for (int i = 1; i < target_info_count; i++) {
|
||||
void* key = target_info[i];
|
||||
fpc_ProcID key_id = fopAcM_GetID(key);
|
||||
int j = i - 1;
|
||||
while (j >= 0 && fopAcM_GetID(target_info[j]) > key_id) {
|
||||
target_info[j + 1] = target_info[j];
|
||||
j--;
|
||||
}
|
||||
target_info[j + 1] = key;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static daPillar_c* search_hasira(e_mk_class* i_this) {
|
||||
fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
|
||||
daPillar_c* pillar_p;
|
||||
@@ -170,6 +185,9 @@ static daPillar_c* search_hasira(e_mk_class* i_this) {
|
||||
|
||||
if (i_this->firstHasiraFlag == 0) {
|
||||
i_this->firstHasiraFlag++;
|
||||
#if TARGET_PC
|
||||
sort_target_info_by_id();
|
||||
#endif
|
||||
return (daPillar_c*)target_info[TREG_S(7) + 5];
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
|
||||
namespace {
|
||||
// FRAME INTERP NOTE: Sim tick control point snapshots for interpolation
|
||||
@@ -32,6 +33,7 @@ int s_horseReinSimNumPrev;
|
||||
int s_horseReinSimNumCurr;
|
||||
bool s_horseReinSimPrevValid;
|
||||
bool s_horseReinSimCurrValid;
|
||||
uint64_t s_horseReinSimRolledSeq;
|
||||
} // namespace
|
||||
#endif
|
||||
|
||||
@@ -3033,10 +3035,14 @@ void daHorse_c::copyReinPos() {
|
||||
}
|
||||
#if TARGET_PC
|
||||
if (field_0x1204 > 0) {
|
||||
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
|
||||
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
|
||||
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
|
||||
s_horseReinSimPrevValid = true;
|
||||
const uint64_t simSeq = dusk::frame_interp::sim_tick_seq();
|
||||
if (simSeq != s_horseReinSimRolledSeq) {
|
||||
s_horseReinSimRolledSeq = simSeq;
|
||||
if (s_horseReinSimCurrValid && s_horseReinSimNumCurr > 0) {
|
||||
memcpy(s_horseReinSimPrev, s_horseReinSimCurr, s_horseReinSimNumCurr * sizeof(cXyz));
|
||||
s_horseReinSimNumPrev = s_horseReinSimNumCurr;
|
||||
s_horseReinSimPrevValid = true;
|
||||
}
|
||||
}
|
||||
memcpy(s_horseReinSimCurr, m_reinLine.getPos(0), field_0x1204 * sizeof(cXyz));
|
||||
s_horseReinSimNumCurr = field_0x1204;
|
||||
|
||||
@@ -1967,7 +1967,11 @@ static void demo_camera_shop(npc_henna_class* i_this) {
|
||||
i_this->mMsgFlow.init(actor, 0x365, 0, NULL);
|
||||
/* dSv_event_flag_c::KORO2_ALLCLEAR - Fishing - After all stages (8-8) of roll goal game cleared */
|
||||
dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0x335]);
|
||||
#if TARGET_PC
|
||||
dComIfGp_setItemRupeeCount(dComIfGs_getRupeeMax());
|
||||
#else
|
||||
dComIfGp_setItemRupeeCount(1000);
|
||||
#endif
|
||||
} else if ((lbl_82_bss_91 & 0x38) == 0) {
|
||||
i_this->mMsgFlow.init(actor, 0x34f, 0, NULL);
|
||||
/* dSv_event_flag_c::F_0469 - Fishing Pond - Reserved for fishing */
|
||||
|
||||
@@ -299,7 +299,8 @@ int daObjDrop_c::modeParentWait() {
|
||||
|
||||
#if TARGET_PC
|
||||
static inline BOOL checkGetCargoRide() {
|
||||
if ((daPy_getPlayerActorClass()->checkCargoCarry() && strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0) ||
|
||||
if (daPy_getPlayerActorClass()->checkCargoCarry() &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP112") == 0 &&
|
||||
dComIfGs_isLightDropGetFlag(dComIfGp_getStartStageDarkArea()))
|
||||
{
|
||||
return true;
|
||||
|
||||
@@ -143,13 +143,12 @@ void dBrightCheck_c::modeMove() {
|
||||
if (mDoCPd_c::getTrigA(PAD_1) || mDoCPd_c::getTrigStart(PAD_1)) {
|
||||
mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
|
||||
#ifdef TARGET_PC
|
||||
dusk::speedrun::start();
|
||||
|
||||
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
|
||||
// start a new run if a run isn't already in progress
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
dusk::speedrun::start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "d/d_timer.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include "f_op/f_op_scene_mng.h"
|
||||
#include "m_Do/m_Do_MemCard.h"
|
||||
#include "m_Do/m_Do_Reset.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
@@ -1238,6 +1239,13 @@ BOOL dComIfG_resetToOpening(scene_class* i_scene) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_PC
|
||||
if (!mDoMemCd_isCardCommNone()) {
|
||||
return 0;
|
||||
}
|
||||
g_mDoMemCd_control.SaveSync();
|
||||
#endif
|
||||
|
||||
dComIfG_changeOpeningScene(i_scene, fpcNm_OPENING_SCENE_e);
|
||||
mDoAud_bgmStop(30);
|
||||
mDoAud_resetProcess();
|
||||
|
||||
+2
-10
@@ -236,7 +236,7 @@ static void (*item_func_ptr[256])() = {
|
||||
item_func_noentry,
|
||||
item_func_noentry,
|
||||
item_func_POU_SPIRIT,
|
||||
item_func_GHOST_LANTERN,
|
||||
item_func_noentry,
|
||||
item_func_noentry,
|
||||
item_func_noentry,
|
||||
item_func_noentry,
|
||||
@@ -504,7 +504,7 @@ static int (*item_getcheck_func_ptr[256])() = {
|
||||
item_getcheck_func_noentry,
|
||||
item_getcheck_func_noentry,
|
||||
item_getcheck_func_POU_SPIRIT,
|
||||
item_getcheck_func_GHOST_LANTERN,
|
||||
item_getcheck_func_noentry,
|
||||
item_getcheck_func_noentry,
|
||||
item_getcheck_func_noentry,
|
||||
item_getcheck_func_noentry,
|
||||
@@ -791,10 +791,6 @@ void item_func_IRONBALL() {
|
||||
dComIfGs_setItem(SLOT_6, dItemNo_IRONBALL_e);
|
||||
}
|
||||
|
||||
void item_func_GHOST_LANTERN() {
|
||||
dComIfGs_setItem(SLOT_7, dItemNo_GHOST_LANTERN_e);
|
||||
}
|
||||
|
||||
void item_func_BOW() {
|
||||
dComIfGs_setItem(SLOT_4, dItemNo_BOW_e);
|
||||
dComIfGs_setArrowNum(30);
|
||||
@@ -1457,10 +1453,6 @@ int item_getcheck_func_IRONBALL() {
|
||||
return dComIfGs_getItem(SLOT_6, true) == dItemNo_IRONBALL_e ? TRUE : FALSE;
|
||||
}
|
||||
|
||||
int item_getcheck_func_GHOST_LANTERN() {
|
||||
return dComIfGs_getItem(SLOT_7, true) == dItemNo_GHOST_LANTERN_e ? TRUE : FALSE;
|
||||
}
|
||||
|
||||
int item_getcheck_func_BOW() {
|
||||
return dComIfGs_getItem(SLOT_4, false) == dItemNo_BOW_e ? TRUE : FALSE;
|
||||
}
|
||||
|
||||
@@ -26,6 +26,10 @@
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
|
||||
#ifdef TARGET_PC
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#endif
|
||||
|
||||
class dDlst_MENU_CAPTURE_c : public dDlst_base_c {
|
||||
public:
|
||||
virtual void draw() {
|
||||
@@ -1088,6 +1092,10 @@ void dMw_c::dMw_ring_create(u8 i_origin) {
|
||||
}
|
||||
|
||||
mpCapture->setCaptureFlag();
|
||||
|
||||
#ifdef TARGET_PC
|
||||
dusk::frame_interp::request_presentation_sync();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool dMw_c::dMw_ring_delete() {
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
#include "d/d_pane_class.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include <cstring>
|
||||
#if TARGET_PC
|
||||
#include "dusk/string.hpp"
|
||||
#endif
|
||||
|
||||
#if VERSION == VERSION_GCN_JPN
|
||||
#define STR_BUF_LEN 528
|
||||
@@ -2927,6 +2930,12 @@ bool dMeterButton_c::isClose() {
|
||||
}
|
||||
|
||||
void dMeterButton_c::setString(char* i_string, u8 i_button, u8 param_2, u8 param_3) {
|
||||
#if TARGET_PC
|
||||
char* i_string_full = i_string;
|
||||
char i_string_buf[sizeof(mButtonText[0])];
|
||||
dusk::SafeStringCopyTruncate(i_string_buf, i_string);
|
||||
i_string = i_string_buf;
|
||||
#endif
|
||||
if (strcmp(mButtonText[param_2], i_string) != 0 || field_0x4be[param_2] != i_button) {
|
||||
if (param_2 == 0 && strcmp(mButtonText[1], i_string) == 0 &&
|
||||
((i_button == BUTTON_A_e && field_0x4be[1] == BUTTON_A_e) ||
|
||||
@@ -3022,6 +3031,10 @@ void dMeterButton_c::setString(char* i_string, u8 i_button, u8 param_2, u8 param
|
||||
|
||||
strcpy(mButtonText[param_2], i_string);
|
||||
|
||||
#if TARGET_PC
|
||||
i_string = i_string_full;
|
||||
#endif
|
||||
|
||||
if (param_2 == 0) {
|
||||
if (param_3 != 0) {
|
||||
field_0x4d9 = param_2;
|
||||
|
||||
+10
-7
@@ -77,16 +77,16 @@ static const char* l_mojiEisu[65] = {
|
||||
// That can't work on a modern platform, so instead I've filled them out ahead of time.
|
||||
static const char* l_mojiEisuPal_1[65] = {
|
||||
"A", "N", "\xC0", "\xCF", "1", "B", "O", "\xC1", "\xD0", "2", "C", "P", "\xC2", "\xD1", "3", "D", "Q",
|
||||
"\xC3", "\xD2", "4", "E", "R", "\xC4", "\xD3", "5", "F", "S", "\xC5", "\xD4", "6", "G", "T", "\xC6", "\xD5",
|
||||
"7", "H", "U", "\xC7", "\xD6", "8", "I", "V", "\xC8", "\xD7", "9", "J", "W", "\xC9", "\xD8", "0", "K",
|
||||
"X", "\xCA", "\xD9", ",", "L", "Y", "\xCB", "\xDA", ".", "M", "Z", "\xCC", "\xDB", " ",
|
||||
"\xC4", "\xD2", "4", "E", "R", "\xC6", "\xD3", "5", "F", "S", "\xC7", "\xD4", "6", "G", "T", "\xC8", "\xD6",
|
||||
"7", "H", "U", "\xC9", "\x8C", "8", "I", "V", "\xCA", "\xD9", "9", "J", "W", "\xCB", "\xDA", "0", "K",
|
||||
"X", "\xCC", "\xDB", ",", "L", "Y", "\xCD", "\xDC", ".", "M", "Z", "\xCE", "\x2D", " ",
|
||||
};
|
||||
|
||||
static const char* l_mojiEisuPal_2[65] = {
|
||||
"a", "n", "\xE0", "\xEF", "1", "b", "o", "\xE1", "\xF0", "2", "c", "p", "\xE2", "\xF1", "3", "d", "q",
|
||||
"\xE3", "\xF2", "4", "e", "r", "\xE4", "\xF3", "5", "f", "s", "\xE5", "\xF4", "6", "g", "t", "\xE6",
|
||||
"\xF5", "7", "h", "u", "\xE7", "\xF6", "8", "i", "v", "\xE8", "\xF7", "9", "j", "w", "\xE9", "\xF8", "0",
|
||||
"k", "x", "\xEA", "\xF9", ",", "l", "y", "\xEB", "\xFA", ".", "m", "z", "\xEC", "\xFB", " ",
|
||||
"\xE4", "\xF2", "4", "e", "r", "\xE6", "\xF3", "5", "f", "s", "\xE7", "\xF4", "6", "g", "t", "\xE8",
|
||||
"\xF6", "7", "h", "u", "\xE9", "\x9C", "8", "i", "v", "\xEA", "\xF9", "9", "j", "w", "\xEB", "\xFA", "0",
|
||||
"k", "x", "\xEC", "\xFB", ",", "l", "y", "\xED", "\xFC", ".", "m", "z", "\xEE", "\xDF", " ",
|
||||
};
|
||||
#elif REGION_PAL
|
||||
static const char* l_mojiEisuPal_1[65] = {
|
||||
@@ -295,6 +295,7 @@ void dName_c::_move() {
|
||||
}
|
||||
} else {
|
||||
#endif
|
||||
#if !TARGET_PC
|
||||
if (mDoCPd_c::getTrigRight(PAD_1)) {
|
||||
// BUG: this check only fails if the cursor is at exactly 7
|
||||
// setMoji allows the cursor to reach 8, which is out of bounds here
|
||||
@@ -311,7 +312,9 @@ void dName_c::_move() {
|
||||
mCurPos--;
|
||||
nameCursorMove();
|
||||
}
|
||||
} else if (mDoCPd_c::getTrigB(PAD_1)) {
|
||||
} else
|
||||
#endif
|
||||
if (mDoCPd_c::getTrigB(PAD_1)) {
|
||||
if (mCurPos == 0) {
|
||||
mDoAud_seStart(Z2SE_SY_MENU_BACK, 0, 0, 0);
|
||||
field_0x2ac = mSelProc;
|
||||
|
||||
@@ -1481,9 +1481,6 @@ void dScnLogo_c::dvdDataLoad() {
|
||||
OS_REPORT("\x1b[32m%d archiveHeap->getTotalFreeSize %08x\n\x1b[m", 2421, archiveHeap->getTotalFreeSize());
|
||||
archiveHeap->dump_sort();
|
||||
|
||||
rt = dComIfG_setObjectRes("E_HP", (u8)0, NULL);
|
||||
JUT_ASSERT(2425, rt == 1);
|
||||
|
||||
rt = dComIfG_setObjectRes("Alink", (u8)0, NULL);
|
||||
JUT_ASSERT(2429, rt == 1);
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "d/d_meter2_info.h"
|
||||
#include "d/d_s_name.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/memory.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/settings.h"
|
||||
@@ -422,6 +423,7 @@ void dScnName_c::changeGameScene() {
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
dusk::speedrun::start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+8
-10
@@ -30,7 +30,9 @@
|
||||
#if TARGET_PC
|
||||
#include "dusk/settings.h"
|
||||
#include <f_ap/f_ap_game.h>
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
#include "dusk/string.hpp"
|
||||
#define strcpy dusk::SafeStringCopy
|
||||
#endif
|
||||
|
||||
static u8 dSv_item_rename(u8 i_itemNo) {
|
||||
@@ -349,10 +351,6 @@ void dSv_player_item_c::setItem(int i_slotNo, u8 i_itemNo) {
|
||||
dComIfGp_setSelectItem(i);
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
triggerAutoSave();
|
||||
#endif
|
||||
}
|
||||
|
||||
u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
|
||||
@@ -432,11 +430,11 @@ u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
|
||||
}
|
||||
|
||||
void dSv_player_item_c::setLineUpItem() {
|
||||
static u8 i_item_lst[24] = {
|
||||
static u8 i_item_lst[23] = {
|
||||
10, 8, 6, 2, 9, 4, 3,
|
||||
0, 1, 7, 23, 20, 5, 15,
|
||||
16, 17, 11, 12, 13, 14, 19,
|
||||
18, 22, 21
|
||||
0, 1, 23, 20, 5, 15, 16,
|
||||
17, 11, 12, 13, 14, 19, 18,
|
||||
22, 21
|
||||
};
|
||||
|
||||
int slot_idx = 0;
|
||||
@@ -445,7 +443,7 @@ void dSv_player_item_c::setLineUpItem() {
|
||||
mItemSlots[i] = dItemNo_NONE_e;
|
||||
}
|
||||
|
||||
for (int i = 0; i < 24; i++) {
|
||||
for (int i = 0; i < 23; i++) {
|
||||
u8 current = i_item_lst[i];
|
||||
if (mItems[current] != dItemNo_NONE_e) {
|
||||
mItemSlots[slot_idx] = current;
|
||||
|
||||
@@ -191,13 +191,17 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
}
|
||||
|
||||
bool hasJewelRod = false;
|
||||
for (int slot = 0; slot < 24 && !hasJewelRod; ++slot) {
|
||||
bool hasAncientDoc = false;
|
||||
for (int slot = 0; slot < 24; ++slot) {
|
||||
const u8 item = dComIfGs_getItem(slot, false);
|
||||
if (item == dItemNo_JEWEL_ROD_e || item == dItemNo_JEWEL_BEE_ROD_e || item == dItemNo_JEWEL_WORM_ROD_e) {
|
||||
hasJewelRod = true;
|
||||
}
|
||||
if (item == dItemNo_ANCIENT_DOCUMENT_e || item == dItemNo_ANCIENT_DOCUMENT2_e || item == dItemNo_AIR_LETTER_e) {
|
||||
hasAncientDoc = true;
|
||||
}
|
||||
}
|
||||
if (!hasJewelRod) {
|
||||
if (!hasJewelRod || !hasAncientDoc) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -212,7 +216,6 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
dItemNo_KANTERA_e,
|
||||
dItemNo_PACHINKO_e,
|
||||
dItemNo_HAWK_EYE_e,
|
||||
dItemNo_ANCIENT_DOCUMENT_e,
|
||||
dItemNo_HORSE_FLUTE_e,
|
||||
};
|
||||
for (u8 required : requiredWheelItems) {
|
||||
|
||||
+16
-2
@@ -14,9 +14,23 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
|
||||
|
||||
void noAutoSave() {}
|
||||
|
||||
bool canAutoSave() {
|
||||
daAlink_c* player = (daAlink_c*)daAlink_getAlinkActorClass();
|
||||
if (player == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player->checkCargoCarry() || player->checkCanoeRide()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP112") != 0;
|
||||
}
|
||||
|
||||
void triggerAutoSave() {
|
||||
if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
|
||||
if (canAutoSave())
|
||||
{
|
||||
mAutoSaveProc = 1;
|
||||
}
|
||||
|
||||
@@ -21,6 +21,7 @@ bool g_sync_presentation = false;
|
||||
float g_step = 0.0f;
|
||||
bool g_is_sim_frame = false;
|
||||
bool g_ui_tick_pending = false;
|
||||
uint64_t g_sim_tick_seq = 0;
|
||||
|
||||
Recording g_current_recording;
|
||||
Recording g_previous_recording;
|
||||
@@ -66,19 +67,18 @@ void copy_view_to_snap(CameraSnapshot* dst, const view_class& v) {
|
||||
}
|
||||
|
||||
inline void lerp_matrix(Mtx out, const Mtx lhs, const Mtx rhs, float step) {
|
||||
const float old_weight = 1.0f - step;
|
||||
for (size_t row = 0; row < 3; ++row) {
|
||||
for (size_t col = 0; col < 4; ++col) {
|
||||
out[row][col] = lhs[row][col] * old_weight + rhs[row][col] * step;
|
||||
const float l = lhs[row][col];
|
||||
out[row][col] = l + (rhs[row][col] - l) * step;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void lerp_xyz(cXyz* out, const cXyz& lhs, const cXyz& rhs, float step) {
|
||||
const float old_weight = 1.0f - step;
|
||||
out->x = lhs.x * old_weight + rhs.x * step;
|
||||
out->y = lhs.y * old_weight + rhs.y * step;
|
||||
out->z = lhs.z * old_weight + rhs.z * step;
|
||||
out->x = lhs.x + (rhs.x - lhs.x) * step;
|
||||
out->y = lhs.y + (rhs.y - lhs.y) * step;
|
||||
out->z = lhs.z + (rhs.z - lhs.z) * step;
|
||||
}
|
||||
|
||||
static s16 lerp_bank(s16 a, s16 b, f32 t) {
|
||||
@@ -135,6 +135,11 @@ void begin_sim_tick() {
|
||||
|
||||
s_interpolationCallBackWork.clear();
|
||||
s_cam_prev = std::move(s_cam_curr);
|
||||
++g_sim_tick_seq;
|
||||
}
|
||||
|
||||
uint64_t sim_tick_seq() {
|
||||
return g_sim_tick_seq;
|
||||
}
|
||||
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step) {
|
||||
|
||||
@@ -263,7 +263,7 @@ namespace dusk {
|
||||
}
|
||||
|
||||
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
|
||||
ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
|
||||
ImGui::IsKeyReleased(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
|
||||
{
|
||||
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
|
||||
}
|
||||
@@ -322,8 +322,8 @@ namespace dusk {
|
||||
}
|
||||
ImGui::PushFont(ImGuiEngine::fontLarge);
|
||||
ImGuiTextCenter("Failed to initialize any graphics backend.");
|
||||
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
|
||||
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
|
||||
ImGuiTextCenter("\nDusklight requires Vulkan 1.1+, or Direct X 12.0.");
|
||||
ImGuiTextCenter("\nTry updating your Operating System and GPU drivers.");
|
||||
const auto& style = ImGui::GetStyle();
|
||||
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
|
||||
const auto quitSize = ImGui::CalcTextSize("Quit");
|
||||
|
||||
@@ -251,7 +251,7 @@ namespace dusk {
|
||||
{ dItemNo_NOENTRY_222_e, {"Reserved"} },
|
||||
{ dItemNo_NOENTRY_223_e, {"Reserved"} },
|
||||
{ dItemNo_POU_SPIRIT_e, {"Poe Soul"} },
|
||||
{ dItemNo_GHOST_LANTERN_e, {"Ghost Lantern", ITEMTYPE_EQUIP_e} },
|
||||
{ dItemNo_NOENTRY_225_e, {"Reserved"} },
|
||||
{ dItemNo_NOENTRY_226_e, {"Reserved"} },
|
||||
{ dItemNo_NOENTRY_227_e, {"Reserved"} },
|
||||
{ dItemNo_NOENTRY_228_e, {"Reserved"} },
|
||||
@@ -393,7 +393,6 @@ namespace dusk {
|
||||
{ SLOT_4, dItemNo_BOW_e },
|
||||
{ SLOT_5, dItemNo_HAWK_EYE_e },
|
||||
{ SLOT_6, dItemNo_IRONBALL_e },
|
||||
{ SLOT_7, dItemNo_GHOST_LANTERN_e},
|
||||
{ SLOT_8, dItemNo_COPY_ROD_e },
|
||||
{ SLOT_9, dItemNo_HOOKSHOT_e },
|
||||
{ SLOT_10, dItemNo_W_HOOKSHOT_e },
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
@@ -10,6 +13,10 @@ UserSettings g_userSettings = {
|
||||
.lockAspectRatio {"video.lockAspectRatio", false},
|
||||
.enableFpsOverlay {"game.enableFpsOverlay", false},
|
||||
.fpsOverlayCorner {"game.fpsOverlayCorner", 0},
|
||||
.windowPositionX {"video.windowPositionX", SDL_WINDOWPOS_UNDEFINED},
|
||||
.windowPositionY {"video.windowPositionY", SDL_WINDOWPOS_UNDEFINED},
|
||||
.windowWidth {"video.windowWidth", defaultWindowWidth * 2},
|
||||
.windowHeight {"video.windowHeight", defaultWindowHeight * 2},
|
||||
},
|
||||
|
||||
.audio = {
|
||||
@@ -58,6 +65,7 @@ UserSettings g_userSettings = {
|
||||
.bloomMode {"game.bloomMode", BloomMode::Dusk},
|
||||
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
|
||||
.disableWaterRefraction {"game.disableWaterRefraction", false},
|
||||
.enableTextureReplacements {"game.enableTextureReplacements", true},
|
||||
.enableFrameInterpolation {"game.enableFrameInterpolation", false},
|
||||
.internalResolutionScale {"game.internalResolutionScale", 0},
|
||||
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
|
||||
@@ -177,6 +185,10 @@ void registerSettings() {
|
||||
Register(g_userSettings.video.lockAspectRatio);
|
||||
Register(g_userSettings.video.enableFpsOverlay);
|
||||
Register(g_userSettings.video.fpsOverlayCorner);
|
||||
Register(g_userSettings.video.windowPositionX);
|
||||
Register(g_userSettings.video.windowPositionY);
|
||||
Register(g_userSettings.video.windowWidth);
|
||||
Register(g_userSettings.video.windowHeight);
|
||||
|
||||
// Audio
|
||||
Register(g_userSettings.audio.masterVolume);
|
||||
@@ -218,6 +230,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.bloomMode);
|
||||
Register(g_userSettings.game.bloomMultiplier);
|
||||
Register(g_userSettings.game.disableWaterRefraction);
|
||||
Register(g_userSettings.game.enableTextureReplacements);
|
||||
Register(g_userSettings.game.internalResolutionScale);
|
||||
Register(g_userSettings.game.shadowResolutionMultiplier);
|
||||
Register(g_userSettings.game.enableDepthOfField);
|
||||
|
||||
@@ -37,7 +37,7 @@ Rml::String current_controller_name(int port) {
|
||||
Rml::String controller_index_name(u32 index) {
|
||||
const char* name = PADGetNameForControllerIndex(index);
|
||||
if (name == nullptr) {
|
||||
return fmt::format("Controller {}", index + 1);
|
||||
return fmt::format("Device {}", index + 1);
|
||||
}
|
||||
return name;
|
||||
}
|
||||
@@ -124,7 +124,7 @@ Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad
|
||||
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
|
||||
}
|
||||
|
||||
return "Not bound";
|
||||
return "Not Bound";
|
||||
}
|
||||
|
||||
bool is_dpad_button(PADButton button) {
|
||||
@@ -162,7 +162,7 @@ bool keyboard_escape_pressed() {
|
||||
|
||||
Rml::String keyboard_key_name(s32 scancode) {
|
||||
if (scancode == PAD_KEY_INVALID) {
|
||||
return "Not bound";
|
||||
return "Not Bound";
|
||||
}
|
||||
switch (scancode) {
|
||||
case PAD_KEY_MOUSE_LEFT:
|
||||
@@ -303,7 +303,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
});
|
||||
};
|
||||
|
||||
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); }, [] { return false; });
|
||||
addPageButton(Page::Controller, "Device", [port] { return current_controller_name(port); }, [] { return false; });
|
||||
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
|
||||
@@ -349,7 +349,14 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.add_text("Treat analog trigger movement as digital L and R button input.");
|
||||
});
|
||||
|
||||
leftPane.register_control(leftPane.add_button("Restore Default Controls").on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
PADRestoreDefaultMapping(port);
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Restores all binding configurations for the currently selected device to their defaults.");
|
||||
});
|
||||
render_page(rightPane, port, mPage);
|
||||
}
|
||||
|
||||
@@ -365,7 +372,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
[port] { return PADGetIndexForPort(port) < 0 && !keyboard_active(port); },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
@@ -378,7 +385,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
.isSelected = [port] { return keyboard_active(port); },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
|
||||
@@ -388,7 +395,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
|
||||
const u32 controllerCount = PADCount();
|
||||
if (controllerCount == 0) {
|
||||
pane.add_text("No controllers detected");
|
||||
pane.add_text("No Device Detected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -400,7 +407,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
|
||||
})
|
||||
.on_pressed([this, port, i] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSetPortForIndex(i, port);
|
||||
@@ -425,17 +432,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyButtonBinding* bindings =
|
||||
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
|
||||
if (bindings[i].padButton == button) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, button] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -462,7 +470,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -486,6 +494,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -512,6 +521,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -535,17 +545,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyButtonBinding* bindings =
|
||||
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
|
||||
if (bindings[i].padButton == button) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, button] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -566,17 +577,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyAxisBinding* bindings =
|
||||
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
|
||||
if (bindings[i].padAxis == axis) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, axis] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -599,7 +611,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
|
||||
if (axes == nullptr && buttons == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -623,6 +635,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -631,30 +644,33 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
}
|
||||
}
|
||||
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -706,17 +722,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyAxisBinding* bindings =
|
||||
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
|
||||
if (bindings[i].padAxis == axis) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, axis] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -741,7 +758,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 axisCount = 0;
|
||||
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
|
||||
if (axes == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -762,6 +779,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -907,6 +925,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -926,7 +945,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -950,6 +969,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -1013,6 +1033,12 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
|
||||
if (nativeButton != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingButtonMapping->nativeButton == static_cast<u32>(nativeButton) &&
|
||||
(mPendingButtonMapping->padButton != PAD_BUTTON_A &&
|
||||
mPendingButtonMapping->padButton != PAD_BUTTON_B)) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
@@ -1023,6 +1049,10 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
|
||||
if (nativeAxis.nativeAxis != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingAxisMapping->nativeAxis.nativeAxis == nativeAxis.nativeAxis) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingAxisMapping->nativeAxis = nativeAxis;
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
finish_pending_binding(completedPort);
|
||||
@@ -1049,6 +1079,10 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
|
||||
if (button != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingActionBinding->getValue() == button) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingActionBinding->setValue(button);
|
||||
config::Save();
|
||||
finish_pending_binding(completedPort);
|
||||
@@ -1058,6 +1092,7 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
mDoAud_seStartMenu(kSoundBindingChanged);
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
@@ -1110,11 +1145,11 @@ bool ControllerConfigWindow::pending_input_neutral() const {
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_button_label() const {
|
||||
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Press a Key or Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_axis_label() const {
|
||||
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Move Axis or press a Key or Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::cancel_pending_binding() {
|
||||
@@ -1143,7 +1178,7 @@ void ControllerConfigWindow::finish_pending_key_binding() {
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_key_label() const {
|
||||
return mPendingBindingArmed ? "Press a key or mouse button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Press a Key or Mouse Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::stop_rumble_test() {
|
||||
@@ -1159,7 +1194,7 @@ void ControllerConfigWindow::stop_rumble_test() {
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not bound";
|
||||
return "Not Bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
|
||||
@@ -450,7 +450,7 @@ std::map<int, itemInfo> itemMap = {
|
||||
{dItemNo_NOENTRY_222_e, {"Reserved"}},
|
||||
{dItemNo_NOENTRY_223_e, {"Reserved"}},
|
||||
{dItemNo_POU_SPIRIT_e, {"Poe Soul"}},
|
||||
{dItemNo_GHOST_LANTERN_e, {"Reserved"}},
|
||||
{dItemNo_NOENTRY_225_e, {"Reserved"}},
|
||||
{dItemNo_NOENTRY_226_e, {"Reserved"}},
|
||||
{dItemNo_NOENTRY_227_e, {"Reserved"}},
|
||||
{dItemNo_NOENTRY_228_e, {"Reserved"}},
|
||||
|
||||
@@ -211,7 +211,7 @@ GraphicsTuner::GraphicsTuner(GraphicsTunerProps props, bool prelaunch)
|
||||
SteppedCarousel::Props{
|
||||
.min = mValueMin,
|
||||
.max = mValueMax,
|
||||
.step = 1,
|
||||
.step = props.step,
|
||||
.getValue = [this] { return get_value(mOption); },
|
||||
.onChange = [this](int value) { set_value(mOption, value); },
|
||||
.formatValue =
|
||||
|
||||
@@ -55,6 +55,7 @@ struct GraphicsTunerProps {
|
||||
int valueMin = 0;
|
||||
int valueMax = 0;
|
||||
int defaultValue = 0;
|
||||
int step = 1;
|
||||
};
|
||||
|
||||
class GraphicsTuner : public Document {
|
||||
|
||||
+20
-11
@@ -454,10 +454,18 @@ bool touch_moved_too_far(
|
||||
return delta.SquaredMagnitude() > threshold * threshold;
|
||||
}
|
||||
|
||||
void dispatch_menu_key(Rml::Context& context) noexcept {
|
||||
void emit_key_press(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(Rml::Input::KI_F1, 0);
|
||||
context.ProcessKeyUp(Rml::Input::KI_F1, 0);
|
||||
context.ProcessKeyDown(key, 0);
|
||||
}
|
||||
|
||||
void emit_key_tap(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
|
||||
emit_key_press(context, key);
|
||||
context.ProcessKeyUp(key, 0);
|
||||
}
|
||||
|
||||
void dispatch_menu_key(Rml::Context& context) noexcept {
|
||||
emit_key_tap(context, Rml::Input::KI_F1);
|
||||
}
|
||||
|
||||
bool handle_touch_menu_tap(Rml::Context& context, const SDL_Event& event) noexcept {
|
||||
@@ -627,7 +635,9 @@ void process_axis_direction(
|
||||
|
||||
if (repeat->held) {
|
||||
if (released) {
|
||||
if (!repeat->pending) {
|
||||
if (repeat->pending) {
|
||||
emit_key_tap(context, repeat->key);
|
||||
} else {
|
||||
context.ProcessKeyUp(repeat->key, 0);
|
||||
}
|
||||
set_pad_button_held(port, heldPadButton, false);
|
||||
@@ -658,8 +668,7 @@ void process_axis_direction(
|
||||
}
|
||||
|
||||
begin_gamepad_key(*repeat, key);
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(key, 0);
|
||||
emit_key_press(context, key);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@@ -747,8 +756,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
}
|
||||
}
|
||||
if (!deferred) {
|
||||
context->ProcessMouseLeave();
|
||||
context->ProcessKeyDown(key, 0);
|
||||
emit_key_press(*context, key);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -760,7 +768,9 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (repeat != nullptr) {
|
||||
*repeat = {};
|
||||
}
|
||||
if (!wasPending) {
|
||||
if (wasPending) {
|
||||
emit_key_tap(*context, key);
|
||||
} else {
|
||||
context->ProcessKeyUp(key, 0);
|
||||
}
|
||||
}
|
||||
@@ -787,8 +797,7 @@ void update_input() noexcept {
|
||||
repeat.pressedAt = now;
|
||||
repeat.nextRepeatAt =
|
||||
repeat.repeatable ? now + kGamepadRepeatInitialDelay : 0.0;
|
||||
context->ProcessMouseLeave();
|
||||
context->ProcessKeyDown(repeat.key, 0);
|
||||
emit_key_press(*context, repeat.key);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -103,13 +103,13 @@ Rml::Element* create_controller_warning(Rml::Element* parent) {
|
||||
|
||||
auto* heading = append(elem, "heading");
|
||||
auto* title = append(heading, "span");
|
||||
title->SetInnerRML("No controller assigned");
|
||||
title->SetInnerRML("No Device Assigned");
|
||||
auto* icon = append(heading, "icon");
|
||||
icon->SetClass("warning", true);
|
||||
|
||||
auto* message = append(elem, "message");
|
||||
auto* content = append(message, "span");
|
||||
content->SetInnerRML("Configure controller port 1 in Settings.");
|
||||
content->SetInnerRML("Configure <b>Port 1</b> in Settings.");
|
||||
|
||||
return elem;
|
||||
}
|
||||
@@ -147,7 +147,7 @@ Rml::String back_button_name() {
|
||||
#if defined(TARGET_ANDROID) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST)
|
||||
constexpr auto kMenuNotificationPrefix = "3-finger tap or";
|
||||
#else
|
||||
constexpr auto kMenuNotificationPrefix = "Press F1 or";
|
||||
constexpr auto kMenuNotificationPrefix = "Press <b>F1</b> or";
|
||||
#endif
|
||||
|
||||
Rml::Element* create_menu_notification(Rml::Element* parent) {
|
||||
@@ -169,7 +169,7 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
|
||||
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
|
||||
auto* icon = append(row, "icon");
|
||||
icon->SetClass("controller", true);
|
||||
append(row, "span")->SetInnerRML(escape(padButton));
|
||||
append(row, "span")->SetInnerRML("<b>" + escape(padButton) + "</b>");
|
||||
append(row, "span")->SetInnerRML("to open menu");
|
||||
|
||||
return elem;
|
||||
|
||||
+16
-10
@@ -793,9 +793,16 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
.valueMin = 0,
|
||||
.valueMax = 100,
|
||||
.defaultValue = 100,
|
||||
.step = 10,
|
||||
}, mPrelaunch);
|
||||
|
||||
leftPane.add_section("Rendering");
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableTextureReplacements,
|
||||
{
|
||||
.key = "Use Texture Pack",
|
||||
.helpText = "Enable installed texture replacements.",
|
||||
.onChange = [](bool value) { aurora_set_texture_replacements_enabled(value); },
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
|
||||
{
|
||||
.key = "Unlock Framerate",
|
||||
@@ -829,18 +836,18 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
});
|
||||
};
|
||||
|
||||
leftPane.add_section("Controller");
|
||||
leftPane.register_control(leftPane.add_button("Configure Controller").on_pressed([this] {
|
||||
leftPane.add_section("Inputs");
|
||||
leftPane.register_control(leftPane.add_button("Configure Inputs").on_pressed([this] {
|
||||
push(std::make_unique<ControllerConfigWindow>(mPrelaunch));
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Open controller binding configuration.");
|
||||
pane.add_text("Open input binding configuration.");
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.allowBackgroundInput,
|
||||
{
|
||||
.key = "Allow Background Input",
|
||||
.helpText = "Allow controller input even when the game window is not focused.",
|
||||
.key = "Allow Background Inputs",
|
||||
.helpText = "Allow inputs even when the game window is not focused.",
|
||||
.onChange = [](bool value) { aurora_set_background_input(value); },
|
||||
});
|
||||
|
||||
@@ -1068,8 +1075,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addOption("Faster Tears of Light", getSettings().game.fastTears,
|
||||
"Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
|
||||
addSpeedrunDisabledOption("Autosave", getSettings().game.autoSave,
|
||||
"Autosaves the game when going to a new area, opening a dungeon door, "
|
||||
"or getting a new item.");
|
||||
"Autosaves the game when going to a new area or opening a dungeon door.");
|
||||
addOption("Instant Saves", getSettings().game.instantSaves,
|
||||
"Skips the delay when writing to the Memory Card.");
|
||||
addOption("Hold B for Instant Text", getSettings().game.instantText,
|
||||
@@ -1166,7 +1172,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addCheat("Always Greatspin", getSettings().game.alwaysGreatspin,
|
||||
"Allows the Great Spin attack without requiring full health.");
|
||||
addCheat("Fast Iron Boots", getSettings().game.enableFastIronBoots,
|
||||
"Speeds up movement while wearing the Iron Boots.");
|
||||
"Speeds up movement while heavy, including wearing the Iron Boots, holding the Ball and Chain, wearing Magic Armor without rupees, etc.");
|
||||
addCheat("Can Transform Anywhere", getSettings().game.canTransformAnywhere,
|
||||
"Allows transforming even if NPCs are looking.");
|
||||
addCheat("Fast Roll", getSettings().game.fastRoll,
|
||||
@@ -1248,7 +1254,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
});
|
||||
pane.add_button(
|
||||
{
|
||||
.text = "Controller",
|
||||
.text = "Missing Device",
|
||||
.isSelected =
|
||||
[] { return getSettings().game.enableControllerToasts.getValue(); },
|
||||
})
|
||||
@@ -1301,7 +1307,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableDiscordPresence,
|
||||
{
|
||||
.key = "Enable Discord Rich Presence",
|
||||
.helpText = "Enable Dusk to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
|
||||
.helpText = "Enable Dusklight to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
|
||||
.onChange = [](bool enabled) {
|
||||
if (enabled) {
|
||||
dusk::discord::initialize();
|
||||
|
||||
+16
-2
@@ -11,7 +11,9 @@
|
||||
#include <ranges>
|
||||
|
||||
#include "aurora/lib/window.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/io.hpp"
|
||||
#include "dusk/config.hpp"
|
||||
#include "input.hpp"
|
||||
#include "prelaunch.hpp"
|
||||
#include "window.hpp"
|
||||
@@ -130,7 +132,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (getSettings().game.enableControllerToasts) {
|
||||
const char* name = SDL_GetGamepadName(gamepad);
|
||||
Rml::String content = fmt::format("<span>{}</span>", name ? name : "[Unknown]");
|
||||
Rml::String title = "Controller connected";
|
||||
Rml::String title = "Device Connected";
|
||||
if (const char* icon = connection_state_icon(SDL_GetGamepadConnectionState(gamepad))) {
|
||||
title = fmt::format(
|
||||
"<row><span>{}</span> <icon class=\"connection\">&#x{};</icon></row>", title,
|
||||
@@ -163,12 +165,24 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
const char* name = SDL_GetGamepadNameForID(event.gdevice.which);
|
||||
push_toast({
|
||||
.type = "controller",
|
||||
.title = "Controller disconnected",
|
||||
.title = "Device Disconnected",
|
||||
.content = name ? name : "[Unknown]",
|
||||
.duration = std::chrono::seconds(4),
|
||||
});
|
||||
}
|
||||
sConnectedGamepads.erase(event.gdevice.which);
|
||||
} else if (event.type == SDL_EVENT_WINDOW_MOVED || event.type == SDL_EVENT_WINDOW_RESIZED) {
|
||||
int x, y;
|
||||
if (SDL_GetWindowPosition(aurora::window::get_sdl_window(), &x, &y)) {
|
||||
getSettings().video.windowPositionX.setValue(x);
|
||||
getSettings().video.windowPositionY.setValue(y);
|
||||
}
|
||||
int width, height;
|
||||
if (SDL_GetWindowSize(aurora::window::get_sdl_window(), &width, &height)) {
|
||||
getSettings().video.windowWidth.setValue(width);
|
||||
getSettings().video.windowHeight.setValue(height);
|
||||
}
|
||||
config::Save();
|
||||
}
|
||||
input::handle_event(event);
|
||||
}
|
||||
|
||||
@@ -26,6 +26,8 @@ struct Toast {
|
||||
constexpr u32 kSoundClick = Z2SE_SY_CURSOR_OK;
|
||||
// "Play" button clicked/pressed
|
||||
constexpr u32 kSoundPlay = Z2SE_SY_ITEM_COMBINE_ON;
|
||||
// Input binding changed
|
||||
constexpr u32 kSoundBindingChanged = Z2SE_SY_ITEM_SET_X;
|
||||
|
||||
// Menu button pressed (open/close menu bar or hide/show the active window)
|
||||
constexpr u32 kSoundMenuOpen = Z2SE_SY_MENU_SUB_IN;
|
||||
@@ -49,6 +51,8 @@ constexpr u32 kSoundItemDisable = Z2SE_SUBJ_VIEW_OUT;
|
||||
|
||||
// Achievement unlocked
|
||||
constexpr u32 kSoundAchievementUnlock = Z2SE_NAVI_FLY;
|
||||
// Warning prompt
|
||||
constexpr u32 kSoundWarning = Z2SE_SY_COW_GET_IN;
|
||||
|
||||
struct Insets {
|
||||
float top = 0.0f;
|
||||
|
||||
+1
-13
@@ -29,8 +29,6 @@
|
||||
#include "tracy/Tracy.hpp"
|
||||
#include <dusk/gamepad_color.h>
|
||||
#include <dusk/autosave.h>
|
||||
#include <d/actor/d_a_npc.h>
|
||||
#include <d/d_item.h>
|
||||
#endif
|
||||
|
||||
fapGm_HIO_c::fapGm_HIO_c() {
|
||||
@@ -743,21 +741,11 @@ static void fapGm_AfterRecord() {
|
||||
}
|
||||
|
||||
BOOL isRecording = false;
|
||||
BOOL gotGhostLantern = false;
|
||||
|
||||
static void duskExecute() {
|
||||
handleGamepadColor();
|
||||
updateAutoSave();
|
||||
|
||||
if (daNpcT_chkEvtBit(0x2B6) && !gotGhostLantern) {
|
||||
execItemGet(dItemNo_GHOST_LANTERN_e);
|
||||
gotGhostLantern = true;
|
||||
} else if (!daNpcT_chkEvtBit(0x2B6) && gotGhostLantern) {
|
||||
dComIfGs_offItemFirstBit(dItemNo_GHOST_LANTERN_e);
|
||||
dComIfGp_setItem(SLOT_7, dItemNo_NONE_e);
|
||||
gotGhostLantern = false;
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.recordingMode) {
|
||||
Z2GetSoundMgr()->getSeqMgr()->getParams()->moveVolume(0.0f, 0);
|
||||
Z2GetSoundMgr()->getStreamMgr()->getParams()->moveVolume(0.0f, 0);
|
||||
@@ -819,7 +807,7 @@ static void duskExecute() {
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteRupees) {
|
||||
dComIfGs_setRupee(9999);
|
||||
dComIfGs_setRupee(dComIfGs_getRupeeMax());
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteOxygen) {
|
||||
|
||||
@@ -12,6 +12,12 @@
|
||||
|
||||
|
||||
static int fpcLnIt_MethodCall(create_tag_class* i_createTag, method_filter* i_filter) {
|
||||
#ifdef TARGET_PC
|
||||
// on init_state==3 fpcEx_ExecuteQTo already ran (layer_tag.layer is NULL)
|
||||
if (static_cast<base_process_class*>(i_createTag->mpTagData)->state.init_state == 3) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
layer_class* layer = static_cast<base_process_class*>(i_createTag->mpTagData)->layer_tag.layer;
|
||||
layer_class* save_layer = fpcLy_CurrentLayer();
|
||||
int ret;
|
||||
|
||||
@@ -96,8 +96,8 @@ void mDoLib_project(Vec* src, Vec* dst) {
|
||||
xSize = FB_WIDTH;
|
||||
} else {
|
||||
#if TARGET_PC
|
||||
xOffset = mDoGph_gInf_c::getSafeMinXF();
|
||||
xSize = viewPort->width * mDoGph_gInf_c::hudAspectScaleUp;
|
||||
xOffset = mDoGph_gInf_c::getMinXF();
|
||||
xSize = mDoGph_gInf_c::getWidthF();
|
||||
#else
|
||||
xOffset = viewPort->x_orig;
|
||||
xSize = viewPort->width;
|
||||
|
||||
@@ -551,10 +551,10 @@ int game_main(int argc, char* argv[]) {
|
||||
config.cachePath = reinterpret_cast<const char*>(cachePathString.c_str());
|
||||
config.vsync = dusk::getSettings().video.enableVsync;
|
||||
config.startFullscreen = dusk::getSettings().video.enableFullscreen;
|
||||
config.windowPosX = -1;
|
||||
config.windowPosY = -1;
|
||||
config.windowWidth = defaultWindowWidth * 2;
|
||||
config.windowHeight = defaultWindowHeight * 2;
|
||||
config.windowPosX = dusk::getSettings().video.windowPositionX;
|
||||
config.windowPosY = dusk::getSettings().video.windowPositionY;
|
||||
config.windowWidth = dusk::getSettings().video.windowWidth;
|
||||
config.windowHeight = dusk::getSettings().video.windowHeight;
|
||||
config.desiredBackend = ResolveDesiredBackend(parsed_arg_options);
|
||||
config.logCallback = &aurora_log_callback;
|
||||
config.logLevel = startupLogLevel;
|
||||
@@ -563,7 +563,7 @@ int game_main(int argc, char* argv[]) {
|
||||
config.allowJoystickBackgroundEvents = dusk::getSettings().game.allowBackgroundInput;
|
||||
config.pauseOnFocusLost = dusk::getSettings().game.pauseOnFocusLost;
|
||||
config.imGuiInitCallback = &aurora_imgui_init_callback;
|
||||
config.allowTextureReplacements = true;
|
||||
config.allowTextureReplacements = dusk::getSettings().game.enableTextureReplacements;
|
||||
config.allowTextureDumps = false;
|
||||
auroraInfo = aurora_initialize(argc, argv, &config);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user