mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-04 03:12:48 -04:00
Compare commits
32 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ae54f024cd | |||
| 9aa391c5bf | |||
| ec48249934 | |||
| 6a8f3516f9 | |||
| 79d4835784 | |||
| b1a4783e38 | |||
| 0038afa392 | |||
| 5fcffa0b4f | |||
| 9e9d11ae89 | |||
| 97bd84725c | |||
| 19c86b1b73 | |||
| ca247095da | |||
| ac3d3314c4 | |||
| c4d01b82a6 | |||
| 42e8d9ab9d | |||
| 9c562ff740 | |||
| 1787de517c | |||
| 832e567620 | |||
| 319efbe662 | |||
| 6f34bb050a | |||
| a2a56122e2 | |||
| 58f2679def | |||
| 396ea02fe5 | |||
| 8100ddb990 | |||
| d78c46a628 | |||
| 1e93657ab5 | |||
| 366e47245e | |||
| 4c53ba91be | |||
| cf080523cb | |||
| a15d0af139 | |||
| d99205ecc6 | |||
| dd3a61d84c |
Vendored
+1
-1
Submodule extern/aurora updated: ccb9dc1ad7...63550a8375
@@ -103,6 +103,10 @@ public:
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||||
field_0xd98 = param_1;
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}
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#if TARGET_PC
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void resetScrollArrowMask() { field_0xdda = 0; }
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#endif
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/* 0xC98 */ JKRExpHeap* mpHeap;
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/* 0xC9C */ JKRExpHeap* mpTalkHeap;
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/* 0xCA0 */ STControl* mpStick;
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@@ -16,6 +16,7 @@ void ensure_initialized();
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void begin_record();
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void end_record();
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void begin_sim_tick();
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void begin_frame(bool enabled, bool is_sim_frame, float step);
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void interpolate();
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float get_interpolation_step();
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@@ -1,13 +1,8 @@
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#ifndef DUSK_GAME_CLOCK_H
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#define DUSK_GAME_CLOCK_H
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#pragma once
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#include <stddef.h>
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namespace dusk {
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namespace game_clock {
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namespace dusk::game_clock {
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void ensure_initialized();
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void reset_accumulator();
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void reset_frame_timer();
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constexpr float sim_pace() { return 1.0f / 30.0f; }
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@@ -18,16 +13,14 @@ constexpr float ui_initial_dt() { return 1.0f / 60.0f; }
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struct MainLoopPacer {
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float presentation_dt_seconds;
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bool is_interpolating;
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bool do_sim_tick;
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float interpolation_step;
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int sim_ticks_to_run;
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float sim_pace;
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};
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MainLoopPacer advance_main_loop();
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void commit_sim_tick();
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float sample_interpolation_step();
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float consume_interval(const void* consumer);
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} // namespace game_clock
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} // namespace dusk
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#endif // DUSK_GAME_CLOCK_H
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} // namespace dusk::game_clock
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@@ -101,6 +101,7 @@ struct UserSettings {
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ConfigVar<bool> infiniteOil;
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ConfigVar<bool> infiniteOxygen;
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ConfigVar<bool> infiniteRupees;
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ConfigVar<bool> enableIndefiniteItemDrops;
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ConfigVar<bool> moonJump;
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ConfigVar<bool> superClawshot;
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ConfigVar<bool> alwaysGreatspin;
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+25
-25
@@ -1,9 +1,10 @@
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#ifndef DUSK_TIME_H
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#define DUSK_TIME_H
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#include <chrono>
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#include <numeric>
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#include <array>
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#include <numeric>
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#include "SDL3/SDL_timer.h"
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#ifdef _WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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@@ -15,28 +16,26 @@
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#include <Windows.h>
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#include <shellapi.h>
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#include <intrin.h>
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#else
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#include "SDL3/SDL_timer.h"
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#endif
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class Limiter {
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using delta_clock = std::chrono::high_resolution_clock;
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using duration_t = std::chrono::nanoseconds;
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public:
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void Reset() { m_oldTime = delta_clock::now(); }
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using duration_t = Uint64;
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void Reset() { m_oldTime = SDL_GetTicksNS(); }
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void Sleep(duration_t targetFrameTime) {
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if (targetFrameTime.count() == 0) {
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if (targetFrameTime == 0) {
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return;
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}
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auto start = delta_clock::now();
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const Uint64 start = SDL_GetTicksNS();
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duration_t adjustedSleepTime = SleepTime(targetFrameTime);
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if (adjustedSleepTime.count() > 0) {
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if (adjustedSleepTime > 0) {
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NanoSleep(adjustedSleepTime);
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duration_t overslept = TimeSince(start) - adjustedSleepTime;
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if (overslept < duration_t{targetFrameTime}) {
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const duration_t elapsed = TimeSince(start);
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const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0;
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if (overslept < targetFrameTime) {
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m_overheadTimes[m_overheadTimeIdx] = overslept;
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m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size();
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}
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@@ -45,23 +44,23 @@ public:
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}
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||||
duration_t SleepTime(duration_t targetFrameTime) {
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const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime);
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m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size();
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const duration_t elapsed = TimeSince(m_oldTime);
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const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0;
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m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) /
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m_overheadTimes.size();
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if (sleepTime > m_overhead) {
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return sleepTime - m_overhead;
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}
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return duration_t{0};
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return 0;
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}
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private:
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delta_clock::time_point m_oldTime;
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Uint64 m_oldTime = 0;
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std::array<duration_t, 4> m_overheadTimes{};
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size_t m_overheadTimeIdx = 0;
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duration_t m_overhead = duration_t{0};
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||||
duration_t m_overhead = 0;
|
||||
|
||||
duration_t TimeSince(delta_clock::time_point start) {
|
||||
return std::chrono::duration_cast<duration_t>(delta_clock::now() - start);
|
||||
}
|
||||
duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; }
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|
||||
#if _WIN32
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||||
void NanoSleep(const duration_t duration) {
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@@ -85,9 +84,10 @@ private:
|
||||
|
||||
LARGE_INTEGER start, current;
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QueryPerformanceCounter(&start);
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LONGLONG ticksToWait = static_cast<LONGLONG>(duration.count() * countPerNs);
|
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if (DWORD ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); ms > 1) {
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::Sleep(ms - 1);
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const LONGLONG ticksToWait = static_cast<LONGLONG>(duration * countPerNs);
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const Uint64 ms = duration / 1'000'000ULL;
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if (ms > 1) {
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::Sleep(static_cast<DWORD>(ms - 1));
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}
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do {
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QueryPerformanceCounter(¤t);
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@@ -99,7 +99,7 @@ private:
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} while (current.QuadPart - start.QuadPart < ticksToWait);
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}
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#else
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void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); }
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void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
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#endif
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||||
};
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||||
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||||
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||||
@@ -368,11 +368,11 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast<std::chrono::nanosecond
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std::chrono::duration<double>(1001.0 / 30000.0));
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constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2;
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static void waitPrecise(Limiter& limiter, Uint64 targetNs) {
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const auto sleepTime = limiter.SleepTime(std::chrono::nanoseconds(targetNs));
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static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) {
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const auto sleepTime = limiter.SleepTime(targetNs);
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dusk::frameUsagePct =
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100.0f * (1.0f - static_cast<float>(sleepTime.count()) / static_cast<float>(targetNs));
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limiter.Sleep(std::chrono::nanoseconds(targetNs));
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100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(targetNs));
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limiter.Sleep(targetNs);
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}
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#endif
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||||
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||||
@@ -117,8 +117,8 @@ static Z2WolfHowlLine sNewSong3[9] = {
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#if TARGET_PC
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static Z2WolfHowlLine sHowlTimeSong[6] = {
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{HOWL_LINE_MID, 20}, {HOWL_LINE_LOW, 20}, {HOWL_LINE_HIGH, 40},
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{HOWL_LINE_MID, 20}, {HOWL_LINE_LOW, 20}, {HOWL_LINE_HIGH, 40},
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{HOWL_LINE_MID, 15}, {HOWL_LINE_LOW, 15}, {HOWL_LINE_HIGH, 30},
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{HOWL_LINE_MID, 15}, {HOWL_LINE_LOW, 15}, {HOWL_LINE_HIGH, 30},
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};
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#endif
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@@ -368,9 +368,9 @@ void Z2WolfHowlMgr::setCorrectData(s8 curveID, Z2WolfHowlData* data) {
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break;
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#if TARGET_PC
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case Z2WOLFHOWL_TIMESONG:
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cPitchUp = 1.259906f;
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cPitchCenter = 0.94387f;
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cPitchDown = 0.840885f;
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cPitchUp = 1.3348f;
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cPitchCenter = 1.0f;
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cPitchDown = 0.7937f;
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break;
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#endif
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default:
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||||
@@ -154,6 +154,7 @@ bool daAlink_c::checkGyroAimContext() {
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case PROC_BOW_SUBJECT:
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case PROC_BOOMERANG_SUBJECT:
|
||||
case PROC_COPY_ROD_SUBJECT:
|
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case PROC_HAWK_SUBJECT:
|
||||
case PROC_HOOKSHOT_SUBJECT:
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case PROC_SWIM_HOOKSHOT_SUBJECT:
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||||
case PROC_HORSE_BOW_SUBJECT:
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||||
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||||
@@ -2059,7 +2059,15 @@ static void demo_camera(b_bq_class* i_this) {
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for (int i = 0; i < 5; i++) {
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||||
static u16 g_e_i[] = {0x83EB, 0x83EC, 0x83ED, 0x83EE, 0x83EF};
|
||||
|
||||
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
|
||||
#if TARGET_PC
|
||||
if (i == 0) {
|
||||
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
|
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dComIfGp_particle_set(g_e_i[i], &pos, NULL, &effWideScale);
|
||||
} else
|
||||
#endif
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||||
{
|
||||
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
i_this->mSound.startCreatureSound(Z2SE_EN_BOSS_CONVERGE, 0, 0);
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|
||||
@@ -2725,7 +2725,16 @@ static void demo_camera(b_ob_class* i_this) {
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
static u16 ex_eff[] = {dPa_RM(ID_ZI_S_OI_CONVERGE_FILTER), dPa_RM(ID_ZI_S_OI_CONVERGE_FILTEROUT), dPa_RM(ID_ZI_S_OI_CONVERGE_HIDE), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_A), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_B)};
|
||||
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
|
||||
|
||||
#if TARGET_PC
|
||||
if (i == 0) {
|
||||
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect() * 10.0f, 10.0f, 10.0f};
|
||||
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &effWideScale);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
|
||||
}
|
||||
}
|
||||
|
||||
i_this->mDemoCamEye.set(-4820.0f, -18600.0f, -510.0f);
|
||||
|
||||
@@ -1677,7 +1677,16 @@ static void demo_camera(e_fm_class* i_this) {
|
||||
cXyz spBC(0.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < 4; i++) {
|
||||
static u16 g_e_i[] = {0x847B, 0x847C, 0x847D, 0x847E};
|
||||
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
|
||||
|
||||
#if TARGET_PC
|
||||
if (i == 0) {
|
||||
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
|
||||
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, &effWideScale);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
i_this->mDemoCamFovy = 55.0f + NREG_F(10);
|
||||
|
||||
@@ -761,6 +761,11 @@ static void koro2_game(fshop_class* i_this) {
|
||||
sp5C.x = mDoCPd_c::getStickX3D(PAD_1);
|
||||
sp5C.y = 0.0f;
|
||||
sp5C.z = mDoCPd_c::getStickY(PAD_1);
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableMirrorMode) {
|
||||
sp5C.x = -sp5C.x;
|
||||
}
|
||||
#endif
|
||||
MtxPosition(&sp5C, &sp68);
|
||||
|
||||
f32 reg_f31 = sp68.x;
|
||||
@@ -782,20 +787,15 @@ static void koro2_game(fshop_class* i_this) {
|
||||
reg_f30 = 0.0f;
|
||||
}
|
||||
|
||||
s16 gyro_ax = 0;
|
||||
s16 gyro_az = 0;
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableGyroRollgoal) {
|
||||
s16 rg_add_x;
|
||||
s16 rg_add_z;
|
||||
dusk::gyro::rollgoalTableOffset(rg_add_x, rg_add_z);
|
||||
s16 tgt_x = static_cast<s16>(reg_f30 * (-6000.0f + JREG_F(7))) + rg_add_x;
|
||||
s16 tgt_z = static_cast<s16>(reg_f31 * (-6000.0f + JREG_F(8))) + rg_add_z;
|
||||
cLib_addCalcAngleS2(&i_this->field_0x4020.x, tgt_x, 4, 0x200);
|
||||
cLib_addCalcAngleS2(&i_this->field_0x4020.z, tgt_z, 4, 0x200);
|
||||
dusk::gyro::rollgoalTableOffset(gyro_ax, gyro_az);
|
||||
}
|
||||
#else
|
||||
cLib_addCalcAngleS2(&i_this->field_0x4020.x, reg_f30 * (-6000.0f + JREG_F(7)), 4, 0x200);
|
||||
cLib_addCalcAngleS2(&i_this->field_0x4020.z, reg_f31 * (-6000.0f + JREG_F(8)), 4, 0x200);
|
||||
#endif
|
||||
cLib_addCalcAngleS2(&i_this->field_0x4020.x, reg_f30 * (-6000.0f + JREG_F(7)) + gyro_ax, 4, 0x200);
|
||||
cLib_addCalcAngleS2(&i_this->field_0x4020.z, reg_f31 * (-6000.0f + JREG_F(8)) + gyro_az, 4, 0x200);
|
||||
}
|
||||
#if TARGET_PC
|
||||
if (i_this->field_0x4010 != 2) {
|
||||
|
||||
@@ -30,6 +30,10 @@ static char* l_arcName = "Mirror";
|
||||
static char* l_arcName2 = "MR-Table";
|
||||
|
||||
dMirror_packet_c::dMirror_packet_c() {
|
||||
#ifdef TARGET_PC
|
||||
GXInitTexObj(&mTexObj, nullptr, 0, 0, static_cast<GXTexFmt>(-1), GX_MAX_TEXWRAPMODE,
|
||||
GX_MAX_TEXWRAPMODE, GX_FALSE);
|
||||
#endif
|
||||
reset();
|
||||
}
|
||||
|
||||
|
||||
@@ -390,6 +390,9 @@ void daItem_c::procMainNormal() {
|
||||
cLib_chaseF(&scale.z, mItemScale.z, step_z);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableIndefiniteItemDrops) {
|
||||
#endif
|
||||
if (mWaitTimer == 0) {
|
||||
if (mDisappearTimer == 0) {
|
||||
deleteItem();
|
||||
@@ -399,6 +402,9 @@ void daItem_c::procMainNormal() {
|
||||
changeDraw();
|
||||
}
|
||||
}
|
||||
#if TARGET_PC
|
||||
}
|
||||
#endif
|
||||
|
||||
mCcCyl.SetC(current.pos);
|
||||
dComIfG_Ccsp()->Set(&mCcCyl);
|
||||
@@ -1058,9 +1064,16 @@ int daItem_c::CountTimer() {
|
||||
if (checkCountTimer()) {
|
||||
if (mWaitTimer > 0) {
|
||||
mWaitTimer--;
|
||||
} else if (mDisappearTimer > 0) {
|
||||
}
|
||||
#if TARGET_PC
|
||||
else if (!dusk::getSettings().game.enableIndefiniteItemDrops && mDisappearTimer > 0) {
|
||||
mDisappearTimer--;
|
||||
}
|
||||
#else
|
||||
else if (mDisappearTimer > 0) {
|
||||
mDisappearTimer--;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
cLib_calcTimer<u8>(&mBoomWindTgTimer);
|
||||
|
||||
@@ -699,8 +699,8 @@ void dFlower_packet_c::draw() {
|
||||
if (!cLib_checkBit<u8>(sp44->m_state, 4) && !cLib_checkBit<u8>(sp44->m_state, 0x40)) {
|
||||
#ifdef TARGET_PC
|
||||
Mtx flower_mtx;
|
||||
if (dusk::frame_interp::lookup_replacement(reinterpret_cast<const void*>(&sp44->m_modelMtx), flower_mtx)) {
|
||||
|
||||
if (dusk::frame_interp::lookup_replacement(&sp44->m_modelMtx, flower_mtx)) {
|
||||
cMtx_concat(j3dSys.getViewMtx(), flower_mtx, flower_mtx);
|
||||
GXLoadPosMtxImm(flower_mtx, 0);
|
||||
} else
|
||||
#endif
|
||||
@@ -854,21 +854,18 @@ void dFlower_packet_c::draw() {
|
||||
if (!cLib_checkBit<u8>(sp34->m_state, 4) && cLib_checkBit<u8>(sp34->m_state, 0x40)) {
|
||||
#ifdef TARGET_PC
|
||||
Mtx flower_mtx;
|
||||
if (dusk::frame_interp::lookup_replacement(reinterpret_cast<const void*>(&sp34->m_modelMtx), flower_mtx)) {
|
||||
if (dusk::frame_interp::lookup_replacement(&sp34->m_modelMtx, flower_mtx)) {
|
||||
cMtx_concat(j3dSys.getViewMtx(), flower_mtx, flower_mtx);
|
||||
GXLoadPosMtxImm(flower_mtx, 0);
|
||||
} else {
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
GXLoadPosMtxImm(sp34->m_modelMtx, 0);
|
||||
#ifdef TARGET_PC
|
||||
}
|
||||
#endif
|
||||
GXLoadNrmMtxImm(j3dSys.getViewMtx(), 0);
|
||||
|
||||
#if TARGET_PC
|
||||
GXLoadTexObj(&mTexObj_l_J_Ohana01_64128_0419TEX, GX_TEXMAP0);
|
||||
#endif
|
||||
|
||||
if (!cLib_checkBit<u8>(sp34->m_state, 8)) {
|
||||
if (!cLib_checkBit<u8>(sp34->m_state, 0x10)) {
|
||||
GXCallDisplayList(mp_Jhana01DL, m_Jhana01DL_size);
|
||||
@@ -995,7 +992,7 @@ void dFlower_packet_c::update() {
|
||||
mDoMtx_stack_c::scaleM(temp_f31, temp_f31, temp_f31);
|
||||
cMtx_concat(j3dSys.getViewMtx(), temp_r28, data_p->m_modelMtx);
|
||||
#ifdef TARGET_PC
|
||||
dusk::frame_interp::record_final_mtx(mDoMtx_stack_c::get(), data_p->m_modelMtx);
|
||||
dusk::frame_interp::record_final_mtx(temp_r28, data_p->m_modelMtx);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
+42
-1
@@ -21,6 +21,7 @@
|
||||
#include "d/d_msg_string.h"
|
||||
#include "d/d_meter_haihai.h"
|
||||
#include "d/d_menu_window.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "f_op/f_op_msg_mng.h"
|
||||
#include "m_Do/m_Do_graphic.h"
|
||||
#include <cstring>
|
||||
@@ -945,9 +946,15 @@ void dMenu_DmapBg_c::draw() {
|
||||
mpMeterHaihai->drawHaihai(field_0xdda,
|
||||
x1 + (local_224.x + local_218.x) / 2,
|
||||
y1 + (local_224.y + local_218.y) / 2,
|
||||
-35.0f + (local_224.x - local_218.x),
|
||||
-35.0f + (local_224.x - local_218.x),
|
||||
-35.0f + (local_224.y - local_218.y));
|
||||
#if TARGET_PC
|
||||
if (!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
field_0xdda = 0;
|
||||
}
|
||||
#else
|
||||
field_0xdda = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
dMenu_Dmap_c::myclass->drawFloorScreenTop(mFloorScreen, field_0xd94, field_0xd98, grafContext);
|
||||
@@ -984,7 +991,36 @@ void dMenu_DmapBg_c::update() {
|
||||
JUT_ASSERT(2323, mpBackTexture != NULL);
|
||||
|
||||
void* spec = mpArchive->getResource("spec/spec.dat");
|
||||
#if TARGET_PC
|
||||
struct dmap_spec {
|
||||
/* 0x00 */ BE(f32) field_0x0;
|
||||
/* 0x04 */ BE(f32) field_0x4;
|
||||
/* 0x08 */ BE(f32) field_0x8;
|
||||
/* 0x0C */ u8 field_0xc;
|
||||
/* 0x0D */ u8 field_0xd;
|
||||
/* 0x0E */ u8 field_0xe;
|
||||
/* 0x0F */ u8 field_0xf;
|
||||
/* 0x10 */ u8 field_0x10;
|
||||
/* 0x11 */ u8 field_0x11;
|
||||
/* 0x12 */ u8 field_0x12;
|
||||
/* 0x13 */ u8 field_0x13;
|
||||
};
|
||||
dmap_spec* dspec = (dmap_spec*)spec;
|
||||
|
||||
field_0xd80 = dspec->field_0x0;
|
||||
field_0xd84 = dspec->field_0x4;
|
||||
field_0xd88 = dspec->field_0x8;
|
||||
field_0xd8c = dspec->field_0xc;
|
||||
field_0xd8d = dspec->field_0xd;
|
||||
field_0xd8e = dspec->field_0xe;
|
||||
field_0xd8f = dspec->field_0xf;
|
||||
field_0xd90 = dspec->field_0x10;
|
||||
field_0xd91 = dspec->field_0x11;
|
||||
field_0xd92 = dspec->field_0x12;
|
||||
field_0xd93 = dspec->field_0x13;
|
||||
#else
|
||||
memcpy(&field_0xd80, spec, 20);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2545,6 +2581,11 @@ void dMenu_Dmap_c::zoomIn_proc() {
|
||||
}
|
||||
|
||||
void dMenu_Dmap_c::zoomOut_init_proc() {
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
mpDrawBg->resetScrollArrowMask();
|
||||
}
|
||||
#endif
|
||||
Z2GetAudioMgr()->seStart(Z2SE_SY_MAP_ZOOMOUT, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
|
||||
mMapCtrl->initZoomOut(10);
|
||||
mpDrawBg->iconScaleAnmInit(1.0f, 0.0f, 10);
|
||||
|
||||
+132
-10
@@ -5,14 +5,15 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <span>
|
||||
|
||||
#include "Adpcm.hpp"
|
||||
#include "freeverb/revmodel.hpp"
|
||||
#include "JSystem/JAudio2/JASDriverIF.h"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/endian.h"
|
||||
#include "dusk/logging.h"
|
||||
#include "global.h"
|
||||
#include "tracy/Tracy.hpp"
|
||||
|
||||
@@ -95,6 +96,13 @@ static void RenderChannel(
|
||||
ChannelAuxData& channelAux,
|
||||
OutputSubframe& subframe);
|
||||
|
||||
static void RenderOutputChannel(
|
||||
const JASDsp::TChannel& sourceChannel,
|
||||
ChannelAuxData& aux,
|
||||
OutputChannel outputChannel,
|
||||
const std::span<f32> inputSamples,
|
||||
OutputSubframe& fullOutputSubframe);
|
||||
|
||||
/**
|
||||
* Converts a pitch value on a DSP channel to a sample rate.
|
||||
*/
|
||||
@@ -117,6 +125,8 @@ static void ResetChannel(JASDsp::TChannel& channel, ChannelAuxData& aux) {
|
||||
aux.resamplePos = 0.0;
|
||||
aux.resamplePrev = 0;
|
||||
|
||||
aux.oscPhase = 0;
|
||||
|
||||
aux.prev_lp_out = 0.0f;
|
||||
aux.prev_lp_in = 0.0f;
|
||||
|
||||
@@ -141,6 +151,119 @@ static void MixSubframe(DspSubframe& dst, const DspSubframe& src) {
|
||||
}
|
||||
}
|
||||
|
||||
enum class OscType : u16 {
|
||||
SQUARE_WAVE_PW_50 = 0,
|
||||
SAW_WAVE = 1,
|
||||
SQUARE_WAVE_PW_25 = 3,
|
||||
TRIANGLE_WAVE = 4,
|
||||
// idk what 5 and 6 are
|
||||
SINE_WAVE = 7,
|
||||
// idk what 8 and 9 are
|
||||
SINE_WAVE_VAR_STEP = 10,
|
||||
EVOLVING_HARMONIC = 11,
|
||||
EVOLVING_RAMP = 12,
|
||||
};
|
||||
|
||||
static s16 gEvolvingHarmonic[64];
|
||||
|
||||
static void GenerateEvolvingHarmonic() {
|
||||
static bool initialized = false;
|
||||
if (!initialized) {
|
||||
gEvolvingHarmonic[62] = 8191;
|
||||
gEvolvingHarmonic[63] = 16383;
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
u32 prev2 = (u32)gEvolvingHarmonic[62];
|
||||
u32 prev1 = (u32)gEvolvingHarmonic[63];
|
||||
|
||||
for (int i = 0; i < 64; i += 2) {
|
||||
u32 cur = (u32)gEvolvingHarmonic[i];
|
||||
gEvolvingHarmonic[i] = (s16)((s32)(prev2 * prev1 - (cur << 16)) >> 16);
|
||||
prev2 = prev1;
|
||||
prev1 = cur;
|
||||
|
||||
cur = (u32)gEvolvingHarmonic[i + 1];
|
||||
gEvolvingHarmonic[i + 1] = (s16)((s32)(2u * (prev2 * prev1 + (cur << 16))) >> 16);
|
||||
prev2 = prev1;
|
||||
prev1 = cur;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void RenderOscChannel(
|
||||
JASDsp::TChannel& channel,
|
||||
ChannelAuxData& channelAux,
|
||||
OutputSubframe& subframe) {
|
||||
if (channel.mResetFlag)
|
||||
ResetChannel(channel, channelAux);
|
||||
|
||||
const u32 pitch = channel.mPitch;
|
||||
DspSubframe buf = {};
|
||||
const auto oscType = static_cast<OscType>(channel.mBytesPerBlock);
|
||||
|
||||
switch (oscType) {
|
||||
case OscType::SQUARE_WAVE_PW_50: {
|
||||
std::generate(buf.begin(), buf.end(), [&] {
|
||||
f32 s = channelAux.oscPhase < 0x8000u ? 0.5f : -0.5f;
|
||||
channelAux.oscPhase += pitch >> 1;
|
||||
return s;
|
||||
});
|
||||
break;
|
||||
}
|
||||
case OscType::SQUARE_WAVE_PW_25: {
|
||||
std::generate(buf.begin(), buf.end(), [&] {
|
||||
f32 s = channelAux.oscPhase < 0x4000u ? 0.5f : -0.5f;
|
||||
channelAux.oscPhase += pitch >> 1;
|
||||
return s;
|
||||
});
|
||||
break;
|
||||
}
|
||||
case OscType::SAW_WAVE:
|
||||
case OscType::EVOLVING_RAMP: {
|
||||
std::generate(buf.begin(), buf.end(), [&] {
|
||||
f32 s = (f32)(s16)channelAux.oscPhase / 32768.0f;
|
||||
channelAux.oscPhase += pitch >> 1;
|
||||
return s;
|
||||
});
|
||||
break;
|
||||
}
|
||||
case OscType::SINE_WAVE:
|
||||
case OscType::SINE_WAVE_VAR_STEP: {
|
||||
std::generate(buf.begin(), buf.end(), [&] {
|
||||
f32 s = sinf((f32)channelAux.oscPhase * (2.0f * M_PI / 65536.0f)) * 0.5f;
|
||||
channelAux.oscPhase += pitch >> 1;
|
||||
return s;
|
||||
});
|
||||
break;
|
||||
}
|
||||
case OscType::TRIANGLE_WAVE: {
|
||||
std::generate(buf.begin(), buf.end(), [&] {
|
||||
f32 s = 0.5f - fabsf((f32)(s16)channelAux.oscPhase / 32768.0f);
|
||||
channelAux.oscPhase += pitch >> 1;
|
||||
return s;
|
||||
});
|
||||
break;
|
||||
}
|
||||
case OscType::EVOLVING_HARMONIC: {
|
||||
std::generate(buf.begin(), buf.end(), [&] {
|
||||
f32 s = gEvolvingHarmonic[channelAux.oscPhase >> 10] / 32768.0f;
|
||||
channelAux.oscPhase += pitch >> 1;
|
||||
return s;
|
||||
});
|
||||
break;
|
||||
}
|
||||
default:
|
||||
DuskLog.error("RenderOscChannel: unimplemented oscillator type {}", channel.mBytesPerBlock);
|
||||
break;
|
||||
}
|
||||
|
||||
auto samples = std::span(buf).subspan(0, DSP_SUBFRAME_SIZE);
|
||||
RenderOutputChannel(channel, channelAux, OutputChannel::LEFT, samples, subframe);
|
||||
RenderOutputChannel(channel, channelAux, OutputChannel::RIGHT, samples, subframe);
|
||||
}
|
||||
|
||||
|
||||
void dusk::audio::DspRender(OutputSubframe& subframe) {
|
||||
ZoneScoped;
|
||||
if (DumpAudio != sDumpWasActive) {
|
||||
@@ -152,6 +275,8 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
|
||||
}
|
||||
}
|
||||
|
||||
GenerateEvolvingHarmonic();
|
||||
|
||||
std::span channels(JASDsp::CH_BUF, DSP_CHANNELS);
|
||||
|
||||
DspSubframe reverbInputL = {};
|
||||
@@ -174,17 +299,14 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
|
||||
channel.mIsFinished = true;
|
||||
continue;
|
||||
}
|
||||
else if (channel.mWaveAramAddress == 0) {
|
||||
// I think these are oscillator channels? Not backed by audio.
|
||||
// No idea how to implement these yet, so skip them.
|
||||
channel.mIsFinished = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
ValidateChannel(channel);
|
||||
|
||||
OutputSubframe channelSubframe = {};
|
||||
RenderChannel(channel, channelAux, channelSubframe);
|
||||
if (channel.mWaveAramAddress == 0) {
|
||||
RenderOscChannel(channel, channelAux, channelSubframe);
|
||||
} else {
|
||||
ValidateChannel(channel);
|
||||
RenderChannel(channel, channelAux, channelSubframe);
|
||||
}
|
||||
|
||||
if (EnableReverb) {
|
||||
// scale the input to the reverb rather than using wet/dry on the output.
|
||||
|
||||
@@ -53,6 +53,9 @@ namespace dusk::audio {
|
||||
// last consumed sample from decodeBuf
|
||||
s16 resamplePrev;
|
||||
|
||||
// phase of oscillator channels
|
||||
u16 oscPhase;
|
||||
|
||||
// low pass previous state
|
||||
f32 prev_lp_out; // out[n-1]
|
||||
f32 prev_lp_in; // in[n-1]
|
||||
|
||||
@@ -127,14 +127,20 @@ void ensure_initialized() {
|
||||
s_initialized = true;
|
||||
}
|
||||
|
||||
void begin_sim_tick() {
|
||||
ensure_initialized();
|
||||
if (!g_enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
s_interpolationCallBackWork.clear();
|
||||
s_cam_prev = std::move(s_cam_curr);
|
||||
}
|
||||
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step) {
|
||||
g_enabled = enabled;
|
||||
g_is_sim_frame = is_sim_frame;
|
||||
g_step = std::clamp(step, 0.0f, 1.0f);
|
||||
if (is_sim_frame) {
|
||||
s_interpolationCallBackWork.clear();
|
||||
s_cam_prev = std::move(s_cam_curr);
|
||||
}
|
||||
}
|
||||
|
||||
bool is_enabled() {
|
||||
|
||||
+44
-23
@@ -5,62 +5,84 @@
|
||||
#include <cmath>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace dusk {
|
||||
namespace game_clock {
|
||||
namespace dusk::game_clock {
|
||||
|
||||
using clock = std::chrono::steady_clock;
|
||||
|
||||
bool s_initialized = false;
|
||||
clock::time_point s_previous_sample{};
|
||||
float s_sim_accumulator = 0.0f;
|
||||
clock::time_point s_current_snapshot_time{};
|
||||
|
||||
std::unordered_map<uintptr_t, clock::time_point> s_interval_last_sample;
|
||||
|
||||
constexpr clock::duration kSimPeriodDuration =
|
||||
std::chrono::duration_cast<clock::duration>(std::chrono::duration<float>(sim_pace()));
|
||||
constexpr clock::duration kAbnormalGapResetThreshold = std::chrono::milliseconds(250);
|
||||
constexpr int kMaxSimTicksPerFrame = 2;
|
||||
|
||||
void ensure_initialized() {
|
||||
if (s_initialized) {
|
||||
return;
|
||||
}
|
||||
s_previous_sample = clock::now();
|
||||
s_sim_accumulator = sim_pace();
|
||||
s_current_snapshot_time = s_previous_sample;
|
||||
s_initialized = true;
|
||||
}
|
||||
|
||||
void reset_accumulator() {
|
||||
ensure_initialized();
|
||||
s_sim_accumulator = fmodf(s_sim_accumulator, sim_pace());
|
||||
}
|
||||
|
||||
void reset_frame_timer() {
|
||||
s_previous_sample = clock::now();
|
||||
s_sim_accumulator = 0.0f;
|
||||
s_current_snapshot_time = s_previous_sample - kSimPeriodDuration;
|
||||
}
|
||||
|
||||
MainLoopPacer advance_main_loop() {
|
||||
ensure_initialized();
|
||||
|
||||
const clock::time_point now = clock::now();
|
||||
const float presentation_dt = std::chrono::duration<float>(now - s_previous_sample).count();
|
||||
const clock::duration frame_gap = now - s_previous_sample;
|
||||
const float presentation_dt = std::chrono::duration<float>(frame_gap).count();
|
||||
s_previous_sample = now;
|
||||
|
||||
s_sim_accumulator += presentation_dt;
|
||||
|
||||
MainLoopPacer out{};
|
||||
out.presentation_dt_seconds = presentation_dt;
|
||||
|
||||
const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation && !dusk::getTransientSettings().skipFrameRateLimit;
|
||||
const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation &&
|
||||
!dusk::getTransientSettings().skipFrameRateLimit;
|
||||
out.is_interpolating = should_interpolate;
|
||||
out.sim_pace = sim_pace();
|
||||
|
||||
if (!should_interpolate) {
|
||||
s_sim_accumulator = 0.0f;
|
||||
out.do_sim_tick = true;
|
||||
out.interpolation_step = 0.0f;
|
||||
return out;
|
||||
} else {
|
||||
out.do_sim_tick = s_sim_accumulator >= sim_pace();
|
||||
out.interpolation_step = out.do_sim_tick ? 0.0f : s_sim_accumulator / sim_pace();
|
||||
s_current_snapshot_time = now;
|
||||
out.sim_ticks_to_run = 1;
|
||||
return out;
|
||||
}
|
||||
|
||||
if (frame_gap > kAbnormalGapResetThreshold) {
|
||||
s_current_snapshot_time = now - kSimPeriodDuration;
|
||||
out.sim_ticks_to_run = 0;
|
||||
return out;
|
||||
}
|
||||
|
||||
int sim_ticks_to_run = 0;
|
||||
clock::time_point projected_snapshot_time = s_current_snapshot_time;
|
||||
const clock::time_point render_time = now - kSimPeriodDuration;
|
||||
while (sim_ticks_to_run < kMaxSimTicksPerFrame && projected_snapshot_time < render_time) {
|
||||
projected_snapshot_time += kSimPeriodDuration;
|
||||
sim_ticks_to_run++;
|
||||
}
|
||||
out.sim_ticks_to_run = sim_ticks_to_run;
|
||||
return out;
|
||||
}
|
||||
|
||||
void commit_sim_tick() {
|
||||
ensure_initialized();
|
||||
s_current_snapshot_time += kSimPeriodDuration;
|
||||
}
|
||||
|
||||
float sample_interpolation_step() {
|
||||
ensure_initialized();
|
||||
const float step =
|
||||
std::chrono::duration<float>(clock::now() - s_current_snapshot_time).count() / sim_pace();
|
||||
return std::clamp(step, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
float consume_interval(const void* consumer) {
|
||||
@@ -78,5 +100,4 @@ float consume_interval(const void* consumer) {
|
||||
return dt;
|
||||
}
|
||||
|
||||
} // namespace game_clock
|
||||
} // namespace dusk
|
||||
} // namespace dusk::game_clock
|
||||
|
||||
+85
-5
@@ -1,16 +1,29 @@
|
||||
#include "dusk/gyro.h"
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include <cmath>
|
||||
|
||||
namespace dusk::gyro {
|
||||
namespace {
|
||||
constexpr s32 kRollgoalTableMaxOffset = 12000;
|
||||
constexpr s32 kRollgoalTableMaxOffset = 6500;
|
||||
constexpr float kGyroEmaAlphaMin = 0.05f;
|
||||
constexpr float kGyroEmaAlphaMax = 1.0f;
|
||||
// Smooth gravity separately so the yaw/roll blend doesn't twitch with raw accel noise.
|
||||
constexpr float kGravityEmaAlpha = 0.1f;
|
||||
constexpr float kMinGravityProjection = 0.2f;
|
||||
// Let roll contribute more strongly as the pad approaches an upright posture.
|
||||
constexpr float kRollAimBoostMax = 2.0f;
|
||||
|
||||
bool s_sensor_enabled = false;
|
||||
bool s_accel_enabled = false;
|
||||
bool s_was_aiming = false;
|
||||
bool s_have_gravity_baseline = false;
|
||||
float s_smooth_gx = 0.0f;
|
||||
float s_smooth_gy = 0.0f;
|
||||
float s_smooth_gz = 0.0f;
|
||||
float s_gravity_y = 0.0f;
|
||||
float s_gravity_z = 0.0f;
|
||||
float s_baseline_gravity_y = 0.0f;
|
||||
float s_baseline_gravity_z = 0.0f;
|
||||
float s_yaw_rad = 0.0f;
|
||||
float s_pitch_rad = 0.0f;
|
||||
float s_roll_rad = 0.0f;
|
||||
@@ -19,6 +32,10 @@ s32 s_rollgoal_az = 0;
|
||||
|
||||
void reset_filter_state() {
|
||||
s_smooth_gx = s_smooth_gy = s_smooth_gz = 0.0f;
|
||||
s_gravity_y = s_gravity_z = 0.0f;
|
||||
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
|
||||
s_was_aiming = false;
|
||||
s_have_gravity_baseline = false;
|
||||
s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
|
||||
s_rollgoal_ax = s_rollgoal_az = 0;
|
||||
}
|
||||
@@ -49,15 +66,30 @@ bool queryGyroAimContext() {
|
||||
}
|
||||
|
||||
void read(float dt) {
|
||||
if (!s_sensor_keep_alive && !queryGyroAimContext()) {
|
||||
const bool aim_active = queryGyroAimContext();
|
||||
const bool aim_just_started = aim_active && !s_was_aiming;
|
||||
const bool aim_just_ended = !aim_active && s_was_aiming;
|
||||
s_was_aiming = aim_active;
|
||||
|
||||
if (!s_sensor_keep_alive && !aim_active) {
|
||||
if (s_sensor_enabled) {
|
||||
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, FALSE);
|
||||
s_sensor_enabled = false;
|
||||
}
|
||||
if (s_accel_enabled) {
|
||||
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, FALSE);
|
||||
s_accel_enabled = false;
|
||||
}
|
||||
reset_filter_state();
|
||||
return;
|
||||
}
|
||||
|
||||
if (aim_just_started || aim_just_ended) {
|
||||
s_gravity_y = s_gravity_z = 0.0f;
|
||||
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
|
||||
s_have_gravity_baseline = false;
|
||||
}
|
||||
|
||||
if (!s_sensor_enabled) {
|
||||
if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) {
|
||||
return;
|
||||
@@ -68,6 +100,13 @@ void read(float dt) {
|
||||
s_sensor_enabled = true;
|
||||
}
|
||||
|
||||
if (!s_accel_enabled && PADHasSensor(PAD_CHAN0, PAD_SENSOR_ACCEL) &&
|
||||
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, TRUE))
|
||||
{
|
||||
// We only need accel for the gravity-aware yaw/roll mix.
|
||||
s_accel_enabled = true;
|
||||
}
|
||||
|
||||
f32 gyro[3];
|
||||
if (!PADGetSensorData(PAD_CHAN0, PAD_SENSOR_GYRO, gyro, 3)) {
|
||||
return;
|
||||
@@ -80,9 +119,50 @@ void read(float dt) {
|
||||
s_smooth_gy += smooth_alpha * (gyro[1] - s_smooth_gy);
|
||||
s_smooth_gz += smooth_alpha * (gyro[2] - s_smooth_gz);
|
||||
|
||||
s_pitch_rad = -apply_deadband(s_smooth_gx, deadband) * dt * dusk::getSettings().game.gyroSensitivityX;
|
||||
s_yaw_rad = apply_deadband(s_smooth_gy, deadband) * dt * dusk::getSettings().game.gyroSensitivityY;
|
||||
s_roll_rad = apply_deadband(s_smooth_gz, deadband) * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
|
||||
const float pitch_rate = apply_deadband(s_smooth_gx, deadband);
|
||||
const float yaw_rate = apply_deadband(s_smooth_gy, deadband);
|
||||
const float roll_rate = apply_deadband(s_smooth_gz, deadband);
|
||||
|
||||
s_pitch_rad = -pitch_rate * dt * dusk::getSettings().game.gyroSensitivityX;
|
||||
s_roll_rad = roll_rate * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
|
||||
|
||||
float horizontal_rate = yaw_rate;
|
||||
if (aim_active && s_accel_enabled) {
|
||||
f32 accel[3];
|
||||
if (PADGetSensorData(PAD_CHAN0, PAD_SENSOR_ACCEL, accel, 3)) {
|
||||
if (!s_have_gravity_baseline) {
|
||||
s_gravity_y = accel[1];
|
||||
s_gravity_z = accel[2];
|
||||
} else {
|
||||
s_gravity_y += kGravityEmaAlpha * (accel[1] - s_gravity_y);
|
||||
s_gravity_z += kGravityEmaAlpha * (accel[2] - s_gravity_z);
|
||||
}
|
||||
|
||||
// Compare the current gravity projection against the gravity vector from
|
||||
// aim start so the user's resting hold angle becomes the neutral baseline.
|
||||
const float gravity_yz_len = std::sqrt((s_gravity_y * s_gravity_y) + (s_gravity_z * s_gravity_z));
|
||||
if (gravity_yz_len >= kMinGravityProjection) {
|
||||
const float current_gravity_y = s_gravity_y / gravity_yz_len;
|
||||
const float current_gravity_z = s_gravity_z / gravity_yz_len;
|
||||
|
||||
if (!s_have_gravity_baseline) {
|
||||
s_baseline_gravity_y = current_gravity_y;
|
||||
s_baseline_gravity_z = current_gravity_z;
|
||||
s_have_gravity_baseline = true;
|
||||
}
|
||||
|
||||
const float yaw_weight =
|
||||
(s_baseline_gravity_y * current_gravity_y) + (s_baseline_gravity_z * current_gravity_z);
|
||||
const float roll_weight =
|
||||
(s_baseline_gravity_y * current_gravity_z) - (s_baseline_gravity_z * current_gravity_y);
|
||||
const float roll_mix = std::fabs(roll_weight);
|
||||
const float roll_boost = 1.0f + (roll_mix * (kRollAimBoostMax - 1.0f));
|
||||
horizontal_rate = (yaw_rate * yaw_weight) + (roll_rate * roll_weight * roll_boost);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
s_yaw_rad = horizontal_rate * dt * dusk::getSettings().game.gyroSensitivityY;
|
||||
|
||||
s_pitch_rad = dusk::getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
|
||||
s_yaw_rad = dusk::getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
|
||||
|
||||
@@ -305,6 +305,10 @@ namespace dusk {
|
||||
ImGuiMenuGame::ToggleFullscreen();
|
||||
}
|
||||
|
||||
if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) {
|
||||
ImGuiMenuGame::ToggleFullscreen();
|
||||
}
|
||||
|
||||
if (!dusk::IsGameLaunched) {
|
||||
m_preLaunchWindow.draw();
|
||||
}
|
||||
|
||||
@@ -288,6 +288,8 @@ namespace dusk {
|
||||
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
|
||||
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
|
||||
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
|
||||
config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops);
|
||||
ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though");
|
||||
|
||||
ImGui::SeparatorText("Abilities");
|
||||
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
|
||||
|
||||
@@ -5,14 +5,22 @@
|
||||
#include "imgui.h"
|
||||
#include "fmt/format.h"
|
||||
#include "absl/strings/escaping.h"
|
||||
#include "nlohmann/json.hpp"
|
||||
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/io.hpp"
|
||||
#include "dusk/logging.h"
|
||||
#include "../file_select.hpp"
|
||||
#include "aurora/lib/window.hpp"
|
||||
|
||||
#include <unordered_set>
|
||||
#include <zstd.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct StateSharePacket {
|
||||
char stageName[8];
|
||||
@@ -23,9 +31,65 @@ struct StateSharePacket {
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c);
|
||||
static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c);
|
||||
static constexpr size_t PACKET_SAVE_ONLY = sizeof(StateSharePacket) + sizeof(dSv_save_c);
|
||||
static constexpr auto STATES_FILENAME = "states.json";
|
||||
|
||||
void ImGuiStateShare::copyState() {
|
||||
static bool ValidateEncodedState(const std::string&);
|
||||
|
||||
void ImGuiStateShare::onMergeFileSelected(void* userdata, const char* path, const char* /*error*/) {
|
||||
auto* self = static_cast<ImGuiStateShare*>(userdata);
|
||||
if (path != nullptr) {
|
||||
self->m_pendingMergePath = path;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static std::string GetStatesFilePath() {
|
||||
return (dusk::ConfigPath / STATES_FILENAME).string();
|
||||
}
|
||||
|
||||
void ImGuiStateShare::loadStatesFile() {
|
||||
m_loaded = true;
|
||||
const std::filesystem::path filePath = dusk::ConfigPath / STATES_FILENAME;
|
||||
if (!std::filesystem::exists(filePath)) {
|
||||
return;
|
||||
}
|
||||
try {
|
||||
const std::string pathStr = filePath.string();
|
||||
auto data = io::FileStream::ReadAllBytes(pathStr.c_str());
|
||||
auto j = json::parse(data);
|
||||
if (!j.is_array()) {
|
||||
return;
|
||||
}
|
||||
for (const auto& entry : j) {
|
||||
if (!entry.contains("name") || !entry.contains("data")) {
|
||||
continue;
|
||||
}
|
||||
SavedStateEntry s;
|
||||
s.name = entry["name"].get<std::string>();
|
||||
s.encoded = entry["data"].get<std::string>();
|
||||
m_states.push_back(std::move(s));
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
m_statusMsg = fmt::format("Failed to load states: {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiStateShare::saveStatesFile() {
|
||||
json j = json::array();
|
||||
for (const auto& s : m_states) {
|
||||
j.push_back(json{{"name", s.name}, {"data", s.encoded}});
|
||||
}
|
||||
try {
|
||||
io::FileStream::WriteAllText(GetStatesFilePath().c_str(), j.dump(2));
|
||||
} catch (const std::exception& e) {
|
||||
m_statusMsg = fmt::format("Failed to save states: {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
std::string ImGuiStateShare::encodeCurrentState() {
|
||||
StateSharePacket pkt = {};
|
||||
strncpy(pkt.stageName, dComIfGp_getStartStageName(), 7);
|
||||
pkt.roomNo = dComIfGp_getStartStageRoomNo();
|
||||
@@ -40,26 +104,25 @@ void ImGuiStateShare::copyState() {
|
||||
std::string compressed(bound, '\0');
|
||||
compressed.resize(ZSTD_compress(compressed.data(), bound, raw.data(), raw.size(), 1));
|
||||
|
||||
std::string encoded = absl::Base64Escape(compressed);
|
||||
ImGui::SetClipboardText(encoded.c_str());
|
||||
m_statusMsg = "Copied to clipboard.";
|
||||
return absl::Base64Escape(compressed);
|
||||
}
|
||||
|
||||
bool ImGuiStateShare::pasteState() {
|
||||
const char* clip = ImGui::GetClipboardText();
|
||||
if (!clip || clip[0] == '\0') {
|
||||
m_statusMsg = "Clipboard is empty.";
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::string& name) {
|
||||
std::string decoded;
|
||||
if (!absl::Base64Unescape(clip, &decoded)) {
|
||||
if (!absl::Base64Unescape(encoded, &decoded)) {
|
||||
m_statusMsg = "Invalid base64.";
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size());
|
||||
if (dSize == ZSTD_CONTENTSIZE_ERROR || dSize == ZSTD_CONTENTSIZE_UNKNOWN || dSize < PACKET_TOTAL) {
|
||||
if (dSize == ZSTD_CONTENTSIZE_ERROR || dSize == ZSTD_CONTENTSIZE_UNKNOWN) {
|
||||
m_statusMsg = "Not a valid state string.";
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool isFull = (dSize == PACKET_TOTAL);
|
||||
const bool isPartial = (dSize == PACKET_SAVE_ONLY);
|
||||
if (!isFull && !isPartial) {
|
||||
m_statusMsg = "Not a valid state string.";
|
||||
return false;
|
||||
}
|
||||
@@ -75,45 +138,261 @@ bool ImGuiStateShare::pasteState() {
|
||||
memcpy(&pkt, raw.data(), sizeof(pkt));
|
||||
pkt.stageName[7] = '\0';
|
||||
|
||||
memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c));
|
||||
if (isFull) {
|
||||
memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c));
|
||||
m_pendingInfo = g_dComIfG_gameInfo.info;
|
||||
m_pendingSavedata.reset();
|
||||
} else {
|
||||
memcpy(&g_dComIfG_gameInfo.info.mSavedata, raw.data() + sizeof(pkt), sizeof(dSv_save_c));
|
||||
m_pendingSavedata = g_dComIfG_gameInfo.info.mSavedata;
|
||||
m_pendingInfo.reset();
|
||||
}
|
||||
|
||||
s16 spawnPoint = pkt.startPoint == -4 ? -1 : pkt.startPoint;
|
||||
|
||||
if (spawnPoint == -1) {
|
||||
dComIfGs_setRestartRoomParam(pkt.roomNo & 0x3F);
|
||||
}
|
||||
|
||||
dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer);
|
||||
m_pendingInfo = g_dComIfG_gameInfo.info;
|
||||
|
||||
m_statusMsg = fmt::format("Warping to {} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
|
||||
if (name.empty()) {
|
||||
m_statusMsg = fmt::format("{} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
|
||||
} else {
|
||||
m_statusMsg = fmt::format("{}: {} room {} layer {}.", name, pkt.stageName, (int)pkt.roomNo, (int)pkt.layer);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ImGuiStateShare::tickPendingApply() {
|
||||
if (!m_pendingInfo.has_value() || dComIfGp_isEnableNextStage())
|
||||
if (!m_pendingInfo.has_value() && !m_pendingSavedata.has_value()) {
|
||||
return;
|
||||
g_dComIfG_gameInfo.info = *m_pendingInfo;
|
||||
m_pendingInfo.reset();
|
||||
}
|
||||
if (dComIfGp_isEnableNextStage()) {
|
||||
return;
|
||||
}
|
||||
if (m_pendingInfo.has_value()) {
|
||||
g_dComIfG_gameInfo.info = *m_pendingInfo;
|
||||
m_pendingInfo.reset();
|
||||
} else {
|
||||
g_dComIfG_gameInfo.info.mSavedata = *m_pendingSavedata;
|
||||
m_pendingSavedata.reset();
|
||||
}
|
||||
dComIfGp_offOxygenShowFlag();
|
||||
dComIfGp_setMaxOxygen(600);
|
||||
dComIfGp_setOxygen(600);
|
||||
}
|
||||
|
||||
static bool ValidateEncodedState(const std::string& encoded) {
|
||||
std::string decoded;
|
||||
if (!absl::Base64Unescape(encoded, &decoded)) {
|
||||
return false;
|
||||
}
|
||||
unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size());
|
||||
return dSize == PACKET_TOTAL || dSize == PACKET_SAVE_ONLY;
|
||||
}
|
||||
|
||||
void ImGuiStateShare::mergeFromFile(const std::string& path) {
|
||||
try {
|
||||
auto data = io::FileStream::ReadAllBytes(path.c_str());
|
||||
auto j = json::parse(data);
|
||||
if (!j.is_array()) {
|
||||
m_statusMsg = "File does not contain a JSON array.";
|
||||
return;
|
||||
}
|
||||
|
||||
std::unordered_set<std::string> existingNames;
|
||||
for (const auto& s : m_states) {
|
||||
existingNames.insert(s.name);
|
||||
}
|
||||
|
||||
int added = 0;
|
||||
int skipped = 0;
|
||||
for (const auto& entry : j) {
|
||||
if (!entry.contains("name") || !entry.contains("data")) {
|
||||
++skipped;
|
||||
continue;
|
||||
}
|
||||
const std::string name = entry["name"].get<std::string>();
|
||||
const std::string encoded = entry["data"].get<std::string>();
|
||||
if (!ValidateEncodedState(encoded)) {
|
||||
++skipped;
|
||||
continue;
|
||||
}
|
||||
if (existingNames.count(name)) {
|
||||
++skipped;
|
||||
continue;
|
||||
}
|
||||
SavedStateEntry s;
|
||||
s.name = name;
|
||||
s.encoded = encoded;
|
||||
existingNames.insert(s.name);
|
||||
m_states.push_back(std::move(s));
|
||||
++added;
|
||||
}
|
||||
|
||||
if (added > 0) {
|
||||
saveStatesFile();
|
||||
}
|
||||
m_statusMsg = fmt::format("Merged: {} added, {} skipped.", added, skipped);
|
||||
} catch (const std::exception& e) {
|
||||
m_statusMsg = fmt::format("Failed to load file: {}", e.what());
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiStateShare::draw(bool& open) {
|
||||
if (dusk::IsGameLaunched)
|
||||
if (dusk::IsGameLaunched) {
|
||||
tickPendingApply();
|
||||
}
|
||||
|
||||
if (!open)
|
||||
if (!m_loaded) {
|
||||
loadStatesFile();
|
||||
}
|
||||
|
||||
if (!m_pendingMergePath.empty()) {
|
||||
mergeFromFile(m_pendingMergePath);
|
||||
m_pendingMergePath.clear();
|
||||
}
|
||||
|
||||
if (!open) {
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowSizeConstraints(ImVec2(400, 0), ImVec2(FLT_MAX, FLT_MAX));
|
||||
if (!ImGui::Begin("State Share", &open, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!dusk::IsGameLaunched) ImGui::BeginDisabled();
|
||||
if (ImGui::Button("Copy State")) copyState();
|
||||
const bool gameRunning = dusk::IsGameLaunched;
|
||||
|
||||
const float rowH = ImGui::GetTextLineHeightWithSpacing();
|
||||
const float listH = rowH * 8 + ImGui::GetStyle().FramePadding.y * 2;
|
||||
ImGui::BeginChild("##states", ImVec2(0, listH), true);
|
||||
|
||||
if (m_states.empty()) {
|
||||
ImGui::TextDisabled("No saved states. Save or import one below.");
|
||||
}
|
||||
|
||||
int toDelete = -1;
|
||||
for (int i = 0; i < (int)m_states.size(); ++i) {
|
||||
ImGui::PushID(i);
|
||||
|
||||
if (m_renamingIndex == i) {
|
||||
ImGui::SetNextItemWidth(150);
|
||||
bool done = ImGui::InputText("##rename", m_renameBuffer, sizeof(m_renameBuffer),
|
||||
ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll);
|
||||
if (done) {
|
||||
if (m_renameBuffer[0] != '\0') {
|
||||
m_states[i].name = m_renameBuffer;
|
||||
}
|
||||
m_renamingIndex = -1;
|
||||
saveStatesFile();
|
||||
} else if (ImGui::IsItemDeactivated()) {
|
||||
m_renamingIndex = -1;
|
||||
}
|
||||
} else {
|
||||
ImGui::Selectable(m_states[i].name.c_str(), false, ImGuiSelectableFlags_None, ImVec2(150, 0));
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Double-click to rename");
|
||||
if (ImGui::IsMouseDoubleClicked(0)) {
|
||||
m_renamingIndex = i;
|
||||
strncpy(m_renameBuffer, m_states[i].name.c_str(), sizeof(m_renameBuffer) - 1);
|
||||
m_renameBuffer[sizeof(m_renameBuffer) - 1] = '\0';
|
||||
ImGui::SetKeyboardFocusHere(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (!gameRunning) { ImGui::BeginDisabled(); }
|
||||
if (ImGui::Button("Load")) {
|
||||
applyEncodedState(m_states[i].encoded, m_states[i].name);
|
||||
}
|
||||
if (!gameRunning) { ImGui::EndDisabled(); }
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Copy")) {
|
||||
ImGui::SetClipboardText(m_states[i].encoded.c_str());
|
||||
m_statusMsg = fmt::format("'{}' copied to clipboard.", m_states[i].name);
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Del")) {
|
||||
toDelete = i;
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
|
||||
if (toDelete >= 0) {
|
||||
if (m_renamingIndex == toDelete) { m_renamingIndex = -1; }
|
||||
m_states.erase(m_states.begin() + toDelete);
|
||||
saveStatesFile();
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
|
||||
// Toolbar
|
||||
if (!gameRunning) { ImGui::BeginDisabled(); }
|
||||
if (ImGui::Button("Save")) {
|
||||
SavedStateEntry entry;
|
||||
entry.name = fmt::format("State {}", m_states.size() + 1);
|
||||
entry.encoded = encodeCurrentState();
|
||||
m_states.push_back(std::move(entry));
|
||||
saveStatesFile();
|
||||
m_statusMsg = fmt::format("Saved as '{}'.", m_states.back().name);
|
||||
}
|
||||
if (!gameRunning) { ImGui::EndDisabled(); }
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Import State")) pasteState();
|
||||
if (!dusk::IsGameLaunched) ImGui::EndDisabled();
|
||||
if (ImGui::Button("Import Clipboard")) {
|
||||
const char* clip = ImGui::GetClipboardText();
|
||||
if (!clip || clip[0] == '\0') {
|
||||
m_statusMsg = "Clipboard is empty.";
|
||||
} else {
|
||||
std::string clipStr = clip;
|
||||
if (!ValidateEncodedState(clipStr)) {
|
||||
m_statusMsg = "Clipboard does not contain a valid state.";
|
||||
} else {
|
||||
SavedStateEntry entry;
|
||||
entry.name = fmt::format("Imported {}", m_states.size() + 1);
|
||||
entry.encoded = std::move(clipStr);
|
||||
m_states.push_back(std::move(entry));
|
||||
saveStatesFile();
|
||||
m_statusMsg = fmt::format("Imported as '{}'.", m_states.back().name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Load Pack")) {
|
||||
static constexpr SDL_DialogFileFilter filter = {"State pack", "json"};
|
||||
ShowFileSelect(&onMergeFileSelected, this, aurora::window::get_sdl_window(), &filter, 1, nullptr, false);
|
||||
}
|
||||
|
||||
if (!m_states.empty()) {
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Clear All")) {
|
||||
ImGui::OpenPopup("##clearall");
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup("##clearall")) {
|
||||
ImGui::Text("Delete all saved states?");
|
||||
ImGui::Spacing();
|
||||
if (ImGui::Button("Yes, clear all")) {
|
||||
m_states.clear();
|
||||
m_renamingIndex = -1;
|
||||
saveStatesFile();
|
||||
m_statusMsg = "All states cleared.";
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel")) {
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_statusMsg.empty()) {
|
||||
ImGui::Spacing();
|
||||
@@ -125,8 +404,9 @@ void ImGuiStateShare::draw(bool& open) {
|
||||
}
|
||||
|
||||
void ImGuiMenuTools::ShowStateShare() {
|
||||
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare))
|
||||
if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare)) {
|
||||
return;
|
||||
}
|
||||
m_stateShare.draw(m_showStateShare);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,21 +4,38 @@
|
||||
#include "d/d_save.h"
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace dusk {
|
||||
class ImGuiStateShare {
|
||||
public:
|
||||
void draw(bool& open);
|
||||
|
||||
private:
|
||||
void copyState();
|
||||
bool pasteState();
|
||||
void tickPendingApply();
|
||||
struct SavedStateEntry {
|
||||
std::string name;
|
||||
std::string encoded;
|
||||
};
|
||||
|
||||
class ImGuiStateShare {
|
||||
public:
|
||||
void draw(bool& open);
|
||||
|
||||
private:
|
||||
std::string encodeCurrentState();
|
||||
bool applyEncodedState(const std::string& encoded, const std::string& name = {});
|
||||
void tickPendingApply();
|
||||
void loadStatesFile();
|
||||
void saveStatesFile();
|
||||
void mergeFromFile(const std::string& path);
|
||||
static void onMergeFileSelected(void* userdata, const char* path, const char* error);
|
||||
|
||||
std::vector<SavedStateEntry> m_states;
|
||||
std::string m_statusMsg;
|
||||
std::optional<dSv_info_c> m_pendingInfo;
|
||||
std::optional<dSv_save_c> m_pendingSavedata;
|
||||
int m_renamingIndex = -1;
|
||||
char m_renameBuffer[128] = {};
|
||||
bool m_loaded = false;
|
||||
std::string m_pendingMergePath;
|
||||
};
|
||||
|
||||
std::string m_statusMsg;
|
||||
std::optional<dSv_info_c> m_pendingInfo;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -75,6 +75,7 @@ UserSettings g_userSettings = {
|
||||
.infiniteOil{"game.infiniteOil", false},
|
||||
.infiniteOxygen{"game.infiniteOxygen", false},
|
||||
.infiniteRupees{"game.infiniteRupees", false},
|
||||
.enableIndefiniteItemDrops {"game.enableIndefiniteItemDrops", false},
|
||||
.moonJump{"game.moonJump", false},
|
||||
.superClawshot{"game.superClawshot", false},
|
||||
.alwaysGreatspin{"game.alwaysGreatspin", false},
|
||||
@@ -160,6 +161,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.infiniteOil);
|
||||
Register(g_userSettings.game.infiniteOxygen);
|
||||
Register(g_userSettings.game.infiniteRupees);
|
||||
Register(g_userSettings.game.enableIndefiniteItemDrops);
|
||||
Register(g_userSettings.game.moonJump);
|
||||
Register(g_userSettings.game.superClawshot);
|
||||
Register(g_userSettings.game.alwaysGreatspin);
|
||||
|
||||
@@ -351,8 +351,13 @@ void mDoExt_modelUpdateDL(J3DModel* i_model) {
|
||||
|
||||
void mDoExt_modelEntryDL(J3DModel* i_model) {
|
||||
#if TARGET_PC
|
||||
if (!dusk::frame_interp::is_sim_frame())
|
||||
if (!dusk::frame_interp::is_sim_frame()) {
|
||||
// FRAME INTERP NOTE: This fixes issue #355 where some lights would flicker.
|
||||
// This is likely better solved by updating J3DMaterial::needsInterpCallBack,
|
||||
// but it's unclear what exactly needs to be added.
|
||||
i_model->diff();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
modelMtxErrorCheck(i_model);
|
||||
|
||||
+18
-15
@@ -242,8 +242,6 @@ void main01(void) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const dusk::game_clock::MainLoopPacer pacing = dusk::game_clock::advance_main_loop();
|
||||
|
||||
VIWaitForRetrace();
|
||||
|
||||
dusk::lastFrameAuroraStats = *aurora_get_stats();
|
||||
@@ -254,28 +252,33 @@ void main01(void) {
|
||||
|
||||
mDoGph_gInf_c::updateRenderSize();
|
||||
|
||||
dusk::frame_interp::begin_frame(pacing.is_interpolating, pacing.do_sim_tick, pacing.interpolation_step);
|
||||
const auto pacing = dusk::game_clock::advance_main_loop();
|
||||
if (pacing.is_interpolating) {
|
||||
if (pacing.do_sim_tick) {
|
||||
if (pacing.sim_ticks_to_run > 0) {
|
||||
dusk::frame_interp::begin_frame(true, true, 0.0f);
|
||||
dusk::frame_interp::set_ui_tick_pending(true);
|
||||
mDoCPd_c::read();
|
||||
DuskDebugPad();
|
||||
dusk::gyro::read(pacing.sim_pace);
|
||||
fapGm_Execute();
|
||||
mDoAud_Execute();
|
||||
dusk::game_clock::reset_accumulator();
|
||||
for (int sim_tick = 0; sim_tick < pacing.sim_ticks_to_run; ++sim_tick) {
|
||||
dusk::frame_interp::begin_sim_tick();
|
||||
mDoCPd_c::read();
|
||||
DuskDebugPad();
|
||||
dusk::gyro::read(pacing.sim_pace);
|
||||
fapGm_Execute();
|
||||
mDoAud_Execute();
|
||||
dusk::game_clock::commit_sim_tick();
|
||||
}
|
||||
}
|
||||
|
||||
dusk::frame_interp::begin_frame(true, false,
|
||||
dusk::game_clock::sample_interpolation_step());
|
||||
dusk::frame_interp::interpolate();
|
||||
dusk::frame_interp::begin_presentation_camera();
|
||||
if (!pacing.do_sim_tick) {
|
||||
// run draw functions for anything specially marked to handle interp on non-sim
|
||||
// ticks
|
||||
fpcM_DrawIterater((fpcM_DrawIteraterFunc)fpcM_Draw);
|
||||
}
|
||||
// run draw functions for anything specially marked to handle interp
|
||||
fpcM_DrawIterater((fpcM_DrawIteraterFunc)fpcM_Draw);
|
||||
cAPIGph_Painter();
|
||||
dusk::frame_interp::end_presentation_camera();
|
||||
dusk::frame_interp::set_ui_tick_pending(false);
|
||||
} else {
|
||||
dusk::frame_interp::begin_frame(false, true, 0.0f);
|
||||
dusk::frame_interp::set_ui_tick_pending(true);
|
||||
|
||||
// Game Inputs
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
"""
|
||||
Convert a folder of TPGZ saves to a states.json
|
||||
|
||||
Usage:
|
||||
python saves_to_states_json.py path/to/saves [prefix]
|
||||
|
||||
Requirements:
|
||||
pip install zstandard
|
||||
"""
|
||||
|
||||
import base64
|
||||
import json
|
||||
import struct
|
||||
import sys
|
||||
import zstandard
|
||||
from pathlib import Path
|
||||
|
||||
SAVE_C_SIZE = 0x958
|
||||
|
||||
PACKET_FORMAT = "<8sbbh"
|
||||
|
||||
RETURN_PLACE_OFF = 0x058
|
||||
NAME_OFF = RETURN_PLACE_OFF + 0x00
|
||||
ROOM_OFF = RETURN_PLACE_OFF + 0x09
|
||||
SPAWN_POINT_OFF = RETURN_PLACE_OFF + 0x08
|
||||
|
||||
folder = Path(sys.argv[1]) if len(sys.argv) > 1 else Path(__file__).parent
|
||||
out_path = folder / "states.json"
|
||||
|
||||
if len(sys.argv) > 2:
|
||||
prefix = sys.argv[2]
|
||||
else:
|
||||
prefix = None
|
||||
|
||||
cctx = zstandard.ZstdCompressor(level=1)
|
||||
states = []
|
||||
|
||||
for bin_path in sorted(folder.glob("*.bin")):
|
||||
raw = bin_path.read_bytes()
|
||||
save_c = raw[:SAVE_C_SIZE]
|
||||
if len(save_c) < SAVE_C_SIZE:
|
||||
print(f" skip {bin_path.name}: too small ({len(save_c)} bytes)")
|
||||
continue
|
||||
|
||||
stage_name = save_c[NAME_OFF:NAME_OFF + 8]
|
||||
room_no = struct.unpack_from("b", save_c, ROOM_OFF)[0]
|
||||
spawn_point = struct.unpack_from("B", save_c, SPAWN_POINT_OFF)[0]
|
||||
|
||||
pkt = struct.pack(PACKET_FORMAT, stage_name, room_no, -1, spawn_point)
|
||||
payload = pkt + save_c
|
||||
encoded = base64.b64encode(cctx.compress(payload)).decode("ascii")
|
||||
|
||||
stage_str = stage_name.rstrip(b"\x00").decode("ascii", errors="replace")
|
||||
print(f" {bin_path.stem:30s} stage={stage_str!r} room={room_no} point={spawn_point}")
|
||||
states.append({"name": f"({prefix}) {bin_path.stem}" if prefix else bin_path.stem, "data": encoded})
|
||||
|
||||
out_path.write_text(json.dumps(states, indent=2))
|
||||
print(f"\nWrote {len(states)} states to {out_path}")
|
||||
Reference in New Issue
Block a user