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https://github.com/open-goal/jak-project
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v/zed-docs
2910 Commits
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2f74c271d4 | docs: do a pass over documentation, add Zed docs | ||
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0f1bdd6247 | deps: get rid of the copyright symbol in zydis, cmake does not support unicode | ||
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a34135093b | docs: update and try to make root-README a little less verbose | ||
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96f944f971 | docker: remove broken dockerfiles, add a dockerignore so images aren't 40GB large | ||
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9fb8a1dc27 |
deps: update zydis and json.hpp to silence various warnings (#4136)
Zydis has been complaining about cmake deprecation, and json.hpp has been causing tons of warnings to be spewed in the builds. Update both. |
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cd8252d227 |
[jak1] MP ILs - dont spawn the column that klaww breaks during cutscene (#4131)
Small thing I only noticed from the Gordon & Daxter mod since you skip klaww and go through where this column spawns. <img width="1920" height="1080" alt="image" src="https://github.com/user-attachments/assets/2ea74b77-47db-4783-8917-d0b616dd1820" /> |
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3c985f8c3a |
[jak2/jak3] Unbreak split boxes debug option (#4133)
The `Split Boxes` option in jak2/3 currently crashes as soon as you select it because of the `*debug-region-hide-empty*` code added in openGOAL. The split boxes aren't true regions, but they reuse the `debug-draw-region` functions, and crash trying to access `(-> this region on-enter)`. <img width="2160" height="1620" alt="image" src="https://github.com/user-attachments/assets/e8753fcc-8234-40fa-9278-d2dca4dff71a" /> yay split boxes |
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4db30a5720 |
CI: Periodic Controller Database Update (#4135)
Updating Controller Database Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com> |
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c9351fd6de |
CI: Periodic Controller Database Update (#4132)
Updating Controller Database Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com> |
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a2b7fb3c15 |
[jak1] Restore Klaww cutscene skip for Mountain Pass IL speedruns (#4124)
Originally added in [this PR](https://github.com/open-goal/jak-project/pull/2162/changes#diff-fcd36d04955bffd72ece8b8bf9b7a137d7b58f712660536bb6889b7850e07bea) but I forgot to use `og:preserve-this` so it got wiped out in [a later PR](https://github.com/open-goal/jak-project/commit/da3caf7b2850c37eb7801221461bb8ff918fa101#diff-fcd36d04955bffd72ece8b8bf9b7a137d7b58f712660536bb6889b7850e07beaL1154). Updated a couple spots to use `og:preserve-this`. |
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9dbadfdef9 |
CI: Periodic Controller Database Update (#4129)
Updating Controller Database Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com> |
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e85eb0023a |
build(deps): bump actions/upload-artifact from 6 to 7 (#4127)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 6 to 7. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/actions/upload-artifact/releases">actions/upload-artifact's releases</a>.</em></p> <blockquote> <h2>v7.0.0</h2> <h2>v7 What's new</h2> <h3>Direct Uploads</h3> <p>Adds support for uploading single files directly (unzipped). Callers can set the new <code>archive</code> parameter to <code>false</code> to skip zipping the file during upload. Right now, we only support single files. The action will fail if the glob passed resolves to multiple files. The <code>name</code> parameter is also ignored with this setting. Instead, the name of the artifact will be the name of the uploaded file.</p> <h3>ESM</h3> <p>To support new versions of the <code>@actions/*</code> packages, we've upgraded the package to ESM.</p> <h2>What's Changed</h2> <ul> <li>Add proxy integration test by <a href="https://github.com/Link"><code>@Link</code></a>- in <a href="https://redirect.github.com/actions/upload-artifact/pull/754">actions/upload-artifact#754</a></li> <li>Upgrade the module to ESM and bump dependencies by <a href="https://github.com/danwkennedy"><code>@danwkennedy</code></a> in <a href="https://redirect.github.com/actions/upload-artifact/pull/762">actions/upload-artifact#762</a></li> <li>Support direct file uploads by <a href="https://github.com/danwkennedy"><code>@danwkennedy</code></a> in <a href="https://redirect.github.com/actions/upload-artifact/pull/764">actions/upload-artifact#764</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/Link"><code>@Link</code></a>- made their first contribution in <a href="https://redirect.github.com/actions/upload-artifact/pull/754">actions/upload-artifact#754</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/actions/upload-artifact/compare/v6...v7.0.0">https://github.com/actions/upload-artifact/compare/v6...v7.0.0</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/actions/upload-artifact/commit/bbbca2ddaa5d8feaa63e36b76fdaad77386f024f"><code>bbbca2d</code></a> Support direct file uploads (<a href="https://redirect.github.com/actions/upload-artifact/issues/764">#764</a>)</li> <li><a href="https://github.com/actions/upload-artifact/commit/589182c5a4cec8920b8c1bce3e2fab1c97a02296"><code>589182c</code></a> Upgrade the module to ESM and bump dependencies (<a href="https://redirect.github.com/actions/upload-artifact/issues/762">#762</a>)</li> <li><a href="https://github.com/actions/upload-artifact/commit/47309c993abb98030a35d55ef7ff34b7fa1074b5"><code>47309c9</code></a> Merge pull request <a href="https://redirect.github.com/actions/upload-artifact/issues/754">#754</a> from actions/Link-/add-proxy-integration-tests</li> <li><a href="https://github.com/actions/upload-artifact/commit/02a8460834e70dab0ce194c64360c59dc1475ef0"><code>02a8460</code></a> Add proxy integration test</li> <li>See full diff in <a href="https://github.com/actions/upload-artifact/compare/v6...v7">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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d04a49fdb5 |
build(deps): bump actions/download-artifact from 7 to 8 (#4128)
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 7 to 8. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/actions/download-artifact/releases">actions/download-artifact's releases</a>.</em></p> <blockquote> <h2>v8.0.0</h2> <h2>v8 - What's new</h2> <h3>Direct downloads</h3> <p>To support direct uploads in <code>actions/upload-artifact</code>, the action will no longer attempt to unzip all downloaded files. Instead, the action checks the <code>Content-Type</code> header ahead of unzipping and skips non-zipped files. Callers wishing to download a zipped file as-is can also set the new <code>skip-decompress</code> parameter to <code>false</code>.</p> <h3>Enforced checks (breaking)</h3> <p>A previous release introduced digest checks on the download. If a download hash didn't match the expected hash from the server, the action would log a warning. Callers can now configure the behavior on mismatch with the <code>digest-mismatch</code> parameter. To be secure by default, we are now defaulting the behavior to <code>error</code> which will fail the workflow run.</p> <h3>ESM</h3> <p>To support new versions of the @actions/* packages, we've upgraded the package to ESM.</p> <h2>What's Changed</h2> <ul> <li>Don't attempt to un-zip non-zipped downloads by <a href="https://github.com/danwkennedy"><code>@danwkennedy</code></a> in <a href="https://redirect.github.com/actions/download-artifact/pull/460">actions/download-artifact#460</a></li> <li>Add a setting to specify what to do on hash mismatch and default it to <code>error</code> by <a href="https://github.com/danwkennedy"><code>@danwkennedy</code></a> in <a href="https://redirect.github.com/actions/download-artifact/pull/461">actions/download-artifact#461</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/actions/download-artifact/compare/v7...v8.0.0">https://github.com/actions/download-artifact/compare/v7...v8.0.0</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/actions/download-artifact/commit/70fc10c6e5e1ce46ad2ea6f2b72d43f7d47b13c3"><code>70fc10c</code></a> Merge pull request <a href="https://redirect.github.com/actions/download-artifact/issues/461">#461</a> from actions/danwkennedy/digest-mismatch-behavior</li> <li><a href="https://github.com/actions/download-artifact/commit/f258da9a506b755b84a09a531814700b86ccfc62"><code>f258da9</code></a> Add change docs</li> <li><a href="https://github.com/actions/download-artifact/commit/ccc058e5fbb0bb2352213eaec3491e117cbc4a5c"><code>ccc058e</code></a> Fix linting issues</li> <li><a href="https://github.com/actions/download-artifact/commit/bd7976ba57ecea96e6f3df575eb922d11a12a9fd"><code>bd7976b</code></a> Add a setting to specify what to do on hash mismatch and default it to <code>error</code></li> <li><a href="https://github.com/actions/download-artifact/commit/ac21fcf45e0aaee541c0f7030558bdad38d77d6c"><code>ac21fcf</code></a> Merge pull request <a href="https://redirect.github.com/actions/download-artifact/issues/460">#460</a> from actions/danwkennedy/download-no-unzip</li> <li><a href="https://github.com/actions/download-artifact/commit/15999bff51058bc7c19b50ebbba518eaef7c26c0"><code>15999bf</code></a> Add note about package bumps</li> <li><a href="https://github.com/actions/download-artifact/commit/974686ed5098c7f9c9289ec946b9058e496a2561"><code>974686e</code></a> Bump the version to <code>v8</code> and add release notes</li> <li><a href="https://github.com/actions/download-artifact/commit/fbe48b1d2756394be4cd4358ed3bc1343b330e75"><code>fbe48b1</code></a> Update test names to make it clearer what they do</li> <li><a href="https://github.com/actions/download-artifact/commit/96bf374a614d4360e225874c3efd6893a3f285e7"><code>96bf374</code></a> One more test fix</li> <li><a href="https://github.com/actions/download-artifact/commit/b8c4819ef592cbe04fd93534534b38f853864332"><code>b8c4819</code></a> Fix skip decompress test</li> <li>Additional commits viewable in <a href="https://github.com/actions/download-artifact/compare/v7...v8">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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ad3e55745a |
[jak2/jak3] Wait to reset autosplitter until after blackout (#4126)
Based on [similar changes we made awhile back for jak1](https://github.com/open-goal/jak-project/pull/3902) - this way runners don't need to figure out the -0.3s offset or whatever, and it won't vary based on where they reset from. |
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10ea294b66 |
build(deps): bump actions/download-artifact from 6 to 7 (#4115)
Bumps [actions/download-artifact](https://github.com/actions/download-artifact) from 6 to 7. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/actions/download-artifact/releases">actions/download-artifact's releases</a>.</em></p> <blockquote> <h2>v7.0.0</h2> <h2>v7 - What's new</h2> <blockquote> <p>[!IMPORTANT] actions/download-artifact@v7 now runs on Node.js 24 (<code>runs.using: node24</code>) and requires a minimum Actions Runner version of 2.327.1. If you are using self-hosted runners, ensure they are updated before upgrading.</p> </blockquote> <h3>Node.js 24</h3> <p>This release updates the runtime to Node.js 24. v6 had preliminary support for Node 24, however this action was by default still running on Node.js 20. Now this action by default will run on Node.js 24.</p> <h2>What's Changed</h2> <ul> <li>Update GHES guidance to include reference to Node 20 version by <a href="https://github.com/patrikpolyak"><code>@patrikpolyak</code></a> in <a href="https://redirect.github.com/actions/download-artifact/pull/440">actions/download-artifact#440</a></li> <li>Download Artifact Node24 support by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/download-artifact/pull/415">actions/download-artifact#415</a></li> <li>fix: update <code>@actions/artifact</code> to fix Node.js 24 punycode deprecation by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/download-artifact/pull/451">actions/download-artifact#451</a></li> <li>prepare release v7.0.0 for Node.js 24 support by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/download-artifact/pull/452">actions/download-artifact#452</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/patrikpolyak"><code>@patrikpolyak</code></a> made their first contribution in <a href="https://redirect.github.com/actions/download-artifact/pull/440">actions/download-artifact#440</a></li> <li><a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> made their first contribution in <a href="https://redirect.github.com/actions/download-artifact/pull/415">actions/download-artifact#415</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/actions/download-artifact/compare/v6.0.0...v7.0.0">https://github.com/actions/download-artifact/compare/v6.0.0...v7.0.0</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/actions/download-artifact/commit/37930b1c2abaa49bbe596cd826c3c89aef350131"><code>37930b1</code></a> Merge pull request <a href="https://redirect.github.com/actions/download-artifact/issues/452">#452</a> from actions/download-artifact-v7-release</li> <li><a href="https://github.com/actions/download-artifact/commit/72582b9e0acd370909e83fa4a1fd0fca3ad452d8"><code>72582b9</code></a> doc: update readme</li> <li><a href="https://github.com/actions/download-artifact/commit/0d2ec9d4cbcefe257d822f108de2a1f15f8da9f6"><code>0d2ec9d</code></a> chore: release v7.0.0 for Node.js 24 support</li> <li><a href="https://github.com/actions/download-artifact/commit/fd7ae8fda6dc16277a9ffbc91cdb0eedf156e912"><code>fd7ae8f</code></a> Merge pull request <a href="https://redirect.github.com/actions/download-artifact/issues/451">#451</a> from actions/fix-storage-blob</li> <li><a href="https://github.com/actions/download-artifact/commit/d484700543354b15886d6a52910cf61b7f1d2b27"><code>d484700</code></a> chore: restore minimatch.dep.yml license file</li> <li><a href="https://github.com/actions/download-artifact/commit/03a808050efe42bb6ad85281890afd4e4546672c"><code>03a8080</code></a> chore: remove obsolete dependency license files</li> <li><a href="https://github.com/actions/download-artifact/commit/56fe6d904b0968950f8b68ea17774c54973ed5e2"><code>56fe6d9</code></a> chore: update <code>@actions/artifact</code> license file to 5.0.1</li> <li><a href="https://github.com/actions/download-artifact/commit/8e3ebc4ab4d2e095e5eb44ba1a4a53b6b03976ad"><code>8e3ebc4</code></a> chore: update package-lock.json with <code>@actions/artifact</code><a href="https://github.com/5"><code>@5</code></a>.0.1</li> <li><a href="https://github.com/actions/download-artifact/commit/1e3c4b4d4906c98ab57453c24efefdf16c078044"><code>1e3c4b4</code></a> fix: update <code>@actions/artifact</code> to ^5.0.0 for Node.js 24 punycode fix</li> <li><a href="https://github.com/actions/download-artifact/commit/458627d354794c71bc386c8d5839d20b5885fe2a"><code>458627d</code></a> chore: use local <code>@actions/artifact</code> package for Node.js 24 testing</li> <li>Additional commits viewable in <a href="https://github.com/actions/download-artifact/compare/v6...v7">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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34d812b5f4 |
build(deps): bump actions/upload-artifact from 5 to 6 (#4114)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 5 to 6. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/actions/upload-artifact/releases">actions/upload-artifact's releases</a>.</em></p> <blockquote> <h2>v6.0.0</h2> <h2>v6 - What's new</h2> <blockquote> <p>[!IMPORTANT] actions/upload-artifact@v6 now runs on Node.js 24 (<code>runs.using: node24</code>) and requires a minimum Actions Runner version of 2.327.1. If you are using self-hosted runners, ensure they are updated before upgrading.</p> </blockquote> <h3>Node.js 24</h3> <p>This release updates the runtime to Node.js 24. v5 had preliminary support for Node.js 24, however this action was by default still running on Node.js 20. Now this action by default will run on Node.js 24.</p> <h2>What's Changed</h2> <ul> <li>Upload Artifact Node 24 support by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/upload-artifact/pull/719">actions/upload-artifact#719</a></li> <li>fix: update <code>@actions/artifact</code> for Node.js 24 punycode deprecation by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/upload-artifact/pull/744">actions/upload-artifact#744</a></li> <li>prepare release v6.0.0 for Node.js 24 support by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/upload-artifact/pull/745">actions/upload-artifact#745</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/actions/upload-artifact/compare/v5.0.0...v6.0.0">https://github.com/actions/upload-artifact/compare/v5.0.0...v6.0.0</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/actions/upload-artifact/commit/b7c566a772e6b6bfb58ed0dc250532a479d7789f"><code>b7c566a</code></a> Merge pull request <a href="https://redirect.github.com/actions/upload-artifact/issues/745">#745</a> from actions/upload-artifact-v6-release</li> <li><a href="https://github.com/actions/upload-artifact/commit/e516bc8500aaf3d07d591fcd4ae6ab5f9c391d5b"><code>e516bc8</code></a> docs: correct description of Node.js 24 support in README</li> <li><a href="https://github.com/actions/upload-artifact/commit/ddc45ed9bca9b38dbd643978d88e3981cdc91415"><code>ddc45ed</code></a> docs: update README to correct action name for Node.js 24 support</li> <li><a href="https://github.com/actions/upload-artifact/commit/615b319bd27bb32c3d64dca6b6ed6974d5fbe653"><code>615b319</code></a> chore: release v6.0.0 for Node.js 24 support</li> <li><a href="https://github.com/actions/upload-artifact/commit/017748b48f8610ca8e6af1222f4a618e84a9c703"><code>017748b</code></a> Merge pull request <a href="https://redirect.github.com/actions/upload-artifact/issues/744">#744</a> from actions/fix-storage-blob</li> <li><a href="https://github.com/actions/upload-artifact/commit/38d4c7997f5510fcc41fc4aae2a6b97becdbe7fc"><code>38d4c79</code></a> chore: rebuild dist</li> <li><a href="https://github.com/actions/upload-artifact/commit/7d27270e0cfd253e666c44abac0711308d2d042f"><code>7d27270</code></a> chore: add missing license cache files for <code>@actions/core</code>, <code>@actions/io</code>, and mi...</li> <li><a href="https://github.com/actions/upload-artifact/commit/5f643d3c9475505ccaf26d686ffbfb71a8387261"><code>5f643d3</code></a> chore: update license files for <code>@actions/artifact</code><a href="https://github.com/5"><code>@5</code></a>.0.1 dependencies</li> <li><a href="https://github.com/actions/upload-artifact/commit/1df1684032c88614064493e1a0478fcb3583e1d0"><code>1df1684</code></a> chore: update package-lock.json with <code>@actions/artifact</code><a href="https://github.com/5"><code>@5</code></a>.0.1</li> <li><a href="https://github.com/actions/upload-artifact/commit/b5b1a918401ee270935b6b1d857ae66c85f3be6f"><code>b5b1a91</code></a> fix: update <code>@actions/artifact</code> to ^5.0.0 for Node.js 24 punycode fix</li> <li>Additional commits viewable in <a href="https://github.com/actions/upload-artifact/compare/v5...v6">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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96598b6d4a |
build(deps): bump peter-evans/create-pull-request from 7 to 8 (#4113)
Bumps [peter-evans/create-pull-request](https://github.com/peter-evans/create-pull-request) from 7 to 8. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/peter-evans/create-pull-request/releases">peter-evans/create-pull-request's releases</a>.</em></p> <blockquote> <h2>Create Pull Request v8.0.0</h2> <h2>What's new in v8</h2> <ul> <li>Requires <a href="https://github.com/actions/runner/releases/tag/v2.327.1">Actions Runner v2.327.1</a> or later if you are using a self-hosted runner for Node 24 support.</li> </ul> <h2>What's Changed</h2> <ul> <li>chore: Update checkout action version to v6 by <a href="https://github.com/yonas"><code>@yonas</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4258">peter-evans/create-pull-request#4258</a></li> <li>Update actions/checkout references to <a href="https://github.com/v6"><code>@v6</code></a> in docs by <a href="https://github.com/Copilot"><code>@Copilot</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4259">peter-evans/create-pull-request#4259</a></li> <li>feat: v8 by <a href="https://github.com/peter-evans"><code>@peter-evans</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4260">peter-evans/create-pull-request#4260</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/yonas"><code>@yonas</code></a> made their first contribution in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4258">peter-evans/create-pull-request#4258</a></li> <li><a href="https://github.com/Copilot"><code>@Copilot</code></a> made their first contribution in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4259">peter-evans/create-pull-request#4259</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/peter-evans/create-pull-request/compare/v7.0.11...v8.0.0">https://github.com/peter-evans/create-pull-request/compare/v7.0.11...v8.0.0</a></p> <h2>Create Pull Request v7.0.11</h2> <h2>What's Changed</h2> <ul> <li>fix: restrict remote prune to self-hosted runners by <a href="https://github.com/peter-evans"><code>@peter-evans</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4250">peter-evans/create-pull-request#4250</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/peter-evans/create-pull-request/compare/v7.0.10...v7.0.11">https://github.com/peter-evans/create-pull-request/compare/v7.0.10...v7.0.11</a></p> <h2>Create Pull Request v7.0.10</h2> <p>⚙️ Fixes an issue where updating a pull request failed when targeting a forked repository with the same owner as its parent.</p> <h2>What's Changed</h2> <ul> <li>build(deps): bump the github-actions group with 2 updates by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4235">peter-evans/create-pull-request#4235</a></li> <li>build(deps-dev): bump prettier from 3.6.2 to 3.7.3 in the npm group by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4240">peter-evans/create-pull-request#4240</a></li> <li>fix: provider list pulls fallback for multi fork same owner by <a href="https://github.com/peter-evans"><code>@peter-evans</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4245">peter-evans/create-pull-request#4245</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/obnyis"><code>@obnyis</code></a> made their first contribution in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4064">peter-evans/create-pull-request#4064</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/peter-evans/create-pull-request/compare/v7.0.9...v7.0.10">https://github.com/peter-evans/create-pull-request/compare/v7.0.9...v7.0.10</a></p> <h2>Create Pull Request v7.0.9</h2> <p>⚙️ Fixes an <a href="https://redirect.github.com/peter-evans/create-pull-request/issues/4228">incompatibility</a> with the recently released <code>actions/checkout@v6</code>.</p> <h2>What's Changed</h2> <ul> <li>~70 dependency updates by <a href="https://github.com/dependabot"><code>@dependabot</code></a></li> <li>docs: fix workaround description about <code>ready_for_review</code> by <a href="https://github.com/ybiquitous"><code>@ybiquitous</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/3939">peter-evans/create-pull-request#3939</a></li> <li>Docs: <code>add-paths</code> default behavior by <a href="https://github.com/joeflack4"><code>@joeflack4</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/3928">peter-evans/create-pull-request#3928</a></li> <li>docs: update to create-github-app-token v2 by <a href="https://github.com/Goooler"><code>@Goooler</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4063">peter-evans/create-pull-request#4063</a></li> <li>Fix compatibility with actions/checkout@v6 by <a href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4230">peter-evans/create-pull-request#4230</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/joeflack4"><code>@joeflack4</code></a> made their first contribution in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/3928">peter-evans/create-pull-request#3928</a></li> <li><a href="https://github.com/Goooler"><code>@Goooler</code></a> made their first contribution in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4063">peter-evans/create-pull-request#4063</a></li> <li><a href="https://github.com/ericsciple"><code>@ericsciple</code></a> made their first contribution in <a href="https://redirect.github.com/peter-evans/create-pull-request/pull/4230">peter-evans/create-pull-request#4230</a></li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/peter-evans/create-pull-request/commit/98357b18bf14b5342f975ff684046ec3b2a07725"><code>98357b1</code></a> feat: v8 (<a href="https://redirect.github.com/peter-evans/create-pull-request/issues/4260">#4260</a>)</li> <li><a href="https://github.com/peter-evans/create-pull-request/commit/41c0e4b7899a4a0922bf899d64c5f25738cfe356"><code>41c0e4b</code></a> Update actions/checkout references to <a href="https://github.com/v6"><code>@v6</code></a> in docs (<a href="https://redirect.github.com/peter-evans/create-pull-request/issues/4259">#4259</a>)</li> <li><a href="https://github.com/peter-evans/create-pull-request/commit/994332de4c8124517167807167073cf397678768"><code>994332d</code></a> chore: Update checkout action version to v6 (<a href="https://redirect.github.com/peter-evans/create-pull-request/issues/4258">#4258</a>)</li> <li>See full diff in <a href="https://github.com/peter-evans/create-pull-request/compare/v7...v8">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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d3cc739e43 |
jakx: Commit existing work from other PRs (#4112)
This attempts to get into master whatever work was done in this PR / it's earlier PR https://github.com/open-goal/jak-project/pull/3965 I don't want this work to be lost / floating around in massive PRs. However the changes are: - switch to ntsc_v1 instead of PAL as the development target, as we have done for all other games - remove most of the copied-from-jak2/3 changes as they need to be confirmed during the decompilation process not just assumed - avoids committing any changes to `game/kernel/common` as it was not clear to me if these were changes made in jak x's kernel that were not properly broken out into it's own functions. We don't want to accidentally introduce bugs into jak1-3's kernel code. - in other words, if the change in the kernel only happens in jak x...it should likely be specific to jak x's kernel, not common. --------- Co-authored-by: VodBox <dillon@vodbox.io> Co-authored-by: yodah <greenboyyodah@gmail.com> |
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40b088a02f |
IOP, DMA: Silence VAG audio on first chunk upload (#4048)
Fixes https://github.com/open-goal/jak-project/issues/2635 by zeroing out the volume of the VAG command on the first chunk upload. This isn't a "true" fix because I'm only addressing the symptom instead of the actual problem. But this did allow me to complete Mountain Temple without a single chirp of static from the `mtn-step-plat-rocks` explosion sounds. They were completely silent until I hit their buttons. All other sounds in the game, to my untrained ears, sounded unaffected. As an additional concern, I clear the IOP threads' `waitType` whenever their `state` is set to Ready. This didn't seem to affect the sound bug, but it seemed to be "the right thing to do." Will happily remove this from the PR if it's deemed unnecessary, extraneous, or ought to be addressed separately. |
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60cf8f7b46 |
CI: Periodic Controller Database Update (#4108)
Updating Controller Database Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com> |
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c0b15878e1 | New Crowdin updates (#4107) v0.2.31 | ||
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a5ac2b0fcc |
Prevent array OOB access for traffic-height-map (#4106)
If the `arg0` vector has extreme values, `a2-0` and `a1-1` can end up being negative, which leads to out-of-bounds access when using these values to read from the `xz-height-map`'s `data` array, and crashes the game (you can pretty easily reproduce this in jak 3 by overcharging the "superfasthoverbikeglitch") The `min` here already makes sure these values don't go too high, but doesn't cover the case when they go negative. As I understand it, this `data` in the `*traffic-height-map*` functions as a 2d array, bucketing x/z coordinates into heights for the vehicle. |
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739a2ffeb6 |
jak1: fix balance-plats at high-fps (#4069)
Looking at the balance-plats, they showed an immediate visual clue, which was the stuttering of Jak's feet on their surface. This is precisely what happens when you don't include sticky on a collision; it doesn't "pull" Jak along with it, and he repetitively "falls" onto it's surface over and over as it moves downwards. This is a mystery, since this actor does have sticky, in fact, it's not even possible to detect riders without sticky, which these certainly do. This same appears on PS2, so I knew fixing it was not an option. I had an immediate theory of what was happening: since Jak is continuously falling onto it as it moves downwards, he's only riding some frames, and skipping others. A higher frame rate = more moments he's touching. This means that basically, the balance-plat's entire speed is determined by when his feet happen to micro-stutter. This is the hardcoded scalar for it's entire speed. This means I needed to emulate the 60 FPS "falling" at different framerates. I tried adding an fps counter to the actor so that the rider check only ran once every 60th of a second, but I knew adding a variable to the actor just for fps wasn't a good idea. However, I was able to confirm that would work. Luckily, this [comment](https://github.com/open-goal/jak-project/blob/0fa93ce7b83d1621f3fd040625bfa865eadaeef0/goal_src/jak1/engine/game/game-h.gc#L116) gave me an idea, which meant I could use a variable of process drawable, avoiding adding a variable. This unique problem needs a unique solution, I gate rider checks so they only pass if one sixtieth of a second `(seconds 0.01666666)` has passed since the last ride. This makes it act like his feet are stuttering like they do at 60 FPS, avoiding the extra frames where his feet are touching at high framerates that add more speed. I also added the same for the send-to messages, since at high frame rates the passive return to center that runs every frame was stomping the send-to-next velocities which run less often. Then, I managed to refactor it down to a tiny edit, a guard in one place that gates on 1/60th of a second, framerate already 60, or, self grow (since you don't want to double-gate these). ```lisp (when (or (= (-> *pc-settings* target-fps) 60) (time-elapsed? (-> self state-time) (seconds 0.01666666)) (-> self got-grow)) ``` It's just: this guard, `(set-state-time)` on ride, and `(set-state-time)` on grow (limits increased-rate return to center stomping grow). Lastly, there was an issue with the existing multiplies by FPS RATIO, which was a clear double scale of the acceleration (once when setting accelerate, then again when adding the accelerate). I'm guessing since the extra riding frames added so much speed, this double scalar helped slow it down, however when corrected the double scalar made it too slow since it was slowing down for framerate twice. |
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f4512a41dd |
Jak 3 Finnish translation + Update Jak 1 & 2 translations (#4028)
Massive overhaul of Finnish translations I guess it's time to finally push this out I'll go insane if I have to proofread one more time :P Every time I just realize my translations sucked and I keep tweaking everything --------- Co-authored-by: Tyler Wilding <xtvaser@gmail.com> |
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9560b08464 |
jak1: fix aspect settings selection (#4101)
I was changing aspect ratios when I noticed something was off, getting different results for the same setting. On screen positions are determined by both the aspect ratio you select as well as the last time you selected a PS2 aspect ratio. You get different result by choosing 4x3 (PS2), then 16:9, compared to 16:9 (PS2), then 16:9. The same is true for all aspects and Fit to Screen. By contrast, Jak 2 always uses the 'aspect4x3 scale factor for all custom aspects, making the menu option you select consistent. There is an intention to use 4x3 for custom aspects [here](https://github.com/open-goal/jak-project/blob/abf27960f0033436b066c712c787160d2c9a5346/goal_src/jak1/pc/progress-pc.gc#L2618); when `fit-to-screen` then `(set-aspect-ratio 'aspect4x3)`. However it needs the extra lines to take effect. This is helpful as the only cause of vertical misalignment on memory cards is using PS2 16x9 on custom aspects: <img width="1800" height="1013" alt="2" src="https://github.com/user-attachments/assets/5a5e5ea9-00fc-439b-b3d6-dcf3419a8bd1" /> <img width="1800" height="1013" alt="4" src="https://github.com/user-attachments/assets/4876d267-5a44-4074-bd63-d7a5d8ac02e5" /> |
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27fe8d211c |
jak1: fix high fps menu sliders (#4105)
Menu sliders are very slippery at high FPS and make it touchy and difficult to select precisely: https://github.com/user-attachments/assets/3c9b9ae5-0c1f-4a3a-bb18-1bfae5396b6d |
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dd21b5c942 |
Speedrun fixes (jak 1 buzzer counts, jak 2 race intro autosplit) (#4103)
fixes https://github.com/open-goal/jak-project/issues/4021 for jak1 also fixes a small bug for jak2 where the speedrun menu wasn't properly closed on resetting run, which would break the debug menu until you toggled the speedrun menu again. Looks like Hatkid already caught and fixed this in jak3 goes along with https://github.com/open-goal/speedrunning/pull/29 |
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04f1f93bec |
[jak2/3] Fix same-attack-invulnerable-timeout clock drift original game bug (#3978)
So `target` has some logic here which checks if the pending attack has the same ID as the last attack, and if so it checks for a 2s grace period `(-> *TARGET-bank* same-attack-invulnerable-timeout)` before the attack will actually count: https://github.com/open-goal/jak-project/blob/7320bfc068acfa385f929b176f61caf3b7aabbbe/goal_src/jak3/engine/target/target-util.gc#L1664-L1674 This `same-attack-invulnerable-timeout` check uses `time-elapsed?`, which under the hood references `(current-time)` AKA `(-> PP clock frame-counter)`, which makes sense. However the code that actually stores the `attack-time` uses a different clock `(-> *display* base-clock frame-counter)`: https://github.com/open-goal/jak-project/blob/7320bfc068acfa385f929b176f61caf3b7aabbbe/goal_src/jak3/engine/target/target-util.gc#L1765-L1768 So if these two clocks get out of sync - say the `target` process clock falls behind the `*display*` clock - then we can end up storing an `attack-time` that's "in the future" from `target`'s perspective, effectively increasing the `same-attack-invulnerable-timeout`. This clock drift can happen in real gameplay - Usual today was having it happen consistently with the route he was attempting for NoOOB. I was able to reproduce it consistently in OpenGOAL as well: - get "invuln 2" (i.e. you have `(target-flags disable-attacks)` but not `(focus-status dead ignore)`) - restart mission at the top of temple before the glider mission trigger - immediately go into the trigger and fall off the cliff (during the black screen) - you'll get the glider cutscene, but should respawn back at the bottom of temple Somewhere in this^ cutscene/blackout, the two clocks drift apart - presumably `target`'s clock is paused but the other is not. Later in the speedrun, this causes the extra long invuln timeout bug, which wastes time while trying to intentionally lower health. https://www.youtube.com/watch?v=WD2MLj8ccfg As far as I can tell, any other code interacting with `attack-time` also uses `(current-time)` or one of the wrapping macros like `set-time!` or `time-elapsed?` |
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f8d5aaffe9 |
CI: Periodic Controller Database Update (#4102)
Updating Controller Database Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com> |
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abf27960f0 |
build(deps): bump hendrikmuhs/ccache-action from 1.2.19 to 1.2.20 (#4088)
Bumps [hendrikmuhs/ccache-action](https://github.com/hendrikmuhs/ccache-action) from 1.2.19 to 1.2.20. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/hendrikmuhs/ccache-action/releases">hendrikmuhs/ccache-action's releases</a>.</em></p> <blockquote> <h2>v1.2.20</h2> <h2>What's Changed</h2> <ul> <li>Bump <code>@types/node</code> from 24.3.1 to 24.5.0 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/368">hendrikmuhs/ccache-action#368</a></li> <li>Bump ts-jest from 29.4.1 to 29.4.2 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/367">hendrikmuhs/ccache-action#367</a></li> <li>Bump <code>@types/node</code> from 24.5.0 to 24.5.2 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/371">hendrikmuhs/ccache-action#371</a></li> <li>Bump ts-jest from 29.4.2 to 29.4.4 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/373">hendrikmuhs/ccache-action#373</a></li> <li>Bump <code>@types/node</code> from 24.5.2 to 24.6.0 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/377">hendrikmuhs/ccache-action#377</a></li> <li>Bump jest from 30.1.3 to 30.2.0 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/376">hendrikmuhs/ccache-action#376</a></li> <li>Bump <code>@vercel/ncc</code> from 0.38.3 to 0.38.4 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/372">hendrikmuhs/ccache-action#372</a></li> <li>Bump <code>@types/node</code> from 24.6.0 to 24.6.2 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/380">hendrikmuhs/ccache-action#380</a></li> <li>Bump <code>@actions/cache</code> from 4.0.5 to 4.1.0 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/375">hendrikmuhs/ccache-action#375</a></li> <li>Bump typescript from 5.9.2 to 5.9.3 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/379">hendrikmuhs/ccache-action#379</a></li> <li>restore.ts - fix typo by <a href="https://github.com/Andrej730"><code>@Andrej730</code></a> in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/381">hendrikmuhs/ccache-action#381</a></li> <li>Bump <code>@types/node</code> from 24.6.2 to 24.7.0 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/384">hendrikmuhs/ccache-action#384</a></li> <li>Support 'dnf' for installing ccache on Red Hat by <a href="https://github.com/Andrej730"><code>@Andrej730</code></a> in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/383">hendrikmuhs/ccache-action#383</a></li> <li>Use 'MB' in max-size default instead of 'M' by <a href="https://github.com/Andrej730"><code>@Andrej730</code></a> in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/382">hendrikmuhs/ccache-action#382</a></li> <li>Bump <code>@types/node</code> from 24.7.0 to 24.8.1 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/385">hendrikmuhs/ccache-action#385</a></li> <li>Bump <code>@types/node</code> from 24.8.1 to 24.9.1 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/389">hendrikmuhs/ccache-action#389</a></li> <li>Bump <code>@types/node</code> from 24.9.1 to 24.10.0 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/390">hendrikmuhs/ccache-action#390</a></li> <li>Fix windows cache misses due to updating cl mtime <a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/387">#387</a> by <a href="https://github.com/Andrej730"><code>@Andrej730</code></a> in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/388">hendrikmuhs/ccache-action#388</a></li> <li>Bump js-yaml from 3.14.1 to 3.14.2 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/392">hendrikmuhs/ccache-action#392</a></li> <li>restore.ts - <code>update-package-index</code> option by <a href="https://github.com/Andrej730"><code>@Andrej730</code></a> in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/386">hendrikmuhs/ccache-action#386</a></li> <li>Bump glob from 10.4.5 to 10.5.0 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/393">hendrikmuhs/ccache-action#393</a></li> <li>Bump <code>@actions/io</code> from 1.1.3 to 2.0.0 by <a href="https://github.com/dependabot"><code>@dependabot</code></a>[bot] in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/391">hendrikmuhs/ccache-action#391</a></li> </ul> <h2>New Contributors</h2> <ul> <li><a href="https://github.com/Andrej730"><code>@Andrej730</code></a> made their first contribution in <a href="https://redirect.github.com/hendrikmuhs/ccache-action/pull/381">hendrikmuhs/ccache-action#381</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.19...v1.2.20">https://github.com/hendrikmuhs/ccache-action/compare/v1.2.19...v1.2.20</a></p> </blockquote> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/5ebbd400eff9e74630f759d94ddd7b6c26299639"><code>5ebbd40</code></a> update code</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/8eaa33262135a4d5809ca89a4b0f1f0aed32b50a"><code>8eaa332</code></a> Bump <code>@actions/io</code> from 1.1.3 to 2.0.0 (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/391">#391</a>)</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/31a2a504cada025c59346bb3fee0b2a5b0162a0b"><code>31a2a50</code></a> Bump glob from 10.4.5 to 10.5.0 (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/393">#393</a>)</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/a89365ec0bc25c02463840d0e844ad2c15fcfdd5"><code>a89365e</code></a> restore.ts - <code>update-package-index</code> option (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/386">#386</a>)</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/04bc35a485f75ff4344ac8d0dbd0aed9a9cf9afb"><code>04bc35a</code></a> Bump js-yaml from 3.14.1 to 3.14.2 (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/392">#392</a>)</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/9a068f7c6e588b82411cde028547a603fb683b57"><code>9a068f7</code></a> Fix issue with cache misses on Windows due to updating cl mtime (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/388">#388</a>)</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/6aa6b76b603f8d6bd81e25d2825fe89f33f76d0a"><code>6aa6b76</code></a> Bump <code>@types/node</code> from 24.9.1 to 24.10.0 (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/390">#390</a>)</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/97635eac5f893a37d7025e081038e3629f185c26"><code>97635ea</code></a> Bump <code>@types/node</code> from 24.8.1 to 24.9.1 (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/389">#389</a>)</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/dfffa42bcd2c0a1984bbb3385deec93444da212d"><code>dfffa42</code></a> Bump <code>@types/node</code> from 24.7.0 to 24.8.1 (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/385">#385</a>)</li> <li><a href="https://github.com/hendrikmuhs/ccache-action/commit/30ae3502c7f2d3200209bf2f90eccef2357896cf"><code>30ae350</code></a> Use 'MB' in max-size default instead of 'M' (<a href="https://redirect.github.com/hendrikmuhs/ccache-action/issues/382">#382</a>)</li> <li>Additional commits viewable in <a href="https://github.com/hendrikmuhs/ccache-action/compare/v1.2.19...v1.2.20">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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75b4af4695 |
[jak3] PC uploads for water textures (#4097)
This is needed for the precursor bot sword trail texture, which is in the water tpage |
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4dee142336 |
[jak3] Fix rigid-body threshold to account for frame time (#4095)
Very similar to https://github.com/open-goal/jak-project/pull/4068, but adjusts the scale based on the process clock. I think this approach is a little bit better since it shouldn't depend on frame timing at all. |
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abef970f58 |
jak2: fix hud alignment (#4075)
There were a few things going on here. Jak 2's menu wheel is zoomed in at 16:9 but zoomed out at 4:3. However, the custom aspects use the scaling from the 4:3 mode, this makes sense as you'd want the zoomed out wheel. However I noticed HUD elements scaled correctly on PS2 16:9 but not PC 16:9, which was a hint. The hardcoded values for every individual HUD element for 16:9 and 4:3 are in pixels, normalized across 480 being the stretch of the screen. To fix the HUD alignment I scaled those offsets, scaling them inside `set-hud-piece-position` meant both textures and merc models got scaled at the same time. Note that you can get (very tiny) snapping into different integer values as you scale to different aspects. This is simply the result of scaling integer offsets which is what the game uses. <img width="1704" height="639" alt="2" src="https://github.com/user-attachments/assets/81e75f7c-04ba-4c9a-8a50-215d13bd4089" /> |
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b369757207 |
macos 13 -> 15 (#4094)
this probably won't work, but you never know... |
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aed61ce70c |
jak1: fix opening logo on non-PS2 aspects (#4073)
There are two issues here: 1 is the "punch in" where the logo punches inwards towards the camera on first appearance, this effect reveals the edges of village1 significantly and happens for all users even on regular 16:9. 2 is on aspect ratios wider than 16:9, you see even larger areas of village1 on either side. The blackout is an artgroup that breaks apart and is set to the shape of the Jak 1 logo. It has a baked in animation and is a set size, so it cannot simply be scaled or adjusted to be wider. Seeing the sides of village1 before seeing the logo is not the immersive experience this opening was going for, where the game "bursts" into the screen. My first thought to fix was to simply call `set-letterbox-frames` until the right moment. This worked, however, it didn't produce an ideal result simply because the letterbox also went on top of the light blue "logo volumes" starburst. Having experimented with the range of edits possible here, I decided the best approach is actually to simply delay displaying village1 ever so slightly. This avoids editing the very particular blackout art group, with set sizes of chunks that break apart. This also avoids covering the blue volumes with a side letterbox/covering. This scales with any aspect, supports both different language logo blackout shapes, and fixes both wide aspect issues as well as the regular 16:9 punch in issue. This is an important edit as it's the first thing people see. <video controls src="https://github.com/user-attachments/assets/9e5bfd39-4189-4c7c-bf76-e7ea0df0464f"></video> --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com> |
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3eec4d2406 |
jak1: fix high fps ripples + frozen ripples (#4067)
Have done some custom ripples so thought I could fix this. At first I scaled ripple speeds before realizing that wouldn't work if you change FPS mid-game. Instead I found the delta increment is there as a variable, and just scaled that increment directly. I followed the same convention used everywhere; just multiply by `DISPLAY_FPS_RATIO`. That was the easy bit, the hard part was a second, unrelated issue, whether you scale the delta or not, which is on level entry at high fps, it shows no water movement at all. I saw the delta was always being created at 0.0 on high FPS, and saw the delta was computed nowhere in GOAL, only mips2c. I found inspiration from [this patch](https://github.com/open-goal/jak-project/blob/5ac5b6aae8f8058e76a27cd14d37db6c0b4d5821/goal_src/jak1/engine/common-obs/ropebridge.gc#L605-L611), where the time ratio is changed to 60 FPS temporarily. However, fixing the time ratio still created 0.0 deltas, and no matter what I did, it always created 0.0 deltas. I was about to give up, thinking there's no way to scale the mips2c deltas. However, I found out why it was giving 0.0 deltas, which is on high FPS, the video-mode is neither `pal` or `ntsc`, but `custom`, and the misps2c code uses settings for `pal` or `ntsc`. To include support for high FPS, I temporarily change it to `ntsc`, and only apply this at the wave table creation when `custom`. |
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11c35a05ca |
[jak3] Add slow-time blur and fix color filter (#4037)
This implements the blur effect when time is slow and fixes some issues with the color filter. Previously the color filter didn't work if the multiplier was > 1. https://github.com/user-attachments/assets/7198d2ff-98cb-4708-9ef7-800edc0bacf6 |
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f17cb85273 |
CI: Periodic Controller Database Update (#4084)
Updating Controller Database Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com> |
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0ea38cb2da |
[jak3] Fix audio language setting (#4093)
Rename `Language` to `Audio Language` in the menu, and connect it to `audio-language` instead of `language`. After this change, we have: <img width="559" height="322" alt="image" src="https://github.com/user-attachments/assets/d928a91b-6184-4bde-b147-aa08f22b02d2" /> where - Subtitle Language controls `subtitle-language` on both PC settings and the normal setting control (unchanged) - Audio Language controls `audio-language` on setting-control - Text Language controls `text-language` on PC settings and `language` on setting control. The game looks at `(-> *setting-control* user-default language)` to determine text scaling sometimes, so I think it's good for this to set both. |
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4814bb2e41 |
build(deps): bump actions/checkout from 5 to 6 (#4087)
Bumps [actions/checkout](https://github.com/actions/checkout) from 5 to 6. <details> <summary>Release notes</summary> <p><em>Sourced from <a href="https://github.com/actions/checkout/releases">actions/checkout's releases</a>.</em></p> <blockquote> <h2>v6.0.0</h2> <h2>What's Changed</h2> <ul> <li>Update README to include Node.js 24 support details and requirements by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2248">actions/checkout#2248</a></li> <li>Persist creds to a separate file by <a href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2286">actions/checkout#2286</a></li> <li>v6-beta by <a href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2298">actions/checkout#2298</a></li> <li>update readme/changelog for v6 by <a href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2311">actions/checkout#2311</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/actions/checkout/compare/v5.0.0...v6.0.0">https://github.com/actions/checkout/compare/v5.0.0...v6.0.0</a></p> <h2>v6-beta</h2> <h2>What's Changed</h2> <p>Updated persist-credentials to store the credentials under <code>$RUNNER_TEMP</code> instead of directly in the local git config.</p> <p>This requires a minimum Actions Runner version of <a href="https://github.com/actions/runner/releases/tag/v2.329.0">v2.329.0</a> to access the persisted credentials for <a href="https://docs.github.com/en/actions/tutorials/use-containerized-services/create-a-docker-container-action">Docker container action</a> scenarios.</p> <h2>v5.0.1</h2> <h2>What's Changed</h2> <ul> <li>Port v6 cleanup to v5 by <a href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2301">actions/checkout#2301</a></li> </ul> <p><strong>Full Changelog</strong>: <a href="https://github.com/actions/checkout/compare/v5...v5.0.1">https://github.com/actions/checkout/compare/v5...v5.0.1</a></p> </blockquote> </details> <details> <summary>Changelog</summary> <p><em>Sourced from <a href="https://github.com/actions/checkout/blob/main/CHANGELOG.md">actions/checkout's changelog</a>.</em></p> <blockquote> <h1>Changelog</h1> <h2>V6.0.0</h2> <ul> <li>Persist creds to a separate file by <a href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2286">actions/checkout#2286</a></li> <li>Update README to include Node.js 24 support details and requirements by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2248">actions/checkout#2248</a></li> </ul> <h2>V5.0.1</h2> <ul> <li>Port v6 cleanup to v5 by <a href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2301">actions/checkout#2301</a></li> </ul> <h2>V5.0.0</h2> <ul> <li>Update actions checkout to use node 24 by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2226">actions/checkout#2226</a></li> </ul> <h2>V4.3.1</h2> <ul> <li>Port v6 cleanup to v4 by <a href="https://github.com/ericsciple"><code>@ericsciple</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2305">actions/checkout#2305</a></li> </ul> <h2>V4.3.0</h2> <ul> <li>docs: update README.md by <a href="https://github.com/motss"><code>@motss</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1971">actions/checkout#1971</a></li> <li>Add internal repos for checking out multiple repositories by <a href="https://github.com/mouismail"><code>@mouismail</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1977">actions/checkout#1977</a></li> <li>Documentation update - add recommended permissions to Readme by <a href="https://github.com/benwells"><code>@benwells</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2043">actions/checkout#2043</a></li> <li>Adjust positioning of user email note and permissions heading by <a href="https://github.com/joshmgross"><code>@joshmgross</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2044">actions/checkout#2044</a></li> <li>Update README.md by <a href="https://github.com/nebuk89"><code>@nebuk89</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2194">actions/checkout#2194</a></li> <li>Update CODEOWNERS for actions by <a href="https://github.com/TingluoHuang"><code>@TingluoHuang</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2224">actions/checkout#2224</a></li> <li>Update package dependencies by <a href="https://github.com/salmanmkc"><code>@salmanmkc</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/2236">actions/checkout#2236</a></li> </ul> <h2>v4.2.2</h2> <ul> <li><code>url-helper.ts</code> now leverages well-known environment variables by <a href="https://github.com/jww3"><code>@jww3</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1941">actions/checkout#1941</a></li> <li>Expand unit test coverage for <code>isGhes</code> by <a href="https://github.com/jww3"><code>@jww3</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1946">actions/checkout#1946</a></li> </ul> <h2>v4.2.1</h2> <ul> <li>Check out other refs/* by commit if provided, fall back to ref by <a href="https://github.com/orhantoy"><code>@orhantoy</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1924">actions/checkout#1924</a></li> </ul> <h2>v4.2.0</h2> <ul> <li>Add Ref and Commit outputs by <a href="https://github.com/lucacome"><code>@lucacome</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1180">actions/checkout#1180</a></li> <li>Dependency updates by <a href="https://github.com/dependabot"><code>@dependabot</code></a>- <a href="https://redirect.github.com/actions/checkout/pull/1777">actions/checkout#1777</a>, <a href="https://redirect.github.com/actions/checkout/pull/1872">actions/checkout#1872</a></li> </ul> <h2>v4.1.7</h2> <ul> <li>Bump the minor-npm-dependencies group across 1 directory with 4 updates by <a href="https://github.com/dependabot"><code>@dependabot</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1739">actions/checkout#1739</a></li> <li>Bump actions/checkout from 3 to 4 by <a href="https://github.com/dependabot"><code>@dependabot</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1697">actions/checkout#1697</a></li> <li>Check out other refs/* by commit by <a href="https://github.com/orhantoy"><code>@orhantoy</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1774">actions/checkout#1774</a></li> <li>Pin actions/checkout's own workflows to a known, good, stable version. by <a href="https://github.com/jww3"><code>@jww3</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1776">actions/checkout#1776</a></li> </ul> <h2>v4.1.6</h2> <ul> <li>Check platform to set archive extension appropriately by <a href="https://github.com/cory-miller"><code>@cory-miller</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1732">actions/checkout#1732</a></li> </ul> <h2>v4.1.5</h2> <ul> <li>Update NPM dependencies by <a href="https://github.com/cory-miller"><code>@cory-miller</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1703">actions/checkout#1703</a></li> <li>Bump github/codeql-action from 2 to 3 by <a href="https://github.com/dependabot"><code>@dependabot</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1694">actions/checkout#1694</a></li> <li>Bump actions/setup-node from 1 to 4 by <a href="https://github.com/dependabot"><code>@dependabot</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1696">actions/checkout#1696</a></li> <li>Bump actions/upload-artifact from 2 to 4 by <a href="https://github.com/dependabot"><code>@dependabot</code></a> in <a href="https://redirect.github.com/actions/checkout/pull/1695">actions/checkout#1695</a></li> </ul> <!-- raw HTML omitted --> </blockquote> <p>... (truncated)</p> </details> <details> <summary>Commits</summary> <ul> <li><a href="https://github.com/actions/checkout/commit/1af3b93b6815bc44a9784bd300feb67ff0d1eeb3"><code>1af3b93</code></a> update readme/changelog for v6 (<a href="https://redirect.github.com/actions/checkout/issues/2311">#2311</a>)</li> <li><a href="https://github.com/actions/checkout/commit/71cf2267d89c5cb81562390fa70a37fa40b1305e"><code>71cf226</code></a> v6-beta (<a href="https://redirect.github.com/actions/checkout/issues/2298">#2298</a>)</li> <li><a href="https://github.com/actions/checkout/commit/069c6959146423d11cd0184e6accf28f9d45f06e"><code>069c695</code></a> Persist creds to a separate file (<a href="https://redirect.github.com/actions/checkout/issues/2286">#2286</a>)</li> <li><a href="https://github.com/actions/checkout/commit/ff7abcd0c3c05ccf6adc123a8cd1fd4fb30fb493"><code>ff7abcd</code></a> Update README to include Node.js 24 support details and requirements (<a href="https://redirect.github.com/actions/checkout/issues/2248">#2248</a>)</li> <li>See full diff in <a href="https://github.com/actions/checkout/compare/v5...v6">compare view</a></li> </ul> </details> <br /> [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting `@dependabot rebase`. [//]: # (dependabot-automerge-start) [//]: # (dependabot-automerge-end) --- <details> <summary>Dependabot commands and options</summary> <br /> You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show <dependency name> ignore conditions` will show all of the ignore conditions of the specified dependency - `@dependabot ignore this major version` will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this minor version` will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself) - `@dependabot ignore this dependency` will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself) </details> Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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5c9d891d54 |
jak1: fix jsonc tpages being non-functional (#4074)
### The Problem: The tpages list at the top of the JSONC, never actually gets used or is written into memory: <img width="270" height="195" alt="1" src="https://github.com/user-attachments/assets/d3983363-23db-496e-bcea-136ab0e04058" /> This means that previously, the only way that texture remapping was working was in very specific circumstances, which is when the autofill would trigger. The autofill would only trigger under these specific conditions: - Both a sky remap and level remap are used - The sky remap and level remap are the same level - The tpages list is empty If you went against any of these three parameters, texture remapping could not be done. ### The Solution: I simply reversed the logging line [here](https://github.com/open-goal/jak-project/blob/0fa93ce7b83d1621f3fd040625bfa865eadaeef0/goalc/build_level/jak1/build_level.cpp#L240), which turns the tpages into numbers in order to print them, and reversed the shift from << to >> to instead take the numbers and write them into memory. ```cpp if (!tpages.empty()) { file.texture_ids.resize(tpages.size()); for (size_t i = 0; i < tpages.size(); ++i) { file.texture_ids[i] = tpages[i] << 20; } } ``` Pictured: A sunken level remap (correct generic textures on water) with a village1 sky (so not depending on the autofill that only runs when the sky and level are matching): <img width="1716" height="1012" alt="aaa" src="https://github.com/user-attachments/assets/1af3eddb-a5fb-4387-b644-bf84ba60ab62" /> |
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c60ae23e59 |
jak1, jak2, jak3: fix custom model visibility (#4070)
Resolves #3698 This is a known issue confirmed by HatKid after the release of the build actor tool as something that came up during testing. There is a problem which is you can't go over 255 vertices or faces in a single collision primitive. The solution then is to split a single object into two different primitives. This is what's done in the real game. The problem here is that the build actor tool also doesn't support splitting an object into multiple objects in Blender. If you do, any subsequent objects appear invisible. This is because the pipeline for building materials is single-object. If you have a material on multiple objects in Blender, only one gets built and any subsequent uses get skipped as they were presumed to have already been built. This simple fix adds an additional check to check both materials AND objects when building materials. This is a pretty important fix, as there's no way to get around the 255 hex limit, so at that point you have no choice but to separate objects into two separate Blender objects. At this point, it doesn't make sense to not be able to display the same material on multiple Blender objects. This affects BOTH collision meshes as well as visual meshes. This is also a particular issue for non-armature actors. [Here](https://discord.com/channels/967812267351605298/989587365884485732/1310328952069296290) is an example of others stumbling across this problem. The solution found was to make sure all objects were in a single object. Before this PR: <video controls src="https://github.com/user-attachments/assets/fabcd951-d855-4d52-8ed0-0aeea0b75414"></video> After this PR: <video controls src="https://github.com/user-attachments/assets/3e3b7d53-e4ed-43bb-aef1-08cc147d44c0"></video> |
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e2f14f459d |
jak1, jak2, jak3: fix missing collision in custom levels (#4060)
After verifying so many things about the BVH trees being correct, I noticed a pattern across missing collision: all missing collision was always a face-containing child that was inside a node alongside another non-face-containing parent. This minimalist fix simply adds a wrapper so that when a face-containing child exists alongside a non-face-containing parent, ie. `if (has_leaves && has_not_leaves)`, then it simply wraps the face-containing node in another parent, so that face-containing spheres and non-face-containing parents don't co-exist in the same node. The result: restored collision for missing sections in custom levels. |
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5f1676d921 |
IOP: Fix WakeupThread waking up threads with other waittypes (#4047)
StreamListThread should have been deadlocked waiting for the uninitialized LfoList semaphore, instead it'd get woken up by WakeupThread erroneously. |
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fde7b3befb |
[jak3] Fix temple % warp split (#4086)
I realized this `temple-defend-door-4` was getting triggered twice, once during the temple skip % warp, then again when entering palace ruins % warp (because it's un-closed by a restart mission, since the overall `temple-defend` task isn't closed). `temple-defend-introduction` remains closed after the restart mission, so works better here. |
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512696b625 |
[jak3] Support dpad pacman controls (#4083)
Not sure if we really want this change in vanilla openGOAL, but I had it working on a branch so figured I'd PR it. |
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5681aa64a5 |
Fix generic2 zbuffer and jak3 progress menu crash (#4091)
Fix Generic2 bug where a tricky way to disable z-buffer writing wasn't being detected. This should fix some lightning or other effects: <img width="968" height="982" alt="image" src="https://github.com/user-attachments/assets/cf3225c1-9ea4-45ed-86e3-2ad3b9a6b1ee" /> Also fixed an original game issue(?) where a hud box could be used uninitialized . Sometimes this would end up drawing a really large box area which would overflow the DMA buffer and cause confusing crashes. |
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06d40b5f85 |
[jak3] Some autosplit changes (#4085)
Adds some additional autosplit points that I think will be useful. Also tweaks the `errol-dead?` condition to update immediately on the final hit (there's a sec or so of animation before it returns to `initial-state`, where it was being updated previously) Corresponding autosplitter updates: https://github.com/open-goal/speedrunning/pull/27 |
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2e7bbf2110 |
[jak3] Implement city-peace and desert-peace cheats (#4079)
https://www.youtube.com/watch?v=VrEfiMFvUKU |
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0385c76811 |
decomp: support part-tracker-spawn in jak2, part group constants (#4082)
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