Commit Graph

2944 Commits

Author SHA1 Message Date
Tyler Wilding b5ec287d94 deps: disable SDL_X11_XSCRNSAVER 2026-04-08 18:24:04 -04:00
Tyler Wilding 93b426d91d game: don't let imgui interfere with the cursor drawing 2026-04-08 18:15:33 -04:00
Tyler Wilding 86315245d5 deps: update to SDL 3.4.4 2026-04-08 18:09:57 -04:00
Matt Dallmeyer d2e9e6ea45 [jak2/jak3] Check target state != target-continue, instead of = target-stance, for speedrun post-init things (#4193)
Without this change, in hero mode speedruns you aren't given jetboard,
guns, etc if you are immediately moving when the game starts

(left side has these changes, right side does not)


https://github.com/user-attachments/assets/d581ca13-3734-4389-9986-0f815c76e906
2026-04-08 18:36:22 +02:00
Hat Kid 3f686854e6 decomp3: vivsol-edit, editable and nav mesh editor files (#4200)
- `visvol-edit`
- `editable`
- `editable-player`
- `mysql-nav-graph`
- `nav-graph-editor`
- `nav-mesh-editor-h`
- `nav-mesh-editor`

The SQL data is not filled in yet.
2026-04-08 17:42:13 +02:00
OpenGOAL Bot b5269a80ee CI: Periodic Controller Database Update (#4188)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2026-04-06 19:13:38 -04:00
Tyler Wilding bd5bfe837b jak3: remove -debug from critical load-game logging function (#4187)
Closes #4183

Jak 2 didn't have this logging call so its fine, but jak 3 added this
which is a nice idea. TLDR - there's some settings we stopped loading
from the memcard as the source of truth, this function (`load-game...`)
skips said portions of the save file and in jak 3, includes a helpful
log message.

It constructed that log message by calling a `defun-debug` function,
which means that in retail mode, that function is gone, instead of that
being a straight forward crash, it returns garbage, which is passed to
`format`, which causes the crash. Fix is simple, make it a non-debug
function so it's always available.

Feels like something that could be improved about `goalc` but,
be-careful with debug only functions is the take away.

This would seem to impact any save file that wrote these related tags
(and thus, triggered the logging code) but it might also be semi-random
with how unlucky you get with the returned garbage addr
v0.3.1
2026-04-06 01:10:49 -04:00
Matt Dallmeyer 147765fa23 [jak3] Update progress code to use DPROCESS_STACK_SIZE (#4186)
Mirroring [changes from
jak2](https://github.com/open-goal/jak-project/commit/ba12d804f7a6bed6e3c3dd7b6928bce5c02edb86#diff-a2dfc3363ae440ca32fdf57325fdbcd942fc0155877df70f12c447b9924d54a4),
this was actually causing crashes when opening Mission menu in modbase
2026-04-06 03:04:07 +02:00
Tyler Wilding a183d0cfff crowdin: reference jak 3 files (#4185)
Hopefully the excluded languages are correct, it's a bit hard to tell
without testing since there seems to be some languages/localization in
the original game that was abandoned / not complete.

So some of these (depending on the version you use as well) may only be
partially done in the final games and will require translation -- which
is a perfect job for a translator to investigate.
2026-04-05 18:18:34 -04:00
Tyler Wilding c012005084 jak3: add unlock debug menu options (#4184)
Same as https://github.com/open-goal/jak-project/pull/3539
2026-04-05 18:18:17 -04:00
Tyler Wilding 1f1fdf834b jak3: support mirror mode (#4170)
Similar changes as have been done in the previous two games. Test the
following things:
- normal gameplay
- defend spargus turret
- satellite
- that desert mission where you shoot the gun
- that turret mission in haven forest

At a glance, i think that's everything...?

~~Didn't debug the crash yet either, hoping this is sufficient~~ (fixed,
thanks hatkid, needed to disable some blit related code)

Closes #4160
2026-04-05 17:52:15 -04:00
Hat Kid dc203502fc jak3: fix potential wascity-defend softlock, stick sens setting, fix freeze-screen regression (#4182)
There was some bad manual decomp in `wasdef-manager` that caused the
mission to sometimes softlock, preventing Jak from exiting the turret
after destroying all Makers.

Also adds stick sensitivity setting from Jak 2 and fixes a regression
with the Light Jak freeze screen overlay on PC aspect ratios.

Closes #4179 
Closes #4154
2026-04-05 16:58:19 +02:00
Tyler Wilding c3cc91c9ba jak2/3: update enemy method name related to playing sound effects (#4176)
Was investigating https://github.com/open-goal/jak-project/issues/3012
and found out it's no longer an issue, fixed at some point.

Updated the method name, it actually looks like quite a few methods were
nicely named / documented in jak 3, so i might automate backporting that
documentation (likely a bunch that can go all the way back to jak 1 as
well).

Closes #3012
2026-04-05 01:14:14 -04:00
Hat Kid c2dd821bd3 jak3: add sidekick feature to hero mode for runs (#4173) 2026-04-04 15:28:35 +02:00
Matt Dallmeyer 8aa9fb0afd Fix language settings not saving in jak 2/3, fix autosave from title screen new game in jak 3 (#4172)
fixes #4167 and #4164
2026-04-04 08:33:53 +02:00
Matt Dallmeyer fe8a664f52 [jak3] Support PC camera invert options (#4171)
Implement PC camera inversion toggles, for first/third
vertical/horizontal controls

Reuses vanilla placement of Camera Options menu (as opposed to under
Input Options like jak1/2)

fixes #4158
2026-04-04 08:26:36 +02:00
rocket 64baff9614 jak2/jak3: fix overlapping layers on non-playable Hellcats (#4161)
fix for issue #4120, along with other areas this happens in Jak II and
Jak 3

**Before**
<img width="2560" height="1440" alt="desoasis-hellcat"
src="https://github.com/user-attachments/assets/c77db831-c9c7-493d-a426-de12248312d4"
/>
**After**
<img width="2560" height="1440" alt="desoasis-hellcat-fixed"
src="https://github.com/user-attachments/assets/f75c57ec-dc76-43bb-b743-7fe659d36a15"
/>

**Before**
<img width="2560" height="1440" alt="ctywide-scenes-atoll-hellcat"
src="https://github.com/user-attachments/assets/73162526-9676-4937-96e8-78636248fbdc"
/>
**After**
<img width="2560" height="1440" alt="ctywide-scenes-atoll-hellcat-fixed"
src="https://github.com/user-attachments/assets/0f5b1e85-dd45-4933-98c1-589bc41aeafb"
/>

---------

Co-authored-by: Matt Dallmeyer <mattdallmeyer@gmail.com>
2026-04-03 20:41:47 +02:00
Hat Kid a75e8203da jak3: more rpc fixes (#4166) 2026-04-03 20:40:14 +02:00
Matt Dallmeyer 259b74d7cc [jak3] Scale sandstorm push effect to better match PS2 (#4163)
Took @ManDude 's suggestion to make the sandstorm's push effect on Jak
slightly less aggressive, to better match the effect on PS2 where it
never hits 60fps. This was especially noticeable in finalboss. Tested at
higher FPS as well
2026-04-03 15:47:39 +02:00
Tyler Wilding 005c6e1665 common: improve logging around ISO fread errors (#4155)
Related to https://github.com/open-goal/jak-project/issues/3979

Ideally this helps figure out why it's failing for some people (EOF, or
some other error, which file, etc)

Closes #3979
2026-04-02 22:46:32 -04:00
Tyler Wilding 434269cb63 game: ignore analog trigger values below 5% of the range (#4157)
Quick fix for drift compensation, do something better later
2026-04-02 22:44:47 -04:00
Hat Kid 6de4b0e62c jak3: misc rpc and progress fixes (#4159)
- Fixed font scaling for main menu options and auto save info box
- Removed surround sound option (we probably won't be implementing this
any time soon)

Discord RPC fixes/additions:
- Now shows what gun you currently have out
- Fixed outdoor levels not showing their icons
- Added icons for vehicles and various other states
- Fixed glider mission not displaying
2026-04-03 03:27:53 +02:00
Matt Dallmeyer be18834432 [jak3] Port over R1/R2 swap and trigger effects from jak2 (#4151)
Exact same changes as jak 2, except I have the left trigger effect moved
from `target-darkjak-get-on` to `target-powerjak-get-on` (the crouching
state before he goes to dark or light jak)
2026-04-03 03:20:51 +02:00
Matt Dallmeyer c37304c2dd [jak3] Fix arena token not respawning bug (#4150)
a bit of a hack but I'm not sure what else to do besides completely
unload/reload wasstadb-obs. open to suggestions

here is the bug
https://youtu.be/C1KZlRFbjys?t=50
2026-04-03 03:15:32 +02:00
Tyler Wilding 7a7edf64ee jak3: remove title casing mistakes (#4156)
Title casing was done in this script (which we used when going from jak1
to jak2) because we went from a game that had no lowercase letters, to
one with them.

Not the case for jak2 -> jak3, strings recopied correctly without
changing the casing.
2026-04-02 18:00:33 -04:00
Tyler Wilding c4d34e3d0e jak3: Finish font DB implementation (support Cyrillic) (#4147)
Also add in all the other language stubs / copy over the custom text to
the correct enum ids.

Closes #4001
2026-04-02 01:10:39 -04:00
Tyler Wilding 783f6d9abd deps: update imgui to 1.92.6 and allow changing imgui font/style at run-time (#4152)
Did this while investigating #3299 which I could not reproduce.

ImGui's had a recent version that allows for dynamically scaling the
font, pretty cool, slightly improves our styling menu.

Closes #3299
2026-04-02 01:03:48 -04:00
Hat Kid 0e0da376c3 jak3: remove old pal graphics menu and enable fps setting in retail (#4149) 2026-04-02 02:17:45 +02:00
Matt Dallmeyer 07a1fcacae [jak3] Give skull gems for heromode speedruns (#4148) 2026-04-02 02:02:13 +02:00
Matt Dallmeyer d1e03e14db config cleanup (#4146)
- jak 3 extractor config
- validation that extractor expected game matches the provided ISO (no
more drag and drop extractor for jak 2/3)
- jak 3 bug report template
v0.3.0
2026-03-31 21:53:48 -07:00
Tyler Wilding 64bcd8c030 goalc: Get CodeTester tests passing on Arm64 (only targetting macOS atm) (#3290)
This PR does the following:
- Designs a mechanism by which arm64 instructions can be encoded and
emitted
- Dispatch our higher-level instruction emitting calls to either x86 or
arm64 instructions depending on what the compiler is set to (defaults to
x86)
- Bare minimum scaffolding to get the arm64 instructions successfully
executing atleast on apple silicon
- Implement enough instructions to get the codetester test suite passing
on arm
2026-03-30 20:20:47 -04:00
Tyler Wilding 40cc1f0ae7 ci: update ccache action (#4144) 2026-03-30 20:06:24 -04:00
Tyler Wilding d0042c33dd i18n: revert recent finnish changes from crowdin (#4143)
If these were not meant to be changed, they should be updated on crowdin
-- I did not check (maybe they were), but on the next translation update
I will assume whatever comes from crowdin is correct.
v0.2.32
2026-03-30 19:03:57 -04:00
Tyler Wilding 5f300ce503 New Crowdin updates (#4142) 2026-03-30 18:59:35 -04:00
OpenGOAL Bot 452d873135 CI: Periodic Controller Database Update (#4141)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2026-03-30 18:33:57 -04:00
Grateful Forest 27627012dc jak1: fix memcard screen on custom aspects (#4116)
The particles for the grey memcard slots already had functions
associated with them, so scaling the grey boxes was simply a matter of
making use of those functions.

The memcard boxes expand and shrink with the aspect to resemble the PS2
behavior, where at 4:3 you get a short grey box and at 16:9 you get a
long grey box.

Although I added scaling to the grey boxes, I wasn't satisfied with the
way elements would "slip" as they would scale differently to each other.
Mainly, the collectable counts and their totals slide more and more off
from each other.

This is due to the game's use of integer offsets to decided UI
placements; they were the right numbers for 4:3, but once you start to
scale, they can slide more and more off. You can see this on a real PS2,
where at 4:3, the collectibles are centered above the totals, and at
16:9, the collectibles are more right-aligned above the totals.

To fix this, I used the same text flags on the totals as the counts, so
everything is snapped to each other.
Guards against `(-> *pc-settings* use-vis?)` ensure PS2 aspects remain
untouched, and at PS2 16:9, you still get the original game bug of more
right aligned counts.


https://github.com/user-attachments/assets/0fa00a5d-0090-4cd0-b68b-8b8f28816185
2026-03-27 19:52:40 -04:00
OpenGOAL Bot 8a0ffc2742 CI: Periodic Controller Database Update (#4138)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2026-03-26 00:12:45 -04:00
Tyler Wilding cbe21e3b4b docs: README pass, add alternative editor documentation (Zed) (#4137)
I'm switching away from visual studio (because its broken) so figured
I'd document / commit the minimum to get a working environment with the
editor I chose (Zed).

Also cleaned up the main README so it's not so verbose, link out to
secondary pages, etc.

I also deleted the Arch and Fedora dockerfiles, they were broken. The
ubuntu one still works, so i left it.
2026-03-22 13:17:56 -04:00
Tyler Wilding 9fb8a1dc27 deps: update zydis and json.hpp to silence various warnings (#4136)
Zydis has been complaining about cmake deprecation, and json.hpp has
been causing tons of warnings to be spewed in the builds. Update both.
2026-03-17 23:22:09 -04:00
Matt Dallmeyer cd8252d227 [jak1] MP ILs - dont spawn the column that klaww breaks during cutscene (#4131)
Small thing I only noticed from the Gordon & Daxter mod since you skip
klaww and go through where this column spawns.

<img width="1920" height="1080" alt="image"
src="https://github.com/user-attachments/assets/2ea74b77-47db-4783-8917-d0b616dd1820"
/>
2026-03-17 22:07:56 -04:00
Matt Dallmeyer 3c985f8c3a [jak2/jak3] Unbreak split boxes debug option (#4133)
The `Split Boxes` option in jak2/3 currently crashes as soon as you
select it because of the `*debug-region-hide-empty*` code added in
openGOAL. The split boxes aren't true regions, but they reuse the
`debug-draw-region` functions, and crash trying to access `(-> this
region on-enter)`.

<img width="2160" height="1620" alt="image"
src="https://github.com/user-attachments/assets/e8753fcc-8234-40fa-9278-d2dca4dff71a"
/>
yay split boxes
2026-03-17 22:07:15 -04:00
OpenGOAL Bot 4db30a5720 CI: Periodic Controller Database Update (#4135)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2026-03-17 01:17:57 -04:00
OpenGOAL Bot c9351fd6de CI: Periodic Controller Database Update (#4132)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2026-03-09 23:38:43 -04:00
Matt Dallmeyer a2b7fb3c15 [jak1] Restore Klaww cutscene skip for Mountain Pass IL speedruns (#4124)
Originally added in [this
PR](https://github.com/open-goal/jak-project/pull/2162/changes#diff-fcd36d04955bffd72ece8b8bf9b7a137d7b58f712660536bb6889b7850e07bea)
but I forgot to use `og:preserve-this` so it got wiped out in [a later
PR](https://github.com/open-goal/jak-project/commit/da3caf7b2850c37eb7801221461bb8ff918fa101#diff-fcd36d04955bffd72ece8b8bf9b7a137d7b58f712660536bb6889b7850e07beaL1154).

Updated a couple spots to use `og:preserve-this`.
2026-03-02 18:33:08 -05:00
OpenGOAL Bot 9dbadfdef9 CI: Periodic Controller Database Update (#4129)
Updating Controller Database

Co-authored-by: OpenGOALBot <OpenGOALBot@users.noreply.github.com>
2026-03-02 18:32:57 -05:00
dependabot[bot] e85eb0023a build(deps): bump actions/upload-artifact from 6 to 7 (#4127)
Bumps
[actions/upload-artifact](https://github.com/actions/upload-artifact)
from 6 to 7.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/upload-artifact/releases">actions/upload-artifact's
releases</a>.</em></p>
<blockquote>
<h2>v7.0.0</h2>
<h2>v7 What's new</h2>
<h3>Direct Uploads</h3>
<p>Adds support for uploading single files directly (unzipped). Callers
can set the new <code>archive</code> parameter to <code>false</code> to
skip zipping the file during upload. Right now, we only support single
files. The action will fail if the glob passed resolves to multiple
files. The <code>name</code> parameter is also ignored with this
setting. Instead, the name of the artifact will be the name of the
uploaded file.</p>
<h3>ESM</h3>
<p>To support new versions of the <code>@actions/*</code> packages,
we've upgraded the package to ESM.</p>
<h2>What's Changed</h2>
<ul>
<li>Add proxy integration test by <a
href="https://github.com/Link"><code>@​Link</code></a>- in <a
href="https://redirect.github.com/actions/upload-artifact/pull/754">actions/upload-artifact#754</a></li>
<li>Upgrade the module to ESM and bump dependencies by <a
href="https://github.com/danwkennedy"><code>@​danwkennedy</code></a> in
<a
href="https://redirect.github.com/actions/upload-artifact/pull/762">actions/upload-artifact#762</a></li>
<li>Support direct file uploads by <a
href="https://github.com/danwkennedy"><code>@​danwkennedy</code></a> in
<a
href="https://redirect.github.com/actions/upload-artifact/pull/764">actions/upload-artifact#764</a></li>
</ul>
<h2>New Contributors</h2>
<ul>
<li><a href="https://github.com/Link"><code>@​Link</code></a>- made
their first contribution in <a
href="https://redirect.github.com/actions/upload-artifact/pull/754">actions/upload-artifact#754</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/upload-artifact/compare/v6...v7.0.0">https://github.com/actions/upload-artifact/compare/v6...v7.0.0</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/actions/upload-artifact/commit/bbbca2ddaa5d8feaa63e36b76fdaad77386f024f"><code>bbbca2d</code></a>
Support direct file uploads (<a
href="https://redirect.github.com/actions/upload-artifact/issues/764">#764</a>)</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/589182c5a4cec8920b8c1bce3e2fab1c97a02296"><code>589182c</code></a>
Upgrade the module to ESM and bump dependencies (<a
href="https://redirect.github.com/actions/upload-artifact/issues/762">#762</a>)</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/47309c993abb98030a35d55ef7ff34b7fa1074b5"><code>47309c9</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/upload-artifact/issues/754">#754</a>
from actions/Link-/add-proxy-integration-tests</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/02a8460834e70dab0ce194c64360c59dc1475ef0"><code>02a8460</code></a>
Add proxy integration test</li>
<li>See full diff in <a
href="https://github.com/actions/upload-artifact/compare/v6...v7">compare
view</a></li>
</ul>
</details>
<br />


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2026-03-01 23:20:08 -05:00
dependabot[bot] d04a49fdb5 build(deps): bump actions/download-artifact from 7 to 8 (#4128)
Bumps
[actions/download-artifact](https://github.com/actions/download-artifact)
from 7 to 8.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/actions/download-artifact/releases">actions/download-artifact's
releases</a>.</em></p>
<blockquote>
<h2>v8.0.0</h2>
<h2>v8 - What's new</h2>
<h3>Direct downloads</h3>
<p>To support direct uploads in <code>actions/upload-artifact</code>,
the action will no longer attempt to unzip all downloaded files.
Instead, the action checks the <code>Content-Type</code> header ahead of
unzipping and skips non-zipped files. Callers wishing to download a
zipped file as-is can also set the new <code>skip-decompress</code>
parameter to <code>false</code>.</p>
<h3>Enforced checks (breaking)</h3>
<p>A previous release introduced digest checks on the download. If a
download hash didn't match the expected hash from the server, the action
would log a warning. Callers can now configure the behavior on mismatch
with the <code>digest-mismatch</code> parameter. To be secure by
default, we are now defaulting the behavior to <code>error</code> which
will fail the workflow run.</p>
<h3>ESM</h3>
<p>To support new versions of the @actions/* packages, we've upgraded
the package to ESM.</p>
<h2>What's Changed</h2>
<ul>
<li>Don't attempt to un-zip non-zipped downloads by <a
href="https://github.com/danwkennedy"><code>@​danwkennedy</code></a> in
<a
href="https://redirect.github.com/actions/download-artifact/pull/460">actions/download-artifact#460</a></li>
<li>Add a setting to specify what to do on hash mismatch and default it
to <code>error</code> by <a
href="https://github.com/danwkennedy"><code>@​danwkennedy</code></a> in
<a
href="https://redirect.github.com/actions/download-artifact/pull/461">actions/download-artifact#461</a></li>
</ul>
<p><strong>Full Changelog</strong>: <a
href="https://github.com/actions/download-artifact/compare/v7...v8.0.0">https://github.com/actions/download-artifact/compare/v7...v8.0.0</a></p>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="https://github.com/actions/download-artifact/commit/70fc10c6e5e1ce46ad2ea6f2b72d43f7d47b13c3"><code>70fc10c</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/download-artifact/issues/461">#461</a>
from actions/danwkennedy/digest-mismatch-behavior</li>
<li><a
href="https://github.com/actions/download-artifact/commit/f258da9a506b755b84a09a531814700b86ccfc62"><code>f258da9</code></a>
Add change docs</li>
<li><a
href="https://github.com/actions/download-artifact/commit/ccc058e5fbb0bb2352213eaec3491e117cbc4a5c"><code>ccc058e</code></a>
Fix linting issues</li>
<li><a
href="https://github.com/actions/download-artifact/commit/bd7976ba57ecea96e6f3df575eb922d11a12a9fd"><code>bd7976b</code></a>
Add a setting to specify what to do on hash mismatch and default it to
<code>error</code></li>
<li><a
href="https://github.com/actions/download-artifact/commit/ac21fcf45e0aaee541c0f7030558bdad38d77d6c"><code>ac21fcf</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/download-artifact/issues/460">#460</a>
from actions/danwkennedy/download-no-unzip</li>
<li><a
href="https://github.com/actions/download-artifact/commit/15999bff51058bc7c19b50ebbba518eaef7c26c0"><code>15999bf</code></a>
Add note about package bumps</li>
<li><a
href="https://github.com/actions/download-artifact/commit/974686ed5098c7f9c9289ec946b9058e496a2561"><code>974686e</code></a>
Bump the version to <code>v8</code> and add release notes</li>
<li><a
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Update test names to make it clearer what they do</li>
<li><a
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One more test fix</li>
<li><a
href="https://github.com/actions/download-artifact/commit/b8c4819ef592cbe04fd93534534b38f853864332"><code>b8c4819</code></a>
Fix skip decompress test</li>
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Matt Dallmeyer ad3e55745a [jak2/jak3] Wait to reset autosplitter until after blackout (#4126)
Based on [similar changes we made awhile back for
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dependabot[bot] 10ea294b66 build(deps): bump actions/download-artifact from 6 to 7 (#4115)
Bumps
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<details>
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<blockquote>
<h2>v7.0.0</h2>
<h2>v7 - What's new</h2>
<blockquote>
<p>[!IMPORTANT]
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<h3>Node.js 24</h3>
<p>This release updates the runtime to Node.js 24. v6 had preliminary
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<h2>What's Changed</h2>
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<li>Update GHES guidance to include reference to Node 20 version by <a
href="https://github.com/patrikpolyak"><code>@​patrikpolyak</code></a>
in <a
href="https://redirect.github.com/actions/download-artifact/pull/440">actions/download-artifact#440</a></li>
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href="https://redirect.github.com/actions/download-artifact/pull/415">actions/download-artifact#415</a></li>
<li>fix: update <code>@​actions/artifact</code> to fix Node.js 24
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href="https://redirect.github.com/actions/download-artifact/pull/451">actions/download-artifact#451</a></li>
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href="https://redirect.github.com/actions/download-artifact/pull/452">actions/download-artifact#452</a></li>
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href="https://github.com/actions/download-artifact/compare/v6.0.0...v7.0.0">https://github.com/actions/download-artifact/compare/v6.0.0...v7.0.0</a></p>
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<li><a
href="https://github.com/actions/download-artifact/commit/37930b1c2abaa49bbe596cd826c3c89aef350131"><code>37930b1</code></a>
Merge pull request <a
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from actions/download-artifact-v7-release</li>
<li><a
href="https://github.com/actions/download-artifact/commit/72582b9e0acd370909e83fa4a1fd0fca3ad452d8"><code>72582b9</code></a>
doc: update readme</li>
<li><a
href="https://github.com/actions/download-artifact/commit/0d2ec9d4cbcefe257d822f108de2a1f15f8da9f6"><code>0d2ec9d</code></a>
chore: release v7.0.0 for Node.js 24 support</li>
<li><a
href="https://github.com/actions/download-artifact/commit/fd7ae8fda6dc16277a9ffbc91cdb0eedf156e912"><code>fd7ae8f</code></a>
Merge pull request <a
href="https://redirect.github.com/actions/download-artifact/issues/451">#451</a>
from actions/fix-storage-blob</li>
<li><a
href="https://github.com/actions/download-artifact/commit/d484700543354b15886d6a52910cf61b7f1d2b27"><code>d484700</code></a>
chore: restore minimatch.dep.yml license file</li>
<li><a
href="https://github.com/actions/download-artifact/commit/03a808050efe42bb6ad85281890afd4e4546672c"><code>03a8080</code></a>
chore: remove obsolete dependency license files</li>
<li><a
href="https://github.com/actions/download-artifact/commit/56fe6d904b0968950f8b68ea17774c54973ed5e2"><code>56fe6d9</code></a>
chore: update <code>@​actions/artifact</code> license file to 5.0.1</li>
<li><a
href="https://github.com/actions/download-artifact/commit/8e3ebc4ab4d2e095e5eb44ba1a4a53b6b03976ad"><code>8e3ebc4</code></a>
chore: update package-lock.json with <code>@​actions/artifact</code><a
href="https://github.com/5"><code>@​5</code></a>.0.1</li>
<li><a
href="https://github.com/actions/download-artifact/commit/1e3c4b4d4906c98ab57453c24efefdf16c078044"><code>1e3c4b4</code></a>
fix: update <code>@​actions/artifact</code> to ^5.0.0 for Node.js 24
punycode fix</li>
<li><a
href="https://github.com/actions/download-artifact/commit/458627d354794c71bc386c8d5839d20b5885fe2a"><code>458627d</code></a>
chore: use local <code>@​actions/artifact</code> package for Node.js 24
testing</li>
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dependabot[bot] 34d812b5f4 build(deps): bump actions/upload-artifact from 5 to 6 (#4114)
Bumps
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<details>
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<h2>v6 - What's new</h2>
<blockquote>
<p>[!IMPORTANT]
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<h2>What's Changed</h2>
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<li>Upload Artifact Node 24 support by <a
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href="https://redirect.github.com/actions/upload-artifact/pull/719">actions/upload-artifact#719</a></li>
<li>fix: update <code>@​actions/artifact</code> for Node.js 24 punycode
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href="https://redirect.github.com/actions/upload-artifact/pull/744">actions/upload-artifact#744</a></li>
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<li><a
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docs: correct description of Node.js 24 support in README</li>
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docs: update README to correct action name for Node.js 24 support</li>
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chore: release v6.0.0 for Node.js 24 support</li>
<li><a
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Merge pull request <a
href="https://redirect.github.com/actions/upload-artifact/issues/744">#744</a>
from actions/fix-storage-blob</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/38d4c7997f5510fcc41fc4aae2a6b97becdbe7fc"><code>38d4c79</code></a>
chore: rebuild dist</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/7d27270e0cfd253e666c44abac0711308d2d042f"><code>7d27270</code></a>
chore: add missing license cache files for <code>@​actions/core</code>,
<code>@​actions/io</code>, and mi...</li>
<li><a
href="https://github.com/actions/upload-artifact/commit/5f643d3c9475505ccaf26d686ffbfb71a8387261"><code>5f643d3</code></a>
chore: update license files for <code>@​actions/artifact</code><a
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chore: update package-lock.json with <code>@​actions/artifact</code><a
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fix: update <code>@​actions/artifact</code> to ^5.0.0 for Node.js 24
punycode fix</li>
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