Commit Graph

  • 6298533eaa [decomp] collide cache, other minor fixes (#2031) water111 2022-11-20 11:32:29 -05:00
  • e0ebc5a68e [decomp] target-handler (#2027) water111 2022-11-20 09:21:25 -05:00
  • bf83f2442d d/jak2: cleanup more of editable and editable-player (#2029) Tyler Wilding 2022-11-19 23:28:20 -05:00
  • 928b18f01c clean up to target-handler (#2026) water111 2022-11-19 17:58:51 -05:00
  • 029983270e [decomp] target cleanup (#2021) water111 2022-11-13 19:09:34 -05:00
  • 3c393845c7 [decomp] finish lightning-draw (#2019) water111 2022-11-13 12:05:49 -05:00
  • 611e59a679 format json (#2018) water111 2022-11-13 11:44:02 -05:00
  • c8abafcb7a d/jak2: partial cleanup pass from main -> gun-part (#2017) Tyler Wilding 2022-11-13 11:38:25 -05:00
  • f39b993f79 [decommp] generic-obs (#2013) water111 2022-11-12 17:56:07 -05:00
  • 84ef64398e d/jak2: finish process-drawable, collide-reaction-target, target-anim, almost target-part and gun-part (#2012) Tyler Wilding 2022-11-12 11:19:04 -05:00
  • 3909a251cc [decomp] clean up some names/types (#2011) water111 2022-11-11 20:18:13 -05:00
  • b90b6c9aff small cleanup on camera code (#2010) water111 2022-11-11 17:27:09 -05:00
  • b2b47eec5c [decomp] spatial-hash (#2009) water111 2022-11-11 16:23:26 -05:00
  • 136136e498 [decomp] start work on collide (#2008) water111 2022-11-11 12:01:45 -05:00
  • 190fe6968f d/jak2: finish guard-projectile | metalhead-projectile | guard-conversation and start crimson-guard-level (#2006) Tyler Wilding 2022-11-06 14:30:43 -05:00
  • fc3488fa8b Properly update VAG volume (#2002) Ziemas 2022-11-03 23:28:12 +01:00
  • 21ad7904c0 build(deps): bump mathieudutour/github-tag-action from 6.0 to 6.1 (#2000) dependabot[bot] 2022-11-02 00:38:48 -04:00
  • 1b7e3966ce build(deps): bump mikehardy/buildcache-action from 1.3.0 to 2.1.0 (#2001) dependabot[bot] 2022-11-02 00:22:10 -04:00
  • 88eb45ab52 decomp: ocean, ocean-mid, ocean-near, ocean-texture, ocean-transition, ocean-vu0 (#1994) Hat Kid 2022-10-31 00:09:35 +01:00
  • 811b5de6cb [decomp] collide-mesh (#1999) water111 2022-10-30 15:54:10 -04:00
  • 8ae4829f48 [decomp] collide-hash, collide-frag, collide-probe (#1998) water111 2022-10-29 20:32:03 -04:00
  • 50076537b7 d/jak2: finish sidekick, target-carry and battle. Close to finishing target-death and warp-gate (#1990) Tyler Wilding 2022-10-29 18:27:31 -04:00
  • 92105bb696 ci: update buildcache back now that things have stabilized (#1997) Tyler Wilding 2022-10-29 18:22:02 -04:00
  • e8c723c265 tests: don't strip comments from the dumped failures code (#1996) Tyler Wilding 2022-10-29 18:21:51 -04:00
  • 760e11a087 d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) Tyler Wilding 2022-10-29 16:42:57 -04:00
  • d13155bfd0 d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) Tyler Wilding 2022-10-29 16:28:52 -04:00
  • b8b4ec1f25 update ref tests j2/enemy water 2022-10-29 16:15:03 -04:00
  • 1523933cd7 Merge branch 'master' of github.com:water111/jak-project into j2/enemy water 2022-10-29 16:09:36 -04:00
  • 179c925f6e Merge branch 'master' of github.com:water111/jak-project into j2/enemy water 2022-10-29 16:09:32 -04:00
  • b0e8cba6f1 [decomp2] game-save (#1988) ManDude 2022-10-29 21:08:04 +01:00
  • 3b3ed9efbe Fix GCC build (#1992) Ziemas 2022-10-29 21:25:21 +02:00
  • b9924e5501 Adding notes for building non black label versions (#1995) ChillyPepper 2022-10-30 06:25:03 +11:00
  • 84497712ff d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864) Tyler Wilding 2022-10-29 15:22:57 -04:00
  • aae6edcb7a Merge remote-tracking branch 'open-goal/master' into j2/enemy Tyler Wilding 2022-10-23 18:21:49 -04:00
  • cd68582b7f lint: revert formatting changes on clang-format-10 Tyler Wilding 2022-10-23 18:16:54 -04:00
  • 43b93cc204 Spanish Game Text (#1980) Xavier Siguero Mora 2022-10-22 19:26:50 +02:00
  • 41c3423767 d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) Tyler Wilding 2022-10-22 13:26:28 -04:00
  • c73203a046 d/jak2: update gsrc Tyler Wilding 2022-10-21 21:10:22 -04:00
  • aa8c75fa50 lint: formatting Tyler Wilding 2022-10-21 21:01:06 -04:00
  • 0efc9999f4 d/jak2: largely finish nav-enemy, blocked by goalc Tyler Wilding 2022-10-21 20:58:28 -04:00
  • d1f99aa239 Merge remote-tracking branch 'origin/j2/nav-mesh' into j2/enemy Tyler Wilding 2022-10-21 16:10:00 -04:00
  • 287a81dc2e d/jak2: temp stash Tyler Wilding 2022-10-21 15:24:55 -04:00
  • df33daafb4 d/jak2: finish nav-enemy-h Tyler Wilding 2022-10-21 00:25:19 -04:00
  • 7ce1c29a20 d/jak2: finish ctysluma-part Tyler Wilding 2022-10-21 00:22:37 -04:00
  • a21626a597 d/jak2: finish palace-ocean Tyler Wilding 2022-10-20 23:56:40 -04:00
  • b602b83d17 ci: rollback to previous buildcache version (#1981) Tyler Wilding 2022-10-20 09:07:50 -04:00
  • a325986a2c d/jak2: only CFG and blocked methods remain in nav-control Tyler Wilding 2022-10-16 23:07:05 -04:00
  • 48f750f32b d/jak2: some work in nav-mesh/nav-control Tyler Wilding 2022-10-16 20:11:39 -04:00
  • ddd60fca48 [decompiler] handle pointer to symbol value, clean up prints on offline test (#1978) water111 2022-10-16 18:19:59 -04:00
  • e7bb0fb68d d/jak2: decompile ambient | speech and bigmap-data (#1954) Tyler Wilding 2022-10-16 18:09:15 -04:00
  • d402ad8918 tests: parallelize offline-test execution (#1974) Tyler Wilding 2022-10-16 17:20:44 -04:00
  • 0712e6d4db remove casts that were only needed to prevent hangs (#1977) water111 2022-10-16 17:14:35 -04:00
  • 46f11b1b47 add level ref test (#1973) water111 2022-10-15 18:36:32 -04:00
  • e443676889 [decomp] sky-tng (#1972) water111 2022-10-15 18:21:17 -04:00
  • fd7d9c3df5 d/jak2: finish scene (#1971) Tyler Wilding 2022-10-15 17:43:02 -04:00
  • a10d60c42c [decompiler] nicer static giftags (#1970) water111 2022-10-15 10:59:09 -04:00
  • b6f0ef52b3 [decomp] fixes for loader and game-info (#1968) water111 2022-10-14 20:47:59 -04:00
  • da5aef8d60 decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958) Hat Kid 2022-10-15 01:35:57 +02:00
  • 7dd716ded5 vscode: add snippets for supported ;; og:... comments (#1963) Tyler Wilding 2022-10-14 19:10:57 -04:00
  • da82cb87e7 tools: add the ability to search by method id (#1964) Tyler Wilding 2022-10-14 19:10:38 -04:00
  • 9c390e1461 scripts: add a script to generate game.gp code, comment out generated code for now (#1966) Tyler Wilding 2022-10-14 19:10:05 -04:00
  • 17a854b148 allow daxter/naughtydog intro cutscene skip (#1965) Matt Dallmeyer 2022-10-14 16:06:41 -07:00
  • c95a9a0a5a tests: run tests in gcc runner again (#1962) Tyler Wilding 2022-10-12 19:53:02 -04:00
  • e3473c1902 d/jak2: finish cty-guard-turret-button | race-h | height-map-h and a lot of rigid-body (#1957) Tyler Wilding 2022-10-11 23:20:36 -04:00
  • f7e1e73809 Decompile los-control-h (#1844) Brent Hickey 2022-10-11 16:39:45 -07:00
  • 8827af5efd add workaround for menu-option-list weirdness (#1961) water111 2022-10-11 19:21:10 -04:00
  • f6bdc07990 d/jak2: finish progress menu code and initialize the camera (#1945) Tyler Wilding 2022-10-11 18:30:26 -04:00
  • 18fa543621 Ignore backups from OpenMaya (#1955) himham-jak 2022-10-11 18:18:19 -04:00
  • e4a740c346 fixes for decompiler, still need compiler fixes w/progress-plus-fixes water 2022-10-10 20:18:20 -04:00
  • a409f9064e d/jak2: update related gsrc code as well Tyler Wilding 2022-10-09 23:13:34 -04:00
  • 5df3eaa18a Merge remote-tracking branch 'origin/master' into j2/progress Tyler Wilding 2022-10-09 21:45:00 -04:00
  • fffd7657c6 d/jak2: address almost all feedback, blocked on progress-static issue for now Tyler Wilding 2022-10-09 21:43:26 -04:00
  • ffafbee94a scripts: revive the gsrc linter script, missing too many mistakes Tyler Wilding 2022-10-09 21:41:55 -04:00
  • 9a04c7e311 [decomp] sparticle, sparticle-launcher, set up sprite (#1949) water111 2022-10-09 19:56:07 -04:00
  • af5009a29e [decomp] make defpart and defpartgroup work in jak 2 (#1947) ManDude 2022-10-09 17:53:44 +01:00
  • 27bd7371f3 d/jak2: initialize the camera Tyler Wilding 2022-10-08 22:37:33 -04:00
  • 1d1ea907c9 scripts: prevent infinite loop when preserved block can't be found (#1946) Tyler Wilding 2022-10-08 21:53:23 -04:00
  • 3567c5ef7a tests: update ref tests Tyler Wilding 2022-10-08 21:16:19 -04:00
  • 121e4e4883 scripts: ensure task extract runs on all files Tyler Wilding 2022-10-08 21:14:33 -04:00
  • 3f7df80a1c Merge remote-tracking branch 'origin/master' into j2/progress Tyler Wilding 2022-10-08 21:09:35 -04:00
  • eee41d1400 lint: formatting Tyler Wilding 2022-10-08 21:05:29 -04:00
  • 1f3df0e69f d/jak2: fix issues associated with loading text Tyler Wilding 2022-10-08 21:04:21 -04:00
  • 405a144815 [decomp] finish up debug.gc, get boundary rendering working (#1944) water111 2022-10-08 17:02:40 -04:00
  • 3d4dfb2077 [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) water111 2022-10-08 13:33:03 -04:00
  • be1e40a041 d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942) Tyler Wilding 2022-10-08 12:42:52 -04:00
  • 2d1b5fa57c d/jak2: finish region as well as some typedef files - ctywide-obs-h | vehicle-h | rigid-body-h (#1935) Tyler Wilding 2022-10-08 11:45:41 -04:00
  • b2c9bb4881 d/jak2: fighting with the linker Tyler Wilding 2022-10-07 20:55:32 -04:00
  • f5d8fa2adb overlord: implement the branch needed to load text files Tyler Wilding 2022-10-06 23:13:43 -04:00
  • 2e45e11f41 d/jak2: finish more of cam-master which allows the game to start it's settings routine Tyler Wilding 2022-10-06 23:12:34 -04:00
  • f1682867af [graphics] hook up visibility data for jak 2 (#1938) water111 2022-10-01 17:12:12 -04:00
  • d52739226c [decomp] decompile decomp.gc (#1936) water111 2022-10-01 13:39:56 -04:00
  • 6bd4649fd0 fix deadlock on shutdown (#1937) water111 2022-10-01 12:29:08 -04:00
  • 4d751af38e logs: replace every fmt::print with a lg call instead (#1368) Tyler Wilding 2022-10-01 11:58:36 -04:00
  • 4e48ba21c1 [decompiler] make (not (logtest? work (#1934) ManDude 2022-09-30 23:26:52 +01:00
  • 11ec9d5d14 write a function that outputs a dot graph of the jak 2 tasks (#1932) ManDude 2022-09-29 19:10:58 +01:00
  • 362e6b69b4 d/jak2: attempting to fix text symbol issue Tyler Wilding 2022-09-28 19:13:13 -04:00
  • 10627fdf20 Merge remote-tracking branch 'origin/master' into j2/progress Tyler Wilding 2022-09-27 23:00:22 -04:00
  • 930d56deb0 d/jak2: progress updated Tyler Wilding 2022-09-27 22:42:35 -04:00
  • 9351bf782e [decomp2] game-info, game-task and task-control (#1884) ManDude 2022-09-28 00:44:20 +01:00
  • 593b35c6ab temp: help Tyler Wilding 2022-09-27 19:43:48 -04:00