Commit Graph

  • bf10f1edd4 add a weird field to target-h for mech ik (#2099) water111 2023-01-07 10:32:24 -05:00
  • f50c0e56e9 [jak2] use art constants (#2097) water111 2023-01-07 10:32:03 -05:00
  • 5095b867b0 d/jak2: finish jetboard training mission (mostly) and scouts mission (#2090) Tyler Wilding 2023-01-04 20:43:34 -05:00
  • 22ec32ce94 tools: add a flag to just dump all types from all-types via type searcher (#2098) Tyler Wilding 2023-01-04 20:27:51 -05:00
  • 09d555b4a0 decomp: mech, mech-states, target-mech (#2091) Hat Kid 2023-01-05 01:42:26 +01:00
  • dfcd203aad Overlord: Jak2 stream loading (#2096) Ziemas 2023-01-05 00:29:50 +01:00
  • c24cdca380 offline-tests: fail on comparison in offline-tests (#2095) Tyler Wilding 2023-01-04 18:26:59 -05:00
  • f0ca0cbe6a Overlord: mirror sound RPC command (#2094) Ziemas 2023-01-05 00:22:18 +01:00
  • 8f4dfa27dd scripts: adjust scripts to ensure better decompiling consistency (#2093) Tyler Wilding 2023-01-04 18:21:27 -05:00
  • 992149099b Update game_subtitle_pt.gd ManDude 2023-01-02 21:39:52 +00:00
  • 6eb8641432 ogre, village3 ManDude 2023-01-02 21:38:44 +00:00
  • 15a8a9c8ef add ja zero func (#2074) ManDude 2023-01-02 18:23:33 +00:00
  • 77a3e4125c [jak2] don't ignore disable-draw bits (#2089) water111 2023-01-02 13:09:30 -05:00
  • 20a6839e07 [jak2] fix hud and some particles (#2088) water111 2023-01-02 12:13:19 -05:00
  • 0e43c96e52 [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) water111 2023-01-02 10:05:22 -05:00
  • 9f53edae7a game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) Tyler Wilding 2023-01-02 09:45:38 -05:00
  • bb94c84d4b Ame fixes (#2087) Ziemas 2023-01-02 15:40:30 +01:00
  • f06fd9b9c5 lint: remove some debugging logs (#2086) Tyler Wilding 2023-01-02 01:11:05 -05:00
  • 284fb09997 d/jak2: decompile fodder and nav-enemy (#2080) Tyler Wilding 2023-01-01 21:03:07 -05:00
  • a77d9fac01 Sound fixes (#2083) Ziemas 2023-01-02 03:02:38 +01:00
  • 308038a20f [decomp] collectables, fix float bug in a few files (#2082) water111 2023-01-01 18:05:31 -05:00
  • 5333aa3fb2 d/jak2: finish decompiling gungame files and tomb-scenes (#2076) Tyler Wilding 2023-01-01 16:22:44 -05:00
  • 73d38bd9ff game/debugger: handle uncaught loader thread exceptions and better handle that situation on the windows debugger (#2075) Tyler Wilding 2023-01-01 12:31:12 -05:00
  • 0cddf6b6a5 W/nav debugging (#2077) water111 2023-01-01 12:11:18 -05:00
  • 08ad352e94 Add base_id for custom levels. (#2079) ZedB0T 2023-01-01 00:18:26 -05:00
  • 6aa15c897f decomp: don't mutate allowed/banned object lists (#2073) v0.1.31 Tyler Wilding 2022-12-30 23:57:01 -05:00
  • 749611d47c Prevent putting nullptr into child sound list (#2072) Ziemas 2022-12-31 05:15:43 +01:00
  • 602765db6e [decomp] drawable, memory-usage (#2070) water111 2022-12-30 18:23:53 -05:00
  • 6406ba05a6 d/jak2: finish atoll-scenes (#2069) Tyler Wilding 2022-12-30 18:23:45 -05:00
  • d454dfbcd8 add target-board-handler (#2068) water111 2022-12-30 15:23:46 -05:00
  • f6c5504f6f [decomp] fix up gun decomp (#2067) water111 2022-12-30 14:07:32 -05:00
  • 997c1ab60a decomp: add explicit failures for common config mistakes related to allowed_objs (#2062) Tyler Wilding 2022-12-30 14:01:55 -05:00
  • e49e6548e0 [jak2] split up big dgos, some minor cleanup (#2066) water111 2022-12-30 13:33:29 -05:00
  • 2eca614870 d/jak2: finish remaining *-h files that aren't in progress or spoken for (#2059) Tyler Wilding 2022-12-30 12:09:04 -05:00
  • 6181c6c997 decomp: output mips2c method/function declarations to the _disasm.gc file (#2054) Tyler Wilding 2022-12-30 12:03:06 -05:00
  • fb11c162c1 jak1: fix debug menu regression around lambdas (#2065) Tyler Wilding 2022-12-27 23:04:26 -05:00
  • 216e73b61f CI: Add a macOS Github runner (#2064) Tyler Wilding 2022-12-22 18:12:59 -05:00
  • 73561f10a3 support c++ tools on macos (#2063) water111 2022-12-22 17:12:05 -05:00
  • 98c2291102 jak2: misc fixes (#2050) Hat Kid 2022-12-22 19:59:24 +01:00
  • 4edec2730f Fix EarTrans assignment (#2057) Ziemas 2022-12-22 19:58:37 +01:00
  • 1b2db09f51 d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048) Tyler Wilding 2022-12-22 13:57:57 -05:00
  • 9c631e11fe offline-test: Partition by DGO and colorize/condense output (#2045) Tyler Wilding 2022-12-22 13:41:33 -05:00
  • 74d1074eef d/jak2: add missing ref tests for files that can be added to ref tests (#2061) Tyler Wilding 2022-12-15 01:27:07 -05:00
  • 2bf663dccf Assorted sound fixes (#2049) Ziemas 2022-12-06 05:43:14 +01:00
  • 7a62e9cf4f format, fix decompiler crash (#2044) water111 2022-12-02 18:10:18 -05:00
  • 5b99929394 989snd: Support version >= 2 sound effects (#1991) Ziemas 2022-12-03 00:08:44 +01:00
  • 80e9528e4e lights, death, and rotation fix (#2042) water111 2022-12-02 10:02:13 -05:00
  • 728b2689b6 d/jak2: decomp a bunch of files related to the beginning of the game (#2043) Tyler Wilding 2022-12-01 21:26:49 -05:00
  • 70e231fa72 [jak 2] merc (#2039) water111 2022-11-30 22:36:09 -05:00
  • ceebe3f7eb decomp: target-tube (#2041) Hat Kid 2022-12-01 01:52:42 +01:00
  • c983475751 [jak2] tiny fix to grunt (#2040) v0.1.30 water111 2022-11-29 21:11:36 -05:00
  • ac3c4e59b0 goalc/repl: Allow hot-loading files via ml with just the object name (#2036) Tyler Wilding 2022-11-29 19:22:22 -05:00
  • cdb61f69f8 d/jak2: finish decompiling enemy-h | enemy | grunt and flitter (#2023) Tyler Wilding 2022-11-29 19:19:05 -05:00
  • 378a4e6f33 Added "it" voice to game_text (#2038) XedoIT 2022-11-27 01:10:21 +01:00
  • c77925a8ad French Subtitles & Game Text (#2024) Misagi 2022-11-27 00:49:23 +01:00
  • 568609794f Italian language for game's texts. (#2037) XedoIT 2022-11-27 00:45:50 +01:00
  • 7a1a64acba target code bugfixes (#2034) water111 2022-11-21 20:25:20 -05:00
  • a0a85eb60a repl: Add a few new quality of life improvements (#2030) Tyler Wilding 2022-11-20 14:28:41 -05:00
  • 6298533eaa [decomp] collide cache, other minor fixes (#2031) water111 2022-11-20 11:32:29 -05:00
  • e0ebc5a68e [decomp] target-handler (#2027) water111 2022-11-20 09:21:25 -05:00
  • bf83f2442d d/jak2: cleanup more of editable and editable-player (#2029) Tyler Wilding 2022-11-19 23:28:20 -05:00
  • 928b18f01c clean up to target-handler (#2026) water111 2022-11-19 17:58:51 -05:00
  • 029983270e [decomp] target cleanup (#2021) water111 2022-11-13 19:09:34 -05:00
  • 3c393845c7 [decomp] finish lightning-draw (#2019) water111 2022-11-13 12:05:49 -05:00
  • 611e59a679 format json (#2018) water111 2022-11-13 11:44:02 -05:00
  • c8abafcb7a d/jak2: partial cleanup pass from main -> gun-part (#2017) Tyler Wilding 2022-11-13 11:38:25 -05:00
  • f39b993f79 [decommp] generic-obs (#2013) water111 2022-11-12 17:56:07 -05:00
  • 84ef64398e d/jak2: finish process-drawable, collide-reaction-target, target-anim, almost target-part and gun-part (#2012) Tyler Wilding 2022-11-12 11:19:04 -05:00
  • 3909a251cc [decomp] clean up some names/types (#2011) water111 2022-11-11 20:18:13 -05:00
  • b90b6c9aff small cleanup on camera code (#2010) water111 2022-11-11 17:27:09 -05:00
  • b2b47eec5c [decomp] spatial-hash (#2009) water111 2022-11-11 16:23:26 -05:00
  • 136136e498 [decomp] start work on collide (#2008) water111 2022-11-11 12:01:45 -05:00
  • 190fe6968f d/jak2: finish guard-projectile | metalhead-projectile | guard-conversation and start crimson-guard-level (#2006) Tyler Wilding 2022-11-06 14:30:43 -05:00
  • fc3488fa8b Properly update VAG volume (#2002) Ziemas 2022-11-03 23:28:12 +01:00
  • 21ad7904c0 build(deps): bump mathieudutour/github-tag-action from 6.0 to 6.1 (#2000) dependabot[bot] 2022-11-02 00:38:48 -04:00
  • 1b7e3966ce build(deps): bump mikehardy/buildcache-action from 1.3.0 to 2.1.0 (#2001) dependabot[bot] 2022-11-02 00:22:10 -04:00
  • 88eb45ab52 decomp: ocean, ocean-mid, ocean-near, ocean-texture, ocean-transition, ocean-vu0 (#1994) Hat Kid 2022-10-31 00:09:35 +01:00
  • 811b5de6cb [decomp] collide-mesh (#1999) water111 2022-10-30 15:54:10 -04:00
  • 8ae4829f48 [decomp] collide-hash, collide-frag, collide-probe (#1998) water111 2022-10-29 20:32:03 -04:00
  • 50076537b7 d/jak2: finish sidekick, target-carry and battle. Close to finishing target-death and warp-gate (#1990) Tyler Wilding 2022-10-29 18:27:31 -04:00
  • 92105bb696 ci: update buildcache back now that things have stabilized (#1997) Tyler Wilding 2022-10-29 18:22:02 -04:00
  • e8c723c265 tests: don't strip comments from the dumped failures code (#1996) Tyler Wilding 2022-10-29 18:21:51 -04:00
  • 760e11a087 d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987) Tyler Wilding 2022-10-29 16:42:57 -04:00
  • d13155bfd0 d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984) Tyler Wilding 2022-10-29 16:28:52 -04:00
  • b8b4ec1f25 update ref tests j2/enemy water 2022-10-29 16:15:03 -04:00
  • 1523933cd7 Merge branch 'master' of github.com:water111/jak-project into j2/enemy water 2022-10-29 16:09:36 -04:00
  • 179c925f6e Merge branch 'master' of github.com:water111/jak-project into j2/enemy water 2022-10-29 16:09:32 -04:00
  • b0e8cba6f1 [decomp2] game-save (#1988) ManDude 2022-10-29 21:08:04 +01:00
  • 3b3ed9efbe Fix GCC build (#1992) Ziemas 2022-10-29 21:25:21 +02:00
  • b9924e5501 Adding notes for building non black label versions (#1995) ChillyPepper 2022-10-30 06:25:03 +11:00
  • 84497712ff d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864) Tyler Wilding 2022-10-29 15:22:57 -04:00
  • aae6edcb7a Merge remote-tracking branch 'open-goal/master' into j2/enemy Tyler Wilding 2022-10-23 18:21:49 -04:00
  • cd68582b7f lint: revert formatting changes on clang-format-10 Tyler Wilding 2022-10-23 18:16:54 -04:00
  • 43b93cc204 Spanish Game Text (#1980) Xavier Siguero Mora 2022-10-22 19:26:50 +02:00
  • 41c3423767 d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) Tyler Wilding 2022-10-22 13:26:28 -04:00
  • c73203a046 d/jak2: update gsrc Tyler Wilding 2022-10-21 21:10:22 -04:00
  • aa8c75fa50 lint: formatting Tyler Wilding 2022-10-21 21:01:06 -04:00
  • 0efc9999f4 d/jak2: largely finish nav-enemy, blocked by goalc Tyler Wilding 2022-10-21 20:58:28 -04:00
  • d1f99aa239 Merge remote-tracking branch 'origin/j2/nav-mesh' into j2/enemy Tyler Wilding 2022-10-21 16:10:00 -04:00
  • 287a81dc2e d/jak2: temp stash Tyler Wilding 2022-10-21 15:24:55 -04:00