Commit Graph

  • 8dbf3db15d d/jak2: first pass of jak 2's font (no japanese or korean support yet) Tyler Wilding 2022-09-27 02:24:31 -04:00
  • 28344c06b0 d/jak2: finish progress-draw Tyler Wilding 2022-09-26 23:20:53 -04:00
  • e3a4627eeb [decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926) water111 2022-09-26 20:57:44 -04:00
  • 6085894ea7 Merge remote-tracking branch 'origin/master' into j2/progress Tyler Wilding 2022-09-26 20:08:06 -04:00
  • 9535cd6360 d/jak2: almost finished progress-draw Tyler Wilding 2022-09-26 20:07:35 -04:00
  • bdf63b9048 [decomp] sync-info, fix some looping type pass bugs (#1925) water111 2022-09-26 19:40:46 -04:00
  • a22d49ab11 [decompiler] fix rare bug with casts (#1920) water111 2022-09-26 18:14:54 -04:00
  • 77adbc580f d/jak2: add progress to gsrc Tyler Wilding 2022-09-26 00:15:47 -04:00
  • 5e9e3b2134 d/jak2: finish progress Tyler Wilding 2022-09-26 00:15:35 -04:00
  • a2d6518bb0 d/jak2: finish progress-static Tyler Wilding 2022-09-25 21:20:30 -04:00
  • a41f616ff8 decomp/goalc: support object references in static data Tyler Wilding 2022-09-25 21:20:13 -04:00
  • 5c7a3384e5 [jak2] static sound macro (#1919) water111 2022-09-25 16:19:06 -04:00
  • b5705bde96 [decomp] Partial implementation of tie (#1916) water111 2022-09-25 12:50:51 -04:00
  • a53c06fe2b decomp: target, target-board, board-states (#1915) Hat Kid 2022-09-25 18:07:37 +02:00
  • e8b1aee24d decomp: majority of progress (#1904) Hat Kid 2022-09-25 16:15:32 +02:00
  • edecac9f09 [decomp] add shrubbery renderer (#1914) water111 2022-09-24 17:46:13 -04:00
  • 6227c6d6a8 More array special cases (#1913) water111 2022-09-24 16:10:13 -04:00
  • 332f0b2f2b tools: add a tool to search for types based on size / type chain / fields (#1906) Tyler Wilding 2022-09-24 16:04:52 -04:00
  • 7dd8053697 fix test failure and stop running manual tests in CI (#1912) Tyler Wilding 2022-09-24 15:56:53 -04:00
  • 903450b878 [decompiler] recognize mfc nop (#1911) water111 2022-09-24 14:56:22 -04:00
  • 123e7fd87b d/jak2: some work in memory-usage | nav-graph-h and finish pov-camera and aligner (#1901) Tyler Wilding 2022-09-24 14:47:03 -04:00
  • 80cefb9575 [decomp] background and tfrag (#1909) water111 2022-09-24 14:30:44 -04:00
  • d00ebe5397 tests: allow for a single file to be tested in the offline-tests at a time (#1907) Tyler Wilding 2022-09-24 13:04:52 -04:00
  • d30c635089 Fix infinite pause buffer bug (#1900) Matt Dallmeyer 2022-09-24 09:27:44 -07:00
  • e64414d9d0 d/jak2: finish drawable-group | drawable-inline-array | drawable-tree and path (#1899) Tyler Wilding 2022-09-24 12:27:02 -04:00
  • 66b19296ef add project path option to the compiler (#1826) tripp 2022-09-24 12:06:26 -04:00
  • dc5dc9c76c [decomp] jak2: shrubbery (#1898) Ethan Lafrenais 2022-09-18 12:19:16 -04:00
  • 1b45aab3cc [decompile] subdivide, wind-work, tie-work, bsp, focus (#1897) water111 2022-09-17 14:58:25 -04:00
  • 80526dfca0 [decompiler] fix local_vars assert on static lambda (#1895) water111 2022-09-16 23:40:16 -04:00
  • 6a1bde4168 [decomp] fix up debug menu rendering, add a few others (#1892) water111 2022-09-16 20:42:33 -04:00
  • d95ff2d2fb lsp: improve LSP IR2 hovers (#1891) Tyler Wilding 2022-09-16 20:28:44 -04:00
  • 4e3c44294e lsp: re-process all-types file when it changes (#1889) Tyler Wilding 2022-09-16 20:28:09 -04:00
  • 0f4f70e66d logs: prefer exceptions over stdout logs around defenums (#1887) Tyler Wilding 2022-09-16 20:27:22 -04:00
  • 82e0517275 d/jak2: get script decompiling, no ref tests yet (#1877) Tyler Wilding 2022-09-14 19:37:12 -04:00
  • 8117ed3bc7 scripts: make update_decomp_ref.py respect the game we are operating on (#1880) Tyler Wilding 2022-09-13 20:03:00 -04:00
  • 4620f96574 d/jak2: mostly finish mysql-nav-graph and fix docstring handling around with-pp/local-vars (#1869) Tyler Wilding 2022-09-13 18:15:02 -04:00
  • b2f7f15cb5 README: fix a typo (#1881) Alexis Lefebvre 2022-09-13 23:37:10 +02:00
  • ef22563d36 README: update the Docker part (#1870) Alexis Lefebvre 2022-09-13 00:08:03 +02:00
  • 4eea31c3e9 [jak 2] texture (#1866) water111 2022-09-11 14:17:55 -04:00
  • 017070525a d/jak2: finish vol | cam-layout | menu | default-menu and start working on nav code (#1867) Tyler Wilding 2022-09-11 13:42:46 -04:00
  • 813611e0b2 Fixed typo in gfx.cpp (#1868) animalstyletaco 2022-09-11 10:31:41 -07:00
  • 7339b2b965 decomp: merc, merc-vu1 (#1865) Hat Kid 2022-09-11 01:02:58 +02:00
  • 81b6d5fe08 d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) Tyler Wilding 2022-09-10 18:03:17 -04:00
  • 7baf253a1a jak1: fix the flickering driller-lurkers on >60 fps (#1862) Tyler Wilding 2022-09-08 18:34:53 -04:00
  • bb777e4bac decomp: logic-target (#1861) Hat Kid 2022-09-09 00:26:33 +02:00
  • f3c63f26bb fix let* format, new on stack guessing case, type failure, handle casts (#1860) water111 2022-09-07 21:58:09 -04:00
  • cfb6abb24d [decompiler] rewrite set lets as just sets (#1858) v0.1.29 ManDude 2022-09-07 23:28:01 +01:00
  • 97c12ebaf4 [speedrun] Show speedrun information at start of run (#1848) ZedB0T 2022-09-07 18:18:37 -04:00
  • 22982d2750 [decomp] jak2: debug, debug-sphere (#1846) Ethan Lafrenais 2022-09-07 18:14:34 -04:00
  • 44d59e6b33 d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock (#1842) Tyler Wilding 2022-09-06 20:35:00 -04:00
  • b5d21be9c5 W/misc fixes (#1838) water111 2022-09-05 20:29:12 -04:00
  • 80d0137dba d/jak2: finish the majority of sparticle and sparticle-launcher (#1840) Tyler Wilding 2022-09-05 18:03:46 -04:00
  • 71871595da lsp: re-analyze IR2 files when they change (#1841) Tyler Wilding 2022-09-05 17:45:41 -04:00
  • 9f90a7c2db small jak1 decomp cleanup (#1843) ManDude 2022-09-05 22:43:59 +01:00
  • 7177cb5bdc Updating Controller Database OpenGOALBot 2022-09-05 16:23:09 +00:00
  • 6c52905860 Fix crash in light jak cutscene skip (#1839) Matt Dallmeyer 2022-09-03 11:53:56 -07:00
  • 2a1dc7bd2b decomp: emerc, emerc-vu1 (#1833) Hat Kid 2022-09-03 00:29:30 +02:00
  • 59617c2ee0 Make the citadel elevator come up when cutscene is skipped (#1832) ZedB0T 2022-09-02 18:26:10 -04:00
  • 0896bef2bf jak1/speedruns: Some final touches for speedrunning in jak 1 (#1830) Tyler Wilding 2022-09-02 18:15:42 -04:00
  • f1f18e7e05 [decomp2] joint-mod, chain-physics, loader (#1816) ManDude 2022-09-02 23:13:38 +01:00
  • 909bde8b1e add menu option for ptbr (#1835) v0.1.28 water111 2022-09-02 11:50:10 -04:00
  • 97637d7902 fix for windows newlines (#1834) water111 2022-09-01 22:44:43 -04:00
  • 72ce3b77b3 temp w/model-swap water 2022-09-01 21:52:09 -04:00
  • 5a21c823f5 Added JML95's Spanish Subtitles (#1828) himham-jak 2022-09-01 18:27:39 -04:00
  • 52bb1c4915 decomp: board-h, board-util, gun-util, darkjak-h (#1817) Hat Kid 2022-09-02 00:25:42 +02:00
  • 937ae0cb97 [decomp] fix joint type (#1827) v0.1.27 water111 2022-08-31 19:48:06 -04:00
  • d264779173 d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start (#1829) Tyler Wilding 2022-08-31 19:22:47 -04:00
  • 0d16a52854 fix some pc settings not being saved/loaded correctly (#1815) ManDude 2022-08-30 00:05:36 +01:00
  • e7b1a2d292 [decomp] jak2: sprite, sprite-distort, some of sprite-glow (#1814) Ethan Lafrenais 2022-08-29 19:04:54 -04:00
  • d176b294b9 d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu (#1812) Tyler Wilding 2022-08-29 18:49:57 -04:00
  • 2272fecb1a Updating Controller Database OpenGOALBot 2022-08-29 16:23:16 +00:00
  • 2c752ff978 also save pc settings on autosave ManDude 2022-08-29 03:25:08 +01:00
  • f51d584e41 smarter language save & load ManDude 2022-08-29 03:16:40 +01:00
  • 63558ef593 oops ManDude 2022-08-29 03:14:31 +01:00
  • 37aed060e3 training ManDude 2022-08-29 02:54:26 +01:00
  • 2bead6db97 [decompile] Joint (#1813) water111 2022-08-28 16:38:58 -04:00
  • d4a065a4e5 d/jak2: finish level-info (#1807) Tyler Wilding 2022-08-28 16:13:42 -04:00
  • b9c6a840ad d/jak2: finish settings (#1803) Tyler Wilding 2022-08-28 16:13:26 -04:00
  • f83f4a123b daxter and oracle ManDude 2022-08-28 19:41:50 +01:00
  • 494b08a29b jak2: Some of rigid-body-h, rigid-body, rigid-body-plat (#1809) Ethan Lafrenais 2022-08-28 12:36:30 -04:00
  • 799e10a0ae d/jak2: finish cylinder | mech-h | font-data most of text and history and chip away at a bunch of other files (#1802) Tyler Wilding 2022-08-28 10:45:07 -04:00
  • 32000f0aee sunken rolling lavatube ManDude 2022-08-27 15:15:47 +01:00
  • 2aa43ec0f0 cave snow intro finalboss title ManDude 2022-08-27 00:41:53 +01:00
  • f8007cc84b [decomp] Jak 2 mips2c, collide-func (#1805) water111 2022-08-26 18:03:48 -04:00
  • bc3cd2cf72 [goalc] Fix error when putting #f in an array of symbols (#1804) water111 2022-08-26 15:54:29 -04:00
  • 24590ec670 decomp: water-h, pilot-h, gun-h and board-h types (#1801) Hat Kid 2022-08-26 20:57:32 +02:00
  • 851d850966 Added Lightbell18's Brazilian Portuguese Subtitles (#1759) himham-jak 2022-08-26 12:51:53 -04:00
  • f86cc1a31f Ast/kbm remapper update (#1800) animalstyletaco 2022-08-26 08:59:11 -07:00
  • dbb0b14d08 bah ManDude 2022-08-26 02:24:50 +01:00
  • ab42702f24 text progress ManDude 2022-08-26 01:33:41 +01:00
  • b8f5579ff6 more unlocks for non-guaranteed musics ManDude 2022-08-26 01:33:23 +01:00
  • 59f9b56689 add reload-text back but kinda fixed ManDude 2022-08-26 01:32:51 +01:00
  • 83dc38cbb7 make fog hack slightly less aggressive ManDude 2022-08-26 01:32:33 +01:00
  • d033f44134 Update default-menu.gc ManDude 2022-08-25 13:37:06 +01:00
  • e730844268 prep work ManDude 2022-08-25 13:36:31 +01:00
  • 7443520e88 [decomp] load-dgo, ramdisk, gsound, transformq (#1798) water111 2022-08-24 21:57:13 -04:00
  • c441e209d2 use 2x msaa by default instead of 4x (#1797) ManDude 2022-08-25 00:34:23 +01:00
  • 01abde35d8 d/jak2: First few files, mood-tables and vol-h (#1796) Tyler Wilding 2022-08-24 19:34:09 -04:00
  • f7bd0752f8 [decomp] Decompile first batch of files in engine (#1787) water111 2022-08-24 00:29:51 -04:00
  • d7af0f0d30 fix opengl error when screenshotting with msaa off (#1795) v0.1.26 water111 2022-08-23 20:37:59 -04:00