mirror of
https://github.com/zeldaret/ss
synced 2026-05-24 07:10:53 -04:00
m3d (#13)
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,59 @@
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#ifndef D_A_E_HB_LEAF_H
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#define D_A_E_HB_LEAF_H
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#include <c/c_math.h>
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_anmmdl.h>
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#include <m/m3d/m_anmtexpat.h>
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extern "C" bool fn_800B9D80(f32, f32, f32 *, int, const mVec3_c &, u32);
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class dAcEhb_leaf_c : public dAcObjBase_c {
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public:
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dAcEhb_leaf_c() : someFloat(unkFloat0), field_0x3CC(0), field_0x3DE(0) {}
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virtual ~dAcEhb_leaf_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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void setAnm(const char *anm, f32 pos);
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private:
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const static f32 unkFloat0;
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const static f32 unkFloat1;
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m3d::mdlAnmChr mModel; // 0x330
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m3d::anmTexPat_c mAnm; // 0x398
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f32 someFloat; // 0x3C4
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UNKWORD field_0x3C8; // 0x3C8
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u8 field_0x3CC; // 0x3CC
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mVec3_c mStartingPos; // 0x3D0
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u16 someRot; // 0x3DC
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u8 field_0x3DE; // 0x3DE
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u8 mType; // 0x3DF
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bool isNearZero() {
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return fabsf(someFloat) <= FLT_EPSILON;
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}
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bool isHidden() {
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return mType != 0 && isNearZero() ? true : false;
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}
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void doCheck() {
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fn_800B9D80(10.0f, 0.2f, &someFloat, roomid, mStartingPos, 0);
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}
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int getParam1() {
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return params & 7;
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}
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int getParam2() {
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return params >> 7 & 3;
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}
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};
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#endif
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@@ -4,7 +4,25 @@
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#include "d/a/d_a_base.h"
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#include "m/m_mtx.h"
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#include "m/types_m.h"
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#include "nw4r/g3d/g3d_resfile.h"
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// Size: 0xA8
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struct ActorCarryStruct {
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/* 0x00 */ fLiNdBa_c actorLink;
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/* 0x0C */ fLiNdBa_c *carriedActor;
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/* 0x10 */ u32 carryFlags;
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/* 0x14 */ int carryType;
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/* 0x18 */ u16 field_0x18;
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/* 0x1A */ u16 field_0x1A;
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/* 0x1C */ mVec3_c field_0x1C;
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/* 0x28 */ mMtx_c carryTransMtx;
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/* 0x58 */ mMtx_c field_0x58;
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/* 0x88 */ s32 isCarried;
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/* 0x8C */ u8 field_0x8C[0x10]; // mQuat_c
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/* 0x9C */ void *dtor; // ???
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/* 0xA0 */ u32 field_0xA0;
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/* 0xA4 */ u32 field_0xA4;
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};
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// Ghidra: ActorObjectBase
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// size: 0x330
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@@ -26,23 +44,29 @@ public:
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f32 forwardSpeed;
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f32 forwardAccel;
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f32 forwardMaxSpeed;
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// TODO: add the rest
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u8 unk1[0x15C - 0x150];
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mVec3_c velocity;
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/* 0x15C */ mMtx_c worldMatrix;
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nw4r::math::AABB boundingBox;
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u8 unk_0x1A4[0x330 - 0x1A4];
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u8 unk_0x1A4[0x1E8 - 0x1A4];
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/* 0x1E8 */ mVec3_c posIncrements;
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u8 unk_0x1F4[0x210 - 0x1F4];
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/* 0x210 */ ActorCarryStruct mActorCarryInfo;
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u8 unk_0x1EC[0x330 - 0x2B8];
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public:
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// could be their own thing?
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/* 8002de40 */ static void *getOarcFile(char *oarcName, char *fileName);
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/* 8002de60 */ static void *getOarcSubEntry(char *oarcName, char *fileName);
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/* 8002de80 */ static void *getOarcResFile(char *oarcName);
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/* 8002de90 */ static void *getOarcModelFile(char *oarcName);
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/* 8002dea0 */ static void *getOarcZev(char *oarcName);
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/* 8002deb0 */ static void *getOarcDZB(char *dzbName);
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/* 8002ded0 */ static void *getOarcPLC(char *plcName);
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/* 8002de40 */ static void *getOarcFile(const char *oarcName, const char *fileName);
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/* 8002de60 */ static void *getOarcSubEntry(const char *oarcName, const char *fileName);
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/* 8002de80 */ static void *getOarcResFile(const char *oarcName);
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/* 8002de90 */ static void *getOarcModelFile(const char *oarcName);
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/* 8002dea0 */ static void *getOarcZev(const char *oarcName);
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/* 8002deb0 */ static void *getOarcDZB(const char *dzbName);
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/* 8002ded0 */ static void *getOarcPLC(const char *plcName);
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public:
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/* 8002def0 */ dAcObjBase_c();
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@@ -74,7 +98,7 @@ public:
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/* 8002eb30 */ void fn_8002EB30(void *);
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/* 8002eb90 */ void putInODesert(f32 depth, mVec3_c *position);
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// Disabling makes Items and Link Disappear
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/* 8002ec70 */ void drawModelType1();
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/* 8002ec70 */ void drawModelType1(m3d::smdl_c *smdl);
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// Disabling make Lava and other objects Disappear
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/* 8002ecd0 */ void drawModel2();
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/* 8002ed20 */ void fn_8002ed20();
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@@ -93,6 +117,15 @@ public:
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mVec3_c *pos, mAng3_c *rot, mVec3_c *scale, u32 params2);
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/* 8002f260 */ static dAcBase_c *createActorUnkGroup3(char *name, u32 roomId, u32 params1, mVec3_c *pos,
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mAng3_c *rot, mVec3_c *scale, u32 params2, u16 id, u8 viewclipId);
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protected:
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inline void setBoundingBox(mVec3_c min, mVec3_c max) {
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boundingBox.min = min;
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boundingBox.max = max;
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}
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};
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// Actors' createHeap functions often have patterns that can be matched with this macro
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#define TRY_CREATE(thing) do { bool result = (thing); if (!result) return result; } while (0);
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#endif
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@@ -0,0 +1,26 @@
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#ifndef D_A_OBJ_LAVA_F200_H
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#define D_A_OBJ_LAVA_F200_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_anmmatclr.h>
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#include <m/m3d/m_anmtexsrt.h>
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#include <m/m3d/m_smdl.h>
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class dAcOlavaF200_c : public dAcObjBase_c {
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public:
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dAcOlavaF200_c() {}
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virtual ~dAcOlavaF200_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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private:
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nw4r::g3d::ResFile mBrres;
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m3d::smdl_c mModels[2];
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m3d::anmTexSrt_c mTexAnms[2];
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m3d::anmMatClr_c mClrAnms[2];
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};
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#endif
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@@ -0,0 +1,39 @@
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#ifndef D_A_OBJ_MOLE_SOIL_H
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#define D_A_OBJ_MOLE_SOIL_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_smdl.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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class dAcOmoleSoil_c : public dAcObjBase_c {
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public:
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dAcOmoleSoil_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOmoleSoil_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcOmoleSoil_c, Wait);
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STATE_FUNC_DECLARE(dAcOmoleSoil_c, Appear);
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STATE_FUNC_DECLARE(dAcOmoleSoil_c, DisAppear);
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private:
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const static f32 sHalfScale;
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const static f32 sFullScale;
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u8 getNextState() {
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return mDesiredNextState;
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}
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nw4r::g3d::ResFile mBrres;
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m3d::smdl_c mModel;
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STATE_MGR_DECLARE(dAcOmoleSoil_c);
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f32 mScale;
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u8 mDesiredNextState;
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bool field_0x391;
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};
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#endif
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@@ -0,0 +1,38 @@
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#ifndef D_A_OBJ_RING_H
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#define D_A_OBJ_RING_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_smdl.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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class dAcOring_c : public dAcObjBase_c {
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public:
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dAcOring_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOring_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcOring_c, Move);
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u8 getArgFromParams() {
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u32 p = (params & 3);
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return p != 3 ? p : 0;
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}
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private:
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static u32 ROT_PER_TICK;
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m3d::smdl_c mModel;
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STATE_MGR_DECLARE(dAcOring_c);
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u8 field_0x388;
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f32 field_0x38C;
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};
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#endif
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@@ -0,0 +1,30 @@
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#ifndef D_A_OBJ_SMOKE_H
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#define D_A_OBJ_SMOKE_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_anmtexsrt.h>
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#include <m/m3d/m_smdl.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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class dAcOsmoke_c : public dAcObjBase_c {
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public:
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dAcOsmoke_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOsmoke_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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STATE_FUNC_DECLARE(dAcOsmoke_c, Wait);
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private:
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nw4r::g3d::ResFile mBrres;
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m3d::smdl_c mModel;
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m3d::anmTexSrt_c mTexAnm;
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STATE_MGR_DECLARE(dAcOsmoke_c);
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u8 mType;
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};
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#endif
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@@ -0,0 +1,31 @@
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#ifndef D_A_OBJ_SUN_LIGHT_H
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#define D_A_OBJ_SUN_LIGHT_H
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#include <d/a/obj/d_a_obj_base.h>
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#include <m/m3d/m_anmtexsrt.h>
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#include <m/m3d/m_smdl.h>
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#include <s/s_State.hpp>
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#include <s/s_StateMgr.hpp>
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class dAcOsunLight_c : public dAcObjBase_c {
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public:
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dAcOsunLight_c() : mStateMgr(*this, sStateID::null) {}
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virtual ~dAcOsunLight_c() {}
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virtual bool createHeap() override;
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virtual int create() override;
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virtual int actorExecute() override;
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virtual int draw() override;
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virtual int doDelete() override;
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bool isDay();
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STATE_FUNC_DECLARE(dAcOsunLight_c, Wait);
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private:
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nw4r::g3d::ResFile mBrres;
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m3d::smdl_c mModel;
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STATE_MGR_DECLARE(dAcOsunLight_c);
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m3d::anmTexSrt_c mTexAnm;
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};
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#endif
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@@ -22,7 +22,7 @@ public:
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public:
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/* 80495fa0 */ FrmHeap(MEMiHeapHead *heapHead);
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/* 80496060 */ static FrmHeap *create(void *block, size_t size, u16 attr);
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/* 804962a0 */ void free(u32 flags);
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/* 804962a0 */ void free(s32 flags);
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/* 80496370 */ void recordState(u32 id); // non official for now
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/* 80496380 */ void freeState(u32 id); // non official for now
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};
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@@ -162,9 +162,9 @@ public:
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} // namespace EGG
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/* 80495a60 */ void *operator new(size_t, void *p);
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/* 80495a70 */ void *operator new(size_t size, EGG::Heap *heap, int align);
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/* 80495a70 */ void *operator new(size_t size, EGG::Heap *heap, int align = 4);
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/* 80495a80 */ void *operator new(size_t size, EGG::Allocator *alloc);
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/* 80495a90 */ void *operator new[](size_t size, int align);
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/* 80495aa0 */ void *operator new[](size_t size, EGG::Heap *heap, int align);
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/* 80495aa0 */ void *operator new[](size_t size, EGG::Heap *heap, int align = 4);
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#endif
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@@ -57,6 +57,9 @@ public:
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}
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};
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template <class TVideo, class TDisplay, class TXfbManager, class TAudioManager, class TSceneManager, class TPerfView>
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class TSystem : ConfigurationData {};
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} // namespace EGG
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#endif
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@@ -0,0 +1,37 @@
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#ifndef EGG_DRAWGX_H
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#define EGG_DRAWGX_H
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#include <common.h>
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#include <egg/core/eggHeap.h>
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#include <egg/gfx/eggTexture.h>
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#include <egg/math/eggMatrix.h>
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#include <rvl/GX.h>
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namespace EGG {
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class DrawGX {
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public:
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static void Initialize(Heap *);
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static GXTexMapID GetTexMapDefault();
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static void LoadTexture(const EGG::ResTIMG *, GXTexMapID);
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// TODO MORE
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/* static ?? s_DL */
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static Matrix34f s_cameraMtx;
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|
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/* static ?? s_flag */
|
||||
|
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static GXColor BLACK;
|
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static GXColor WHITE;
|
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static GXColor GREEN;
|
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static GXColor RED;
|
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static GXColor BLUE;
|
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};
|
||||
|
||||
} // namespace EGG
|
||||
|
||||
#endif
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@@ -0,0 +1,28 @@
|
||||
#ifndef EGG_FOG_H
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#define EGG_FOG_H
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#include <egg/prim/eggBinary.h>
|
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#include <nw4r/types_nw4r.h>
|
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|
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namespace EGG {
|
||||
|
||||
// TODO: Add members
|
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class FogManager : IBinary<FogManager> {
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public:
|
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FogManager(u16);
|
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virtual ~FogManager();
|
||||
virtual void SetBinaryInner(Bin &) override;
|
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virtual void GetBinaryInner(Bin *) const override;
|
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virtual size_t GetBinarySize() override;
|
||||
virtual void SetBinaryInner(const Bin &, const Bin &, f32) override;
|
||||
|
||||
void Calc();
|
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void CopyToG3D(nw4r::g3d::ScnRoot *) const;
|
||||
|
||||
/* 0x04 */ u8 mFlag;
|
||||
/* 0x05 */ u8 TODO[0x10 - 0x05];
|
||||
};
|
||||
|
||||
} // namespace EGG
|
||||
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||||
#endif
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@@ -0,0 +1,24 @@
|
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#ifndef EGG_FRUSTUM_H
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#define EGG_FRUSTUM_H
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|
||||
#include <common.h>
|
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#include <nw4r/g3d/g3d_camera.h>
|
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|
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namespace EGG {
|
||||
|
||||
// TODO: Fill out more
|
||||
class Frustum {
|
||||
public:
|
||||
enum CanvasMode {};
|
||||
enum ProjectionType {};
|
||||
|
||||
u8 TODO_0x00[0x38];
|
||||
// vt at 0x38
|
||||
virtual ~Frustum();
|
||||
virtual void SetProjectionGX() const;
|
||||
virtual void CopyToG3D(nw4r::g3d::Camera) const;
|
||||
};
|
||||
|
||||
} // namespace EGG
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,30 @@
|
||||
#ifndef EGG_GFXENGINE_H
|
||||
#define EGG_GFXENGINE_H
|
||||
|
||||
#include <common.h>
|
||||
#include <rvl/GX.h>
|
||||
|
||||
namespace EGG {
|
||||
|
||||
namespace GfxEngine {
|
||||
|
||||
struct Configuration {
|
||||
/* 0x00 */ u16 efbWidth;
|
||||
/* 0x02 */ u16 efbHeight;
|
||||
/* 0x04 */ GXColor clearColor;
|
||||
/* 0x08 */ u32 field_0x08;
|
||||
/* 0x0C */ u16 field_0x0C;
|
||||
/* 0x0E */ u16 field_0x0E;
|
||||
/* 0x10 */ u32 bufferSize;
|
||||
/* 0x14 */ u16 field_0x14;
|
||||
/* 0x16 */ u16 field_0x16;
|
||||
/* 0x18 */ u8 UNK_0x18[4];
|
||||
Configuration();
|
||||
virtual ~Configuration() {}
|
||||
};
|
||||
|
||||
} // namespace GfxEngine
|
||||
|
||||
} // namespace EGG
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,53 @@
|
||||
#ifndef EGG_LIGHT_H
|
||||
#define EGG_LIGHT_H
|
||||
|
||||
#include <egg/prim/eggBinary.h>
|
||||
#include <nw4r/types_nw4r.h>
|
||||
|
||||
namespace EGG {
|
||||
|
||||
// TODO: Fill out more
|
||||
class LightTexture {
|
||||
public:
|
||||
static void initialize(u16 textureSize, Heap *pHeap);
|
||||
};
|
||||
|
||||
// TODO: Fill out more
|
||||
class LightTextureManager : public IBinary<LightTextureManager> {
|
||||
public:
|
||||
virtual ~LightTextureManager();
|
||||
virtual void SetBinaryInner(Bin &) override;
|
||||
virtual void GetBinaryInner(Bin *) const override;
|
||||
virtual size_t GetBinarySize() override;
|
||||
virtual void SetBinaryInner(const Bin &, const Bin &, f32) override;
|
||||
|
||||
void drawAndCaptureTexture(f32, f32, f32, f32);
|
||||
};
|
||||
|
||||
// TODO: Fill out more
|
||||
class LightManager : public IBinary<LightManager> {
|
||||
public:
|
||||
// vt at 0x00
|
||||
LightManager(u32, u32, u8);
|
||||
virtual ~LightManager();
|
||||
virtual void SetBinaryInner(Bin &) override;
|
||||
virtual void GetBinaryInner(Bin *) const override;
|
||||
virtual size_t GetBinarySize() override;
|
||||
virtual void SetBinaryInner(const Bin &, const Bin &, f32) override;
|
||||
virtual void Reset();
|
||||
virtual void Calc(nw4r::g3d::ScnRoot *);
|
||||
virtual void CalcView(const nw4r::math::MTX34 &, u8, nw4r::g3d::ScnRoot *);
|
||||
virtual void DoneDraw();
|
||||
|
||||
LightTextureManager *GetTextureMgr() const {
|
||||
return mTextureMgr;
|
||||
}
|
||||
|
||||
u8 TODO_0x04[0x14 - 0x04];
|
||||
LightTextureManager *mTextureMgr;
|
||||
u8 TODO_0x18[0x28 - 0x18];
|
||||
};
|
||||
|
||||
} // namespace EGG
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef EGG_SCREEN_H
|
||||
#define EGG_SCREEN_H
|
||||
|
||||
#include <common.h>
|
||||
#include <egg/gfx/eggFrustum.h>
|
||||
|
||||
namespace EGG {
|
||||
|
||||
// TODO: Fill out more
|
||||
class Screen : public Frustum {
|
||||
public:
|
||||
Screen();
|
||||
Screen(f32, f32, f32, f32, Screen *, CanvasMode);
|
||||
|
||||
virtual ~Screen();
|
||||
virtual void SetProjectionGX() const override;
|
||||
virtual void CopyToG3D(nw4r::g3d::Camera) const override;
|
||||
|
||||
static void Initialize(const u16 *, const u16 *, Screen *);
|
||||
static void SetTVModeDefault();
|
||||
|
||||
u8 TODO_0x3C[0x88 - 0x3C];
|
||||
};
|
||||
|
||||
} // namespace EGG
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,45 @@
|
||||
#ifndef EGG_STATE_GX_H
|
||||
#define EGG_STATE_GX_H
|
||||
|
||||
#include <common.h>
|
||||
#include <rvl/GX.h>
|
||||
|
||||
namespace EGG {
|
||||
|
||||
class StateGX {
|
||||
public:
|
||||
static void initialize(u16, u16, GXColor, GXPixelFmt);
|
||||
static void frameInit();
|
||||
static void textureInit(); // Guess for 804b4810
|
||||
|
||||
static void resetGX();
|
||||
static void resetVtx();
|
||||
static void resetColorChannel();
|
||||
static void resetIndirect();
|
||||
static void resetTexture();
|
||||
static void resetTexGen();
|
||||
static void resetTev();
|
||||
static void resetPE();
|
||||
|
||||
static void resetGXCache();
|
||||
|
||||
static void GXSetPixelFmt(GXPixelFmt pixelFmt, GXZFmt16 zFmt);
|
||||
|
||||
static void invalidateTexAllGX();
|
||||
|
||||
static bool GXSetColorUpdate(bool);
|
||||
static bool GXSetAlphaUpdate(bool);
|
||||
static bool GXSetDither();
|
||||
static void GXCopyTex();
|
||||
static bool GXSetDstAlpha();
|
||||
// Unk func here
|
||||
static void GXSetProjection(Mtx44, int);
|
||||
static void GXSetProjectionv(const f32 *);
|
||||
static void GXSetViewport(f32, f32, f32, f32, f32, f32);
|
||||
static void GZSetScissor(u32, u32, u32, u32);
|
||||
static void GZSetScissorBoxOffset(s32, s32);
|
||||
};
|
||||
|
||||
} // namespace EGG
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
#ifndef EGG_TEXTURE_H
|
||||
#define EGG_TEXTURE_H
|
||||
|
||||
namespace EGG {
|
||||
|
||||
// TODO: Implement Members
|
||||
struct ResTIMG {};
|
||||
|
||||
} // namespace EGG
|
||||
|
||||
#endif
|
||||
@@ -127,6 +127,7 @@ struct Vector3s {
|
||||
s16 x, y, z;
|
||||
|
||||
public:
|
||||
Vector3s() {}
|
||||
Vector3s(s16 sx, s16 sy, s16 sz) {
|
||||
x = sx;
|
||||
y = sy;
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef EGG_BINARY_H
|
||||
#define EGG_BINARY_H
|
||||
|
||||
template <class T>
|
||||
class IBinary {
|
||||
public:
|
||||
class Bin {};
|
||||
virtual void SetBinaryInner(Bin &) = 0;
|
||||
virtual void GetBinaryInner(Bin *) const = 0;
|
||||
virtual size_t GetBinarySize() = 0;
|
||||
virtual void SetBinaryInner(const Bin &, const Bin &, f32) = 0;
|
||||
|
||||
static const char *GetBinaryType();
|
||||
int GetVersion();
|
||||
|
||||
void GetBinary(void *) const;
|
||||
|
||||
void SetBinary(const void *);
|
||||
|
||||
void SetBinaryBlend(const void *, const void *, f32);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,59 @@
|
||||
#ifndef M3D_H
|
||||
#define M3D_H
|
||||
|
||||
#include <egg/core/eggHeap.h>
|
||||
#include <egg/gfx/eggFog.h>
|
||||
#include <egg/gfx/eggLight.h>
|
||||
#include <m/m_allocator.h>
|
||||
#include <nw4r/g3d/g3d_scnroot.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
namespace internal {
|
||||
|
||||
extern mAllocator_c *l_allocator_p;
|
||||
extern nw4r::g3d::ScnRoot *l_scnRoot_p;
|
||||
extern u32 l_numLightMgr;
|
||||
extern EGG::LightManager **l_lightMgr_pp;
|
||||
extern u32 l_numFogMgr;
|
||||
extern EGG::FogManager **l_fogMgr_pp;
|
||||
extern size_t l_alignment;
|
||||
|
||||
} // namespace internal
|
||||
|
||||
bool create(EGG::Heap *pHeap, u32 maxNumChildren, u32 maxNumScnObj, u32 numLightObj, u32 numLightSet);
|
||||
bool create(EGG::Heap *pHeap, GXPixelFmt pxlFmt, GXColor clearColor, u32 maxNumChildren, u32 maxNumScnObj,
|
||||
u32 numLightObj, u32 numLightSet, u32 numLightMgr, u32 numFogMgr);
|
||||
bool createLightMgr(EGG::Heap *, u16, u16, u8, bool, int);
|
||||
bool createFogMgr(EGG::Heap *, int, int);
|
||||
|
||||
nw4r::g3d::ScnRoot *getScnRoot();
|
||||
nw4r::g3d::Camera getCamera(int id);
|
||||
nw4r::g3d::Camera getCurrentCamera();
|
||||
int getCurrentCameraID();
|
||||
|
||||
EGG::LightManager *getLightMgr(int idx);
|
||||
EGG::FogManager *getFogMgr(int idx);
|
||||
void drawDone(int idx);
|
||||
void drawLightMapTexture(int idx);
|
||||
|
||||
void calcWorld(int idx);
|
||||
void calcMaterial();
|
||||
void calcView(int idx);
|
||||
|
||||
void drawOpa();
|
||||
void drawXlu();
|
||||
|
||||
bool pushBack(nw4r::g3d::ScnObj *obj);
|
||||
void clear();
|
||||
|
||||
void reset();
|
||||
|
||||
int getMatID(nw4r::g3d::ResMdl, const char *);
|
||||
int getNodeID(nw4r::g3d::ResMdl, const char *);
|
||||
|
||||
void resetMaterial();
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef M3D_M_ANMCHR_H
|
||||
#define M3D_M_ANMCHR_H
|
||||
|
||||
#include <m/m3d/m_bmdl.h>
|
||||
#include <m/m3d/m_fanm.h>
|
||||
#include <nw4r/g3d/g3d_resanmchr.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class anmChr_c : public fanm_c {
|
||||
public:
|
||||
virtual ~anmChr_c();
|
||||
|
||||
virtual int getType() const override;
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmChr, mAllocator_c *, u32 *);
|
||||
void setAnm(bmdl_c &, nw4r::g3d::ResAnmChr, playMode_e);
|
||||
void setAnmAfter(bmdl_c &, nw4r::g3d::ResAnmChr, playMode_e);
|
||||
void setFrmCtrlDefault(nw4r::g3d::ResAnmChr &, m3d::playMode_e);
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,28 @@
|
||||
#ifndef M3D_M_ANMCHRBLEND_H
|
||||
#define M3D_M_ANMCHRBLEND_H
|
||||
|
||||
#include <m/m3d/m_anmchr.h>
|
||||
#include <m/m3d/m_banm.h>
|
||||
#include <m/m3d/m_bmdl.h>
|
||||
#include <nw4r/g3d/g3d_anmchr.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class anmChrBlend_c : public banm_c {
|
||||
public:
|
||||
virtual ~anmChrBlend_c();
|
||||
|
||||
virtual int getType() const override;
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, int, mAllocator_c *, u32 *);
|
||||
void attach(int, nw4r::g3d::AnmObjChrRes *, f32);
|
||||
void attach(int, anmChr_c *, f32);
|
||||
void detach(int);
|
||||
// Not in NSMBW
|
||||
void setWeight(int, f32);
|
||||
f32 getWeight(int) const;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,57 @@
|
||||
#ifndef M3D_M_ANMMATCLR_H
|
||||
#define M3D_M_ANMMATCLR_H
|
||||
|
||||
#include <m/m3d/m_bmdl.h>
|
||||
#include <m/m3d/m_fanm.h>
|
||||
#include <nw4r/g3d/g3d_anmclr.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class anmMatClr_c : public banm_c {
|
||||
class child_c : public fanm_c {
|
||||
public:
|
||||
child_c() {}
|
||||
virtual ~child_c();
|
||||
virtual int getType() const override;
|
||||
|
||||
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmClr, bool);
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmClr, mAllocator_c *, u32 *);
|
||||
void setAnm(bmdl_c &, nw4r::g3d::ResAnmClr, playMode_e);
|
||||
void releaseAnm();
|
||||
void setFrmCtrlDefault(nw4r::g3d::ResAnmClr &, playMode_e);
|
||||
};
|
||||
|
||||
public:
|
||||
anmMatClr_c() : mpChildren(nullptr) {}
|
||||
virtual ~anmMatClr_c();
|
||||
|
||||
virtual int getType() const override;
|
||||
virtual void remove() override;
|
||||
virtual void play() override;
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmClr, mAllocator_c *, u32 *, s32);
|
||||
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmClr, s32, bool);
|
||||
|
||||
void setAnm(bmdl_c &, nw4r::g3d::ResAnmClr, s32, playMode_e);
|
||||
|
||||
void play(s32);
|
||||
f32 getFrame(s32) const;
|
||||
void setFrame(f32, s32);
|
||||
f32 getRate(s32) const;
|
||||
void setRate(f32, s32);
|
||||
bool isStop(s32) const;
|
||||
|
||||
bool checkFrame(f32, s32) const;
|
||||
|
||||
void setPlayMode(playMode_e, s32);
|
||||
f32 getFrameMax(s32) const;
|
||||
void setFrameStart(f32, s32);
|
||||
f32 getFrameStart(s32) const;
|
||||
|
||||
private:
|
||||
child_c *mpChildren;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,50 @@
|
||||
#ifndef M3D_M_ANMMDL_H
|
||||
#define M3D_M_ANMMDL_H
|
||||
|
||||
#include <m/m3d/m_anmchr.h>
|
||||
#include <m/m3d/m_mdl.h>
|
||||
#include <nw4r/g3d/g3d_resfile.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
// Not in NSMBW, name pulled from City Folk
|
||||
class mdlAnmChr {
|
||||
public:
|
||||
mdlAnmChr() {}
|
||||
virtual ~mdlAnmChr(); // 0x08
|
||||
|
||||
virtual void play(); // 0x0C
|
||||
virtual void setFrame(f32); // 0x10
|
||||
virtual void setAnm(const char *name, playMode_e mode, f32); // 0x14
|
||||
virtual void setAnm(const char *name, playMode_e mode); // 0x18
|
||||
virtual void setRate(f32); // 0x20
|
||||
|
||||
bool create(void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mAllocator_c *alloc,
|
||||
u32 bufferOption, int nView, u32 *pSize);
|
||||
// Unknown overload
|
||||
bool create2(void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mAllocator_c *alloc,
|
||||
u32 bufferOption, int nView, u32 *pSize);
|
||||
bool create(void *resFile, const char *mdlName, const char *anmName, mAllocator_c *alloc, u32 bufferOption,
|
||||
int nView, u32 *pSize);
|
||||
bool create(void *mdlFile, void *anmFile, const char *mdlName, const char *anmName, mdl_c::mdlCallback_c *callback,
|
||||
mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize);
|
||||
|
||||
inline bool create(void *resFile, const char *mdlName, const char *anmName, mAllocator_c *alloc, u32 bufferOption) {
|
||||
return create(resFile, mdlName, anmName, alloc, bufferOption, 1, nullptr);
|
||||
}
|
||||
|
||||
inline mdl_c &getModel() {
|
||||
return mMdl;
|
||||
}
|
||||
|
||||
private:
|
||||
nw4r::g3d::ResFile mMdlFile;
|
||||
nw4r::g3d::ResFile mAnmFile;
|
||||
|
||||
mdl_c mMdl;
|
||||
anmChr_c mAnm;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
#ifndef M_M3D_ANMSHP_H
|
||||
#define M_M3D_ANMSHP_H
|
||||
|
||||
#include <common.h>
|
||||
#include <m/m3d/m_bmdl.h>
|
||||
#include <m/m3d/m_fanm.h>
|
||||
#include <nw4r/g3d/g3d_resanmshp.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class anmShp_c : public fanm_c {
|
||||
public:
|
||||
virtual ~anmShp_c();
|
||||
|
||||
virtual int getType() const override;
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmShp, mAllocator_c *, u32 *);
|
||||
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmShp, m3d::playMode_e);
|
||||
void setFrmCtrlDefault(nw4r::g3d::ResAnmShp &, m3d::playMode_e);
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,52 @@
|
||||
#ifndef M3D_M_ANMTEXPAT_H
|
||||
#define M3D_M_ANMTEXPAT_H
|
||||
|
||||
#include <m/m3d/m_bmdl.h>
|
||||
#include <m/m3d/m_fanm.h>
|
||||
#include <nw4r/g3d/g3d_anmtexpat.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class anmTexPat_c : public banm_c {
|
||||
class child_c : public fanm_c {
|
||||
public:
|
||||
child_c() {}
|
||||
virtual ~child_c();
|
||||
virtual int getType() const override;
|
||||
|
||||
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexPat, bool);
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexPat, mAllocator_c *, u32 *);
|
||||
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmTexPat, m3d::playMode_e);
|
||||
void releaseAnm();
|
||||
void setFrmCtrlDefault(nw4r::g3d::ResAnmTexPat &, playMode_e);
|
||||
};
|
||||
|
||||
public:
|
||||
anmTexPat_c() : mpChildren(nullptr) {}
|
||||
virtual ~anmTexPat_c();
|
||||
|
||||
virtual int getType() const override;
|
||||
virtual void remove() override;
|
||||
virtual void play() override;
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexPat, mAllocator_c *, u32 *, s32);
|
||||
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexPat, s32, bool);
|
||||
|
||||
void setAnm(bmdl_c &, nw4r::g3d::ResAnmTexPat, s32, playMode_e);
|
||||
|
||||
void play(s32);
|
||||
f32 getFrame(s32) const;
|
||||
void setFrame(f32, s32);
|
||||
void setRate(f32, s32);
|
||||
bool isStop(s32) const;
|
||||
|
||||
f32 getFrameMax(s32) const;
|
||||
void setFrameStart(f32, s32);
|
||||
|
||||
private:
|
||||
child_c *mpChildren;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,56 @@
|
||||
#ifndef M3D_M_ANMTEXSRT_H
|
||||
#define M3D_M_ANMTEXSRT_H
|
||||
|
||||
#include <m/m3d/m_bmdl.h>
|
||||
#include <m/m3d/m_fanm.h>
|
||||
#include <nw4r/g3d/g3d_anmtexsrt.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class anmTexSrt_c : public banm_c {
|
||||
class child_c : public fanm_c {
|
||||
public:
|
||||
child_c() {}
|
||||
virtual ~child_c();
|
||||
virtual int getType() const override;
|
||||
|
||||
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexSrt, bool);
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexSrt, mAllocator_c *, u32 *);
|
||||
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmTexSrt, m3d::playMode_e);
|
||||
void releaseAnm();
|
||||
void setFrmCtrlDefault(nw4r::g3d::ResAnmTexSrt &, playMode_e);
|
||||
};
|
||||
|
||||
public:
|
||||
anmTexSrt_c() : mpChildren(nullptr) {}
|
||||
virtual ~anmTexSrt_c();
|
||||
|
||||
virtual int getType() const override;
|
||||
virtual void remove() override;
|
||||
virtual void play() override;
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexSrt, mAllocator_c *, u32 *, s32);
|
||||
static u32 heapCost(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmTexSrt, s32, bool);
|
||||
|
||||
void setAnm(bmdl_c &, nw4r::g3d::ResAnmTexSrt, s32, playMode_e);
|
||||
|
||||
void play(s32);
|
||||
f32 getFrame(s32) const;
|
||||
void setFrame(f32, s32);
|
||||
void setRate(f32, s32);
|
||||
bool isStop(s32) const;
|
||||
|
||||
bool checkFrame(f32, s32) const;
|
||||
|
||||
void setPlayMode(playMode_e, s32);
|
||||
f32 getFrameMax(s32) const;
|
||||
void setFrameStart(f32, s32);
|
||||
f32 getFrameStart(s32) const;
|
||||
|
||||
private:
|
||||
child_c *mpChildren;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
#ifndef M3D_M_ANMVIS_H
|
||||
#define M3D_M_ANMVIS_H
|
||||
|
||||
#include <m/m3d/m_bmdl.h>
|
||||
#include <m/m3d/m_fanm.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class anmVis_c : public fanm_c {
|
||||
public:
|
||||
virtual ~anmVis_c();
|
||||
|
||||
virtual int getType() const override;
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, nw4r::g3d::ResAnmVis, mAllocator_c *, u32 *);
|
||||
void setAnm(m3d::bmdl_c &, nw4r::g3d::ResAnmVis, m3d::playMode_e);
|
||||
void setFrmCtrlDefault(nw4r::g3d::ResAnmVis &, m3d::playMode_e);
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,38 @@
|
||||
#ifndef M3D_M_BANM_H
|
||||
#define M3D_M_BANM_H
|
||||
|
||||
#include <egg/core/eggFrmHeap.h>
|
||||
#include <m/m_allocator.h>
|
||||
#include <nw4r/g3d/g3d_anmobj.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class banm_c {
|
||||
public:
|
||||
banm_c() : mpAnmObj(nullptr), mpFrameHeap(nullptr) {}
|
||||
virtual ~banm_c();
|
||||
|
||||
virtual int getType() const = 0;
|
||||
virtual void remove();
|
||||
virtual void play();
|
||||
|
||||
bool createAllocator(mAllocator_c *alloc, u32 *pSize);
|
||||
bool IsBound() const;
|
||||
f32 getFrame() const;
|
||||
void setFrameOnly(f32);
|
||||
f32 getRate() const;
|
||||
void setRate(f32);
|
||||
|
||||
inline nw4r::g3d::AnmObj *getAnimObj() const {
|
||||
return mpAnmObj;
|
||||
}
|
||||
|
||||
protected:
|
||||
nw4r::g3d::AnmObj *mpAnmObj;
|
||||
EGG::FrmHeap *mpFrameHeap;
|
||||
mAllocator_c mAllocator;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,85 @@
|
||||
#ifndef M3D_BLINE_H
|
||||
#define M3D_BLINE_H
|
||||
|
||||
#include <egg/gfx/eggTexture.h>
|
||||
#include <m/m3d/m_proc.h>
|
||||
#include <m/m_math.h>
|
||||
#include <nw4r/ut/ut_Color.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
// The Actual line
|
||||
class bline_c {
|
||||
public:
|
||||
bline_c() : mpPathArr(0), mpVtxPosArr(0), mpVtxNrmArr(0), mpVtxTexArr(0), mFlags(0) {}
|
||||
// This is mainly a Guess, When the array is created, it has both a ctor/dtor
|
||||
struct VtxPos {
|
||||
mVec3_c pos1;
|
||||
mVec3_c pos2;
|
||||
};
|
||||
struct Vec3u8 {
|
||||
u8 x, y, z;
|
||||
};
|
||||
// This is mainly a Guess, When the array is created, it has only a ctor
|
||||
struct VtxNrm {
|
||||
union {
|
||||
struct {
|
||||
Vec3u8 nrm1;
|
||||
Vec3u8 nrm2;
|
||||
};
|
||||
EGG::Vector3s nrm_u16; // There is a short by short copy later
|
||||
};
|
||||
};
|
||||
// This is mainly a Guess, When the array is created, it doesnt use the array alloc
|
||||
struct VtxTex {
|
||||
f32 tex;
|
||||
};
|
||||
|
||||
/* 0x00 */ u8 field_0x00[0x8];
|
||||
|
||||
bool create(EGG::Heap *pHeap, u16 numPts, f32 width, f32 repeat, const nw4r::ut::Color &color);
|
||||
void update(mVec3_c *startPos);
|
||||
void remove();
|
||||
void draw();
|
||||
|
||||
// vt at 0x08
|
||||
virtual ~bline_c();
|
||||
|
||||
/* 0x0C */ f32 mWidth; // could be a scale too
|
||||
/* 0x10 */ nw4r::ut::Color mColor;
|
||||
/* 0x14 */ mVec3_c *mpPathArr;
|
||||
/* 0x18 */ VtxPos *mpVtxPosArr;
|
||||
/* 0x1C */ VtxNrm *mpVtxNrmArr;
|
||||
/* 0x20 */ VtxTex *mpVtxTexArr;
|
||||
/* 0x24 */ f32 mTexRepeat; // Higher value causes the texture to repeat more often
|
||||
/* 0x28 */ u16 mPathNum; // Guess
|
||||
/* 0x2A */ u16 mVtxNum; // Guess
|
||||
/* 0x2C */ u16 field_0x2C;
|
||||
/* 0x2E */ u8 mFlags;
|
||||
/* 0x2F u8 _pad; */
|
||||
};
|
||||
|
||||
class blineMat_c : public proc_c {
|
||||
public:
|
||||
virtual ~blineMat_c();
|
||||
virtual void remove() override;
|
||||
virtual void drawOpa() override;
|
||||
virtual void drawXlu() override;
|
||||
virtual void setupGX(bool bTransparent);
|
||||
|
||||
bool create(mAllocator_c *pAllocator, int numLines, u16 numLinePts, f32 width, f32 repeat, nw4r::ut::Color &color,
|
||||
EGG::ResTIMG *pTex, bool);
|
||||
void update();
|
||||
bline_c *getLine(u16 idx);
|
||||
|
||||
/* 0x1C */ mAllocator_c mAllocator;
|
||||
/* 0x34 */ EGG::ResTIMG *mpTex;
|
||||
/* 0x38 */ nw4r::ut::List mLines;
|
||||
/* 0x44 */ bline_c *mpLineArr;
|
||||
/* 0x48 */ short mLineArrNum;
|
||||
/* 0x4A */ bool field_0x4A;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,48 @@
|
||||
#ifndef M3D_M_BMDL_H
|
||||
#define M3D_M_BMDL_H
|
||||
|
||||
#include <m/m3d/m_banm.h>
|
||||
#include <m/m3d/m_scnleaf.h>
|
||||
#include <m/m_math.h>
|
||||
#include <nw4r/g3d/g3d_scnmdlsmpl.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class bmdl_c : public scnLeaf_c {
|
||||
public:
|
||||
bmdl_c() : mpCurrentAnm(nullptr) {}
|
||||
virtual ~bmdl_c();
|
||||
|
||||
virtual int getType() const override;
|
||||
virtual void remove() override;
|
||||
virtual void setAnm(banm_c &anm);
|
||||
virtual void play();
|
||||
|
||||
int getMatID(const char *name) const;
|
||||
int getNodeID(const char *name) const;
|
||||
bool getNodeWorldMtx(u32 p1, nw4r::math::MTX34 *out) const;
|
||||
bool getNodeWorldMtxMultVecZero(u32 p1, nw4r::math::VEC3 &out) const;
|
||||
bool getNodeWorldMtxMultVec(u32, nw4r::math::VEC3 &, nw4r::math::VEC3 &) const;
|
||||
nw4r::g3d::ResMdl getResMdl() const;
|
||||
nw4r::g3d::ResMat getResMat(u32 index) const;
|
||||
|
||||
void removeAnm(nw4r::g3d::ScnMdlSimple::AnmObjType);
|
||||
nw4r::g3d::AnmObj *getAnmObj(nw4r::g3d::ScnMdlSimple::AnmObjType) const;
|
||||
void setTevColor(u32, GXTevRegID, GXColor, bool);
|
||||
void setTevColorAll(GXTevRegID, GXColor, bool);
|
||||
void setTevKColor(u32, GXTevKColorID, GXColor, bool);
|
||||
void setTevKColorAll(GXTevKColorID, GXColor, bool);
|
||||
void setBlendModeAll(GXBlendMode, GXBlendFactor, GXBlendFactor, GXLogicOp, bool bMarkDirty);
|
||||
void setCullMode(u32 matId, GXCullMode cullMode, bool bMarkDirty);
|
||||
void setCullModeAll(GXCullMode cullMode, bool bMarkDirty);
|
||||
void setMatVisible(u32 matId, bool bVisble);
|
||||
int setMatTexture(char *name, GXTexObj *texObj, bool copy, void *unk, int, int);
|
||||
bool getBounds(mVec3_c *min, mVec3_c *max);
|
||||
|
||||
private:
|
||||
banm_c *mpCurrentAnm;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,49 @@
|
||||
#ifndef M3D_M_CALC_RATIO_H
|
||||
#define M3D_M_CALC_RATIO_H
|
||||
|
||||
#include <egg/core/eggFrmHeap.h>
|
||||
#include <m/m_allocator.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class calcRatio_c {
|
||||
public:
|
||||
calcRatio_c();
|
||||
virtual ~calcRatio_c();
|
||||
|
||||
void remove();
|
||||
void reset();
|
||||
void offUpdate();
|
||||
void set(f32);
|
||||
void calc();
|
||||
bool isEnd() const;
|
||||
|
||||
f32 get0x10() const {
|
||||
return mf4;
|
||||
}
|
||||
|
||||
f32 get0x14() const {
|
||||
return mf5;
|
||||
}
|
||||
|
||||
bool is0x18() const {
|
||||
return mb1;
|
||||
}
|
||||
|
||||
bool is0x19() const {
|
||||
return mb2;
|
||||
}
|
||||
|
||||
private:
|
||||
/* 0x04 */ f32 mf1;
|
||||
/* 0x08 */ f32 mf2;
|
||||
/* 0x0C */ f32 mf3;
|
||||
/* 0x10 */ f32 mf4;
|
||||
/* 0x14 */ f32 mf5;
|
||||
/* 0x18 */ bool mb1;
|
||||
/* 0x19 */ bool mb2;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,58 @@
|
||||
#ifndef M3D_M_FANM_H
|
||||
#define M3D_M_FANM_H
|
||||
|
||||
#include <m/m3d/m_banm.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
enum playMode_e {
|
||||
PLAY_MODE_0,
|
||||
PLAY_MODE_1,
|
||||
PLAY_MODE_2,
|
||||
PLAY_MODE_3,
|
||||
PLAY_MODE_4,
|
||||
};
|
||||
|
||||
class fanm_c : public banm_c {
|
||||
public:
|
||||
fanm_c();
|
||||
virtual ~fanm_c();
|
||||
|
||||
virtual int getType() const = 0;
|
||||
virtual void play();
|
||||
|
||||
void set(f32, playMode_e, f32, f32);
|
||||
void set2(f32, playMode_e, f32, f32, f32);
|
||||
void setFrame(f32);
|
||||
void setFrameOnly(f32);
|
||||
bool isStop() const;
|
||||
bool checkFrame(f32) const;
|
||||
bool unk_802EAE70() const;
|
||||
|
||||
inline void setPlayState(playMode_e state) {
|
||||
mPlayState = state;
|
||||
}
|
||||
|
||||
inline f32 getEndFrame() {
|
||||
return mEndFrame;
|
||||
}
|
||||
|
||||
// Something about this is wrong
|
||||
inline void setStartFrame(f32 f) {
|
||||
mEndFrame = f;
|
||||
}
|
||||
|
||||
inline f32 getStartFrame() {
|
||||
return mStartFrame;
|
||||
}
|
||||
|
||||
private:
|
||||
f32 mEndFrame;
|
||||
f32 mStartFrame;
|
||||
f32 mCurrentFrame;
|
||||
u8 mPlayState;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,76 @@
|
||||
#ifndef M3D_M_MDL_H
|
||||
#define M3D_M_MDL_H
|
||||
|
||||
#include <m/m3d/m_banm.h>
|
||||
#include <m/m3d/m_calc_ratio.h>
|
||||
#include <m/m3d/m_smdl.h>
|
||||
#include <nw4r/g3d/g3d_anmchr.h>
|
||||
#include <nw4r/g3d/g3d_calcworld.h>
|
||||
#include <nw4r/g3d/g3d_resmdl.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class callback_c {
|
||||
public:
|
||||
virtual ~callback_c() {}
|
||||
virtual void timingA(u32, nw4r::g3d::ChrAnmResult *, nw4r::g3d::ResMdl) {}
|
||||
virtual void timingB(u32, nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl) {}
|
||||
virtual void timingC(nw4r::math::MTX34 *, nw4r::g3d::ResMdl) {}
|
||||
};
|
||||
|
||||
class mdl_c : public smdl_c {
|
||||
public:
|
||||
class mdlCallback_c : public nw4r::g3d::ICalcWorldCallback {
|
||||
public:
|
||||
mdlCallback_c();
|
||||
virtual ~mdlCallback_c();
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, mAllocator_c *, u32 *);
|
||||
|
||||
virtual void ExecCallbackA(nw4r::g3d::ChrAnmResult *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *);
|
||||
virtual void ExecCallbackB(nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *);
|
||||
virtual void ExecCallbackC(nw4r::math::MTX34 *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *);
|
||||
|
||||
void remove();
|
||||
void setBlendFrame(f32);
|
||||
void calcBlend();
|
||||
|
||||
mAllocator_c *getAllocator() {
|
||||
return mpAlloc;
|
||||
}
|
||||
|
||||
void setBaseCallback(callback_c *cb) {
|
||||
mpBaseCallback = cb;
|
||||
}
|
||||
|
||||
private:
|
||||
/* 0x04 */ calcRatio_c mCalcRatio;
|
||||
/* 0x20 */ int mNumNode;
|
||||
/* 0x24 */ nw4r::g3d::ChrAnmResult *mpNodes;
|
||||
/* 0x28 */ callback_c *mpBaseCallback;
|
||||
/* 0x2C */ mAllocator_c *mpAlloc;
|
||||
};
|
||||
|
||||
mdl_c();
|
||||
virtual ~mdl_c();
|
||||
|
||||
bool create(nw4r::g3d::ResMdl, mAllocator_c *, u32, int, u32 *);
|
||||
bool create(nw4r::g3d::ResMdl, mdlCallback_c *cb, mAllocator_c *, u32, int, u32 *);
|
||||
|
||||
virtual void remove();
|
||||
|
||||
void setCallback(callback_c *cb);
|
||||
void play();
|
||||
void setAnm(banm_c &);
|
||||
void setAnm(banm_c &, f32);
|
||||
|
||||
private:
|
||||
/** If we allocated the callback ourselves, this is what we need to free */
|
||||
mdlCallback_c *mpOwnedCallback;
|
||||
/** The actual callback to use */
|
||||
mdlCallback_c *mpCallback;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,21 @@
|
||||
#ifndef M_M3D_PROC_H
|
||||
#define M_M3D_PROC_H
|
||||
|
||||
#include <common.h>
|
||||
#include <m/m3d/m_scnleaf.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class proc_c : public scnLeaf_c {
|
||||
public:
|
||||
virtual ~proc_c();
|
||||
virtual int getType() const override;
|
||||
bool create(mAllocator_c *, u32 *);
|
||||
|
||||
virtual void drawOpa();
|
||||
virtual void drawXlu();
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,58 @@
|
||||
#ifndef M3D_M_SCNLEAF_H
|
||||
#define M3D_M_SCNLEAF_H
|
||||
|
||||
#include <egg/core/eggDisposer.h>
|
||||
#include <m/m_allocator.h>
|
||||
#include <nw4r/g3d/g3d_scnobj.h>
|
||||
|
||||
namespace m3d {
|
||||
|
||||
// NON-OFFICIAL
|
||||
enum ScnLeafType_e {
|
||||
SCN_LEAF_MODEL = 0,
|
||||
SCN_LEAF_PROC = 2,
|
||||
};
|
||||
|
||||
class UnkClass {
|
||||
public:
|
||||
UnkClass() {}
|
||||
};
|
||||
|
||||
class scnLeaf_c : UnkClass, EGG::Disposer {
|
||||
public:
|
||||
scnLeaf_c();
|
||||
virtual ~scnLeaf_c();
|
||||
virtual int getType() const = 0;
|
||||
virtual void remove();
|
||||
virtual int entry();
|
||||
|
||||
void setOption(u32 flag, u32 set);
|
||||
void setScale(f32, f32, f32);
|
||||
void setScale(const nw4r::math::VEC3 &);
|
||||
void getScale(nw4r::math::VEC3 *) const;
|
||||
|
||||
void setLocalMtx(const nw4r::math::MTX34 *);
|
||||
void getLocalMtx(nw4r::math::MTX34 *) const;
|
||||
const nw4r::math::MTX34 *getLocalMtx() const;
|
||||
void getWorldMtx(nw4r::math::MTX34 *) const;
|
||||
void getViewMtx(nw4r::math::MTX34 *) const;
|
||||
|
||||
void setCallback(nw4r::g3d::IScnObjCallback *cb);
|
||||
nw4r::g3d::IScnObjCallback *swapCallback(nw4r::g3d::IScnObjCallback *cb);
|
||||
|
||||
void enableCallbackTiming(nw4r::g3d::ScnObj::Timing);
|
||||
void enableCallbackOp(nw4r::g3d::ScnObj::ExecOp);
|
||||
|
||||
void calc(bool);
|
||||
void calcVtx(bool);
|
||||
void calcView(void *, bool);
|
||||
|
||||
void setPriorityDraw(int, int);
|
||||
|
||||
protected:
|
||||
nw4r::g3d::ScnLeaf *mpScnLeaf;
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,25 @@
|
||||
#ifndef M3D_M_SMDL_H
|
||||
#define M3D_M_SMDL_H
|
||||
|
||||
#include <m/m3d/m_bmdl.h>
|
||||
#include <m/m3d/m_scnleaf.h>
|
||||
#include <nw4r/g3d/g3d_resmdl.h>
|
||||
|
||||
class UnkClass2 {};
|
||||
|
||||
namespace m3d {
|
||||
|
||||
class smdl_c : public bmdl_c, UnkClass2 {
|
||||
public:
|
||||
smdl_c();
|
||||
virtual ~smdl_c();
|
||||
|
||||
bool create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption, int nView, u32 *pSize);
|
||||
bool create(nw4r::g3d::ResMdl mdl, mAllocator_c *alloc, u32 bufferOption) {
|
||||
return create(mdl, alloc, bufferOption, 1, nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace m3d
|
||||
|
||||
#endif
|
||||
@@ -26,6 +26,8 @@ public:
|
||||
s32 adjustExpHeap();
|
||||
bool createNewTempFrmHeap(s32 size, EGG::Heap *newHeap, char *heapName, s32 align, u32 unk);
|
||||
void adjustFrmHeapRestoreCurrent();
|
||||
static void *allocOnHeap(u32 size, mHeapAllocator_c *allocator);
|
||||
};
|
||||
|
||||
void *operator new[](size_t size, mAllocator_c *);
|
||||
|
||||
#endif
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "nw4r/nw4r_types.h"
|
||||
#include <common.h>
|
||||
|
||||
#pragma push
|
||||
#pragma warning off(10402)
|
||||
class mMtx_c {
|
||||
public:
|
||||
mMtx_c(){};
|
||||
@@ -38,10 +40,15 @@ public:
|
||||
/* 802f1c40 */ void rot(int, int); // does some werrd operation to rotate the matrix
|
||||
/* 802f1e60 */ bool quatRelated();
|
||||
|
||||
operator nw4r::math::MTX34 *() {
|
||||
return &nw4rm;
|
||||
}
|
||||
|
||||
public:
|
||||
union {
|
||||
EGG::Matrix34f mat;
|
||||
f32 m[3][4];
|
||||
nw4r::math::MTX34 nw4rm;
|
||||
struct {
|
||||
f32 xx, xy, xz, xw;
|
||||
f32 yx, yy, yz, yw;
|
||||
@@ -53,4 +60,6 @@ public:
|
||||
static mMtx_c Identity;
|
||||
};
|
||||
|
||||
#pragma pop
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
#ifndef M_VIDEO_H
|
||||
#define M_VIDEO_H
|
||||
|
||||
#include <egg/core/eggVideo.h>
|
||||
|
||||
namespace mVideo {
|
||||
|
||||
// 0x80065590
|
||||
void create();
|
||||
|
||||
extern EGG::Video *m_video;
|
||||
|
||||
extern f32 l_fbAspect;
|
||||
|
||||
} // namespace mVideo
|
||||
|
||||
#endif
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_3DSMAX_H
|
||||
#define NW4R_G3D_3DSMAX_H
|
||||
#include "common.h"
|
||||
#include "g3d_anmtexsrt.h"
|
||||
#include "nw4r/g3d/g3d_anmtexsrt.h"
|
||||
#include "nw4r/math.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NW4R_G3D_ANMCAMERA_H
|
||||
#define NW4R_G3D_ANMCAMERA_H
|
||||
#include "common.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
#include <rvl/GX.h>
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_ANMCHR_H
|
||||
#define NW4R_G3D_ANMCHR_H
|
||||
#include "common.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/g3d/g3d_anmobj.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
@@ -12,13 +13,80 @@ struct ChrAnmResult {
|
||||
math::MTX34 mMtx; // at 0x1C
|
||||
};
|
||||
|
||||
struct AnmObjChr {};
|
||||
class AnmObjChrRes;
|
||||
|
||||
struct AnmObjChrNode {};
|
||||
class AnmObjChr : public AnmObj {
|
||||
public:
|
||||
|
||||
struct AnmObjChrBlend {};
|
||||
enum BindOption {};
|
||||
|
||||
static const TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
virtual ChrAnmResult *GetResult(ChrAnmResult *, u32); // at 0x38
|
||||
virtual void Attach(int, AnmObjChrRes*); // at 0x3C
|
||||
virtual void Detach(int); // at 0x40
|
||||
virtual void DetachAll(); // at 0x44
|
||||
virtual void SetWeight(int, f32); // at 0x48
|
||||
virtual f32 GetWeight(int) const; // at 0x4C
|
||||
virtual void Bind(ResMdl, u32, BindOption) = 0; // at 0x50
|
||||
virtual void Release(ResMdl, u32, BindOption) = 0; // at 0x54
|
||||
|
||||
private:
|
||||
UNKWORD field_0x10;
|
||||
UNKWORD field_0x14;
|
||||
|
||||
protected:
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjChr);
|
||||
};
|
||||
|
||||
class AnmObjChrNode : public AnmObjChr {
|
||||
public:
|
||||
static const TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
inline int Size() {
|
||||
return mNodeArraySize;
|
||||
}
|
||||
|
||||
AnmObjChrRes *GetNode(int i) {
|
||||
return mpNodes[i];
|
||||
}
|
||||
|
||||
private:
|
||||
int mNodeArraySize;
|
||||
AnmObjChrRes **mpNodes;
|
||||
|
||||
protected:
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjChrNode);
|
||||
};
|
||||
|
||||
class AnmObjChrBlend : public AnmObjChrNode {
|
||||
public:
|
||||
static const TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
static AnmObjChrBlend *Construct(MEMAllocator*, u32*, ResMdl, int);
|
||||
|
||||
protected:
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjChrBlend);
|
||||
};
|
||||
|
||||
class AnmObjChrRes : public AnmObjChr, public FrameCtrl {
|
||||
public:
|
||||
static const TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
static AnmObjChrRes *Construct(MEMAllocator*, u32*, ResAnmChr, ResMdl, bool);
|
||||
|
||||
protected:
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjChrRes);
|
||||
};
|
||||
|
||||
struct AnmObjChrRes {};
|
||||
} // namespace g3d
|
||||
} // namespace nw4r
|
||||
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef NW4R_G3D_ANMCLR_H
|
||||
#define NW4R_G3D_ANMCLR_H
|
||||
#include "common.h"
|
||||
#include "nw4r/g3d/g3d_anmobj.h"
|
||||
#include "nw4r/g3d/g3d_resanmclr.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
@@ -11,6 +13,73 @@ struct ClrAnmResult {
|
||||
u32 COLORS_0x4[ANM_COUNT];
|
||||
UNKWORD WORDS_0x30[ANM_COUNT];
|
||||
};
|
||||
|
||||
class AnmObjMatClrRes;
|
||||
|
||||
class AnmObjMatClr : public AnmObj {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
virtual ClrAnmResult *GetResult(); // at 0x38
|
||||
virtual void Attach(s32, AnmObjMatClrRes *res); // at 0x3C
|
||||
virtual void Detach(s32); // at 0x40
|
||||
|
||||
private:
|
||||
int mChildrenArraySize;
|
||||
u16 *mpChildrenArray;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjMatClr);
|
||||
};
|
||||
|
||||
class AnmObjMatClrNode : public AnmObjMatClr {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
inline int Size() {
|
||||
return mNodeArraySize;
|
||||
}
|
||||
|
||||
AnmObjMatClrRes *GetNode(int i) {
|
||||
return mpNodes[i];
|
||||
}
|
||||
|
||||
private:
|
||||
int mNodeArraySize;
|
||||
AnmObjMatClrRes **mpNodes;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjMatClrNode);
|
||||
};
|
||||
|
||||
class AnmObjMatClrRes : public AnmObjMatClr, public FrameCtrl {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
static AnmObjMatClrRes *Construct(MEMAllocator *, u32 *, ResAnmClr, ResMdl, bool);
|
||||
|
||||
private:
|
||||
ResAnmClr mRes;
|
||||
TexSrtAnmResult *mpResultCache;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjMatClrRes);
|
||||
};
|
||||
|
||||
class AnmObjMatClrOverride : public AnmObjMatClrNode {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
static AnmObjMatClrOverride *Construct(MEMAllocator *, u32 *, ResMdl, int);
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjMatClrOverride);
|
||||
};
|
||||
|
||||
} // namespace g3d
|
||||
} // namespace nw4r
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef NW4R_G3D_ANMOBJ_H
|
||||
#define NW4R_G3D_ANMOBJ_H
|
||||
#include "common.h"
|
||||
#include "g3d_obj.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "g3d_resmdl.h"
|
||||
#include "nw4r/g3d/g3d_obj.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_resmdl.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#ifndef NW4R_G3D_ANMSCN_H
|
||||
#define NW4R_G3D_ANMSCN_H
|
||||
#include "common.h"
|
||||
#include "g3d_camera.h"
|
||||
#include "g3d_fog.h"
|
||||
#include "g3d_light.h"
|
||||
#include "g3d_obj.h"
|
||||
#include "nw4r/g3d/g3d_camera.h"
|
||||
#include "nw4r/g3d/g3d_fog.h"
|
||||
#include "nw4r/g3d/g3d_light.h"
|
||||
#include "nw4r/g3d/g3d_obj.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -0,0 +1,99 @@
|
||||
#ifndef NW4R_G3D_ANMSHP_H
|
||||
#define NW4R_G3D_ANMSHP_H
|
||||
#include "common.h"
|
||||
#include "nw4r/g3d/g3d_anmobj.h"
|
||||
#include "nw4r/g3d/g3d_resanmshp.h"
|
||||
|
||||
// This header is based on the SS ghidra, the TypeNames in the binary,
|
||||
// and an assumed symmetry to AnmObjVis. Everything about it could be wrong.
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
class AnmObjShpRes;
|
||||
|
||||
class AnmObjShp : public AnmObj {
|
||||
public:
|
||||
AnmObjShp(MEMAllocator *, u16 *, int);
|
||||
virtual bool IsDerivedFrom(TypeObj other) const // at 0x8
|
||||
{
|
||||
return (other == GetTypeObjStatic()) ? true : AnmObj::IsDerivedFrom(other);
|
||||
}
|
||||
virtual void G3dProc(u32, u32, void *); // at 0xC
|
||||
virtual ~AnmObjShp() {} // at 0x10
|
||||
virtual const TypeObj GetTypeObj() const // at 0x14
|
||||
{
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
virtual const char *GetTypeName() const // at 0x18
|
||||
{
|
||||
return GetTypeObj().GetTypeName();
|
||||
}
|
||||
virtual void SetFrame(f32) = 0; // at 0x1C
|
||||
virtual f32 GetFrame() const = 0; // at 0x20
|
||||
virtual void UpdateFrame() = 0; // at 0x24
|
||||
virtual void SetUpdateRate(f32) = 0; // at 0x28
|
||||
virtual f32 GetUpdateRate() const = 0; // at 0x2C
|
||||
virtual bool Bind(ResMdl) = 0; // at 0x30
|
||||
virtual void Release(); // at 0x34
|
||||
virtual bool GetResult(u32) = 0; // at 0x38
|
||||
virtual AnmObjShpRes *Attach(int, AnmObjShpRes *); // at 0x3C
|
||||
virtual AnmObjShpRes *Detach(int); // at 0x40
|
||||
|
||||
static const TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
bool TestDefined(u32 idx) const;
|
||||
bool TestExistence(u32 idx) const;
|
||||
void DetachAll();
|
||||
|
||||
protected:
|
||||
static const int MAX_RESOURCES = 4;
|
||||
|
||||
int mNumBinds; // at 0x10
|
||||
u16 *mBinds; // at 0x14
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjShp);
|
||||
};
|
||||
|
||||
class AnmObjShpRes : public AnmObjShp, public FrameCtrl {
|
||||
public:
|
||||
AnmObjShpRes(MEMAllocator *, ResAnmShp, u16 *, int);
|
||||
|
||||
virtual bool IsDerivedFrom(TypeObj other) const // at 0x8
|
||||
{
|
||||
return (other == GetTypeObjStatic()) ? true : AnmObjShp::IsDerivedFrom(other);
|
||||
}
|
||||
virtual ~AnmObjShpRes() {} // at 0x10
|
||||
virtual const TypeObj GetTypeObj() const // at 0x14
|
||||
{
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
virtual const char *GetTypeName() const // at 0x18
|
||||
{
|
||||
return GetTypeObj().GetTypeName();
|
||||
}
|
||||
virtual void SetFrame(f32); // at 0x1C
|
||||
virtual f32 GetFrame() const; // at 0x20
|
||||
virtual void UpdateFrame(); // at 0x24
|
||||
virtual void SetUpdateRate(f32); // at 0x28
|
||||
virtual f32 GetUpdateRate() const; // at 0x2C
|
||||
virtual bool Bind(ResMdl); // at 0x30
|
||||
virtual bool GetResult(u32); // at 0x38
|
||||
|
||||
static const TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
static AnmObjShpRes *Construct(MEMAllocator *, u32 *, ResAnmShp, ResMdl, int);
|
||||
|
||||
private:
|
||||
ResAnmShp mResAnmShp; // at 0x2C
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjShpRes);
|
||||
};
|
||||
} // namespace g3d
|
||||
} // namespace nw4r
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef NW4R_G3D_ANMTEXPAT_H
|
||||
#define NW4R_G3D_ANMTEXPAT_H
|
||||
#include "g3d_restex.h"
|
||||
#include "nw4r/g3d/g3d_anmobj.h"
|
||||
#include "nw4r/g3d/g3d_restex.h"
|
||||
#include "nw4r/g3d/g3d_resanmtexpat.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -18,7 +20,75 @@ namespace nw4r
|
||||
ResTex mTexs[ANM_COUNT]; // at 0x4
|
||||
ResPltt mPltts[ANM_COUNT]; // at 0x24
|
||||
};
|
||||
|
||||
class AnmObjTexPatRes;
|
||||
|
||||
class AnmObjTexPat : public AnmObj {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
virtual TexPatAnmResult *GetResult(); // at 0x38
|
||||
virtual void Attach(s32, AnmObjTexPatRes *res); // at 0x3C
|
||||
virtual void Detach(s32); // at 0x40
|
||||
|
||||
private:
|
||||
int mChildrenArraySize;
|
||||
u16 *mpChildrenArray;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjTexPat);
|
||||
};
|
||||
|
||||
class AnmObjTexPatNode : public AnmObjTexPat {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
|
||||
inline int Size() {
|
||||
return mNodeArraySize;
|
||||
}
|
||||
|
||||
AnmObjTexPatRes *GetNode(int i) {
|
||||
return mpNodes[i];
|
||||
}
|
||||
|
||||
private:
|
||||
int mNodeArraySize;
|
||||
AnmObjTexPatRes **mpNodes;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjTexPatNode);
|
||||
};
|
||||
|
||||
class AnmObjTexPatRes : public AnmObjTexPat, public FrameCtrl {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
|
||||
static AnmObjTexPatRes *Construct(MEMAllocator*, u32*, ResAnmTexPat, ResMdl, bool);
|
||||
private:
|
||||
ResAnmTexPat mRes;
|
||||
TexPatAnmResult *mpResultCache;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjTexPatRes);
|
||||
};
|
||||
|
||||
class AnmObjTexPatOverride : public AnmObjTexPatNode {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
static AnmObjTexPatOverride *Construct(MEMAllocator*, u32*, ResMdl, int);
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjTexPatOverride);
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,11 +1,81 @@
|
||||
#ifndef NW4R_G3D_ANMTEXSRT_H
|
||||
#define NW4R_G3D_ANMTEXSRT_H
|
||||
#include "g3d_restex.h"
|
||||
#include "nw4r/g3d/g3d_restex.h"
|
||||
#include "nw4r/g3d/g3d_resanmtexsrt.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
namespace g3d
|
||||
{
|
||||
|
||||
class AnmObjTexSrtRes;
|
||||
struct TexSrtAnmResult;
|
||||
|
||||
class AnmObjTexSrt : public AnmObj {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
virtual TexSrtAnmResult *GetResult(); // at 0x38
|
||||
virtual void Attach(s32, AnmObjTexSrtRes *res); // at 0x3C
|
||||
virtual void Detach(s32); // at 0x40
|
||||
|
||||
private:
|
||||
int mChildrenArraySize;
|
||||
u16 *mpChildrenArray;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjTexSrt);
|
||||
};
|
||||
|
||||
class AnmObjTexSrtNode : public AnmObjTexSrt {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
|
||||
inline int Size() {
|
||||
return mNodeArraySize;
|
||||
}
|
||||
|
||||
AnmObjTexSrtRes *GetNode(int i) {
|
||||
return mpNodes[i];
|
||||
}
|
||||
|
||||
private:
|
||||
int mNodeArraySize;
|
||||
AnmObjTexSrtRes **mpNodes;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjTexSrtNode);
|
||||
};
|
||||
|
||||
class AnmObjTexSrtRes : public AnmObjTexSrt, public FrameCtrl {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
|
||||
static AnmObjTexSrtRes *Construct(MEMAllocator*, u32*, ResAnmTexSrt, ResMdl, bool);
|
||||
private:
|
||||
ResAnmTexSrt mRes;
|
||||
TexSrtAnmResult *mpResultCache;
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjTexSrtRes);
|
||||
};
|
||||
|
||||
class AnmObjTexSrtOverride : public AnmObjTexSrtNode {
|
||||
public:
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
static AnmObjTexSrtOverride *Construct(MEMAllocator*, u32*, ResMdl, int);
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(AnmObjTexSrtOverride);
|
||||
};
|
||||
|
||||
struct TexSrtTypedef
|
||||
{
|
||||
enum TexMatrixMode
|
||||
@@ -44,4 +114,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef NW4R_G3D_ANMVIS_H
|
||||
#define NW4R_G3D_ANMVIS_H
|
||||
#include "common.h"
|
||||
#include "g3d_anmobj.h"
|
||||
#include "g3d_resanmvis.h"
|
||||
#include "nw4r/g3d/g3d_anmobj.h"
|
||||
#include "nw4r/g3d/g3d_resanmvis.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NW4R_G3D_BASIC_H
|
||||
#define NW4R_G3D_BASIC_H
|
||||
#include "math_types.h"
|
||||
#include "g3d_anmchr.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
#include "nw4r/g3d/g3d_anmchr.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -45,4 +45,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef NW4R_G3D_CALC_VIEW_H
|
||||
#define NW4R_G3D_CALC_VIEW_H
|
||||
#include "common.h"
|
||||
#include "nw4r/math.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,9 +1,39 @@
|
||||
#ifndef NW4R_G3D_CALC_WORLD_H
|
||||
#define NW4R_G3D_CALC_WORLD_H
|
||||
#include "common.h"
|
||||
#include "nw4r/math.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
struct FuncObjCalcWorld {
|
||||
private:
|
||||
u8 UNK_0x00[0x06];
|
||||
/** 0x06 */ u16 mNodeId;
|
||||
|
||||
public:
|
||||
u32 GetNodeId() const {
|
||||
return mNodeId;
|
||||
}
|
||||
|
||||
void SetNodeId(u32 n) {
|
||||
mNodeId = n;
|
||||
}
|
||||
};
|
||||
|
||||
class WorldMtxManip {};
|
||||
|
||||
// Name from ketteiban
|
||||
class ICalcWorldCallback {
|
||||
public:
|
||||
virtual ~ICalcWorldCallback() {}
|
||||
|
||||
virtual void ExecCallbackA(nw4r::g3d::ChrAnmResult *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *) {}
|
||||
virtual void ExecCallbackB(nw4r::g3d::WorldMtxManip *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *) {}
|
||||
virtual void ExecCallbackC(nw4r::math::MTX34 *, nw4r::g3d::ResMdl, nw4r::g3d::FuncObjCalcWorld *) {}
|
||||
};
|
||||
|
||||
|
||||
void CalcWorld(math::MTX34 *, u32 *, const u8 *, const math::MTX34 *, ResMdl, AnmObjChr *, FuncObjCalcWorld *, u32);
|
||||
|
||||
void CalcWorld(math::MTX34 *, u32 *, const u8 *, const math::MTX34 *, ResMdl, AnmObjChr *, FuncObjCalcWorld *);
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef NW4R_G3D_CAMERA_H
|
||||
#define NW4R_G3D_CAMERA_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
#include <rvl/MTX.h>
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_DCC_H
|
||||
#define NW4R_G3D_DCC_H
|
||||
#include "common.h"
|
||||
#include "g3d_anmtexsrt.h"
|
||||
#include "nw4r/math.h"
|
||||
#include "nw4r/g3d/g3d_anmtexsrt.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NW4R_G3D_DRAW_H
|
||||
#define NW4R_G3D_DRAW_H
|
||||
#include "common.h"
|
||||
#include "g3d_resmdl.h"
|
||||
#include "nw4r/g3d/g3d_resmdl.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef NW4R_G3D_DRAW1_MAT1_SHP_H
|
||||
#define NW4R_G3D_DRAW1_MAT1_SHP_H
|
||||
#include "common.h"
|
||||
#include "g3d_resmat.h"
|
||||
#include "g3d_resshp.h"
|
||||
#include "nw4r/g3d/g3d_resmat.h"
|
||||
#include "nw4r/g3d/g3d_resshp.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef NW4R_G3D_FOG_H
|
||||
#define NW4R_G3D_FOG_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "math_types.h"
|
||||
#include "ut_Color.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
#include "nw4r/ut/ut_Color.h"
|
||||
#include <rvl/GX.h>
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef NW4R_G3D_GPU_H
|
||||
#define NW4R_G3D_GPU_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
#include <rvl/GX.h>
|
||||
|
||||
|
||||
|
||||
@@ -5,12 +5,6 @@
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
inline void InitFastCast() {
|
||||
OSInitFastCast();
|
||||
OSSetGQR6(7, 5);
|
||||
OSSetGQR7(7, 8);
|
||||
}
|
||||
|
||||
void G3dInit(bool);
|
||||
void G3dReset();
|
||||
} // namespace g3d
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_LIGHT_H
|
||||
#define NW4R_G3D_LIGHT_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/math.h"
|
||||
#include <rvl/GX.h>
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_MAYA_H
|
||||
#define NW4R_G3D_MAYA_H
|
||||
#include "common.h"
|
||||
#include "g3d_anmtexsrt.h"
|
||||
#include "nw4r/g3d/g3d_anmtexsrt.h"
|
||||
#include "nw4r/math.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -90,6 +90,7 @@ public:
|
||||
}
|
||||
|
||||
void Destroy();
|
||||
void DetachFromParent();
|
||||
|
||||
G3dObj(MEMAllocator *pAllocator, G3dObj *pParent) : mAllocator(pAllocator), mParent(pParent) {}
|
||||
|
||||
@@ -115,7 +116,10 @@ public:
|
||||
|
||||
template <typename T>
|
||||
static T *DynamicCast(G3dObj *obj) {
|
||||
return (obj != NULL && obj->IsDerivedFrom(T::GetTypeObjStatic())) ? static_cast<T *>(obj) : NULL;
|
||||
if (obj != nullptr && obj->IsDerivedFrom(T::GetTypeObjStatic())) {
|
||||
return static_cast<T *>(obj);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef NW4R_G3D_RESANMCAMERA_H
|
||||
#define NW4R_G3D_RESANMCAMERA_H
|
||||
#include "common.h"
|
||||
#include "g3d_anmcamera.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_anmcamera.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
#ifndef NW4R_G3D_RESANMCHR_H
|
||||
#define NW4R_G3D_RESANMCHR_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
struct ResAnmChrData {
|
||||
char UNK_0x0[0x8];
|
||||
u32 mRevision; // at 0x8
|
||||
char UNK_0xC[0x4];
|
||||
s32 mMatDictOffset; // at 0x10
|
||||
char UNK_0x14[0x0C];
|
||||
u16 mNumFrames; // at 0x20
|
||||
AnmPolicy mAnmPolicy; // at 0x24
|
||||
};
|
||||
|
||||
struct ResAnmChr {
|
||||
@@ -20,6 +25,16 @@ struct ResAnmChr {
|
||||
inline bool CheckRevision() const {
|
||||
return mAnmChr.ref().mRevision == REVISION;
|
||||
}
|
||||
|
||||
AnmPolicy GetAnmPolicy() const
|
||||
{
|
||||
return mAnmChr.ref().mAnmPolicy;
|
||||
}
|
||||
|
||||
int GetNumFrame() const
|
||||
{
|
||||
return mAnmChr.ref().mNumFrames;
|
||||
}
|
||||
};
|
||||
} // namespace g3d
|
||||
} // namespace nw4r
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_RESANMCLR_H
|
||||
#define NW4R_G3D_RESANMCLR_H
|
||||
#include "g3d_resdict.h"
|
||||
#include "g3d_resanm.h"
|
||||
#include "nw4r/g3d/g3d_resdict.h"
|
||||
#include "nw4r/g3d/g3d_resanm.h"
|
||||
#include "nw4r/g3d/g3d_anmclr.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -32,6 +33,9 @@ namespace nw4r
|
||||
char UNK_0xC[0x4];
|
||||
s32 mMatDictOffset; // at 0x10
|
||||
ResAnmClrInfoData mInfo; // at 0x14
|
||||
char UNK_0x1E[0x2];
|
||||
u16 mNumFrames; // at 0x20
|
||||
AnmPolicy mAnmPolicy; // at 0x24
|
||||
};
|
||||
|
||||
struct ResAnmClr
|
||||
@@ -54,6 +58,16 @@ namespace nw4r
|
||||
{
|
||||
return ref().mRevision == REVISION;
|
||||
}
|
||||
|
||||
AnmPolicy GetAnmPolicy() const
|
||||
{
|
||||
return ref().mAnmPolicy;
|
||||
}
|
||||
|
||||
int GetNumFrame() const
|
||||
{
|
||||
return ref().mNumFrames;
|
||||
}
|
||||
|
||||
inline const ResAnmClrMatData * GetMatAnm(u32 i) const
|
||||
{
|
||||
@@ -65,4 +79,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef NW4R_G3D_RESANMFOG_H
|
||||
#define NW4R_G3D_RESANMFOG_H
|
||||
#include "common.h"
|
||||
#include "g3d_anmfog.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_anmfog.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef NW4R_G3D_RESANMSCN_H
|
||||
#define NW4R_G3D_RESANMSCN_H
|
||||
#include "common.h"
|
||||
#include "g3d_resanmcamera.h"
|
||||
#include "g3d_resanmfog.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_resanmcamera.h"
|
||||
#include "nw4r/g3d/g3d_resanmfog.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,13 +1,17 @@
|
||||
#ifndef NW4R_G3D_RESANMSHP_H
|
||||
#define NW4R_G3D_RESANMSHP_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_anmobj.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
struct ResAnmShpData {
|
||||
char UNK_0x0[0x8];
|
||||
u32 mRevision; // at 0x8
|
||||
char UNK_0xC[0x24 - 0xC];
|
||||
u16 mNumFrames; // at 0x24
|
||||
AnmPolicy mAnmPolicy; // at 0x28
|
||||
};
|
||||
|
||||
struct ResAnmShp {
|
||||
@@ -20,6 +24,14 @@ struct ResAnmShp {
|
||||
inline bool CheckRevision() const {
|
||||
return mAnmShp.ref().mRevision == REVISION;
|
||||
}
|
||||
|
||||
AnmPolicy GetAnmPolicy() const {
|
||||
return mAnmShp.ref().mAnmPolicy;
|
||||
}
|
||||
|
||||
int GetNumFrame() const {
|
||||
return mAnmShp.ref().mNumFrames;
|
||||
}
|
||||
};
|
||||
} // namespace g3d
|
||||
} // namespace nw4r
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_RESANMTEXPAT_H
|
||||
#define NW4R_G3D_RESANMTEXPAT_H
|
||||
#include "g3d_resdict.h"
|
||||
#include "g3d_resanm.h"
|
||||
#include "nw4r/g3d/g3d_resdict.h"
|
||||
#include "nw4r/g3d/g3d_resfile.h"
|
||||
#include "nw4r/g3d/g3d_resanm.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -51,6 +52,8 @@ namespace nw4r
|
||||
char UNK_0x24[0xC];
|
||||
u16 mTexCount; // at 0x30
|
||||
u16 mPlttCount; // at 0x32
|
||||
char UNK_0x34[0x4];
|
||||
AnmPolicy mAnmPolicy; // at 0x38
|
||||
};
|
||||
|
||||
struct ResAnmTexPat
|
||||
@@ -78,6 +81,16 @@ namespace nw4r
|
||||
{
|
||||
return static_cast<const ResAnmTexPatMatData *>(mAnmTexPat.ofs_to_obj<ResDic>(ref().mMatDictOffset)[i]);
|
||||
}
|
||||
|
||||
AnmPolicy GetAnmPolicy() const
|
||||
{
|
||||
return ref().mAnmPolicy;
|
||||
}
|
||||
|
||||
int GetNumFrame() const
|
||||
{
|
||||
return ref().mTexCount;
|
||||
}
|
||||
|
||||
void GetAnmResult(TexPatAnmResult *, u32, float) const;
|
||||
|
||||
@@ -87,4 +100,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_RESANMTEXSRT_H
|
||||
#define NW4R_G3D_RESANMTEXSRT_H
|
||||
#include "g3d_resanm.h"
|
||||
#include "g3d_resdict.h"
|
||||
#include "nw4r/g3d/g3d_resanm.h"
|
||||
#include "nw4r/g3d/g3d_resdict.h"
|
||||
#include "nw4r/g3d/g3d_anmtexsrt.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -27,6 +28,10 @@ namespace nw4r
|
||||
u32 mRevision; // at 0x8
|
||||
char UNK_0xC[0x4];
|
||||
s32 mMatDictOffset; // at 0x10
|
||||
char UNK_0x14[0x0C];
|
||||
u16 mNumFrames; // at 0x20
|
||||
UNKWORD UNK_0x24;
|
||||
AnmPolicy mAnmPolicy; // at 0x28
|
||||
};
|
||||
|
||||
struct ResAnmTexSrt
|
||||
@@ -54,10 +59,20 @@ namespace nw4r
|
||||
{
|
||||
return static_cast<const ResAnmTexSrtMatData *>(mAnmTexSrt.ofs_to_obj<ResDic>(ref().mMatDictOffset)[i]);
|
||||
}
|
||||
|
||||
AnmPolicy GetAnmPolicy() const
|
||||
{
|
||||
return ref().mAnmPolicy;
|
||||
}
|
||||
|
||||
int GetNumFrame() const
|
||||
{
|
||||
return ref().mNumFrames;
|
||||
}
|
||||
|
||||
void GetAnmResult(TexSrtAnmResult *, u32, float) const;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef NW4R_G3D_RESANMVIS_H
|
||||
#define NW4R_G3D_RESANMVIS_H
|
||||
#include "g3d_resdict.h"
|
||||
#include "g3d_resanm.h"
|
||||
#include "g3d_anmobj.h"
|
||||
#include "nw4r/g3d/g3d_resdict.h"
|
||||
#include "nw4r/g3d/g3d_resanm.h"
|
||||
#include "nw4r/g3d/g3d_anmobj.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -10,10 +10,10 @@ namespace nw4r
|
||||
{
|
||||
struct ResAnmVisInfoData
|
||||
{
|
||||
char UNK_0x0[0x8];
|
||||
u16 mNumFrames; // at 0x1C
|
||||
char UNK_0x0[0xC];
|
||||
u16 mNumFrames; // at 0x20
|
||||
u16 mNumNodes;
|
||||
AnmPolicy mAnmPolicy; // at 0x20
|
||||
AnmPolicy mAnmPolicy; // at 0x24
|
||||
};
|
||||
|
||||
struct ResAnmVisNodeData
|
||||
@@ -79,4 +79,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
#ifndef NW4R_G3D_RESDICT_H
|
||||
#define NW4R_G3D_RESDICT_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include <string.h>
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
struct ResDicEntry {
|
||||
u16 INT_0x0; // at 0x0
|
||||
u16 INT_0x2; // at 0x2
|
||||
u16 unk_index; // at 0x4
|
||||
u16 unk_index2; // at 0x6
|
||||
u32 INT_0x8; // at 0x8
|
||||
u32 INT_0xC; // at 0xC
|
||||
struct ResDicNodeData {
|
||||
u16 ref; // at 0x0
|
||||
u16 flag; // at 0x2
|
||||
u16 idxLeft; // at 0x4
|
||||
u16 idxRight; // at 0x6
|
||||
u32 ofsString; // at 0x8
|
||||
u32 ofsData; // at 0xC
|
||||
};
|
||||
|
||||
struct ResDicData {
|
||||
u32 mSize; // at 0x0
|
||||
u32 mNumData; // at 0x4
|
||||
ResDicEntry mEntries[]; // 0x8
|
||||
u32 size; // at 0x0
|
||||
u32 numData; // at 0x4
|
||||
ResDicNodeData data[1]; // 0x8
|
||||
};
|
||||
|
||||
struct ResDic {
|
||||
ResCommon<ResDicData> mDict;
|
||||
|
||||
ResDicEntry *Get(ResName) const;
|
||||
ResDicEntry *Get(const char *, u32) const;
|
||||
ResDicNodeData *Get(ResName) const;
|
||||
ResDicNodeData *Get(const char *, u32) const;
|
||||
void *operator[](const char *) const;
|
||||
void *operator[](ResName) const;
|
||||
s32 GetIndex(ResName) const;
|
||||
@@ -34,7 +34,7 @@ struct ResDic {
|
||||
|
||||
inline void *operator[](int i) const {
|
||||
if (mDict.IsValid()) {
|
||||
return (void *)mDict.ofs_to_ptr<void>(mDict.ref().mEntries[i + 1].INT_0xC);
|
||||
return (void *)mDict.ofs_to_ptr<void>(mDict.ref().data[i + 1].ofsData);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
@@ -42,7 +42,7 @@ struct ResDic {
|
||||
|
||||
inline u32 GetNumData() const {
|
||||
if (mDict.IsValid()) {
|
||||
return mDict.ref().mNumData;
|
||||
return mDict.ref().numData;
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef NW4R_G3D_RESFILE_H
|
||||
#define NW4R_G3D_RESFILE_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "g3d_resdict.h"
|
||||
#include "ut_binaryFileFormat.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_resdict.h"
|
||||
#include "nw4r/ut/ut_binaryFileFormat.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
@@ -18,6 +18,9 @@ struct ResFileData {
|
||||
struct ResFile {
|
||||
ResCommon<ResFileData> mFile; // at 0x0
|
||||
|
||||
ResFile(): mFile((void*)nullptr) {}
|
||||
ResFile(void *ptr): mFile(ptr) {}
|
||||
|
||||
inline ResFileData &ref() const {
|
||||
return mFile.ref();
|
||||
}
|
||||
|
||||
+114
-30
@@ -1,21 +1,63 @@
|
||||
#ifndef NW4R_G3D_RESMAT_H
|
||||
#define NW4R_G3D_RESMAT_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
#include <rvl/GX.h>
|
||||
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
struct ResMatTexCoordGenData {};
|
||||
|
||||
struct ResMatTexCoordGen {
|
||||
ResCommon<ResMatTexCoordGenData> mTexGen; // at 0x0
|
||||
struct ResTevColorDL {
|
||||
union {
|
||||
struct {
|
||||
u8 tevColor[3][20]; // offset 0x0, size 0x3C
|
||||
u8 _0[4]; // offset 0x3C, size 0x4
|
||||
u8 tevKColor[4][10]; // offset 0x40, size 0x28
|
||||
u8 _1[24]; // offset 0x68, size 0x18
|
||||
} dl;
|
||||
u8 data[128];
|
||||
};
|
||||
};
|
||||
|
||||
inline ResMatTexCoordGen(void *vptr) : mTexGen(vptr) {}
|
||||
struct ResMatTevColor : public ResCommon<ResTevColorDL> {
|
||||
ResMatTevColor(void *vptr) : ResCommon<ResTevColorDL>(vptr) {}
|
||||
void DCStore(bool sync);
|
||||
void CallDisplayList(bool bSync) const;
|
||||
ResMatTevColor CopyTo(void *p) const;
|
||||
void GXGetTevColor(GXTevRegID id, GXColor *color);
|
||||
void GXSetTevColor(GXTevRegID id, GXColor color);
|
||||
void GXSetTevKColor(GXTevKColorID id, GXColor color);
|
||||
};
|
||||
|
||||
struct ResPixDL {
|
||||
union {
|
||||
struct {
|
||||
unsigned char alphaCompare[5]; // offset 0x0, size 0x5
|
||||
unsigned char zMode[5]; // offset 0x5, size 0x5
|
||||
unsigned char blendMode[10]; // offset 0xA, size 0xA
|
||||
unsigned char setDstAlpha[5]; // offset 0x14, size 0x5
|
||||
unsigned char _[7]; // offset 0x19, size 0x7
|
||||
} dl; // offset 0x0, size 0x20
|
||||
unsigned char data[32]; // offset 0x0, size 0x20
|
||||
};
|
||||
};
|
||||
|
||||
struct ResMatPix : public ResCommon<ResPixDL> {
|
||||
ResMatPix(void *vptr) : ResCommon(vptr) {}
|
||||
void DCStore(bool sync);
|
||||
void CallDisplayList(bool bSync) const;
|
||||
ResMatPix CopyTo(void *p) const;
|
||||
|
||||
void GXSetBlendMode(GXBlendMode, GXBlendFactor, GXBlendFactor, GXLogicOp);
|
||||
};
|
||||
|
||||
struct ResTexCoordGenDL {};
|
||||
|
||||
struct ResMatTexCoordGen : public ResCommon<ResTexCoordGenDL> {
|
||||
inline ResMatTexCoordGen(void *vptr) : ResCommon(vptr) {}
|
||||
bool IsValid() const {
|
||||
return mTexGen.IsValid();
|
||||
return ResCommon::IsValid();
|
||||
}
|
||||
|
||||
bool GXGetTexCoordGen2(GXTexCoordID, GXTexGenType *, GXTexGenSrc *, u8 *, u32 *);
|
||||
@@ -23,15 +65,18 @@ struct ResMatTexCoordGen {
|
||||
void DCStore(bool);
|
||||
};
|
||||
|
||||
struct ResTexSrtData {};
|
||||
struct ResTexSrtData {
|
||||
union {
|
||||
struct {
|
||||
unsigned char texCoordGen[8][18]; // offset 0x0, size 0x90
|
||||
unsigned char _[16]; // offset 0x90, size 0x10
|
||||
} dl; // offset 0x0, size 0xA0
|
||||
unsigned char data[160]; // offset 0x0, size 0xA0
|
||||
};
|
||||
};
|
||||
|
||||
struct ResTexSrt {
|
||||
ResCommon<ResTexSrtData> mTexSrt; // at 0x0
|
||||
|
||||
inline ResTexSrt(void *vptr) : mTexSrt(vptr) {}
|
||||
bool IsValid() const {
|
||||
return mTexSrt.IsValid();
|
||||
}
|
||||
struct ResTexSrt : public ResCommon<ResTexSrtData> {
|
||||
inline ResTexSrt(void *vptr) : ResCommon(vptr) {}
|
||||
|
||||
void SetMapMode(u32, u32, int, int);
|
||||
};
|
||||
@@ -52,32 +97,71 @@ struct ResTexPlttInfo {
|
||||
};
|
||||
|
||||
struct ResMatDLData {
|
||||
char UNK_0x0[0xE0];
|
||||
ResMatTexCoordGenData texCoordGenData; // at 0xE0
|
||||
ResPixDL dlPix; // offset 0x0, size 0x20
|
||||
ResTevColorDL dlTevColor; // offset 0x20, size 0x80
|
||||
/* ResIndMtxAndScaleDL */ u8 dlIndMtxAndScale[0x40]; // offset 0xA0, size 0x40
|
||||
ResTexCoordGenDL dlTexCoordGen; // offset 0xE0, size 0xA0
|
||||
};
|
||||
|
||||
struct ResGenModeData {
|
||||
u8 nTexGens; // offset 0x0, size 0x1
|
||||
u8 nChans; // offset 0x1, size 0x1
|
||||
u8 nTevs; // offset 0x2, size 0x1
|
||||
u8 nInds; // offset 0x3, size 0x1
|
||||
GXCullMode cullMode; // offset 0x4, size 0x4
|
||||
};
|
||||
|
||||
struct ResGenMode : public ResCommon<ResGenModeData> {
|
||||
ResGenMode(void *vptr) : ResCommon(vptr) {}
|
||||
void DCStore(bool sync);
|
||||
ResGenMode CopyTo(void *p) const;
|
||||
GXCullMode GXGetCullMode();
|
||||
u8 GXGetNumIndStages() const;
|
||||
u8 GXGetNumTevStages() const;
|
||||
u8 GXGetNumChans() const;
|
||||
u8 GXGetNumTexGens() const;
|
||||
void GXSetCullMode(GXCullMode);
|
||||
};
|
||||
|
||||
struct ResMatData {
|
||||
char UNK_0x0[0x38];
|
||||
u32 resMatDLOfs; // at 0x38
|
||||
char UNK_0x3C[0x1A4 - 0x3C];
|
||||
ResTexSrtData texSrtData; // at 0x1A4
|
||||
u32 size; // offset 0x0, size 0x4
|
||||
s32 toResMdlData; // offset 0x4, size 0x4
|
||||
s32 name; // offset 0x8, size 0x4
|
||||
u32 id; // offset 0xC, size 0x4
|
||||
u32 flag; // offset 0x10, size 0x
|
||||
ResGenModeData genMode; // offset 0x14, size 0x8
|
||||
/* ResMatMiscData */ u8 misc[0xC]; // offset 0x1C, size 0xC
|
||||
s32 toResTevData; // offset 0x28, size 0x4
|
||||
u32 numResTexPlttInfo; // offset 0x2C, size 0x4
|
||||
s32 toResTexPlttInfo; // offset 0x30, size 0x4
|
||||
s32 toResMatFurData; // offset 0x34, size 0x4
|
||||
u32 toResUserData; // offset 0x38, size 0x4
|
||||
u32 toResMatDLData; // offset 0x3C, size 0x4
|
||||
/* ResTexObjData */ u8 texObjData[0x104]; // offset 0x40, size 0x104
|
||||
/* ResTlutObjData */ u8 tlutObjData[0x64]; // offset 0x144, size 0x64
|
||||
ResTexSrtData texSrtData; // offset 0x1A8, size 0x248
|
||||
/* ResChanData */ u8 chan[0x20]; // offset 0x3F0, size 0x28
|
||||
};
|
||||
|
||||
struct ResMat {
|
||||
ResCommon<ResMatData> mMat;
|
||||
struct ResMat : public ResCommon<ResMatData> {
|
||||
ResMatTevColor GetResMatTevColor() {
|
||||
return ResMatTevColor(&ofs_to_ptr<ResMatDLData>(ref().toResMatDLData)->dlTevColor);
|
||||
}
|
||||
|
||||
inline ResMat(void *vptr) : mMat(vptr) {}
|
||||
bool IsValid() const {
|
||||
return mMat.IsValid();
|
||||
ResMatPix GetResMatPix() {
|
||||
return ResMatPix(&ofs_to_ptr<ResMatDLData>(ref().toResMatDLData)->dlPix);
|
||||
}
|
||||
|
||||
ResGenMode GetResGenMode() {
|
||||
return ResGenMode(&ref().genMode);
|
||||
}
|
||||
|
||||
ResTexSrt GetResTexSrt() {
|
||||
return ResTexSrt(&mMat.ref().texSrtData);
|
||||
return ResTexSrt(&ref().texSrtData);
|
||||
}
|
||||
|
||||
ResMatTexCoordGen GetResMatTexCoordGen() {
|
||||
ResMatDLData *dlData = mMat.ofs_to_ptr<ResMatDLData>(mMat.ref().resMatDLOfs);
|
||||
return ResMatTexCoordGen(&dlData->texCoordGenData);
|
||||
return ResMatTexCoordGen(&ofs_to_ptr<ResMatDLData>(ref().toResMatDLData)->dlTexCoordGen);
|
||||
}
|
||||
|
||||
bool Bind(ResFile);
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef NW4R_G3D_RESMDL_H
|
||||
#define NW4R_G3D_RESMDL_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "g3d_resdict.h"
|
||||
#include "g3d_resnode.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_resdict.h"
|
||||
#include "nw4r/g3d/g3d_resnode.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,12 +1,14 @@
|
||||
#ifndef NW4R_G3D_RESNODE_H
|
||||
#define NW4R_G3D_RESNODE_H
|
||||
#include "common.h"
|
||||
#include "g3d_anmchr.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
class ChrAnmResult;
|
||||
|
||||
struct ResNodeData {
|
||||
u32 INT_0x0;
|
||||
s32 INT_0x4;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#ifndef NW4R_G3D_RESSHP_H
|
||||
#define NW4R_G3D_RESSHP_H
|
||||
#include "g3d_rescommon.h"
|
||||
#include "g3d_resmdl.h"
|
||||
#include "g3d_resvtx.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_resmdl.h"
|
||||
#include "nw4r/g3d/g3d_resvtx.h"
|
||||
#include <GXAttr.h>#include "common.h"
|
||||
|
||||
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
#define NW4R_G3D_RESTEV_H
|
||||
#include <GXTev.h>
|
||||
#include <GXTexture.h>
|
||||
#include "g3d_cpu.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_cpu.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -58,4 +58,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NW4R_G3D_RESTEX_H
|
||||
#define NW4R_G3D_RESTEX_H
|
||||
#include "common.h"
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
#include <rvl/GX.h>
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NW4R_G3D_RESVTX_H
|
||||
#define NW4R_G3D_RESVTX_H
|
||||
#include <GXAttr.h>
|
||||
#include "g3d_rescommon.h"
|
||||
#include "nw4r/g3d/g3d_rescommon.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -155,4 +155,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef NW4R_G3D_SCN_MDL_H
|
||||
#define NW4R_G3D_SCN_MDL_H
|
||||
#include "common.h"
|
||||
#include "g3d_draw.h"
|
||||
#include "g3d_resmat.h"
|
||||
#include "g3d_scnmdlsmpl.h"
|
||||
#include "nw4r/g3d/g3d_draw.h"
|
||||
#include "nw4r/g3d/g3d_resmat.h"
|
||||
#include "nw4r/g3d/g3d_scnmdlsmpl.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
@@ -12,13 +12,20 @@ public:
|
||||
class CopiedMatAccess {
|
||||
public:
|
||||
CopiedMatAccess(ScnMdl *, u32);
|
||||
ResTexSrt GetResTexSrtEx();
|
||||
ResTexSrt GetResTexSrtEx(bool);
|
||||
ResMatPix GetResMatPix(bool);
|
||||
ResMatTevColor GetResMatTevColor(bool);
|
||||
ResGenMode GetResGenMode(bool);
|
||||
|
||||
private:
|
||||
char UNK_0x0[0x2C];
|
||||
char UNK_0x0[0x34];
|
||||
};
|
||||
|
||||
public:
|
||||
virtual bool SetAnmObj(AnmObj *p, AnmObjType type) override;
|
||||
|
||||
static ScnMdl *Construct(MEMAllocator *, unsigned long *, nw4r::g3d::ResMdl, u32 bufferOption, int);
|
||||
|
||||
static const G3dObj::TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef NW4R_G3D_SCN_MDL1_MAT1_SHP_H
|
||||
#define NW4R_G3D_SCN_MDL1_MAT1_SHP_H
|
||||
#include "common.h"
|
||||
#include "g3d_resmat.h"
|
||||
#include "g3d_resshp.h"
|
||||
#include "g3d_scnobj.h"
|
||||
#include "nw4r/g3d/g3d_resmat.h"
|
||||
#include "nw4r/g3d/g3d_resshp.h"
|
||||
#include "nw4r/g3d/g3d_scnobj.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
#ifndef NW4R_G3D_SCN_MDL_SIMPLE_H
|
||||
#define NW4R_G3D_SCN_MDL_SIMPLE_H
|
||||
#include "common.h"
|
||||
#include "g3d_resmdl.h"
|
||||
#include "g3d_scnobj.h"
|
||||
#include "nw4r/g3d/g3d_calcworld.h"
|
||||
#include "nw4r/g3d/g3d_resmdl.h"
|
||||
#include "nw4r/g3d/g3d_scnobj.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
@@ -15,13 +17,31 @@ public:
|
||||
BYTE_CODE_DRAW_XLU,
|
||||
};
|
||||
|
||||
enum AnmObjType {
|
||||
ANMOBJTYPE_CHR = 0,
|
||||
ANMOBJTYPE_VIS = 1,
|
||||
ANMOBJTYPE_MATCLR = 2,
|
||||
ANMOBJTYPE_TEXPAT = 3,
|
||||
ANMOBJTYPE_TEXSRT = 4,
|
||||
ANMOBJTYPE_SHP = 5,
|
||||
ANMOBJTYPE_NOT_SPECIFIED = 6,
|
||||
ANMOBJTYPE_VTX = 5,
|
||||
};
|
||||
|
||||
public:
|
||||
ScnMdlSimple(MEMAllocator *, ResMdl, math::MTX34 *, u32 *, math::MTX34 *, math::MTX33 *, math::MTX34 *, int, int);
|
||||
|
||||
static ScnMdlSimple *Construct(MEMAllocator *, unsigned long *, nw4r::g3d::ResMdl, int);
|
||||
|
||||
bool GetScnMtxPos(math::MTX34 *pOut, ScnObjMtxType tp, u32 nodeID) const;
|
||||
|
||||
virtual bool IsDerivedFrom(TypeObj other) const // at 0x8
|
||||
{
|
||||
return (other == GetTypeObjStatic()) ? true : ScnLeaf::IsDerivedFrom(other);
|
||||
}
|
||||
static const TypeObj GetTypeObjStatic() {
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
virtual void G3dProc(u32, u32, void *); // at 0xC
|
||||
virtual ~ScnMdlSimple(); // at 0x10
|
||||
virtual const TypeObj GetTypeObj() const // at 0x14
|
||||
@@ -33,7 +53,14 @@ public:
|
||||
return GetTypeObj().GetTypeName();
|
||||
}
|
||||
|
||||
virtual bool SetAnmObj(AnmObj *p, AnmObjType type);
|
||||
virtual bool RemoveAnmObj(AnmObj *p);
|
||||
virtual bool RemoveAnmObj(AnmObjType type);
|
||||
virtual AnmObj *GetAnmObj(AnmObjType type);
|
||||
virtual AnmObj *GetAnmObj(AnmObjType type) const;
|
||||
|
||||
const u8 *GetByteCode(ByteCodeType) const;
|
||||
void EnableScnMdlCallbackTiming(Timing);
|
||||
|
||||
const ResMdl GetResMdl() const {
|
||||
return mResMdl;
|
||||
@@ -53,6 +80,10 @@ public:
|
||||
return mNumViewMtx;
|
||||
}
|
||||
|
||||
void SetCalcWorldCallback(ICalcWorldCallback *cb) {
|
||||
mpCalcWorldCallback = cb;
|
||||
}
|
||||
|
||||
private:
|
||||
ResMdl mResMdl; // at 0xE8
|
||||
math::MTX34 *mWldMatrixArray; // at 0xEC
|
||||
@@ -68,6 +99,8 @@ private:
|
||||
void *mByteCodeMix; // at 0x10C
|
||||
void *mByteCodeDrawOpa; // at 0x110
|
||||
void *mByteCodeDrawXlu; // at 0x114
|
||||
UNKWORD WORD_0x118;
|
||||
ICalcWorldCallback *mpCalcWorldCallback; // at 0x11C
|
||||
|
||||
NW4R_G3D_TYPE_OBJ_DECL(ScnMdlSimple);
|
||||
};
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#ifndef NW4R_G3D_SCNOBJ_H
|
||||
#define NW4R_G3D_SCNOBJ_H
|
||||
#include "common.h"
|
||||
#include "g3d_obj.h"
|
||||
#include "math_geometry.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/g3d/g3d_obj.h"
|
||||
#include "nw4r/math/math_geometry.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
@@ -23,25 +23,25 @@ public:
|
||||
enum ForEachResult { FOREACH_RESULT_0, FOREACH_RESULT_1 };
|
||||
|
||||
enum ScnObjFlag {
|
||||
FLAG_1 = 0x1,
|
||||
FLAG_2 = 0x2,
|
||||
FLAG_4 = 0x4,
|
||||
FLAG_8 = 0x8,
|
||||
FLAG_10 = 0x10,
|
||||
FLAG_20 = 0x20,
|
||||
FLAG_40 = 0x40,
|
||||
FLAG_80 = 0x80,
|
||||
FLAG_10000000 = 0x10000000,
|
||||
FLAG_20000000 = 0x20000000,
|
||||
FLAG_40000000 = 0x40000000,
|
||||
FLAG_80000000 = 0x80000000,
|
||||
|
||||
FLAG_60 = FLAG_40 | FLAG_20
|
||||
SCNOBJFLAG_DISABLE_CALC_WORLD = 1,
|
||||
SCNOBJFLAG_DISABLE_CALC_MAT = 2,
|
||||
SCNOBJFLAG_DISABLE_CALC_VTX = 4,
|
||||
SCNOBJFLAG_DISABLE_CALC_VIEW = 8,
|
||||
SCNOBJFLAG_DISABLE_GATHER_SCNOBJ = 16,
|
||||
SCNOBJFLAG_DISABLE_DRAW_OPA = 32,
|
||||
SCNOBJFLAG_DISABLE_DRAW_XLU = 64,
|
||||
SCNOBJFLAG_DISABLE_UPDATEFRAME = 128,
|
||||
SCNOBJFLAG_IGNORE_ANMCHR_TRANS = 256,
|
||||
SCNOBJFLAG_ENABLE_CULLING = 268435456,
|
||||
SCNOBJFLAG_NOT_GATHER_DRAW_OPA = 536870912,
|
||||
SCNOBJFLAG_NOT_GATHER_DRAW_XLU = 1073741824,
|
||||
SCNOBJFLAG_MTX_LOCAL_IDENTITY = -2147483648,
|
||||
SCNOBJFLAG_DISABLE_DRAW = 96,
|
||||
};
|
||||
|
||||
enum ScnObjMtxType { MTX_TYPE_0, MTX_TYPE_WORLD, MTX_TYPE_VIEW, MTX_TYPE_MAX };
|
||||
enum ScnObjMtxType { MTX_TYPE_LOCAL, MTX_TYPE_WORLD, MTX_TYPE_VIEW, MTX_TYPE_MAX };
|
||||
|
||||
enum Timing { TIMING_1 = 0x1, TIMING_2 = 0x2, TIMING_4 = 0x4 };
|
||||
enum Timing { TIMING_1 = 0x1, TIMING_2 = 0x2, TIMING_4 = 0x4, TIMING_ALL = 0x7 };
|
||||
|
||||
enum ExecOp { EXEC_OP_1 = 0x1, EXEC_OP_2 = 0x2, EXEC_OP_4 = 0x4 };
|
||||
|
||||
@@ -88,6 +88,13 @@ public:
|
||||
void EnableScnObjCallbackExecOp(ExecOp);
|
||||
bool SetBoundingVolume(ScnObjBoundingVolumeType, const math::AABB *);
|
||||
bool GetBoundingVolume(ScnObjBoundingVolumeType, math::AABB *) const;
|
||||
void SetCallback(IScnObjCallback *cb) {
|
||||
mCallback = cb;
|
||||
}
|
||||
|
||||
IScnObjCallback *GetScnObjCallback() {
|
||||
return mCallback;
|
||||
}
|
||||
|
||||
const math::MTX34 *GetMtxPtr(ScnObjMtxType type) const {
|
||||
return &mMatrices[type];
|
||||
@@ -202,6 +209,22 @@ public:
|
||||
ScaleProperty GetScaleProperty() const;
|
||||
void DefG3dProcScnLeaf(u32, u32, void *);
|
||||
|
||||
inline void SetScale(f32 x, f32 y, f32 z) {
|
||||
mScale.x = x;
|
||||
mScale.y = y;
|
||||
mScale.z = z;
|
||||
}
|
||||
|
||||
inline void SetScale(const math::VEC3 &scale) {
|
||||
mScale = scale;
|
||||
}
|
||||
|
||||
inline void GetScale(math::VEC3 *scale) const {
|
||||
if (scale) {
|
||||
*scale = mScale;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
math::VEC3 mScale;
|
||||
|
||||
@@ -235,6 +258,10 @@ public:
|
||||
return TypeObj(TYPE_NAME);
|
||||
}
|
||||
|
||||
bool PushBack(ScnObj *obj) {
|
||||
return Insert(Size(), obj);
|
||||
}
|
||||
|
||||
bool Empty() const {
|
||||
return mSize == 0;
|
||||
}
|
||||
@@ -263,8 +290,6 @@ public:
|
||||
void ScnGroup_G3DPROC_CALC_VIEW(u32, const math::MTX34 *);
|
||||
void DefG3dProcScnGroup(u32, u32, void *);
|
||||
|
||||
bool PushBack(ScnObj *);
|
||||
|
||||
ScnObj **mObjects; // at 0xDC
|
||||
u32 mCapacity; // at 0xE0
|
||||
u32 mSize; // at 0xE4
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NW4R_G3D_SCNPROC_H
|
||||
#define NW4R_G3D_SCNPROC_H
|
||||
#include "common.h"
|
||||
#include "g3d_scnobj.h"
|
||||
#include "nw4r/g3d/g3d_scnobj.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NW4R_G3D_SCNRFL_H
|
||||
#define NW4R_G3D_SCNRFL_H
|
||||
#include "common.h"
|
||||
#include "g3d_scnleaf.h"
|
||||
#include "nw4r/g3d/g3d_scnobj.h"
|
||||
#include <RFL/RFL_MiddleDatabase.h>
|
||||
#include <RFL/RFL_Model.h>
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
#ifndef NW4R_G3D_SCNROOT_H
|
||||
#define NW4R_G3D_SCNROOT_H
|
||||
#include "common.h"
|
||||
#include "g3d_camera.h"
|
||||
#include "g3d_fog.h"
|
||||
#include "g3d_scnobj.h"
|
||||
#include "nw4r/g3d/g3d_camera.h"
|
||||
#include "nw4r/g3d/g3d_fog.h"
|
||||
#include "nw4r/g3d/g3d_light.h"
|
||||
#include "nw4r/g3d/g3d_scnobj.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
@@ -14,6 +15,9 @@ public:
|
||||
void SetCurrentCamera(int);
|
||||
Fog GetFog(int);
|
||||
|
||||
static ScnRoot *Construct(MEMAllocator *pHeap, u32 *pSize, u32 maxNumChildren, u32 maxNumScnObj, u32 numLightObj,
|
||||
u32 numLightSet);
|
||||
|
||||
void UpdateFrame();
|
||||
void CalcWorld();
|
||||
void CalcMaterial();
|
||||
@@ -28,11 +32,17 @@ public:
|
||||
return mCameraId;
|
||||
}
|
||||
|
||||
inline LightSetting *getLightSetting() {
|
||||
return &mLightSetting;
|
||||
}
|
||||
|
||||
private:
|
||||
UNKWORD WORD_0xE8;
|
||||
UNKWORD WORD_0xEC;
|
||||
UNKWORD WORD_0xF0;
|
||||
u8 mCameraId;
|
||||
/* 0x00F4 */ u8 mCameraId;
|
||||
u8 unk1[0x2878 - 0x00F8];
|
||||
/* 0x2878 */ LightSetting mLightSetting;
|
||||
};
|
||||
} // namespace g3d
|
||||
} // namespace nw4r
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef NW4R_G3D_STATE_H
|
||||
#define NW4R_G3D_STATE_H
|
||||
#include "common.h"
|
||||
#include "nw4r/math.h"
|
||||
#include <rvl/GX.h>
|
||||
|
||||
namespace nw4r {
|
||||
@@ -12,6 +13,9 @@ void SetViewPosNrmMtxArray(const math::MTX34 *, const math::MTX33 *, const math:
|
||||
|
||||
void SetRenderModeObj(const GXRenderModeObj &);
|
||||
GXRenderModeObj &GetRenderModeObj();
|
||||
void LoadLightSet(int idx_lightset, u32 *mask_diff_color /* r1+0xC */, u32 *mask_diff_alpha, u32 *mask_spec_color,
|
||||
u32 *mask_spec_alpha, AmbLightObj *amb);
|
||||
|
||||
void Invalidate(u32);
|
||||
} // namespace G3DState
|
||||
} // namespace g3d
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
#ifndef NW4R_G3D_XSI_H
|
||||
#define NW4R_G3D_XSI_H
|
||||
#include "common.h"
|
||||
#include "g3d_anmtexsrt.h"
|
||||
#include "nw4r/math.h"
|
||||
#include "nw4r/g3d/g3d_anmtexsrt.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace g3d {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define NW4R_SND_SOUND_3D_ACTOR_H
|
||||
#include "snd_BasicSound.h"
|
||||
#include "snd_SoundActor.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -37,4 +37,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef NW4R_SND_SOUND_3D_LISTENER_H
|
||||
#define NW4R_SND_SOUND_3D_LISTENER_H
|
||||
#include "common.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
|
||||
namespace nw4r {
|
||||
namespace snd {
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "snd_SoundArchive.h"
|
||||
#include "snd_SoundActor.h"
|
||||
#include "snd_InstancePool.h"
|
||||
#include "math_types.h"
|
||||
#include "nw4r/math/math_types.h"
|
||||
|
||||
namespace nw4r
|
||||
{
|
||||
@@ -50,4 +50,4 @@ namespace nw4r
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -16,3 +16,9 @@ In order for vtable ordering to match, some classes had to be extracted to a new
|
||||
|
||||
S_StateMethod_c's destructors calls back into another destructors. sStateMethodIf_c follows the example of
|
||||
the other abstract interface classes and provides this dtor.
|
||||
|
||||
## operator== / != return BOOL instead of bool
|
||||
|
||||
We're observing a lot of word-to-bool casts in code after these
|
||||
operators are invoked, and while there are ways to force the conversion,
|
||||
this seems the most reasonable.
|
||||
|
||||
@@ -27,8 +27,8 @@ public:
|
||||
virtual bool isNull() const;
|
||||
virtual bool isEqual(const sStateIDIf_c &other) const;
|
||||
|
||||
virtual bool operator==(const sStateIDIf_c &other) const;
|
||||
virtual bool operator!=(const sStateIDIf_c &other) const;
|
||||
virtual BOOL operator==(const sStateIDIf_c &other) const;
|
||||
virtual BOOL operator!=(const sStateIDIf_c &other) const;
|
||||
|
||||
virtual bool isSameName(const char *name) const;
|
||||
virtual const char *name() const;
|
||||
|
||||
@@ -23,8 +23,8 @@ public:
|
||||
virtual bool isNull() const = 0; ///< Returns whether this is a null state.
|
||||
virtual bool isEqual(const sStateIDIf_c &other) const = 0; ///< Returns whether both states have the same number.
|
||||
|
||||
virtual bool operator==(const sStateIDIf_c &other) const = 0; ///< Overloaded equality operator, using ::isEqual.
|
||||
virtual bool operator!=(const sStateIDIf_c &other) const = 0; ///< Overloaded inequality operator, using ::isEqual.
|
||||
virtual BOOL operator==(const sStateIDIf_c &other) const = 0; ///< Overloaded equality operator, using ::isEqual.
|
||||
virtual BOOL operator!=(const sStateIDIf_c &other) const = 0; ///< Overloaded inequality operator, using ::isEqual.
|
||||
|
||||
virtual bool isSameName(const char *name) const = 0; ///< Returns whether this state ID is called @p name.
|
||||
virtual const char *name() const = 0; ///< Returns the name of this state ID.
|
||||
|
||||
@@ -35,6 +35,11 @@ public:
|
||||
virtual const sStateIDIf_c *getStateID() const { return mMethod.getStateID(); }
|
||||
virtual const sStateIDIf_c *getOldStateID() const { return mMethod.getOldStateID(); }
|
||||
|
||||
// SS addition
|
||||
bool isState(const sStateIDIf_c& other) {
|
||||
return *getStateID() == other;
|
||||
}
|
||||
|
||||
private:
|
||||
Check mCheck;
|
||||
Factory<T> mFactory;
|
||||
|
||||
@@ -6,15 +6,10 @@
|
||||
#include <sized_string.h>
|
||||
|
||||
class CurrentStageArcManager {
|
||||
public:
|
||||
CurrentStageArcManager();
|
||||
virtual ~CurrentStageArcManager();
|
||||
|
||||
SizedString<32> mStageName;
|
||||
SizedString<32> mCurrentLoadingStageArcName;
|
||||
SizedString<32> mStageExtraLayerArcName;
|
||||
|
||||
dRawArcTable_c mArcTable;
|
||||
|
||||
static CurrentStageArcManager *sInstance;
|
||||
|
||||
static bool create(EGG::Heap *heap);
|
||||
@@ -36,6 +31,13 @@ class CurrentStageArcManager {
|
||||
const char *getRoomArcDirectory(int room) const;
|
||||
|
||||
static EGG::ExpHeap *getHeap();
|
||||
|
||||
private:
|
||||
SizedString<32> mStageName;
|
||||
SizedString<32> mCurrentLoadingStageArcName;
|
||||
SizedString<32> mStageExtraLayerArcName;
|
||||
|
||||
dRawArcTable_c mArcTable;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user