elijah-thomas774
f66c22cf63
eggDrawPathLightMap OK
2025-03-22 20:47:12 -04:00
elijah-thomas774
818e818b56
eggPalette and eggTexture
2025-03-21 21:09:54 -04:00
robojumper
b6505d23ad
StateGX OK
2025-03-21 20:38:00 +01:00
robojumper
4c9213be54
eggScreen OK (thanks kiwi!)
2025-03-21 11:29:27 +01:00
robojumper
a26b40083f
Simple match
2025-03-20 19:59:10 +01:00
robojumper
c0dfac79f7
PostEffectMask OK
2025-03-16 23:30:51 +01:00
robojumper
82939548fb
TextureBuffer copied from OGWS with some changes
2025-03-16 22:18:01 +01:00
robojumper
03e3fc5cfa
More
2025-03-16 22:17:53 +01:00
robojumper
8759f710e5
more
2025-03-16 22:17:50 +01:00
robojumper
9b7889f034
Some small classes
2025-03-16 22:14:44 +01:00
elijah-thomas774
c24eb23c14
d_scn_callback matching and better PCAM names
2025-03-16 15:54:32 -04:00
robojumper
3967ab8dc6
Some misc graphics stuff
2025-03-16 16:41:15 +01:00
Elijah Thomas
9c3c480b24
g3d source ( #123 )
...
* g3d_calcvtx
GetData seems to have changed -> dwarf says r is a local and using ofs_to_ptr didnt work
* g3d_light and g3d_fog
sdata2 splits and func ordering
* g3d_scnproc
* g3d_init
* g3d_scnmdl
* g3d_scnmdlsmpl
* g3d_scnroot
* g3d_scnobj
* g3d_res* progress
* g3d_resmdl OK
* g3d_restev OK
* g3d_resmat OK
* g3d_resvtx and g3d_restex OK
* g3d_resnode OK
* g3d_resanm OK
* g3d_resanmchr Progress
* the rest of g3d_res* OK
* g3d_anmvis OK
* g3d_anmclr OK
* Some Splitting
* more OK, Inline Issue in g3d_anmtexsrt
* g3d_obj, g3d_anmobj, g3d_gpu, g3d_tmem, g3d_cpu OK
* g3d_state OK
* g3d/dcc OK
* Include fixup
* More Fixups
* g3d_camera OK
* g3d_draw OK
* g3d_calcworld OK
* g3d_calcworld actually OK
* g3d_workmem, g3d_dcc OK
* g3d_calcview OK
* g3d_anmtexsrt OK with DONT_INLINE
* g3d_transform OK (Feels Cheaty)
* g3d_resanmchr OK
* g3d_draw1mat1shp Close
* g3d_draw1mat1shp OK (Thanks Lago!). Ran symbol applying script
2025-03-16 11:26:15 -04:00
robojumper
fbc35aefd2
Merge pull request #139 from CovenEsme/treasure-island
...
d_a_obj_treasure_island OK
2025-03-14 15:04:51 +01:00
CovenEsme
9bdfbb69d4
d_a_obj_treasure_island ok
2025-03-14 13:39:59 +00:00
CovenEsme
a378ec3c29
Merge branch 'main' into pumpkin-bar
2025-03-14 12:57:35 +00:00
robojumper
b634658989
d_room OK
2025-03-14 13:04:05 +01:00
CovenEsme
4fd686d56d
d_a_obj_pumpkin_bar ok
2025-03-14 04:40:02 +00:00
CovenEsme
b3b140ff7f
Shrine OK ( #137 )
...
* d_a_obj_shrine_after ok
* d_a_obj_shrine_before ok
* d_a_obj_shrine_bef_inside ok
* Add offset comments
2025-03-13 22:48:47 -04:00
robojumper
d10e268017
d_lyt_note OK ( #129 )
2025-03-13 22:14:06 -04:00
robojumper
32cbf96184
Link dowsing_target, eggException, d_lyt_meter_drink ( #128 )
...
* Link dowsing_target, eggException
* d_lyt_meter_drink OK (thanks Zeldex!)
* More sensible DowsingTarget flag code
* Attempt explaining TList inline
2025-03-13 22:13:15 -04:00
robojumper
01b964c831
dAcObstonec OK ( #132 )
2025-03-13 22:12:07 -04:00
robojumper
d60d45eb6e
d_lyt_bird_gauge OK ( #131 )
2025-03-13 22:09:58 -04:00
robojumper
7e9d30b23e
Merge pull request #136 from CovenEsme/fences
...
Simple fences OK
2025-03-14 00:42:59 +01:00
CovenEsme
0dba9e6827
d_a_obj_fence_konsai ok
2025-03-13 23:29:27 +00:00
CovenEsme
c2a3844d6a
d_a_obj_fence_boko2 ok
2025-03-13 23:17:06 +00:00
CovenEsme
f6a1fa66b0
d_a_obj_fence_boko ok
2025-03-13 22:57:08 +00:00
CovenEsme
617bc45ff8
d_a_obj_iron_stage ok
2025-03-13 10:02:17 +00:00
robojumper
7225fbe4ff
d_stage_parse ok
2025-03-09 16:39:21 +01:00
robojumper
32b7ce138d
dStageMgr_c start, more splits
2025-03-09 10:09:08 +01:00
robojumper
c558c88f25
d_stage progress
2025-03-09 10:09:08 +01:00
robojumper
641f3d7b30
d_room mostly matching
2025-03-09 10:09:08 +01:00
robojumper
82aef3b183
dScTitle_c OK, dScGame_c about halfway
2025-03-06 20:50:32 +01:00
robojumper
43c9975704
Merge pull request #119 from robojumper/blur_palette_mgr
...
A bit of BlurAndPaletteManager
2025-03-02 18:11:25 +01:00
robojumper
c7d788117e
NandRequestThread
2025-02-28 14:01:46 +01:00
robojumper
c87a35831e
A bit of BlurAndPaletteManager
2025-02-27 22:26:45 +01:00
robojumper
c2b2d9700c
d_scene OK ( #114 )
...
* d_scene OK
* d_s_boot
* Rename -> PROFILE_MAX
* Some more
---------
2025-02-26 20:54:21 -05:00
Elijah Thomas
85bef3afb9
Maintenance ( #113 )
...
* Update Progress badges to match other zelda games
* sync with dtk template
2025-02-01 21:58:50 -05:00
robojumper
f154aab8ac
Merge pull request #108 from robojumper/d_a_obj_tbox
...
dAcTbox_c
2024-11-28 10:52:31 +01:00
robojumper
ab290a2788
Update from dtk-template
2024-11-24 13:18:14 +01:00
robojumper
60cf45a385
Add those files too
2024-11-23 14:44:36 +01:00
robojumper
36badcfdb1
Split out d_carry (for vtable alignment)
2024-11-22 21:49:46 +01:00
robojumper
d70141b14b
Decompile the ColliderLinkedList stuff too
2024-11-22 21:30:35 +01:00
Elijah Thomas
f42f9a0e23
d_a_obj_seat_sword OK ( #107 )
...
* d_a_obj_seat_sword mostly done
* ninja apply
* symbol cleanup
* correct code pattern, not right regs
* d_a_obj_seat_sword OK
---------
Co-authored-by: robojumper <robojumper@gmail.com >
2024-11-15 12:28:43 -05:00
robojumper
7ead1b24c0
Merge pull request #98 from robojumper/npc-virtual-states
...
Virtual states, d_a_npc_rival_lod OK, d_a_npc_saltalk almost
2024-11-15 06:37:31 +01:00
elijah-thomas774
5c4755eac2
d_a_npc_saltalk OK
2024-11-14 22:49:24 -05:00
robojumper
90e5e05d6e
Merge pull request #106 from robojumper/d_a_obj_underground_switch
...
d_a_obj_underground_switch with a single regswap
2024-11-14 22:57:16 +01:00
robojumper
60e56eade7
Merge pull request #103 from robojumper/d_t_col_bomb_shield
...
d_t_col_bomb_shield OK
2024-11-14 20:45:19 +01:00
robojumper
5d12fb1131
d_a_obj_underground_switch with a single regswap
2024-11-14 19:36:51 +01:00
robojumper
efb11560f7
dAcOTowerGearD101_c::executeState_Wait OK (thanks Zeldex!)
2024-11-14 17:27:46 +01:00