Mityno
58235d4f98
Start decompiling Actors RMSX ( #96 )
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* feat: Decompile ActorUnkRMSS
* feat: Rename symbols for ActorUnkRMSD and finish ActorUnkRMSS
* feat: Start decompiling ActorUnkRMSV (port changes from ActorUnkRMSX)
* feat: Start decompiling ActorUnkRMSW (port changes from ActorUnkRMSX)
* feat: Start to decompile RMSW::vfunc_18
* feat: Match ActorUnkRMSW::vfunc_18
* feat: Match ActorUnkRMSD::vfunc_18
* feat: Match ActorUnkRMSV::vfunc_18 and vfunc_20
* fix: Style reviews
2026-07-02 19:39:05 +02:00
Mityno
26683f83c2
ActorUnkRMSD: Unify code structure between RMSX files ( #94 )
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* feat: Unify code structure to fit other RMSX files
fix: Change type of ActorUnkRMSD.mUnk_158 that was too big to unk32 as placeholder
* feat: Apply patch from Yanis
Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com >
* fix: Update code to get rid of GetResource and use new function
* Update src/063_Shrine/Actor/ActorUnkRMSD.cpp
Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com >
* Merge branch 'main' into ActorUnkRMSD
* fix: Format file
* feat: Rename RMSX base class
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Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com >
2026-06-29 14:12:28 +02:00
Tom BUTIN
b88aed88eb
Advance decompilation of ActorUnkRMSD.cpp ( #85 )
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* decomp: advanced on ActorUnkRMSD.cpp
* review + fix jp symbols
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Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com >
2026-06-18 03:05:42 +02:00
Yanis
8490ce55c3
Make hex number case more consistent ( #83 )
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* consistent hex in vfunc names
* consistent hex in code
* Actor_c4 -> Actor_C4, Actor_9c -> Actor_9C
2026-06-17 22:34:56 +02:00
Alessevan
dfc8f2748c
Match ActorItemDrop ( #82 )
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* feat: begin decompilation
* feat: improve
* feat: update symbols
* feat: huge improvements on decompiling
* feat: rename files and add function to give item
* feat: improvements
* feat: decompiling stuff
* feat: remove deprecated comment
* feat: other improvements
* feat: use float values for mUnk_50 and mUnk_52
* ActorDroppedItem OK
* fix build issues
* fix regressions
* DroppedItem -> ItemDrop and name actor ids
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Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com >
2026-06-17 20:08:35 +02:00
Yanis
a12d3af472
Actor_c4 improvements (#45 )
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* fixed Actor_c4 hierarchy and create default derived classes for all actors
* forgot public + fixed actorrupee ctor
2026-04-12 04:54:05 +02:00
Yanis
c537818320
Delink all actors and all map objects ( #42 )
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* fix jp config
* disambiguate required relocs and misc fixes
* fix wrong relocs
* generate delinks
* generate configure.py entries
* dsd format and rename symbols
* fix some ambiguated relocs
* disambiguate some relocs
* "disambiguate" some relocs
* identify & fix vtables 1
* identify & fix vtables 2
* identify & fix vtables 3
* remove fake symbols
* fix warnings
* minor symbols name fixes
* change func prefix
* find and name actor ctors
* detect and give names to dtors based on D0
* add .init delinks for actors
* ActorType -> ActorProfile
* getinstance - getprofile
* add rupee .init
* mapobjecttype -> mapobjectprofile
* mapobjecttype -> mapobjectprofile 2
* rename profile bss symbols
* delink .bss
* dsd format
* delink .ctor and rename (.p)sinit symbols
* dsd format
* create source files
* fix build issues
* add jp only actors
* fix match issues for eur
* fix match issues for jp
* fix some sinit symbol names
* class changes, thumb/arm changes
* add missing newlines
* add arm on dtors
* fix regressions
* fix warnings
* (jp) sync some symbols with eur
* fix build issues
2026-04-11 16:18:06 +02:00