LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
...
* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
a3dd6ac9e1
Cleanup
2026-05-08 21:51:18 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
061fa893eb
Replace particle enums with official names
2026-03-20 16:02:41 -04:00
LagoLunatic
5dbb7e875e
Added enums for all used event/tmp bits/regs ( #893 )
2025-09-19 15:06:44 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
...
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
...
Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
9a3f07b7da
Fix obj_shelf weak order, fix MoveBG inline usage
2025-03-21 01:42:04 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
Jasper St. Pierre
2db35c0108
name cPhsUNK3_e
2024-12-24 14:37:05 -08:00
Jasper St. Pierre
70044ec8dd
Clean up cc enums
2024-10-28 21:16:46 -07:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
e235db5379
Use resource enums for all other old actors
2024-04-25 12:36:12 -04:00
LagoLunatic
ae0bc3ff95
Started using resource enums for old actors
2024-04-24 16:20:56 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
8238d12e71
add more default parameters for common funcs
2024-04-16 13:44:24 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
fda4313e25
misc cleanup
2024-02-26 15:13:17 -05:00
Franklyn Tackitt
9b6f6484c4
PR cleanup
2024-02-26 06:40:35 -07:00
Franklyn Tackitt
152c393ecd
Cleanup from PR
2024-02-22 08:25:45 -07:00
Franklyn Tackitt
f6a35d66d2
... Fix the actor_method_class order
2024-02-21 18:35:16 -07:00
Franklyn Tackitt
3556c0c0d3
(d_a_obj_vfan) Doesn't yet match
...
Symbols are all in the right order with `nosyminline`.
There's a whole lot of vtables (64B worth) in the .data too
2024-02-21 17:19:21 -07:00
LagoLunatic
fb6939d9cd
Get more TUs to compile
2024-01-16 17:18:38 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
...
Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic
471b881de8
Automatically generate headers for all actors
2023-11-24 12:44:06 -05:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
Luke Street
adb95b135c
Import project
...
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00