Commit Graph

1323 Commits

Author SHA1 Message Date
LagoLunatic 13fd5f3dc4 d_a_bk OK 2025-03-24 20:32:30 -04:00
Ross Newman 8c89f42a0c d-a-obj-swpush (#707)
* start d-a-obj-swpush

* wip

* 99% match

* renames

* cflag

* label attr

* pr feedback
2025-03-23 18:39:30 -04:00
LagoLunatic 9a3f07b7da Fix obj_shelf weak order, fix MoveBG inline usage 2025-03-21 01:42:04 -04:00
LagoLunatic e71662caa0 More return types, set up all dBgS_MoveBgActor subclasses 2025-03-18 16:17:53 -04:00
LagoLunatic 4c3bd2c651 Missed some spots where cPhs_State should be used 2025-03-18 15:10:32 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 455ff4a571 akabe/swheavy create_heap: Found a slightly cleaner fakematch 2025-03-17 19:49:14 -04:00
Ross Newman 20317a1942 d-a-obj-swheavy (#704)
* start d-a-obj-swheavy

* mostly finish d-a-obj-swheavy

* renames and 100%

* mark matching

* address PR comments
2025-03-17 19:03:04 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic 5cb5fe848b Clean up mDoAud_seStart inline
The devs apparently made 4 versions of this inline instead of just using default arguments.
2025-03-17 15:57:18 -04:00
LagoLunatic 9fd3443e35 Minor include cleanup in actor headers 2025-03-17 15:39:52 -04:00
LagoLunatic 95ceb5c3ef d_a_obj_homen OK 2025-03-17 15:25:51 -04:00
LagoLunatic 6acb5f801b dolphin/dvd OK 2025-03-16 21:52:11 -04:00
mattias-blum ae528dc3d9 d_a_fganon 100% (#695)
* added `cBgS_Chk::OffSameActorChk`inline function

* initial progress of d_a_fganon

100% Matching:
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `daFganon_IsDelete`

Partial Matching:
- `daFganon_Hio_C::daFganon_HIO_c` (88%)
- `deru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `deru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `pos_move` (73%)
- `move` (80%)
- `mahou_se_set` (82%)
- `daFganon_Delete` (94%, code is matching, variable memory locations needed for 100% match)
- `useHeapInit` (92%)
- `daFganon_Create` (77%)
- `fgannon_class::fganon_class()` (88%)

Remainder haven't been started

* Additional progress, more functions at 100% matching

100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`

Partial Matching:
- `fly` (60%)
- `shot` (46%)
- `move` (92%)
- `daFganon_Execute` (11%)
- `daFganon_Create` (60%)
- `fgannon_class::fganon_class()` (93%)

* More functions at 100% matching

- Added a `cXyz` member to `mant_class` that is referenced in this TU.
- Changed 'fganon_class` to inherit from `fopEn_enemy_c` instead of `fopAc_ac_c`

100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`

Partial Matching:
- `move` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Execute` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (96%, code is matching, variable memory locations needed for 100% match)

* additional functions at 100% matching

Cleaned up the values of the static globals, will resolve their symbols later

100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `shot2`
- `spinattack2`
- `down`
- `kabe_check`
- `deru`
- `kieru`
- `fail`
- `standby`
- `start`
- `last_end`
- `damage_check`
- `ball_tg_check`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`

Partial Matching:
- `end` (97%, code is matching, variable memory locations needed for 100% match)
- `move` (97%, code is matching, variable memory locations needed for 100% match)
- `demo_camera` (63%)
- `daFganon_Execute` (97%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (98%, code is matching, variable memory locations needed for 100% match)

* added `mDoAud_changeSubBgmStatus` inline

* changed return type of `dComIfGp_getPlayerCameraID` inline

needed this change to get a match for this `d_a_fganon`

* d_a_fganon 100% matching

Currently the checksum fails but I have some theories as to why that might be. I'll continue to cleanup the symbols.

* symbol cleanup

* fixed `mDoAud_changeSubBgmStatus` calling wrong function

* 100% matching now, checksum passes

There is a weak function ordering issue so I included the param in `configure.py`

* PR changes made

* Additional PR changes, better naming of class members
2025-03-16 19:04:00 -04:00
LagoLunatic 243c576d6e JASHardStream OK 2025-03-15 20:35:06 -04:00
LagoLunatic 89e9cdafb5 JASChannel OK 2025-03-15 19:55:45 -04:00
LagoLunatic e9afe4c428 Add comments to scene profile structs 2025-03-15 19:29:10 -04:00
LagoLunatic a9e1527253 Work on d_a_bk, c_damagereaction 2025-03-12 22:30:10 -04:00
LagoLunatic 74b917e08c Fix const params in JGeometry::TVec3 ctor 2025-03-10 21:38:02 -04:00
LagoLunatic 8509a38a8e Cleanup 2025-03-10 21:17:59 -04:00
LagoLunatic b4a6abb121 Fix priority type u32 -> s32 2025-03-10 21:17:59 -04:00
Ross Newman 7a8b7bfc95 d-a-obj-swhammer equivalent (#702)
* start d-a-obj-swhammer

* mostly match swhammer and name members

* rename smoke callback member mColor

* name attrs and match createheap

* 100% equivalent
2025-03-10 21:17:26 -04:00
Ross Newman e696d982c6 d-a-obj-barrel (#700)
* d_a_obj_barrel wip

* d_a_obj_barrel wip

* mostly match, names and cleanup

* d-a-obj-barrel 100%

* remove unused field

* remove comments and address PR suggestions
2025-03-08 16:42:46 -05:00
LagoLunatic 7678a0be84 d_bg_w and c_m3d OK 2025-03-07 17:40:54 -05:00
LagoLunatic 49c69eeb0f C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT 2025-03-06 20:41:37 -05:00
LagoLunatic 0e508ad721 Clean up JPAEmitterLoader 2025-03-06 19:15:49 -05:00
LagoLunatic c6768dba61 A few more matches for d_particle
createCommon/createRoomScene only match when the particle group enum is used, as enums and literals have different codegen
2025-03-06 18:31:33 -05:00
LagoLunatic 4a4624decf Populate particle IDs enum with placeholders and use them everywhere 2025-03-06 17:37:20 -05:00
LagoLunatic d882c16b55 d_bg_w progress 2025-03-06 01:12:50 -05:00
LagoLunatic a80f464ab7 Mark obj_hat equivalent 2025-03-02 16:29:54 -05:00
Ross Newman 47c101e1e1 d_a_obj_shelf equivalent (#698)
* d-a-obj-shelf 100%

* names

* mark equivalent

* label L_attr values

* Apply suggestions from code review

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-03-02 16:22:20 -05:00
Nikolaj Jensen Ulrik d62ccfae12 d_a_obj_hat 100% (#696)
* nearly matching obj_hat

* use inline instead

* cleanup

* remove debug map

* renaming member variables

* fixing missing inlines in setMtx

* last couple of renames, status to Matching

* bit more inlining

* Apply suggestions from code review

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

* fixing review comments, missing returns

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-03-02 16:16:25 -05:00
LagoLunatic 6c75c400f2 Reorder dComIfG inlines 2025-03-01 00:54:57 -05:00
LagoLunatic 6e83a87f42 Implement dCom attention inlines 2025-03-01 00:54:52 -05:00
LagoLunatic 6c6b5a95ac d_a_lwood OK 2025-02-28 18:08:31 -05:00
LagoLunatic 5571ec74e4 Document the second param to joint callback functions 2025-02-28 18:04:05 -05:00
Ross Newman fdfb69f055 d_a_tornado (#697)
* d_a_tornado 100%

* update member names

* fixes

* fix constant

* add compiler flag

* return BOOL type

* Apply suggestions from code review

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2025-02-28 01:49:58 -05:00
LagoLunatic c61fe4a335 Use "switch no" instead of "switch id/index" 2025-02-27 18:14:50 -05:00
mattias-blum f2264eea7c d_a_tag_so 100% (#694)
* d_a_tag_so 100%

Small one, nothing to comment on

* PR changes made

Reverted variable names, better use of inlines

* small fix, removed extra semi
2025-02-25 20:53:21 -05:00
mattias-blum ea840c9a23 d_a_leaflift 100% (#693)
* d_a_leaflift 100%

* d_a_leaflift_static 100%

Additional formatting changes plus variable re-naming's due to added context from `d_a_leaflift_static`

* PR changes made, renamed other variables

The m43C-m43E flags seem to be flags relating to Link's gliding state but couldn't figure out the order of them. m43F seems to be some timer.

* additional PR changes
2025-02-25 19:46:12 -05:00
LagoLunatic 8ed6cad381 d_timer OK 2025-02-23 20:57:01 -05:00
LagoLunatic 33f76d9968 More cleanup 2025-02-23 20:56:27 -05:00
LagoLunatic c4ad9f7241 Various cleanup 2025-02-23 19:59:54 -05:00
mattias-blum 730b74e2e3 d_a_shutter2 100% (#692)
* d_a_shutter_2 100%

- Code should be consistent with `d_a_shutter`
- A couple of variables still remain unnamed

* fixed issue in configure.py, git related

* forgot to set to matching

* weak function ordering in fine, removed param

* merged decleration and instantiation of minVel, maxVel

* PR changes

_create() still has me stumped. You would think that the return after that if statement would be `return cPhs_COMPLEATE_e;` but it just, doesn't exist? Adding any sort of return statement causes it not to match. Potential bug forgotten by the devs maybe?
2025-02-23 19:42:10 -05:00
mattias-blum 8338fd56e6 d_a_shutter 100% (#691)
* d_a_shutter 100%

- Wasn't sure what to name some of the used member variables that have yet to be assigned names (ex. `field_0x339`) but if you have an intuitive guess based on the code/previous actors I'd be happy to change them

* Requested PR changes made

The only thing I was unsure about was the new name for `mCount`. I settled on `mFrameTimer` because it's initialized to 30 and counts down every frame (assuming `_execute()` is called every frame).

* changed typing of `mbIsSwitch` to remove unnecessary cast

* file reference changes
2025-02-22 21:06:13 -05:00
mattias-blum 3f00e1e347 d_a_steam_tag 100% (#690)
* d_a_steam_tag 100%

Added inline functions to `d_point_wind` that were referenced in this TU

* PR changes added

- Also removed an unused local variable, renamed another
- Seems my struct had one member too many so I removed the last one ('field_0x0F`) and resized `field_0x0E` accordingly
2025-02-20 18:38:33 -05:00
mattias-blum 5dcccc228f d_a_tori_flag 100% (#689)
* d_a_tori_flag 100%

Had to add a constructor for `dCloth_packet_c`, may want to reconsider the naming of certain members of `daTori_Flag_HIO_c` in the future.

* d_a_tori_flag 100% configuration

* Requested PR changes made

* added proper inline functions
2025-02-19 19:48:55 -05:00
LagoLunatic f51b9b65df A few small matches for 2dnumber/meter 2025-02-11 17:08:48 -05:00
LagoLunatic 458c40ede8 Translate strings in fopAcM_entrySolidHeap 2025-02-11 16:25:06 -05:00
LagoLunatic 7297cbaf38 c_m3d done except for regalloc 2025-02-05 18:04:26 -05:00