LagoLunatic
13fd5f3dc4
d_a_bk OK
2025-03-24 20:32:30 -04:00
Ross Newman
8c89f42a0c
d-a-obj-swpush ( #707 )
...
* start d-a-obj-swpush
* wip
* 99% match
* renames
* cflag
* label attr
* pr feedback
2025-03-23 18:39:30 -04:00
LagoLunatic
9a3f07b7da
Fix obj_shelf weak order, fix MoveBG inline usage
2025-03-21 01:42:04 -04:00
LagoLunatic
e71662caa0
More return types, set up all dBgS_MoveBgActor subclasses
2025-03-18 16:17:53 -04:00
LagoLunatic
4c3bd2c651
Missed some spots where cPhs_State should be used
2025-03-18 15:10:32 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
455ff4a571
akabe/swheavy create_heap: Found a slightly cleaner fakematch
2025-03-17 19:49:14 -04:00
Ross Newman
20317a1942
d-a-obj-swheavy ( #704 )
...
* start d-a-obj-swheavy
* mostly finish d-a-obj-swheavy
* renames and 100%
* mark matching
* address PR comments
2025-03-17 19:03:04 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
...
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
5cb5fe848b
Clean up mDoAud_seStart inline
...
The devs apparently made 4 versions of this inline instead of just using default arguments.
2025-03-17 15:57:18 -04:00
LagoLunatic
9fd3443e35
Minor include cleanup in actor headers
2025-03-17 15:39:52 -04:00
LagoLunatic
95ceb5c3ef
d_a_obj_homen OK
2025-03-17 15:25:51 -04:00
LagoLunatic
6acb5f801b
dolphin/dvd OK
2025-03-16 21:52:11 -04:00
mattias-blum
ae528dc3d9
d_a_fganon 100% ( #695 )
...
* added `cBgS_Chk::OffSameActorChk`inline function
* initial progress of d_a_fganon
100% Matching:
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `daFganon_IsDelete`
Partial Matching:
- `daFganon_Hio_C::daFganon_HIO_c` (88%)
- `deru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `deru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `pos_move` (73%)
- `move` (80%)
- `mahou_se_set` (82%)
- `daFganon_Delete` (94%, code is matching, variable memory locations needed for 100% match)
- `useHeapInit` (92%)
- `daFganon_Create` (77%)
- `fgannon_class::fganon_class()` (88%)
Remainder haven't been started
* Additional progress, more functions at 100% matching
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
Partial Matching:
- `fly` (60%)
- `shot` (46%)
- `move` (92%)
- `daFganon_Execute` (11%)
- `daFganon_Create` (60%)
- `fgannon_class::fganon_class()` (93%)
* More functions at 100% matching
- Added a `cXyz` member to `mant_class` that is referenced in this TU.
- Changed 'fganon_class` to inherit from `fopEn_enemy_c` instead of `fopAc_ac_c`
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`
Partial Matching:
- `move` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Execute` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (96%, code is matching, variable memory locations needed for 100% match)
* additional functions at 100% matching
Cleaned up the values of the static globals, will resolve their symbols later
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `shot2`
- `spinattack2`
- `down`
- `kabe_check`
- `deru`
- `kieru`
- `fail`
- `standby`
- `start`
- `last_end`
- `damage_check`
- `ball_tg_check`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`
Partial Matching:
- `end` (97%, code is matching, variable memory locations needed for 100% match)
- `move` (97%, code is matching, variable memory locations needed for 100% match)
- `demo_camera` (63%)
- `daFganon_Execute` (97%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (98%, code is matching, variable memory locations needed for 100% match)
* added `mDoAud_changeSubBgmStatus` inline
* changed return type of `dComIfGp_getPlayerCameraID` inline
needed this change to get a match for this `d_a_fganon`
* d_a_fganon 100% matching
Currently the checksum fails but I have some theories as to why that might be. I'll continue to cleanup the symbols.
* symbol cleanup
* fixed `mDoAud_changeSubBgmStatus` calling wrong function
* 100% matching now, checksum passes
There is a weak function ordering issue so I included the param in `configure.py`
* PR changes made
* Additional PR changes, better naming of class members
2025-03-16 19:04:00 -04:00
LagoLunatic
243c576d6e
JASHardStream OK
2025-03-15 20:35:06 -04:00
LagoLunatic
89e9cdafb5
JASChannel OK
2025-03-15 19:55:45 -04:00
LagoLunatic
e9afe4c428
Add comments to scene profile structs
2025-03-15 19:29:10 -04:00
LagoLunatic
a9e1527253
Work on d_a_bk, c_damagereaction
2025-03-12 22:30:10 -04:00
LagoLunatic
74b917e08c
Fix const params in JGeometry::TVec3 ctor
2025-03-10 21:38:02 -04:00
LagoLunatic
8509a38a8e
Cleanup
2025-03-10 21:17:59 -04:00
LagoLunatic
b4a6abb121
Fix priority type u32 -> s32
2025-03-10 21:17:59 -04:00
Ross Newman
7a8b7bfc95
d-a-obj-swhammer equivalent ( #702 )
...
* start d-a-obj-swhammer
* mostly match swhammer and name members
* rename smoke callback member mColor
* name attrs and match createheap
* 100% equivalent
2025-03-10 21:17:26 -04:00
Ross Newman
e696d982c6
d-a-obj-barrel ( #700 )
...
* d_a_obj_barrel wip
* d_a_obj_barrel wip
* mostly match, names and cleanup
* d-a-obj-barrel 100%
* remove unused field
* remove comments and address PR suggestions
2025-03-08 16:42:46 -05:00
LagoLunatic
7678a0be84
d_bg_w and c_m3d OK
2025-03-07 17:40:54 -05:00
LagoLunatic
49c69eeb0f
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
2025-03-06 20:41:37 -05:00
LagoLunatic
0e508ad721
Clean up JPAEmitterLoader
2025-03-06 19:15:49 -05:00
LagoLunatic
c6768dba61
A few more matches for d_particle
...
createCommon/createRoomScene only match when the particle group enum is used, as enums and literals have different codegen
2025-03-06 18:31:33 -05:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
d882c16b55
d_bg_w progress
2025-03-06 01:12:50 -05:00
LagoLunatic
a80f464ab7
Mark obj_hat equivalent
2025-03-02 16:29:54 -05:00
Ross Newman
47c101e1e1
d_a_obj_shelf equivalent ( #698 )
...
* d-a-obj-shelf 100%
* names
* mark equivalent
* label L_attr values
* Apply suggestions from code review
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-03-02 16:22:20 -05:00
Nikolaj Jensen Ulrik
d62ccfae12
d_a_obj_hat 100% ( #696 )
...
* nearly matching obj_hat
* use inline instead
* cleanup
* remove debug map
* renaming member variables
* fixing missing inlines in setMtx
* last couple of renames, status to Matching
* bit more inlining
* Apply suggestions from code review
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
* fixing review comments, missing returns
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-03-02 16:16:25 -05:00
LagoLunatic
6c75c400f2
Reorder dComIfG inlines
2025-03-01 00:54:57 -05:00
LagoLunatic
6e83a87f42
Implement dCom attention inlines
2025-03-01 00:54:52 -05:00
LagoLunatic
6c6b5a95ac
d_a_lwood OK
2025-02-28 18:08:31 -05:00
LagoLunatic
5571ec74e4
Document the second param to joint callback functions
2025-02-28 18:04:05 -05:00
Ross Newman
fdfb69f055
d_a_tornado ( #697 )
...
* d_a_tornado 100%
* update member names
* fixes
* fix constant
* add compiler flag
* return BOOL type
* Apply suggestions from code review
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com >
2025-02-28 01:49:58 -05:00
LagoLunatic
c61fe4a335
Use "switch no" instead of "switch id/index"
2025-02-27 18:14:50 -05:00
mattias-blum
f2264eea7c
d_a_tag_so 100% ( #694 )
...
* d_a_tag_so 100%
Small one, nothing to comment on
* PR changes made
Reverted variable names, better use of inlines
* small fix, removed extra semi
2025-02-25 20:53:21 -05:00
mattias-blum
ea840c9a23
d_a_leaflift 100% ( #693 )
...
* d_a_leaflift 100%
* d_a_leaflift_static 100%
Additional formatting changes plus variable re-naming's due to added context from `d_a_leaflift_static`
* PR changes made, renamed other variables
The m43C-m43E flags seem to be flags relating to Link's gliding state but couldn't figure out the order of them. m43F seems to be some timer.
* additional PR changes
2025-02-25 19:46:12 -05:00
LagoLunatic
8ed6cad381
d_timer OK
2025-02-23 20:57:01 -05:00
LagoLunatic
33f76d9968
More cleanup
2025-02-23 20:56:27 -05:00
LagoLunatic
c4ad9f7241
Various cleanup
2025-02-23 19:59:54 -05:00
mattias-blum
730b74e2e3
d_a_shutter2 100% ( #692 )
...
* d_a_shutter_2 100%
- Code should be consistent with `d_a_shutter`
- A couple of variables still remain unnamed
* fixed issue in configure.py, git related
* forgot to set to matching
* weak function ordering in fine, removed param
* merged decleration and instantiation of minVel, maxVel
* PR changes
_create() still has me stumped. You would think that the return after that if statement would be `return cPhs_COMPLEATE_e;` but it just, doesn't exist? Adding any sort of return statement causes it not to match. Potential bug forgotten by the devs maybe?
2025-02-23 19:42:10 -05:00
mattias-blum
8338fd56e6
d_a_shutter 100% ( #691 )
...
* d_a_shutter 100%
- Wasn't sure what to name some of the used member variables that have yet to be assigned names (ex. `field_0x339`) but if you have an intuitive guess based on the code/previous actors I'd be happy to change them
* Requested PR changes made
The only thing I was unsure about was the new name for `mCount`. I settled on `mFrameTimer` because it's initialized to 30 and counts down every frame (assuming `_execute()` is called every frame).
* changed typing of `mbIsSwitch` to remove unnecessary cast
* file reference changes
2025-02-22 21:06:13 -05:00
mattias-blum
3f00e1e347
d_a_steam_tag 100% ( #690 )
...
* d_a_steam_tag 100%
Added inline functions to `d_point_wind` that were referenced in this TU
* PR changes added
- Also removed an unused local variable, renamed another
- Seems my struct had one member too many so I removed the last one ('field_0x0F`) and resized `field_0x0E` accordingly
2025-02-20 18:38:33 -05:00
mattias-blum
5dcccc228f
d_a_tori_flag 100% ( #689 )
...
* d_a_tori_flag 100%
Had to add a constructor for `dCloth_packet_c`, may want to reconsider the naming of certain members of `daTori_Flag_HIO_c` in the future.
* d_a_tori_flag 100% configuration
* Requested PR changes made
* added proper inline functions
2025-02-19 19:48:55 -05:00
LagoLunatic
f51b9b65df
A few small matches for 2dnumber/meter
2025-02-11 17:08:48 -05:00
LagoLunatic
458c40ede8
Translate strings in fopAcM_entrySolidHeap
2025-02-11 16:25:06 -05:00
LagoLunatic
7297cbaf38
c_m3d done except for regalloc
2025-02-05 18:04:26 -05:00