LagoLunatic
150819d7ed
Silence unused param warnings for debug genMessage funcs
2026-08-16 12:11:34 -04:00
Jcw87
80c7719636
Compiler compatibility ( #1171 )
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* mark functions with duplicate names as static
* make std::__tag_va_List work with other compilers
* fix some offset comments
* use inlines in J3DJointFactory, JUTCacheFont
* fix class/struct mismatch
* improve const correctness
* fix missing return values
* make some JAudio namespaces more explicit
2026-08-16 11:15:07 -04:00
LagoLunatic
be8da688fc
zl1 cleanup, inline cleanup
2026-07-27 12:14:38 -04:00
LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
bfc5d57658
Use particle name enum in more places
2026-04-01 00:19:40 -04:00
LagoLunatic
5dbb7e875e
Added enums for all used event/tmp bits/regs ( #893 )
2025-09-19 15:06:44 -04:00
LagoLunatic
c2d26ab17d
m_Do_ext work
2025-09-17 12:41:00 -04:00
LagoLunatic
d47ee0ab88
Add empty placeholders to fix HIO funcs missing when linking debug version
2025-09-02 15:25:01 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
db3753b3c9
Fix weak func order for ykgr, obj_pirateship, obj_barrier, npc_photo
2025-08-21 23:36:47 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
3768aa8fd9
obj_pirateship 100% for demo, still has weak func order issue
2025-08-07 15:49:54 -04:00
Maide
78e0524995
d_a_obj_pirateship ( #836 )
2025-08-07 13:48:26 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
e71662caa0
More return types, set up all dBgS_MoveBgActor subclasses
2025-03-18 16:17:53 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
3b40fd0132
Add back unnamed namespace methods, all actors now compile again
2024-04-22 17:51:41 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
8ef6dd4285
Fix some names
2024-03-25 18:49:19 -04:00
LagoLunatic
96513abb0a
various fixes to get more actors to compile
2023-12-30 18:59:57 -05:00
LagoLunatic
6ec4a2ebbd
Remove weak ctors/dtors from .cpp files
2023-11-26 23:16:19 -05:00
LagoLunatic
8a2bc19a89
Better defaults for create/delete/execute/draw/isdelete
2023-11-24 16:49:23 -05:00
Jasper St. Pierre
9553fd0c22
Remove a bunch of weak symbols from TUs
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Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
Jasper St. Pierre
fd45c5a4f2
Remove all autogenerated @ functions from TUs
2023-11-23 19:36:26 -08:00
LagoLunatic
5fb89c15d8
d_a_kaji OK ( #35 )
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* d_a_kaji OK
* Fix return types
* Whoops, wrong bool for one
2023-09-15 00:23:23 -04:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00