* start d-a-obj-swhammer
* mostly match swhammer and name members
* rename smoke callback member mColor
* name attrs and match createheap
* 100% equivalent
* d_a_leaflift 100%
* d_a_leaflift_static 100%
Additional formatting changes plus variable re-naming's due to added context from `d_a_leaflift_static`
* PR changes made, renamed other variables
The m43C-m43E flags seem to be flags relating to Link's gliding state but couldn't figure out the order of them. m43F seems to be some timer.
* additional PR changes
* d_a_shutter_2 100%
- Code should be consistent with `d_a_shutter`
- A couple of variables still remain unnamed
* fixed issue in configure.py, git related
* forgot to set to matching
* weak function ordering in fine, removed param
* merged decleration and instantiation of minVel, maxVel
* PR changes
_create() still has me stumped. You would think that the return after that if statement would be `return cPhs_COMPLEATE_e;` but it just, doesn't exist? Adding any sort of return statement causes it not to match. Potential bug forgotten by the devs maybe?
* d_a_shutter 100%
- Wasn't sure what to name some of the used member variables that have yet to be assigned names (ex. `field_0x339`) but if you have an intuitive guess based on the code/previous actors I'd be happy to change them
* Requested PR changes made
The only thing I was unsure about was the new name for `mCount`. I settled on `mFrameTimer` because it's initialized to 30 and counts down every frame (assuming `_execute()` is called every frame).
* changed typing of `mbIsSwitch` to remove unnecessary cast
* file reference changes
* d_a_steam_tag 100%
Added inline functions to `d_point_wind` that were referenced in this TU
* PR changes added
- Also removed an unused local variable, renamed another
- Seems my struct had one member too many so I removed the last one ('field_0x0F`) and resized `field_0x0E` accordingly
* d_a_tori_flag 100%
Had to add a constructor for `dCloth_packet_c`, may want to reconsider the naming of certain members of `daTori_Flag_HIO_c` in the future.
* d_a_tori_flag 100% configuration
* Requested PR changes made
* added proper inline functions
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
* daObjHhaPart_c : progress on init_data, set_mdl_area, set_bgw, init_mtx
* daObjHhaSplash_c::create_s match
* daObjHhaYgush_c::create_area match
* daObjHhaYgush_c::init_data match
* daObjHhaYgush_c::init_mtx match
* daObjHhaYgush_c::draw match
* daObjHha_c class definition
* exe_normal & draw_normal match
* daObjHha_c::create_heap match
* daObjHha_c::_create match
* daObjHha_c::_delete almost match
* daObjHha_c::check_sw
* daObjHha_c::set_tex match
* daObjHha_c::init_mtx match
* daObjHha_c::get_water_h
* daObjHha_c::set_splash_bottom_* & daObjHha_get_r match
* daObjHha_c::set_splash_bottom_stop_r match
* daObjHha_c::part_manager almost match
* daObjHha_c::ygush_manager match
* daObjHha_c::_execute almost match
* daObjHha_c::_draw match
* daObjHha_c::water_manager match
* Mthd match
* da_a_obj_hha object file match
* Cleaning & adding variable names
* Updating configure.py & cleaning
* fixing d_a_obj_hha constants symbol name
* Adding suggestions (zeldaret/tww/#688)
* Fixing d_a_obj_hha Mthd (as suggested in PR zeldaret/tww/#688)
* Reverting configure.py