LagoLunatic
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55a6be8b87
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Misc demo matches (#952)
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2026-04-14 20:33:05 -04:00 |
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LagoLunatic
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4e7634a693
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Cleanup
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2026-04-02 19:33:05 -04:00 |
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LagoLunatic
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207f6e911f
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Add default arguments to anm init functions to simplify calls
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2026-03-31 22:11:01 -04:00 |
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LagoLunatic
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7df5ceeb49
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d_a_fganon nearly matching for demo
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2026-03-31 19:44:40 -04:00 |
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LagoLunatic
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bf8e0b31cb
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Use composition instead of inheritance for fganon
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2026-03-31 17:54:29 -04:00 |
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LagoLunatic
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061fa893eb
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Replace particle enums with official names
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2026-03-20 16:02:41 -04:00 |
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LagoLunatic
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5dbb7e875e
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Added enums for all used event/tmp bits/regs (#893)
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2025-09-19 15:06:44 -04:00 |
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LagoLunatic
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048d242eef
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bpw partial cleanup, fix inline usage across several actors
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2025-09-18 20:17:27 -04:00 |
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LagoLunatic
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065f517021
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Make m_Do_ext fields private, more bmd cleanup
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2025-09-15 11:14:19 -04:00 |
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LagoLunatic
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7d7c1ccfd2
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Enum cleanup
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2025-09-07 01:14:32 -04:00 |
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LagoLunatic
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594a9b3fd0
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boko closer to matching, various documentation, enum/inline/struct fixes
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2025-08-26 17:05:59 -04:00 |
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LagoLunatic
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b77717694c
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Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
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2025-08-23 12:17:10 -04:00 |
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LagoLunatic
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217775af4e
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Use precompiled headers, fix weak data issues
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2025-08-20 18:51:42 -04:00 |
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LagoLunatic
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816f08fc7c
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Add extra brackets to collision src structs
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2025-08-03 20:41:05 -04:00 |
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LagoLunatic
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a2bddb8b76
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Some fganon and ks fixes for demo
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2025-07-25 22:47:23 -04:00 |
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LagoLunatic
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f042f156f5
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Add all player demo mode names to enum
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2025-06-15 16:10:33 -04:00 |
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LagoLunatic
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46718e76dd
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Use cCcD "All" enums everywhere
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2025-06-01 16:56:31 -04:00 |
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123456789758
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c1f54653fd
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Document several more TU names (#770)
Co-authored-by: < >
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2025-05-29 00:11:39 -04:00 |
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LagoLunatic
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21cd7a2f67
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G_CM3D_F_INF
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2025-05-21 16:46:21 -04:00 |
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LagoLunatic
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c625992a77
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Add enum for actor priority
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2025-05-21 14:44:25 -04:00 |
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LagoLunatic
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337303fc79
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Standardize mMode/mAction names in C-style actors
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2025-05-17 14:01:12 -04:00 |
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LagoLunatic
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74e03b6ecb
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Document some more TU names
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2025-05-07 17:22:10 -04:00 |
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LagoLunatic
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ce8d17ec08
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Add an enum for action button icon status
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2025-04-20 20:06:40 -04:00 |
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LagoLunatic
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ce1468c108
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player enum and inlines and goto cleanup
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2025-04-16 15:02:18 -04:00 |
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LagoLunatic
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309158e274
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J3DModel inlines cleanup, procBottleSwing_init match, etc
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2025-04-10 19:30:51 -04:00 |
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LagoLunatic
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556e578f23
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Misc small cleanup
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2025-04-09 01:49:35 -04:00 |
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LagoLunatic
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924e87029d
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d_a_player_sword cleanup and small match fixes
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2025-04-04 13:19:42 -04:00 |
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LagoLunatic
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a8b40b2d74
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Return cleanup
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2025-04-01 21:08:50 -04:00 |
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LagoLunatic
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db2c5ef978
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Cleanp a bunch of stuff
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2025-03-28 20:44:06 -04:00 |
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LagoLunatic
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13fd5f3dc4
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d_a_bk OK
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2025-03-24 20:32:30 -04:00 |
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LagoLunatic
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822b13e57a
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Add cPhs_State typedef and use it everywhere
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2025-03-17 22:26:56 -04:00 |
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LagoLunatic
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b97eeed779
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Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
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2025-03-17 16:21:46 -04:00 |
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LagoLunatic
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95ceb5c3ef
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d_a_obj_homen OK
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2025-03-17 15:25:51 -04:00 |
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mattias-blum
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ae528dc3d9
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d_a_fganon 100% (#695)
* added `cBgS_Chk::OffSameActorChk`inline function
* initial progress of d_a_fganon
100% Matching:
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `daFganon_IsDelete`
Partial Matching:
- `daFganon_Hio_C::daFganon_HIO_c` (88%)
- `deru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk` (98%, code is matching, variable memory locations needed for 100% match)
- `deru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `kieru_brk2` (98%, code is matching, variable memory locations needed for 100% match)
- `pos_move` (73%)
- `move` (80%)
- `mahou_se_set` (82%)
- `daFganon_Delete` (94%, code is matching, variable memory locations needed for 100% match)
- `useHeapInit` (92%)
- `daFganon_Create` (77%)
- `fgannon_class::fganon_class()` (88%)
Remainder haven't been started
* Additional progress, more functions at 100% matching
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
Partial Matching:
- `fly` (60%)
- `shot` (46%)
- `move` (92%)
- `daFganon_Execute` (11%)
- `daFganon_Create` (60%)
- `fgannon_class::fganon_class()` (93%)
* More functions at 100% matching
- Added a `cXyz` member to `mant_class` that is referenced in this TU.
- Changed 'fganon_class` to inherit from `fopEn_enemy_c` instead of `fopAc_ac_c`
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `mahou_set`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`
Partial Matching:
- `move` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Execute` (96%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (96%, code is matching, variable memory locations needed for 100% match)
* additional functions at 100% matching
Cleaned up the values of the static globals, will resolve their symbols later
100% Matching:
- `daFganon_Hio_C::daFganon_HIO_c`
- `anim_init`
- `tama_draw`
- `daFganon_Draw`
- `deru_brk`
- `kieru_brk`
- `deru_brk2`
- `kieru_brk2`
- `pos_move`
- `fly_se_set`
- `fly`
- `shot`
- `spinattack`
- `fly2`
- `tama_set`
- `mahou_set`
- `shot2`
- `spinattack2`
- `down`
- `kabe_check`
- `deru`
- `kieru`
- `fail`
- `standby`
- `start`
- `last_end`
- `damage_check`
- `ball_tg_check`
- `mahou_se_set`
- `daFganon_IsDelete`
- `daFganon_Delete`
- `useHeapInit`
- `fgannon_class::fganon_class()`
Partial Matching:
- `end` (97%, code is matching, variable memory locations needed for 100% match)
- `move` (97%, code is matching, variable memory locations needed for 100% match)
- `demo_camera` (63%)
- `daFganon_Execute` (97%, code is matching, variable memory locations needed for 100% match)
- `daFganon_Create` (98%, code is matching, variable memory locations needed for 100% match)
* added `mDoAud_changeSubBgmStatus` inline
* changed return type of `dComIfGp_getPlayerCameraID` inline
needed this change to get a match for this `d_a_fganon`
* d_a_fganon 100% matching
Currently the checksum fails but I have some theories as to why that might be. I'll continue to cleanup the symbols.
* symbol cleanup
* fixed `mDoAud_changeSubBgmStatus` calling wrong function
* 100% matching now, checksum passes
There is a weak function ordering issue so I included the param in `configure.py`
* PR changes made
* Additional PR changes, better naming of class members
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2025-03-16 19:04:00 -04:00 |
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LagoLunatic
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f856df04e5
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Regenerate old actor profiles for consistency
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2024-04-22 13:20:05 -04:00 |
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LagoLunatic
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94f3b78155
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Generate all actor profiles and method tables
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2024-04-21 23:31:40 -04:00 |
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LagoLunatic
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a8d10408a2
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Add return type and static keyword to common actor static funcs
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2023-11-30 15:54:02 -05:00 |
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LagoLunatic
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6ec4a2ebbd
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Remove weak ctors/dtors from .cpp files
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2023-11-26 23:16:19 -05:00 |
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Jasper St. Pierre
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9553fd0c22
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Remove a bunch of weak symbols from TUs
Done with regex
/\* .* \*/
.*symbol.*.*\(.*\).* \{
\/\* Nonmatching \*\/
\}
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2023-11-24 12:45:11 -08:00 |
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LagoLunatic
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471b881de8
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Automatically generate headers for all actors
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2023-11-24 12:44:06 -05:00 |
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Jasper St. Pierre
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fd45c5a4f2
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Remove all autogenerated @ functions from TUs
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2023-11-23 19:36:26 -08:00 |
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Luke Street
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adb95b135c
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Import project
Original repository: https://github.com/encounter/ww
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2023-09-10 00:48:55 -04:00 |
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