Commit Graph

32 Commits

Author SHA1 Message Date
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 816f08fc7c Add extra brackets to collision src structs 2025-08-03 20:41:05 -04:00
123456789758 c1f54653fd Document several more TU names (#770)
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-29 00:11:39 -04:00
LagoLunatic b9190842b7 Demo work 2025-05-28 01:39:07 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic c4ad9f7241 Various cleanup 2025-02-23 19:59:54 -05:00
Jasper St. Pierre 70044ec8dd Clean up cc enums 2024-10-28 21:16:46 -07:00
LagoLunatic ce592831fe Warning/error cleanup 2024-10-18 15:55:31 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic e235db5379 Use resource enums for all other old actors 2024-04-25 12:36:12 -04:00
LagoLunatic ae0bc3ff95 Started using resource enums for old actors 2024-04-24 16:20:56 -04:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 443691603d rename fopAc_ac_c member vars to match TP decomp 2024-03-08 21:31:41 -05:00
LagoLunatic b46e897826 Realmatch dComIfGp_event_runCheck inline
dComIfGp_event_runCheck's return type being different from the inner inline runCheck's return type apparently causes the compiler to double up the g_dComIfG_gameInfo load in certain functions.

And also fix dComIfGp_event_chkEventFlag which had the same issue.
2024-02-02 20:34:16 -05:00
LagoLunatic e05e065854 Rename wind damage type 2024-01-08 20:39:00 -05:00
LagoLunatic 0490fd3c84 more collision enums and inlines 2023-12-22 21:02:23 -05:00
Jcw87 61310b637f d_camera 2023-12-20 21:23:22 -08:00
LagoLunatic 94465b0dbb add c_cc_d and d_cc_d SPrm enums 2023-12-20 21:11:57 -05:00
LagoLunatic df6853e917 fix SrcGObjTg SPrm name in comments 2023-12-20 20:05:55 -05:00
LagoLunatic ec3f7f0198 misc minor cleanup (indentation, offset comments, etc) 2023-12-19 21:29:37 -05:00
Jcw87 fe28552c28 move placement new to MSL_C 2023-12-19 03:30:16 -08:00
LagoLunatic a43906c96b d_a_obj_zouK OK 2023-12-02 22:59:55 -05:00
Jasper St. Pierre 401000a83c d_a_obj_zouK almost 2023-11-29 00:12:56 -08:00
LagoLunatic 6ec4a2ebbd Remove weak ctors/dtors from .cpp files 2023-11-26 23:16:19 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
Jasper St. Pierre 9553fd0c22 Remove a bunch of weak symbols from TUs
Done with regex

/\* .* \*/
.*symbol.*.*\(.*\).* \{
    \/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00
Jasper St. Pierre fd45c5a4f2 Remove all autogenerated @ functions from TUs 2023-11-23 19:36:26 -08:00
Luke Street adb95b135c Import project
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00