Commit Graph

28 Commits

Author SHA1 Message Date
LagoLunatic 63a3aa2399 ProcID cleanup 2026-04-01 18:50:20 -04:00
LagoLunatic 207f6e911f Add default arguments to anm init functions to simplify calls 2026-03-31 22:11:01 -04:00
LagoLunatic 061fa893eb Replace particle enums with official names 2026-03-20 16:02:41 -04:00
LagoLunatic 37000df61b Make Proc_e enum values consistent across actors 2026-03-12 17:26:42 -04:00
Roland 034b90bfdc d_a_daiocta and d_a_daiocta_eye matching (#934)
* Initial work; 25% matching in .text

* 27% matching in .text

* Match daDaiocta_c::modeProc

* 56% matching in .text

* 61% matching in .text

* 69% matching in .text

* 74% matching in .text

* 84% matching in .text

* daDaiocta_Eye_c 31%

* Match daDaiocta_Eye_c node callbacks

* daDaiocta_Eye_c 69%

* daDaiocta_Eye_c 85%

* daDaiocta_Eye_c 100% for retail and demo

* daDaiocta_c 96%

* daDaiocta_c 100% for retail and demo

* Field name cleanup

* More field naming

* Implement {is_, to_, to_dis}appear daObjAuzu inlines

* Misc code formatting changes

* Use JntHitType enum (d_a_daiocta)

* Apply suggestions from code review

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

* Use fopAcM_SetMtx inline

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-02-27 14:04:36 -05:00
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic bc74b63d11 Fix collision struct formatting 2025-08-22 23:26:48 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
LagoLunatic 816f08fc7c Add extra brackets to collision src structs 2025-08-03 20:41:05 -04:00
LagoLunatic 0a86117a3b Create return type cleanup, use dist enum 2025-07-15 15:03:01 -04:00
Ammar Askar 67050779fe Auto-generate trivial process_method_funcs 2025-06-03 16:30:53 -04:00
LagoLunatic 04488db389 Fix field names for cM3dGCpsS comments 2025-06-01 17:01:32 -04:00
LagoLunatic 46718e76dd Use cCcD "All" enums everywhere 2025-06-01 16:56:31 -04:00
Ammar Askar 354a9625fe Automatically generate dCcD_Src structs for most files (#778)
* Add missing enum members for colliders

* Auto-generate most dCcD_Src* structs

* Manually fix namespaces for 11 TUs
2025-06-01 16:50:44 -04:00
123456789758 c1f54653fd Document several more TU names (#770)
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-29 00:11:39 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 94f3b78155 Generate all actor profiles and method tables 2024-04-21 23:31:40 -04:00
LagoLunatic 96513abb0a various fixes to get more actors to compile 2023-12-30 18:59:57 -05:00
LagoLunatic a8d10408a2 Add return type and static keyword to common actor static funcs 2023-11-30 15:54:02 -05:00
LagoLunatic 6ec4a2ebbd Remove weak ctors/dtors from .cpp files 2023-11-26 23:16:19 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
Jasper St. Pierre 9553fd0c22 Remove a bunch of weak symbols from TUs
Done with regex

/\* .* \*/
.*symbol.*.*\(.*\).* \{
    \/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00
Jasper St. Pierre fd45c5a4f2 Remove all autogenerated @ functions from TUs 2023-11-23 19:36:26 -08:00
Luke Street adb95b135c Import project
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00