LagoLunatic
bae595b973
Update all code to use the new enum formats
2026-05-29 16:34:55 -04:00
LagoLunatic
102042628f
Process profiles and enums cleanup ( #1031 )
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* Fix some profile comments
* Add missing static for local visibility data
* Move proc name and draw priority enums to f_pc
* Add _e suffix to daObjBarrier_c proc enum
* Change proc name enum format to match TP
* Change draw prio enum format to match TP
* Change ItemNo enum format, finish fixing item names
* Revert static for cb1 hio
* Clean up formatting of profile comments
* Fix comment alignment
2026-05-26 00:11:58 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
37000df61b
Make Proc_e enum values consistent across actors
2026-03-12 17:26:42 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
2eaf012e4f
Fix some version differences ( #852 )
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* Fix some version differences
* Found real inline name for checkBowMiniGame
2025-08-12 16:30:44 -04:00
LagoLunatic
0a86117a3b
Create return type cleanup, use dist enum
2025-07-15 15:03:01 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
c4ad9f7241
Various cleanup
2025-02-23 19:59:54 -05:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
9e29fd3c68
More warning cleanup
2024-10-18 11:33:08 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
e235db5379
Use resource enums for all other old actors
2024-04-25 12:36:12 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
459cf6caa7
clean up some inline parameters
2024-04-18 23:16:38 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
4463680333
Rename actor orig->home and next->old
2024-01-16 18:30:05 -05:00
LagoLunatic
0490fd3c84
more collision enums and inlines
2023-12-22 21:02:23 -05:00
Jasper St. Pierre
1f8f630e2f
Merge pull request #554 from Jcw87/new
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move placement new to MSL_C
2023-12-19 17:15:08 -08:00
Jcw87
fe28552c28
move placement new to MSL_C
2023-12-19 03:30:16 -08:00
Jcw87
985f1df0b7
dummy data should be static
2023-12-19 03:22:42 -08:00
LagoLunatic
a3170e5d69
add default params to a lot more functions
2023-12-08 16:25:12 -05:00
LagoLunatic
5039fe661c
Finished porting all actor classes to headers
2023-11-25 23:53:05 -05:00
LagoLunatic
6715b95c90
Define empty structs/enums to get actors closer to compiling
2023-11-25 16:27:51 -05:00
LagoLunatic
97eb1fb31f
Remove fake inlines from fopAc_ac_c, add real inlines
2023-11-24 18:06:07 -05:00
LagoLunatic
8ab08c8844
d_a_rd work
2023-11-12 02:33:14 -05:00
LagoLunatic
a983a848c1
Clean up cXyz inlines copied from TP
2023-10-21 01:12:59 -04:00
Jasper St. Pierre
a5641b0ba9
f_op_overlap cleanup, d_ovlp_fade progress
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remove a bunch of externs
2023-10-13 19:22:57 -07:00
Dylan Ascencio
5c3ce2adfa
Remove unnecessary comments
2023-10-09 01:03:04 -04:00
Dylan Ascencio
816986a8b3
Match daObj_hole
2023-10-09 01:01:35 -04:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00