123456789758
9075155201
d_msg - 99% matching ( #899 )
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Co-authored-by: < >
2025-11-14 19:51:12 -08:00
LagoLunatic
5dbb7e875e
Added enums for all used event/tmp bits/regs ( #893 )
2025-09-19 15:06:44 -04:00
LagoLunatic
048d242eef
bpw partial cleanup, fix inline usage across several actors
2025-09-18 20:17:27 -04:00
LagoLunatic
065f517021
Make m_Do_ext fields private, more bmd cleanup
2025-09-15 11:14:19 -04:00
LagoLunatic
37865be5b5
Rename subtype to argument
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This appears to be the official name of this field based off of an assert in TP debug.
2025-09-14 14:24:43 -04:00
LagoLunatic
d47ee0ab88
Add empty placeholders to fix HIO funcs missing when linking debug version
2025-09-02 15:25:01 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
ac8ff10650
Fix most weak function ordering issues
2025-08-20 19:09:06 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
5802571a56
Add SQUARE macro to improve readibility for distances
2025-08-08 21:51:30 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
SuperDude88
4adfd27155
daNpc_Cb1_c Almost OK ( #822 )
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* daNpc_Cb1_c Almost OK
Down to regswaps/minor instruction issues
* Oops
That inline was fake
* Some Cleanup
- Fill in more inlines
- Reorganize daNpc_Cb1_c inlines
- Use inlines more
- Some naming and typing consistency
* Naming, Consistency Tweaks
- TRUE/FALSE macros for all cases of BOOL, use int -> BOOL sometimes
- Rename HIO to be consistent with other NPCs
- Animation enum
* Some HIO Names
* Clarity Tweaks
- NULL in more asserts
- Squared constants
2025-07-29 21:04:42 -04:00
LagoLunatic
a27e5b3379
Some enum/define cleanup
2025-06-09 16:14:24 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
21cd7a2f67
G_CM3D_F_INF
2025-05-21 16:46:21 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
ce8d17ec08
Add an enum for action button icon status
2025-04-20 20:06:40 -04:00
LagoLunatic
b9c1eed694
d_demo work
2025-03-28 22:35:13 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
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See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
9fd3443e35
Minor include cleanup in actor headers
2025-03-17 15:39:52 -04:00
LagoLunatic
87dcddd519
Use cLib on/off bit inlines for attn flags
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The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set).
2025-03-08 17:27:16 -05:00
LagoLunatic
49c69eeb0f
C_BG_MIN_HEIGHT, C_BG_MAX_HEIGHT
2025-03-06 20:41:37 -05:00
LagoLunatic
4a4624decf
Populate particle IDs enum with placeholders and use them everywhere
2025-03-06 17:37:20 -05:00
LagoLunatic
5571ec74e4
Document the second param to joint callback functions
2025-02-28 18:04:05 -05:00
LagoLunatic
c4ad9f7241
Various cleanup
2025-02-23 19:59:54 -05:00
LagoLunatic
ffe54e0bea
Mark funcs with weak func order issues as Equivalent, fix a few other issues
2025-01-23 21:52:41 -05:00
LagoLunatic
417ef8cacb
Fix mDoHIO inlines
2025-01-08 15:49:00 -05:00
LagoLunatic
0492ca2b52
start d_menu_option
2024-11-05 20:53:59 -05:00
Jasper St. Pierre
70044ec8dd
Clean up cc enums
2024-10-28 21:16:46 -07:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
34afbd84db
clangd: Started fixing warnings and errors, code cleanup
2024-10-17 21:35:18 -04:00
LagoLunatic
a25d2651de
Move sqrtf to std:: namespace
2024-08-08 14:55:57 -04:00
LagoLunatic
2def735282
Add fpc_ProcID type and use it for all process IDs
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See https://github.com/zeldaret/tp/pull/2173
2024-07-12 21:14:13 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
2870b39dd3
use loopmode enum in more places
2024-05-10 01:04:38 -04:00
LagoLunatic
e235db5379
Use resource enums for all other old actors
2024-04-25 12:36:12 -04:00
LagoLunatic
ae0bc3ff95
Started using resource enums for old actors
2024-04-24 16:20:56 -04:00
LagoLunatic
12e1b800ad
Use NULL instead of 0
2024-04-23 14:04:42 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
459cf6caa7
clean up some inline parameters
2024-04-18 23:16:38 -04:00
LagoLunatic
2b71216c8b
Add enum for attention types
2024-04-17 00:15:24 -04:00
LagoLunatic
8238d12e71
add more default parameters for common funcs
2024-04-16 13:44:24 -04:00
LagoLunatic
282756e6e8
fix msgId/msgNo naming mixups
2024-04-10 23:55:17 -04:00
LagoLunatic
a3f191dc63
misc work and cleanup
2024-04-02 16:56:08 -04:00
LagoLunatic
8ef6dd4285
Fix some names
2024-03-25 18:49:19 -04:00
LagoLunatic
c2452afb7f
d_a_player_npc OK, d_a_npc_os 100% except weakfunc order
2024-03-18 23:41:02 -04:00
SuperDude88
3f1d64f3ab
daNpc_Os_c Work ( #611 )
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* daNpc_Os_c Work
Mostly matching
* How Did I Miss This
Somehow this wasn't erroring on my machine
* Hopefully This Works Now
* Surely this is the last one
* Definitely compiles now
* Cleanup
2024-03-18 22:04:58 -04:00
LagoLunatic
d84ec1c3d7
Add autogenerated HIO class defs to actor headers
2023-12-30 17:15:03 -05:00