Commit Graph

31 Commits

Author SHA1 Message Date
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
Maide 78e0524995 d_a_obj_pirateship (#836) 2025-08-07 13:48:26 -04:00
LagoLunatic 0a86117a3b Create return type cleanup, use dist enum 2025-07-15 15:03:01 -04:00
123456789758 c1f54653fd Document several more TU names (#770)
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-29 00:11:39 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic ce592831fe Warning/error cleanup 2024-10-18 15:55:31 -04:00
LagoLunatic 5778c31aed Add developer-specific macros for g_regHIO child registers 2024-07-04 00:57:17 -04:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic ae0bc3ff95 Started using resource enums for old actors 2024-04-24 16:20:56 -04:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 94f3b78155 Generate all actor profiles and method tables 2024-04-21 23:31:40 -04:00
LagoLunatic 443691603d rename fopAc_ac_c member vars to match TP decomp 2024-03-08 21:31:41 -05:00
LagoLunatic b27458c909 d_snap mostly done 2024-01-06 15:16:49 -05:00
Jcw87 fe28552c28 move placement new to MSL_C 2023-12-19 03:30:16 -08:00
LagoLunatic 5039fe661c Finished porting all actor classes to headers 2023-11-25 23:53:05 -05:00
LagoLunatic 97eb1fb31f Remove fake inlines from fopAc_ac_c, add real inlines 2023-11-24 18:06:07 -05:00
LagoLunatic e69d6ae3f6 Begin moving existing actor class defs to headers 2023-11-24 13:53:54 -05:00
LagoLunatic 6c9b6c3c00 Manually fix headers for build 2023-11-24 13:06:40 -05:00
LagoLunatic a3ac23c265 misc cleanup 2023-11-19 03:23:36 -05:00
Jasper St. Pierre a5641b0ba9 f_op_overlap cleanup, d_ovlp_fade progress
remove a bunch of externs
2023-10-13 19:22:57 -07:00
LagoLunatic 8d4a9545e1 Use fopAcStts enum everywhere 2023-10-07 02:26:59 -04:00
LagoLunatic 7824fb54c0 d_a_am 50% 2023-10-03 04:14:14 -04:00
LagoLunatic 1ad444aa73 Started d_a_arrow (#64)
* More d_bg header improvements

* Cleanup, use mtx inlines in more places

* Added JntHit_c to headers

* Started d_a_arrow
2023-09-20 21:09:23 -07:00
TakaRikka 853e5c7fba most of d_kankyo done (#61)
* most of d_kankyo done

* some kankyo fixes
2023-09-19 16:46:06 -07:00
LagoLunatic e806b15578 d_a_nh 75% done (#49)
* d_a_nh 75% done

* More nh actions
2023-09-17 11:58:28 -07:00
LagoLunatic 5fb89c15d8 d_a_kaji OK (#35)
* d_a_kaji OK

* Fix return types

* Whoops, wrong bool for one
2023-09-15 00:23:23 -04:00
Luke Street adb95b135c Import project
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00