LagoLunatic
b77717694c
Add dolzel_rel.pch
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This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
Maide
78e0524995
d_a_obj_pirateship ( #836 )
2025-08-07 13:48:26 -04:00
LagoLunatic
0a86117a3b
Create return type cleanup, use dist enum
2025-07-15 15:03:01 -04:00
123456789758
c1f54653fd
Document several more TU names ( #770 )
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Co-authored-by: < >
2025-05-29 00:11:39 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
b97eeed779
Rename J3DFrameCtrl loop mode enum
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See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic
025b7e459a
Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
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It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic
ce592831fe
Warning/error cleanup
2024-10-18 15:55:31 -04:00
LagoLunatic
5778c31aed
Add developer-specific macros for g_regHIO child registers
2024-07-04 00:57:17 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
ae0bc3ff95
Started using resource enums for old actors
2024-04-24 16:20:56 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
b27458c909
d_snap mostly done
2024-01-06 15:16:49 -05:00
Jcw87
fe28552c28
move placement new to MSL_C
2023-12-19 03:30:16 -08:00
LagoLunatic
5039fe661c
Finished porting all actor classes to headers
2023-11-25 23:53:05 -05:00
LagoLunatic
97eb1fb31f
Remove fake inlines from fopAc_ac_c, add real inlines
2023-11-24 18:06:07 -05:00
LagoLunatic
e69d6ae3f6
Begin moving existing actor class defs to headers
2023-11-24 13:53:54 -05:00
LagoLunatic
6c9b6c3c00
Manually fix headers for build
2023-11-24 13:06:40 -05:00
LagoLunatic
a3ac23c265
misc cleanup
2023-11-19 03:23:36 -05:00
Jasper St. Pierre
a5641b0ba9
f_op_overlap cleanup, d_ovlp_fade progress
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remove a bunch of externs
2023-10-13 19:22:57 -07:00
LagoLunatic
8d4a9545e1
Use fopAcStts enum everywhere
2023-10-07 02:26:59 -04:00
LagoLunatic
7824fb54c0
d_a_am 50%
2023-10-03 04:14:14 -04:00
LagoLunatic
1ad444aa73
Started d_a_arrow ( #64 )
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* More d_bg header improvements
* Cleanup, use mtx inlines in more places
* Added JntHit_c to headers
* Started d_a_arrow
2023-09-20 21:09:23 -07:00
TakaRikka
853e5c7fba
most of d_kankyo done ( #61 )
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* most of d_kankyo done
* some kankyo fixes
2023-09-19 16:46:06 -07:00
LagoLunatic
e806b15578
d_a_nh 75% done ( #49 )
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* d_a_nh 75% done
* More nh actions
2023-09-17 11:58:28 -07:00
LagoLunatic
5fb89c15d8
d_a_kaji OK ( #35 )
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* d_a_kaji OK
* Fix return types
* Whoops, wrong bool for one
2023-09-15 00:23:23 -04:00
Luke Street
adb95b135c
Import project
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Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00