Commit Graph

23 Commits

Author SHA1 Message Date
LagoLunatic b77717694c Add dolzel_rel.pch
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic 217775af4e Use precompiled headers, fix weak data issues 2025-08-20 18:51:42 -04:00
123456789758 c1f54653fd Document several more TU names (#770)
Co-authored-by: ‎ ‎ ‎ <‎ ‎ ‎>
2025-05-29 00:11:39 -04:00
LagoLunatic c625992a77 Add enum for actor priority 2025-05-21 14:44:25 -04:00
LagoLunatic 822b13e57a Add cPhs_State typedef and use it everywhere 2025-03-17 22:26:56 -04:00
LagoLunatic b97eeed779 Rename J3DFrameCtrl loop mode enum
See https://github.com/zeldaret/tp/pull/2327/commits/2a284165cf35a2324d36d825add5c06ffa864398
2025-03-17 16:21:46 -04:00
LagoLunatic 4a4624decf Populate particle IDs enum with placeholders and use them everywhere 2025-03-06 17:37:20 -05:00
LagoLunatic c4ad9f7241 Various cleanup 2025-02-23 19:59:54 -05:00
LagoLunatic 025b7e459a Switch return type of _execute/_draw/_delete to be bool by default instead of BOOL
It's not completely consistent, but it seems like the majority used `bool`, and only a handful used `BOOL`. So I switched all of them to `bool` except for 13 TUs that stopped matching when changed like this.
2025-02-01 16:17:46 -05:00
LagoLunatic ca6bebcb4b Add more actor mode enums 2025-01-11 17:20:45 -05:00
LagoLunatic 202851599f More warning/error cleanup, mostly includes 2024-10-17 23:46:30 -04:00
LagoLunatic c6bd52facd d_a_bk work 2024-10-15 13:36:23 -04:00
DanTGL d2212904ba Modified return types 2024-07-06 15:38:13 +02:00
LagoLunatic f9d40ebad8 Use NULL macro in asserts, fix NULL macro to match 2024-06-22 11:07:16 -04:00
LagoLunatic 2870b39dd3 use loopmode enum in more places 2024-05-10 01:04:38 -04:00
Daniel Hajjar e7e5ea2071 d_a_lbridge (#622)
* Started working on d_a_lbridge

* Implemented CheckCreateHeap in d_a_lbridge

* Added member variables for d_a_lbridge

* Implemented daLbridge_c::set_mtx

* Implemented daLbridge_c::setMoveBGMtx

* Implemented se functions in d_a_lbridge

* Implemented daLbridge_c::demo

* Implemented daLbridge_c::_create

* Refactored daLbridge_c::_create

* Added constructor for mDoExt_bpkAnm

* daLbridge_c::_draw

* daLbridge_c::_execute match

* daLbridge_c::CreateInit

* daLbridge_c::sw_check match

* daLbridge_c::appear_bridge

* daLbridge_c::CreateHeap

* daLbridge_c::_delete match

* daLbridge_c::disappear_bridge match

* d_a_lbridge fixes

* d_a_lbridge matching

* Removed old comments

* d_a_lbridge variable renaming

* d_a_lbridge PR fixes
2024-05-01 16:04:57 -04:00
LagoLunatic f856df04e5 Regenerate old actor profiles for consistency 2024-04-22 13:20:05 -04:00
LagoLunatic 94f3b78155 Generate all actor profiles and method tables 2024-04-21 23:31:40 -04:00
LagoLunatic a8d10408a2 Add return type and static keyword to common actor static funcs 2023-11-30 15:54:02 -05:00
LagoLunatic 8a2bc19a89 Better defaults for create/delete/execute/draw/isdelete 2023-11-24 16:49:23 -05:00
Jasper St. Pierre 9553fd0c22 Remove a bunch of weak symbols from TUs
Done with regex

/\* .* \*/
.*symbol.*.*\(.*\).* \{
    \/\* Nonmatching \*\/
\}
2023-11-24 12:45:11 -08:00
LagoLunatic 471b881de8 Automatically generate headers for all actors 2023-11-24 12:44:06 -05:00
Luke Street adb95b135c Import project
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00