LagoLunatic
e07ff45d80
Add camera attention status and algorythmn enums
2026-05-12 23:20:55 -04:00
LagoLunatic
897f043575
Document some more enum value names
2026-05-08 18:12:26 -04:00
LagoLunatic
e1f5b7e23b
Rename fopAcM_SetupActor to fopAcM_ct
2026-05-07 15:59:23 -04:00
LagoLunatic
b77717694c
Add dolzel_rel.pch
...
This fixes the sdata linker error in the debug build.
2025-08-23 12:17:10 -04:00
LagoLunatic
217775af4e
Use precompiled headers, fix weak data issues
2025-08-20 18:51:42 -04:00
LagoLunatic
816f08fc7c
Add extra brackets to collision src structs
2025-08-03 20:41:05 -04:00
LagoLunatic
7cd75e8f7b
Demo matches ( #767 )
2025-05-24 18:54:46 -04:00
LagoLunatic
c625992a77
Add enum for actor priority
2025-05-21 14:44:25 -04:00
LagoLunatic
309158e274
J3DModel inlines cleanup, procBottleSwing_init match, etc
2025-04-10 19:30:51 -04:00
LagoLunatic
822b13e57a
Add cPhs_State typedef and use it everywhere
2025-03-17 22:26:56 -04:00
LagoLunatic
87dcddd519
Use cLib on/off bit inlines for attn flags
...
The debug maps indicate these inlines were pretty much always used when these flags are ORed or ANDed (but not when checked or set).
2025-03-08 17:27:16 -05:00
Jasper St. Pierre
70044ec8dd
Clean up cc enums
2024-10-28 21:16:46 -07:00
LagoLunatic
329d94a301
Add fake headers for unsolved weak objects to reduce manual copy-pasting
2024-10-19 14:03:50 -04:00
LagoLunatic
9e29fd3c68
More warning cleanup
2024-10-18 11:33:08 -04:00
LagoLunatic
f9d40ebad8
Use NULL macro in asserts, fix NULL macro to match
2024-06-22 11:07:16 -04:00
LagoLunatic
e235db5379
Use resource enums for all other old actors
2024-04-25 12:36:12 -04:00
LagoLunatic
12e1b800ad
Use NULL instead of 0
2024-04-23 14:04:42 -04:00
LagoLunatic
f856df04e5
Regenerate old actor profiles for consistency
2024-04-22 13:20:05 -04:00
LagoLunatic
94f3b78155
Generate all actor profiles and method tables
2024-04-21 23:31:40 -04:00
LagoLunatic
2b71216c8b
Add enum for attention types
2024-04-17 00:15:24 -04:00
LagoLunatic
443691603d
rename fopAc_ac_c member vars to match TP decomp
2024-03-08 21:31:41 -05:00
LagoLunatic
8485e571b4
d_a_player_main work
2024-01-15 04:47:27 -05:00
LagoLunatic
e05e065854
Rename wind damage type
2024-01-08 20:39:00 -05:00
LagoLunatic
cee53aa7b2
use more inlines and enums
2024-01-06 22:21:56 -05:00
LagoLunatic
0490fd3c84
more collision enums and inlines
2023-12-22 21:02:23 -05:00
LagoLunatic
94465b0dbb
add c_cc_d and d_cc_d SPrm enums
2023-12-20 21:11:57 -05:00
LagoLunatic
df6853e917
fix SrcGObjTg SPrm name in comments
2023-12-20 20:05:55 -05:00
LagoLunatic
fa5fb18d3c
use inlines in more places
2023-12-20 19:04:01 -05:00
Jcw87
fe28552c28
move placement new to MSL_C
2023-12-19 03:30:16 -08:00
LagoLunatic
5039fe661c
Finished porting all actor classes to headers
2023-11-25 23:53:05 -05:00
LagoLunatic
97eb1fb31f
Remove fake inlines from fopAc_ac_c, add real inlines
2023-11-24 18:06:07 -05:00
LagoLunatic
8ab8d35292
d_a_arrow + others cleanup and doc
2023-11-23 23:34:48 -05:00
LagoLunatic
469f243030
Process IDs cleanup
...
* Use fpcM_ERROR_PROCESS_ID_e enum instead of literal -1/0xFFFFFFFF everywhere
* Disambiguate variable names by using itemNo/msgNo instead of itemID/msgID
2023-11-22 16:25:28 -05:00
Jasper St. Pierre
e4d59662ba
d_a_obj_monument
2023-11-10 22:08:03 -08:00
Jasper St. Pierre
831a77dd2a
d_a_obj_paper match
2023-11-10 21:19:47 -08:00
LagoLunatic
f3055e96e8
Fix some roomno related inlines
2023-11-02 05:31:02 -04:00
LagoLunatic
2c907c8a21
Clean up code for various actors
2023-10-29 02:07:52 -04:00
LagoLunatic
828c8672e0
d_a_npc_md progress
2023-10-26 23:57:58 -04:00
LagoLunatic
0ca314c746
Add attention flags enum, use enums in more places
2023-10-15 00:45:59 -04:00
Jasper St. Pierre
a5641b0ba9
f_op_overlap cleanup, d_ovlp_fade progress
...
remove a bunch of externs
2023-10-13 19:22:57 -07:00
LagoLunatic
8d4a9545e1
Use fopAcStts enum everywhere
2023-10-07 02:26:59 -04:00
LagoLunatic
7767b9544c
f_op_actor_mng progress
2023-10-07 01:41:57 -04:00
LagoLunatic
1ad444aa73
Started d_a_arrow ( #64 )
...
* More d_bg header improvements
* Cleanup, use mtx inlines in more places
* Added JntHit_c to headers
* Started d_a_arrow
2023-09-20 21:09:23 -07:00
LagoLunatic
e806b15578
d_a_nh 75% done ( #49 )
...
* d_a_nh 75% done
* More nh actions
2023-09-17 11:58:28 -07:00
Dylan Ascencio
246274d24a
Add dEvt and dNpc enums ( #45 )
...
* Small but important fix for m_DoExt_McaMorf
* Better fix for m_DoExt_McaMorf lol
* Work on d_a_mozo
* Add dEvt_Command_e, dEvt_Condition_e, and dNpc_MessageStatus_e; also implement those 3 in d_a_obj_paper.
* 100% match d_a_disappear
* Remove nonmatching comments from d_a_disappear
* Clean up d_a_mozo slightly
2023-09-16 16:56:31 -07:00
Dylan Ascencio
66b24882a5
Major work on d_a_obj_paper
2023-09-14 00:16:00 -04:00
Luke Street
adb95b135c
Import project
...
Original repository: https://github.com/encounter/ww
2023-09-10 00:48:55 -04:00